Object-Oriented IPC, D-Bus and CORBA 1 Intro
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Remote Procedure Calls
Lectures on distributed systems Remote Procedure Calls Paul Krzyzanowski Introduction, or what’s wrong with sockets? OCKETS are a fundamental part of client-server networking. They provide a S relatively easy mechanism for a program to establish a connection to another program, either on a remote or local machine and send messages back and forth (we can even use read and write system calls). This interface, however, forces us to design our distributed applications using a read/write (input/output) inter- face which is not how we generally design non-distributed applications. In design- ing centralized applications, the procedure call is usually the standard interface model. If we want to make distributed computing look like centralized comput- ing, input-output-based communications is not the way to accomplish this. In 1984, Birrell and Nelson devised a mechanism to allow programs to call procedures on other machines. A process on machine A can call a procedure on machine B. The process on A is suspended and execution continues on B. When B returns, the return value is passed to A and A continues execution. This mechanism is called the Remote Procedure Call (RPC). To the programmer, the goal is that it should appear as if a normal procedure call is taking place. Obvi- ously, a remote procedure call is different from a local one in the underlying implementation. Steps in a remote procedure call Clearly, there is no architectural support for making remote procedure calls. A local procedure call generally involves placing the calling parameters on the stack and executing some form of a call instruction to the address of the proce- dure. -
Desktop Migration and Administration Guide
Red Hat Enterprise Linux 7 Desktop Migration and Administration Guide GNOME 3 desktop migration planning, deployment, configuration, and administration in RHEL 7 Last Updated: 2021-05-05 Red Hat Enterprise Linux 7 Desktop Migration and Administration Guide GNOME 3 desktop migration planning, deployment, configuration, and administration in RHEL 7 Marie Doleželová Red Hat Customer Content Services [email protected] Petr Kovář Red Hat Customer Content Services [email protected] Jana Heves Red Hat Customer Content Services Legal Notice Copyright © 2018 Red Hat, Inc. This document is licensed by Red Hat under the Creative Commons Attribution-ShareAlike 3.0 Unported License. If you distribute this document, or a modified version of it, you must provide attribution to Red Hat, Inc. and provide a link to the original. If the document is modified, all Red Hat trademarks must be removed. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, the Red Hat logo, JBoss, OpenShift, Fedora, the Infinity logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. Linux ® is the registered trademark of Linus Torvalds in the United States and other countries. Java ® is a registered trademark of Oracle and/or its affiliates. XFS ® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL ® is a registered trademark of MySQL AB in the United States, the European Union and other countries. -
A Practical UNIX Capability System
A Practical UNIX Capability System Adam Langley <[email protected]> 22nd June 2005 ii Abstract This report seeks to document the development of a capability security system based on a Linux kernel and to follow through the implications of such a system. After defining terms, several other capability systems are discussed and found to be excellent, but to have too high a barrier to entry. This motivates the development of the above system. The capability system decomposes traditionally monolithic applications into a number of communicating actors, each of which is a separate process. Actors may only communicate using the capabilities given to them and so the impact of a vulnerability in a given actor can be reasoned about. This design pattern is demonstrated to be advantageous in terms of security, comprehensibility and mod- ularity and with an acceptable performance penality. From this, following through a few of the further avenues which present themselves is the two hours traffic of our stage. Acknowledgments I would like to thank my supervisor, Dr Kelly, for all the time he has put into cajoling and persuading me that the rest of the world might have a trick or two worth learning. Also, I’d like to thank Bryce Wilcox-O’Hearn for introducing me to capabilities many years ago. Contents 1 Introduction 1 2 Terms 3 2.1 POSIX ‘Capabilities’ . 3 2.2 Password Capabilities . 4 3 Motivations 7 3.1 Ambient Authority . 7 3.2 Confused Deputy . 8 3.3 Pervasive Testing . 8 3.4 Clear Auditing of Vulnerabilities . 9 3.5 Easy Configurability . -
Efficient Inter-Core Communications on Manycore Machines
