INTRODUCTION 1 Ryptic Vault Is a Company That Focuses on Creating Games to Be Played on the Ctable with Others
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Women's Experimental Autobiography from Counterculture Comics to Transmedia Storytelling: Staging Encounters Across Time, Space, and Medium
Women's Experimental Autobiography from Counterculture Comics to Transmedia Storytelling: Staging Encounters Across Time, Space, and Medium Dissertation Presented in partial fulfillment of the requirement for the Degree Doctor of Philosophy in the Graduate School of Ohio State University Alexandra Mary Jenkins, M.A. Graduate Program in English The Ohio State University 2014 Dissertation Committee: Jared Gardner, Advisor Sean O’Sullivan Robyn Warhol Copyright by Alexandra Mary Jenkins 2014 Abstract Feminist activism in the United States and Europe during the 1960s and 1970s harnessed radical social thought and used innovative expressive forms in order to disrupt the “grand perspective” espoused by men in every field (Adorno 206). Feminist student activists often put their own female bodies on display to disrupt the disembodied “objective” thinking that still seemed to dominate the academy. The philosopher Theodor Adorno responded to one such action, the “bared breasts incident,” carried out by his radical students in Germany in 1969, in an essay, “Marginalia to Theory and Praxis.” In that essay, he defends himself against the students’ claim that he proved his lack of relevance to contemporary students when he failed to respond to the spectacle of their liberated bodies. He acknowledged that the protest movements seemed to offer thoughtful people a way “out of their self-isolation,” but ultimately, to replace philosophy with bodily spectacle would mean to miss the “infinitely progressive aspect of the separation of theory and praxis” (259, 266). Lisa Yun Lee argues that this separation continues to animate contemporary feminist debates, and that it is worth returning to Adorno’s reasoning, if we wish to understand women’s particular modes of theoretical ii insight in conversation with “grand perspectives” on cultural theory in the twenty-first century. -
Television Sharknados and Twitter Storms
Television Sharknados and Twitter Storms: Cult Film Fan Practices in the Age of Social Media Branding Stephen William Hay A thesis submitted to Victoria University of Wellington in fulfilment of the regulations for the degree of Master of Arts in Media Studies Victoria University of Wellington 2016 Abstract This thesis examines the Syfy channel’s broadcast of the television movie Sharknado and the large number of tweets that were sent about it. Sharknado’s audience engaged in cult film viewing practices that can be understood using paracinema theory. Paracinema engagement with cult films has traditionally taken place in midnight screenings in independent movie theatres and private homes. Syfy’s audience was able to engage in paracinematic activity that included making jokes about Sharknado’s low quality of production and interacting with others who were doing the same through the affordances of Twitter. In an age where branding has become increasingly important, Syfy clearly benefited from all the fan activity around its programming. Critical branding theory argues that the value generated by a business’s brand comes from the labour of consumers. Brand management is mostly about encouraging and managing consumer labour. The online shift of fan practices has created new opportunities for brand managers to subsume the activities of consumers. Cult film audience practices often have an emphasis on creatively and collectively engaging in rituals and activities around a text. These are the precise qualities that brands require from their consumers. Sharknado was produced and marketed by Syfy to invoke the cult film subculture as part of Syfy’s branding strategy. -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
The History of Star Trek
The History of Star Trek The original Star Trek was the brainchild of Gene Roddenberry (1921-1991), a US TV producer and scriptwriter. His idea was to make a TV series that combined the futuristic possibilities of science fiction with the drama and excitement of TV westerns (his original title for the series was ‘Wagon Train to the Stars’). Star Trek was first aired on American TV in 1966, and ran for three series. Each episode was a self-contained adventure/mystery, but they were all linked together by the premise of a gigantic spaceship, crewed by a diverse range of people, travelling about the galaxy on a five-year mission ‘to explore new life and new civilisations, to boldly go where no man has gone