W a l t e r S c h u l z [email protected] CG Supervisor 818.302.5867 VFX Supervisor

Skills: • VR – AR - Gaming • FX /Fluid Dynamics/Physics • VFX Supervisor/Lead CG Artist • Compositor/2D Artist • Massive TD / Crowd Supervision • 3D and 2D Tracker • Character Modeler/Rigger/Animator • On-Set Supervising

Software Experience:

• Massive Software/ Crowd Simulation/Rigging • Maya on CharacterTechnologies: nCloth/Fur/Hair and data Processing/Agent • Maya on Dynamics/ Physics Brain design/AI & Fuzzy Logic / AI • Mudbox / 3d Sculpting • Golaem Crowd Simulation / Rigging • Vray / MentalRay / • Unity / VR – AR - Gaming • RealFlow / Fluid Dynamics • / VR – AR - Gaming • • MotionBuilder Adobe After Effects /Comp, Roto & 2D Tracking • • Maya Generalist Adobe Photoshop / Creative Cloud • Boujou/ 3D Tracking

Engine Room Hollywood (Nov 2015/Jan 2016) Title: VFX Artist Project: “What is God” Morgan Freeman / National Geographic Tasks: – Creation of natural phenomena: Fire, Smoke, Water, Rivers, Galaxies, Nebulas – Character Rigging/ – Final Compositing in After Effects, refin ement and color treatment.

Stargate Studios - AMC (Aug/Nov 2015) Title: Character Rigger/ Golaem Artist Projects: The Walking Dead (TV Series) Tasks: – Character Rigging, Pipeline Development (Bipeds and Quadrupeds) – Golaem Crowds Developmeng: Entity Creation, custom character variables and model integration. Layout and Behavior setup. – Vray lighting setup and rendering.

Encore / Burbank (May-Aug) Title: Technical Animation Lead Projects: The Flash – Supergirl – Legends of Tomorrow (TV Series) Tasks: – Character Rigging and skinning – Rigid dynamics, digital buildings destruction – Cloth Simulations, capes and clothing pipeline development – Hair Simulations, Maya hair pipeline development

Encore / Burbank (April-May 2015) Title: Character Animator Project: The Flash (TV Series) Tasks: – (Biped) – Walk Cycles, Action shots, Retargeting – Prop

Logan (March 2015) Title: Rigger / Vray Lighter Project: Emoji Tasks: – Modifying polygonal models – Creation and implementation of Rig and controls – Vray setup and rendering W a l t e r S c h u l z [email protected] CG Supervisor 818.302.5867 VFX Supervisor

Gentleman Scholar . (Feb 2015) Title: Rigging TD Project: TotalWireless (Commercial) Tasks: – Creation and implementation of rigging techniques to control complex model – Adding controls and extending rig capabilities as needed – Modeling destruction of assets and adding controls for animations

Yu&Co (Dec 2014 – Feb 2015) Title: RealFlow/Lighter/Animator Projects: Multiple Tasks: – RealFlow /Fluid Dynamics development and simulations – Transfer and export of simulation to Maya geometry – Vray lighting / Animator – R&D for upcoming projects

Pixomondo LAX (Oct – Dec 2014) Title: Character Rigger / TD Project: Sleepy Hollow (TV Show) Tasks: – Application of advanced rigging techniques for character rigging. – Development of dynamic and manual controls combined – Technical animation of fully dynamic rigs – Transfer of animated geometry from Maya to 3D Studio Max for Rendering.

Chapeau FX (Aug 2014) Title: Rigger / Lighter Project: Confidential / Broadcast Design Tasks: – Rigging models in Maya – Lighting and Shading in Vray

RGH Entertainment (2013-2014) Title: Senior Rigging Supervisor Project: Theme Park Design Tasks: -Leading a team of riggers and artists to meet show needs and timely deadlines. -Implementing technical solutions for show set and Motion Capture technologies. -Rigging R&D for Characters -Animating , birds and quadrupeds walk, idel and run cycles. -Developing instruction manuals for new recruits and training. -Preparing schedules for upcoming show needs and personnel -Mentoring team members as needed. -Making presentations on Theme Park development and show requirements to Director and Producers.

