W Alter S Chulz CG Supervisor VFX Supervisor [email protected]
Total Page:16
File Type:pdf, Size:1020Kb
W a l t e r S c h u l z [email protected] CG Supervisor 818.302.5867 VFX Supervisor Skills: • VR – AR - Gaming • FX Animator/Fluid Dynamics/Physics • VFX Supervisor/Lead CG Artist • Compositor/2D Artist • Massive TD / Crowd Supervision • 3D and 2D Tracker • Character Modeler/Rigger/Animator • On-Set Supervising Software Experience: • Massive Software/ Crowd Simulation/Rigging • Maya on CharacterTechnologies: nCloth/Fur/Hair and Motion capture data Processing/Agent • Maya on Dynamics/ Physics Brain design/AI & Fuzzy Logic / AI • Mudbox / 3d Sculpting • Golaem Crowd Simulation / Rigging • Vray / MentalRay / Arnold • Unity / VR – AR - Gaming • RealFlow / Fluid Dynamics • Unreal Engine / VR – AR - Gaming • • MotionBuilder Adobe After Effects /Comp, Roto & 2D Tracking • • Maya Generalist Adobe Photoshop / Creative Cloud • Boujou/ 3D Tracking Engine Room Hollywood (Nov 2015/Jan 2016) Title: VFX Artist Project: “What is God” Morgan Freeman / National Geographic Tasks: – Creation of natural phenomena: Fire, Smoke, Water, Rivers, Galaxies, Nebulas – Character Rigging/Animation – Final Compositing in After Effects, refin ement and color treatment. Stargate Studios - AMC (Aug/Nov 2015) Title: Character Rigger/ Golaem Artist Projects: The Walking Dead (TV Series) Tasks: – Character Rigging, Pipeline Development (Bipeds and Quadrupeds) – Golaem Crowds Developmeng: Entity Creation, custom character variables and model integration. Layout and Behavior setup. – Vray lighting setup and rendering. Encore / Burbank (May-Aug) Title: Technical Animation Lead Projects: The Flash – Supergirl – Legends of Tomorrow (TV Series) Tasks: – Character Rigging and skinning – Rigid dynamics, digital buildings destruction – Cloth Simulations, capes and clothing pipeline development – Hair Simulations, Maya hair pipeline development Encore / Burbank (April-May 2015) Title: Character Animator Project: The Flash (TV Series) Tasks: – Character Animation (Biped) – Walk Cycles, Action shots, Retargeting – Prop Animations Logan (March 2015) Title: Rigger / Vray Lighter Project: Emoji Tasks: – Modifying polygonal models – Creation and implementation of Rig and controls – Vray setup and rendering W a l t e r S c h u l z [email protected] CG Supervisor 818.302.5867 VFX Supervisor Gentleman Scholar . (Feb 2015) Title: Rigging TD Project: TotalWireless (Commercial) Tasks: – Creation and implementation of rigging techniques to control complex model – Adding controls and extending rig capabilities as needed – Modeling destruction of assets and adding controls for animations Yu&Co (Dec 2014 – Feb 2015) Title: RealFlow/Lighter/Animator Projects: Multiple Tasks: – RealFlow /Fluid Dynamics development and simulations – Transfer and export of simulation to Maya geometry – Vray lighting / Animator – R&D for upcoming projects Pixomondo LAX (Oct – Dec 2014) Title: Character Rigger / TD Project: Sleepy Hollow (TV Show) Tasks: – Application of advanced rigging techniques for character rigging. – Development of dynamic and manual controls combined – Technical animation of fully dynamic rigs – Transfer of animated geometry from Maya to 3D Studio Max for Rendering. Chapeau FX (Aug 2014) Title: Rigger / Lighter Project: Confidential / Broadcast Design Tasks: – Rigging models in Maya – Lighting and Shading in Vray RGH Entertainment (2013-2014) Title: Senior Rigging Supervisor Project: Theme Park Design Tasks: -Leading a team of riggers and artists to meet show needs and timely deadlines. -Implementing technical solutions for show set and Motion Capture technologies. -Rigging R&D for Characters -Animating Humans, birds and quadrupeds walk, idel and run cycles. -Developing instruction manuals for new recruits and training. -Preparing schedules for upcoming show needs and personnel -Mentoring team members as needed. -Making presentations on Theme Park development and show requirements to Director and Producers. "Underdogs" – Universal Pictures (2012/2013) Project: Animated feature film Title: Crowd Simulations Supervisor Software: Massive Prime / Maya / MotionBuilder Tasks: -Pipeline development/character animation retargeting.