Coral Programming Language Reference Manual
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Type-Safe Composition of Object Modules*
International Conference on Computer Systems and Education I ISc Bangalore Typ esafe Comp osition of Ob ject Mo dules Guruduth Banavar Gary Lindstrom Douglas Orr Department of Computer Science University of Utah Salt LakeCity Utah USA Abstract Intro duction It is widely agreed that strong typing in We describ e a facility that enables routine creases the reliability and eciency of soft typ echecking during the linkage of exter ware However compilers for statically typ ed nal declarations and denitions of separately languages suchasC and C in tradi compiled programs in ANSI C The primary tional nonintegrated programming environ advantage of our serverstyle typ echecked ments guarantee complete typ esafety only linkage facility is the ability to program the within a compilation unit but not across comp osition of ob ject mo dules via a suite of suchunits Longstanding and widely avail strongly typ ed mo dule combination op era able linkers comp ose separately compiled tors Such programmability enables one to units bymatching symb ols purely byname easily incorp orate programmerdened data equivalence with no regard to their typ es format conversion stubs at linktime In ad Such common denominator linkers accom dition our linkage facility is able to automat mo date ob ject mo dules from various source ically generate safe co ercion stubs for com languages by simply ignoring the static se patible encapsulated data mantics of the language Moreover com monly used ob ject le formats are not de signed to incorp orate source language typ e -
Preview Objective-C Tutorial (PDF Version)
Objective-C Objective-C About the Tutorial Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. This is the main programming language used by Apple for the OS X and iOS operating systems and their respective APIs, Cocoa and Cocoa Touch. This reference will take you through simple and practical approach while learning Objective-C Programming language. Audience This reference has been prepared for the beginners to help them understand basic to advanced concepts related to Objective-C Programming languages. Prerequisites Before you start doing practice with various types of examples given in this reference, I'm making an assumption that you are already aware about what is a computer program, and what is a computer programming language? Copyright & Disclaimer © Copyright 2015 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book can retain a copy for future reference but commercial use of this data is not allowed. Distribution or republishing any content or a part of the content of this e-book in any manner is also not allowed without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our website or its contents including this tutorial. If you discover any errors on our website or in this tutorial, please notify us at [email protected] ii Objective-C Table of Contents About the Tutorial .................................................................................................................................. -
Bounds Checking on GPU
Noname manuscript No. (will be inserted by the editor) Bounds Checking on GPU Troels Henriksen Received: date / Accepted: date Abstract We present a simple compilation strategy for safety-checking array indexing in high-level languages on GPUs. Our technique does not depend on hardware support for abnormal termination, and is designed to be efficient in the non-failing case. We rely on certain properties of array languages, namely the absence of arbitrary cross-thread communication, to ensure well-defined execution in the presence of failures. We have implemented our technique in the compiler for the functional array language Futhark, and an empirical eval- uation on 19 benchmarks shows that the geometric mean overhead of checking array indexes is respectively 4% and 6% on two different GPUs. Keywords GPU · functional programming · compilers 1 Introduction Programming languages can be divided roughly into two categories: unsafe languages, where programming errors can lead to unpredictable results at run- time; and safe languages, where all risky operations are guarded by run-time checks. Consider array indexing, where an invalid index will lead an unsafe lan- guage to read from an invalid memory address. At best, the operating system will stop the program, but at worst, the program will silently produce invalid results. A safe language will perform bounds checking to verify that the array index is within the bounds of the array, and if not, signal that something is amiss. Some languages perform an abnormal termination of the program and print an error message pointing to the offending program statement. Other languages throw an exception, allowing the problem to be handled by the pro- gram itself. -
Chapter 4 Programming in Perl
