The Kinematics of Rigid Body
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Rotational Motion (The Dynamics of a Rigid Body)
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Robert Katz Publications Research Papers in Physics and Astronomy 1-1958 Physics, Chapter 11: Rotational Motion (The Dynamics of a Rigid Body) Henry Semat City College of New York Robert Katz University of Nebraska-Lincoln, [email protected] Follow this and additional works at: https://digitalcommons.unl.edu/physicskatz Part of the Physics Commons Semat, Henry and Katz, Robert, "Physics, Chapter 11: Rotational Motion (The Dynamics of a Rigid Body)" (1958). Robert Katz Publications. 141. https://digitalcommons.unl.edu/physicskatz/141 This Article is brought to you for free and open access by the Research Papers in Physics and Astronomy at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Robert Katz Publications by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. 11 Rotational Motion (The Dynamics of a Rigid Body) 11-1 Motion about a Fixed Axis The motion of the flywheel of an engine and of a pulley on its axle are examples of an important type of motion of a rigid body, that of the motion of rotation about a fixed axis. Consider the motion of a uniform disk rotat ing about a fixed axis passing through its center of gravity C perpendicular to the face of the disk, as shown in Figure 11-1. The motion of this disk may be de scribed in terms of the motions of each of its individual particles, but a better way to describe the motion is in terms of the angle through which the disk rotates. -
Two-Dimensional Rotational Kinematics Rigid Bodies
Rigid Bodies A rigid body is an extended object in which the Two-Dimensional Rotational distance between any two points in the object is Kinematics constant in time. Springs or human bodies are non-rigid bodies. 8.01 W10D1 Rotation and Translation Recall: Translational Motion of of Rigid Body the Center of Mass Demonstration: Motion of a thrown baton • Total momentum of system of particles sys total pV= m cm • External force and acceleration of center of mass Translational motion: external force of gravity acts on center of mass sys totaldp totaldVcm total FAext==mm = cm Rotational Motion: object rotates about center of dt dt mass 1 Main Idea: Rotation of Rigid Two-Dimensional Rotation Body Torque produces angular acceleration about center of • Fixed axis rotation: mass Disc is rotating about axis τ total = I α passing through the cm cm cm center of the disc and is perpendicular to the I plane of the disc. cm is the moment of inertial about the center of mass • Plane of motion is fixed: α is the angular acceleration about center of mass cm For straight line motion, bicycle wheel rotates about fixed direction and center of mass is translating Rotational Kinematics Fixed Axis Rotation: Angular for Fixed Axis Rotation Velocity Angle variable θ A point like particle undergoing circular motion at a non-constant speed has SI unit: [rad] dθ ω ≡≡ω kkˆˆ (1)An angular velocity vector Angular velocity dt SI unit: −1 ⎣⎡rad⋅ s ⎦⎤ (2) an angular acceleration vector dθ Vector: ω ≡ Component dt dθ ω ≡ magnitude dt ω >+0, direction kˆ direction ω < 0, direction − kˆ 2 Fixed Axis Rotation: Angular Concept Question: Angular Acceleration Speed 2 ˆˆd θ Object A sits at the outer edge (rim) of a merry-go-round, and Angular acceleration: α ≡≡α kk2 object B sits halfway between the rim and the axis of rotation. -
Rigid Body Dynamics 2
Rigid Body Dynamics 2 CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2017 Cross Product & Hat Operator Derivative of a Rotating Vector Let’s say that vector r is rotating around the origin, maintaining a fixed distance At any instant, it has an angular velocity of ω ω dr r ω r dt ω r Product Rule The product rule of differential calculus can be extended to vector and matrix products as well da b da db b a dt dt dt dab da db b a dt dt dt dA B dA dB B A dt dt dt Rigid Bodies We treat a rigid body as a system of particles, where the distance between any two particles is fixed We will assume that internal forces are generated to hold the relative positions fixed. These internal forces are all balanced out with Newton’s third law, so that they all cancel out and have no effect on the total momentum or angular momentum The rigid body can actually have an infinite number of particles, spread out over a finite volume Instead of mass being concentrated at discrete points, we will consider the density as being variable over the volume Rigid Body Mass With a system of particles, we defined the total mass as: n m m i i1 For a rigid body, we will define it as the integral of the density ρ over some volumetric domain Ω m d Angular Momentum The linear momentum of a particle is 퐩 = 푚퐯 We define the moment of momentum (or angular momentum) of a particle at some offset r as the vector 퐋 = 퐫 × 퐩 Like linear momentum, angular momentum is conserved in a mechanical system If the particle is constrained only -
