Is Apparel Manufacturing Coming Home? Nearshoring, Automation, and Sustainability – Establishing a Demand-Focused Apparel Value Chain
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Runway Shows and Fashion Films As a Means of Communicating the Design Concept
RUNWAY SHOWS AND FASHION FILMS AS A MEANS OF COMMUNICATING THE DESIGN CONCEPT A thesis submitted to the College of the Arts of Kent State University in partial fulfillment of the requirements for the degree of Master of Arts By Xiaohan Lin July 2016 2 Thesis written by Xiaohan Lin B.S, Kent State University, 2014 M.A., Kent State University, 2016 Approved by ______________________________________________ Name, Thesis Supervisor ______________________________________________ Name, Thesis Supervisor or Committee Member ______________________________________________ Name, Committee Member ______________________________________________ Dr. Catherine Amoroso Leslie, Graduate Studies Coordinator, The Fashion School ______________________________________________ Dr. Linda Hoeptner Poling, Graduate Studies Coordinator, The School of Art ______________________________________________ Mr. J.R. Campbell, Director, The Fashion School ______________________________________________ Dr. Christine Havice, Director, The School of Art ______________________________________________ Dr. John Crawford-Spinelli, Dean, College of the Arts 3 REPORT OF THESIS FINAL EXAMINATION DATE OF EXAM________________________ Student Number_________________________________ Name of Candidate_______________________________________ Local Address_______________________________________ Degree for which examination is given_______________________________________ Department or School (and area of concentration, if any)_________________________ Exact title of Thesis_______________________________________ -
HISTORY of WESTERN OIL SHALE HISTORY of WESTERN OIL SHALE
/ _... i';C4 - SHELF , Historyof Western Oil Shale Paul L. Russell . " The Center for Professional Advancement Paul Russell received his degree from the University of Arizona. After working for Industry for five years, he began his involvement with oil shale in 1948 when he joined the U.S. Bureau of Mines and was assigned to Rifle, Colorado, to work at Anvil Points. During the middle fifties, he was assigned to the Atomic Energy Com mission to study the extraction of ura nium from the Chattanooga Shales in Tennessee. He became Research Director of the U.S. Bureau ofMines in 1967 and served in this capacity until he retired in 1979. During these years his involvement with oil shale intensified. Currently, he is an engineering consultant. ISBN: 0-86563-000-3 ,._-------_._.. V.D.ALLRED 6016 SOUTH BANNOCK LI7TLETON. COLO. 80120 ....~ ...........~..... This compelling history spans 65 years of western oil shale development from its begin ning to the present day. These were the years in which most of the present-day retorting pro cesses were invented and devel oped,leading to present studies of in-situ retorting, and to the resumption of leasing of fed eral oil shale lands. The many excellent illustra tions and contemporary photo graphs in themselves provide a pictorial record of an era when the United States was "wild over oil"-an era when Gov ernment estimates of billions of barrels of oil in western oil shales were used to advan tage for questionable-if not fraudulent-stock promotions designed to raise capital for development, or to fatten the promoters' pockets. -
Secure Fuels from Domestic Resources ______Profiles of Companies Engaged in Domestic Oil Shale and Tar Sands Resource and Technology Development
5th Edition Secure Fuels from Domestic Resources ______________________________________________________________________________ Profiles of Companies Engaged in Domestic Oil Shale and Tar Sands Resource and Technology Development Prepared by INTEK, Inc. For the U.S. Department of Energy • Office of Petroleum Reserves Naval Petroleum and Oil Shale Reserves Fifth Edition: September 2011 Note to Readers Regarding the Revised Edition (September 2011) This report was originally prepared for the U.S. Department of Energy in June 2007. The report and its contents have since been revised and updated to reflect changes and progress that have occurred in the domestic oil shale and tar sands industries since the first release and to include profiles of additional companies engaged in oil shale and tar sands resource and technology development. Each of the companies profiled in the original report has been extended the opportunity to update its profile to reflect progress, current activities and future plans. Acknowledgements This report was prepared by INTEK, Inc. for the U.S. Department of Energy, Office of Petroleum Reserves, Naval Petroleum and Oil Shale Reserves (DOE/NPOSR) as a part of the AOC Petroleum Support Services, LLC (AOC- PSS) Contract Number DE-FE0000175 (Task 30). Mr. Khosrow Biglarbigi of INTEK, Inc. served as the Project Manager. AOC-PSS and INTEK, Inc. wish to acknowledge the efforts of representatives of the companies that provided information, drafted revised or reviewed company profiles, or addressed technical issues associated with their companies, technologies, and project efforts. Special recognition is also due to those who directly performed the work on this report. Mr. Peter M. Crawford, Director at INTEK, Inc., served as the principal author of the report. -
