Legend of the Five Rings: the Card Game Rulebook
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How the World Ought to Work
How the World Ought to Work By D.G. Laderoute “Seppun-san,” Akodo Toturi asked, “why, exactly, are we here?” A restrained patience tightened Seppun Ishikawa’s reply, like he was answering a child. “Once again, Akodo-san, we are going to meet someone.” Toturi narrowed his eyes. He’d been to the Higashikawa District perhaps one other time in his life, but was put off by its freewheeling, garish, commercial character. The racket of street vendors and merchants, hawking what struck him as mostly junk, clamored around them. At least the rabble was good at distracting itself, barely glancing at the two of them, apparently unremarkable rōnin in drab kimonos and broad, conical straw hats. Toturi kept his gaze on Ishikawa. He was tempted to simply command him to stop being so enigmatic, and actually answer the damned question; being the Emerald Champion, he could do that. But he didn’t, because it might upset their fragile…not friendship. Relationship, at best. In the past three weeks, that relationship had settled into an equilibrium, albeit one as delicate as dragonfly wings. The fact was, Toturi needed Ishikawa. The Seppun provided him a window into the politics and bureaucracy of the Imperial court, one he wouldn’t otherwise have, at least as long as he sought to anonymously track his would-be assassins. Three weeks had also given them no leads beyond ruling out a few, admittedly unlikely, perpetrators. Ishikawa slowed as a crowd spilled out of a shabby sake house called Bitter Oblivion. The resulting commotion gave Toturi a chance to lean close to the Seppun and speak. -
IN TERNATIONAL ESPORT S REFEREE ACADEM Y International
TIONAL E NA SP R O E R T T N S I R Y E F M E E R D E A E C A ONA TI L E A S N P R O E R T T N InternationalS Esports I Referee Academy R Y E F M E E R D E A E C A International Esports Referee Academy 1 CONTENTS 01 Common Subjects 007 Game Genres 024 Careers in Esports 02 International Referee 036 Theory of Referee - Background Information of the Referee - Rights and Responsibilities of the Referee - Technical Commissioners (TD, JURY, IR) 045 Technical Elements - Understanding Computer Settings and Network of Competition - Tournament Methods - Record of Result - Handling Emergencies - Attire and Attitude of Referee 072 Match Operation - Checklist before, During and After the Event - Position and Duties of the Referee During the match - Post-match measures of the referee 080 Media and Referee - The media after competition (Interview, Social Media) 03 Ethics 085 Application - Referee Ethics - Fairness of Referee - Code of conduct (Global Etiquettes) TIONAL E NA SP R O E R T T N S I R Y E F M E E R D E A E C A International Esports Referee Academy Common Subjects 01 Game Genres TIONAL E NA SP R O E R T T N S I R Y E F M E E R D E A E C A Common Subjects International Esports Referee Academy 7 Game Genres There are conflicting points of view concerning the classification of the current game genres. It’s mainly because game genres have developed through a variety of platforms, and in the process, new hybrid genres like the RPG have emerged. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Oriental Adventures James Wyatt
620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K. -
SIÊU BÃO ĐỊA CẦU Geostorm Géotempête
CHƯƠNG TRÌNH GIẢI TRÍ TRÊN CHUYẾN BAY INFLIGHT ENTERTAINMENT GUIDE GUIDE DE DIVERTISSEMENT À BORD 03-04 | 2018 SIÊU BÃO ĐỊA CẦU Geostorm Géotempête Up to 500 hours of entertainment Chào mừng Quý khách trên chuyến bay của Vietnam Airlines! Với hình ảnh bông sen vàng thân quen, LotuStar là thành quả của quá trình không ngừng nâng cao của Vietnam Airlines với mong muốn mang đến cho quý khách những phút giây giải trí thư giãn trên chuyến bay. Chữ “Star” – “Ngôi sao” được Vietnam Airlines lựa chọn đưa vào tên gọi của cuốn chương trình giải trí như một ẩn dụ cho hình ảnh các ngôi sao điện ảnh, ngôi sao ca nhạc sẽ xuất hiện trong các chương trình giải trí. “Ngôi sao”, hơn thế nữa, còn đại diện cho mục tiêu mà Vietnam Airlines đang hướng tới: chất lượng phục vụ quí khách ngày càng hoàn hảo hơn. Mỗi trang thông tin trong cuốn cẩm nang hứa hẹn mang đến cho Quý khách một thế giới nghe-nhìn sôi động với các bộ phim điện ảnh kinh điển, những bộ phim bom tấn, các tác phẩm âm nhạc bất hủ, đang được yêu thích, các chương trình sách nói và chương trình trò chơi lôi cuốn, hấp dẫn. Tất cả các nội dung trên đều được sắp xếp, trình bày theo từng chuyên mục để thuận tiện cho lựa chọn của Quý khách. Và bây giờ, xin mời Quý khách cùng du hành vào thế giới giải trí trên chuyến bay của Vietnam Airlines…. Welcome aboard! LotuStar, your inflight entertainment guide, will give you details of an exciting and diversified entertainment programme, representing Vietnam Airlines’ endeavour to make your flight a relaxing experience. -
