REALNETWORKS PRODUCTION GUIDE with Realone Player Last Update: 1 October 2002 Realnetworks, Inc

Total Page:16

File Type:pdf, Size:1020Kb

REALNETWORKS PRODUCTION GUIDE with Realone Player Last Update: 1 October 2002 Realnetworks, Inc REALNETWORKS PRODUCTION GUIDE With RealOne Player Last Update: 1 October 2002 RealNetworks, Inc. PO Box 91123 Seattle, WA 98111-9223 U.S.A. http://www.real.com http://www.realnetworks.com ©2002 RealNetworks, Inc. All rights reserved. Information in this document is subject to change without notice. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of RealNetworks, Inc. Printed in the United States of America. Helix, The Helix Logo, RBN, the Real "bubble" (logo), Real Broadcast Network, RealAudio, Real.com, RealJukebox, RealMedia, RealNetworks, RealPlayer, RealOne, RealPresenter, RealSlideshow, RealSystem, RealText, RealVideo, SureStream, and Surreal.FX Design are trademarks or registered trademarks of RealNetworks, Inc. Other product and corporate names may be trademarks or registered trademarks of their respective companies. SUMMARY OF CONTENTS DOCUMENTATION RELEASE NOTE .......................................................................................1 INTRODUCTION.....................................................................................................................5 PART I: GETTING STARTED WITH STREAMING MEDIA 1 NEW FEATURES .........................................................................................................17 2 PRESENTATION PLANNING.......................................................................................27 PART II: PRODUCING CLIPS 3 AUDIO PRODUCTION ...............................................................................................59 4 VIDEO PRODUCTION ................................................................................................73 5 FLASH ANIMATION ...................................................................................................91 PART III: WRITING MARKUP 6 REALTEXT MARKUP .................................................................................................111 7 REALPIX MARKUP ....................................................................................................149 PART IV: LEARNING SMIL 8 SMIL BASICS ............................................................................................................193 9 CLIP SOURCE TAGS .................................................................................................211 PART V: ORGANIZING A PRESENTATION 10 PRESENTATION INFORMATION..............................................................................241 11 GROUPS...................................................................................................................251 12 LAYOUT ...................................................................................................................273 PART VI: TIMING AND LINKING CLIPS 13 BASIC TIMING..........................................................................................................317 14 ADVANCED TIMING ................................................................................................343 15 HYPERLINKS.............................................................................................................363 PART VII: MASTERING ADVANCED FEATURES 16 TRANSITION EFFECTS .............................................................................................397 17 ANIMATIONS...........................................................................................................423 iii RealNetworks Production Guide 18 SWITCHING .............................................................................................................445 19 PREFETCHING..........................................................................................................473 PART VIII: STREAMING YOUR PRESENTATIONS 20 WEB PAGE EMBEDDING ..........................................................................................485 21 PRESENTATION DELIVERY .......................................................................................509 PART IX: BASIC INFORMATION A BASIC QUESTIONS...................................................................................................539 B PRODUCTION TASKS...............................................................................................549 C COLOR VALUES........................................................................................................561 PART X: SYNTAX SUMMARIES D SMIL TAG SUMMARY ...............................................................................................567 E REALTEXT TAG SUMMARY .......................................................................................593 F REALPIX TAG SUMMARY ..........................................................................................599 G RAM FILE SUMMARY................................................................................................605 H FILE TYPE SUMMARY ................................................................................................607 I LANGUAGE CODES..................................................................................................609 GLOSSARY...........................................................................................................................611 INDEX..................................................................................................................................619 iv CONTENTS DOCUMENTATION RELEASE NOTE 1 Latest Additions ............................................................................................... 1 September 2002........................................................................................... 1 July 2002 ..................................................................................................... 2 Known Issues ................................................................................................... 2 Undocumented Features................................................................................... 3 Netscape Navigator 6 Issues.............................................................................. 4 INTRODUCTION 5 What is Helix? .................................................................................................. 5 What This Guide Covers ................................................................................... 