"Underdogs" – Universal Pictures (2012/2013) Project: Animated feature film Title: Crowd Simulations Supervisor Software: Massive Prime / Maya / MotionBuilder Tasks: -Pipeline development/character animation retargeting.(Maya/MotionBuilder/Massive) -Rig integration development for studio's internal pipeline -Creation of Massive Agents / Binding pose -Rigging and Skinning geometry and setting up variables. -Import of animation clips and creation of cycles, IK curves and Agent curves. -Development of Agent’s Fuzzy Logic Brain to be spread across all Agents. -Shot geometry cleanup /assign terrain adaptation & sound rules -Show layout and Agents distribution. -Running simulations and delivering scenes. W a l t e r S c h u l z [email protected] CG Supervisor 818.302.5867 VFX Supervisor

ILM San Francisco (Dec-Jan 2012) Title: Creature Technical Director Creature Development Department Project: “ The Avengers ” Tasks: - Character rigging (Hulk, IronMan and Alien Character) in Zeno and Maya - Rigid Dynamics rigging in Zeno - Cloth Simulations (Thor's cape, Hulk's cloth) in Zeno and Maya - Python scripting (Zeno and Maya)

ILM San Francisco (Oct-Dec 2011) Title: Creature Technical Director Creature Development Department Project: “Battleship” Tasks: Rigid dynamics, rigging. ( and Maya)Python scripting.

Pixomondo LAX (July/Oct 2011) Title: Massive Technical Director Project: “Hugo Cabret” (OSCAR winner BEST 2012) Tasks : MoCap data manipulation, R&D of character behavior, utilizing Fuzzy Logic on Massive Agents, Rigging, IK Curves implementation, Loop building, basic layout and digital doubles export, animation and cloth simulation. (Massive/Maya and 3D Studio ax)

City of (July 2011) Title: On-Set Supervisor/ VFX Artist Project: LA Dot (Commercial) Tasks: Assisting the Director on Green screen and Lighting,considerations for optimal shooting and post-production. Wrote detailed per shot suggestions for Post- Production with 3d techniques and tutorials to be handed out to production facility.

ILM San Francisco (2011/May 2011) Title: Creature Technical Director Creature Development Department Project: “: Dark of the Moon” (Oscar nomination for Best VFX 2012) Tasks: character rigging, rigid dynamics, cloth simulation. (Proprietary Software and Maya)Python scripting.

yU+Co (Dec 2010/Jan 2011) Title: Lead CG Artist Project: “Code of Juarez” Trailer Tasks: Leading a team of artists in creating a photo-realistic trailer for COJ. Created assets and developed pipeline which included rigging, MoCap retargeting, cloth setup and simulation, hair look development and simulation, completed shot integration and MentalRay photo-real rendering.

House of Moves (Nov 2010/Dec 2010) Title: Character Technical Director Tasks: high-end character rigging in Maya, skin weight painting, muscle deformation and MoCap test implementation.

SyFy – Shilo (Sep 2010/Oct 2010) Project: SyFy + WWE Promo Title: VFX Supervisor Tasks: Pipeline development, team management on modeling, FX and animation. R&D and development of rigging and dynamics solutions, nCloth applications on animation setup. Compositing dailies for review.

Method Studios (Aug 2010) Project: DJ Hero Title: Particle Systems TD Tasks: Creation of particle systems, face 3d tracking and replacement. Compositing for review on .

