Nomophobia: Is the Fear of Being Without a Smartphone Associated with Problematic Use?
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Too Much Screen Time?
O YOU WORRY about the amount of time your child with ADHD spends playing videogames? Does your son scream D when you try to get him o the computer? Is your daughter honest about her online activities? Does trying to limit your child’s screen time bring about World War III? Just how much screen time is too much? What eect is all of this technology having on your child? e rapid explosion of digital technology in the past een years has led to unprecedented opportunities and challenges for us all. is is particularly true for people with ADHD, who tend to be attracted to the Internet, digital media, and videogames like moths to a bright light. too According to a 2013 policy statement from the American Acad- emy of Pediatrics, ● Children aged eight to ten spend nearly eight hours a day on media. ● Older children and teens spend more than eleven hours a day on much media. ● Seventy-one percent of children have a TV or Internet device in their room. ● One-third of teens send more than a hundred texts per day (largely replacing phone use). screen ● Our children spend more time with media than in school. ● Yet, two-thirds of children and teens say that their parents have no media rules. is technology attraction spills over into the classroom, where 62 percent of iGeneration students state that while in class they check their digital devices more frequently than every een minutes. And time? it’s not just children who are so hooked on their screens: One out of three adults say that they check their mobile device before getting out of bed in the morning. -
Screen Time Associated with Health Behaviors and Outcomes in Adolescents
Screen Time Associated with Health Behaviors and Outcomes in Adolescents Vincent Busch, MSc; Lieke Ananda Manders, MSc; Johannes Rob Josephus de Leeuw, PhD Objectives: To study the associations problems and being overweight. Conclu- of screen time (Internet / video games / sions: Screen time was of significant im- television) with health-related behaviors portance to adolescent health. Behavioral and outcomes in adolescents. Methods: interrelatedness caused significant con- Regression analyses were performed to founding in the studied relations when assess the associations of screen time behaviors were analyzed separately com- with several health-related behaviors and pared to a multi-behavioral approach, outcomes in 2425 Dutch adolescents. Re- which speaks for more multi-behavioral sults: Screen time was associated with analyses in future studies. bullying, being bullied, less physical ac- Key words: screen time, health behav- tivity, skipping school, alcohol use and ior, overweight, psychosocial problems, unhealthy eating habits. Compulsive and adolescent excessive screen times were associated Am J Health Behav. 2013;37(6):819-830 respectively with several psychosocial DOI: http://dx.doi.org/10.5993/AJHB.37.6.11 ith the advance of technology, time spent conduct disorder.10-12 In particular, self-efficacy is on television, Internet and video games is an aspect receiving increasing attention among in- Wincreasing among today’s youth.1-3 Televi- terventions in the field of adolescent health promo- sion viewing, Internet use and video game -
Measuring Nomophobia and Exploration of Consequences and Comorbidities
Wright State University CORE Scholar Symposium of Student Research, Scholarship, and Creative Activities Materials Office of the Vice oPr vost for Research 4-2020 Measuring Nomophobia and Exploration of Consequences and Comorbidities Sarah Marie Fryman Wright State University - Main Campus, [email protected] William L. Romine Wright State University, [email protected] Follow this and additional works at: https://corescholar.libraries.wright.edu/urop_celebration Part of the Arts and Humanities Commons, Engineering Commons, Life Sciences Commons, Medicine and Health Sciences Commons, Physical Sciences and Mathematics Commons, and the Social and Behavioral Sciences Commons Repository Citation Fryman , S. M., & Romine , W. L. (2020). Measuring Nomophobia and Exploration of Consequences and Comorbidities. This Poster is brought to you for free and open access by the Office of the Vice oPr vost for Research at CORE Scholar. It has been accepted for inclusion in Symposium of Student Research, Scholarship, and Creative Activities Materials by an authorized administrator of CORE Scholar. For more information, please contact library- [email protected]. Measuring Nomophobia and Exploration of Consequences and Comorbidities p I Sarah Fryman, B.S. Biological Sciences, M.P.H. Candidate 2020 William Romine, Department of Biological Sciences, Wright State University Image by jesadaphom Distribution of Participant Nomophobia Measures (logits) Rasch Model: Nomophobia ….What does it mean? Introduction: What Do We Know? - 4 - 3 - 2 -1 1 2 3 4 ITEM Mean Square Item Description It is estimated that 95% of Americans use some sort of cellular device, while 77% of Americans use smartphones (Pew ----+- -----+ (J:nfit, outfit) Research Center). Excessive use of smartphones has resulted in “Nomophobia”, or fear of not being able to use your ,------+------+- -----+------+------, From the Rasch model, we were able to 1 2 ' 5 5 NMPQlosl (1.00,0.77) (online Identity) smartphone. -