5 How this Guide Is Organized............................................................................. 7 How to Download This Guide to Your Computer ..............................................12 Conventions Used in this Guide........................................................................13 Additional Resources.......................................................................................13 Technical Support ...........................................................................................14 PART I: GETTING STARTED WITH STREAMING MEDIA 1 NEW FEATURES 17 RealOne Player Introduced...............................................................................17 SMIL 2.0 Support............................................................................................17 New Clip Tag Attributes...................................................................................18 Expanded Grouping Possibilities.......................................................................19 Enhanced Layout Choices ................................................................................20 More Timing Possibilities .................................................................................21 New Linking Attributes ....................................................................................22 Clip Transition Effects......................................................................................23 SMIL Animations.............................................................................................23 Powerful Content Control Capabilities .............................................................23 Additions and Deletions to this Guide ..............................................................24 2 PRESENTATION PLANNING 27 Step 1: Decide How to Deliver Clips .................................................................27 Helix Universal Server Streaming...................................................................27 v RealNetworks Production Guide Web Server Downloading ............................................................................29 Local Playback ............................................................................................29 Step 2: Learn the RealOne Player Interface........................................................29 The Three-Pane Environment .......................................................................30 The Media Playback Pane ............................................................................31 The Related Info Pane .................................................................................34 The Media Browser Pane .............................................................................36 Using Media Clips to Open HTML Pages ......................................................37 Controlling a Presentation Through HTML Pages..........................................38 Step 3: Choose Clip Types and Gather Tools.....................................................39 Audio and Video .........................................................................................39 SMIL ..........................................................................................................41
Recommended publications
  • Big Fish Games Torrent Download All Big Fish Games Keygen
    big fish games torrent download All Big Fish Games KeyGen. Founded in 2002, Big Fish is the world’s largest producer and distributor of casual games, delivering fun to millions of people around the world. Through its mobile and online distribution platforms, Big Fish has distributed more than 2.5 billion games to customers in 150 countries from a growing catalog of 450+ unique mobile games and 3,500+ unique PC games. If you are big fish fans make sure you dun miss up the keygen for more than 1000 games included. Updated 5355 Games. Visit BigFish. Keygen. 26 thoughts on “ All Big Fish Games KeyGen ” Good evening, may i know how it works after download it? step-by-step please, thank you so much. download install bigfish game that keygen have.. register via keygen for it. It is not that hard. I like Big Fish games and the keygen gives really good results for registering thanks for the file’s. Big Fish Games Torrents. Azada is an adventure-puzzle casual game developed by Big Fish Studios Europe, and distributed by Big Fish Games. The studio previously developed Mystic Inn and Atlantis Sky Patrol . Maps, Directions, and Place Reviews. Story. Hapless adventurer Titus has been trapped for years in a magical book, for a reason that is only later revealed in the game. With the last of the magical powers he acquired while trapped, Titus transports you, the player, to his study, and asks for your help to get free. The only way he can ever be released from the book is to solve the ancient puzzles of Azada.
    [Show full text]
  • Microsoft Powerpoint
    Development of Multimedia WebApp on Tizen Platform 1. HTML Multimedia 2. Multimedia Playing with HTML5 Tags (1) HTML5 Video (2) HTML5 Audio (3) HTML Pulg-ins (4) HTML YouTube (5) Accessing Media Streams and Playing (6) Multimedia Contents Mgmt (7) Capturing Images 3. Multimedia Processing Web Device API Multimedia WepApp on Tizen - 1 - 1. HTML Multimedia • What is Multimedia ? − Multimedia comes in many different formats. It can be almost anything you can hear or see. − Examples : Pictures, music, sound, videos, records, films, animations, and more. − Web pages often contain multimedia elements of different types and formats. • Multimedia Formats − Multimedia elements (like sounds or videos) are stored in media files. − The most common way to discover the type of a file, is to look at the file extension. ⇔ When a browser sees the file extension .htm or .html, it will treat the file as an HTML file. ⇔ The .xml extension indicates an XML file, and the .css extension indicates a style sheet file. ⇔ Pictures are recognized by extensions like .gif, .png and .jpg. − Multimedia files also have their own formats and different extensions like: .swf, .wav, .mp3, .mp4, .mpg, .wmv, and .avi. Multimedia WepApp on Tizen - 2 - 2. Multimedia Playing with HTML5 Tags (1) HTML5 Video • Some of the popular video container formats include the following: Audio Video Interleave (.avi) Flash Video (.flv) MPEG 4 (.mp4) Matroska (.mkv) Ogg (.ogv) • Browser Support Multimedia WepApp on Tizen - 3 - • Common Video Format Format File Description .mpg MPEG. Developed by the Moving Pictures Expert Group. The first popular video format on the MPEG .mpeg web.
