Magnus Chase and the Hammer of Thor
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Kansas City Athenaeum Collection (SC160)
THE KANSAS CITY PUBLIC LIBRARY Kansas City Athenaeum Collection (SC160) Introduction Founded in 1894 through a collaboration of existing women’s clubs, the Kansas City Athenaeum is one of the oldest women’s organizations in the area. The Kansas City Athenaeum Collection contains minutes, yearbooks, scrapbooks, photographs, operational and financial records, clubhouse information and building plans, and ephemera documenting the history of the club. Descriptive Summary Creator: Kansas City Athenaeum Title: Kansas City Athenaeum Collection Dates: 1894-2012 Size: 124.25 linear feet, 230 boxes, 106 loose volumes, 1 map drawer Collection Number: SC160 Donor Information Gift, 2012, Kansas City Athenaeum. Citation Note Kansas City Athenaeum Collection (SC160), Missouri Valley Special Collections, Kansas City Public Library, Kansas City, Missouri. Administrative Information Additional Forms Available: Use copies are available for scrapbooks. Related Collections: Additional information concerning the Athenaeum may be found in SC7 Missouri Valley Historical Society Records, as well as the following Vertical Files: Clubs – Kansas City – Athenaeum; and Buildings – Athenaeum Club. Club yearbooks may be found under the call number MVSC 095.2 K16Y V.1895-1956. Other sources concerning the club, its members, and additional women’s organizations may be found by searching the Missouri Valley Special Collections local history collections and the main Library Catalog. Historical Sketch The Kansas City Athenaeum is one of the oldest women’s organizations in Kansas City. Established in the 1894, the initial goal of the Athenaeum was to combine the efforts of several existing women’s clubs into a single organization through which its members would more effectively promote and influence a variety of educational, civic, and philanthropic causes. -
Liminal Periods in the Udmurt Ritual Year
AADO LINTROP Estonian Folklore Archives, Tartu Liminal Periods in the Udmurt Ritual Year In our cultural space we usually imagine our lifetime as a journey. Wayfarer or pilgrim is common metaphor for us as travellers on the road of life. We have several stages or parts on our way and many mental milestones and turns for marking and separating them. Actually we can say that linear time of human life is also structured by the cyclic rhythms of year and day. These contain for us periods of different significance. Holy periods There are interim periods during a person’s lifetime as well as during the calendar year, which are characterised by a state of indefiniteness or being without borders due to lack of everyday boundaries. The times are open to both good and evil and are close to the supernatural. Mental boundaries and landmarks are part of our system of orientation. Without them, space would be homogeneous; there would be no difference between familiar and unfamiliar, good and evil, sacred and profane places. It is the same with time. The expressions good times, hard times, crazy times, fast times, holiday time, everyday time, childhood, youth, manhood etc. contain obvious judgements and defining of limits. Transitions from one time, one period of life, one status to another are kind of crossroads or fork in the road in time. As we well know from the mythologies of different peoples, crossroads are liminal places in space where homeless or restless spirits gather and miscellaneous magic will be done (Puhvel 1989). If liminality causes ordinary orientation to be unable to function, then usual behaviour will also turn out to be ineffective or unsuitable. -
Test Your Faerie Knowledge
Spiderwick Tes t Your Activity Sheet Faerie Knowledge It wasn’t all that long ago that faeries were regarded as the substance of the imagination. Boggarts, Elves, Dragons, Ogres . mankind scoffed at the idea that such fantastical beings could exist at all, much less inhabit the world around us. Of course, that was before Simon & Schuster published Arthur Spiderwick’s Field Guide to the Fantastical World Around You. Now, we all know that faeries truly do exist. They’re out there, occasionally helping an unwary human, but more often causing mischief and playing tricks. How much do you know about the Invisible World? Have you studied up on your faerie facts? Put your faerie knowledge to the test and see how well you do in the following activities.When you’re finished, total up your score and see how much you really know. SCORING: 1-10 POINTS: Keep studying. In the meantime, you should probably steer clear of faeries of any kind. 11-20 POINTS: Pretty good! You might be able to trick a pixie, but you couldn’t fool a phooka. 21-30 POINTS: Wow, You’re almost ready to tangle with a troll! 31-39 POINTS: Impressive! You seem to know a lot about the faerie world —perhaps you’re a changeling... 40 POINTS: Arthur Spiderwick? Is that you? MY SCORE: REPRODUCIBLE SHEET Page 1 of 4 ILLUSTRATIONS © 2003, 2004, 2005 BY TONY DITERLIZZI Spiderwick Tes t Your Activity Sheet Faerie Knowledge part 1 At any moment, you could stumble across a fantastical creature of the faerie world. -
