AIM (ADVANCED IDEA MECHANICS) Villain Team

Total Page:16

File Type:pdf, Size:1020Kb

AIM (ADVANCED IDEA MECHANICS) Villain Team AIM (ADVANCED IDEA MECHANICS) Villain Team AIM (Advanced Idea Mechanics) is a subversive organization dedicated to creating a worldwide technocracy – or rule by scientists. As far as the public at large is concerned, AIM is a legitimate munitions corporation with a sizable research and development department for advanced experimental technology, albeit one that has a shady reputation for questionable ethics. In fact, the United States government agency SHIELD is a known client of theirs (see SHIELD). Secretly, AIM is the number one supplier of advanced technology to the criminal element. A number of costumed villains have purchased technology from them. The most common piece of AIM-tech in use with the super-set is an advanced ballistic fabric which is often sold to government agencies and various costume shops, such as the one owned by Gladiator; it is estimated that the majority of superheroes and supervillains alike who don't wear uniforms made of the unstable molecules developed by Reed Richards have their uniforms made from AIM's ballistic fabric (see Gladiator; Mister Fantastic). Most supers are not aware their uniforms are made from AIM's ballistic fabric. By all reports, AIM was founded in the aftermath of World War II by Dr. Arnim Zola, a German scientist who became disillusioned with what he saw as the limited vision of the future entertained by the Nazi elite and willingly defected to the United States during the final year of the war (see Zola, Dr. Arnim). Zola started AIM with the idea of creating a super-intelligent ruling elite. At first, Zola recruited fellow German scientists, most of whom had originally worked with him with the Nazi Hydra science division (see HYDRA). Other scientists were soon recruited from Soviet work camps and American universities, where their own ideas were considered too radical and/or impractical. Most of AIM's projects netted the organization a good deal of money, legally and illegally, through patents and black market sales. Other projects were much more secretive. Several of these projects would have sparked an apocalypse, if it hadn't been for the timely intervention of espionage agents from various agencies worldwide. The most recent was a series of orbital seismic wave generators that would have caused earthquakes and volcanic eruptions all over the world; this attempt was thwarted by Nick Fury and Natasha Romanov, working for the CIA (see Black Widow; Fury, Nick). Unknown to the world, Dr. Zola is still the Head Scientist of AIM, due to having transferred his mind into a younger cloned body. However, the recently created being code-named MODOK has assumed control of a number of AIM's plants and secret bases; Zola rightly fears that MODOK is after his position (see MODOK). First Appearance: Game-Mechanic Details: AIM is the primary supplier of TL 9 and 10 weaponry and technology for not only governments and corporations, but also a number of other subversive organizations and villains – and the occasional anti-hero who doesn't question the ethics of who he's buying his guns from. The average TL of the equipment used by AIM's soldiers is TL 9 with some TL 10 equipment (particularly weaponry), with the occasional TL 11^ or even TL 12^ experimental device. As such, the TL of AIM's personnel is TL 9. The ballistic fabric used in the creation of the majority of superhuman uniforms is Reflex armor (Ultra-Tech, p. 172), tailored off the Reflex Suit (DR 12/4*, full body, including head). Typical AIM Soldier The common soldier employed by AIM is a well-trained 80 points mercenary