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Design and Performance of a Modular Portable Object Adapter for Distributed, Real-Time, and Embedded CORBA Applications
Design and Performance of a Modular Portable Object Adapter for Distributed, Real-Time, and Embedded CORBA Applications Raymond Klefstad, Arvind S. Krishna, and Douglas C. Schmidt g fklefstad, krishnaa, schmidt @uci.edu Electrical and Computer Engineering Dept. University of California, Irvine, CA 92697, USA Abstract of distributed computing from application developers to mid- dleware developers. It has been used successfully in large- ZEN is a CORBA ORB designed to support distributed, real- scale business systems where scalability, evolvability, and in- time, and embedded (DRE) applications that have stringent teroperability are essential for success. memory constraints. This paper discusses the design and per- Real-time CORBA [5] is a rapidly maturing DOC middle- formance of ZENs portable object adapter (POA) which is ware technology standardized by the OMG that can simplify an important component in a CORBA object request broker many challenges for DRE applications, just as CORBA has (ORB). This paper makes the following three contributions for large-scale business systems. Real-time CORBA is de- to the study of middleware for memory-constrained DRE ap- signed for applications with hard real-time requirements, such plications. First, it presents three alternative designs of the as avionics mission computing [6]. It can also handle ap- CORBA POA. Second, it explains how design patterns can be plications with stringent soft real-time requirements, such as applied to improve the quality and performance of POA im- telecommunication call processing and streaming video [7]. plementations. Finally, it presents empirical measurements ZEN [8] is an open-source Real-time CORBA object re- based on the ZEN ORB showing how memory footprint can quest broker (ORB) implemented in Real-time Java [9]. -
Active Object Systems Redacted for Privacy Abstract Approved
AN ABSTRACT OF THE THESIS OF Sungwoon Choi for the degree of Doctor of Philosophyin Computer Science presented on February 6, 1992. Title: Active Object Systems Redacted for Privacy Abstract approved. v '" Toshimi Minoura An active object system isa transition-based object-oriented system suitable for the design of various concurrentsystems. An AOS consists of a collection of interacting objects, where the behavior of eachobject is determined by the transition statements provided in the class of that object.A transition statement is a condition-action pair, an equational assignmentstatement, or an event routine. The transition statements provided for eachobject can access, besides the state of that object, the states of the other objectsknown to it through its interface variables. Interface variablesare bound to objects when objects are instantiated so that desired connections among objects are established. The major benefit of the AOS approach is thatan active system can be hierarchically composed from its active software componentsas if it were a hardware system. An AOS provides better encapsulation andmore flexible communication protocols than ordinary object oriented systems, since control withinan AOS is localized. ©Copyright by Sungwoon Choi February 6, 1992 All Rights Reserved Active Object Systems by Sungwoon Choi A THESIS submitted to Oregon State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy Completed February 6, 1992 Commencement June 1992 APPROVED: Redacted for Privacy Professor of Computer Science in charge ofmajor Redacted for Privacy Head of Department of Computer Science Redacted for Privacy Dean of Gradu to School Or Date thesis presented February 6, 1992 Typed by Sungwoon Choi for Sungwoon Choi To my wife Yejung ACKNOWLEDGEMENTS I would like to express my sincere gratitude tomy major professor, Dr. -
Servant Documentation Release
servant Documentation Release Servant Contributors February 09, 2018 Contents 1 Introduction 3 2 Tutorial 5 2.1 A web API as a type...........................................5 2.2 Serving an API.............................................. 10 2.3 Querying an API............................................. 28 2.4 Generating Javascript functions to query an API............................ 31 2.5 Custom function name builder...................................... 38 2.6 Documenting an API........................................... 38 2.7 Authentication in Servant........................................ 43 3 Cookbook 51 3.1 Structuring APIs............................................. 51 3.2 Serving web applications over HTTPS................................. 54 3.3 SQLite database............................................. 54 3.4 PostgreSQL connection pool....................................... 56 3.5 Using a custom monad.......................................... 58 3.6 Basic Authentication........................................... 60 3.7 Combining JWT-based authentication with basic access authentication................ 62 3.8 File Upload (multipart/form-data)............................... 65 4 Example Projects 69 5 Helpful Links 71 i ii servant Documentation, Release servant is a set of packages for declaring web APIs at the type-level and then using those API specifications to: • write servers (this part of servant can be considered a web framework), • obtain client functions (in haskell), • generate client functions for other programming -
