ARMOURED SQUADRON I CAME HERE TO LAUGH AT YOU

CONFIDENT VETERAN COMPANY POINTS 1420

PLATOON QTY UNIT POINTS HEADQUARTERS

Armoured Squadron HQ p.9 1 145

Player note: The Red Comet himself....

COMBAT PLATOONS

Armoured Platoon p.9 3 Comet 435 Armoured Platoon p.9 3 Comet 435

SUPPORT PLATOONS

Scout Platoon p.15 4 295 2 Universal Carrier with PIAT anti-tank projector 3 Wasp Carrier Field Battery, Royal Artillery p.32 2 Cmd Rifle team 110 1 Jeep 1 Staff team 2 15 cwt truck 1 Observer Rifle team 1 OP Carrier 2 OQF 25 pdr gun 2 Quad tractor Nachtjäger ‑ British Late‑War ‑ Platoon Count: 6

ARSENAL TANK TEAMS Name Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower MEDIUM Comet 7 4 1 Co-ax MG, Hull MG, Protected ammo, Tow hook. OQF 77mm gun 32"/80cm 2 14 3+ Semi-indirect fire. INFANTRY SUPPORT Wasp Carrier Half-tracked 0 0 0 Wasp flame-gun 4"/10cm 3 - 6+ Hull-mounted, Flame-thrower RECONNAISSANCE Universal Carrier Half-tracked 0 0 0 Hull MG, Recce. Universal Carrier with PIAT anti- Half-tracked 0 0 0 Hull MG, Recce. tank projector With PIAT anti-tank projector 8"/20cm 1 10 5+ Hull mounted. GUN TEAMS Weapon Mobility Range ROF Anti-tank Firepower Notes OQF 25 pdr gun Heavy 24"/60cm 2 9 3+ Gun shield, Smoke, Turntable. Firing bombardments 80"/200cm - 4 5+ Smoke bombardment. INFANTRY TEAMS Team Range ROF Anti-tank Firepower Notes Rifle team 16"/40cm 1 2 6+ Staff team 16"/40cm 1 2 6+ Moves as a Heavy Gun team. TRANSPORT TEAMS Vehicle Mobility Front Side Top Equipment and Notes Troop, OP, Mortar, or Half-tracked 0 0 0 Jeep / Jeep and Trailer Jeep - - - CMP, Bedford, or Cut-down 15cwt or 3- Wheeled - - - ton truck Quad or Morris AA tractor Wheeled - - - VEHICLE MACHINE‐GUNS Weapon Range ROF Anti-tank Firepower Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire. SPECIAL RULES Armoured Squadron HQ ‑ p.9 An Armoured Squadron (page 8) and B Squadron, 15th/19th Hussars (page 10) use all of the British special rules found on pages 246‑248 of the rulebook. They also use the following special rules below.

At the start of the game a player may elect to fit all of their M10C 17pdr SP, Sherman ARV, or tanks with Duckbills.

This gives them Wide Tracks (see page 61 of the rulebook) but makes their mobility rating Slow Tank.

Teams from Lorried Rifle Platoons have a 3+ Save while Mounted on a Tank team as Passengers instead of the normal 5+ Save (see page 101 of the rulebook).

Field Battery, Royal Artillery ‑ p.32 Each Gun Troop operates as a separate platoon with its own Command team. The Command team and Staff team of the HQ Troop must be attached to a Gun Troop from its battery at the start of the game before deployment (see page 248 of the rulebook).

Scout Platoon ‑ p.15 Scout Patrols are Reconnaissance Platoons. Scout Patrols equipped with Wasp Carriers are not Reconnaissance Platoons.

Scout Patrols operate as separate platoons, each with their own command team.