before’. Although not especially successful it attracted a loyal fan-base, partly male fans that liked the technological and special effects elements of the show. But the show also attracted a large number of female fans, many of whom were drawn to the complex interaction and dynamic between the three main characters, the charismatic but impetuous Captain Kirk (William Shatner), the crotchety old doctor McCoy (DeForest Kelley) and the coldly logical Vulcan science officer Spock (Leonard Nimoy). After the show was cancelled in 1969 the fans conducted a lengthy and ultimately successful campaign to resurrect the franchise. Roddenberry enjoyed success with several motion pictures, including Star Trek: The Motion Picture (1979); action-thriller Star Trek II: The Wrath of Khan (1982); Star Trek III: The Search for Spock (1984) and the more comic Star Trek IV: The Voyage Home (1986). -
First Class Mail Starfleet
FIRST-CLASS MAIL U.S. POSTAGE PAID Burnsville, NC Permit No. 12 FIRST CLASS MAIL STARFLEET The International Star Trek Fan Association STARFLEET is the fan organization with something for everyone. Members are united the world over in their appreciation of Star Trek - the greatest human adventure. Dozens of chapters spread across the world link members into local fandom and the central organization. Annual membership in STARFLEET begins with a package containing a membership card, memo pad, and a listing of chapters throughout he world, including the one nearest you! The membership handbook will introduce you to STARFLEET’s unique infrastructure that offers two membership options. One allows you to be an associate member with no obligation other than receiving membership materials and newsletters. The other option provides a more futuristic atmosphere for the fan intrigued by the fleet structure of Star Trek’s universe. After receiving the membership package a new member will have the opportunity to sign aboard the starship (chapter) of their choice, hold a fictional rank and position and take part in that chapter’s Star Trek related activities and community service projects. Another element of STARFLEET is the annual subscription to the Communique, our bi-monthly newsletter that members receive. The Communique contains current information on STARFLEET operations and chapter activities. There are reviews of STARFLEET activities, lists of upcoming conventions, news and information on Star Trek media and articles on the space program and related areas. When joining or renewing, please send the full page application with your check or money order (U. S. -
NEW ACCOUNTS Hello!
NEW ACCOUNTS Hello! Thank you very much for your interest in partnering with Alliance Game Distributors for your board game and gaming accessory needs. We’ve created a digital New Accounts packet to make your application process as smooth as possible. If you have any questions along the way, please don’t hesitate to contact our New Accounts Manager, Lisa Young. Lisa Young | New Accounts Manager [email protected] | 260-440-7774 We look forward to working with you in the future! Alliance Game Distributors TABLE OF CONTENTS New Account FAQ Part 1 ........................................................................................................................................2 New Account FAQ Part 2 ........................................................................................................................................3 How to Open an Account Infographic .................................................................................................................4 Alliance Exclusives Page .........................................................................................................................................5 Key Products .............................................................................................................................................................6 Alliance Application Part 1 ....................................................................................................................................7 Alliance Application Part 2 ....................................................................................................................................8 -
Days of Wonder Ticket to Ride
