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(TMIIIP) Paid Projects Through August 31, 2020 Report Created 9/29/2020
Texas Moving Image Industry Incentive Program (TMIIIP) Paid Projects through August 31, 2020 Report Created 9/29/2020 Company Project Classification Grant Amount In-State Spending Date Paid Texas Jobs Electronic Arts Inc. SWTOR 24 Video Game $ 212,241.78 $ 2,122,417.76 8/19/2020 26 Tasmanian Devil LLC Tasmanian Devil Feature Film $ 19,507.74 $ 260,103.23 8/18/2020 61 Tool of North America LLC Dick's Sporting Goods - DecembeCommercial $ 25,660.00 $ 342,133.35 8/11/2020 53 Powerhouse Animation Studios, In Seis Manos (S01) Television $ 155,480.72 $ 1,554,807.21 8/10/2020 45 FlipNMove Productions Inc. Texas Flip N Move Season 7 Reality Television $ 603,570.00 $ 4,828,560.00 8/6/2020 519 FlipNMove Productions Inc. Texas Flip N Move Season 8 (13 E Reality Television $ 305,447.00 $ 2,443,576.00 8/6/2020 293 Nametag Films Dallas County Community CollegeCommercial $ 14,800.28 $ 296,005.60 8/4/2020 92 The Lost Husband, LLC The Lost Husband Feature Film $ 252,067.71 $ 2,016,541.67 8/3/2020 325 Armature Studio LLC Scramble Video Game $ 33,603.20 $ 672,063.91 8/3/2020 19 Daisy Cutter, LLC Hobby Lobby Christmas 2019 Commercial $ 10,229.82 $ 136,397.63 7/31/2020 31 TVM Productions, Inc. Queen Of The South - Season 2 Television $ 4,059,348.19 $ 18,041,547.51 5/1/2020 1353 Boss Fight Entertainment, Inc Zombie Boss Video Game $ 268,650.81 $ 2,149,206.51 4/30/2020 17 FlipNMove Productions Inc. -
Conservation Cores: Reducing the Energy of Mature Computations
Conservation Cores: Reducing the Energy of Mature Computations Ganesh Venkatesh Jack Sampson Nathan Goulding Saturnino Garcia Vladyslav Bryksin Jose Lugo-Martinez Steven Swanson Michael Bedford Taylor Department of Computer Science & Engineering University of California, San Diego fgvenkatesh,jsampson,ngouldin,sat,vbryksin,jlugomar,swanson,[email protected] Abstract power. Consequently, the rate at which we can switch transistors Growing transistor counts, limited power budgets, and the break- is far outpacing our ability to dissipate the heat created by those down of voltage scaling are currently conspiring to create a utiliza- transistors. tion wall that limits the fraction of a chip that can run at full speed The result is a technology-imposed utilization wall that limits at one time. In this regime, specialized, energy-efficient processors the fraction of the chip we can use at full speed at one time. Our experiments with a 45 nm TSMC process show that we can can increase parallelism by reducing the per-computation power re- 2 quirements and allowing more computations to execute under the switch less than 7% of a 300mm die at full frequency within an same power budget. To pursue this goal, this paper introduces con- 80W power budget. ITRS roadmap projections and CMOS scaling servation cores. Conservation cores, or c-cores, are specialized pro- theory suggests that this percentage will decrease to less than 3.5% cessors that focus on reducing energy and energy-delay instead of in 32 nm, and will continue to decrease by almost half with each increasing performance. This focus on energy makes c-cores an ex- process generation—and even further with 3-D integration. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Nvidia® Gelato™ 1.0 Hardware
NVIDIA GELATO PRODUCT OVERVIEW APRIL04v01 NVIDIA® GELATO™ 1.0 HARDWARE- Key to this doctrine of no compromises is Gelato’s new shading language incorporates a ACCELERATED FINAL-FRAME RENDERER Gelato’s use of NVIDIA graphics hardware. simple and streamlined syntax based on C, Gelato is breakthrough, rendering software Gelato uses the NVIDIA Quadro FX as a second making it familiar and easy for most from NVIDIA, designed with a new architecture floating-point processor, taking advantage of programmers to learn and allowing for state- that leverages advances in mainstream graphics the 3D engine in ways far beyond gameplay. of-the-art shader-specific types and hardware to accelerate film-quality rendering. Gelato is one of the first in a wave of software functions. Gelato ships with an extensive This software renderer takes advantage of the applications