(Maya/MotionBuilder/Massive) -Rig integration development for studio's internal pipeline -Creation of Massive Agents / Binding pose -Rigging and Skinning geometry and setting up variables. -Import of animation clips and creation of cycles, IK curves and Agent curves. -Development of Agent’s Fuzzy Logic Brain to be spread across all Agents. -Shot geometry cleanup /assign massive terrain adaptation & sound rules -Show layout and Agents distribution. -Running simulations and delivering scenes. W a l t e r S c h u l z [email protected] CG Supervisor 818.302.5867 VFX Supervisor ILM San Francisco (Dec-Jan 2012) Title: Creature Technical Director Creature Development Department Project: “ The Avengers ” Tasks: - Character rigging (Hulk, IronMan and Alien Character) in Zeno and Maya - Rigid Dynamics rigging in Zeno - Cloth Simulations (Thor's cape, Hulk's cloth) in Zeno and Maya - Python scripting (Zeno and Maya) ILM San Francisco (Oct-Dec 2011) Title: Creature Technical Director Creature Development Department Project: “Battleship” Tasks: Rigid dynamics, rigging. (Proprietary software and Maya)Python scripting. Pixomondo LAX (July/Oct 2011) Title: Massive Technical Director Project: “Hugo Cabret” (OSCAR winner BEST Visual Effects 2012) Tasks : MoCap data manipulation, R&D of character behavior, utilizing Fuzzy Logic on Massive Agents, Rigging, IK Curves implementation, Loop building, basic layout and digital doubles export, animation and cloth simulation. (Massive/Maya and 3D Studio ax) City of Los Angeles (July 2011) Title: On-Set Supervisor/ VFX Artist Project: LA Dot (Commercial) Tasks: Assisting the Director on Green screen and Lighting,considerations for optimal shooting and post-production. Wrote detailed per shot suggestions for Post- Production with 3d techniques and tutorials to be handed out to production facility. ILM San Francisco (2011/May 2011) Title: Creature Technical Director Creature Development Department Project: “Transformers: Dark of the Moon” (Oscar nomination for Best VFX 2012) Tasks: character rigging, rigid dynamics, cloth simulation. (Proprietary Software and Maya)Python scripting. yU+Co (Dec 2010/Jan 2011) Title: Lead CG Artist Project: “Code of Juarez” Video Game Trailer Tasks: Leading a team of artists in creating a photo-realistic trailer for COJ. Created assets and developed pipeline which included rigging, MoCap retargeting, cloth setup and simulation, hair look development and simulation, completed shot integration and MentalRay photo-real rendering. House of Moves (Nov 2010/Dec 2010) Title: Character Technical Director Tasks: high-end character rigging in Maya, skin weight painting, muscle deformation and MoCap test implementation. SyFy – Shilo (Sep 2010/Oct 2010) Project: SyFy + WWE Promo Title: VFX Supervisor Tasks: Pipeline development, team management on modeling, FX and animation. R&D and development of rigging and dynamics solutions, nCloth applications on animation setup. Compositing dailies for review. Method Studios (Aug 2010) Project: DJ Hero Title: Particle Systems TD Tasks: Creation of particle systems, face 3d tracking and replacement. Compositing for review on Nuke. “Hereafter” – Scanline VFX (Apr 2010/Aug 2010) Project: Feature Film – Starring Matt Damon Title: Massive Technical Director Tasks: MoCap raw data selection on Giant Studios’ Makeselect Software, MoCap importing and processing, Action editing and loop creation, IK creation and implementation, Agent Brain creation. Import/Export to and from Maya/3D Studio Max, MoCap processing on MotionBuilder, Shot placement and shot action design onto film plates. Shot tracking and logging with “Shotgun” software. W a l t e r S c h u l z [email protected] CG Supervisor 818.302.5867 VFX Supervisor “Kelloggs” – Duck Studios (Dec 2009/Jan 2010) Project: TV commercial (proposal) Title: VFX Supervisor/On-Set Supervisor Tasks: Development of stylized digital assets and procedures. 3D modeling and rendering techniques. -Supervising Rotoscoping team: Sorting and assigning daily tasks, writing procedures and technical details for the job. Compositing and revising shots for accuracy and tracking changes from editing at the end of each day. -Supervising Compositing team, assessing and recommending look development. Hands-on compositing of basic scenes with 2.5D characteristics to hand out to individual artists for additional development. -On-Set Supervision: Prior recommendations on equipment needs, including Jib, lighting type and fixture placement. Verification of greenscreen lighting. Assisting the Director on shot tracking, ensuring the acquisition of all needed coverage, timing and necessary takes. SyFy Channel – Nylon/ Los Angeles Project: Syfy Promo Title: Character Animator/TD Tasks: Character design(sketch), modeling, rigging and animation. Creation of custom rig controls for animation. Dynamics simulation of clothing utilizing nCloth simulations and geometry caches. Creating and painting textures. Development of Christmas lights brush utilizing PaintFX. Developing PreViz of additional spot. Shilo/ San Diego (Sep/Nov 2009) Title: Technical Director Project: Census 2010 TV spot Tasks: Research and development of digital claymation process. Utilizing Maya and Mudbox to simulate claymation. Team management, task assignment and mentoring, addressing and resolving technical issues. -On-Set recommendations on lighting considerations and techniques. -Creation of HDRI from