Fashion Retail: Trends and Challenges 2016
FashionFashion RetailRetail Trends and Challenges 2016 We serve 150 countries QUALITY INNOVATION in 10 OFFICES worldwide PASSION icole is browsing the websites of Additionally, she receives notification of a sale— several fashion retailers. At one store’s “15% off selected accessories, today only”—that N site, she identifies three models she is applies to two of the items she had added to her interested in and saves them to a “wish list”. wish list. Since she prefers to touch and feel the clothes before buying, she decides to visit the store. When she taps on the wish list, the app provides Under an optimized cross-channel experience, a store map directing Nicole to the desired she is able find the nearest physical outlet on section of the store. The store uses sophisticated the fashion retailer’s website, get directions tagging technologies, information about the using Google Maps, and drive over to view the wish list items has automatically been synced desired products. with other applications on her mobile phone—she can scan reviews using their Even before she walks through the doors, a Consumer Reports app, text her sister for advice, transmitter at the entrance of the store identifies ask Facebook friends to weigh in on the Nicole and sends a push alert to her mobile purchase, and compare the retailer’s prices phone, welcoming her and providing her with against the prices of others. She decides to get a personalized offers and recommendations based dress, but as her size is not in stock, she orders it on her history with the store. -
Trade in Labor-Intensive Manufactures
This PDF is a selection from an out-of-print volume from the National Bureau of Economic Research Volume Title: Imports of Manufactures from Less Developed Countries Volume Author/Editor: Hal B. Lary Volume Publisher: NBER Volume ISBN: 0-870-14485-5 Volume URL: http://www.nber.org/books/lary68-1 Publication Date: 1968 Chapter Title: Trade in Labor-Intensive Manufactures Chapter Author: Hal B. Lary Chapter URL: http://www.nber.org/chapters/c4980 Chapter pages in book: (p. 86 - 115) 4 TRADEIN LABOR-INTENSIVE MANUFACTURES Selection of Labor-Intensive Items Application of Value-Added Criterion Judged by the criterion of value added per employee, both in the United States and in other countries, a number of industries have been found to be clearly capital-intensive and a number of others clearly labor-intensive. This is true of such major industry groups as chemicals and petroleum products on the one hand and textiles and wood products on the other. It is true also of many of the component industries of other major groups. As always, the problem of classification concerns mainly the observations in an intermediate position—in this instance, those industries which, at the finest level of industrial detail given, are near the national average on the value-added scale.' The general rule followed in this study has been to count as labor- intensive all manufactures which meet both of two conditions. The first is that, in value added per employee in the United States, they do not exceed the national average for all manufacturing by more than 10 per cent. -
Multifactor Productivity in U.S. Manufacturing, 1949-83
Multifactor productivity in U .S . manufacturing, 1949-83 New, more comprehensive measures of multifactor productivity permit the analysis of numerous issues, including developments at the detailed industry level and the importance of factor substitution in labor productivity growth WILLIAM GULLICKSON AND MICHAEL J . HARPER The strong labor productivity advance exhibited by the U.S . second, they consider intermediates-raw materials and busi- economy over the 25 years following World War II gave ness service inputs-explicitly, so that economies in those way to sluggish growth beginning in the early 1970's. The inputs can be assessed along with those in labor and capital. manufacturing sector, which accounts for about 20 percent Changes over time in these new multifactor measures of gross national product, has experienced a similar pattern . reflect many influences, including variations in output (es- Prior to about 1973, the rapid productivity growth in manu- pecially in the short term, during which most inputs are facturing contributed to swift increases in the U .S . standard partially fixed), the utilization of capacity, changes in the of living, and also to a favorable international balance of characteristics and efforts of the work force, changes in payments . After 1973, and particularly during the late managerial skill, and technological developments . Meas- 1970's, manufacturing productivity growth fell short of its ures of multifactor productivity have a specific relationship earlier performance . to measures of labor productivity : Labor productivity In this article, the Bureau of Labor Statistics introduces a growth can be seen as deriving from (1) growth in multifac- new set of multifactor productivity measures designed to tor productivity and (2) changes in the ratios of labor to strengthen the statistical basis with which labor productiv- other inputs, or labor intensity ratios . -
