Basic Mechanics: Kinematic Variables
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Rotational Motion (The Dynamics of a Rigid Body)
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Robert Katz Publications Research Papers in Physics and Astronomy 1-1958 Physics, Chapter 11: Rotational Motion (The Dynamics of a Rigid Body) Henry Semat City College of New York Robert Katz University of Nebraska-Lincoln, [email protected] Follow this and additional works at: https://digitalcommons.unl.edu/physicskatz Part of the Physics Commons Semat, Henry and Katz, Robert, "Physics, Chapter 11: Rotational Motion (The Dynamics of a Rigid Body)" (1958). Robert Katz Publications. 141. https://digitalcommons.unl.edu/physicskatz/141 This Article is brought to you for free and open access by the Research Papers in Physics and Astronomy at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Robert Katz Publications by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. 11 Rotational Motion (The Dynamics of a Rigid Body) 11-1 Motion about a Fixed Axis The motion of the flywheel of an engine and of a pulley on its axle are examples of an important type of motion of a rigid body, that of the motion of rotation about a fixed axis. Consider the motion of a uniform disk rotat ing about a fixed axis passing through its center of gravity C perpendicular to the face of the disk, as shown in Figure 11-1. The motion of this disk may be de scribed in terms of the motions of each of its individual particles, but a better way to describe the motion is in terms of the angle through which the disk rotates. -
Key Concepts for Future QIS Learners Workshop Output Published Online May 13, 2020
Key Concepts for Future QIS Learners Workshop output published online May 13, 2020 Background and Overview On behalf of the Interagency Working Group on Workforce, Industry and Infrastructure, under the NSTC Subcommittee on Quantum Information Science (QIS), the National Science Foundation invited 25 researchers and educators to come together to deliberate on defining a core set of key concepts for future QIS learners that could provide a starting point for further curricular and educator development activities. The deliberative group included university and industry researchers, secondary school and college educators, and representatives from educational and professional organizations. The workshop participants focused on identifying concepts that could, with additional supporting resources, help prepare secondary school students to engage with QIS and provide possible pathways for broader public engagement. This workshop report identifies a set of nine Key Concepts. Each Concept is introduced with a concise overall statement, followed by a few important fundamentals. Connections to current and future technologies are included, providing relevance and context. The first Key Concept defines the field as a whole. Concepts 2-6 introduce ideas that are necessary for building an understanding of quantum information science and its applications. Concepts 7-9 provide short explanations of critical areas of study within QIS: quantum computing, quantum communication and quantum sensing. The Key Concepts are not intended to be an introductory guide to quantum information science, but rather provide a framework for future expansion and adaptation for students at different levels in computer science, mathematics, physics, and chemistry courses. As such, it is expected that educators and other community stakeholders may not yet have a working knowledge of content covered in the Key Concepts. -
Exercises in Classical Mechanics 1 Moments of Inertia 2 Half-Cylinder
Exercises in Classical Mechanics CUNY GC, Prof. D. Garanin No.1 Solution ||||||||||||||||||||||||||||||||||||||||| 1 Moments of inertia (5 points) Calculate tensors of inertia with respect to the principal axes of the following bodies: a) Hollow sphere of mass M and radius R: b) Cone of the height h and radius of the base R; both with respect to the apex and to the center of mass. c) Body of a box shape with sides a; b; and c: Solution: a) By symmetry for the sphere I®¯ = I±®¯: (1) One can ¯nd I easily noticing that for the hollow sphere is 1 1 X ³ ´ I = (I + I + I ) = m y2 + z2 + z2 + x2 + x2 + y2 3 xx yy zz 3 i i i i i i i i 2 X 2 X 2 = m r2 = R2 m = MR2: (2) 3 i i 3 i 3 i i b) and c): Standard solutions 2 Half-cylinder ϕ (10 points) Consider a half-cylinder of mass M and radius R on a horizontal plane. a) Find the position of its center of mass (CM) and the moment of inertia with respect to CM. b) Write down the Lagrange function in terms of the angle ' (see Fig.) c) Find the frequency of cylinder's oscillations in the linear regime, ' ¿ 1. Solution: (a) First we ¯nd the distance a between the CM and the geometrical center of the cylinder. With σ being the density for the cross-sectional surface, so that ¼R2 M = σ ; (3) 2 1 one obtains Z Z 2 2σ R p σ R q a = dx x R2 ¡ x2 = dy R2 ¡ y M 0 M 0 ¯ 2 ³ ´3=2¯R σ 2 2 ¯ σ 2 3 4 = ¡ R ¡ y ¯ = R = R: (4) M 3 0 M 3 3¼ The moment of inertia of the half-cylinder with respect to the geometrical center is the same as that of the cylinder, 1 I0 = MR2: (5) 2 The moment of inertia with respect to the CM I can be found from the relation I0 = I + Ma2 (6) that yields " µ ¶ # " # 1 4 2 1 32 I = I0 ¡ Ma2 = MR2 ¡ = MR2 1 ¡ ' 0:3199MR2: (7) 2 3¼ 2 (3¼)2 (b) The Lagrange function L is given by L('; '_ ) = T ('; '_ ) ¡ U('): (8) The potential energy U of the half-cylinder is due to the elevation of its CM resulting from the deviation of ' from zero. -
