Final Fantasy 12 – Jump Compliant Version 0.993
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Gabriel Flamm +46 736 987 582 [email protected]
Gabriel Flamm +46 736 987 582 [email protected] “My objective is to make sure you feel the intended emotion in every moment” May 2012 – present • Battlefiled V, EA Dice Cinematic Animator Took scenes from mockup in animation software to functional and ready for render farm in Frostbite Polished and finalized several scenes – characters, props, vehicles. • Star Wars Battlefront II, Lucasfilm, EA Dice Cinematics Heroes vs Villains – Intro My responsibility was to come up with ideas for intro moves and direct mocap actors Animate the cameras and set up the logic Galactic Assault - Intros & Outros I created all intros when it comes to character and vehicle animations timed to the systematic camera. I did also set up the cameras, unique for each team on all levels. The outros are real time events where I animated cameras, characters, vehicles and some of the existing VFX assets. Emotes I came up with all Emotes - both VO and motion, planned and directed motion capture I gave direction to a VO actor, to be used as a reference for all other VO actors I created briefs, material and demand lists for outsourcing as well as being part of the feedback process with the animation director • Battlefield 1, EA Dice Cinematic Animator Took scenes from mockup in animation software to functional and ready for render farm in Frostbite Polished and finalized several scenes Animated airplanes in Friends in high places Animated cameras, characters and objects in Nothing is written real time cinematic, timed to VO Added background characters where needed Implemented and polished a few in-game 1p and 3p animations. -
Bresha Ruins
COMMANDS ON-SCREEN DISPLAY FIELD BATTLE PRIMER PLAYSTATION 3 XBOX 360 2 3 7 6 5 8 WALKTHROUGH COMPLETION TIMELINE TOUR GUIDE STRATEGY & ANALYSIS INVENTORY BESTIARY EXTRAS INDEX 2 4 INTERACTIONS BATTLE MENU COMMANDS Objects or individuals that you can interact with in the game Provides access to commands used during combat. This ON-SCREEN world are highlighted by a rotating circle, accompanied by disappears while your instructions are implemented. DISPLAY a short text description – usually “Talk” for a person you can interact with, or “Examine” for a mechanism or object. ATB GAUGE EXPLORATION 2 BASICS The ATB (Active Time Battle) gauge fills gradually during combat. MINI-MAP Once it is full, and your instructions chosen and confirmed, each COMBAT 2 BASICS This display offers information on the terrain in your immediate action that appears above the gauge will be performed by the ROLES & vicinity, including topographical data, waypoints, NPCs (Non-Player character under your direct control. PARADIGMS Characters), and assorted points of interest. The mini-map always points north by default, though this can be adjusted in the HELP DISPLAY CHAINS 3 Settings menu; the arrow representing the character under your Offers information on highlighted menu options. STATUS control always corresponds to the direction they are facing. EFFECTS PARTY HP GAUGES & ROLES 4 ELEMENTS MINI-MAP LEGEND These bars illustrate the current health (“hit points”, or HP) of each party member; the current “role” of each individual appears above their gauge. CHARACTER Party leader PROGRESSION ENEMY HP GAUGE INVENTORY & Dots mark the path of your recent steps; 5 GIL This bar illustrates the current health of an opponent. -
Game Developer Index 2012 Swedish Games Industry’S Reports 2013 Table of Contents
GAME DEVELOPER INDEX 2012 SWEDISH GAMES INDUSTRY’S REPORTS 2013 TABLE OF CONTENTS EXECUTIVE SUMMARY 2 WORDLIST 3 PREFACE 4 TURNOVER AND PROFIT 5 NUMBER OF COMPANIES 7 NUMBER OF EMPLOYEES 7 GENDER DISTRIBUTION 7 TURNOVER PER COMPANY 7 EMPLOYEES PER COMPANY 8 BIGGEST PLAYERS 8 DISTRIBUTION PLATFORMS 8 OUTSOURCING/CONSULTING 9 SPECIALISED SUBCONTRACTORS 9 DLC 10 GAME DEVELOPER MAP 11 LOCATION OF COMPANIES 12 YEAR OF REGISTRY 12 GAME SALES 13 AVERAGE REVIEW SCORES 14 REVENUES OF FREE-TO-PLAY 15 EXAMPLE 15 CPM 16 eCPM 16 NEW SERVICES, NEW PIRACY TARGETS 16 VALUE CHAIN 17 DIGITAL MIDDLEMEN 18 OUTLOOK 18 SWEDISH AAA IN TOP SHAPE 19 CONSOLES 20 PUBISHERS 20 GLOBAL 20 CONCLUSION 22 METHODOLOGY 22 Cover: Mad Max (in development), Avalanche Studios 1 | Game Developer Index 2012 EXECUTIVE SUMMARY The Game Developer Index maps, reports and analyzes the Swedish game devel- opers’ annual operations and international trends by consolidating their respective annual company accounts. Swedish game development is an export industry and operates in a highly globalized market. In just a few decades the Swedish gaming industry has grown from a hobby for enthusiasts into a global industry with cultural and economic importance. The Game Developer Index 2012 compiles Swedish company accounts for the most recently reported fiscal year. The report highlights: • Swedish game developers’ turnover grew by 60 percent to 414 million euro in 2012. A 215% increase from 2010 to 2012. • Most game developer companies (~60 percent) are profitable and the industry reported a combined profit for the fourth consecutive year. • Job creation and employment is up by 30 percent. -