ZIMP: Efficient Inter-core Communications on Manycore Machines Pierre-Louis Aublin Sonia Ben Mokhtar Gilles Muller Vivien Quema´ Grenoble University CNRS - LIRIS INRIA CNRS - LIG Abstract—Modern computers have an increasing num- nication mechanisms enabling both one-to-one and one- ber of cores and, as exemplified by the recent Barrelfish to-many communications. Current operating systems operating system, the software they execute increasingly provide various inter-core communication mechanisms. resembles distributed, message-passing systems. To sup- port this evolution, there is a need for very efficient However it is not clear yet how these mechanisms be- inter-core communication mechanisms. Current operat- have on manycore processors, especially when messages ing systems provide various inter-core communication are intended to many recipient cores. mechanisms, but it is not clear yet how they behave In this report, we study seven communication mech- on manycore processors. In this report, we study seven anisms, which are considered state-of-the-art. More mechanisms, that are considered state-of-the-art. We show that these mechanisms have two main drawbacks that precisely, we study TCP, UDP and Unix domain sock- limit their efficiency: they perform costly memory copy ets, pipes, IPC and POSIX message queues. These operations and they do not provide efficient support mechanisms are supported by traditional operating sys- for one-to-many communications. We do thus propose tems such as Linux. We also study Barrelfish message ZIMP, a new inter-core communication mechanism that passing, the inter-process communication mechanism of implements zero-copy inter-core message communications and that efficiently handles one-to-many communications. -
D-Bus, the Message Bus System Training Material
Maemo Diablo D-Bus, The Message Bus System Training Material February 9, 2009 Contents 1 D-Bus, The Message Bus System 2 1.1 Introduction to D-Bus ......................... 2 1.2 D-Bus architecture and terminology ................ 3 1.3 Addressing and names in D-Bus .................. 4 1.4 Role of D-Bus in maemo ....................... 6 1.5 Programming directly with libdbus ................. 9 1 Chapter 1 D-Bus, The Message Bus System 1.1 Introduction to D-Bus D-Bus (the D originally stood for "Desktop") is a relatively new inter process communication (IPC) mechanism designed to be used as a unified middleware layer in free desktop environments. Some example projects where D-Bus is used are GNOME and Hildon. Compared to other middleware layers for IPC, D-Bus lacks many of the more refined (and complicated) features and for that reason, is faster and simpler. D-Bus does not directly compete with low level IPC mechanisms like sock- ets, shared memory or message queues. Each of these mechanisms have their uses, which normally do not overlap the ones in D-Bus. Instead, D-Bus aims to provide higher level functionality, like: Structured name spaces • Architecture independent data formatting • Support for the most common data elements in messages • A generic remote call interface with support for exceptions (errors) • A generic signalling interface to support "broadcast" type communication • Clear separation of per-user and system-wide scopes, which is important • when dealing with multi-user systems Not bound to any specific programming language (while providing a • design that readily maps to most higher level languages, via language specific bindings) The design of D-Bus benefits from the long experience of using other mid- dleware IPC solutions in the desktop arena and this has allowed the design to be optimised. -
Beej's Guide to Unix IPC
Beej's Guide to Unix IPC Brian “Beej Jorgensen” Hall [email protected] Version 1.1.3 December 1, 2015 Copyright © 2015 Brian “Beej Jorgensen” Hall This guide is written in XML using the vim editor on a Slackware Linux box loaded with GNU tools. The cover “art” and diagrams are produced with Inkscape. The XML is converted into HTML and XSL-FO by custom Python scripts. The XSL-FO output is then munged by Apache FOP to produce PDF documents, using Liberation fonts. The toolchain is composed of 100% Free and Open Source Software. Unless otherwise mutually agreed by the parties in writing, the author offers the work as-is and makes no representations or warranties of any kind concerning the work, express, implied, statutory or otherwise, including, without limitation, warranties of title, merchantibility, fitness for a particular purpose, noninfringement, or the absence of latent or other defects, accuracy, or the presence of absence of errors, whether or not discoverable. Except to the extent required by applicable law, in no event will the author be liable to you on any legal theory for any special, incidental, consequential, punitive or exemplary damages arising out of the use of the work, even if the author has been advised of the possibility of such damages. This document is freely distributable under the terms of the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. See the Copyright and Distribution section for details. Copyright © 2015 Brian “Beej Jorgensen” Hall Contents 1. Intro................................................................................................................................................................1 1.1. Audience 1 1.2. Platform and Compiler 1 1.3. -
1. D-Bus a D-Bus FAQ Szerint D-Bus Egy Interprocessz-Kommunikációs Protokoll, És Annak Referenciamegvalósítása
