Eduardo Otero Jr

Total Page:16

File Type:pdf, Size:1020Kb

Eduardo Otero Jr Eduardo Otero Jr. Graphic Designer [email protected] eduardooterojr.daportfolio.com Summary I am an accomplished artist with over fifteen years of experience to offer. My most rewarding experience was designing User Interfaces (UI) and Heads-Up-Displays (HUD) for the video game industry. I, worked closely with Designers, Programmers, and Art Director to prototype and implement in-game HUD elements including front end menus and screens. I designed 2D concepts, 3D models and textures for all UI, HUD and game elements. I am a Graphic designer by trade but an Artist at my core. Design is a welcome challenge for every project. The creativity and problem solving aspects of design are what I thrive on. As an artist with your organization, I would bring experience and fresh new ideas with innovative concepts. Furthermore, I work well with others and I'm well experienced in working in a team oriented environment. I appreciate your time and energy. Thank you. Experience Contract Graphic Designer February 20118 - Present (3 months) Concept, create, final deliverables and customer service. I've created custom screen shows, logos, print, photo-retouching and web ready images. Graphic Designer at Cornerstone Mortgage Group October 2015 – February 2018 (2 years, 5 months) Support CEO, President, VP of Production and Loan Officers/Brokers with the creation of professional marketing pieces, forms, presentations, social media and special projects; which include Marketing collateral such as promotional displays, marketing brochures, magazines, newspapers, journals, corporate reports and or online publications. Contract Graphic Designer September 2012 – October 2015 (3 years, 2 months) Concept, create, final deliverables and customer service. I've created custom screen shows, logos, print, photo-retouching and web ready images. UI Artist/Graphic Designer at High Impact Games, LLC May 2007 - August 2012 (5 years, 4 months) Work closely with Designers, Programmers, and Art Director to prototype and implement in- game HUD elements including front end menu screens, icons, textures, backgrounds, maps and fonts. Multimedia Developer II at Learning Evolution, LLC October 2004 - May 2007 (2 years 8 months) I developed online courses using a mix of current technology; concentration on using Adobe Flash to develop interactive courses for Fortune 500 companies. Eduardo Otero Jr. Graphic Designer [email protected] eduardooterojr.daportfolio.com Skills & Expertise Adobe Photoshop, Adobe Illustrator, Adobe InDesign, Adobe Flash, & Adobe Acrobat Graphic Design Illustration Localization (Spanish language) User Interface Artist Heads-Up-Display Artist (HUD) Autodesk Maya Autodesk Scaleform Microsoft Office Education PLATT College Diploma, 3D Design and Animation, 2003 - 2006 San Diego State University-California State University B.A., Graphic Design Activities and Societies: Student Member of A.I.G.A. Languages English (Bilingual proficiency) Spanish (Bilingual proficiency) Published Works PARETO Principals, 2003 (Illustration) Secret Agent Clank, 2008 (PSP) Jak and Daxter: The Lost Frontier, 2009 (PSP, PlayStation 2) DreamWorks Super Star Kartz, 2011 (PlayStation 3, Wii, Xbox 360, & Nintendo 3DS) Disney Princess: My Fairytale Adventure, 2012 (Wii, Nintendo 3DS, PC, & MAC) Eduardo Otero Jr. Graphic Designer [email protected] eduardooterojr.daportfolio.com Recommendations for Eduardo "My own degree is in Graphic Design. Eduardo Otero is the best Graphic Designer I have ever worked with. Great skills in Typography." — Jean Mathieson-Guest, Financial Controller, Inkling Games, Inc., worked with Eduardo as a Contract Graphic Designer "Eddie is a huge asset to any team who wants great UI Design and a great reliable team member who actually cares very deeply about the quality of his work and the projects he works on. I have worked with Eddie on a couple of projects and am hoping to work with him again soon as he is a cool dude who generates great work! He has never let me down. Do I recommend him? HELL YES!" — Tobin Russell, worked directly with Eduardo at High Impact Games, LLC "Eddie is a real asset to the High Impact Team. He is an immensely skilled artist with the technical know how to get things done. His Adobe Illustrator and Flash skills are impressive, not to mention