Game Developer Index 2010 Foreword
SWEDISH GAME INDUSTRY’S REPORTS 2011 Game Developer Index 2010 Foreword It’s hard to imagine an industry where change is so rapid as in the games industry. Just a few years ago massive online games like World of Warcraft dominated, then came the breakthrough for party games like Singstar and Guitar Hero. Three years ago, Nintendo turned the gaming world upside-down with the Wii and motion controls, and shortly thereafter came the Facebook games and Farmville which garnered over 100 million users. Today, apps for both the iPhone and Android dominate the evolution. Technology, business models, game design and marketing changing almost every year, and above all the public seem to quickly embrace and follow all these trends. Where will tomorrow’s earnings come from? How can one make even better games for the new platforms? How will the relationship between creator and audience change? These and many other issues are discussed intensively at conferences, forums and in specialist press. Swedish success isn’t lacking in the new channels, with Minecraft’s unprecedented success or Battlefield Heroes to name two examples. Independent Games Festival in San Francisco has had Swedish winners for four consecutive years and most recently we won eight out of 22 prizes. It has been touted for two decades that digital distribution would outsell traditional box sales and it looks like that shift is finally happening. Although approximately 85% of sales still goes through physical channels, there is now a decline for the first time since one began tracking data. The transformation of games as a product to games as a service seems to be here. -
360Zine Issue 31
FREE! NAVIGATE Issue 31 | June 2009 360Free Magazine For Xbox 360 Gamers.Zine Read it, Print it, Send it to your mates… EXCLUSIVE HANDS-ON PREVIEW & INTERVIEW Guitar Hero PREVIEW & INTERVIEW! Greatest Hits SABOTEUR PLUS! PREVIEW & INTERVIEW! REVIEWED FIGHT NIGHT REVIEWED BATTLESTATIONS: PREVIEWED PACIFIC ROUND 4 CALL OF JUAREZ: BIONIC COMMANDO REARMED BOUND IN BLOOD CONTROL a NAVIGATE |02 QUICK FINDER Don’t miss! This month’s top highlights Every game’s just a click away! MX vs ATV Reflex Guitar Hero Call of Juarez: Greatest Hits Bound in Blood Bionic The Saboteur Commando We have a stack of hands-on previews lining Call of Juarez: Darksiders: Battlestations: up for your perusal this month. Call of Juarez: Wrath of War Pacific Bound in Blood, Darksiders: Wrath of War, The Bound in Blood Fight Night Space Invaders Saboteur, Fight Night Round 4 and Guitar Hero: Pistols at dawn Round 4 Extreme Greatest Hits are all fast on their way to your The Saboteur favourite console and all are looking MORE FREE MAGAZINES! LATEST ISSUES! worthwhile contenders. In addition we have HANDS-ON PREVIEW! EXCLUSIVE INTERVIEW! interviews with the dev teams of Saboteur and Fight Night. In the here and now we also have reviews of Bionic Commando, Battlestations: Pacific and the wonderful XBLA offering that is Space Darksiders: Wrath of War Invaders Extreme. Previewed Enjoy the issue and be sure to come back next time for our exclusive lowdown on the gaming wondershow that is E3. DON’T MISS ISSUE 32 SUBSCRIBE FOR FREE! 360Zine WARNING! MULTIMEDIA DISABLED! FEEDBACK! Dan Hutchinson, Editor Fight Night Round 4 If you are reading this, then you didn’t choose “Play” Click here to [email protected] Knockout preview when Adobe Reader asked you about multimedia when tell us what you opened the magazine. -
Square Enix Official (Initial) Rules
