Pub Hist 2018.Pub

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Pub Hist 2018.Pub Abbreviated Publication History 1990’s Publications Synopsis: Since 1994, my work has been published in magazines, collectible card games (CCGs), books and manuals. Some of the projects include, but are not limited to: Legend of the Five Rings RPG and CCG & Legend of Burning Sands CCG (both for which I was Art Director for a while), Doomtown & Deadlands CCG, 7th Sea CCG, On the Edge CCG, Gridiron CCG, Greysea Books, Con- jure Magazine, Rolemaster RPG, Dungeons and Dragons RPG, Thieves Island Riddle Book, Heroic Adventure Supplements, and many more. The businesses I've done work for include but are not limited to: Wizards of the Coast, Alderac Entertainment Group, Iron Crown International, TSR, Inc., R. Talsorian, Inc., Precedence Publishing, Pinnacle Publishing, Shadis Magazine, Nova Books, Society for Creative Anachronism, International Fantasy Gaming Society, GAMA, Inc., DreamPark, Inc., ABC Art Shows, Train Garners Association, Inc., Take Back the Night, Inc. (Boulder, CO), and many others. Abbreviated Previous Publication History: 1996 - Avalon Hill Games - Art Director: Kurt Miller Renaissance; a board game which also incorporated cards; six full color paintings for separate card artwork. They liked the work so much that based solely on the sketches, they contracted work from me for two other upcoming games. 1996 - Goldrush Games, Inc. - Art Director: Mark Arsenault Dark Champions gaming supplement; six pen and ink illustrations for an additional publication in the Champions system. 1996 - Task Force Games - Art Director: John Olsen Star Fleet Battles wargame; contracted for color game cover painting for an unnamed supplement for that genre series (never printed). 1996 - Alderac Entertainment Group - Art Director: Matt Wilson Legend of Five Rings card game; additional color pieces in traditional Japanese ukiyo-e style with mythological aspects for all expansion sets Also contracted for extensive world map painting of fantasy country known as Rokugan. 1996 - Cloud Kingdom Games, Inc. - Art Director: Matt Mayfield Contracted to produce wraparound cover painting and several pen and ink illustrations for Riddle Rooms III; Thieves Island. 1996 - Chessex Manufacturing, Inc. - Art Director: Mark Farr-Nash Contracted to produce dark, moody pen and ink illustrations for potential future game product. 1995-1996 - Convention Program Covers - Art Director: Chris Marquardt Program Covers for both Genghis Con and TactiCon. Pre-registration distribution; a detailed il- lustration of Genghis Khan in fantasy setting, used traditional Chinese style. Final color cover for program distribution at the convention; an even more detailed color version of the previous de- sign. For TactiCon, a pen and ink high resolution Science Fiction cover. (Connued on page 2) (Connued from page 1) 1995-1996 - Iron Crown Enterprises, Inc. - Art Directors: Jessica Ney-Grimm, Jason Hawkins Rolemaster Curse of Kabis gaming expansion; three b/w highly detailed illustrations. Rolemaster Player Guide; 19 b/w illustrations. Rolemaster Arcane Companion; 14 b/w illustrations. Rolemas- ter Treasure Companion; 24 b/w illustrations. MiddleEarth gaming supplement for Southern Gondor; five b/w highly detailed illustrations. Work had to depict human figures, believable props, and fantasy situations. 1995 - Alderac Entertainment Group - Art Director: Matt Wilson Legend of Five Rings card game; color pieces in traditional Japanese ukiyo-e style for the original set of cards, three more, highly detailed color pieces in the same style for the subsequent Shad- owlands expansion set of cards. Work, in traditional Japanese style, had to be both historically accurate, yet contain many mythological aspects as well. 1995 - Mayfair Games - Art Director: Chris Vande Voort Silverton Train Game; ten b/w highly detailed illustrations. Work had to depict human figures as well as ultra-realistic and historically accurate team engines in pen and ink. 1995 - Black Dragon Press - Art Directors; Colin Murcray, Joel Poppleton Tempest of the Gods card game; six color pieces for original run of game. Each piece depicted re- alistic human figures in abstract or mostly realistic fantasy settings. 1995 - Chessex Manufacturing, Inc./Nova Games, Inc. - Art Directors: Mark Farr-Nash, Al Leonardi Lost Worlds Books; two books called Lilli the Thief and Snivel the Satyr. Created color covers, as well as over 27 b/w pen and ink illustrations of character in different martial poses for each book. Work had to be highly detailed, and all pieces had to consistently look like the same fantasy character.. 1995 - Conjure Magazine - Art Director: James Grasso "Nightshade, Ltd." graphic series (non-comic strip serial). Three months in a row, for a total of 13 full-color pages to be published in Conjure Magazine. Due to financial constraints, the maga- zine could only print the first section of three. 1995 - Task Force Games - Art Director: John Olsen Harlequin; two b/w highly detailed illustrations based on their line of metal fantasy miniatures. Depicted humanoid figures on blank backgrounds, but clothing and attitudes had to match the pre-made figures exactly. 1995 - Train Gamer's Association - Art Director: Heather Barnhorst Program for RailCon '95; b/w cover. Plus various b/w for publication in their international news- letter. Also made designs for cloisonné' pins to be distributed to winner of contests. Work, re- garding train engines, had to be highly detailed and accurate. 1995 - Conjure Magazine - Art Director: James Grasso two simple, geometric backgrounds for an Arabic-style story carried by the magazine. Created two more for the same article, but with two of the characters for later in the story. (Connued on page 3) (Connued from page 2) 1995 - Precedence Publishing, Inc. - Art Director: Paul Brown III Gridiron card game; eight color pieces for original set of fantasy football cards. Work had to de- pict football players similar to modern day, but with different uniforms and situations. 1994 -1995 - Atlas Games Inc. /Trident Games, Inc. - Art Directors: John Nephew, C. Brent Ferguson On The Edge Card Game; 15 color pieces for the original set of cards; nine more color pieces for their subsequent Shadows expansion set; and nine more color pieces for the following Arcana ex- pansion. Work was required to have modem, realistic figures in a shadowy setting implying in- trigue. 1993-1994 - White Wolf Games, Inc. - Art Director: Sam Chupp Ars Magica Role Playing Game ; for the Black Death gaming supplement. Did total lay out for book and helped editor with text and B&W art content. Volunteering 1992 - White Wolf Games - Writer: Jeff Berry - VOLUNTEER Vampire the Masquerade; original playtest game notations for Denver game supplement, and suggestions on art direction for final publication. 1992 - Society for Creative Anachronism - Art Director: self Marshalls Handbook; editor in chief, VOLUNTEER. 1991-92 - Society for Creative Anachronism - VOLUNTEER Art Director & editor in chief; “New SCA Fighters Handboke” Working as editor, art director and designer, re-created the handbook for martial participants in Society. Handbook enjoyed international distribution after taking over two years from conception to mailing, with the added facet of having to be approved at every step by a committee of 10-15 people. 1990 - Take Back the Night, Inc. (Boulder, CO) T-shirt design - VOLUNTEER 1989-1993 - Society for Creative Anachronism - Art Director: self Flower of Souvenance; quarterly periodical for Society; created, wrote for, illustrated, edited and published each of 15 issues until termination at full run. 1982-2005 - Donated Artwork to Society for Creative Anachronism - VOLUNTEER Involved in period European research and study, re-creating production techniques and creating "period looking" documents for use as awards and "legal" documents. Experimented widely with period styles, pigments, and lay outs as well as using modern themes with period culture images. Also learned a great deal about period costume construction and pattern making. Received Order of the Pelican for service. .
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