“Hereafter” – Scanline VFX (Apr 2010/Aug 2010) Project: Feature Film – Starring Matt Damon Title: Massive Technical Director Tasks: MoCap raw data selection on Giant Studios’ Makeselect Software, MoCap importing and processing, Action editing and loop creation, IK creation and implementation, Agent Brain creation. Import/Export to and from Maya/3D Studio Max, MoCap processing on MotionBuilder, Shot placement and shot action design onto film plates. Shot tracking and logging with “Shotgun” software. W a l t e r S c h u l z [email protected] CG Supervisor 818.302.5867 VFX Supervisor

“Kelloggs” – Duck Studios (Dec 2009/Jan 2010) Project: TV commercial (proposal) Title: VFX Supervisor/On-Set Supervisor Tasks: Development of stylized digital assets and procedures. and rendering techniques. -Supervising team: Sorting and assigning daily tasks, writing procedures and technical details for the job. Compositing and revising shots for accuracy and tracking changes from editing at the end of each day. -Supervising Compositing team, assessing and recommending look development. Hands-on compositing of basic scenes with 2.5D characteristics to hand out to individual artists for additional development. -On-Set Supervision: Prior recommendations on equipment needs, including Jib, lighting type and fixture placement. Verification of greenscreen lighting. Assisting the Director on shot tracking, ensuring the acquisition of all needed coverage, timing and necessary takes.

SyFy Channel – Nylon/ Los Angeles Project: Syfy Promo Title: Character Animator/TD Tasks: Character design(sketch), modeling, rigging and animation. Creation of custom rig controls for animation. Dynamics simulation of clothing utilizing nCloth simulations and geometry caches. Creating and painting textures. Development of Christmas lights brush utilizing PaintFX. Developing PreViz of additional spot.

Shilo/ San Diego (Sep/Nov 2009) Title: Technical Director Project: Census 2010 TV spot Tasks: Research and development of digital claymation process. Utilizing Maya and Mudbox to simulate claymation. Team management, task assignment and mentoring, addressing and resolving technical issues. -On-Set recommendations on lighting considerations and techniques. -Creation of HDRI from On-Set photos for IBL and rendering in Maya -Directing/Shooting a vignette of actual claymation piece with a small team, for lighting and behavior reference. (Nikon D90 DSLR)

KFC – Shilo/ San Diego(Aug/Sep 2009) Title: Lead CG Artist Project: TV Commercial Tasks: Character Rigging, animation controls and custom interface creation. Painting skin weights and custom deformations. Leading project team on texturing and animation and assisting on research and development.

Walt Disney Co. (June/July 2009) Title: Lead CG Artist Project: “Wizards of Waverly Place” The Movie Tasks: Creation of a digital double for actress Selena Gomez. Modeling from photo references in Maya, detailing model in MudBox including clothing. Creation of Maya hair to match actress’ hairstyle. Design of complete rig with controls for animation, weight deformers and blendShapes. Simulation of Hair Dynamics and character animation. Creation of shaders and texturing to match wardrobe. Final photoreal rendering on MentalRay.

Beyonce (May 2009) Title: FX Dynamics Artist Project: “Sweet Dreams” Music Video Tasks: Glass breaking dynamics animation. Utilized Maya nCloth to simulate glass breaking. Cloth simulation with Maya nCloth.

Rexona (USA/Argentina) Digit Int (March 2009) Title: Massive Technical Director Project: TV Commercial Tasks: Crowd TD on placement of 4,500 agents on a stadium. Behavior control through Massive’s Fuzzy Logic parameters, creation of variables and timers. Rendering on SiTex/Air with photoreal properties. Samsung (UK) Digit International (Feb 2009) Title: Maya Lighter Project: TV Commercial Tasks: Maya Shader and texturing setup. Lighting 3d models to match plates. Rendering configuration for photorealistic rendering in MentalRay with FinalGather/IBL. W a l t e r S c h u l z [email protected] CG Supervisor 818.302.5867 VFX Supervisor

Metro PCS (Jan 2009) Title: Character Rigger/Animator Project: TV Commercial Tasks: Organic modeling, texturing and UV setup. Rigging skeleton with deformation and building custom user interface. Animating multiple characters through driven expressions and MEL scripting.

20 th Century FOX / Interlace Media (Sep-Nov 2008) Title: Shot Lead Project: ”The Day the Earth Stood Still” Tasks: FX animation, modeling and pipeline design for Physics and Dynamic Simulation, world landmark destruction utilizing Maya, RealFlow and compositing of final shots with After Effects.

