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Polygons, Polyhedra, and

Marco Gualtieri

Department of Mathematics, University of Toronto Warm-up: A is a region of the whose border is a path made up of straight segments which only touch at endpoints (called vertices).

We say the polygon is convex when it “bulges out”: a line joining two points in the polygon never leaves the polygon. Regular Polygons

We say that a is regular when all its sides have the same length and all the are the same. {3} {4} {5}

{6} {7} {8}

We can focus on the interior of the polygon, which is 2-dimensional, or on its boundary, which has 1. Regular Polygons: Calculation

To compute the angles, drive around the polygon – you will turn n times, each time by 1/n of a full turn. For a , the interior is 3/10 of a full turn, i.e. 108◦. Polyhedra

A is a region of 3D space with boundary made entirely of polygons (called the faces), which may touch only by sharing an entire .

We want only convex polyhedra: a line joining two points in the polyhedron must be completely contained in it. Also we want regular polyhedra: this means that the faces are all the same and the vertices are all identical. Regular Polyhedra

If the faces are p-gons, and there are q around a , then 1 1 1 1 each contributes an angle 2 − p , for a total of q( 2 − p ). But this must be less than a full turn (or the vertex would be flat), so: 1 1 1 + > q p 2

Faces used Solution Schl¨aflisymbol (p = 3) q = 3, 4, 5 {3,3}, {3,4},{3,5} (p = 4) q = 3 {4,3} (p = 5) q = 3 {5,3} {3,3}:

If we assemble three regular triangles we see that the free edges form another regular , so we can glue in a fourth triangle to get a {3, 3}. This is the Tetrahedron.

I Show that non-intersecting edges are .

I Show that the angle between two faces is cos−1(1/3) ≈ 70.5◦. {3,4}: The height of a on a can be adjusted until the triangles are regular.

Then two of these placed to base gives a polyhedron where every vertex has four regular triangles: it’s a {3, 4}. This is the Octahedron. In Cartesian coordinates the vertices are (±1, 0, 0), (0, ±1, 0), (0, 0, ±1). Looking at the following picture, we see that the dihedral angle of the octahedron and tetrahedron sum to a 1/2 turn, giving ≈ 109.47◦ for octahedron. {3,5}: By adjusting the height of a pyramid on a pentagon, we get five regular triangles to a single vertex. Then observe that two of these can be glued on an antiprism:

This forms a {3, 5}: the Icosahedron (twenty “seats” or faces).

It has dihedral angle ≈ 138.19◦ {4,3}: Finally we get to the cube, which is just a on a square: each vertex has three squares. Dihedral angle is 90◦.

The cube may also be constructed as the dual of the octahedron. It may also be synthesized as a hydrocarbon C8H8 called cubane. {5,3}: To build {5, 3}, assemble a “bowl” of six pentagons and show that the free vertices have the same distance from the central axis. This shows that two such bowls may be glued together.

Alternatively, it is the dual to the icosahedron. The vertices have the following coordinates:

(±1, ±1, ±1), (0, ±φ−1, ±φ), (±φ−1, ±φ, 0), (±φ, 0, ±φ−1), √ 1+ 5 where φ = 2 is the golden ratio. The dihedral angle is 2 tan−1(φ) ≈ 116.57◦. Of course, it has also recently been synthesized as Dodecahedrane C20H20. Polyhedra Summary

An n- is region in n-dimensional space with boundary made entirely of n − 1-polytopes (called the faces), which may touch only by sharing an entire one of their own faces. We focus on which are also regular, which means they have the greatest possible : any way of picking a , and then a face of that face, continuing down to a , is equivalent to any other. A note about visualization: When imagining a 4-d polytope, it is useful to concentrate on its 3-d boundary: this is a bunch of 3-d polyhedra which are glued together along their 2-d faces.

Recall that we sometimes describe 3-d polyhedra by describing their 2-d surface. The most obvious case of this is its , a collection of planar polygons which folds to give the surface of the polyhedron. The net of a polytope is a collection of polyhedra glued along their faces: the result is the 3-d boundary of the 4-d polytope.

Another strategy we use for polyhedra is to project the boundary surface to 2-d with transparent faces. We obtain a diagram of overlapping 2-d polygons which show how the polygons on the boundary are glued together.

On the left, we understand how two of the overlapping squares are glued along an edge to make part of the boundary of a 3-d cube. On the right, we see how three of the overlapping make part of the boundary of a 4-d cube. Note that this is possible because the dihedral angle of the cube is 90◦, so three of them come together to make a convex edge. Possible 4-polytopes

The constraint that the dihedral angle must sum to less than a full turn at an edge classifies polytopes in dimension 4.

Faces used Dihed. angle # at each edge Schl¨afli Tetra. ({3,3}) 70.53◦ 3,4,5 {3,3,3}, {3,3,4},{3,3,5} Octa. ({3,4}) 109.47◦ 3 {3,4,3} Icos. ({3,5}) 138.19◦ none Cubes ({4,3}) 90◦ 3 {4,3,3} Dodec. ({5,3}) 116.57◦ 3 {5,3,3}

All 6 of these possibilities are realized by an actual polytope, and these were first classified by Schl¨afli. {3,3,3}, {3,3,4}, and {4,3,3} These three polytopes exist in all : they are the , the Cross polytope and the . The n-simplex is a pyramid over the n − 1 simplex, the n-cross is a double pyramid over the (n − 1)-cross, and the n-cube is a prism over the (n − 1)-cube. {3,3,5}: The 600-cell There is only one way of combining tetrahedra, five to an edge. The result involves 600 tetrahedra, 1200 triangular faces, 720 edges and 120 vertices. {3,4,3}: The 24-cell {3, 4, 3} is a 4-polytope whose boundary is composed of 24 octahedra joined 3 to an edge. There are 96 edges, 96 triangles, and 24 vertices (it is self-dual, like the simplex). {5,3,3}: The 120-cell The last exotic regular 4-polytope is the 120-cell, whose boundary has 120 dodecahedra joined 3 to an edge. It is dual to the 600-cell.

(for the regular polytopes and the slides!)

For more information, consult

I Regular Polytopes, by H. S. M. Coxeter.

I Geometric Folding Algorithms, by Demaine and O’Rourke.

I Wikipedia’s extensive Polytope data.