his hand drawn skills. Eddie is excellent at self-management, completing his work with little to no oversight. It is a real pleasure to have him on the HIG team." — David Goodrich, worked directly with Eduardo at High Impact Games, LLC "Eddie is a very talented graphic artist and a hard worker. Any art works he creates are well thought-out, practical and visually amazing. I’ve had an opportunity to work with him as his supervisor for three years and I can always count on him to finish assigned tasks beautifully on time. He has excellent judgment, communicates well with others and is always willing to put extra efforts to create art works of higher quality. I am looking forward to working with him again in future if another opportunity arises. I am confident that any studio he works, he will devote himself to creating great works and contribute to the success of the organization." — Atsuko Kubota, managed Eduardo at High Impact Games, LLC "Working with Eduardo was a pleasure. He is very organized and proactive in anticipating project needs, cares about the product, is very open to feedback and direction while putting his own stamp of ideas on it all and giving his own very relevant feedback. On top of that a great guy! This is the kind of collaborative dynamic that for some reason seems often hard to find in this industry that I wish to see more often. I would definitively work with him again if given the chance and I am sure he would be a great asset wherever he goes." — Ricardo Hernandez, worked directly with Eduardo at High Impact Games, LLC "Eduardo, or 'Eddie' as I like to call him, is a very dependable and hugely talented artist, graphic designer and draftsman. He approaches everything he does with incredible passion and efficiency. He is easily one of the most methodical and well organized people I've worked with. A real self-starter who always takes things in his stride even when things heat up. He is also quite the expert with Flash which proved to be fantastic for HUD and menu motion graphic design. He came up with some brilliant creative solutions for our project's menus and added surprising touches of polish to make them shine. He always pushes his work that little bit further to make it go from 'good' to 'great'." — Lloyd Murphy, managed Eduardo at High Impact Games, LLC References Upon Request .
Recommended publications
  • Secret Agent Clank
    Secret Agent Clank (PSP) Version: Freigegeben ab: 12 Jahren Hersteller: Sony Spieltyp: Hauptspiel Name des Entwicklers: High Impact Games Land des Entwicklers: USA Bekannte Titel vom Entwickler: Ratchet & Clank - Size Matters (PS 2, PSP) Info Tel: 06102-4330 Fax: 06102-433555 Patch: Webcode: 20363 Weitere Versionen: Spielumfang: Steuergeräte: keine 17 Spielabschnitte, 8 Waffen Gamepad/Standardsteuerung Maximale Spieleranzahl: Hardware-Mindestanforderungen: Gerät Netzwerk Internet PSP 1 0 0 Ideal für: Weitere Versionen: Gelegenheitsspieler und Fortgeschrittene FALSCH PC FALSCH Xbox FALSCH GBA FALSCH PS FALSCH Xbox 360 FALSCH DS FALSCH PS2 FALSCH Gamecube FALSCH PS3 FALSCH Wii FALSCH PSP FALSCH Handy Prozent Note Spielspaß (Einzelspieler-/Mehrspielermodus: Mehrspielermodus nicht vorhanden) Spieleinstieg 10,00% Sie bekommen vielfältige Unterstützung bei Ihren ersten 2,00 Schritten als Geheimagent. Einzelspieler-Wertung (gewichtet insgesamt mit 25 Prozent) 25,00% 3,11 Faszination der Spielwelt 8,00% Witzige Agenteneinsätze, deren Atmosphäre aber durch 3,00 zu viele Szenenwechsel gestört wird. Langzeitspaß 7,00% Auf Dauer ist es etwas ermüdend, immer wieder die 3,40 gleichen Agententricks anwenden zu müssen. Spielvariationsmöglichkeiten 4,00% Clanks Aufgaben fesseln, die von Daxter und den 3,00 anderen Figuren sind weniger überzeugend. Gegnerverhalten/Spielintelligenz 6,00% Die Gegner reagieren größtenteils berechenbar, aber 3,00 innerhalb ihrer Möglichkeiten durchaus logisch. Mehrspieler-Wertung (gewichtet insgesamt mit 0 Prozent) 0,00% - Faszination der Spielwelt 0,00% - Langzeitspaß 0,00% - Spielvariationsmöglichkeiten 0,00% - Spielbalance 0,00% - Grafik (gewichtet insgesamt mit 14 Prozent) 14,00% 2,13 Darstellung der Figuren 7,00% Liebevoll gestaltete Spielfiguren im Comic-Stil. 2,25 Bewegungen 7,00% Actiongeladene Kämpfe, coole Agententricks. 2,00 Sound (gewichtet insgesamt mit 9 Prozent) 9,00% 1,83 Musik 3,00% Einige Melodien passen gut zum Agenten-Thema.