New Kids on the Block Title: Compositor Project: 2008/09 World Tour Tasks: Creation of motion graphics for tour displays, After Effects compositing and Rotoscoping.

Madonna “Sticky and Sweet World Tour” (Aug-Sep 2008) Title: Character Rigger Tasks: Character Rigger, setting up skeletons and paint skinning, applying deformers and setting up custom interface for . Re-Targeting animation between skeleton/rigs.

Cirque Du Soleil (Jul-Aug 2008) Title: Lead CG Artist Project: “Viva Elvis” Tasks: Character Modeler/Rigger, Re-targeting Motion Capture data to 3D character rigs. Modifying rigs to mix mocap and keyframe animation, custom character interface design. Rendering with iRush queue manager. Compositing final renders.

Build-a-Bear (Feb – Jul 2008) Title: Lead CG Artist Tasks: Character Modeler/Rigger : Modeling main characters, development of rig with animation controls and custom interface, applying skin weights, morph targets, character data management.

Mac Guff (Dec 2007 – Feb 2008) Project: Expedia TV Commercial Title: PaintFX Artist Tasks: Creation of 3D plants and growth animation, development of PaintFX brush for custom flora . Rendering with iRush queue manager in a environment.

Gork Entertainment (Aug-Nov 2007) Project: “Animals” the movie Title: Lead CG Artist Tasks: Character Modeler/Rigger, 3D Sculpting, Texturing. Leading a team of artists through development on 3D Tracking, 3D Modeling and animation.

Walt Disney Co./Gork Ent. (July-Aug 2007) Title: Lead CG Artist Project: “At world’s End” Pirates of the Caribbean(Blu-Ray) Tasks: Character Modeler/Rigger, Texturing. Lighting design, Hi-end MentalRay rendering, Leading a team of artists through development on 3D Modeling, animation and final rendering and final compositing. PaintFX design and implementation with Dynamics. Barbed Wire FX/ Eli Roth (March-April 2007) Project: “Hostel Part 2” Movie Title: Lead CG Artist Tasks: Character Modeler/Rigger/Animator, Leading a team of artists through development. Creation and implementation of fluid dynamics to simulate blood, design of 3D flesh with dynamics simulations, 3D Tracking shots, compositing daily preview to present to the Director and Producers.

Barbed Wire FX/ Eli Roth (March-April 2007) Project: “Devil’s Chair” Movie Title: 3D Artist/Compositor Tasks: PaintFX development of “veins” animations. 2D Rotoscoping and final compositing.

Synthespian Studios (March-June 2007) Project: Sunmaid Raisins Title: Character Rigger/Animator/2d Compositor Tasks: Character Rigger, implementation of Dynamics simulations, Cloth animation utilizing Maya Cloth. Creation of custom interface for animation. Compositing preview animation for client approval. W a l t e r S c h u l z [email protected] CG Supervisor 818.302.5867 VFX Supervisor

Synthespian Studios (June-July 2007) Project: Radio City Music Hall Christmas 3D Special (NYC) Title: Character Rigger Tasks: Character Rigging, skin weight painting, creation of custom controls for animation.

Walt Disney Co./Gork Ent. (Dec 2006 – Feb 2007) Title: Lead CG Artist Projects: Pirates of the Caribbean “Curse of the Black Pearl” and “Dead Man’s Chest” Pirates of the Caribbean (Blu-Ray) Tasks: Character Modeler/Rigger, Texturing. Lighting design, Hi-end MentalRay rendering, Leading a small team of artists through development on 3D Modeling, animation and final rendering and final compositing. Cloth Dynamics development. Rendering with iRush queue manager.

BBDO Guatemala (January 2007) Title: Compositor/3D Artist Project: Mirinda Fresa TV commercial Tasks: Compositing and color correction of plates. Creation of 3D assets and 3D tracking to the plates. Final compositing and delivery.

BBDO Guatemala (July 2006) Project: Mirinda Pomelo TV commercial Title: Compositor/3D Artist Tasks: Compositing and color correction of plates. Creation of 3D assets and 3D tracking to the plates. Final compositing and delivery.

