The Riddle: Form and Performance
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
What the Riddle-Makers Have Hidden Behind the Fire of a Dragon
Volume 38 Number 2 Article 7 5-15-2020 What the Riddle-Makers Have Hidden Behind the Fire of a Dragon Laurence Smith Independent Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Smith, Laurence (2020) "What the Riddle-Makers Have Hidden Behind the Fire of a Dragon," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 38 : No. 2 , Article 7. Available at: https://dc.swosu.edu/mythlore/vol38/iss2/7 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Classical mythology, folklore, and fairy tales are full of dragons which exhibit fantastic attributes such as breathing fire, hoarding treasure, or possessing more than one head. This study maintains that some of these puzzling phenomena may derive from riddles, and will focus particularly on some plausible answers that refer to a real creature that has for millennia been valued and hunted by man: the honeybee. -
COMMEMORATION MY MEMORIES of ALAN DUNDES a Belated
Acta Ethnographica Hungarica, 53 (2), pp. 451–456 (2008) DOI: 10.1556/AEthn.53.2008.2.16 COMMEMORATION MY MEMORIES OF ALAN DUNDES A belated necrology On Wednesday, March 30, 2005, at 4.30 p.m., Alan Dundes, the greatest American folklorist of the last half century collapsed in mid-sentence while holding his graduate seminar. He died in the ambulance. As the first reports of his death all noted: it was a typical and worthy death for the outstanding professor who loved to teach. Dundes was born in New York on September 8, 1934. He received his BA and then his MA in English philology at Yale (1955 and 1958), and continued his doctoral studies in Bloomington as a folklorist. His PhD dissertation (1962) was a monograph on the morphology of North American Indian tales. By then Dundes was already publishing regularly and everyone knew the very knowledgeable, dynamic and innovative young man with the brilliant tongue. He went almost immediately (in 1963) to the anthropology department of the University of California, Berkeley. He was an excellent lecturer and hundreds attended his lessons or waited for years for the chance to do so. He received awards as an outstanding professor and teacher, as well as the most coveted American and European folklore prizes. Although he did not like to be involved in associations, to organise congresses and journals, his activity in these areas was also substantial. He trav- elled a lot in his earlier years but later he was a guest lecturer and keynote speaker at conferences only within the United States (although he was difficult to reach). -
Vocabulary Can Be Reinforced by Using a Variety of Game Formats. Focus May Be Placed Upon Word Building, Spelling, Meaning, Soun
ocabulary can be reinforced by using a variety of game formats. Focus may be placed upon word building, spelling, meaning, sound/symbol correspon Vdences, and words inferred from sentence context. Teaching Techniques. The full communicative potential of these games can be real ized through good spirited team competition. Working in pairs or in small groups, students try to be the first to correctly complete a task. These games can be used at the end of a lesson or before introducing new material as a “change of pace” activity. Teachers should allow sufficient time for class discussion after the game has been completed. word games 2 Letter Power Add a letter A. From each word below, make two new words by adding a letter (1) at the end; (2) at the beginning. B. Form new words as in A (above). In addition, form a third word by adding a letter at the beginning and the end of the word. 3 Change the first letter. Make one word into another by changing the first letter. Example: Change a possessive pronoun to not sweet. Answer: your, sour. 1. Change a past tense of BE to an adverb of place. 2. Change an adjective meaning not high to an adverb meaning at the present time. 3. Change a period of time to a term of affection. 4. Change was seated to have a meal. 5. Change a part of the head to international strife. 6. Change a respectful title to atmosphere. 7. Change to learn thoroughly to not as slow. 8. Change very warm to a negative adverb. -
What Goes Around Comes Around: the Circulation of Proverbs in Contemporary Life Kimberly J