An Efficient Implementation of Guard-Based Synchronization for an Object-Oriented Programming Language an Efficient Implementation of Guard-Based
AN EFFICIENT IMPLEMENTATION OF GUARD-BASED SYNCHRONIZATION FOR AN OBJECT-ORIENTED PROGRAMMING LANGUAGE AN EFFICIENT IMPLEMENTATION OF GUARD-BASED SYNCHRONIZATION FOR AN OBJECT-ORIENTED PROGRAMMING LANGUAGE By SHUCAI YAO, M.Sc., B.Sc. A Thesis Submitted to the Department of Computing and Software and the School of Graduate Studies of McMaster University in Partial Fulfilment of the Requirements for the Degree of Doctor of Philosophy McMaster University c Copyright by Shucai Yao, July 2020 Doctor of Philosophy (2020) McMaster University (Computing and Software) Hamilton, Ontario, Canada TITLE: An Efficient Implementation of Guard-Based Synchro- nization for an Object-Oriented Programming Language AUTHOR: Shucai Yao M.Sc., (Computer Science) University of Science and Technology Beijing B.Sc., (Computer Science) University of Science and Technology Beijing SUPERVISOR: Dr. Emil Sekerinski, Dr. William M. Farmer NUMBER OF PAGES: xvii,167 ii To my beloved family Abstract Object-oriented programming has had a significant impact on software development because it provides programmers with a clear structure of a large system. It encap- sulates data and operations into objects, groups objects into classes and dynamically binds operations to program code. With the emergence of multi-core processors, application developers have to explore concurrent programming to take full advan- tage of multi-core technology. However, when it comes to concurrent programming, object-oriented programming remains elusive as a useful programming tool. Most object-oriented programming languages do have some extensions for con- currency, but concurrency is implemented independently of objects: for example, concurrency in Java is managed separately with the Thread object. We employ a programming model called Lime that combines action systems tightly with object- oriented programming and implements concurrency by extending classes with actions and guarded methods. -
Concurrency Patterns for Easier Robotic Coordination
Concurrency Patterns for Easier Robotic Coordination Andrey Rusakov∗ Jiwon Shin∗ Bertrand Meyer∗† ∗Chair of Software Engineering, Department of Computer Science, ETH Zurich,¨ Switzerland †Software Engineering Lab, Innopolis University, Kazan, Russia fandrey.rusakov, jiwon.shin, [email protected] Abstract— Software design patterns are reusable solutions to Guarded suspension – are chosen for their concurrent nature, commonly occurring problems in software development. Grow- applicability to robotic coordination, and evidence of use ing complexity of robotics software increases the importance of in existing robotics frameworks. The paper aims to help applying proper software engineering principles and methods such as design patterns to robotics. Concurrency design patterns programmers who are not yet experts in concurrency to are particularly interesting to robotics because robots often have identify and then to apply one of the common concurrency- many components that can operate in parallel. However, there based solutions for their applications on robotic coordination. has not yet been any established set of reusable concurrency The rest of the paper is organized as follows: After design patterns for robotics. For this purpose, we choose six presenting related work in Section II, it proceeds with a known concurrency patterns – Future, Periodic timer, Invoke later, Active object, Cooperative cancellation, and Guarded sus- general description of concurrency approach for robotics pension. We demonstrate how these patterns could be used for in Section III. Then the paper presents and describes in solving common robotic coordination tasks. We also discuss detail a number of concurrency patterns related to robotic advantages and disadvantages of the patterns and how existing coordination in Section IV. -
Active Object
Active Object an Object Behavioral Pattern for Concurrent Programming R. Greg Lavender Douglas C. Schmidt [email protected] [email protected] ISODE Consortium Inc. Department of Computer Science Austin, TX Washington University, St. Louis An earlier version of this paper appeared in a chapter in the book ªPattern Languages of Program Design 2º ISBN 0-201-89527-7, edited by John Vlissides, Jim Coplien, and Norm Kerth published by Addison-Wesley, 1996. : Output : Input Handler Handler : Routing Table : Message Abstract Queue This paper describes the Active Object pattern, which decou- 3: enqueue(msg) ples method execution from method invocation in order to : Output 2: find_route(msg) simplify synchronized access to a shared resource by meth- Handler ods invoked in different threads of control. The Active Object : Message : Input pattern allows one or more independent threads of execution Queue Handler 1: recv(msg) to interleave their access to data modeled as a single ob- ject. A broad class of producer/consumer and reader/writer OUTGOING OUTGOING MESSAGES GATEWAY problems are well-suited to this model of concurrency. This MESSAGES pattern is commonly used in distributed systems requiring INCOMING INCOMING multi-threaded servers. In addition,client applications (such MESSAGES MESSAGES as windowing systems and network browsers), are increas- DST DST ingly employing active objects to simplify concurrent, asyn- SRC SRC chronous network operations. 1 Intent Figure 1: Connection-Oriented Gateway The Active Object pattern decouples method execution from method invocation in order to simplify synchronized access to a shared resource by methods invoked in different threads [2]. Sources and destinationscommunicate with the Gateway of control. -
