Tail Feathers Rulebook
Total Page:16
File Type:pdf, Size:1020Kb
Stop! If you want us to teach you how to play, you can visit plaidhatgames.com and watch a video explanation. List of Components 1 Tail Feathers Rulebook 1 Scenario Book 10 Action Dice 10 Bird Unit Cards 2 Squad Unit Cards 2 Ballista Unit Cards 1 Hero Unit Card 10 Pilot Unit Cards 10 Mice and Mystics Compatible Unit Cards 21 Bird Action Cards 39 Hero or Pilot Action Cards 12 Objective Cards 2 Rat Alliance Bird Figures 3 Mouse Alliance Bird Figures 5 Bird Bases 2 Rat Pilot Figures 3 Mouse Pilot Figures 1 Rat Ground Hero Figure 6 Rat Ground Squad Figures 6 Mouse Ground Squad Figures 1 Plastic Range Finder 4 Tree Overlays 1 Sapling Overlay 8 Leaves 2 Nests 2 Nest Dials Introduction 2 Player Clipboards 3 Short Flight Templates Brave mice, take to the skies 1 Short Flight End Template on your trusty birds! 3 Long Flight Templates 1 Long Flight End Template Welcome to Tail Feathers, the game of aerial bird 2 Death Spiral Templates battles and branch-fighting forest combat. In Tail 10 Tail Feather Tokens Feathers, players control tiny woodland creatures 1 Battlefield Axis Marker fighting for aerial supremacy and treetop territory 24 Wound Markers in the exciting world of Mice and Mystics! 6 ID Rings 6 ID Tags 6 Grudge Markers 6 On Fire Status Markers Object of the Game 4 Rattled Status Markers Tail Feathers is a skirmish battle game in which 8 Resource/Objective Tokens players wield armies of flying and ground troops in 2 Veteran Markers a fight for control of the forest trees. Each player’s 6 Mouse Team Mission Cards primary goal is to destroy her opponent’s nest, 6 Rat Team Mission Cards and the first player to do so wins the game. 2 Ballista Tokens 12 Cheese Tokens 2 1 First Player Nut Unit Card Anatomy Player Clipboard A unit in Tail Feathers can be a bird, a bird and its pilot, a hero, a creature, a squad, or a structure. The different Anatomy types of unit cards are detailed below: Each player uses a clipboard to organize figures and battle information throughout the game. Bird Unit Card 1 3 1. Name 2 Unique Jay Bird 2. Type 3. Alliance 4. Bird Battle Value 5. Defense Value 1 6. Move Value 7 4 7. Abilities 1. Mission Phase 8. Life Value 2. Tilt Phase Strong Wings: Add 1 to 3. Activation Phase Aerijin’s move value while he is5 transporting a figure. 9. Build Point Value 4. Final Phase 9 8 10 10. Size (S=small, L=large) 10 L 6 2 3 Pilot Unit Card 1 4 1. Name Unique Mouse Pilot Leader 2 2. Type 3 3. Rank 4. Alliance 5. Melee Attack Value 6. Ranged Attack Value 5 8 7. Pilot Value Undaunted: Zure cannot 8. Abilities be rattled when flying 6 through tail feathers. 9. Proficiencies 9 12 11 10. Bonus Life Value 11. Build Point Value 7 S 10 3 12. Size (S=small, L=large) 1. Cheese Wheel 2. Reserves Box 3. Mission Box Ground Unit Card 1 1. Name Unit Card backs Common Mouse Squad (3) 2. Type The back of a unit 3 card shows which 2 4 3. Alliance figure or token to use 4. Squad Value on the battlefield to 1 5. Melee Attack Value represent that unit 6. Ranged Attack Value during gameplay (1), 5 9 7. Defense Value as well as which game set or expansion that Arrow Storm: When a patrol 8. Move Value mission that includes only figure or token is 6 Oakguard attacks a bird or 9. Abilities drifting leaf, you can re-roll any included in (2). Oakguard or all dice used in that attack. 7 10. Size (S=small, L=large) Figures included in the 2 ‘Tail Feathers’ base set. S 10 11 9/3 11. Build Point Value 8 3 Other Components Figures Death Spiral Templates Resource/Objective Tokens Objective Twigs Tail Feather Tokens Seeds & Berries Battlefield Axis Marker Trees Front Notched Back Status Effect Markers Rattled On Fire ID Rings and ID Tags Tree overlays Sapling overlay First Player Nut Leaves Ballista Tokens Green side Orange side Wound Markers Nests Veteran Markers Mission Cards Nest Dial Veteran Grudge Markers Range Finder Flight Templates Action Dice Action Cards Short template Long template Dip Iron Spurs 3 Cheese Tokens STARLING Long end template Short end template PILOT and Opponent’s Activation: Play Your Activation: Play instead when an opponent’s bird initiates of rolling dice for a death spiral a death spiral with this bird. No battle with this unit. This unit battle occurs. Turn both birds 180 wins the battle. The opponent’s degrees facing away from each