    [Show full text]
  • September 1, 2010, V. 2.0 Rm+Dw Page 1 of 45 Software Licensing
    For use by the OE IT Design Team only Software licensing Main questions Now ­ What licenses are held at which level? How much do they cost? ­ How do these costs compare with those that might be obtained by aggressive contract negotiation, perhaps for a larger number of seats? Going forward ­ What are the Best Practices re: software acquisition, software distribution, and contract management? ­ Where are there economies of scale? ­ What are the barriers to purchasing through negotiated agreements? Are there incentives? ­ What are the options – on campus, at other UCs, in the “cloud”? Our current campus services ­ what we do now Customer value/software license products ­ Standard desktop software, e.g., Microsoft Office Suite, Adobe Creative Suite ­ Operating systems for individual machines and servers ­ Utilities ­ Security ­ Specialized software o Cross­discipline, e.g., statistical packages o Discipline/activity­specific, e.g., CAD­CAM, fundraising Cost/price factors included in the negotiation/calculation ­ Type of licenses o New (purchase) o Renewal (maintenance) ­ License term o Annual renewal September 1, 2010, v. 2.0 rm+dw Page 1 of 45 o “License term” then renewal o “Perpetual” so no renewal ­ Media o Delivered through the Internet (most; saves 9.75% sales tax) o If hosted on campus, server and associated costs o Some require receiving a CD, DVD, or flashdrive because of the file size or problems with different operating systems ­ The target user o Server o Single­seat = one machine o Person = one person w/five machines needs only one license o “Knowledge worker” FTE ­ Operating system ­ Version of software ­ Demand/volume ­ Transaction/key management/convenience/forecasting demand/pre­sales consulting add­on o In­house, perhaps 30% (IST draft, August 2010) o Outsourced .
    [Show full text]
  • Realaudio and Realvideo Content Creation Guide
    RealAudioâ and RealVideoâ Content Creation Guide Version 5.0 RealNetworks, Inc. Contents Contents Introduction......................................................................................................................... 1 Streaming and Real-Time Delivery................................................................................... 1 Performance Range .......................................................................................................... 1 Content Sources ............................................................................................................... 2 Web Page Creation and Publishing................................................................................... 2 Basic Steps to Adding Streaming Media to Your Web Site ............................................... 3 Using this Guide .............................................................................................................. 4 Overview ............................................................................................................................. 6 RealAudio and RealVideo Clips ....................................................................................... 6 Components of RealSystem 5.0 ........................................................................................ 6 RealAudio and RealVideo Files and Metafiles .................................................................. 8 Delivering a RealAudio or RealVideo Clip ......................................................................
    [Show full text]
  • (A/V Codecs) REDCODE RAW (.R3D) ARRIRAW
    What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format.
    [Show full text]
  • 'South Park' 'Imaginationland' Mobile Game
    COMEDY CENTRAL® and RealNetworks® Announce the Worldwide Launch of 'South Park' 'Imaginationland' Mobile Game Mobile Game Based On The Hugely Popular "South Park" "Imaginationland" Trilogy To Launch Worldwide In June LAS VEGAS - April 1, 2008 - COMEDY CENTRAL Mobile, a division of MTVN Entertainment Group, a unit of Viacom (NYSE: VIA, VIA.B) and RealArcade Mobile®, a division of digital entertainment services company RealNetworks® Inc. (NASDAQ: RNWK) focused on mobile casual gaming, announced today the launch of the new "South Park" "Imaginationland" mobile game. Based on COMEDY CENTRAL's hugely popular "South Park" "Imaginationland" trilogy, in which the doors of the world's imagination are thrown wide open and the boys of South Park are transported to a magical realm in their greatest odyssey ever. The mobile game will be available cross carrier and on a variety of handsets including the Apple® iPhone™, and various Windows Mobile and Blackberry mobile devices. COMEDY CENTRAL Mobile and RealArcade Mobile plan to release the "South Park" "Imaginationland" game worldwide in June. The player's mission in the "South Park" "Imaginationland" mobile game is to take on Butters' massive job to rescue the world in three arenas (Happy Imaginationland, Evil Imaginationland and The Battle for Imaginationland). The quest begins with the Mayor teaching the player how to bounce high by using his imagination. The player must utilize his bouncing skills to collect items and accomplish missions inside an allotted time limit. As the player accomplishes more missions, Butters gains extra imagination power to restore Imaginationland from the grasp of evil. "South Park" "Imaginationland" mobile game has more than 60 mind-blowing levels.