equipped with AIM's own laser or Gauss weaponry ST: 11 [10] HP: 11 [0] Speed: 5.50 [0] and enhanced armor, commonly deployed in squads of four to six DX: 11 [20] Will: 10 [0] Move: 5 [0] men. Because AIM does not fully trust their own soldiers, the IQ: 10 [0] Per: 10 [0] soldiers are implanted with a cortex bomb at the base of the skull HT: 11 [10] FP: 11 [0] SM: 0 to ensure their loyalty. Dmg: 1d-1/1d+1 BL: 24 lbs. Dodge: 9 Parry: 10 DR: 18/7* Advanced Idea Mechanics, Inc. Mission Statement: AIM is dedicated to creating a worldwide Languages: English (Native) (Native Language) [0]. technocracy. To further this end, they produce advanced Cultural Familiarities: Western [0]. weapons, armor, and other technology for governments, Advantages: Combat Reflexes [15]; Fit [5]; High TL +1 [5]; military forces, and criminal/subversive organizations Military Rank 0 [0]. throughout the world, saving the best technology for Perks: Energizer [1]; Full Tank [1]; Off-Screen Reload [1]; On themselves while presenting themselves as a "legitimate" Alert [1]; Suit Familiarity (NBC Suit) [1]. corporation. Disadvantages: Duty (to AIM; Involuntary (Cortex Bomb)) (15) [-20]. Capabilities Skills: Beam Weapons/TL10 (Rifle) or Guns/TL10 (Rifle) (E) TL: 8/10 Members: 200,000 DX+2 [4] – 13; Boxing (A) DX+1 [4] – 12; Computer Wealth: Filthy Rich Operation/TL10 (E) IQ+0 [1] – 10; Driving/TL10 (Heavy Contacts: Scientific Skills-15 [10]; Invention Skills-18 [15]. Wheeled or Tracked) (A) DX+0 [2] – 11; Fast-Draw (Ammo) Member Traits: Gadgeteer [25 or 50]; High TL +1 (access to (E) DX+1 [1] – 12*; First Aid/TL10 (Human) (E) IQ+0 [1] – both skills and gear, +300%) [20] or +2 [40]; Secret 10; Gunner/TL10 (Beams or Machine Gun) (E) DX+1 [2] – (Subversive Org) (Imprisonment) [-20]. 12; Guns/TL10 (Grenade Launcher, Gyroc, or LAW) (E) Notable Resources: Undisclosed Locations [1]; Hidden DX+1 [2] – 12; Hiking (A) HT+0 [1] – 11; Knife (E) DX+1 Locations [5]. Manufacturing plants and warehouses across the [2] – 12; NBC Suit/TL10 (A) DX+0 [2] – 11; Savoir-Faire industrialized world, several of them under subsidiary names, (Military) (E) IQ+1 [2] – 11; Soldier/TL10 (A) IQ+0 [2] – 10; with hidden R&D centers along with underground bases for Swimming (E) HT+0 [1] – 11; Throwing (A) DX+0 [2] – 11. the subversive technology. Starting Spending Money: $4,000 (20% of Starting Wealth). Reaction-Time Modifier: +3. Other Traits (Not part of the package): Squad leaders would have Military Rank 1 [5]; higher ranking soldiers would have higher levels of Military Rank (see Appendix: Rank and Status Costs and Values Tables). Startup Cost: $1,254,240,000,000 Typical Equipment: Laser Pulse/Beam Carbine or Rifle (UT116, Resource Value: $6,271,200,000 UT118-9); Underbarrel EMGL, 25mm (UT141-2) or Patron Value: 25 points. Enemy Value: -30 points. Underbarrel Gyroc, 15mm (UT144-5); Small Vibro-Knife Ally and Dependent Value: AIM can provide combat troops, (B272, UT164); Reflex Tactical Vest (DR 18/7*; UT173) or scientists (mad and otherwise), and technicians in the 75 to Reflex Tacsuit (DR 20/10*; UT178); TL9 Combat Infantry 125 point range. Helmet (DR 18/12; UT180), w/ Hyperspectral Imaging Visor (×2 magnification, UT61), Small Radscanner (UT63), Social Attributes Memory Augmentation AR (UT56), and Visual Enhancement Type: Advocacy, Commercial, Criminal, Military, Research, AR (UT56). All provided by AIM. Secret. CR: 3 BOXING Loyalty: Good (13; +1) TL Weapon Damage Reach Parry Cost Weight ST Rank: Military Rank 0 to 4 [5/level] for soldiers; Merchant – Boxing 1d-1 cr C 10 – – 11 Rank 0 to 8 [2/level] for scientists, technicians, salesmen, and others in the company. DX Income Range: Comfortable to Multimillionaire 1. TL