Chapter 4 Programming in Perl 4.1 More on built-in functions in Perl There are many built-in functions in Perl, and even more are available as modules (see section 4.4) that can be downloaded from various Internet places. Some built-in functions have already been used in chapter 3.1 and some of these and some others will be described in more detail here. 4.1.1 split and join (+ qw, x operator, \here docs", .=) 1 #!/usr/bin/perl 2 3 $sequence = ">|SP:Q62671|RATTUS NORVEGICUS|"; 4 5 @parts = split '\|', $sequence; 6 for ( $i = 0; $i < @parts; $i++ ) { 7 print "Substring $i: $parts[$i]\n"; 8 } • split is used to split a string into an array of substrings. The program above will write out Substring 0: > Substring 1: SP:Q62671 Substring 2: RATTUS NORVEGICUS • The first argument of split specifies a regular expression, while the second is the string to be split. • The string is scanned for occurrences of the regexp which are taken to be the boundaries between the sub-strings. 57 58 CHAPTER 4. PROGRAMMING IN PERL • The parts of the string which are matched with the regexp are not included in the substrings. • Also empty substrings are extracted. Note, however that trailing empty strings are removed by default. • Note that the | character needs to be escaped in the example above, since it is a special character in a regexp. • split returns an array and since an array can be assigned to a list we can write: splitfasta.ply 1 #!/usr/bin/perl 2 3 $sequence=">|SP:Q62671|RATTUS NORVEGICUS|"; 4 5 ($marker, $code, $species) = split '\|', $sequence; 6 ($dummy, $acc) = split ':', $code; 7 print "This FastA sequence comes from the species $species\n"; 8 print "and has accession number $acc.\n"; splitfasta.ply • It is not uncommon that we want to write out long pieces of text using many print statements. -
Strings in C++
Programming Abstractions C S 1 0 6 X Cynthia Lee Today’s Topics Introducing C++ from the Java Programmer’s Perspective . Absolute value example, continued › C++ strings and streams ADTs: Abstract Data Types . Introduction: What are ADTs? . Queen safety example › Grid data structure › Passing objects by reference • const reference parameters › Loop over “neighbors” in a grid Strings in C++ STRING LITERAL VS STRING CLASS CONCATENATION STRING CLASS METHODS 4 Using cout and strings int main(){ int n = absoluteValue(-5); string s = "|-5|"; s += " = "; • This prints |-5| = 5 cout << s << n << endl; • The + operator return 0; concatenates strings, } and += works in the way int absoluteValue(int n) { you’d expect. if (n<0){ n = -n; } return n; } 5 Using cout and strings int main(){ int n = absoluteValue(-5); But SURPRISE!…this one string s = "|-5|" + " = "; doesn’t work. cout << s << n << endl; return 0; } int absoluteValue(int n) { if (n<0){ n = -n; } return n; } C++ string objects and string literals . In this class, we will interact with two types of strings: › String literals are just hard-coded string values: • "hello!" "1234" "#nailedit" • They have no methods that do things for us • Think of them like integer literals: you can’t do "4.add(5);" //no › String objects are objects with lots of helpful methods and operators: • string s; • string piece = s.substr(0,3); • s.append(t); //or, equivalently: s+= t; String object member functions (3.2) Member function name Description s.append(str) add text to the end of a string s.compare(str) return -
1. Introduction to Structured Programming 2. Functions
UNIT -3Syllabus: Introduction to structured programming, Functions – basics, user defined functions, inter functions communication, Standard functions, Storage classes- auto, register, static, extern,scope rules, arrays to functions, recursive functions, example C programs. String – Basic concepts, String Input / Output functions, arrays of strings, string handling functions, strings to functions, C programming examples. 1. Introduction to structured programming Software engineering is a discipline that is concerned with the construction of robust and reliable computer programs. Just as civil engineers use tried and tested methods for the construction of buildings, software engineers use accepted methods for analyzing a problem to be solved, a blueprint or plan for the design of the solution and a construction method that minimizes the risk of error. The structured programming approach to program design was based on the following method. i. To solve a large problem, break the problem into several pieces and work on each piece separately. ii. To solve each piece, treat it as a new problem that can itself be broken down into smaller problems; iii. Repeat the process with each new piece until each can be solved directly, without further decomposition. 2. Functions - Basics In programming, a function is a segment that groups code to perform a specific task. A C program has at least one function main().Without main() function, there is technically no C program. Types of C functions There are two types of functions in C programming: 1. Library functions 2. User defined functions 1 Library functions Library functions are the in-built function in C programming system. For example: main() - The execution of every C program starts form this main() function. -
5. Data Types