    [Show full text]
  • Compression for Great Video and Audio Master Tips and Common Sense
    Compression for Great Video and Audio Master Tips and Common Sense 01_K81213_PRELIMS.indd i 10/24/2009 1:26:18 PM 01_K81213_PRELIMS.indd ii 10/24/2009 1:26:19 PM Compression for Great Video and Audio Master Tips and Common Sense Ben Waggoner AMSTERDAM • BOSTON • HEIDELBERG • LONDON NEW YORK • OXFORD • PARIS • SAN DIEGO SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO Focal Press is an imprint of Elsevier 01_K81213_PRELIMS.indd iii 10/24/2009 1:26:19 PM Focal Press is an imprint of Elsevier 30 Corporate Drive, Suite 400, Burlington, MA 01803, USA Linacre House, Jordan Hill, Oxford OX2 8DP, UK © 2010 Elsevier Inc. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage and retrieval system, without permission in writing from the publisher. Details on how to seek permission, further information about the Publisher’s permissions policies and our arrangements with organizations such as the Copyright Clearance Center and the Copyright Licensing Agency, can be found at our website: www.elsevier.com/permissions . This book and the individual contributions contained in it are protected under copyright by the Publisher (other than as may be noted herein). Notices Knowledge and best practice in this fi eld are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein.
    [Show full text]
  • Audio and Video Standards for Online Learning Kevin Reeve, Utah State University
    ... from the Dr. C Library Audio and Video Standards for Online Learning Kevin Reeve, Utah State University Introduction Digital media is a powerful tool that can enhance your online course. Recent devel- opments and market trends have changed the rules and media formats that need to be considered when creating media for your course. Choosing the correct video and audio format is the first step to insuring a successful experience for both instructor and student. Podcasts, a form of digital media meant for downloading to a portable media device are included in this discussion. Video and Audio Formats Popular media formats for audio and video include RealAudio® and RealVideo®, Win- dows Media®, MPEG 3, and MPEG 4. Each requires software that will encode video/ audio to that format, and also a player that will decode the video/audio for playback. All these formats are currently being used in e-learning with great success. The latest market trends are now suggesting that MPEG 4 for video and audio and MPEG 3 for audio only are “the” standards for digital media. Why MPEG 4 and MPEG 3? MPEG 4 and MPEG 3 are the standard because of consumer response. Apple ad- opted MPEG 4 early on as the video format for playback on their iPod®s that support video. Apple and YouTube worked together to allow YouTube video to be accessed by an Apple TV®, iPhones®, and the iPod® Touch. YouTube moved from Flash Video to MPEG 4 to accommodate these devices, and Adobe soon followed by updating its Flash Player to play MPEG 4 video and audio.
    [Show full text]
  • Codec Is a Portmanteau of Either
    What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format.
    [Show full text]
  • IP-Soc Shanghai 2017 ALLEGRO Presentation FINAL
    Building an Area-optimized Multi-format Video Encoder IP Tomi Jalonen VP Sales www.allegrodvt.com Allegro DVT Founded in 2003 Privately owned, based in Grenoble (France) Two product lines: 1) Industry de-facto standard video compliance streams Decoder syntax, performance and error resilience streams for H.264|MVC, H.265/SHVC, VP9, AVS2 and AV1 System compliance streams 2) Leading semiconductor video IP Multi-format encoder IP for H.264, H.265, VP9, JPEG Multi-format decoder IP for H.264, H.265, VP9, JPEG WiGig IEEE 802.11ad WDE CODEC IP 2 Evolution of Video Coding Standards International standards defined by standardization bodies such as ITU-T and ISO/IEC H.261 (1990) MPEG-1 (1993) H.262 / MPEG-2 (1995) H.263 (1996) MPEG-4 Part 2 (1999) H.264 / AVC / MPEG-4 Part 10 (2003) H.265 / HEVC (2013) Future Video Coding (“FVC”) MPEG and ISO "Preliminary Joint Call for Evidence on Video Compression with Capability beyond HEVC.” (202?) Incremental improvements of transform-based & motion- compensated hybrid video coding schemes to meet the ever increasing resolution and frame rate requirements 3 Regional Video Standards SMPTE standards in the US VC-1 (2006) VC-2 (2008) China Information Industry Department standards AVS (2005) AVS+ (2012) AVS2.0 (2016) 4 Proprietary Video Formats Sorenson Spark On2 VP6, VP7 RealVideo DivX Popular in the past partly due to technical merits but mainly due to more suitable licensing schemes to a given application than standard video video formats with their patent royalties. 5 Royalty-free Video Formats Xiph.org Foundation