Weapon Damage Reach Parry Cost Weight ST Reputation: +3 as a provider of bleeding-edge technology, -2 – Kick 1d-1 cr C, 1 n/a – – 11 for rumors of unethical R&D practices. Very few people know about AIM's technocratic goals. Typical AIM Scientist These are the scientists and engineers employed by AIM to Notes come up with new and exciting technologies. Most of these AIM exists in a TL8 campaign world, while having access scientists were recruited through AIM's legitimate holdings; only to TL9 and 10 electronics, weapons, and armor as standard. a handful were recruited directly by the subversive faction. The Startup Cost is based on a TL8 cost. Disadvantages: Combat Paralysis [-15]; Obsession (Prove My 77 points Theories Right!) (9) [-15]; Pacifism (Reluctant Killer) [-5]; ST: 10 [0] HP: 10 [0] Speed: 5.00 [0] Secret (Subversive) (Imprisonment) [-20]; Workaholic [-5]. DX: 10 [0] Will: 10 [-10] Move: 5 [0] Quirks: Attentive [-1]. IQ: 12 [40] Per: 12 [0] Skills: Beam Weapons/TL10 (Pistol) or Guns/TL10 (Pistol), both HT: 10 [0] FP: 10 [0] SM: 0 DX+0 [1] – 10; one of Bioengineering/TL10 (any) or Pharmacy/TL10 (Synthetic), both IQ+0 [4] – 12, or Dmg: 1d-2/1d BL: 20 lbs. Engineer/TL10 (any) (H) IQ+2 [4] – 14*; Computer Dodge: 8 Parry: 8 DR: 12/4* Operation/TL10 (E) IQ+0 [1] – 12; Electronics Operation/TL10 (Scientific) (A) IQ+0 [2] – 12; Electronics Languages: English (Native) (Native Language) [0]. Operation/TL10 (Sensors) (A) IQ+0 [2] – 12; Cultural Familiarities: Western [0]. Mathematics/TL10 (Applied) (H) IQ+2 [1] – 14*†; Advantages: Gadgeteer [25]; High TL +1 [5]; Mathematical Physics/TL10 (VH) IQ+2 [2] – 14*†; Weird Science (VH) IQ- Ability 2 [20]; Merchant Rank 1 [2]; Natural Scientist 2 [20]; 1 [8] – 12. Wealth (Comfortable) [10]. Starting Spending Money: $8,000 (20% of Starting Wealth). Other Traits (Not part of the package): Scientists with more Languages: English (Native) (Native Language) [0]. seniority or who have come up with even more bleeding edge Cultural Familiarities: Western [0]. technology will often be given higher levels of Merchant Advantages: Artificer 2 [10]; High Manual Dexterity +2 [10]; Rank, up to level 5 (see Appendix: Rank and Status Tables).
Recommended publications
  • Marvel Universe by Hasbro
    Brian's Toys MARVEL Buy List Hasbro/ToyBiz Name Quantity Item Buy List Line Manufacturer Year Released Wave UPC you have TOTAL Notes Number Price to sell Last Updated: April 13, 2015 Questions/Concerns/Other Full Name: Address: Delivery Address: W730 State Road 35 Phone: Fountain City, WI 54629 Tel: 608.687.7572 ext: 3 E-mail: Referred By (please fill in) Fax: 608.687.7573 Email: [email protected] Guidelines for Brian’s Toys will require a list of your items if you are interested in receiving a price quote on your collection. It is very important that we Note: Buylist prices on this sheet may change after 30 days have an accurate description of your items so that we can give you an accurate price quote. By following the below format, you will help Selling Your Collection ensure an accurate quote for your collection. As an alternative to this excel form, we have a webapp available for http://buylist.brianstoys.com/lines/Marvel/toys . STEP 1 Please note: Yellow fields are user editable. You are capable of adding contact information above and quantities/notes below. Before we can confirm your quote, we will need to know what items you have to sell. The below list is by Marvel category. Search for each of your items and enter the quantity you want to sell in column I (see red arrow). (A hint for quick searching, press Ctrl + F to bring up excel's search box) The green total column will adjust the total as you enter in your quantities.