    [Show full text]
  • Simple, Fun... Magic
    Expert Guidance on Children’s Interactive Media, Since 1993 INSIDE: Electric Cars (p. 3) Duck Duck Moose’s Golden Egg (p. 5) 46 reviews Simple, fun... Magic A closer look at the magical ingredients of Toca Band, on page 17 Dr. Seuss Bookshelf, p. 23 LEGO: The Lord of the Rings, p. Tabeo, p. 25 Children’s Technology HappiTaps: Puppi Love, p. 23 24 Tizzy Seasons, p. 18 Review Harry and the Haunted House* Luna Interactive Projection To the Farm!, p. 19 p. 8 Camera, p. 24 Toca Band*, p. 19 October 2012 Harry Potter for Kinect*, p. 8 Math to the Rescue*, p. 13 Tortoise and the Hare, The I Spy Two Game Pack, p. 23 Meet Heckerty*, p. 13 (iPad), p. 20 Vol. 20, No 10, Issue 151 IMAG*N*O*TRON*, p. 9 Mozart Interactive, p. 14 VTech University, p. 25 InnoTab 2 Learning App Tablet, now!Board Portable Interactive WEBEE, p. 26 Counting Ants Math Adventure, p. 9 Whiteboard, p. 14 Who Stole the Moon?*, p. 20 p. 7 Jakks Pacific Power Trains Auto Picture Me Trick or Treat*, p. 14 YogiPlay, p. 26 Crayola DigiTools 3-D Pack, p. 22 Loader City, p. 10 Pixel'd*, p. 15 Zoomy Handheld Digital Crayola DigiTools Airbrush Pack, Kids Preschool Puzzle, p. 10 Pokémon Black Version 2*, p. 15 Microscope*, p. 21 p. 22 Kinect Nat Geo TV, p. 11 Pokémon Conquest*p. 16 Crayola DigiTools Deluxe Pack, Kinect Sesame Street TV, p. 11 Pokémon White Version 2*, p. p. 22 LeapPad2, p. 12 16 Crayola DigiTools Effects Pack, p.
    [Show full text]
  • Ratchet Clank Ps2 Cheats
    Ratchet clank ps2 cheats click here to download This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Ratchet & Clank [] for PlayStation 2. The R.Y.N.O costs , bolts and is worth every bolt because of its destructive power and rate of fire. There is another unlimited bolt exploit besides. PS2 Cheats - Ratchet and Clank: Up Your Arsenal: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Ratchet and Clank 3: Totsugeki! Karakuchikku Rangers for PlaySta. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for PlayStation 2 (PS2). Find all our Ratchet & Clank Cheats for PlayStation 2. Plus great forums, game help and a special question and answer system. All Free. Get the latest cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, and walkthroughs for Ratchet And Clank on PlayStation 2 (PS2). After defeating drek use the full health temporary invinsiblity cheat which is comet strike(4 times)flip back, full second crouch,flip back,full second crouch,comet strike(4 times) then on planet Quartu after finishing the under water challenge the water will be electric and there will be a life or two waiting for you get them and. This is cheats for the first Ratchet and Clank game. You can only use these cheats after beating Drek. After that, order the Gauge-Bots to enter. They will enter a portal type thing and open a force field for you. You will receive the www.doorway.ru will show footage of Clank giving the Hydrodisplacer to Rachet.
    [Show full text]
  • Vgarchive : My Video Game Collection 2021
    VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs.