Children and Screen Time: Research Overview
Children and Screen Time: Research Overview ACM Interactivity Pasadena, CA May 3, 2017 Scott Burg Rockman et al Screen Time – Historical Context “The modern world has “Disrupting the balance “Ruining conversation overwhelmed people of young children’s minds.” and the pattern of family living.” with information that is confusing and harmful to the mind.” Headlines – How bad is it? • Screen Addiction Is Taking a Toll on Children, New York Times, 7/6/15 • Screen time Is Making Kids, Moody, Crazy and Lazy, Psychology Today, 8/18/15 • TECHNOLOGY ADDICTION: Concern, Controversy, Finding Balance, Common Sense Media, 5/3/16 • Electronic media keeping kids from communicating with parents, Science Daily, 5/27/16 Is our screen-time anxiety more detrimental than screen time? Washington Post, 5/30/16 • It’s ‘digital heroin’: How screens turn kids into psychotic junkies, Dr. Nicholas Kardaras, New York Post, 8/17/16 Headlines – Or is it that bad ? • Children benefit from the right kind of screen time, New Scientist, 3/26/14 • Research says screen time can be good for your kids, Forbes, 7/17/13 • Screen time for kids is probably fine, FiveThirtyEight, 6/18/15 • Sorry Kate Winslet, some screen time can be good for kids, The Daily Telegraph, 11/4/15 • Parents: Reject technology shame, The Atlantic, 11/4/15 Some statistics • Average child spends 3 hours per day watching television and 5-7 hours total on screens (NIMH). • The average age a child first watched a television in the 1970’s was 4 years; in 2012, it was 4 months (Rideout, V. -
Changing Behaviour: Children, Adolescents and Screen Use
The British Psychological Society Promoting excellence in psychology Changing behaviour: Children, adolescents and screen use Adam Galpin and Gemma Taylor Recommendations ■■ Encouraging certain media behaviours, such as co-use and active goal-directed use, can help young people gain the most from digital media. ■■ Minimise media use before bed, and encourage children to experience a mix of screen-based and non-screen-based activities. ■■ Parents and carers should share and discuss media activities with their children. ■■ Studies should be designed which can identify causality (longitudinal studies and experimental manipulations if appropriate) and they should allow for identification of mediating and moderating factors. ■■ More qualitative methods, such as interviews, ethnography and participatory design, should be employed with young people to understand their media practices and what they themselves seek from their digital experiences. ■■ Designers/producers and developmental psychologists should be encouraged to collaborate to create and evaluate age-appropriate products/content. ■■ The Department of Digital, Culture, Media and Sport should focus on helping children and families gain the most from the digital world. www.bps.org.uk/behaviourchange The background Digital media is embedded in our 21st century society and with recent technological advancements, the number of opportunities to be exposed to digital media has increased. It is therefore not surprising that children’s screen use is increasing with 5- to 15-year-olds using digital -
How to Cite Complete Issue More Information About This
Escritos de Psicología - Psychological Writings ISSN: 1138-2635 ISSN: 1989-3809 [email protected] Universidad de Málaga España Ferri-García, Ramón; Olivencia-Carrión, María Angustias; Rueda, María del Mar; Jiménez-Torres, Manuel Gabriel; López-Torrecillas, Francisca Reliability and construct validity testing of a questionnaire to assess nomophobia (QANP) Escritos de Psicología - Psychological Writings, vol. 12, no. 2, 2019, July-, pp. 43-56 Universidad de Málaga España DOI: https://doi.org/10.24310/espsiescpsi.v12i2.9982 Available in: https://www.redalyc.org/articulo.oa?id=271064254002 How to cite Complete issue Scientific Information System Redalyc More information about this article Network of Scientific Journals from Latin America and the Caribbean, Spain and Journal's webpage in redalyc.org Portugal Project academic non-profit, developed under the open access initiative Vol. 12, nº 2, pp. 43-56 Escritos de Psicología Julio-Diciembre 2019 Psychological Writings ISSN 1989-3809 Reliability and construct validity testing of a questionnaire to assess nomophobia (QANP) Fiabilidad y validez del cuestionario para evaluar la nomofobia (QANP) Ramón Ferri-García1, María Angustias Olivencia-Carrión2, María del Mar Rueda1, Manuel Gabriel Jiménez-Torres2 y Francisca López-Torrecillas2 1Department of Statistics and Operations Research and IEMath-GR, University of Granada, Spain. 2Department of Personality, Evaluation and Psychological Treatment, University of Granada. Spain. Abstract Resumen Background: The real meaning of the term nomophobia Antecedentes: El verdadero significado de la nomofobia remains somewhat obscure in studies assessing this disor- parece estar oculto en los estudios que evalúan este tras- der. There is an increasing interest in further exploring torno. Existe un creciente interés en profundizar en el estudio nomophobia: however, currently available measuring tools de la nomofobia, sin embargo, las herramientas de medición appear to only address mobile phone abuse and/or addiction. -
Prevalence of Nomophobia and Its Association with Loneliness, Self Happiness and Self Esteem Among Undergraduate Medical Student