Carson Pirie Scott / 47Pictures/Plaster City Post (Jan 2006 – April 2006) Project: Fall Season Commercials Title: VFX Supervisor / On-Set Supervisor Tasks: On-Set VFX Supervision , assisting the Director on Blue Screen/Green Screen implementation, Lighting, 3D Tracking features and markers, etc. Photography of Talent and product for still shots in editing and catalog. Assisting TeleCine sessions at Riot Pictures(Santa Monica). VFX Supervisor : Creation of VFX Shots, supervising a team during development and creation of 3D animation, 2D compositing and final master delivery.

Narrow Gate Productions (April 2006) Title: VFX Supervisor (Uncredited) Project: “Something in the Clearing” Movie Tasks: Character design and animation, creation and implementation of Cloth and Dynamics simulation. Leading a team of artists on 3D and 2D compositing of final shots.

Young & Rubicam/Argentina (June- August 2005) Title: VFX Supervisor / On-Set Supervisor Project: Cafiaspirina TV Commercial Tasks: On-Set VFX Supervision, assisting the Director on Blue Screen/Green Screen implementation, Lighting, 3D Tracking features and markers, assisting on shot design and camera placement. Photography of Environment for HDRI creation and IBL rendering. VFX Supervision : PaintFX development of “3M Post-it” brush. 3D Tracking shots, animation of PaintFX strokes. Modeling and texturing of 3D product for final slates. Rotoscoping and compositing final shots. Supervising Color correction Quantel session for final master delivery.

BBDO NYC/Guatemala (January-May 2005) Title VFX Supervisor Project: Mirinda (International Commercial) Tasks: On-Set VFX Supervision, assisting the Director on Blue Screen/Green Screen implementation, Lighting, 3D Tracking features and markers, etc. Photography of Environment for HDRI creation. VFX Supervision: Character Modeling/Rigging and Animation by hand of all animals. Implementation of Dynamics(jiggle and ears)and Fur on 3D animals. Lighting design and HDRI MentalRay development and Rendering. PaintFX design, animation and rendering of “Vines” growth. Creation and development of particle systems for dust and dirt. Rotoscoping and 2D Compositing, Matte creation. Final compositing of 3D photo-real renderings, particle systems and final plates. W a l t e r S c h u l z [email protected] CG Supervisor 818.302.5867 VFX Supervisor

Young & Rubicam Argentina (Dec 2004) Title: VFX Artist Project: Gancia Flecha Commercial Award: Best VFX for a Commercial Argentina 2005 – FIAP Tasks: Rigid Bodies Dynamics creation, glass breaking enhancements, 3d animation of diverse elements. Rotoscoping tasks. Compositing final plates.

Euro RSCG – Clavero Lanis Argentina (Nov 2004) Title: VFX Artist Project: Movicom Commercial Tasks: Particle Systems creation of diverse “bullet time” effects. PaintFX development of universe fly-through.

Encuadre Argentina (Sept 2003 – April 2004) Title: Lead Animator Project: Olocoons / TV Mexico Tasks: Character modeling of phonemes targets. Character rigging, skinning and texturing to match originals from XSI. Character animation, walk-cycles and lip-sync animation with audio tracks. Compositing final plates with backgrounds in 2.5D. Delivery of final color corrected shots.

PBS Kids (Dec 2002-July 2003) Project: Cory the Clown TV show Title: Animation Supervisor Tasks: Creation of character phonemes targets, Animating lip-sync with FaceWorks hardware. Character texturing and animation. Supervising a team on modeling and compositing for the TV Show.

Director Chris Bailey (2001) Title: Cloth Animator Project: Major Damage Tasks: Creation and animation of capes for animated short film.

NBC /Catalyst FX (Jan 2001) Title: 3D Modeler Project: “Just shoot me” TV promo Tasks: Modeling of virtual set for TV promo.

Nickelodeon /Catalyst FX (2000) Title: Digital Effects Artist Project: “100 Deeds for Eddie McDowd” TV Show 18 Episodes Tasks: Modeling of high-end character geometry. Creation of Phoneme targets. Animation of lip-sync, camera setup and rendering plates.