    [Show full text]
  • Video Compression Tools Video Compression Tools
    Video Compression Tools Video Compression Tools Douglas Dixon Manifest Technology® LLC May 2005 www.manifest-tech.com 5/2005 Copyright 2001-2005 Douglas Dixon, All Rights Reserved - www.manifest-tech.com Page 1 Video Compression Tools Automated Video Processing Tools Video Compression and Conversion • Video Processing Canopus – Video compression and conversion ProCoder – Automated batch processing • Processing Steps Discreet cleaner – Select source files – Define video and audio pre-processing – Define target formats and compression – Select target locations and filters Sorenson – Convert, compress, output Squeeze 5/2005 Copyright 2001-2005 Douglas Dixon, All Rights Reserved - www.manifest-tech.com Page 2 1 Video Compression Tools Video Compression Tools Video Editing to Compression Tools • Consumer Video Editors – Automated, w/ DVD – $50 - $150 • Format-Specific – Clips: Capture, organize, export – Downloads – Apple iMovie, Windows Movie Maker – QuickTime Player Pro, $29 – Adobe Premiere Elements – Win Media Encoder – Sony Vegas Movie Studio – RealProducer, Plus $199 – Pinnacle Studio – Roxio VideoWave, Ulead VideoStudio • Video Processing – Batch compression • Professional Video Editors – $500 - $600 – Compositing, motion, effects – Sorenson Squeeze – Projects – $300 - $1700 – Canopus ProCoder – Apple Final Cut Pro – Discreet cleaner – Adobe Premiere Pro, Sony Vegas – Avid Xpress, Pinnacle Edition – Ulead MediaStudio Pro 5/2005 Copyright 2001-2005 Douglas Dixon, All Rights Reserved - www.manifest-tech.com Page 3 Video Compression Tools QuickTime Player Pro 5/2005 Copyright 2001-2005 Douglas Dixon, All Rights Reserved - www.manifest-tech.com Page 4 2 Video Compression Tools Windows Media Encoder 5/2005 Copyright 2001-2005 Douglas Dixon, All Rights Reserved - www.manifest-tech.com Page 5 Video Compression Tools Automated Video Processing Individuals and Workgroups • Sorenson Squeeze – Squeeze 4 (4.1) - Aug.
    [Show full text]
  • How to Play Itunes Purchased and Rental Movies with XBMC
    How to Play iTunes Purchased and Rental Movies with XBMC What are XBMC Player Video Formats? XBMC is an open source media player software developed by XBMC team. With XBMC media player, you can view and watch any videos, music, podcasts on your local computer or from internet. XBMC is developed for Mac, Windows, iOS, Android platform now. So almost all of us can use this powerful media player app without obstacles. XBMC for Mac can be compatible with Mac OS X tiger or later. It supports playing 1080p video on Mac computer via software decoding on the CPU if it is powerful enough. And XBMC for Windows is compatible with Windows 7, Vista and XP. Even though it can run well on 64-bit machine, it is not yet optimized for that architecture so there is no performance gain when running on 64-bit Windows. Let's learn what formats does XBMC support at first. Video formats supported by XBMC: MPEG-1, MPEG-2, H.263, MPEG-4 SP and ASP, MPEG-4 AVC (H.264), HuffYUV, Indeo, MJPEG, RealVideo, RMVB, Sorenson, WMV, Cinepak. Audio formats supported by XBMC: MIDI, AIFF, WAV/WAVE, AIFF, MP2, MP3, AAC, AACplus (AAC+), Vorbis, AC3, DTS, ALAC, AMR, FLAC, Monkey's Audio (APE), RealAudio, SHN, WavPack, MPC/Musepack/Mpeg+, Shorten, Speex, WMA, IT, S3M, MOD (Amiga Module), XM, NSF (NES Sound Format), SPC (SNES), GYM (Genesis), SID (Commodore 64), Adlib, YM (Atari ST), ADPCM (Nintendo GameCube), and CD-DA. Can XBMC Play iTunes Downloaded Videos? The current software limitation on XBMC is that it can't play any DRM-protected music and videos, like audio files purchased from online music stores as iTunes Music Store, MSN Music, Audible.com, Windows Media Player Stores, and video files protected with Windows Media DRM, Fairplay DRM or DivX proprietary DRM.
    [Show full text]