IEEE FOR THE FUNCTIONAL VERIFICATION LANGUAGE e Std 1647-2011 5. Data types The e language has a number of predefined data types, including the integer and Boolean scalar types common to most programming languages. In addition, new scalar data types (enumerated types) that are appropriate for programming, modeling hardware, and interfacing with hardware simulators can be created. The e language also provides a powerful mechanism for defining OO hierarchical data structures (structs) and ordered collections of elements of the same type (lists). The following subclauses provide a basic explanation of e data types. 5.1 e data types Most e expressions have an explicit data type, as follows: — Scalar types — Scalar subtypes — Enumerated scalar types — Casting of enumerated types in comparisons — Struct types — Struct subtypes — Referencing fields in when constructs — List types — The set type — The string type — The real type — The external_pointer type — The “untyped” pseudo type Certain expressions, such as HDL objects, have no explicit data type. See 5.2 for information on how these expressions are handled. 5.1.1 Scalar types Scalar types in e are one of the following: numeric, Boolean, or enumerated. Table 17 shows the predefined numeric and Boolean types. Both signed and unsigned integers can be of any size and, thus, of any range. See 5.1.2 for information on how to specify the size and range of a scalar field or variable explicitly. See also Clause 4. 5.1.2 Scalar subtypes A scalar subtype can be named and created by using a scalar modifier to specify the range or bit width of a scalar type. -
Eloquent Javascript © 2011 by Marijn Haverbeke Here, Square Is the Name of the Function
2 FUNCTIONS We have already used several functions in the previous chapter—things such as alert and print—to order the machine to perform a specific operation. In this chap- ter, we will start creating our own functions, making it possible to extend the vocabulary that we have avail- able. In a way, this resembles defining our own words inside a story we are writing to increase our expressive- ness. Although such a thing is considered rather bad style in prose, in programming it is indispensable. The Anatomy of a Function Definition In its most basic form, a function definition looks like this: function square(x) { return x * x; } square(12); ! 144 Eloquent JavaScript © 2011 by Marijn Haverbeke Here, square is the name of the function. x is the name of its (first and only) argument. return x * x; is the body of the function. The keyword function is always used when creating a new function. When it is followed by a variable name, the new function will be stored under this name. After the name comes a list of argument names and finally the body of the function. Unlike those around the body of while loops or if state- ments, the braces around a function body are obligatory. The keyword return, followed by an expression, is used to determine the value the function returns. When control comes across a return statement, it immediately jumps out of the current function and gives the returned value to the code that called the function. A return statement without an expres- sion after it will cause the function to return undefined. -
Multi-Return Function Call
To appear in J. Functional Programming 1 Multi-return Function Call OLIN SHIVERS and DAVID FISHER College of Computing Georgia Institute of Technology (e-mail: fshivers,[email protected]) Abstract It is possible to extend the basic notion of “function call” to allow functions to have multiple re- turn points. This turns out to be a surprisingly useful mechanism. This article conducts a fairly wide-ranging tour of such a feature: a formal semantics for a minimal λ-calculus capturing the mechanism; motivating examples; monomorphic and parametrically polymorphic static type sys- tems; useful transformations; implementation concerns and experience with an implementation; and comparison to related mechanisms, such as exceptions, sum-types and explicit continuations. We conclude that multiple-return function call is not only a useful and expressive mechanism, at both the source-code and intermediate-representation levels, but also quite inexpensive to implement. Capsule Review Interesting new control-flow constructs don’t come along every day. Shivers and Fisher’s multi- return function call offers intriguing possibilities—but unlike delimited control operators or first- class continuations, it won’t make your head hurt or break the bank. It might even make you smile when you see the well-known tail call generalized to a “semi-tail call” and a “super-tail call.” What I enjoyed the most was the chance to reimagine several of my favorite little hacks using the new mechanism, but this unusually broad paper offers something for everyone: the language designer, the theorist, the implementor, and the programmer. 1 Introduction The purpose of this article is to explore in depth a particular programming-language mech- anism: the ability to specify multiple return points when calling a function. -