    [Show full text]
  • Game Downloads More of a Threat for Gamestop Than Walmart
    REPORT Susan Jennings, [email protected] Game Downloads More of a Threat for GameStop Than Walmart Companies: AMZN, BBY, GME, GOOG, MSFT, NFLX, TGT, TYO:6758, TYO:7974, WMT May 8, 2014 Research Question: Will Walmart’s used video game business cripple GameStop’s dominance in this area? Summary of Findings Silo Summaries 1) Video Game Industry Specialists . GameStop Corp.’s (GME) core business will be threatened Six of 12 sources believe Walmart is a threat to GameStop’s more by digital game downloads than by Walmart Stores Inc.’s market share, but two others said digital downloads are (WMT) used video game program during the next five years. more of an issue. Of the two sources who believe Walmart is . Walmart could present a short-term threat for GameStop if it not a competitor to GameStop, one said the two companies attract different customers. Two-thirds of sources expect offers better prices for used game trade-ins and resale, but Walmart to compete on price, while GameStop’s most sources think its prices will be comparable to advantages stem from its more knowledgeable staff and GameStop’s. broader inventory. Digital downloads currently account for 25% to 30% of game purchases but will be dominant in two . Hard-core gamers are likely to remain loyal to GameStop to seven years. because of the company’s superior customer service and large inventory. 2) Walmart Electronics/Game Section Employees . Four industry specialists said digital downloads already All four sources said customer awareness of Walmart’s used game program is low. Three of the four sources remain account for 25% to 30% of game sales and will become the positive on the program, but one believes it will not catch dominant form of game purchases within seven years.
    [Show full text]
  • Universidade Presbiteriana Mackenzie Érika Fernanda
    UNIVERSIDADE PRESBITERIANA MACKENZIE ÉRIKA FERNANDA CARAMELLO VIDA EXTRA: vivendo e aprendendo na indústria brasileira de games São Paulo 2019 1 ÉRIKA FERNANDA CARAMELLO VIDA EXTRA: vivendo e aprendendo na indústria brasileira de games Tese apresentada ao Programa de Pós-Graduação em Educação, Arte e História da Cultura da Universidade Presbiteriana Mackenzie como requisito parcial à obtenção do título de Doutora em Educação, Arte e História da Cultura. ORIENTADORA: Profa. Dra. Cláudia Coelho Hardagh São Paulo 2019 C259v Caramello, Érika Fernanda. Vida extra: vivendo e aprendendo na indústria brasileira de games / Érika Fernanda Caramello. 230 f.: il. ; 30 cm Tese (Doutorado em Educação, Arte e História da Cultura) – Universidade Presbiteriana Mackenzie, São Paulo, 2019. Orientadora: Cláudia Coelho Hardagh. Referências bibliográficas: f. 154-163. 1. Games. 2. Práxis pedagógica. 3. Formação profissional. 4. Indústria cultural. 5. Indústria criativa. 6. Identidade cultural nacional. I. Hardagh, Cláudia Coelho, orientadora. II. Título. CDD 794.8 Bibliotecária Responsável: Andrea Alves de Andrade - CRB 8/9204 2 3 Dedico a todos os agentes nacionais da indústria de games, especialmente aqueles que estão promovendo a mudança, acreditando que a sua participação para o crescimento e o reconhecimento dela é fundamental. 4 AGRADECIMENTOS À Universidade Presbiteriana Mackenzie, que me ofereceu uma bolsa de estudos integral durante o curso, sem a qual seria inviável a realização deste trabalho. Aos meus mestres Silvana Seabra, Márcia Tiburi, Wilton Azevedo (in memoriam), Elcie Masini, Mírian Celeste e Regina Giora, aos demais professores e a todos os colegas do Programa de Pós-Graduação em Educação, Arte e História da Cultura, pelo acolhimento e bons momentos durante estes anos.