    [Show full text]
  • Movie List Please Dial 0 to Request
    Movie List Please dial 0 to request. 200 10 Cloverfield Lane - PG13 38 Cold Pursuit - R 219 13 Hours: The Secret Soldiers of Benghazi - R 46 Colette - R 202 5th Wave, The - PG13 75 Collateral Beauty - PG13 11 A Bad Mom’s Christmas - R 28 Commuter, The-PG13 62 A Christmas Story - PG 16 Concussion - PG13 48 A Dog’s Way Home - PG 83 Crazy Rich Asians - PG13 220 A Star is Born - R 20 Creed - PG13 32 A Walk Among the Tombstones - R 21 Creed 2 - PG13 4 Accountant, The - R 61 Criminal - R 19 Age of Adaline, The - PG13 17 Daddy’s Home - PG13 40 Aladdin - PG 33 Dark Tower, The - PG13 7 Alien:Covenant - R 67 Darkest Hour-PG13 2 All is Lost - PG13 52 Deadpool - R 9 Allied - R 53 Deadpool 2 - R (Uncut) 54 ALPHA - PG13 160 Death of a Nation - PG13 22 American Assassin - R 68 Den of Thieves-R (Unrated) 37 American Heist - R 34 Detroit - R 1 American Made - R 128 Disaster Artist, The - R 51 American Sniper - R 201 Do You Believe - PG13 76 Annihilation - R 94 Dr. Suess’ How the Grinch Stole Christmas - PG 5 Apollo 11 - G 233 Dracula Untold - PG13 23 Arctic - PG13 113 Drop, The - R 36 Assassin’s Creed - PG13 166 Dunkirk - PG13 39 Assignment, The - R 137 Edge of Seventeen, The - R 64 At First Light - NR 88 Elf - PG 110 Avengers:Infinity War - PG13 81 Everest - PG13 49 Batman Vs. Superman:Dawn of Justice - R 222 Everybody Wants Some!! - R 18 Before I Go To Sleep - R 101 Everything, Everything - PG13 59 Best of Me, The - PG13 55 Ex Machina - R 3 Big Short, The - R 26 Exodus Gods and Kings - PG13 50 Billy Lynn’s Long Halftime Walk - R 232 Eye In the Sky -
    [Show full text]
  • Captain America: Iron Nail (Marvel Now) Volume 4 Free
    FREE CAPTAIN AMERICA: IRON NAIL (MARVEL NOW) VOLUME 4 PDF Rick Remender,Pascal Alixe,Nic Klein | 144 pages | 02 Sep 2014 | Marvel Comics | 9780785189534 | English | New York, United States Major Marvel leak hints that an epic new Avengers movie is closer than we thought – BGR JavaScript must be enabled to use this site. Please enable JavaScript in your browser and refresh the page. We are shipping all orders on time, but please expect possible delays in transit. The post office and other shippers are overwhelmed and some shipments may experience significant delays. Some international orders have seen delays as large as weeks. Auction in progress, bid now! Weekly Auction ends Monday October 26! This item is not in stock. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available. Volume 1 - 1st printing. Written by Rick Remender. Art and Cover by John Romita. Thrust into a bizarre, inhospitable world far from home, the all-new, high-adventure, mind-melting, tough-as-nails, sci-fi, pulp-fantasy era of Captain America starts NOW! Arnim Zola's ambitions leave Captain America stranded in the upside-down territory known as Dimension Z. With no country and no allies, what's left for the Sentinel of Liberty to protect? Just the one thing his foe values most: Zola's son! Steve has saved the boy's life, but can he keep him alive against the savage barbarians of Phrox - with the fate of a world hinging on his victory? And when Zola's terrible experiments on the indigenous creatures give birth to a terrible new foe, the Odd War of Dimension Z begins! Softcover, pages, full color.