Indian Journal of Public Health Research & Development, March 2020, Vol. 11, No. 03 523 Prevalence of Nomophobia and its Association with Loneliness, Self Happiness and Self Esteem among Undergraduate Medical Students of a Medical College in Coastal Karnataka Chethana K.1, Maria Nelliyanil2, Manjula Anil3 1Assistant Professor, 2Associate Professor, 3Assistant Professor & Biostatistician, Department of Community Medicine, A.J. Institute of Medical Sciences and Research Centre, Kuntikana, Mangalore, Karnataka Abstract Background: Revolution in technology with introduction of variety of smart phones has lead to increase in mobile dependence. Increased use of smart phone seemingly has created issues and challenges for students. The burden of this problem is now on a raise globally Objective: To assess the prevalence and severity of nomophobia related to the use of smart phones among undergraduate medical students and the association of nomophobia with loneliness, self happiness and self- esteem among in them. Method: A cross sectional study was conducted among 228 undergraduate students. 57 participants were selected by simple random sampling technique from first, second, final year MBBS students and Interns who were using smart phones. A pretested validated self administered, structured questionnaire was used to collect general information, patterns of mobile phone use. Nomophobia, Loneliness, Self Happiness, Self esteem were assessed by using Nomophobia Scale (NMP-Q), University of California, Los Angeles (UCLA) Loneliness Scale, Subjective Happiness Scale, Rosenberg’s Self-Esteem Scale, respectively. Statistical analysis was conducted using Chi-squared test, Mann Whitney U test for various associations. Karl Pearson correlation coefficient was used to correlate the scores of the scales used. Results: Median age of the participants was 21 years. -
Screen Time: Impact and Guidelines for All Ages
Screen Time: Impact and Guidelines for All Ages Once a child is over the age of two, allowing a limited amount of screen time is appropriate. Playing an hour max per day can help developing brains increase coordination, hone quick reactions, and even sharpen language skills. As with all the other toys and tools available to your developing child, smartphone use should stay in moderation, and never stand in for human interaction or real-world face time. Screen use is like eating smoking and eating, early intervention, parent modeling and setting limits, can prevent addiction. The US Department of Health and Human Services estimates that American children spend a whopping seven hours a day in front of electronic media. Other statistics reveal that kids as young as two regularly play iPad games and have playroom toys that involve touch screens. Researchers have shown that the frontal lobe development is actually being retarded by extended use of screen time. This is the part of the brain which is responsible for the child’s attention span, controlling emotions and empathic skills. A child’s brain is growing at an enormous rate and in the first year of life, it actually grows by 300%. This is the time when real world play is extremely important for development. Electronic play does not allow a child to experience real dimension, movement which encourages motor skills, tactile exploration. This type of play cannot be replaced with screen play. Too much screen time too soon limits the development process of emerging skills such as focus, concentration, building vocabulary, building attention, reading other’s emotions and attitudes…these are all abilities can that be harmed with too much video stimuli. -
Reappraisal of Video Game Addiction for the Digital Future
Loading… The Journal of the Canadian Game Studies Association Vol 12(19): 1-17 http://loading.gamestudies.ca Reappraisal of Video Game Addiction for the Digital Future Jiow Hee Jhee Singapore Institute of Technology [email protected] Lye Qin Ting Singapore Institute of Technology [email protected] Kenneth Woo Singapore Institute of Technology [email protected] Abstract The rapid expansion of video gaming in an internet-using society has brought forth a renewed focus on the phenomenon of video game addiction. Despite this, there remains a crucial absence of consensus over the diagnostic criteria of video game addiction. Currently, both psychological and behavioral interventions take screen time as an indicator of video game addiction, however, these interventions are challenged by substantial literature that increasingly disputes time as a predictor of addiction. To build onto the work that has been done, this paper argues that time is an inadequate criterion in which to ascertain video game addiction, proposing that a physiological-based criteria be used in conjunction with contextualized understandings of video game dynamics to approach video game addiction. This realignment is all the more pressing as video games begin a transition from a leisure activity to its current orientation as a viable career option. Author Keywords Addiction; Video Games; Screen Time Introduction The phenomenon of video game addiction is one that plagues a segment of internet-using society. Through barometers assessing psychological inclinations, social life exposure, gaming habits and an assortment of other factors, many have been deemed to be suffering from this condition (Király, Nagygyörgy, Griffiths, & Demetrovics, 2014; Shaffer et al., 2004). -