Legend of the Five Rings Fields of Victory the Essential Guide To
Sample file Credits EXPANSION DESIGN AND DEVELOPMENT Tim Huckelbery with Max Brooke WRITING AND ADDITIONAL DEVELOPMENT Robert Denton III, Lisa Farrell, Jordan Goldfarb, Dustin Hall, Josiah “Duke” Harrist, and D.G. Laderoute EDITING Christine Crabb PROOFREADING Jeremiah J. Shaw and Megyn Johanson RPG MANAGER Sam Gregor-Stewart LEGEND OF THE FIVE RINGS STORY REVIEW Daniel Lovat Clark and Tyler Parrott CREATIVE DIRECTOR OF STORY AND SETTING Katrina Ostrander EXPANSION GRAPHIC DESIGN Scott Nicely GRAPHIC DESIGN COORDINATOR Joseph D. Olson GRAPHIC DESIGN MANAGER Christopher Hosch FRONT AND BACK COVER ART Mauro Dal Bo INTERIOR ART Daniel Alekow, Imad Awan, Francesca Baerald, Lukas Banas, Stu Barnes, Sergio Camarena Bernabeu, Cassandre Bolan, Marius Bota, Matt Bulahao, Joshua Cairós, Alexander Chelyshev, Calvin Chua, Mauro Dal Bo, Stanislav Dikolenko, Jason Engle, Shen Fei, Felipe Gaona, Lin Hsiang, Amélie Hutt, MuYoung Kim, Pavel Kolomeyets, Alayna Lemmer, Joyce Maureira, Jorge Matar, Reiko Murakami, Billy Norrby, Chris Ostrowski, Borja Pindado, Polar Engine, Stormbrush, Nikolay Stoyanov, Darren Tan, Alberto Tavira, Halil Ural, Nino Vecia, Mario Wibisono, and Robin Wouters ART DIRECTION Jeff Lee Johnson MANAGING ART DIRECTOR Tony Bradt QUALITY ASSURANCE COORDINATOR Zach Tewalthomas PRODUCTION MANAGEMENT Justin Anger and Jason Glawe VISUAL CREATIVE DIRECTOR Brian Schomburg SENIOR PROJECT MANAGER John Franz-Wichlacz EXECUTIVE GAME DESIGNER Nate French HEAD OF STUDIO Chris Gerber PLAYTESTERS Roger Ashton-Winter, Cady Belicki, Joe Belicki, Howard -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover. -
View Book Sample
DANGEROUS GAMES: HOW TO PLAY (BOOK #1) BY MATT FORBECK ALSO BY MATT FORBECK Hard Times in Dragon City (Shotguns & Sorcery #1) Bad Times in Dragon City (Shotguns & Sorcery #2) End Times in Dragon City (Shotguns & Sorcery #3) Leverage: The Con Job Matt Forbeck’s Brave New World: Revolution Matt Forbeck’s Brave New World: Revelation Matt Forbeck’s Brave New World: Resolution Amortals Vegas Knights Carpathia Magic: The Gathering comics Guild Wars: Ghosts of Ascalon (with Jeff Grubb) Mutant Chronicles Star Wars vs. Star Trek Secret of the Spiritkeeper Prophecy of the Dragons The Dragons Revealed Blood Bowl Blood Bowl: Dead Ball Blood Bowl: Death Match Blood Bowl: Rumble in the Jungle Eberron: Marked for Death Eberron: The Road to Death Eberron: The Queen of Death Full Moon Enterprises Beloit, WI, USA www.forbeck.com Dangerous Games and all prominent fictional characters, locations, and organizations depicted herein are trademarks of Matt Forbeck. The appearance of other trademarks herein is not intended as a challenge to those trademarks. © 2013 by Matt Forbeck. All Rights Reserved. 12 for ’12 logo created by Jim Pinto. Dangerous Games logo created by Matt Forbeck. Cover design by Matt Forbeck. This is a work of fiction. Names, characters, places, and incidents are the products of the author’s imagination or are used fictitiously. Dedicated to my wife Ann and our kids Marty, Pat, Nick, Ken, and Helen. They’re always my favorite players. Thanks to Peter Adkison, Adrian Swartout, Owen Seyler, and the rest of the Gen Con staff for being such great sports and even better friends. -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes. -
E6: the Game Inside the World's Most Popular Roleplaying Game
