This is a repository copy of Why Game Designers Should Study Magic. White Rose Research Online URL for this paper: https://eprints.whiterose.ac.uk/133119/ Version: Accepted Version Proceedings Paper: Kumari, Shringi, Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 and Kuhn, Gustav (2018) Why Game Designers Should Study Magic. In: Deterding, Sebastian, Khandaker, Mitu, Risi, Sebastian, Font, Jose, Dahlskog, Steve, Salge, Christoph and Olsson, Carl Magnus, (eds.) Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. New York, NY: ACM Press . https://doi.org/10.1145/3235765.3235788 Reuse ["licenses_typename_other" not defined] Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing
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[email protected] https://eprints.whiterose.ac.uk/ Why Game Designers Should Study Magic Shringi Kumari Sebastian Deterding Gustav Kuhn University of York University of York Goldsmiths, University of London York, UK York, UK London, UK
[email protected] [email protected] [email protected] ABSTRACT questions, like consciousness or agency, but also readily adopted For millennia, magicians have designed illusions that are perceived psychological insight into their practice [22, 24, 53, 73]. as real regardless of their impossibility, inducing a sense of wonder The same is true of games. According to Eugene Subbotsky, in their audience. This paper argues that video game designers one of the preeminent scholars of magical thinking, any perceived face the same design challenge - crafting believable and engaging breach of the laws of physical reality constitutes magic [68].