Rigid Body Dynamics II
An Introduction to Physically Based Modeling: Rigid Body Simulation IIÐNonpenetration Constraints David Baraff Robotics Institute Carnegie Mellon University Please note: This document is 1997 by David Baraff. This chapter may be freely duplicated and distributed so long as no consideration is received in return, and this copyright notice remains intact. Part II. Nonpenetration Constraints 6 Problems of Nonpenetration Constraints Now that we know how to write and implement the equations of motion for a rigid body, let's consider the problem of preventing bodies from inter-penetrating as they move about an environment. For simplicity, suppose we simulate dropping a point mass (i.e. a single particle) onto a ®xed ¯oor. There are several issues involved here. Because we are dealing with rigid bodies, that are totally non-¯exible, we don't want to allow any inter-penetration at all when the particle strikes the ¯oor. (If we considered our ¯oor to be ¯exible, we might allow the particle to inter-penetrate some small distance, and view that as the ¯oor actually deforming near where the particle impacted. But we don't consider the ¯oor to be ¯exible, so we don't want any inter-penetration at all.) This means that at the instant that the particle actually comes into contact with the ¯oor, what we would like is to abruptly change the velocity of the particle. This is quite different from the approach taken for ¯exible bodies. For a ¯exible body, say a rubber ball, we might consider the collision as occurring gradually. That is, over some fairly small, but non-zero span of time, a force would act between the ball and the ¯oor and change the ball's velocity. -
Kinematics, Impulse, and Human Running
Kinematics, Impulse, and Human Running Kinematics, Impulse, and Human Running Purpose This lesson explores how kinematics and impulse can be used to analyze human running performance. Students will explore how scientists determined the physical factors that allow elite runners to travel at speeds far beyond the average jogger. Audience This lesson was designed to be used in an introductory high school physics class. Lesson Objectives Upon completion of this lesson, students will be able to: ஃ describe the relationship between impulse and momentum. ஃ apply impulse-momentum theorem to explain the relationship between the force a runner applies to the ground, the time a runner is in contact with the ground, and a runner’s change in momentum. Key Words aerial phase, contact phase, momentum, impulse, force Big Question This lesson plan addresses the Big Question “What does it mean to observe?” Standard Alignments ஃ Science and Engineering Practices ஃ SP 4. Analyzing and interpreting data ஃ SP 5. Using mathematics and computational thinking ஃ MA Science and Technology/Engineering Standards (2016) ஃ HS-PS2-10(MA). Use algebraic expressions and Newton’s laws of motion to predict changes to velocity and acceleration for an object moving in one dimension in various situations. ஃ HS-PS2-3. Apply scientific principles of motion and momentum to design, evaluate, and refine a device that minimizes the force on a macroscopic object during a collision. ஃ NGSS Standards (2013) HS-PS2-2. Use mathematical representations to support the claim that the total momentum of a system of objects is conserved when there is no net force on the system. -
Kinematics Big Ideas and Equations Position Vs
Kinematics Big Ideas and Equations Position vs. Time graphs Big Ideas: A straight line on a p vs t graph indicates constant speed (and velocity) An object at rest is indicated by a horizontal line The slope of a line on a p vs. t graph = velocity of the object (steeper = faster) The main difference between speed and velocity is that velocity incorporates direction o Speed will always be positive but velocity can be positive or negative o Positive vs. Negative slopes indicates the direction; toward the positive end of an axis (number line) or the negative end. For motion detectors this indicates toward (-) and away (+), but only because there is no negative side to the axis. An object with continuously changing speed will have a curved P vs. t graph; (curving steeper – speeding up, curving flatter – slowing down) (Instantaneous) velocity = average velocity if P vs. t is a (straight) line. Velocity vs Time graphs Big Ideas: The velocity can be found by calculating the slope of a position-time graph Constant velocity on a velocity vs. time graph is indicated with a horizontal line. Changing velocity is indicated by a line that slopes up or down. Speed increases when Velocity graph slopes away from v=0 axis. Speed decreases when velocity graph slopes toward v=0 axis. The velocity is negative if the object is moving toward the negative end of the axis - if the final position is less than the initial position (or for motion detectors if the object moves toward the detector) The slope of a velocity vs. -