Harvest Moon Studios (1999-2000) Title: FX Technical Director Project: “Smoke and Mirrors” Movie Tasks: Creation of particle systems and smoke effects in Maya, final compositing with film plates.

Jim Henson Creature Shop /Knowledge Adventure (1998-1999) Project: “Bear in the Big Blue House” Video Game Title: 3D Artist Tasks: 3D modeling of organic and general assets. Texturing and 3D .

Short Film (1998) Title: 3D Artist Project: “JSM” Tasks: 3D modeling, texturing and animation of non-organic objects.

Walt Disney Company (1995) Emeryville, CA Title: 3D Artist Project: Tokyo Disneyland Tasks: Development of architectural complex built at Tokyo Disneyland . Creation of 3D model of buildings, structures and walkways. Creation of walk-through animation demonstrating building mass for the entire complex. Rendering and editing animation.

NovaLogic (1994-1995) Title: 3D Artist Projects: Game Credits: Comanche 2, , Armored Fist, Comanche vs. Werewolf. Tasks: Aircraft and military vehicles 3D modeling and texture creation. Hi-res aircraft and vehicles modeling and texture design for intro scenes. Consulting on aircraft handling accuracy and testing competitor flight simulators. W a l t e r S c h u l z [email protected] CG Supervisor 818.302.5867 VFX Supervisor

E D U C A T I O N

UCLA School of Film and Television – Beverly Hills (2012/2013) Film Director full certification

Gnomon School of Visual Effects Inc , Hollywood, Jan/March 2009 Massive Prime Course Instructor: Chad Finnerty Class: 10 week Massive Software Training, Crowd Simulations utilizing Massive Prime, implementation of Fuzzy Logic and brain design. Motion Caputure Data processing from other packages.

Sedona Film Festival 2002 , Sedona, Arizona One week course “The Art of Light and Motion” /Cinematography – By Michael Chapman (Taxi Driver), and Harrison Ellenshaw (Star Wars/ Tron).

Gnomon School of Visual Effects Inc , Hollywood 1999 - 2000 Instructors: Alex Alvarez, Kevin Hudson (SPI), Dave Mullins (Dream Quest/SPI/Pixar) MAYA Advanced Classes focusing on Character Construction (Modeling/Rigging/Texture, Character Animation, Dynamics and MEL.

Associates in Art Institute , Sherman Oaks 1999 Instructor: Hong Ly Class: Entertainment Design and Life Drawing: character design, development of layout and sketching techniques.

Art Center College of Design , Pasadena 1994 Instructor: Jennifer Steinkamp Alias Power Animator- running on SGI(Irix) Class: Trained on Modeling and 3D Design, Rendering techniques and UNIX command implementations. W a l t e r S c h u l z [email protected] CG Supervisor 818.302.5867 VFX Supervisor

A S S O C I A T I O N S

Member of: Visual Effects Society / 2010 VES Awards Judge Member of VES Business Labor and Law Committee AFI - American Film Institute, since 1999 – www.afi.com ACM - (Siggraph) since 2002 – www.siggraph.org

L E C T U R E S

• Universidad de Belgrano /Buenos Aires, Argentina (2004) Faculty Member: Teaching advanced Post Production and Visual Effects for Film, Television and Animation. -Class dictated for graduate students of the Film and TV Directing Program.

• Private Instruction (2001-2002): Tutored traditional artists from Walt Disney Co. on their transition from 2D to 3D animation on Maya software.

• UC Berkeley (San Francisco)(1997) Seminar on 3D Animation, Special Effects and state of the movie industry. Dictated for advanced students of the Computer Science Department.

O T H E R S K I L L S

• Film Directing • Licensed Aircraft Pilot (Argentine Air Force) • Licensed Private Pilot (Federal Aviation Administration) • Glider Airman Certification (Federal Aviation Administration)

F U N S K I L L S

• Guitar player & Songwriter • Kung Fu Instruction • Golfing • Soccer • Snowboarding