unit receives 2 wounds. other. That bird’s turn ends. Assembly Bird Figure Assemble each bird figure as shown. The beak of each bird should always be facing in the same direction as the raised line on that bird’s base. When turning a bird figure, move the figure and its base together. The ball and socket function where the bird connects to its base will be used for Bird Figure Assembly tilting the bird as you will discover later in these rules. Also note that each bird should receive a colored ID ring around its base as shown. Each ID ring has a matching ID tag that is used to help players quickly identify which bird and pilot figure belongs to which set of unit cards. Important Definitions Unique Jay Bird Unique Mouse Pilot LeaderUnits vs. Figures A force in Tail Feathers is comprised of units (indicated by unit cards). Each unit has 1 or more figures (plastic miniatures) that belong to it. A bird and its corresponding pilot is considered a single unit/figure for all game purposes. Strong Wings: Add 1 to Undaunted: Zure Aerijin’s move value while he is cannot be rattled. Available vs. Unavailable transporting a figure. An available figure is one that is on the battlefield. An ID Ring on Bird Base ID Tag on Unit Cards available unit is one that has at least one available figure. 10 L S 5 Note: Figures in a mission box, reserves box, casualty Nest Dial pile or on a unit card are not considered to be on the Assemble the two nest battlefield and are therefore unavailable. dials as shown. When something is referred to as unavailable it means Nest dials are used to that the object in question cannot be interacted with at track wounds inflicted to that moment. your nest. Perched vs. Flying Set the nest dial to the Throughout a battle in Tail Feathers, birds will either be amount of nest wound flying through the air or temporarily stationed on a space points indicated in the (perched). When a large bird is perched it is considered a starting setup of the large ground unit, but cannot go on missions. chosen scenario. Hits vs. Wounds When a figure is hit, it always has the opportunity to Nest Dial Assembly defend normally. Each unblocked hit inflicts 1 wound on the target. A wound cannot be defended against or blocked. Game Setup 10 Aerijin’s move value while he is Strong Wings: transporting a figure. Unique Jay Bird Unique Jay Add 1 to L S Unique Mouse Pilot Leader Undaunted: cannot be rattled. Zure 2. Tilt Phase 4. Final Phase 5 1. Mission Phase 3. Activation Phase 8 9/3 while she is at center tilt. Arrow Flight: Unique Starling Bird Sienna’s move value Add 1 to When an intercept When an intercept Common Rat Squad (3) mission that includes only mission that includes only all dice used in that attack. Snag’s Commandos makes a Snag’s Commandos makes a Ambush: group attack against another group attack against another L mission, you can re-roll any or mission, you can re-roll any or S 4 S makes a ranged attack that Accuracy: your wheel when Snibble inflicts at least 1 wound Unique Mouse Pilot on an enemy figure. Add 1 cheese Add 1 cheese to Unique Rat Pilot an opponent’s nest. or the bird he is piloting inflicts at least 1 wound on Nest Buster: to your wheel when Chumjaw to your wheel when Chumjaw S 3 8 while he is at left or right tilt. while he is at left Valchirp’s defense value Valchirp’s Trick Flying: Trick Unique Starling Bird Downwood Militia side Vermin Raiders side L (if playing Add 1 to . You can choose not . You L If Wrunk ends her move Unique Hook Beak Bird a successful piloting check. without the death spiral rules, inflict without the death spiral 1 wound instead) and initiate a death spiral enemy birds, choose 1 of those birds within close range of 1 or more flying Ravenous: Ravenous: 9 to initiate the death spiral by making 5 S all dice when making a piloting Lucky: check with Wella. You must You check with Wella. keep the second result. Unique Mouse Pilot You may re-roll any or may You Add 1 cheese to Unique Rat Pilot Leader a death spiral or when Snag Sky Hunter: your wheel when Snag initiates begins his turn in a death spiral. S 4 S drifting leaf, you can re-roll any drifting L Arrow Storm: or all dice used in that attack. Common Mouse Squad (3) Oakguard attacks a bird or mission that includes only Add 1 to When a patrol Unique Rook Bird Sharp Talons: 9/3 he is making a swoop attack.