Rotation: Moment of Inertia and Torque
Rotation: Moment of Inertia and Torque Every time we push a door open or tighten a bolt using a wrench, we apply a force that results in a rotational motion about a fixed axis. Through experience we learn that where the force is applied and how the force is applied is just as important as how much force is applied when we want to make something rotate. This tutorial discusses the dynamics of an object rotating about a fixed axis and introduces the concepts of torque and moment of inertia. These concepts allows us to get a better understanding of why pushing a door towards its hinges is not very a very effective way to make it open, why using a longer wrench makes it easier to loosen a tight bolt, etc. This module begins by looking at the kinetic energy of rotation and by defining a quantity known as the moment of inertia which is the rotational analog of mass. Then it proceeds to discuss the quantity called torque which is the rotational analog of force and is the physical quantity that is required to changed an object's state of rotational motion. Moment of Inertia Kinetic Energy of Rotation Consider a rigid object rotating about a fixed axis at a certain angular velocity. Since every particle in the object is moving, every particle has kinetic energy. To find the total kinetic energy related to the rotation of the body, the sum of the kinetic energy of every particle due to the rotational motion is taken. The total kinetic energy can be expressed as .. -
Chapter 4 One Dimensional Kinematics
Chapter 4 One Dimensional Kinematics 4.1 Introduction ............................................................................................................. 1 4.2 Position, Time Interval, Displacement .................................................................. 2 4.2.1 Position .............................................................................................................. 2 4.2.2 Time Interval .................................................................................................... 2 4.2.3 Displacement .................................................................................................... 2 4.3 Velocity .................................................................................................................... 3 4.3.1 Average Velocity .............................................................................................. 3 4.3.3 Instantaneous Velocity ..................................................................................... 3 Example 4.1 Determining Velocity from Position .................................................. 4 4.4 Acceleration ............................................................................................................. 5 4.4.1 Average Acceleration ....................................................................................... 5 4.4.2 Instantaneous Acceleration ............................................................................. 6 Example 4.2 Determining Acceleration from Velocity ......................................... -
Rotational Motion and Angular Momentum 317
CHAPTER 10 | ROTATIONAL MOTION AND ANGULAR MOMENTUM 317 10 ROTATIONAL MOTION AND ANGULAR MOMENTUM Figure 10.1 The mention of a tornado conjures up images of raw destructive power. Tornadoes blow houses away as if they were made of paper and have been known to pierce tree trunks with pieces of straw. They descend from clouds in funnel-like shapes that spin violently, particularly at the bottom where they are most narrow, producing winds as high as 500 km/h. (credit: Daphne Zaras, U.S. National Oceanic and Atmospheric Administration) Learning Objectives 10.1. Angular Acceleration • Describe uniform circular motion. • Explain non-uniform circular motion. • Calculate angular acceleration of an object. • Observe the link between linear and angular acceleration. 10.2. Kinematics of Rotational Motion • Observe the kinematics of rotational motion. • Derive rotational kinematic equations. • Evaluate problem solving strategies for rotational kinematics. 10.3. Dynamics of Rotational Motion: Rotational Inertia • Understand the relationship between force, mass and acceleration. • Study the turning effect of force. • Study the analogy between force and torque, mass and moment of inertia, and linear acceleration and angular acceleration. 10.4. Rotational Kinetic Energy: Work and Energy Revisited • Derive the equation for rotational work. • Calculate rotational kinetic energy. • Demonstrate the Law of Conservation of Energy. 10.5. Angular Momentum and Its Conservation • Understand the analogy between angular momentum and linear momentum. • Observe the relationship between torque and angular momentum. • Apply the law of conservation of angular momentum. 10.6. Collisions of Extended Bodies in Two Dimensions • Observe collisions of extended bodies in two dimensions. • Examine collision at the point of percussion. -