Kinematics Study of Motion
Kinematics Study of motion Kinematics is the branch of physics that describes the motion of objects, but it is not interested in its causes. Itziar Izurieta (2018 october) Index: 1. What is motion? ............................................................................................ 1 1.1. Relativity of motion ................................................................................................................................ 1 1.2.Frame of reference: Cartesian coordinate system ....................................................................................................................................................................... 1 1.3. Position and trajectory .......................................................................................................................... 2 1.4.Travelled distance and displacement ....................................................................................................................................................................... 3 2. Quantities of motion: Speed and velocity .............................................. 4 2.1. Average and instantaneous speed ............................................................ 4 2.2. Average and instantaneous velocity ........................................................ 7 3. Uniform linear motion ................................................................................. 9 3.1. Distance-time graph .................................................................................. 10 3.2. Velocity-time -
Introduction to Robotics Lecture Note 5: Velocity of a Rigid Body
ECE5463: Introduction to Robotics Lecture Note 5: Velocity of a Rigid Body Prof. Wei Zhang Department of Electrical and Computer Engineering Ohio State University Columbus, Ohio, USA Spring 2018 Lecture 5 (ECE5463 Sp18) Wei Zhang(OSU) 1 / 24 Outline Introduction • Rotational Velocity • Change of Reference Frame for Twist (Adjoint Map) • Rigid Body Velocity • Outline Lecture 5 (ECE5463 Sp18) Wei Zhang(OSU) 2 / 24 Introduction For a moving particle with coordinate p(t) 3 at time t, its (linear) velocity • R is simply p_(t) 2 A moving rigid body consists of infinitely many particles, all of which may • have different velocities. What is the velocity of the rigid body? Let T (t) represent the configuration of a moving rigid body at time t.A • point p on the rigid body with (homogeneous) coordinate p~b(t) and p~s(t) in body and space frames: p~ (t) p~ ; p~ (t) = T (t)~p b ≡ b s b Introduction Lecture 5 (ECE5463 Sp18) Wei Zhang(OSU) 3 / 24 Introduction Velocity of p is d p~ (t) = T_ (t)p • dt s b T_ (t) is not a good representation of the velocity of rigid body • - There can be 12 nonzero entries for T_ . - May change over time even when the body is under a constant velocity motion (constant rotation + constant linear motion) Our goal is to find effective ways to represent the rigid body velocity. • Introduction Lecture 5 (ECE5463 Sp18) Wei Zhang(OSU) 4 / 24 Outline Introduction • Rotational Velocity • Change of Reference Frame for Twist (Adjoint Map) • Rigid Body Velocity • Rotational Velocity Lecture 5 (ECE5463 Sp18) Wei Zhang(OSU) 5 / 24 Illustrating -
Two-Dimensional Rotational Kinematics Rigid Bodies
Rigid Bodies A rigid body is an extended object in which the Two-Dimensional Rotational distance between any two points in the object is Kinematics constant in time. Springs or human bodies are non-rigid bodies. 8.01 W10D1 Rotation and Translation Recall: Translational Motion of of Rigid Body the Center of Mass Demonstration: Motion of a thrown baton • Total momentum of system of particles sys total pV= m cm • External force and acceleration of center of mass Translational motion: external force of gravity acts on center of mass sys totaldp totaldVcm total FAext==mm = cm Rotational Motion: object rotates about center of dt dt mass 1 Main Idea: Rotation of Rigid Two-Dimensional Rotation Body Torque produces angular acceleration about center of • Fixed axis rotation: mass Disc is rotating about axis τ total = I α passing through the cm cm cm center of the disc and is perpendicular to the I plane of the disc. cm is the moment of inertial about the center of mass • Plane of motion is fixed: α is the angular acceleration about center of mass cm For straight line motion, bicycle wheel rotates about fixed direction and center of mass is translating Rotational Kinematics Fixed Axis Rotation: Angular for Fixed Axis Rotation Velocity Angle variable θ A point like particle undergoing circular motion at a non-constant speed has SI unit: [rad] dθ ω ≡≡ω kkˆˆ (1)An angular velocity vector Angular velocity dt SI unit: −1 ⎣⎡rad⋅ s ⎦⎤ (2) an angular acceleration vector dθ Vector: ω ≡ Component dt dθ ω ≡ magnitude dt ω >+0, direction kˆ direction ω < 0, direction − kˆ 2 Fixed Axis Rotation: Angular Concept Question: Angular Acceleration Speed 2 ˆˆd θ Object A sits at the outer edge (rim) of a merry-go-round, and Angular acceleration: α ≡≡α kk2 object B sits halfway between the rim and the axis of rotation. -
Have We Lost the “Mechanics” in “Sports Biomechanics”?