Productivity Growth and Levels in France, Japan, the United Kingdom and the United States in the Twentieth Century
NBER WORKING PAPER SERIES PRODUCTIVITY GROWTH AND LEVELS IN FRANCE, JAPAN, THE UNITED KINGDOM AND THE UNITED STATES IN THE TWENTIETH CENTURY Gilbert Cette Yusuf Kocoglu Jacques Mairesse Working Paper 15577 http://www.nber.org/papers/w15577 NATIONAL BUREAU OF ECONOMIC RESEARCH 1050 Massachusetts Avenue Cambridge, MA 02138 December 2009 The views expressed herein are those of the author(s) and do not necessarily reflect the views of the National Bureau of Economic Research. NBER working papers are circulated for discussion and comment purposes. They have not been peer- reviewed or been subject to the review by the NBER Board of Directors that accompanies official NBER publications. © 2009 by Gilbert Cette, Yusuf Kocoglu, and Jacques Mairesse. All rights reserved. Short sections of text, not to exceed two paragraphs, may be quoted without explicit permission provided that full credit, including © notice, is given to the source. Productivity Growth and Levels in France, Japan, the United Kingdom and the United States in the Twentieth Century Gilbert Cette, Yusuf Kocoglu, and Jacques Mairesse NBER Working Paper No. 15577 December 2009 JEL No. E22,J24,N10,O47,O57 ABSTRACT This study compares labor and total factor productivity (TFP) in France, Japan, the United Kingdom and the United States in the very long (since 1890) and medium (since 1980) runs. During the past century, the United States has overtaken the United Kingdom and become the leading world economy. During the past 25 years, the four countries have also experienced contrasting advances in productivity, in particular as a result of unequal investment in information and communication technology (ICT). -
The True Cost: the Bitter Truth Behind Fast Fashion
Markets, Globalization & Development Review Volume 2 Number 3 The Globalization Hiccup Article 7 2017 The True Cost: The Bitter Truth behind Fast Fashion Zeynep Ozdamar-Ertekin Izmir University of Economics Follow this and additional works at: https://digitalcommons.uri.edu/mgdr Part of the Economics Commons, Fashion Business Commons, Marketing Commons, Other Film and Media Studies Commons, and the Sociology Commons Recommended Citation Ozdamar-Ertekin, Zeynep (2017) "The True Cost: The Bitter Truth behind Fast Fashion," Markets, Globalization & Development Review: Vol. 2: No. 3, Article 7. DOI: 10.23860/MGDR-2017-02-03-07 Available at: https://digitalcommons.uri.edu/mgdr/vol2/iss3/7https://digitalcommons.uri.edu/mgdr/vol2/ iss3/7 This Media Review is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Markets, Globalization & Development Review by an authorized editor of DigitalCommons@URI. For more information, please contact [email protected]. The True Cost: The Bitter Truth behind Fast Fashion This media review is available in Markets, Globalization & Development Review: https://digitalcommons.uri.edu/ mgdr/vol2/iss3/7 Ozdamar-Ertekin: The True Cost Film Review Andrew Morgan, The True Cost (2015): The Bitter Truth behind Fast Fashion The True Cost by Andrew Morgan is a documentary film about the clothes we wear, the people who make them, and the impact the industry has on our world, the environment, the society, and the workers. Unlike most of the fashion films that we have become accustomed to, The True Cost is not about the glamour, fabulousness, and excitement of the fashion industry. -
Music & Fashion: the Balancing Act Between Creativity and Control
Music & Fashion: The Balancing Act Between Creativity and Control By Aram Sinnreich and Marissa Gluck A Norman Lear Center Conference Annenberg Auditorium USC Annenberg School for Communication January 29, 2005 2 THE NORMAN LEAR CENTER Aram Sinnreich & Marissa Gluck Music & Fashion: The Balancing Act Between Creativity and Control The Norman Lear Center Ready to Share: Fashion & the Ownership of Creativity Founded in January 2000, the Norman Lear Center is a On January 29, 2005, the Norman Lear multidisciplinary research and public Center held a landmark event on policy center exploring implications of fashion and the ownership of creativity. the convergence of entertainment, "Ready to Share: Fashion & the commerce and society. On campus, Ownership of Creativity" explored the from its base in the USC Annenberg fashion industry's enthusiastic embrace School for Communication, the Lear of sampling, appropriation and Center builds bridges between borrowed inspiration, core components schools and disciplines whose faculty of every creative process. Presented by study aspects of entertainment, media the Lear Center's Creativity, Commerce and culture. Beyond campus, it & Culture project, and sponsored by The bridges the gap between the Fashion Institute of Design & entertainment industry and academia, Merchandising/FIDM, this and between them and the public. groundbreaking conference featured Through scholarship and research; provocative trend forecasts, sleek through its fellows, conferences, fashion shows and an eclectic mix of public events and publications; and in experts from fashion, music, TV and its attempts to illuminate and repair film. Discussion sessions covered fashion the world, the Lear Center works to and creativity, intellectual property law, be at the forefront of discussion and fashion and entertainment and the practice in the field. -