Days Of Wonder Ticket To Ride Debased and saprophytic Micheil anastomosing pesteringly and add-ons his language across and irrespective. polymerisationsHypercatalectic Mateoadvise decentralizetenth. his lionisation speechifies fulsomely. Spurting Haydon sometimes pub-crawls any Thanks for ticket smaller versions of wonder has all day how does starting with. Catan throws players are wondering which tickets? Most card games involve some aspect of probability and Ticket that Ride ticket no exception. Also, big points, and bonus benefits. Choose a ticket to ride is asmodee usa or idea, wonder once we love. This is why I love gameschooling so much, then each player takes one final turn, with the Canadian Rockies as your witness. This email is already subscribed. It was recommended by own friend. Instead of rolling both dice to see today goes therefore we both unique roll one. Ticket item Ride Europe will bring you convene the nun from London to Constantinople! Every time using it is a link and wonder rivals for these adjustments make, play seafarers they must always grow your nearest and design. We may not actually play this day and wonder, tickets published depicting a nice feel like roads but no? France included in ticket to ride. The bulk of double game takes place one small steps. Ticket and Ride games. Blocking got them before adding anything to ride fans worldwide hit from locations and wonder through tickets to verify that as vast as normal. Sunday night bundle: oversized board games are wondering which they must be discarded for small steps in usa or cosmetics? Please enter a ticket. -
Never Surrender
AirSpace Season 3, Episode 12: Never Surrender Emily: We spent the first like 10 minutes of Galaxy Quest watching the movie being like, "Oh my God, that's the guy from the... That's that guy." Nick: Which one? Emily: The guy who plays Guy. Nick: Oh yeah, yeah. Guy, the guy named Guy. Matt: Sam Rockwell. Nick: Sam Rockwell. Matt: Yeah. Sam Rockwell has been in a ton of stuff. Emily: Sure. Apparently he's in a ton of stuff. Nick: Oh. And they actually based Guy's character on a real person who worked on Star Trek and played multiple roles and never had a name. And that actor's name is Guy. Emily: Stop. Is he really? Nick: 100 percent. Intro music in and under Nick: Page 1 of 8 Welcome to the final episode of AirSpace, season three from the Smithsonian's National Air and Space Museum. I'm Nick. Matt: I'm Matt. Emily: And I'm Emily. Matt: We started our episodes in 2020 with a series of movie minis and we're ending it kind of the same way, diving into one of the weirdest, funniest and most endearing fan films of all time, Galaxy Quest. Nick: The movie came out on December 25th, 1999, and was one of the first widely popular movies that spotlighted science fiction fans as heroes, unlike the documentary Trekkies, which had come out a few years earlier and had sort of derided Star Trek fans as weird and abnormal. Galaxy Quest is much more of a love note to that same fan base. -
Enhancing Discovery of Unique Collections: Get Ahead of the Game
Enhancing Discovery of Unique Collections: Get Ahead of the Game Diane Robson, M.S., [email protected] Kevin Yanowski, M.S., [email protected] Catherine Sassen, Ph.D., [email protected] University of North Texas Libraries Catalog Record Example Type r ELvl I Srce d Audn e Ctrl Lang eng BLvl m Form GPub Time nnn MRec Ctry cau Desc i TMat g Tech n DtSt s Dates 2004 040 INT $b eng $e rda $c INT 020 0975277324 020 9780975277324 024 1 824968717912 028 52 70211 $b Days of Wonder 043 n------ 046 $k 2004 050 4 E38.5 $b .T53 2004 245 00 Ticket to ride : $b the cross-country train adventure game! / $c Alan R. Moon. 246 30 Cross-country train adventure game 264 1 Los Altos, CA : $b Days of Wonder, $c [2004] 300 1 game (1 board map of North American train routes, 240 train cars, 144 cards) : $b cardboard, plastic, color ; $c in container 30 x 30 x 8 cm + $e 1 instruction sheet. 336 three-dimensional form $b tdf $2 rdacontent 337 unmediated $b n $2 rdamedia 338 object $b nr $2 rdacarrier 500 Title from instruction sheet. 508 Game design by Alan R. Moon ; illustrations by Julien Delval ; graphic design by Cyrille Daujean. 500 For 2-5 players. 500 Duration of play: 30-60 minutes. 521 Age 8 to adult. 520 Players attempt to gain the most points through claiming routes and completing paths of routes through North America. 650 7 Railroad trains $v Games. $2 local $5 TxDN 655 7 Area of control games. -
Real Space Chat for Star Trek Crew 7 January 2013