1 Mechanical Misconceptions: Have we lost the 2 \mechanics" in \sports biomechanics"? a,b c d a 3 Andrew D. Vigotsky , Karl E. Zelik , Jason Lake , Richard N. Hinrichs a 4 Kinesiology Program, Arizona State University, Phoenix, Arizona, USA b 5 Department of Biomedical Engineering, Northwestern University, Evanston, IL, USA c 6 Departments of Mechanical Engineering, Biomedical Engineering, and Physical 7 Medicine & Rehabilitation, Vanderbilt University, Nashville, TN d 8 Department of Sport and Exercise Sciences, University of Chichester, Chichester, West 9 Sussex, UK Preprint submitted to Elsevier July 3, 2019 10 Abstract Biomechanics principally stems from two disciplines, mechanics and biology. However, both the application and language of the mechanical constructs are not always adhered to when applied to biological systems, which can lead to errors and misunderstandings within the scientific literature. Here we address three topics that seem to be common points of confusion and misconception, with a specific focus on sports biomechanics applications: 1) joint reaction forces as they pertain to loads actually experienced by biologi- cal joints; 2) the partitioning of scalar quantities into directional components; and 3) weight and gravity alteration. For each topic, we discuss how mechan- ical concepts have been commonly misapplied in peer-reviewed publications, the consequences of those misapplications, and how biomechanics, exercise science, and other related disciplines can collectively benefit by more carefully adhering to and applying concepts of classical mechanics. 11 Keywords: joint reaction force; weightlessness; misunderstandings; myths; 12 communication 13 1. Background 14 Biomechanics, as defined by Hatze (1974), \is the study of the structure 15 and function of biological systems by means of the methods of mechanics" 16 (p. -
Biomechanical Modelling in Sports – Selected Applications
Biomechanical modelling in sports – selected applications U. Hartmann1, G. Berti2, J.G. Schmidt1, T.M. Buzug3 1University of Applied Sciences Koblenz, RheinAhrCampus, Germany. 2NEC Europe Ltd., C&C Research Laboratories, St. Augustin, Germany. 3University of Luebeck, Institute for Biomedical Engineering, Germany. Abstract In the past decade computer models have become very popular in the fi eld of sports biomechanics due to the exponential advancements in computer technology. Biomechanical computer models can roughly be grouped into multi-body mod- els and numerical models. The theoretical aspects of both modelling strategies will be shortly introduced. This chapter focuses on the presentation of instructive application examples each representing a specialized branch within the fi eld of modelling in sports. Special attention is paid to the set-up of individual models of human body parts. In order to reach this goal a chain of tools including medical imaging, image acquisition and processing, mesh generation, material modelling and fi nite element simulation becomes necessary. The basic concepts of these tools are thoroughly described and fi rst results presented. The chapter ends with a short outlook into the future of sports biomechanics. Keywords: biomechanical models, mesh generation, fi nite elements, sports 1 Introduction 1.1 Why models? The fi eld of sports biomechanics suffers from one very severe restriction; in general it is not possible for ethical reasons to measure forces and pressure inside the human body. Thus, typical measurement technology in biomechanics works on the interface between the body and the environment. Force platforms for instance dynamically quantify reaction forces when a person is walking or run- ning across the sensor, electromyography (EMG) monitors action potentials of contracting muscles with electrodes detached to the human skin. -
Unit 1: Motion
Macomb Intermediate School District High School Science Power Standards Document Physics The Michigan High School Science Content Expectations establish what every student is expected to know and be able to do by the end of high school. They also outline the parameters for receiving high school credit as dictated by state law. To aid teachers and administrators in meeting these expectations the Macomb ISD has undertaken the task of identifying those content expectations which can be considered power standards. The critical characteristics1 for selecting a power standard are: • Endurance – knowledge and skills of value beyond a single test date. • Leverage - knowledge and skills that will be of value in multiple disciplines. • Readiness - knowledge and skills necessary for the next level of learning. The selection of power standards is not intended to relieve teachers of the responsibility for teaching all content expectations. Rather, it gives the school district a common focus and acts as a safety net of standards that all students must learn prior to leaving their current level. The following document utilizes the unit design including the big ideas and real world contexts, as developed in the science companion documents for the Michigan High School Science Content Expectations. 1 Dr. Douglas Reeves, Center for Performance Assessment Unit 1: Motion Big Ideas The motion of an object may be described using a) motion diagrams, b) data, c) graphs, and d) mathematical functions. Conceptual Understandings A comparison can be made of the motion of a person attempting to walk at a constant velocity down a sidewalk to the motion of a person attempting to walk in a straight line with a constant acceleration. -