Az Udev / D-Bus rendszer - a modern asztali Linuxok alapja A D-Bus rendszer minden modern Linux disztribúcióban jelen van, sőt mára már a Linux, és más UNIX jellegű, sőt nem UNIX rendszerek (különösen a desktopon futó változatok) egyik legalapvetőbb technológiája, és az ismerete a rendszergazdák számára lehetővé tesz néhány rendkívül hasznos trükköt, az alkalmazásfejlesztőknek pedig egyszerűen KÖTELEZŐ ismerniük. Miért ilyen fontos a D-Bus? Mit csinál? D-Bus alapú technológiát teszik lehetővé többek között azt, hogy közönséges felhasználóként a kedvenc asztali környezetünkbe bejelentkezve olyan feladatokat hajtsunk végre, amiket a kernel csak a root felasználónak engedne meg. Felmountolunk egy USB meghajtót? NetworkManagerrel konfiguráljuk a WiFi-t, a 3G internetet vagy bármilyen más hálózati csatolót, és kapcsolódunk egy hálózathoz? Figyelmeztetést kapunk a rendszertől, hogy új szoftverfrissítések érkeztek, majd telepítjük ezeket? Hibernáljuk, felfüggesztjük a gépet? A legtöbb esetben ma már D-Bus alapú technológiát használunk ilyen esetben. A D-Bus lehetővé teszi, hogy egymástól függetlenül, jellemzően más UID alatt indított szoftverösszetevők szabványos és biztonságos módon igénybe vegyék egymás szolgáltatásait. Ha valaha lesz a Linuxhoz professzionális desktop tűzfal vagy vírusirtó megoldás, a dolgok jelenlegi állasa szerint annak is D- Bus technológiát kell használnia. A D-Bus technológia legfontosabb ihletője a KDE DCOP rendszere volt, és mára a D-Bus leváltotta a DCOP-ot, csakúgy, mint a Gnome Bonobo technológiáját. 1. D-Bus A D-Bus FAQ szerint D-Bus egy interprocessz-kommunikációs protokoll, és annak referenciamegvalósítása. Ezen referenciamegvalósítás egyik összetevője, a libdbus könyvtár a D- Bus szabványnak megfelelő kommunikáció megvalósítását segíti. Egy másik összetevő, a dbus- daemon a D-Bus üzenetek routolásáért, szórásáért felelős. -
Distributed Objects in C
Rochester Institute of Technology RIT Scholar Works Theses 2006 Distributed Objects in C# Xiaoyun Xie Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Xie, Xiaoyun, "Distributed Objects in C#" (2006). Thesis. Rochester Institute of Technology. Accessed from This Master's Project is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Rochester Institute of Technology Department of Computer Science Master of Science Project Distributed Objects System in C# Submitted By: Xie, Xiaoyun (Sherry) Date: February 2004 Chairman: Dr. Axel T. Schreiner Reader: Dr. Hans-Peter Bischof Observer: Dr. James Heliotis 2 ABSTRACT Today more and more programs run over a collection of autonomous computers linked by a network and are designed to produce an integrated computing facility. Java Distributed Objects (JDO) proposed by Dr. Axel T. Schreiner [1] builds an infrastructure which allows distributed program components to communicate over a network in a transparent, reliable, efficient, and generic way. JDO was originally intended as a teaching device to assess design parameters for distributed objects. This project focuses on porting JDO, which is implemented in Java on Sun’s JDK, to C# on Microsoft’s .NET. On one hand, it builds an infrastructure in C# that simplifies the construction of distributed programs by hiding the distributed nature of remote objects. On the other hand, it generates insights into the differences between two platforms, namely, Java on Sun and C# on .NET, in the distributed objects area. -
Ultimate++ Forum Probably with These Two Variables You Could Try to Integrate D-BUS
Subject: DBus integration -- need help Posted by jlfranks on Thu, 20 Jul 2017 15:30:07 GMT View Forum Message <> Reply to Message We are trying to add a DBus server to existing large U++ application that runs only on Linux. I've converted from X11 to GTK for Upp project config to be compatible with GIO dbus library. I've created a separate thread for the DBus server and ran into problems with event loop. I've gutted my DBus server code of everything except what is causing an issue. DBus GIO examples use GMainLoop in order for DBus to service asynchronous events. Everything compiles and runs except the main UI is not longer visible. There must be a GTK main loop already running and I've stepped on it with this code. Is there a way for me to obtain a pointer to the UI main loop and use it with my DBus server? How/where can I do that? Code snipped example as follows: ---- code snippet ---- myDBusServerMainThread() { //========================================================== ===== // // Enter main service loop for this thread // while (not needsExit ()) { // colaborate with join() GMainLoop *loop; loop = g_main_loop_new(NULL, FALSE); g_main_loop_run(loop); } } Subject: Re: DBus integration -- need help Posted by Klugier on Thu, 20 Jul 2017 22:30:17 GMT View Forum Message <> Reply to Message Hello, You could try use following methods of Ctrl to obtain gtk & gdk handlers: GdkWindow *gdk() const { return top ? top->window->window : NULL; } GtkWindow *gtk() const { return top ? (GtkWindow *)top->window : NULL; } Page 1 of 3 ---- Generated from Ultimate++ forum Probably with these two variables you could try to integrate D-BUS. -