A 2014 Study by the Entertainment Software Association (ESA)
SALE2014S, DEMOGRAPHIC, AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY [ i ] “Our industry has a remarkable upward trajectory. Computer and video games are a form of entertainment enjoyed by a diverse, worldwide consumer base that demonstrates immense energy and enthusiasm for games. With an exciting new generation of hardware, outstanding software, and unmatched creativity, technology, and content, our industry will continue to thrive in the years ahead.” —Michael D. Gallagher, president and CEO, Entertainment Software Association [ ii ] WHAT’S INSIDE WHO IS PLAYING 2 Who Plays Computer and Video Games? 4 Who Buys Computer and Video Games? AT PLAY 5 What Type of Online and Mobile Games are Played Most Often? 5 How Many Gamers Play on a Phone or Wireless Device? 6 How Many Gamers Play Games With Others? 7 Parents and Games 7 Parents Control What Their Kids Play 9 Top Reasons Parents Play With Their Kids THE BOTTOM LINE 10 What Were the Top-Selling Game Genres in 2013? 11 What Were the Top-Selling Games of 2013? 12 Sales Information: 2003–2013 13 Total Consumer Spend on Video Game Industry in 2013 WHO WE ARE 14 About ESA 14 ESA Members OTHER RESOURCES 16 ESA Partners The 2014 Essential Facts About the Computer and Video Game Industry was released by the Entertainment Software Association (ESA) in April 2014. The annual research was conducted by Ipsos MediaCT for ESA. The study is the most in-depth and targeted survey of its kind, gathering data from more than 2,200 nationally representative households. Heads of households, and the most frequent gamers within each household, were surveyed about their game play habits and attitudes. -
Video Games and Costume Art -Digitalizing Analogue Methods of Costume Design
Video Games and Costume Art -digitalizing analogue methods of costume design Heli Salomaa MA thesis 30 credits Department of Film, Television and Scenography Master’s Degree Programme in Design for Theatre, Film and Television Major in Costume Design Aalto University School of Arts, Design and Architecture Supervisor: Sofia Pantouvaki Advisors: Petri Lankoski, Maarit Kalmakurki 2018 Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract ! Author Heli Salomaa Title of thesis Video Games and Costume Art - digitalizing analogue methods of costume design Department Department of Film, Television and Scenography Year 2018 Number of pages 100 Language English Degree programme Master's Degree Programme in Design for Theatre, Film and Television, Major in Costume Design Abstract This thesis explores ways of integrating a costume professional to the character art team in the game industry. The research suggests, that integrating costume knowledge into the character design pipeline increases the storytelling value of the characters and provides tools for the narrative. The exploration of integrating a costume professional into game character creation as a process is still rare and little information of costume in games and experiences in transferring an analogue character building skillset into a digital one can be found, therefore this research was generated to provide knowledge on the subject. The research's main emphasis is on immersion-driven AAA-games that employ 3D-graphics and human characters and are either photorealistic or represent stylized realism. Technology for depicting reality is advancing and digital industries have become aware of the extensive skills required to depict increasingly realistic worlds. -
The Service-Producing Sector
The service-producing sector: some common perceptions reviewed Many service industries are capital intensive, and the range of expansion in output per hour is not significantly different from that found among goodsproducing industries RONALD E. KUTSCHER and JEROME A. MARK Over the past three decades, the rapid growth of the services and excluding transportation, communication, economy's service sector and the increasing interest in wholesale and retail trade, finance, insurance, and real the sector on the part of both scholars and policymak- estate. All three definitions will be referenced in the fol- ers have helped give currency to three perceptions about lowing discussion. service industries . The perceptions are that (1) the ser- vice sector is composed entirely of industries that have Growth rates vary widely by industry. The first apparent- very low rates of productivity growth; (2) service indus- ly generally held perception of the service sector is that tries are highly labor intensive and low in capital inten- it consists entirely of industries with low growth in pro- sity; and (3) shifts in employment to the service- ductivity. Comparison of growth rates for output and producing sector have been a major reason for the employment by industry over the last two decades slowdown in productivity growth over the past 10 to 15 might seem to lend support for this belief, for the data years. This article examines these perceptions in the show that the widely discussed growth in services in the light of available data. U.S. economy has been more pronounced from an em- ployment perspective than from the output view.