SQUARE ENIX MOBILE STREAM MAY 15, 2019 SWEEPSTAKES (THE “PROMOTION”) OFFICIAL RULES KEY RULES A. Official Rules: The Official Rules for this Promotion consist of both (i) these key rules summarizing the important rules for participating in the Promotion (the “Key Rules”) and (ii) the Additional Promotion Official Rules (“Additional Rules”) applicable to your place of legal residence. Please review the Additional Rules at the following URL: For legal residents of any Promotion Jurisdiction (defined below) located in North America, Central America, South America, or the Caribbean: https://square-enix- games.com/en_US/documents/promotion-additional-rules. For legal residents of any Promotion Jurisdiction located in Europe, Africa, Asia, or Oceania: https://square-enix-games.com/en_GB/documents/promotion-additional- rules. B. Territories: This Promotion is open only to individuals who are legal residents and physically and permanently located in one of the following countries/territories at the date and time of entry (the “Promotion Jurisdiction”): The fifty (50) states of the United States of America, the District of Columbia, and Puerto Rico. Canada (excluding Quebec). The United Kingdom (excluding the British Overseas Territories), Germany, and France (excluding Overseas France). C. Age Limit: This Promotion is open only to individuals 18 years of age or older, and who have reached the age of majority in their jurisdiction of residence, at the date and time of entry. D. Entry Period: You may enter the Promotion only between May 15, 2019 at 1:30PM (Pacific Time) and May 15, 2019 at 3:00PM (Pacific Time) (the “Entry Period”). E. Entry Procedure and Limitations: In order to enter the Promotion, you must complete the following steps during the Entry Period: You must have a Twitch.com account (accounts are available for free) and follow Sponsor’s Twitch account at https://www.twitch.tv/squareenix. -
Square Enix Announces Final Fantasy(R) Xii Release Date for Playstation(R)
SQUARE ENIX ANNOUNCES FINAL FANTASY® XII RELEASE DATE FOR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM And Showcases The Look of FINAL FANTASY on PLAYSTATION®3 LOS ANGELES, California –May 16, 2005– Square Enix Co., Ltd. (Tokyo, Japan, “Square Enix”) a leading developer and publisher of interactive entertainment software including two of the world’s most popular franchises FINAL FANTASY® and DRAGON QUEST™, today announced that FINAL FANTASY XII will be released on the PlayStation®2 computer entertainment system in fiscal year 2005 in Japan and fiscal year 2006 in North America. In addition, plans to bring a FINAL FANTASY title to the PLAYSTATION®3 , Sony Computer Entertainment’s next generation computer entertainment system that is currently in development, are just beyond the horizon. FINAL FANTASY XII is the latest title in the best-selling series. Dynamic rendered movies and high- quality real-time graphics that push the PlayStation 2’s performance to the limit create the spectacular world of Ivalice, the setting for this epic story. Deep characters with distinct personalities convey their emotions through gestures and expressions as well as words. All this and a revolutionary battle system that allows seamless transitions between battle and exploration are just some of the many brand new elements and challenges that are packed into this title. “We are extremely pleased to be able to finally announce the release timing for FINAL FANTASY XII and hope that our fans can wait just a little longer, as the development team is working very hard to complete our latest installment,” said Yoichi Wada, president of Square Enix. -
Chapter One: Getting Started
Chapter One: Getting Started Welcome to the world of Ivalice! Where a fantastick and magickal adventure awaits those foolhardy and brave enough to seek it out! What awaits you as you venture into this marvelous world? Who will you be? Perhaps a hardy Bangaa warrior, who cuts down swaths of enemies with his giant sword? Mayhap you will be a Viera hunter, whose arrow flies true and far? Or possibly a Hume mage, with access to powerful and ancient Magicks that makes your foes quiver in fear. Where will you go? Will you scour the land's furthest marches, east and west, seeking the blade of legend? Will you venture to the highest peaks and lowest caverns, hunting the ultimate mark? Will your clan take part in a fierce war, protecting the land they know and love from the forces of evil? Ivalice is a world of infinite possibility and intrigue. Your hero can be anything and anyone, but the true question is, can your hero be legendary? Playing the Game If you are familiar with Dungeons & Dragons™ or any similar variant there-of, then getting into Ivalice Alliance Tabletop (IAT) should be a fairly straightforward and easy affair, as it borrows heavily from the rules and play style provided there. Likewise, if you are familiar with Final Fantasy™, then getting into IAT should also be an easy and straightforward affair. If you are familiar with both series, then this game is practically a dream-come-true. In order to play IAT, at least at the stage it is in now, it is a good idea to first be at least somewhat familiar with the D20 system of play, as in, you know what a D20 is and how it's used in a game like Dungeons & Dragons™. -