    [Show full text]
  • Dansk Bogfortegnelse Udarbejdet Af DBC
    Dansk bogfortegnelse Udarbejdet af DBC DBC · Tempovej 7-11 · 2750 Ballerup · T: 44 86 77 77 Homepage: http://www.dbc.dk · E: [email protected] · F: 44 86 78 53 Ugefortegnelse 2012 nr. 49 * betyder, at publikationen er medtaget i DBCs kombileverancer • betyder at udgiverens titler er kommercielle, dvs. at titlen alene eller samtidig udbydes 16.11.2012-22.11.2012 med henblik på videresalg i detailhandlen 3D49 quilling : instruction : blomster, svampe, æg og jul / Agergaard. - [S.l.] : [Erling Agergaard], 2012. - 91 sider forfatter: Karen-Marie Klip & Papir. - Gråsten : Karen- : ill.. - DK 29.2. Marie Klip & Papir, [2012]. - 23 sider : ill. i farver ; Også udgivet: Kbh.: Books on Demand, 2012. 15×21 cm. - (Karen-Marie-Klip). - DK 76.8. Hf.. Parallelle tekster på dansk, tysk og engelsk. 2 959 620 4 ISBN-13: 978-87-995327-0-4 hf.. Bestillingsnr.: Nr. Agger, Steen (f. 1946): Luftens jægere : en bog om tårn- 86 600. falk, spurvehøg og musvåge / forfatter: Steen Agger. - 2 964 588 4 1. udgave. - •Vinderup : Cadeau, 2012. - 72 sider : ill. i 16-bit. - 1. udgave. - [Viborg] : [Medieskolerne i Viborg], farver. - (Let faglig). - DK 58.882. 2012. - 37 sider : alle ill. (nogle i farver) ; 30 cm. - DK ISBN-13: 978-87-92813-43-5 hf.. 75.74. 2 962 363 5* Udgivet i forbindelse med udstilling. - Titlen hentet Alexandra Instituttet → Presser, Mirko: Inspiring the in- fra kolofonen. ternet of things! Hf.. Alfa og omega om energistyring. - [S.l.] : Scanenergi, 2 962 714 2 [2012]. - 44 sider : ill. i farver. - DK 62.01. 90 mælkehistorier fra 6 mejerier og 22 mælkeudsalg : 100 Hf.
    [Show full text]
  • Replayability of Video Games
    Replayability of Video Games Timothy Frattesi Douglas Griesbach Jonathan Leith Timothy Shaffer Advisor Jennifer deWinter May 2011 i Table of Contents Abstract ......................................................................................................................................................... 4 1 Introduction ................................................................................................................................................ 5 2 Games, Play and Replayability .................................................................................................................. 9 2.1 Play ..................................................................................................................................................... 9 2.2 Categories of Play ............................................................................................................................. 11 2.2.1 Playfulness ................................................................................................................................. 11 2.2.2 Ludic Activities .......................................................................................................................... 12 2.2.3 Game Play .................................................................................................................................. 13 2.3 Game ................................................................................................................................................. 14 2.3.1 Structure
    [Show full text]
  • Serious Business for America's Economy
    Video Games SERIOUS BUSINESS FOR AMERICA’S ECONOMY by Robert W. Crandall and J. Gregory Sidak Electronic copy of this paper is available at: http://ssrn.com/abstract=969728 Electronic copy of this paper is available at: http://ssrn.com/abstract=969728 Video Games SERIOUS BUSINESS FOR AMERICA’S ECONOMY by Robert W. Crandall† and J. Gregory Sidak†† © 2006 Entertainment Software Association † Senior Fellow, the Brookings Institution †† Visiting Professor of Law, Georgetown University Law Center. This report was commissioned by the Entertainment Software Association. The views expressed here are those of the authors and not those of their academic institutions. The authors would like to thank John Kelley and Scott Brooks of IBM, Joel Radford at Mercury Computers, and Richard Doherty of Envisioneering for their interviews. Table of Contents Executive Summary and Major Findings ...........................................................................................................................................i Introduction ...........................................................................................................................................................................................v I. The Market for Entertainment Software as a Good ..................................................................................................................1 A. The Economics of the Entertainment Software Industry ....................................................................................................................1
    [Show full text]
  • Advertising in Computer Games
    ADVERTISING IN COMPUTER GAMES by Ilya Vedrashko B.A. Business Administration, American University in Bulgaria, 2000 Submitted to the Department of Comparative Media Studies in partial fulfillment of the requirements for the degree of Master of Science in Comparative Media Studies at the Massachusetts Institute of Technology September 2006 Signature of author …………………………………………………………………………. Dept. of Comparative Media Studies, August 11, 2006 Certified by…………………………………………………………………………………. Prof. William Uricchio Accepted by……………………………………………………………………………….... Prof. William Uricchio © 2006 Ilya Vedrashko. All rights reserved. The author hereby grants to MIT permission to reproduce and distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. 1 ADVERTISING IN COMPUTER GAMES by Ilya Vedrashko Submitted to the Department of Comparative Media Studies in partial fulfillment of the requirements for the degree of Master of Science in Comparative Media Studies at the Massachusetts Institute of Technology Abstract This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge on advertising and product placement in computer game environments. The medium’s characteristics are compared to other channels’ in terms of their attractiveness to marketers, and the business environment is analyzed to offer recommendations on the relative advantages of in-game advertising. The paper also contains a brief historical review of in-game advertising, and descriptions of currently available and emerging advertising formats. Keywords Advertising, marketing, branding, product placement, branded entertainment, networks, computer games, video games, virtual worlds.