Stories of King Arthur
: Stori 9547 King Arthur had hardly spoken, before a white hart ran into the hall." (See pa^e 19.) STORIES OF KING ARTHUR BY A. L. HAYDON With Four Coloured Plates and other 2-s"- Illv-stratwns by ARTHUR RACKHAM, A.R.W.S. - o CASSELL AND COMPANY, LIMITED LONDON, NEW YORK, TORONTO AND MELBOURNE MCMX THE NEW YORK BUG LIBRARY A8TOH. LENOX AND TfLDEN FOUNDATIONS, \:" t^-^v^v' ;,/": - , . c 'c ClC.,,I *. ' e e ti .'. .: '.*' t , e c e . c t i , l i f. .ee , . c ALL RIGHTS RESERVED 3 ^ H CONTENTS PAGE I. OF ARTHUR'S BIRTH, AND How HE CAME INTO HIS KINGDOM 9 II. OP KING ARTHUR'S MARRIAGE, AND How SIR TOR PROVED HIMSELF A WORTHY KNIGHT . 16 III. OF Sm BEAUMAINS AND HIS QUEST . .23 IV. OF SIR TRISTRAM OF LYONESSE AND LA BELLE YSOLDE 31 V. OF BALIN AND BALAN AND THE DOLOROUS STROKE 40 VI. OF SIR BREUNOR AND THE ADVENTURE OF THE BLACK SHISLO , v. 49 VII. OF SIR GALAHAD AND THE QUEST FOR THE HOLY G?>,A:L . .57 VIII. OF SIR GALAHAD AND How HE ACHIEVED THE QUEST OF TH>; HOLY GHAIL . .65 IX. OF THE JEST OF SIR DAGONET . .73 X. OF THE QUEEN'S MAYING, AND How SIR LANCELOT RODE IN A CART . .79 XI. OF THE SWORD EXCALIBUR, AND THE PASSING OF ARTHUR . 87 LIST OF COLOURED PLATES " KING ARTHUR HAD HARDLY SPOKEN, BEFORE A WHITE HART RAN INTO THE HALL" Frontispiece "THIS KNIGHT HE SERVED AS HE HAD DONE " THE OTHER Facing page . 29 "TRISTRAM SMITING HIM CLEAN OFF HIS HORSE " 37 "BREUNOR FLUNG HIS SWORD HIGH ABOVE HIS HEAD" 50 STORIES OF KING ARTHUR I. -
Claimed Studios Self Reliance Music 779
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Witch Spells, Level 3
Witch Spells III By Keith Davies Sample file Sample file Open Gaming License Declarations Product Identity The following items are hereby identified as Product Identity, as defined in the Open GameLi- cense 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (charac- ters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks (including diagrams), and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Content Except for material designated as Product Identity (see above), the game mechanics of this Ech- elon Game Design game product are Open Game Content, as defined in the Open Game License version 1.0a Sec- tion 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. Pathfinder Compatibility License Declarations Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc.does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfind- erRPG/compatibility for more information on the compatibility license. Art Credits Cover Art Gary Dupuis Contents Contents i About the Echelon Reference Series 1 Witch Spell List 3 3rd-Level Witch Spells 10 Index 71 Open Game License 75 Sample file i Sample file About the Echelon Reference Series Since August 2009, the Pathfinder Roleplaying Game Rough and Fast (RAF) has grown immensely. -
Georgetown University in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in German
“‘ON THE VERGE OF HEARING’: EPISTEMOLOGY AND THE POETICS OF LISTENING IN THE HUMAN-NIXIE ENCOUNTER IN GERMAN LITERATURE” A Dissertation submitted to the Faculty of the Graduate School of Arts and Sciences of Georgetown University in partial fulfillment of the requirements for the degree of Doctor of Philosophy in German By Deva Fall Kemmis Hicks, M.A. Washington, DC April 18, 2012 Copyright 2012 by Deva Fall Kemmis Hicks All Rights Reserved ii “‘ON THE VERGE OF HEARING’: EPISTEMOLOGY AND THE POETICS OF LISTENING IN THE HUMAN-NIXIE ENCOUNTER IN GERMAN LITERATURE” Deva Fall Kemmis Hicks, M.A. Thesis Advisor: G. Ronald Murphy, Ph.D. ABSTRACT This dissertation examines selected texts of German literature in which a human being gains access to knowledge outside human scope by means of an encounter with the water nixie, seen in her mythological variations as siren, water sprite, undine, melusine, nymph, or mermaid. Texts to be considered include Das Nibelungenlied (ca. 1200), Johann Wolfgang von Goethe’s “Der Fischer” (ca. 1779), Franz Kafka’s “Das Schweigen der Sirenen” (1917), Ingeborg Bachmann’s “Undine Geht” (1961), and Johannes Bobrowski’s “Undine” (1964). In each of these texts it is not the eyes that play the central role in the epistemological character of the human-nixie encounter, but the ears. In this project I argue that the human posture of attentive listening that precedes the encounter with the nixie indicates a state of readiness that leads to a moment of extraordinary awareness, in which the epistemological experience is transformational. Further, I suggest that poetry plays a pivotal role in the moment of epiphany, or of transformational knowing, for the reader. -