Final Fantasy Strategy Guide Pdf
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Final Fantasy VI Advance Game Manual
AGB-BZ6E-USA ® INSTRUCTION BOOKLET Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com PRINTED IN JAPAN PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® WARNING - Repetitive Motion Injuries and Eyestrain HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions IMPORTANT HEALTH AND SAFETY INFORMATION. to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: • Avoid excessive play. It is recommended that parents monitor their children for appropriate play. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE • Take a 10 to 15 minute break every hour, even if you don't think you need it. • If your hands, wrists or arms or eyes become tired or sore while playing, stop and rest them for several hours YOU OR YOUR CHILD PLAY VIDEO GAMES. before playing again. • If you continue to have sore hands, wrists or arms or eyes during or after play, stop playing and see a doctor. WARNING - Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while WARNING - Battery Leakage watching TV or playing video games, even if they have never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a Nintendo portable video game systems contain a rechargeable lithium ion battery pack. -
SQUARE ENIX, INC. 999 N. Sepulveda Blvd., 3Rd Floor, El Segundo, CA 90245 ©2001-2013 SQUARE ENIX CO., LTD
SQUARE ENIX, INC. 999 N. Sepulveda Blvd., 3rd Floor, El Segundo, CA 90245 ©2001-2013 SQUARE ENIX CO., LTD. All Rights Reserved. FINAL FANTASY, SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. CHAINS OF PROMATHIA, A CRYSTALLINE PROPHECY, EVIL IN SMALL DOSES, HEROES OF ABYSSEA, THE LEGEND TORN, HER EMPIRE BORN, A MOOGLE KUPO D’ETAT, ODE OF LIFE BESTOWING, RISE OF THE ZILART, SEEKERS OF ADOULIN, SCARS OF ABYSSEA, A SHANTOTTO ASCENSION, TREASURES OF AHT URHGAN, VANA’DIEL, VISION OF ABYSSEA, WINGS OF THE GODDESS are registered trademarks or trademarks of Square Enix Co., Ltd. 1540110 ILLUSTRATION:©2012 YOSHITAKA AMANO FI FI N N AL FANTASY XI: AL FANTASY AL FANTASY XI: Ultimate Collection AL FANTASY WARNING Before playing this game, read the Xbox 360® console, Xbox 360 Kinect® Sensor, and accessory manuals for important safety and health information. www.xbox.com/support. Important Health Warning: Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to Ultimate Collection certain visual images, including flashing lights or patterns that may appear in video games. Even people with no history of seizures or epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” while watching video games. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor ® if you experience any of these symptoms. -
FFTBG Monster Manual
FFTBG Monster Manual A look into each monster legally permitted into the Ivalacian arena. Curated by Bordam Daravon IV Preface Ever since the rise of the Battlegrounds in Ivalacian society, there has been some debate what role monsters were to play in the growing pasttime. While some argued for outright banning of the beasts, it cannot be denied their role in the environment that inspired the games. The epic tales of our greatest heroes often include battles with our local creatures, and thus, it was eventually determined by majority vote that monsters would be permitted into the arena – at least those native to Ivalice. This guide will go through all fifty-five of the board-sanctioned monsters that can legally compete in the arena, giving a detailed account of each’s strengths and weaknesses. Monster Families While there’s fifty-five distinct monster species have the honor to compete in the arena, many of these species are related to others, even if only distantly. We call related monsters “Monster Families”, and the order of the monsters displayed in this guide will be grouping members of the same family together. That said, species of the same family can differ greatly from others of their family, both in power and tendency. Therefore, this guide strives to give not only an understanding of the Families, but also how each individual species stands out from their kin, as well. Note that all monsters, to some extent, must share some sort of common ancestor unshared by humans. They are savages at heart, and thus instinctively Counter when attacked, unlike humans who must be taught the technique.