    [Show full text]
  • Public (Redacted) Version
    Postal Regulatory Commission Submitted 11/8/2010 4:19:51 PM Filing ID: 70769 PUBLIC (REDACTED) VERSION BEFORE THE POSTAL REGULATORY COMMISSION WASHINGTON, D.C. 20268-0001 ) COMPLAINT OF GAMEFLY, INC. ) Docket No. C2009-1 ) POST-HEARING BRIEF OF GAMEFLY, INC. David M. Levy Matthew D. Field Alexandra Megaris Seung-Hyun Ryu VENABLE LLP 575 7 th Street, N.W. Washington, DC 20004 (202) 344-4800 [email protected] Counsel for GameFly, Inc. November 8, 2010 TABLE OF CONTENTS I. STATEMENT OF FACTS ..................................................................................... 6 A. The DVD Rental Industry ........................................................................... 6 1. GameFly ......................................................................................... 6 2. Netflix .............................................................................................. 8 3. Blockbuster ..................................................................................... 9 4. Other DVD rental companies ........................................................ 10 B. The Common Industry Problems: Automated Letter Processing of DVD Mailers Breaks DVDs. And Many Mailer Designs, Including Those Of Netflix, Jam USPS Mail Processing Equipment. ...................... 10 1. Disc breakage ............................................................................... 10 2. Jamming of Postal Service equipment .......................................... 18 C. The Postal Service Gives The Vast Majority Of Netflix Return Mailers Manual Culling
    [Show full text]
  • Dansk Bogfortegnelse Udarbejdet Af DBC
    Dansk bogfortegnelse Udarbejdet af DBC DBC · Tempovej 7-11 · 2750 Ballerup · T: 44 86 77 77 Homepage: http://www.dbc.dk · E: [email protected] · F: 44 86 78 53 Ugefortegnelse 2010 nr. 02 * betyder, at publikationen er medtaget i DBCs kombileverancer • betyder, at forlaget har overenskomst med Bogbranchens Fællesråd 11.12.2009-17.12.2009 1102 konservative tænkere / redaktører: Rasmus Fonnesbæk Tidligere: 1. udgave. 2008. Andersen, Henrik Gade Jensen. - 1. udgave, 1. oplag. - ISBN-13: 978-87-992734-0-9 ib. : kr. 99,00 net.. •Kbh. : CEPOS, 2009. - 294 sider. - DK 32.15. 2 802 739 7* ISBN-13: 978-87-92581-00-6 hf. : kr. 199,00. Alling, Bodil: Jeg har alt / forfatter: Bodil Alling ; illu- 2 802 361 8* strator: Claus Helbo. - [Århus] [Mejlgade 55 B, 8000 C] 12 skridt til fremme af sund kost og fysisk aktivitet - den : Teatret Gruppe 38, 2009. - [36] sider : alle ill. i farver. gode kommunale model : anbefalinger på basis af litte- - DK (86-091). raturen og lokale erfaringer / forfatter: Christian Holle- Udgivet i forbindelse med forestilling. mann Pedersen ... [et al.]. - Kbh. : Sund By Netværket ISBN-13: 978-87-993465-0-9 ib. : kr. 100,00 net.. [eksp.] : Statens Institut for Folkesundhed, Syddansk 2 803 638 8* Universitet, 2009. - 79 sider : ill. i farver. - DK 61.3. Alt kan heales → Brofman, Martin ISBN-13: 978-87-984345-2-8 hf. : gratis. Alting blinker → Aidt, Naja Marie 2 802 927 6 Amman, Jost → Das Ständebuch 15 opslagsøvelser til de tyske ordbøger → Hougaard, Analyse af spørgeskemadata med SPSS : teori, anvendel- Gurli se og praksis / forfattere: Jan Møller Jensen, Thorbjørn 48 døgn på isen → Larsen, Poul (f.
    [Show full text]