Clemson University TigerPrints All Theses Theses 12-2015 THE DESIGN, IMPLEMENTATION, AND INCORPORATION OF "HACK AND SLASH" ANIMATION INTO THE UNREAL DEVELOPMENT KIT Christopher Thomas Clemson University,
[email protected] Follow this and additional works at: https://tigerprints.clemson.edu/all_theses Part of the Art and Design Commons Recommended Citation Thomas, Christopher, "THE DESIGN, IMPLEMENTATION, AND INCORPORATION OF "HACK AND SLASH" ANIMATION INTO THE UNREAL DEVELOPMENT KIT" (2015). All Theses. 2270. https://tigerprints.clemson.edu/all_theses/2270 This Thesis is brought to you for free and open access by the Theses at TigerPrints. It has been accepted for inclusion in All Theses by an authorized administrator of TigerPrints. For more information, please contact
[email protected]. THE DESIGN, IMPLEMENTATION, AND INCORPORATION OF “HACK AND SLASH ” ANIMATION INTO THE UNREAL DEVELOPMENT KIT A Dissertation Presented to the Graduate School of Clemson University In Partial Fulfillment of the Requirements for the Degree Master of Fine Arts Digital Production Arts by Christopher R. Thomas December 2015 Accepted by: Dr. Brian A. Malloy, Committee Chair Dr. Joshua Levine Dr. Timothy Davis Abstract In this thesis, we investigate the incorporation of "hack and slash" game play animations into a first person shooter game engine, the UDK 4. We create the animations using the Maya modeling tool and we describe our approach to incorporating these animations into UDK 4 and create an appropriate control scheme to play these animations in a "hack and slash" game environment ii Table of Contents Page Title Page ........................................ i Abstract ......................................... ii List of Figures ..................................... iv List of Source Listings ................................. viii 1 Introduction and Motivation ..........................