Monster Manual
CREDITS MONSTER MANUAL DESIGN MONSTER MANUAL REVISION Skip Williams Rich Baker, Skip Williams MONSTER MANUAL D&D REVISION TEAM D&D DESIGN TEAM Rich Baker, Andy Collins, David Noonan, Monte Cook, Jonathan Tweet, Rich Redman, Skip Williams Skip Williams ADDITIONAL DEVELOPMENT ADDITIONAL DESIGN David Eckelberry, Jennifer Clarke Peter Adkison, Richard Baker, Jason Carl, Wilkes, Gwendolyn F.M. Kestrel, William W. Connors, Sean K Reynolds Bill Slavicsek EDITORS PROOFREADER Jennifer Clarke Wilkes, Jon Pickens Penny Williams EDITORIAL ASSITANCE Julia Martin, Jeff Quick, Rob Heinsoo, MANAGING EDITOR David Noonan, Penny Williams Kim Mohan MANAGING EDITOR D&D CREATIVE DIRECTOR Kim Mohan Ed Stark CORE D&D CREATIVE DIRECTOR DIRECTOR OF RPG R&D Ed Stark Bill Slavicsek DIRECTOR OF RPG R&D ART DIRECTOR Bill Slavicsek Dawn Murin VISUAL CREATIVE DIRECTOR COVER ART Jon Schindehette Henry Higginbotham ART DIRECTOR INTERIOR ARTISTS Dawn Murin Glen Angus, Carlo Arellano, Daren D&D CONCEPTUAL ARTISTS Bader, Tom Baxa, Carl Critchlow, Brian Todd Lockwood, Sam Wood Despain, Tony Diterlizzi, Scott Fischer, Rebecca Guay-Mitchell, Jeremy Jarvis, D&D LOGO DESIGN Paul Jaquays, Michael Kaluta, Dana Matt Adelsperger, Sherry Floyd Knutson, Todd Lockwood, David COVER ART Martin, Raven Mimura, Matthew Henry Higginbotham Mitchell, Monte Moore, Adam Rex, Wayne Reynolds, Richard Sardinha, INTERIOR ARTISTS Brian Snoddy, Mark Tedin, Anthony Glen Angus, Carlo Arellano, Daren Waters, Sam Wood Bader, Tom Baxa, Carl Critchlow, Brian Despain, Tony Diterlizzi, Larry Elmore, GRAPHIC -
Wilhelm Müller's Lyrical Song-Cycles
Wilhelm Müller’s Lyrical Song-Cycles From 1949 to 2004, UNC Press and the UNC Department of Germanic & Slavic Languages and Literatures published the UNC Studies in the Germanic Languages and Literatures series. Monographs, anthologies, and critical editions in the series covered an array of topics including medieval and modern literature, theater, linguistics, philology, onomastics, and the history of ideas. Through the generous support of the National Endowment for the Humanities and the Andrew W. Mellon Foundation, books in the series have been reissued in new paperback and open access digital editions. For a complete list of books visit www.uncpress.org. Wilhelm Müller’s Lyrical Song-Cycles Interpretations and Texts alan p. cottrell UNC Studies in the Germanic Languages and Literatures Number 66 Copyright © 1970 This work is licensed under a Creative Commons cc by-nc-nd license. To view a copy of the license, visit http://creativecommons. org/licenses. Suggested citation: Cottrell, Alan P.Wilhelm Müller’s Lyrical Song-Cy- cles: Interpretations and Texts. Chapel Hill: University of North Caroli- na Press, 1970. doi: https://doi.org/10.5149/9781469657240_Cottrell Library of Congress Cataloging-in-Publication Data Names: Cottrell, Alan P. Title: Wilhelm Müller’s lyrical song-cycles : Interpretations and texts / by Alan P. Cottrell. Other titles: University of North Carolina Studies in the Germanic Languages and Literatures ; no. 66. Description: Chapel Hill : University of North Carolina Press, [1970] Series: University of North Carolina Studies in the Germanic Languages and Literatures. | Includes bibliographical references. Identifiers: lccn 73635053 | isbn 978-1-4696-5723-3 (pbk: alk. paper) | isbn978-1-4696-5724-0 (ebook) Subjects: Müller, Wilhelm, 1794-1827 — Criticism and interpretation. -
Melusine Machine