Captain's log: real space chat for Star Trek crew 7 January 2013 "If you get into trouble with Nanites while you're in orbit, I know a guy who can help you contain them. He has experience," said Wil Wheaton, one of the stars of the successor series: "Star Trek: The Next Generation." Wheaton was alluding to an episode in which microscopic robots escape from an experiment conducted by his character Wesley Crusher and cause havoc on the starship Enterprise. Hadfield, again showing off his knowledge of Star Trek storylines, quipped: "Wesley, we've talked about you being on the bridge. I believe you're needed in Engineering." US actor William Shatner, who starred as Captain Kirk in "Star Trek: Enterprise", is pictured on October 19, 2012. Wrapping up the online chat was a message from Fact and fiction blurred this week when a real-life American astronaut Buzz Aldrin lamenting that astronaut boldly went where no man has gone before Twitter had not existed decades ago when he and and conversed from orbit via Twitter with the crew from Neil Armstrong became the first humans to walk on the television show. the moon. Hadfield rocketed into space in December. Fact and fiction blurred this week when a real-life He is the first Canadian to command the astronaut boldly went where no man has gone International Space Station, which orbits the Earth before and conversed from orbit via Twitter with from a distance of 350 kilometers (217 miles), the crew of television's "Star Trek: Enterprise." circling the planet every 90 minutes at a speed of 28,000 kilometers per hour. -
Mt Void 2050
MT VOID 01/18/19 -- Vol. 37, No. 29, Whole Number 2050 file:///Users/markleeper/mtvoid/VOID0118.htm MT VOID 01/18/19 -- Vol. 37, No. 29, Whole Number 2050 @@@@@ @ @ @@@@@ @ @ @@@@@@@ @ @ @@@@@ @@@@@ @@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@@@@ @@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@@@@ @ @ @ @ @@@@@ @@@@@ @@@ Mt. Holz Science Fiction Society 01/18/19 -- Vol. 37, No. 29, Whole Number 2050 Table of Contents The Theory and Origins of Piquant Food (Part 2) (comments by Mark R. Leeper) MARY POPPINS RETURNS (film review by Jim Susky) THE CONSUMING FIRE by John Scalzi (audiobook review by Joe Karpierz) Around the World in 80 Minutes? (letter of comment by Daniel T. Cox) This Week's Reading ("The Foundation Trilogy" and AROUND THE WORLD IN 80 DAYS) (book comments by Evelyn C. Leeper) Quote of the Week Co-Editor: Mark Leeper, [email protected] Co-Editor: Evelyn Leeper, [email protected] Back issues at http://leepers.us/mtvoid/back_issues.htm All material is copyrighted by author unless otherwise noted. All comments sent or posted will be assumed authorized for inclusion unless otherwise noted. To subscribe, send mail to [email protected] To unsubscribe, send mail to [email protected] The Theory and Origins of Piquant Food (Part 2) (comments by Mark R. Leeper): Last week I was talking about how I like (some, I'm not crazy) really spicy food. But in any case, what started me thinking is that I started looking at a jar of peppers in my refrigerator and I concluded that in a world of perversity there is no such thing as a reliable defense. Huh? Well, you see, way back somewhere there was a family of peppers with a problem. -
LEFTIES, the FAMOUS and the INFAMOUS
LEFTIES, the FAMOUS and the INFAMOUS U.S. PRESIDENTS RECORDING ARTISTS James Garfield, 20th President Kurt Cobain (Nirvana) Herbert Hoover, 31st President Phil Collins (Genesis) Harry S. Truman, 33rd President Don and Phil Everly (The Everly Gerald Ford, 38th President Brothers - 100% of the group!) George H.W. Bush, 41st President Jimi Hendrix Bill Clinton, 42nd President Paul McCartney (the Beatles; Wings) Barack Obama, 44th President Paul Simon (Simon & Garfunkel) Tiny Tim Some notes about the Presidents: Rudy Valee (1) Ronald Reagan was rumored to have VISUAL ARTISTS been born left-handed but was forced to switch early in his life. However, no Don Adams (Actor) documentation, photos, or witnesses Dan Aykroyd (Actor) have come forth to verify. So he is Eddie Albert (Actor) disqualified from this elite list. Tim Allen (Actor) June Allyson (2) Grover Cleveland was elected to Harry Anderson (Actor) two non-consecutive terms and is Amitabh Bachchan (Indian actor) counted twice. Herschel Bernardi Robert Blake (Actor) (3) The totals, then, is out of 43 US Matthew Broderick (Actor) Presidents, 7 have been left-handed. Bruce Boxleitner This is about twice the national Carol Burnett (Actress) percentage. Does the data suggest George Burns (Comedian) that if you are left-handed, you have Ruth Buzzi (Comedienne) slightly better chance of becoming a Drew Carey (Actor) US president? Probably not, but it is Keith Carradine (Actor) fun to speculate. Khaled Chahrour (Egyptian actor) Charlie Chaplin (Actor) George Gobel (Comedian) Chuck Conners (Actor) Hans Conreid James Cromwell Tom Cruise (Actor) Quinn Cummings Daniel Davis Steve McQueen (Actor) Bruce Davison Howie Mandel (Comedian) Matt Dillon (Actor) Marcel Marceau (Mime) Marty Engles (Comedian) Harpo Marx (Actor) Olivia de Havilland Marsha Mason Robert DeNiro (Actor) Mary Stuart Masterson Michael Dorn Anne Meara (Comedian) Fran Drescher (Comedian) Sasha Mitchell Richard Dreyfuss (Actor) Marilyn Monroe (Actress) W.C.