Servant Documentation Release
servant Documentation Release Servant Contributors March 07, 2016 Contents 1 Introduction 3 2 Tutorial 5 2.1 A web API as a type...........................................5 2.2 Serving an API..............................................9 2.3 Querying an API............................................. 25 2.4 Generating Javascript functions to query an API............................ 28 2.5 Documenting an API........................................... 30 3 Helpful Links 35 i ii servant Documentation, Release servant is a set of packages for declaring web APIs at the type-level and then using those API specifications to: • write servers (this part of servant can be considered a web framework), • obtain client functions (in haskell), • generate client functions for other programming languages, • generate documentation for your web applications • and more... All in a type-safe manner. Contents 1 servant Documentation, Release 2 Contents CHAPTER 1 Introduction servant has the following guiding principles: • concision This is a pretty wide-ranging principle. You should be able to get nice documentation for your web servers, and client libraries, without repeating yourself. You should not have to manually serialize and deserialize your resources, but only declare how to do those things once per type. If a bunch of your handlers take the same query parameters, you shouldn’t have to repeat that logic for each handler, but instead just “apply” it to all of them at once. Your handlers shouldn’t be where composition goes to die. And so on. • flexibility If we haven’t thought of your use case, it should still be easily achievable. If you want to use templating library X, go ahead. Forms? Do them however you want, but without difficulty. -
Design Patterns
Design Patterns Andy Verkeyn April 2001 - March 2003 Third version [email protected] http://allserv.rug.ac.be/~averkeyn Contents Contents ______________________________________________________________________ 1 Foreword _____________________________________________________________________ 1 Introduction___________________________________________________________________ 1 Iterator _______________________________________________________________________ 2 Adapter (class)_________________________________________________________________ 4 Adapter (object) ________________________________________________________________ 5 Decorator _____________________________________________________________________ 7 Singleton _____________________________________________________________________ 9 Chain of responsibility _________________________________________________________ 12 Observer_____________________________________________________________________ 14 Command____________________________________________________________________ 16 Bridge_______________________________________________________________________ 18 Factory method _______________________________________________________________ 20 Abstract factory _______________________________________________________________ 21 Proxy _______________________________________________________________________ 22 Other patterns used in Java _____________________________________________________ 24 Foreword This text is mainly taken from the excellent book “Design patterns: Elements of reusable Object- Oriented -
MULTI-ACTIVE OBJECTS and THEIR APPLICATIONS 1. Introduction
Logical Methods in Computer Science Vol. 13(4:12)2017, pp. 1–41 Submitted Nov. 01, 2016 https://lmcs.episciences.org/ Published Nov. 21, 2017 MULTI-ACTIVE OBJECTS AND THEIR APPLICATIONS LUDOVIC HENRIO AND JUSTINE ROCHAS Universit´eC^oted'Azur, CNRS, I3S, France e-mail address: [email protected], [email protected] Abstract. In order to tackle the development of concurrent and distributed systems, the active object programming model provides a high-level abstraction to program concurrent behaviours. There exists already a variety of active object frameworks targeted at a large range of application domains: modelling, verification, efficient execution. However, among these frameworks, very few consider a multi-threaded execution of active objects. Introducing controlled parallelism within active objects enables overcoming some of their limitations. In this paper, we present a complete framework around the multi-active object programming model. We present it through ProActive, the Java library that offers multi-active objects, and through MultiASP, the programming language that allows the formalisation of our developments. We then show how to compile an active object language with cooperative multi-threading into multi-active objects. This paper also presents different use cases and the development support to illustrate the practical usability of our language. Formalisation of our work provides the programmer with guarantees on the behaviour of the multi-active object programming model and of the compiler. 1. Introduction Systems and applications nowadays run in a concurrent and distributed manner. In general, existing programming models and languages lack adequate abstractions for handling the concurrency of parallel programs and for writing distributed applications. -