MELUSINE MACHINE The Metal Mermaids of Jung, Deleuze and Guattari [Received January 28th 2018; accepted July 28th 2018 – DOI: 10.21463/shima.12.2.07] Cecilia Inkol York University, Toronto <[email protected]> ABSTRACT: This article takes the image of the feminine water spirit or mermaid as the focus of its philosophical contemplation, using her image as a map to traverse the thought- realms of Jung, Deleuze and Guattari. The feminine, watery symbol in this elaboration acts as the glue that enjoins the ideas of Jung with Deleuze and Guattari and reveals the imbrication of their ideas. Through their streams of thought, the mermaid is formulated as an emblem of technology, as a metaphor that makes reference to the unconscious and its technological involutions, her humanoid-fish form providing an image of thought or way of talking about the transformation of form, and the flitting, swimming valences at work in the unconscious. KEYWORDS: Jung, Deleuze, Guattari, mermaid, nixie, unconscious, technology Introduction This article pivots around a particular image — the feminine water spirit, embodied in her forms of mermaid, nixie 1 or water sprite — through the thought-architectures of the philosophers Jung, Deleuze and Guattari; it traces the filaments that connect these philosophers to this feminine image, as well as to one another, unfurling the imbrication and lineage of their ideas. Within the thought-structures of Deleuze, Guattari and Jung, her fluid figure is elucidated as an emblem of technology, as a metaphor that refers to the unconscious and its technological involutions; her humanoid-fish form providing an image of thought or way of talking about the transformation of form, and the flitting, swimming valences at work in the unconscious. -
THE COLLECTED POEMS of HENRIK IBSEN Translated by John Northam
1 THE COLLECTED POEMS OF HENRIK IBSEN Translated by John Northam 2 PREFACE With the exception of a relatively small number of pieces, Ibsen’s copious output as a poet has been little regarded, even in Norway. The English-reading public has been denied access to the whole corpus. That is regrettable, because in it can be traced interesting developments, in style, material and ideas related to the later prose works, and there are several poems, witty, moving, thought provoking, that are attractive in their own right. The earliest poems, written in Grimstad, where Ibsen worked as an assistant to the local apothecary, are what one would expect of a novice. Resignation, Doubt and Hope, Moonlight Voyage on the Sea are, as their titles suggest, exercises in the conventional, introverted melancholy of the unrecognised young poet. Moonlight Mood, To the Star express a yearning for the typically ethereal, unattainable beloved. In The Giant Oak and To Hungary Ibsen exhorts Norway and Hungary to resist the actual and immediate threat of Prussian aggression, but does so in the entirely conventional imagery of the heroic Viking past. From early on, however, signs begin to appear of a more personal and immediate engagement with real life. There is, for instance, a telling juxtaposition of two poems, each of them inspired by a female visitation. It is Over is undeviatingly an exercise in romantic glamour: the poet, wandering by moonlight mid the ruins of a great palace, is visited by the wraith of the noble lady once its occupant; whereupon the ruins are restored to their old splendour. -
Ordergriffon-Manual
THANK YOU! Contents THANK YOU for buying this Advanced WARNINGS • Introduction 2 TurboChip Game Card, "Order of the Griffon""'· • The Setting 3 This video game may cause a burn-in Image on your television picture tube. A • Prepari ng for Play 4 burn-in Image Is an Image which is • Names and Functions of Controller Parts 5 permanently burned Into the Inside of the picture tube. Do not leave static or still • The Adventure Begins 6 Images (In pause or play mode) on your • Organizing Parties 7 television screen for extended periods of • Wandering in the Cities 10 time. When playing this game, it is advisable to reduce the screen brightness to help • Wandering in the Field 12 avoid Image burn-in on the picture tube. •Making Camp - ----------------- 13 2 Be sure that the power is turned off when changing game cards. •Fighting a Battle - ------------------ 17 Before using your new TurboChip game card, 3 This is a precision device and should not be • Suspending Play (Saving Game Data) 20 please read this instruction manual carefully. used or stored under conditions of excessive Familiarize yourself with the proper use of your temperature or humidity. • Specifications 22 TurboGrafx-16 Entertainment SuperSystem, 4 Do not forcibly bend your TurboChip game Weapons, Armor and Other Items 22 precautions concerning its use, and the proper cards. use of this TurboChip game card. Always 5 Do not touch the inside of the terminal area or Spells 24 operate your TurboGrafx-16 SuperSystem and expose the SuperSystem to water, as this this TurboChip game card according to might damage the unit.