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Half- Character Name Actions Attack. You can attack once when you Medium (half-orc), chaotic Paladin 1 take this action, using the following: “I might not be lovely to look good upon, but glory blazes in my Maul. Melee Weapon Attack: +5 to hit, eyes and in my blade.” Armor Class 16 (chain mail) reach 5 ft., one target. Hit Points 12 (Hit Dice 1d10) Fury and resentment lie always just Hit: 2d6 + 3 bludgeoning damage. Speed 30 ft. below the surface of your gleaming Halberd. Melee Weapon Attack: +5 to armor. For each wrong done you, you STR DEX CON hit, reach 10 ft., one target. have sworn vengeance against those who 16 (+3) 10 (+0) 14 (+2) Hit: 1d10 + 3 slashing damage. would bring misery to the helpless. You are used to traveling on your own, INT WIS CHA Spear. Melee or Ranged Weapon Attack: meting out punishment on your terms 8 (–1) 12 (+1) 15 (+2) +5 to hit, reach 5 ft. or range 20/60 wherever you find injustice. But recently ft., one target. you discovered others much like yourself, Proficiencies (+2 proficiency bonus) Hit: 1d8 (melee) or 1d6 (thrown) + 3 wanderers who fight and defeat Saving Throws Wis +3, Cha +4 piercing damage. evildoers. True, they seem to be in it Skills Animal Handling +3, Athletics mostly for the money, but you welcome +5, Intimidation +4, Perception +3, Divine Sense. Paladin feature the companionship—for however Religion +1 long it lasts. Lay on Hands. Paladin feature Tools flute Background (Outlander) Armor all armor, shields Weapons simple weapons, You are an exile, unwelcome in both martial weapons civilized society and the savage tribes of your parentage. Born after an orc raid, Senses passive (Perception) 13 you were abandoned at a nearby temple Languages Common, , Orc and raised by the acolytes within. Despite the peaceful nature of their worship, your innate anger and resentment led you to the path of the god. Wanderer. You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five Savage Attacks. When you score a As an action, you can touch a creature other people each day, provided that the critical hit with a melee weapon attack, and draw power from the pool to restore land offers berries, small game, water, you can roll one of the weapon’s damage a number of hit points to that creature, and so forth. dice one additional time and add it to the up to the maximum amount remaining Faction. You are a member of the extra damage of the critical hit. in your pool. Order of , an organization Paladin Features Alternatively, you can expend 5 hit dedicated to smiting evil wherever it lurks points from your pool of healing to cure and without hesitation. Divine Sense (3; Recharges after a the target of one disease or neutralize Personality Trait. You feel far more Long Rest). As an action, you can open one poison affecting it. You can cure comfortable around animals than people. your awareness to sense strong evil and multiple diseases and neutralize multiple Ideal. You are driven to earn powerful good. Until the end of your poisons with a single use of Lay on glory in battle. next turn, you know the location of any Hands, expending hit points separately Bond. You have sworn to bring terrible celestial, fiend, or undead within 60 for each one. wrath down on evildoers. feet of you that is not behind total cover. This feature has no effect on undead Flaw. Violence is your answer to almost You know the type of any being whose and constructs. any challenge. presence you sense, but not its identity. Equipment Within the same radius, you also detect Half-Orc Traits the presence of any place or object that Halberd, spear, maul, staff, chain mail, . You can see in dim light has been consecrated or desecrated, as explorer’s pack, hunting trap, flute within 60 feet of you as if it were with the hallow spell. crafted from an orc’s shinbone, holy bright light, and in darkness as if it You can use this feature a symbol (serves as a focus for paladin were dim light. number of times equal to 1 + your spells), traveler’s clothes, belt pouch, Charisma modifier. money (10 gp). Relentless Endurance (Recharges after a Long Rest). When you are reduced to 0 Lay on Hands. You have a pool of healing hit points but not killed outright, you can power, with which you can restore up to 5 drop to 1 hit point instead. hit points. This pool replenishes after you finish a long rest.