Children & Young People's Mental Health in the Digital
Children & Young People’s Mental Health in the Digital Age Shaping the Future Children & Young People’s Mental Health in the Digital Age Shaping the Future Contents What the evidence says 4 Recommendations 10 References 14 lmost half of the world is connected to the internet, and in countries that are members of the OECD almost everyone is online (Echazarra, 2018[1]). For chil- dren and young people today, being online and using social media have become an integral part of their lives. In 2015, a typical 15-year-old from a country that is a member of the OECD had been using the internet since age 10 and spent Amore than two hours every weekday online after school, and more than three hours on a weekend day (OECD, 2017[2]). This reliance on digital technology has fuelled concerns from parents, teachers, gov- ernments and young people themselves that digital technologies and social media are exacerbating feelings of anxiety and depression, disturbing sleep patterns, leading to cyber-bullying and distorting body image. In response to these and other concerns, some countries are taking action. Legislation prevents Korean children from playing online games that require a resident registration number between midnight and 6am without parental permission; while the Government of the United Kingdom is reviewing how so- cial media affect children’s wellbeing, as well as how much screen time is healthy. As the mass availability and use of digital technologies is a relatively recent phenomenon, there is limited hard evidence available to date on whether digital technologies, including social media, cause mental health problems in children and young people. -
The Prevalence of Nomophobia by Population and by Research Tool: a Systematic Review, Meta-Analysis, and Meta-Regression
Review The Prevalence of Nomophobia by Population and by Research Tool: A Systematic Review, Meta-Analysis, and Meta-Regression Ali Humood 1 , Noor Altooq 1, Abdullah Altamimi 1, Hasan Almoosawi 1, Maryam Alzafiri 1, Nicola Luigi Bragazzi 2 , Mariwan Husni 1 and Haitham Jahrami 1,3,* 1 College of Medicine and Medical Science, Arabian Gulf University, Manama 329, Bahrain; [email protected] (A.H.); [email protected] (N.A.); [email protected] (A.A.); [email protected] (H.A.); maryamalzafi[email protected] (M.A.); [email protected] (M.H.) 2 Laboratory for Industrial and Applied Mathematics (LIAM), Department of Mathematics and Statistics, York University, Toronto, ON M3J 1P3, Canada; [email protected] 3 Ministry of Health, Manama 410, Bahrain * Correspondence: [email protected] Abstract: Background: No systematic review or meta-analysis has yet been performed to examine the global prevalence of nomophobia by population, by instrument. Thus, this review was performed to estimate the prevalence of nomophobia by severity. Methods: American Psychological Associa- tion PsycINFO, Cochrane, Cumulative Index to Nursing and Allied Health Literature (CINAHL), EBSCOhost, EMBASE, MEDLINE, ProQuest Medical, ScienceDirect, Scopus, and Web of Science from inception of each respective database to second week of January 2021 were used. There was no language restriction. The random-effect meta-analysis model was used with the DerSimonian and Citation: Humood, A.; Altooq, N.; Laird methodology was used for computation. Results: Twenty papers, involving 12,462 participants Altamimi, A.; Almoosawi, H.; Alzafiri, M.; Bragazzi, N.L.; Husni, from ten countries, were evaluated for meta-analysis. The prevalence of moderate to severe nomo- M.; Jahrami, H. -
Sexting Among University Students: Links to Internet Addiction and Psychological Variables
Ashdin Publishing Journal of Drug and Alcohol Research ASHDIN Vol. 9 (2020), Article ID 236105, 16 pages publishing doi:10.4303/jdar/236105 Research Article Sexting among University Students: Links to Internet Addiction and Psychological Variables Gerardo Gómez-García1, José-María Romero-Rodríguez1,2*, Carmen Rodríguez-Jiménez1 and Magdalena Ramos Navas-Parejo1 1Department of Didactics and School Organization, University of Granada, Granada, Spain 2Association for Research and Promotion of Education in the Digital Society-PROMOEDUCA, Granada, Spain *Address Correspondence to José-María Romero-Rodríguez, [email protected] Received 16 September, 2020 ; Accepted 29 October, 2020; Published 05 November, 2020 Copyright © 2020 José-María Romero-Rodríguez, et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Abstract Internet use has increased to such an extent that it has Sexting is increasingly common among university students, while become excessive for many people [9], leading to levels of Internet addiction are rising in this population. This has the emergence of new types of addictions related to caused students to present certain risk behaviors that are linked to the development of psychological variables that affect health such inappropriate behaviour, such as nomophobia or fear of as low self-control, depression, anxiety and stress. In this paper it not being connected to the mobile device continuously was proposed as objective of the study to analyze the links that are [10], Internet addiction or Problematic Internet Use established between the practice of sexting, Internet addiction, self- (PIU) [11,12].