    [Show full text]
  • The Avengers (Action) (2012)
    1 The Avengers (Action) (2012) Major Characters Captain America/Steve Rogers...............................................................................................Chris Evans Steve Rogers, a shield-wielding soldier from World War II who gained his powers from a military experiment. He has been frozen in Arctic ice since the 1940s, after he stopped a Nazi off-shoot organization named HYDRA from destroying the Allies with a mystical artifact called the Cosmic Cube. Iron Man/Tony Stark.....................................................................................................Robert Downey Jr. Tony Stark, an extravagant billionaire genius who now uses his arms dealing for justice. He created a techno suit while kidnapped by terrorist, which he has further developed and evolved. Thor....................................................................................................................................Chris Hemsworth He is the Nordic god of thunder. His home, Asgard, is found in a parallel universe where only those deemed worthy may pass. He uses his magical hammer, Mjolnir, as his main weapon. The Hulk/Dr. Bruce Banner..................................................................................................Mark Ruffalo A renowned scientist, Dr. Banner became The Hulk when he became exposed to gamma radiation. This causes him to turn into an emerald strongman when he loses his temper. Hawkeye/Clint Barton.........................................................................................................Jeremy
    [Show full text]
  • Marvel/ Dc Secret Files A.R.G.U.S / S.H.I.E.L.D
    MARVEL/ DC SECRET FILES During these sessions you will take place of one of these superheroes from both worlds to discuss the take on action, the strategy, explain the reasons to proceed from certain way and giving enough intelligence and ideas to approach conflicted countries and regions where certain heroes from an specific nationality couldn’t enter due to political motives. OVERVIEW Dangerous objects and devices have fallen into the hands of both Marvel and DC villains. It is the mission of the UN to assign rescue missions of these objects located in different parts of both universes to avoid a possible collision of worlds and being used against humanity. The General Assembly of the United Nations and the Security Council has given special powers to heroes of different countries (and universes) to take action on behalf of the governments of the world to avoid a catastrophe and to be able to fight with the opposing forces that have taken possession of these devices, threatening humanity with them and disrupting world peace forming a Special Force. Recon missions have been done by Black Widow, Catwoman, Hawkeye and Plastic Man and we have gathered information of different objects that are guarded by villains in different locations of both universes. Some in the Marvel universe and others in the DC universe. Each artifact has been enclosed in a magic bubble that prevents its use to any being that has possession of it. But this enchantment created by Doctor Strange and Doctor Fate has expiration time. Within 48 hours, it will be deactivated and anyone who has any of these devices in their possession will be able to freely use them.
    [Show full text]
  • X-Men Evolution Jumpchain V 1.0 by Multiversecrossover Welcome to a Earth-11052. Unlike Most of the Other Universes This Univers
    X-Men Evolution Jumpchain V 1.0 By MultiverseCrossover Welcome to a Earth-11052. Unlike most of the other universes this universe focuses solely on the familiar X-Men with a twist. Most of the team is in school and just now are learning to control their powers. But don’t let the high school feel let you become complacent. Espionage, conspiracies, and hatred burn deep underneath the atmosphere and within a few months, the floodgates will open for the world to see. You begin on the day when a young Nightcrawler joins up with the X-Men along with a meddling toad thrown into the mix. You might wanna take this if you want to survive. +1000 Choice Points Origins All origins are free and along with getting the first 100 CP perk free of whatever your origin is you even get 50% off the rest of those perks in that same origin. Drop-In No explanation needed. You get dropped straight into your very own apartment located next to the Bayville High School if you so wish. Other than that you got no ties to anything so do whatever you want. Student You’re the fresh meat in this town and just recently enrolled here. You may or may not have seen a few of the more supernatural things in this high school but do make your years here a memorable one. Scholar Whether you’re a severely overqualified professor teaching or a teacher making new rounds at the local school one thing is for sure however. Not only do you have the smarts to back up what you teach but you can even make a change in people’s lives.
    [Show full text]
  • Includes Rarities from the STAN LEE ARCHIVES!
    THE UNIVERSE Interviews with and mementos from “THE MAN” who changed comics and pop culture Includes rarities from THE STAN LEE ARCHIVES! edited by Danny Fingeroth and Roy Thomas CONTENTS About the material that makes up THE STAN LEE UNIVERSE Some of this book’s contents originally appeared in TwoMorrows’ Write Now! #18 and Alter Ego #74, as well as various other sources. This material has been redesigned and much of it is accompanied by different illustrations than when it first appeared. Some material is from Roy Thomas’s personal archives. Some was created especially for this book. Approximately one-third of the material in the SLU was found by Danny Fingeroth in June 2010 at the Stan Lee Collection (aka “ The Stan Lee Archives ”) of the American Heritage Center at the University of Wyoming in Laramie, and is material that has rarely, if ever, been seen by the general public. The transcriptions—done especially for this book—of audiotapes of 1960s radio programs featuring Stan with other notable personalities, should be of special interest to fans and scholars alike. INTRODUCTION A COMEBACK FOR COMIC BOOKS by Danny Fingeroth and Roy Thomas, editors ..................................5 1966 MidWest Magazine article by Roger Ebert ............71 CUB SCOUTS STRIP RATES EAGLE AWARD LEGEND MEETS LEGEND 1957 interview with Stan Lee and Joe Maneely, Stan interviewed in 1969 by Jud Hurd of from Editor & Publisher magazine, by James L. Collings ................7 Cartoonist PROfiles magazine ............................................................77