Department of Veterans Affairs Text Integration Utilities (TIU)
Department of Veterans Affairs Text Integration Utilities (TIU) Technical Manual April 2021 Office of Information & Technology (OIT) Product Development Revision History Date Description Author/Project Manager April 2021 Patch TIU*1.0*330: Under Section 1.3.1, Recently Released Patches: • Added description of Patch TIU*1.0*330 which adds a new Document Class (EHRM CUTOVER (PARENT FACILITY NAME) and two new note titles • Complete 508 accessibility Globally updated dates on Title page and in footers November 2020 Patch TIU*1*336 Corrected the oversight in ALLMEDS parameter #1: Added Clinic Meds to it, 219 This correction, related to TIU*1.0*290, was incorporated into the TIU*1.0*336 release.. Made the manual 508-compliant. November 2020 Patch TIU*1*328 Under Section 1.3.1, Recently Released Patches, added paragraph describing Patch TIU*1*328 update. Under Section 11, Glossary, added Prescription Drug-Monitoring Program PDMP acronym. October 2020 Patch TIU*1.0*333 This patch fixes an issue with HL7 message for the OEHRM project. Specifically, when an addendum is signed it was previously completing the parent consult when the parent document was not yet completed. This was remedied to complete only the addendum. See Recently Released Patches – October 2020 update September 2020 Patch TIU*1*290 – Added to the entry about ALLMEDS, 219 Added a Protocols section, including some information regarding what to do if the TIU ACTIONS RESOURCE device becomes backed up, 160 April 2021 Text Integration Utilities (TIU) v1.0 Technical Manual i Added an overview of changes for TIU under Recently Released Patches: page 3 June 2020 Patch TIU*1*290 – Updated Copy/Paste Tracking information for Basic TIU Parameters on page 15, Document Parameter Edit on page 53, and Copy/Paste Tracking Reports .. -
IC Coder's Club Design Patterns (In C++)
Andrew W. Rose Simple exercise You have been tasked to move this pile from A to B Simple exercise You have been tasked to move this pile from A to B You have three resources available to you: a) Bare hands b) A stack of timber c) A horse and cart Simple exercise You have been tasked to move this pile from A to B You have three resources available to you: a) Bare hands b) A stack of timber c) A horse and cart How do you achieve the task in the quickest, least-painful way, which won’t leave you up-to-your-neck in the produce you are moving, nor smelling of it? Software analogy a) Bare hands b) A stack of timber c) A horse and cart Software analogy a) Bare hands b) A stack of timber c) A horse and cart Do a task manually Software analogy a) Bare hands b) A stack of timber c) A horse and cart Design Do a task the tools manually yourself Software analogy a) Bare hands b) A stack of timber c) A horse and cart Benefit from Design Do a task someone the tools manually else’s yourself hard work Software analogy a) Bare hands b) A stack of timber c) A horse and cart Benefit from someone else’s This is the purpose of design patterns! hard work Motivation I will, in fact, claim that the difference between a bad programmer and a good one is whether he considers his code or his data structures more important: Bad programmers worry about the code; good programmers worry about data structures and their relationships. -
Plinycompute: a Platform for High-Performance, Distributed, Data-Intensive Tool Development
PlinyCompute: A Platform for High-Performance, Distributed, Data-Intensive Tool Development Jia Zou, R. Matthew Barnett, Tania Lorido-Botran, Shangyu Luo, Carlos Monroy Sourav Sikdar, Kia Teymourian, Binhang Yuan, Chris Jermaine Rice University Houston, Texas, USA Abstract This paper describes PlinyCompute, a system for development of high-performance, data-intensive, dis- tributed computing tools and libraries. In the large, PlinyCompute presents the programmer with a very high-level, declarative interface, relying on automatic, relational-database style optimization to figure out how to stage distributed computations. However, in the small, PlinyCompute presents the capable systems programmer with a persistent object data model and API (the “PC object model”) and associated memory management system that has been designed from the ground-up for high performance, distributed, data- intensive computing. This contrasts with most other Big Data systems, which are constructed on top of the Java Virtual Machine (JVM), and hence must at least partially cede performance-critical concerns such as memory management (including layout and de/allocation) and virtual method/function dispatch to the JVM. This hybrid approach—declarative in the large, trusting the programmer’s ability to utilize PC object model efficiently in the small—results in a system that is ideal for the development of reusable, data-intensive tools and libraries. Through extensive benchmarking, we show that implementing complex objects manipulation and non-trivial, library-style computations on top of PlinyCompute can result in a speedup of 2× to more than 50× or more compared to equivalent implementations on Spark. 1 Introduction Big Data systems such as Spark [70] and Flink [11, 27] have effectively solved what we call the “data munging” problem.