Lecture Notes for PHY 405 Classical Mechanics
Lecture Notes for PHY 405 Classical Mechanics From Thorton & Marion's Classical Mechanics Prepared by Dr. Joseph M. Hahn Saint Mary's University Department of Astronomy & Physics November 21, 2004 Problem Set #6 due Thursday December 1 at the start of class late homework will not be accepted text problems 10{8, 10{18, 11{2, 11{7, 11-13, 11{20, 11{31 Final Exam Tuesday December 6 10am-1pm in MM310 (note the room change!) Chapter 11: Dynamics of Rigid Bodies rigid body = a collection of particles whose relative positions are fixed. We will ignore the microscopic thermal vibrations occurring among a `rigid' body's atoms. 1 The inertia tensor Consider a rigid body that is composed of N particles. Give each particle an index α = 1 : : : N. The total mass is M = α mα. This body can be translating as well as rotating. P Place your moving/rotating origin on the body's CoM: Fig. 10-1. 1 the CoM is at R = m r0 M α α α 0 X where r α = R + rα = α's position wrt' fixed origin note that this implies mαrα = 0 α X 0 Particle α has velocity vf,α = dr α=dt relative to the fixed origin, and velocity vr,α = drα=dt in the reference frame that rotates about axis !~ . Then according to Eq. 10.17 (or page 6 of Chap. 10 notes): vf,α = V + vr,α + !~ × rα = α's velocity measured wrt' fixed origin and V = dR=dt = velocity of the moving origin relative to the fixed origin. -
Kinematics Definition: (A) the Branch of Mechanics Concerned with The
Chapter 3 – Kinematics Definition: (a) The branch of mechanics concerned with the motion of objects without reference to the forces that cause the motion. (b) The features or properties of motion in an object, regarded in such a way. “Kinematics can be used to find the possible range of motion for a given mechanism, or, working in reverse, can be used to design a mechanism that has a desired range of motion. The movement of a crane and the oscillations of a piston in an engine are both simple kinematic systems. The crane is a type of open kinematic chain, while the piston is part of a closed four‐bar linkage.” Distinguished from dynamics, e.g. F = ma Several considerations: 3.2 – 3.2.2 How do wheels motions affect robot motion (HW 2) 3.2.3 Wheel constraints (rolling and sliding) for Fixed standard wheel Steered standard wheel Castor wheel Swedish wheel Spherical wheel 3.2.4 Combine effects of all the wheels to determine the constraints on the robot. “Given a mobile robot with M wheels…” 3.2.5 Two examples drawn from 3.2.4: Differential drive. Yields same result as in 3.2 (HW 2) Omnidrive (3 Swedish wheels) Conclusion (pp. 76‐77): “We can see from the preceding examples that robot motion can be predicted by combining the rolling constraints of individual wheels.” “The sliding constraints can be used to …evaluate the maneuverability and workspace of the robot rather than just its predicted motion.” 3.3 Mobility and (vs.) Maneuverability Mobility: ability to directly move in the environment. -
Engineering Mechanics
Course Material in Dynamics by Dr.M.Madhavi,Professor,MED Course Material Engineering Mechanics Dynamics of Rigid Bodies by Dr.M.Madhavi, Professor, Department of Mechanical Engineering, M.V.S.R.Engineering College, Hyderabad. Course Material in Dynamics by Dr.M.Madhavi,Professor,MED Contents I. Kinematics of Rigid Bodies 1. Introduction 2. Types of Motions 3. Rotation of a rigid Body about a fixed axis. 4. General Plane motion. 5. Absolute and Relative Velocity in plane motion. 6. Instantaneous centre of rotation in plane motion. 7. Absolute and Relative Acceleration in plane motion. 8. Analysis of Plane motion in terms of a Parameter. 9. Coriolis Acceleration. 10.Problems II.Kinetics of Rigid Bodies 11. Introduction 12.Analysis of Plane Motion. 13.Fixed axis rotation. 14.Rolling References I. Kinematics of Rigid Bodies I.1 Introduction Course Material in Dynamics by Dr.M.Madhavi,Professor,MED In this topic ,we study the characteristics of motion of a rigid body and its related kinematic equations to obtain displacement, velocity and acceleration. Rigid Body: A rigid body is a combination of a large number of particles occupying fixed positions with respect to each other. A rigid body being defined as one which does not deform. 2.0 Types of Motions 1. Translation : A motion is said to be a translation if any straight line inside the body keeps the same direction during the motion. It can also be observed that in a translation all the particles forming the body move along parallel paths. If these paths are straight lines. The motion is said to be a rectilinear translation (Fig 1); If the paths are curved lines, the motion is a curvilinear translation.