    [Show full text]
  • Fantastic Four Compendium
    MA4 6889 Advanced Game Official Accessory The FANTASTIC FOUR™ Compendium by David E. Martin All Marvel characters and the distinctive likenesses thereof The names of characters used herein are fictitious and do are trademarks of the Marvel Entertainment Group, Inc. not refer to any person living or dead. Any descriptions MARVEL SUPER HEROES and MARVEL SUPER VILLAINS including similarities to persons living or dead are merely co- are trademarks of the Marvel Entertainment Group, Inc. incidental. PRODUCTS OF YOUR IMAGINATION and the ©Copyright 1987 Marvel Entertainment Group, Inc. All TSR logo are trademarks owned by TSR, Inc. Game Design Rights Reserved. Printed in USA. PDF version 1.0, 2000. ©1987 TSR, Inc. All Rights Reserved. Table of Contents Introduction . 2 A Brief History of the FANTASTIC FOUR . 2 The Fantastic Four . 3 Friends of the FF. 11 Races and Organizations . 25 Fiends and Foes . 38 Travel Guide . 76 Vehicles . 93 “From The Beginning Comes the End!” — A Fantastic Four Adventure . 96 Index. 102 This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc., and Marvel Entertainment Group, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. All characters appearing in this gamebook and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group, Inc. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Entertainment Group, Inc.
    [Show full text]
  • The Role of Deliberate Practice in the Acquisition of Expert Performance
    Psychological Review Copyright 1993 by the American Psychological Association, Inc. 1993, Vol. 100. No. 3, 363-406 OO33-295X/93/S3.OO The Role of Deliberate Practice in the Acquisition of Expert Performance K. Anders Ericsson, Ralf Th. Krampe, and Clemens Tesch-Romer The theoretical framework presented in this article explains expert performance as the end result of individuals' prolonged efforts to improve performance while negotiating motivational and external constraints. In most domains of expertise, individuals begin in their childhood a regimen of effortful activities (deliberate practice) designed to optimize improvement. Individual differences, even among elite performers, are closely related to assessed amounts of deliberate practice. Many characteristics once believed to reflect innate talent are actually the result of intense practice extended for a minimum of 10 years. Analysis of expert performance provides unique evidence on the potential and limits of extreme environmental adaptation and learning. Our civilization has always recognized exceptional individ- because observed behavior is the result of interactions between uals, whose performance in sports, the arts, and science is environmental factors and genes during the extended period of vastly superior to that of the rest of the population. Specula- development. Therefore, to better understand expert and ex- tions on the causes of these individuals' extraordinary abilities ceptional performance, we must require that the account spec- and performance are as old as the first records of their achieve- ify the different environmental factors that could selectively ments. Early accounts commonly attribute these individuals' promote and facilitate the achievement of such performance. In outstanding performance to divine intervention, such as the addition, recent research on expert performance and expertise influence of the stars or organs in their bodies, or to special (Chi, Glaser, & Farr, 1988; Ericsson & Smith, 1991a) has shown gifts (Murray, 1989).
    [Show full text]
  • The Empowering Squirrel Girl Jayme Horne Submitted for History of Art 390 Feminism and History of Art Professor Ellen Shortell M
    The Empowering Squirrel Girl Jayme Horne Submitted for History of Art 390 Feminism and History of Art Professor Ellen Shortell Massachusetts College of Art and Design All the strength of a squirrel multiplied to the size of a girl? That must be the Unbeatable Squirrel Girl (fig. 1)! This paper will explore Marvel’s Squirrel Girl character, from her introduction as a joke character to her 2015 The Unbeatable Squirrel Girl ​ comic series which is being harold as being extremely empowering. This paper aims to understand why a hero like Squirrel Girl would be harold and celebrated by fans, while other female heroes with feminist qualities like Captain Marvel or the New Almighty Thor might be receiving not as much praise. Squirrel Girl was created by Will Murray and artist Steve Ditko. Despite both of them having both worked for Marvel and DC, and having written stories about fan favorites like Spider-Man, Wonder Woman, Iron Man, and others, they are most known for creating Squirrel Girl, also known as Doreen Green. Her powers include superhuman strength, a furry, prehensile tail (roughly 3-4 feet long), squirrel-like buck teeth, squirrel-like retractable knuckle claws, as well as being able to communicate with squirrels and summon a squirrel army. She was first introduced in 1991, where she ambushed Iron Man in attempt to impress him and convince him to make her an Avenger. That’s when they were attacked one of Marvel’s most infamous and deadly villains, Doctor Doom. After Doctor Doom has defeated Iron Man, Squirrel Girl jumps in with her squirrel army and saves Iron Man1 (fig.