Fundamentals of Xlib Programming by Examples
Fundamentals of Xlib Programming by Examples by Ross Maloney Contents 1 Introduction 1 1.1 Critic of the available literature . 1 1.2 The Place of the X Protocol . 1 1.3 X Window Programming gotchas . 2 2 Getting started 4 2.1 Basic Xlib programming steps . 5 2.2 Creating a single window . 5 2.2.1 Open connection to the server . 6 2.2.2 Top-level window . 7 2.2.3 Exercises . 10 2.3 Smallest Xlib program to produce a window . 10 2.3.1 Exercises . 10 2.4 A simple but useful X Window program . 11 2.4.1 Exercises . 12 2.5 A moving window . 12 2.5.1 Exercises . 15 2.6 Parts of windows can disappear from view . 16 2.6.1 Testing overlay services available from an X server . 17 2.6.2 Consequences of no server overlay services . 17 2.6.3 Exercises . 23 2.7 Changing a window’s properties . 23 2.8 Content summary . 25 3 Windows and events produce menus 26 3.1 Colour . 26 3.1.1 Exercises . 27 i CONTENTS 3.2 A button to click . 29 3.3 Events . 33 3.3.1 Exercises . 37 3.4 Menus . 37 3.4.1 Text labelled menu buttons . 38 3.4.2 Exercises . 43 3.5 Some events of the mouse . 44 3.6 A mouse behaviour application . 55 3.6.1 Exercises . 58 3.7 Implementing hierarchical menus . 58 3.7.1 Exercises . 67 3.8 Content summary . 67 4 Pixmaps 68 4.1 The pixmap resource . -
Message Passing Model
Message Passing Model Giuseppe Anastasi [email protected] Pervasive Computing & Networking Lab. (PerLab) Dept. of Information Engineering, University of Pisa PerLab Based on original slides by Silberschatz, Galvin and Gagne Overview PerLab Message Passing Model Addressing Synchronization Example of IPC systems Message Passing Model 2 Operating Systems Objectives PerLab To introduce an alternative solution (to shared memory) for process cooperation To show pros and cons of message passing vs. shared memory To show some examples of message-based communication systems Message Passing Model 3 Operating Systems Inter-Process Communication (IPC) PerLab Message system – processes communicate with each other without resorting to shared variables. IPC facility provides two operations: send (message ) – fixed or variable message size receive (message ) If P and Q wish to communicate, they need to: establish a communication link between them exchange messages via send/receive The communication link is provided by the OS Message Passing Model 4 Operating Systems Implementation Issues PerLab Physical implementation Single-processor system Shared memory Multi-processor systems Hardware bus Distributed systems Networking System + Communication networks Message Passing Model 5 Operating Systems Implementation Issues PerLab Logical properties Can a link be associated with more than two processes? How many links can there be between every pair of communicating processes? What is the capacity of a link? Is the size of a message that the link can accommodate fixed or variable? Is a link unidirectional or bi-directional? Message Passing Model 6 Operating Systems Implementation Issues PerLab Other Aspects Addressing Synchronization Buffering Message Passing Model 7 Operating Systems Overview PerLab Message Passing Model Addressing Synchronization Example of IPC systems Message Passing Model 8 Operating Systems Direct Addressing PerLab Processes must name each other explicitly. -
Message Passing
COS 318: Operating Systems Message Passing Jaswinder Pal Singh Computer Science Department Princeton University (http://www.cs.princeton.edu/courses/cos318/) Sending A Message Within A Computer Across A Network P1 P2 Send() Recv() Send() Recv() Network OS Kernel OS OS COS461 2 Synchronous Message Passing (Within A System) Synchronous send: u Call send system call with M u send system call: l No buffer in kernel: block send( M ) recv( M ) l Copy M to kernel buffer Synchronous recv: u Call recv system call M u recv system call: l No M in kernel: block l Copy to user buffer How to manage kernel buffer? 3 API Issues u Message S l Buffer (addr) and size l Message type, buffer and size u Destination or source send(dest, msg) R l Direct address: node Id, process Id l Indirect address: mailbox, socket, recv(src, msg) channel, … 4 Direct Addressing Example Producer(){ Consumer(){ ... ... while (1) { for (i=0; i<N; i++) produce item; send(Producer, credit); recv(Consumer, &credit); while (1) { send(Consumer, item); recv(Producer, &item); } send(Producer, credit); } consume item; } } u Does this work? u Would it work with multiple producers and 1 consumer? u Would it work with 1 producer and multiple consumers? u What about multiple producers and multiple consumers? 5 Indirect Addressing Example Producer(){ Consumer(){ ... ... while (1) { for (i=0; i<N; i++) produce item; send(prodMbox, credit); recv(prodMbox, &credit); while (1) { send(consMbox, item); recv(consMbox, &item); } send(prodMbox, credit); } consume item; } } u Would it work with multiple producers and 1 consumer? u Would it work with 1 producer and multiple consumers? u What about multiple producers and multiple consumers? 6 Indirect Communication u Names l mailbox, socket, channel, … u Properties l Some allow one-to-one mbox (e.g.