E6 The Game Inside the World’s Most Popular Roleplaying Game v 0.4.1 BY RYAN STOUGHTON E6: The Game Inside the World’s Most Popular Roleplaying Game E6: The Game Inside the World’s Most Popular Roleplaying Game CREDITS WRITING: Ryan Stoughton LAYOUT: J.A. Dettman The original EN World thread from which DESIGNATION OF OPEN CONTENT this document was transcribed is available All text in this document is declared Open at the following URL: Content, as per Section 15 of the Open Gaming License. http://www.enworld.org/ showthread.php?t=200754 2 3 E6: The Game Inside the World’s Most Popular Roleplaying Game E6: The Game Inside the World’s Most Popular Roleplaying Game INTRODUCTION WHAT IS E6? In E6, the stats of an average person are Earlier this year Ryan Dancey suggested the stats of a 1st-level commoner. Like that d20 has four distinct quartiles of play: their medieval counterparts, this person has never travelled more than a mile from Levels 1-5: Gritty fantasy their home. Imagine a 6th-level Wizard Levels 6-10: Heroic fantasy or 6th-level Fighter from the commoner’s Levels 11-15: Wuxia perspective. The wizard could kill Levels 16-20: Superheroes everyone in your village with a few words. The fighter could duel with ten armed There’s been some great discussion about guards in a row and kill every one of them. how to define those quartiles, and how If you spot a manticore, everyone you each different quartile suited some groups know is in terrible, terrible danger. -
The Influence of Politics and Culture on English Language Education in Japan
The Influence of Politics and Culture on English Language Education in Japan During World War II and the Occupation by Mayumi Ohara Doctor of Philosophy 2016 Certificate of Original Authorship I certify that the work in this thesis has not previously been submitted for a degree nor has it been submitted as part of requirements for a degree except as fully acknowledged within the text. I also certify that the thesis has been written by me. Any help that I have received in my research work and the preparation of the thesis itself has been acknowledged. In addition, I certify that all information sources and literature used are indicated in the thesis. Production Note: Signature removed prior to publication. Mayumi Ohara 18 June, 2015 i Acknowledgement I owe my longest-standing debt of gratitude to my husband, Koichi Ohara, for his patience and support, and to my families both in Japan and the United States for their constant support and encouragement. Dr. John Buchanan, my principal supervisor, was indeed helpful with valuable suggestions and feedback, along with Dr. Nina Burridge, my alternate supervisor. I am thankful. Appreciation also goes to Charles Wells for his truly generous aid with my English. He tried to find time for me despite his busy schedule with his own work. I am thankful to his wife, Aya, too, for her kind understanding. Grateful acknowledgement is also made to the following people: all research participants, the gatekeepers, and my friends who cooperated with me in searching for potential research participants. I would like to dedicate this thesis to the memory of a research participant and my friend, Chizuko. -
DA WISH LIST June 13 2016 Page 1
DA WISH LIST June 13 2016 Advanced Sorcery supplement for Chaosium's Magic World. 1001 night by Meguey Baker 13th age soundtrack a better quality scan of D20 Modern a set of German translated Tabletop games. Especially for: CoC, DnD and Warhammer 40k Advanced Song of Blades and Heroes Against the Dark Yogi or any of its supplements Alien Squad Leader Alpha blue Alshard and Alshard GAIA Alternity New Planetary System Generator.pdf Alternity Starships.pdf Amazing Stories of WW2: Homefront Villains (for Icons) Amber Aspects.pdf Amber Nobles of Amber.pdf Amber Revised Basic Mechanics for Amber.pdf AmberZine 01.pdf to 15 Ambush at Altair Anything from Vajra entertainment Apotheosis Drive X Arion Games' Maelstrom and/or Maelstrom Domesday Armed Force expansion for Armageddon The End Times Ars Magica - Lands of the Nile Art of Zendikar Atlas of Rokugan. Battle Century G/Z Between Sand & Sea: Mythic Africa Beyond the Gates of Antares Blade of the iron throne Blasters and Bulkheads Blaze of Glory 1: Alamo Bay Blood of the Elements Blowback Book of Unremmiting Horror, the d20 version by Pelgrane Press Breachworld for Mini Six/d6 System Breakfast Cult (https://www.drivethrurpg.com/product/182520/Breakfast-Cult?src=slider_view) BUG Sector, apparently it was only leaked online (never printed) Campaign Book 1 for Memoir '44 (sold on the DoW site)? Cartel: Ashcan Edition by Mark Diaz Truman. Chaosium monographs: Chaosium's Superworld Citizen's Guide to Surviving Alpha Complex. Clash on the Fringe Classic Fantasy for RuneQuest 6 /Mythras Clay that Woke