    [Show full text]
  • MEET the MIGHTY AVENGERS! 6 Get the Inside Story on Earth’S Mightiest Heroes! 4
    MEET THE MIGHTY AVENGERS! 6 Get the inside story on Earth’s Mightiest Heroes! 4 1 Black Widow™ - Natasha Romanoff lives up to her moniker, the Black Widow, as an international spy for S.H.I.E.L.D. Clever and resourceful, Romanoff doesn’t have super powers, but she can talk or kick her way out of any tricky situation. 2 Captain America™ - An ordinary man who wanted to fight for his country, Steve Rogers was transformed by a special serum into the ultimate soldier, Captain America. With super strength and agility, along with the mind of a great strategist and leader, Captain 1 3 America is the unifying force behind the Avengers team. 3 Hawkeye™ - Clint Barton, the ace archer also known as Hawkeye, never misses his mark. he now works as a spy for S.H.I.E.L.D., when he’s not saving the world with the Avengers, of course. 4 Iron Man™ - Tony Stark is wise-cracking billionaire and the brains behind the powerful Stark Industries. Stark invented the Iron Man suit, which allows him to fly, fire weapons, and protect and help people all around the world. 5 The Hulk™ - Bruce Banner was a brilliant scientist studying Gamma radiation when an accident caused him to develop the super strong and super green alter ego, the Hulk. When transformed, the Hulk may be hard to control but he’s nearly 5 invincible, making him an essential part of the Avengers team. 6 Thor™ - Prince of the otherworldly realm of Asgard, Thor has extraordinary powers of strength and the ability to summon lightning with his hammer, Mjolnir.
    [Show full text]
  • 2015 Upper Deck Marvel Avengers Age of Ultron Final Checklist
    2015 Upper Deck Marvel Avengers Age of Ultron Final Checklist Card First Name Last Name Set Name Notes 1 Age of Ultron Avengers Age of Ultron 2 Age of Ultron Avengers Age of Ultron 3 Age of Ultron Avengers Age of Ultron 4 Age of Ultron Avengers Age of Ultron 5 Age of Ultron Avengers Age of Ultron 6 Age of Ultron Avengers Age of Ultron 7 Age of Ultron Avengers Age of Ultron 8 Age of Ultron Avengers Age of Ultron 9 Age of Ultron Avengers Age of Ultron 10 Age of Ultron Avengers Age of Ultron 11 Age of Ultron Avengers Age of Ultron 12 Age of Ultron Avengers Age of Ultron 13 Age of Ultron Avengers Age of Ultron 14 Age of Ultron Avengers Age of Ultron 15 Age of Ultron Avengers Age of Ultron 16 Age of Ultron Avengers Age of Ultron 17 Age of Ultron Avengers Age of Ultron 18 Age of Ultron Avengers Age of Ultron 19 Age of Ultron Avengers Age of Ultron 20 Age of Ultron Avengers Age of Ultron 21 Age of Ultron Avengers Age of Ultron 22 Age of Ultron Avengers Age of Ultron 23 Age of Ultron Avengers Age of Ultron 24 Age of Ultron Avengers Age of Ultron 25 Age of Ultron Avengers Age of Ultron 26 Age of Ultron Avengers Age of Ultron 27 Age of Ultron Avengers Age of Ultron 28 Age of Ultron Avengers Age of Ultron 29 Age of Ultron Avengers Age of Ultron 30 Age of Ultron Avengers Age of Ultron 31 Age of Ultron Avengers Age of Ultron 32 Age of Ultron Avengers Age of Ultron 33 Age of Ultron Avengers Age of Ultron 34 Age of Ultron Avengers Age of Ultron 35 Age of Ultron Avengers Age of Ultron 36 Age of Ultron Avengers Age of Ultron 37 Age of Ultron Avengers Age
    [Show full text]