Quantum Mechanics
Quantum Mechanics Richard Fitzpatrick Professor of Physics The University of Texas at Austin Contents 1 Introduction 5 1.1 Intendedaudience................................ 5 1.2 MajorSources .................................. 5 1.3 AimofCourse .................................. 6 1.4 OutlineofCourse ................................ 6 2 Probability Theory 7 2.1 Introduction ................................... 7 2.2 WhatisProbability?.............................. 7 2.3 CombiningProbabilities. ... 7 2.4 Mean,Variance,andStandardDeviation . ..... 9 2.5 ContinuousProbabilityDistributions. ........ 11 3 Wave-Particle Duality 13 3.1 Introduction ................................... 13 3.2 Wavefunctions.................................. 13 3.3 PlaneWaves ................................... 14 3.4 RepresentationofWavesviaComplexFunctions . ....... 15 3.5 ClassicalLightWaves ............................. 18 3.6 PhotoelectricEffect ............................. 19 3.7 QuantumTheoryofLight. .. .. .. .. .. .. .. .. .. .. .. .. .. 21 3.8 ClassicalInterferenceofLightWaves . ...... 21 3.9 QuantumInterferenceofLight . 22 3.10 ClassicalParticles . .. .. .. .. .. .. .. .. .. .. .. .. .. .. 25 3.11 QuantumParticles............................... 25 3.12 WavePackets .................................. 26 2 QUANTUM MECHANICS 3.13 EvolutionofWavePackets . 29 3.14 Heisenberg’sUncertaintyPrinciple . ........ 32 3.15 Schr¨odinger’sEquation . 35 3.16 CollapseoftheWaveFunction . 36 4 Fundamentals of Quantum Mechanics 39 4.1 Introduction .................................. -
Kinematics, Impulse, and Human Running
Kinematics, Impulse, and Human Running Kinematics, Impulse, and Human Running Purpose This lesson explores how kinematics and impulse can be used to analyze human running performance. Students will explore how scientists determined the physical factors that allow elite runners to travel at speeds far beyond the average jogger. Audience This lesson was designed to be used in an introductory high school physics class. Lesson Objectives Upon completion of this lesson, students will be able to: ஃ describe the relationship between impulse and momentum. ஃ apply impulse-momentum theorem to explain the relationship between the force a runner applies to the ground, the time a runner is in contact with the ground, and a runner’s change in momentum. Key Words aerial phase, contact phase, momentum, impulse, force Big Question This lesson plan addresses the Big Question “What does it mean to observe?” Standard Alignments ஃ Science and Engineering Practices ஃ SP 4. Analyzing and interpreting data ஃ SP 5. Using mathematics and computational thinking ஃ MA Science and Technology/Engineering Standards (2016) ஃ HS-PS2-10(MA). Use algebraic expressions and Newton’s laws of motion to predict changes to velocity and acceleration for an object moving in one dimension in various situations. ஃ HS-PS2-3. Apply scientific principles of motion and momentum to design, evaluate, and refine a device that minimizes the force on a macroscopic object during a collision. ஃ NGSS Standards (2013) HS-PS2-2. Use mathematical representations to support the claim that the total momentum of a system of objects is conserved when there is no net force on the system. -
Kinematics Big Ideas and Equations Position Vs
Kinematics Big Ideas and Equations Position vs. Time graphs Big Ideas: A straight line on a p vs t graph indicates constant speed (and velocity) An object at rest is indicated by a horizontal line The slope of a line on a p vs. t graph = velocity of the object (steeper = faster) The main difference between speed and velocity is that velocity incorporates direction o Speed will always be positive but velocity can be positive or negative o Positive vs. Negative slopes indicates the direction; toward the positive end of an axis (number line) or the negative end. For motion detectors this indicates toward (-) and away (+), but only because there is no negative side to the axis. An object with continuously changing speed will have a curved P vs. t graph; (curving steeper – speeding up, curving flatter – slowing down) (Instantaneous) velocity = average velocity if P vs. t is a (straight) line. Velocity vs Time graphs Big Ideas: The velocity can be found by calculating the slope of a position-time graph Constant velocity on a velocity vs. time graph is indicated with a horizontal line. Changing velocity is indicated by a line that slopes up or down. Speed increases when Velocity graph slopes away from v=0 axis. Speed decreases when velocity graph slopes toward v=0 axis. The velocity is negative if the object is moving toward the negative end of the axis - if the final position is less than the initial position (or for motion detectors if the object moves toward the detector) The slope of a velocity vs.