Utah State University DigitalCommons@USU All USU Press Publications USU Press 1-1-2004 What Goes Around Comes Around: The Circulation of Proverbs in Contemporary Life Kimberly J. Lau Peter Tokofsky Stephen D. Winick Recommended Citation Lau, Kimberly J.; Tokofsky, Peter; and Winick, Stephen D., "What Goes Around Comes Around: The Circulation of Proverbs in Contemporary Life" (2004). All USU Press Publications. Book 33. http://digitalcommons.usu.edu/usupress_pubs/33 This Book is brought to you for free and open access by the USU Press at DigitalCommons@USU. It has been accepted for inclusion in All USU Press Publications by an authorized administrator of DigitalCommons@USU. For more information, please contact [email protected]. Take a 1 Minute Survey- http://www.surveymonkey.com/s/ BTVT6FR WhatWhat GoesGoes AroundAround ComesComes AroundAround The Circulation of Proverbs in Contemporary Life EditedEdited byby KimberlyKimberly J.J. Lau,Lau, PeterPeter Tokofsky,Tokofsky, andand StephenStephen D.D. WinickWinick “You Can’t Kill Shit” Occupational Proverb and Metaphorical System among Young Medical Professionals Stephen D. Winick ntroduction I During the 1990s, I observed several folklore forms at work among young medical professionals in New York City and Phila- delphia. Among them were the proverb “You can’t kill shit,” and its variants “Shit never dies” and “Scum never dies.” These prov- erbs proved fascinating not only in themselves but as a theoreti- cal window into the workings of occupational proverbs, both as a subset of the proverb genre and a subset of occupational folk cul- ture. On the one hand, the existence of such proverbs suggested that mainstream proverb theory needed some refi nement. -
Neck-Riddles in Mimetic Theory
NECK-RIDDLES IN MIMETIC THEORY Michael Elias Lexis Language Consultancy, Amsterdam 1 The riddles referred to in Ps. 78: 4 concern the praiseworthy acts of YHWH and the wonders he has done. 190 Michael Elias Neck-Riddles in Mimetic Theory 191 require an answer. When we investigate the conditions under which the speech event riddling takes place, it is also useful to undertake excursions into other languages and traditions to explore various riddle words, their uses, and etymologies. The Dutch historian Johan Huizinga provides an example of such an inquiry in his discussion of the taboos about riddling among the Toradja of Central Celebes (now the Indonesian island Sulawesi): The posing of riddles at their feasts is strictly limited as to time, and begins the moment the rice becomes "pregnant," lasting until the harvest. The "coming out" of the riddles naturally promotes the coming out of the rice-ears. As often as a riddle is solved the chorus chimes in: "Come out, rice! come out, you fat ears high up in the mountains or low down in the valleys!" During the season immediately preceding the above period all literary activities are forbidden, as they might endanger the growth of the rice. The same word wailo means both riddle and millet (i.e. all fruit of the fields) which staple was supplanted by rice. (108) In this article I will confine myself to remarks on "riddles in contest," giving a few examples from world literature of rivalry in riddling between kings, gods, and giants. I will then discuss the folk tradition of the so-called 'neck-riddle', which follows this pattern. -
Oral Tradition, 8/1 (1993): 159-86
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of Missouri: MOspace Oral Tradition, 8/1 (1993): 159-86 Strategies for the Presentation of Oral Traditions in Print Eric L. Montenyohl The study of literature entails several fundamental concerns. These usually include matters of creation, form, history, meaning, and significance. However, if “literature” is no longer restricted only to written works1 and encompasses all works of verbal art (oral and orally based, as well as written), then other matters must also be considered. Oral traditions occur in contexts (cultural, social, linguistic), and without consideration of these contexts one cannot begin to deal with questions of function, meaning, and significance. Learning to present and analyze performances of oral traditions—at all levels—as literature may teach scholars a great deal more about how and how not to view all literature. In the study of literature, certain forms have been privileged and have attracted most of the attention of scholars and critics. In written literature, drama, lyric and narrative poetry, and certain kinds of prose fiction (the novel and short story) dominate in Western culture. In the study of oral traditions, it has been the epic, with lesser interest in folktales and ballads. Yet the range of forms available for study is much broader. In oral tradition this may include forms as diverse as legend and proverb; folktale and belief; myth and personal narrative; riddle, joke, and anecdote. These may be found among nearly all familial, regional, occupational, social, and 1 I take literature to be verbal expression valued for its aesthetic qualities. -
200 Kid-Friendly Jokes for the Classroom