that use the graphics hardware as set of shader libraries and examples. programmability, precision, performance, and an off-line processor, a “floating-point Gelato is available with a world-class quality of NVIDIA Quadro® FX professional supercomputer on a chip,” and not simply to support package, backed by NVIDIA, graphics solutions to render imagery of manage the display. the global leader in 3D graphics. uncompromising quality at unheard-of speeds. FAST AND GETTING FASTER The annual support package includes Gelato offers all the features film and television all product updates and upgrades. customers demand today and is flexible and Gelato unleashes the processing power of the extensible enough to satisfy their future graphics hardware that currently sits idle on LOOKING TO THE FUTURE requirements. -
FCM 61 Italiano
Full Circle LA RIVISTA INDIPENDENTE PER LA COMUNITÀ LINUX UBUNTU Numero #61 - Maggio 2012 AUDIO FLUX NUOVA SEZIONE MUSICA GRATIS IN CC foto: downhilldom1984 (Flickr.com) CCOOPPIIAA EE CCOODDIIFFIICCAA DDII DDVVDD QQUUAATTTTRROO SSIISSTTEEMMII CCRROONNOOMMEETTRRAATTII EE PPRROOVVAATTII full circle magazine n.61 1 Full Circle magazine non è affiliata né sostenuta da Canonical Ltd. indice ^ HowTo Full Circle Opinioni LA RIVISTA INDIPENDENTE PER LA COMUNITÀ LINUX UBUNTU Python-Parte33 p.07 Rubriche LaMiaStoria p.38 UsareilcomandoTOP p.10 NotizieLinux p.04 AudioFlux p.52 LaMiaOpinione p.42 VirtualBoxNetworking p.15 Comanda&Conquista p.05 GiochiUbuntu p.53 IoPensoChe... p.43 GIMP-BeanstalkParte 2 p.21 LinuxLabs p.29 D&R p.50 RecensioneLibro p.45 Torna Prossimo Mese Inkscape-Parte1 p.24 DonneUbuntu p.XX Chiuderele«Finestre» p.32 Lettere p.46 Grafica Gli articoli contenuti in questa rivista sono stati rilasciati sotto la licenza Creative Commons Attribuzione - Non commerciale - Condividi allo stesso modo 3.0. Ciò significa che potete adattare, copiare, distribuire e inviare gli articoli ma solo sotto le seguenti condizioni: dovete attribuire il lavoro all'autore originale in una qualche forma (almeno un nome, un'email o un indirizzo Internet) e a questa rivista col suo nome ("Full Circle Magazine") e con il suo indirizzo Internet www.fullcirclemagazine.org (ma non attribuire il/gli articolo/i in alcun modo che lasci intendere che gli autori e la rivista abbiano esplicitamente autorizzato voi o l'uso che fate dell'opera). Se alterate, trasformate o create un'opera su questo lavoro dovete distribuire il lavoro risultante con la stessa licenza o una simile o compatibile. -
Top Questions About Character Animation
Top Questions About Character Animation What are some of the exciting aspects of character animation, and how is it different than other computer animation forms? The phrase computer animation is often used as a catch-all for many computer generated effects including spinning logos, Flash programming on the Web or special effects in movies. These are not character animation. Character animation is the process of giving life to a character, whether it is a dog that can talk, a drawn person or an animated object. Character animation creates personality. How long does it take one person to create one minute of animation? This is difficult to pinpoint, but it can take one animator about 16 – 20 weeks of full-time work to produce 60 seconds of animation.1 At Pixar Animation Studios, due to their high level of quality control, animators have been known to work on two minutes of film for a year or more. How many animators typically work on an animated feature film? It depends on the studio and its needs, so anywhere from 20 – 80 animators could be working on an animated feature film. What is the biggest myth about character animation? A lot of people believe that the computer does all of the work for the animator, but the reality is that the animator is only using the computer as a tool to create detailed animation frame by frame. What are some of the most challenging aspects of character animation? Character animators work in fun, collaborative, exciting and detailed environments. They need to have a high level of patience while working with the tiny movements of a character frame by frame. -
2005 Annual Report Avid Technology, Inc