C Constants and Literals Integer Literals Floating-Point Literals
C Constants and Literals The constants refer to fixed values that the program may not alter during its execution. These fixed values are also called literals. Constants can be of any of the basic data types like an integer constant, a floating constant, a character constant, or a string literal. There are also enumeration constants as well. The constants are treated just like regular variables except that their values cannot be modified after their definition. Integer literals An integer literal can be a decimal, octal, or hexadecimal constant. A prefix specifies the base or radix: 0x or 0X for hexadecimal, 0 for octal, and nothing for decimal. An integer literal can also have a suffix that is a combination of U and L, for unsigned and long, respectively. The suffix can be uppercase or lowercase and can be in any order. Here are some examples of integer literals: Floating-point literals A floating-point literal has an integer part, a decimal point, a fractional part, and an exponent part. You can represent floating point literals either in decimal form or exponential form. While representing using decimal form, you must include the decimal point, the exponent, or both and while representing using exponential form, you must include the integer part, the fractional part, or both. The signed exponent is introduced by e or E. Here are some examples of floating-point literals: 1 | P a g e Character constants Character literals are enclosed in single quotes, e.g., 'x' and can be stored in a simple variable of char type. A character literal can be a plain character (e.g., 'x'), an escape sequence (e.g., '\t'), or a universal character (e.g., '\u02C0'). -
Variable Feature Usage Patterns in PHP
Variable Feature Usage Patterns in PHP Mark Hills East Carolina University, Greenville, NC, USA [email protected] Abstract—PHP allows the names of variables, classes, func- and classes at runtime. Below, we refer to these generally as tions, methods, and properties to be given dynamically, as variable features, and specifically as, e.g., variable functions expressions that, when evaluated, return an identifier as a string. or variable methods. While this provides greater flexibility for programmers, it also makes PHP programs harder to precisely analyze and understand. The main contributions presented in this paper are as follows. In this paper we present a number of patterns designed to First, taking advantage of our prior work, we have developed recognize idiomatic uses of these features that can be statically a number of patterns for detecting idiomatic uses of variable resolved to a precise set of possible names. We then evaluate these features in PHP programs and for resolving these uses to a patterns across a corpus of 20 open-source systems totaling more set of possible names. Written using the Rascal programming than 3.7 million lines of PHP, showing how often these patterns occur in actual PHP code, demonstrating their effectiveness at language [2], [3], these patterns work over the ASTs of the statically determining the names that can be used at runtime, PHP scripts, with more advanced patterns also taking advantage and exploring anti-patterns that indicate when the identifier of control flow graphs and lightweight analysis algorithms for computation is truly dynamic. detecting value flow and reachability. Each of these patterns works generally across all variable features, instead of being I. -
Aeroscript Programming Language Reference
AeroScript Programming Language Reference Table of Contents Table of Contents 2 Structure of a Program 5 Comments 6 Preprocessor 7 Text Replacement Macro (#define/#undef) 7 Source File Inclusion (#include) 8 Conditional Inclusion (#if/#ifdef/#ifndef) 8 Data Types and Variables 11 Fundamental Data Types 11 Fundamental Numeric Data Types 11 Fundamental String Data Type 11 Fundamental Axis Data Type 11 Fundamental Handle Data Type 12 Aggregate Data Types 12 Array Data Types 12 Structure Data Types 13 Enumerated Data Types 14 Variables 15 Variable Declaration 15 Variable Names 15 Numeric, Axis, and Handle Variable Declaration Syntax 15 String Variable Declaration Syntax 15 Syntax for Declaring Multiple Variables on the Same Line 16 Array Variable Declaration Syntax 16 Structure Variable Definition and Declaration Syntax 16 Definition Syntax 16 Declaration Syntax 17 Member Access Syntax 17 Enumeration Variable Definition and Declaration Syntax 18 Definition 18 Declaration Syntax 19 Enumerator Access Syntax 19 Variable Initialization Syntax 20 Basic Variable Initialization Syntax 20 Array Variable Initialization Syntax 21 Structure Variable Initialization Syntax 22 Enumeration Variable Initialization Syntax 22 Variable Scope 23 Controller Global Variables 23 User-Defined Variables 23 User-Defined Variable Accessibility 23 User-Defined Local Variable Declaration Location 25 Variable Data Type Conversions 26 Properties 27 Property Declaration 27 Property Names 27 Property Declaration 28 Property Usage 28 Expressions 29 Literals 29 Numeric Literals