A Joke-A-Day For The Classroom By Brandi Jordan, Managing Editor Of The Teachers’ Lounge, A Really Good Stuff® Blog A Joke-A-Day: 200 Kid-Friendly Jokes For The Classroom Happy, smiling children make for eager, engaged learners. With the myriad of testing and assessments that take place throughout the school year, it is nice to have a moment each day to make kids smile. Whether you start the morning off with a joke or fit it in between math and reading lessons, a kid-friendly joke, tongue twister, or riddle helps lighten the mood and gets your students thinking outside the box. Jokes and riddles offer a great segue into multiple word meanings, homophones, language manipulation, alliteration, and more. Need a new way to grab your ESL/ ELL students’ attention? Try telling them a joke. Want to challenge your students to use language in different ways? Ask them to write jokes and riddles. The inherent “fun factor” of jokes makes them an easy sell and much less intimidating than asking students to write a paragraph. If you think writing a joke is easy, think again. It requires students to not only understand the way words are put together, but encourages them to expand their vocabulary. With a strong emphasis in the Common Core State Standards on vocabulary, writing and telling jokes is the perfect, kid-friendly way to meet those standards. The 200 kid-friendly jokes in this book are great for classroom (or home) use. Encourage students to create a joke a day for your classroom and create a book that they can take home at the end of the year. -
Alan Dundes Articles 6007
http://oac.cdlib.org/findaid/ark:/13030/c8tb159w No online items Inventory of the Alan Dundes articles 6007 Finding aid prepared by Data entry by Chelsea Corey, Mario Machorro USC Libraries Special Collections Doheny Memorial Library 206 3550 Trousdale Parkway Los Angeles, California, 90089-0189 213-740-5900 [email protected] 2012 May Inventory of the Alan Dundes 6007 1 articles 6007 Title: Alan Dundes articles Collection number: 6007 Contributing Institution: USC Libraries Special Collections Language of Material: English Physical Description: 2.0 Linear feet2 boxes Date (inclusive): 1961-2005 Abstract: Copies of articles written by Alan Dundes on various aspects of folkore and folkore history. creator: Dundes, Alan Conditions Governing Access Advance notice required for access. Conditions Governing Use All requests for permission to publish or quote from manuscripts must be submitted in writing to the Manuscripts Librarian. Permission for publication is given on behalf of Special Collections as the owner of the physical items and is not intended to include or imply permission of the copyright holder, which must also be obtained. Preferred Citation [Box/folder# or item name], Alan Dundes articles, Collection no. 6007, Special Collections, USC Libraries, University of Southern California Acquisition Gift of the Dundes Family Trust, 2011. Scope and Content Copies of articles written by Alan Dundes on various aspects of folkore and folkore history. Biographical note Alan Dundes (September 8, 1934-March 30, 2005) was a professor of folklore at the University of California, Berkeley. His scholarship and passion for the field played a significant role in establishing the study of folklore as an academic discipline. -
Riddle Machines: the History and Nature of Interactive Fiction
Riddle Machines: The History and Nature of Interactive Fiction The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Montfort, Nick. "Riddle Machines: The History and Nature of Interactive Fiction." A Companion to Digital Literary Studies, edited by Ray Siemens and Susan Schreibman, John Wiley & Sons Ltd, 2013, 267-282. © 2013 Ray Siemens and Susan Schreibman As Published http://dx.doi.org/10.1002/9781405177504.ch14 Publisher John Wiley & Sons, Ltd Version Author's final manuscript Citable link https://hdl.handle.net/1721.1/129076 Terms of Use Creative Commons Attribution-Noncommercial-Share Alike Detailed Terms http://creativecommons.org/licenses/by-nc-sa/4.0/ Nick Montfort Riddle Machines: The History and Nature of Interactive Fiction 14. Riddle Machines: The History and Nature of Interactive Fiction Nick Montfort Introduction The genre that has also been labeled "text adventure" and "text game" is stereotypically thought to offer dungeons, dragons, and the ability for readers to choose their own adventure. While there may be dragons here, interactive fiction (abbreviated "IF") also offers utopias, revenge plays, horrors, parables, intrigues, and codework, and pieces in this form resound with and rework Gilgamesh, Shakespeare, and Eliot as well as Tolkien. The reader types in phrases to participate in a dialogue with the system, commanding a character with writing. Beneath this surface conversation, and determining what the computer narrates, there is the machinery of a simulated world, capable of drawing the reader into imagining new perspectives and understanding strange systems. Interactive fiction works can be challenging for literary readers, even those interested in other sorts of electronic literature, because of the text-based interface and because of the way in which these works require detailed exploration, mapping, and solution. -
The Van Deventer Family