2005 Annual Report Avid Technology, Inc. make manage move | media™ To our shareholders In 2005, Avid delivered another record year, solidifying our leadership W in the video postproduction, broadcast, and digital audio industries while expanding our business into new areas. Through a combination of organic growth and strategic acquisitions, our revenues for the year rose by more than 30% to $775.4 million, resulting in GAAP net income of $34 million, or $0.86 per diluted share. GAAP net income in 2005 was reduced by various non-cash charges primarily associated with our acquisition of Pinnacle Systems, Inc. – including a non-recurring in-process research and development charge of $32.4 million. The Pinnacle acquisition was the pivotal event for Avid in 2005. Pinnacle’s professional products complemented our portfolio of video postproduction and broadcast solutions, and the company’s leadership in consumer video editing – with the world-leading Pinnacle Studio™ line – gave Avid an opportunity to expand into this industry in a position of strength. As we head into 2006, we are now organized as three divisions: Video, which represents a little more than half of our business; Audio, which makes up slightly more than one-third; and Consumer, accounting for the balance. VIDEO In our postproduction business, the increased demand for high-definition content continued to spur interest in our editing, finishing, and shared-storage solutions. In 2005, Avid addressed this by introducing the Symphony™ Nitris® system – an HD finishing solution that leverages our time-tested Symphony software platform with our powerful Nitris hardware accelerator. We also refined our existing HD toolset with new, enhanced versions of all of our editing systems. -
Free-Digital-Preview.Pdf
THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ $7.95 U.S. 01> 0 74470 82258 5 www.animationmagazine.net THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ The Return of The Snowman and The Littlest Pet Shop + From Up on The Visual Wonders Poppy Hill: of Life of Pi Goro Miyazaki’s $7.95 U.S. 01> Valentine to a Gone-by Era 0 74470 82258 5 www.animationmagazine.net 4 www.animationmagazine.net january 13 Volume 27, Issue 1, Number 226, January 2013 Content 12 22 44 Frame-by-Frame Oscars ‘13 Games 8 January Planner...Books We Love 26 10 Things We Loved About 2012! 46 Oswald and Mickey Together Again! 27 The Winning Scores Game designer Warren Spector spills the beans on the new The composers of some of the best animated soundtracks Epic Mickey 2 release and tells us how much he loved Features of the year discuss their craft and inspirations. [by Ramin playing with older Disney characters and long-forgotten 12 A Valentine to a Vanished Era Zahed] park attractions. Goro Miyazaki’s delicate, coming-of-age movie From Up on Poppy Hill offers a welcome respite from the loud, CG world of most American movies. [by Charles Solomon] Television Visual FX 48 Building a Beguiling Bengal Tiger 30 The Next Little Big Thing? VFX supervisor Bill Westenhofer discusses some of the The Hub launches its latest franchise revamp with fashion- mind-blowing visual effects of Ang Lee’s Life of Pi. [by Events forward The Littlest Pet Shop. -
Program Review Department of Computer Science
PROGRAM REVIEW DEPARTMENT OF COMPUTER SCIENCE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL JANUARY 13-15, 2009 TABLE OF CONTENTS 1 Introduction............................................................................................................................. 1 2 Program Overview.................................................................................................................. 2 2.1 Mission........................................................................................................................... 2 2.2 Demand.......................................................................................................................... 3 2.3 Interdisciplinary activities and outreach ........................................................................ 5 2.4 Inter-institutional perspective ........................................................................................ 