THE VAN DEVENTER FAMILY THE VANDEVENTER FAMILY Dedicated to the Memory of MR. WILLIS VAN DEVANTER Associate Justice of the Supreme Court of the United States Compiled by CHRISTOBELLE VAN DEVENTER Pres8 of E. \V. STEPHENS COMPANY Columbia, Missouri 1943 COPYRIGHT, 1943 BY CHRISTOBELLE VAN DEVENTER PREFACE Mr. Justice Willis Van Devanter had a keen interest in the genealogy of the family, and pursued it with characteristic thoroughness, devoting much time and effort to the collection of data. It was his purpose to publish and preserve the material, but unfortunately this purpose was not accomplished. He extended his research to the Netherlands and had made several visits there. A genealogist, recommended by the Archivist in the City of Utrecht, was engaged to trace the family, and succeeded in extending the line of descent to the great grandfather of Jan Pietersz van Deventer, the first American ancestor. The very thorough research made by Mr. Charles 0. Van devanter of the original records in all states where the early ramily had been located, has added materially to the value of this work. Much family data was supplied by various descend ant families. One of the first to undertake research, at a time when the subject was whol)y undeveloped, was Mr. Charles H. Van Deventer, of New York. Mr. James Thayer Van Deventer and three of his sons have contributed valuable records. Mr. Paul M. Chamberlain devoted considerable time to research. These records have all been made available and have been incorporated into this work. A considerable portion of the text is based upon original records and numerous recognized authorities. -
Riddles As a Community Psychological Phenomenon in Folklore: Myths, Fairy- Tales, Personal Literature Art
RIDDLES AS A COMMUNITY PSYCHOLOGICAL PHENOMENON IN FOLKLORE: MYTHS, FAIRY- TALES, PERSONAL LITERATURE ART Ana Stefanova Abstract: The paper is an attempt to review riddles as a community psycho- logical phenomenon, through the point of view of the analytical psychology of C. G. Jung, M. Eliade, E. Durkheim’s conception about sacred and profane and the conception of S. Arieti about concept and endocept. There is also a review of neck riddles as similar to the ritual of initiation, fortune telling, other community phenomena, and as a way to reach individuation, the Self. Key words: riddle, neck riddle, sacred, profane, community psychological phe- nomenon, concept, endocept, folklore, fortune telling, symbol, game RIDDLES AS A COMMUNITY PSYCHOLOGICAL PHENOMENON. CHARACTERISTICS FROM THE VIEWPOINT OF ANALYTICAL PSYCHOLOGY Community psychological phenomena are about attitudes, processes, and sub- stances of the collective unconscious or the collective conscious – with roots in the collective unconscious that appear in different activities, fields of commu- nity life, or in personal activities. The form of these phenomena is connected with the historical moment in which they appear, but as a sense and sub- stance, as a pattern and a code, they are out of their contemporary time. So, they could be compared with an image without a face or substance without a shape. According to the theory of analytical psychology, the collective uncon- scious is a part of the personality structure. It appears in dreams, in symptoms of psychological diseases – hallucinations, visions, ideas, voices, attitudes –, and takes different shapes and forms. But community psychological phenom- ena appear in community life as well, in contacts and communication, life- style, and could be objectively found in different activities – culture, religion, folklore, prejudice, rituals, alchemy, science, and riddles. -
Answer Key Section 1: Word Games Letter Power Add a Letter: (Note: These Are Only Some of the Possible Answers; Some Other Words Could Also Be Correct Answers.) A: 1
answer key section 1: word games Letter power Add a letter: (Note: These are only some of the possible answers; some other words could also be correct answers.) A: 1. got; ago. 2. oily; boil, soil, toil. 3. army; farm, harm. 4. heart; shear. 5. hate; that, what, chat. 6. note; knot. B: 1. every; never, sever, lever; severe. 2. care, cart, card; scar; scare, scarf. 3. eighty; weight, height; weighty. 4. ink; tin, pin; pint, tiny, line. 5. one; ton, son; gone, tone. 6. pint, pine, pink; spin; spine. 7. ate; hat, cat, rat, mat, sat; late, rate, mate, hate. 8. her, hen; she, the; then, when. 9. and, any; man, can, pan, tan; cane, bank, want. 10. ally; wall, call, tall, fall, ball; tally, rally. 11. earn; hear, tear, wear, year; learn, heart, weary, yearn. 12. cane; scan; scant. Change the first letter: 1. were, here. 2. low, now. 3. year, dear. 4. sat, eat. 5. ear, war. 6. sir, air. 7. master, faster. 8. hot, not. 9. car, far. 10. mister, sister. A T-party: 1. here, there. 2. hat, that. 3. rip, trip. 4. his, this. 5. ear, tear. 6. old, told. 7. error, terror. 8. all, tall. 9. rain, train. 10. urn, turn. Change a letter: 1. hat, cat. 2. house, mouse. 3. boat, goat. 4. lamp, lamb. 5. pie, pig. 6. pen, hen. 7. half, calf. 8. pear, bear. Change the last letter: 1. king, kind. 2. not, now. 3. mare, mark. 4. fear, feat. 5. skim, skit. 6. fool, food. 7. gram, gray.