6 2.5 Previous evaluations ...................................................................................................... 6 3 Curricula ................................................................................................................................. 8 3.1 Undergraduate Curriculum ............................................................................................ 8 3.1.1 Bachelor of Science ................................................................................................. 10 3.1.2 Bachelor of Arts (proposed) ................................................................................... -
Master Class with Andrea Martin: Selected Filmography 1 the Higher
Master Class with Andrea Martin: Selected Filmography The Higher Learning staff curate digital resource packages to complement and offer further context to the topics and themes discussed during the various Higher Learning events held at TIFF Bell Lightbox. These filmographies, bibliographies, and additional resources include works directly related to guest speakers’ work and careers, and provide additional inspirations and topics to consider; these materials are meant to serve as a jumping-off point for further research. Please refer to the event video to see how topics and themes relate to the Higher Learning event. Films and Television Series mentioned or discussed during the Master Class 8½. Dir. Federico Fellini, 1963, Italy and France. 138 mins. Production Co.: Cineriz / Francinex. American Dad! (2005-2012). 7 seasons, 133 episodes. Creators: Seth MacFarlane, Mike Barker, and Matt Weitzman. U.S.A. Originally aired on Fox. 20th Century Fox Television / Atlantic Creative / Fuzzy Door Productions / Underdog Productions. Auntie Mame. Dir. Morton DaCosta, 1958, U.S.A. 143 mins. Production Co.: Warner Bros. Pictures. Breaking Upwards. Dir. Daryl Wein, 2009, U.S.A. 88mins. Production Co.: Daryl Wein Films. Bridesmaids. Dir. Paul Feig, 2011, U.S.A. 125 mins. Production Co.: Universal Pictures / Relativity Media / Apatow Productions. Cannibal Girls. Dir. Ivan Reitman, 1973, Canada. 84 mins. Production Co.: Scary Pictures Productions. The Cleveland Show (2009-2012). 3 seasons, 65 episodes. Creators: Richard Appel, Seth MacFarlane, and Mike Henry. U.S.A. Originally aired on Fox. Production Co.: Persons Unknown Productions / Happy Jack Productions / Fuzzy Door Productions / 20th Century Fox Television. Club Paradise. Dir. Harold Ramis, 1986, U.S.A. -
M Asterclass
The Sixth Annual CG, Animation & Gaming Forum John Anthony Theatre June 9, 2007 Collin College 9:00 a.m. – 5:30 p.m. 2800 E. Spring Creek Pkwy, Plano, TX Masterclass 10 a.m. – 3:30 p.m. June 8, 2007 Room C-104, Collin College www.industrygiants.org From the drawing board to the movie theater - and all points in-between – the sixth annual Industry Giants 2007 computer graphics, animation and gaming forum investigates what it takes to cultivate and keep an animation and gaming industry in Texas. Bryan Engram – Reel FX Creative Studios 9:00 a.m. Rita Street – Radar Cartoons 1:30 p.m. Animation Supervisor Managing Director, Producer, and Author Currently, Bryan is finishing commercial spots for Rita is managing director of Radar Cartoons, Dreamworks’ Shrek the Third. His credits include coproducer of The Nicktoons Film Festival, and feature films The Wild, Everyone’s Hero, and Teenage vp of development for Mike Young Productions, Mutant Ninja Turtles; shorts such as Blue Sky’s Aunt Her current animated series, Ruby Gloom, has been Fanny’s Tour of Booty; and game cinematics for Halo 2 nominated in the Annecy (France) and Cartoons on and Transformers :The Game. the Bay (Italy) Festivals. Elizabeth Hitt – Digital Domain 10:00 a.m. Steve Gaconnier – Janimation 2:30 p.m. Visual Effects CEO and Chief Creative Director Elizabeth works for Academy Award winning visual Janimation is nationally recognized as a talented effects house Digital Domain and has credits on and industrious company through their work for Stealth, Zoom, Texas Chainsaw Massacre: The Beginning, such clients as Fox Sports, Nokia, Pennzoil, Miller The Hitcher, and the upcoming Transformers. -
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