Digital Play for Global Citizens
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Abridged Bibliography: Research Base for Tap, Click, Read (2015) Tapclickread.Org
Abridged Bibliography: Research Base for Tap, Click, Read (2015) TapClickRead.org Adams, Marilyn Jager. 2011. Technology for Developing Children’s Language and Literacy: Bringing Speech-Recognition to the Classroom. New York: Joan Ganz Cooney Center at Sesame Workshop. www.joanganzcooneycenter.org/wp- content/uploads/2011/09/jgcc_tech_for_language_and_literacy.pdf. Alexander, Karl L., Linda Steffel Olson, and Doris R. Entwisle. 2007. “Lasting Consequences of the Summer Learning Gap.” American Sociological Review 72 (April): 167–80. www.nayre.org/Summer%20Learning%20Gap.pdf. Alper, Meryl and Rebecca Herr-Stephenson. 2013. “Transmedia Play: Literacy across Media.” Journal of Media Literacy Education 5, no. 2: 366–69. Http://digitalcommons.uri.edu/jmle/vol5/iss2/2/. Anderson, Daniel R., Aletha C. Huston, Kelly L. Schmitt, Deborah Linebarger, and John C. Wright. 2001. Early Childhood Television Viewing and Adolescent Behavior: The Recontact Study. Monographs of the Society for Research in Child Development 66, no. 1. www.ncbi.nlm.nih.gov/pubmed/11326591. Anderson, Janna and Lee Rainie. 2014. Digital Life in 2025. Washington, DC: Pew Research Center, March 11. www.pewinternet.org/2014/03/11/digital-life-in-2025/. Barr, Rachel, Alexis Lauricella, Elizabeth Zack, and Sandra L. Calvert. 2010. “Infant and Early Childhood Exposure to Adult-Directed and Child-Directed Television Programming: Relations with Cognitive Skills at Age Four.” Merrill-Palmer Quarterly 56, no. 1 (January): 21–48. http://digitalcommons.wayne.edu/mpq/vol56/iss1/3/. Barron, Brigid, Gabrielle Cayton-Hodges, Laura Bofferding, Carol Copple, Linda Darling- Hammond, and Michael H. Levine. 2011. Take a Giant Step: A Blueprint for Teaching Young Children in a Digital Age. -
ARTICLES of INTEREST August 3, 2018 QUOTE(S)
ARTICLES OF INTEREST August 3, 2018 QUOTE(S) OF THE WEEK “Every great inspiration is but an experiment - though every experiment we know, is not a great inspiration.” – Charles Ives “When everything seems to be going against you, remember that the airplane takes off against the wind, not with it.” – Henry Ford “I personally think there's going to be a greater demand in 10 years for liberal arts majors than there were for programming majors and maybe even engineering, because when the data is all being spit out for you, options are being spit out for you, you need a different perspective in order to have a different view of the data.” – Mark Cuban “Imagination is not only the uniquely human capacity to envision that which is not, and therefore the fount of all invention and innovation. In its arguably most transformative and revelatory capacity, it is the power to that enables us to empathize with humans whose experiences we have never shared.” – J. K. Rowling “We especially need imagination in science. It is not all mathematics, nor all logic, but it is somewhat beauty and poetry.” – Maria Mitchell “Knowledge once gained casts a light beyond its own immediate boundaries.” – John Tyndall “As to Bell's talking telegraph, it only creates interest in scientific circles... its commercial values will be limited.” – Elisha Gray “One of the problems with posing a 'bold new plan' is that you can't just extrapolate from previous plans.” – Nathan Myhrvold VIDEO(S) OF THE WEEK Our Favorite Fictional Female Scientists Science Goes to the Movies Computer -
Bolick, C., & Diem, R
Maloy, R., Trust, T., Kommers, S., Malinowski, A., & LaRoche, I. (2017). 3D modeling and printing in history/social studies classrooms: Initial lessons and insights. Contemporary Issues in Technology and Teacher Education, 17(2), 229-249. 3D Modeling and Printing in History/Social Studies Classrooms: Initial Lessons and Insights Robert Maloy University of Massachusetts Amherst Torrey Trust University of Massachusetts Amherst Suzan Kommers University of Massachusetts Amherst Allison Malinowski Williston Northampton School Irene LaRoche Amherst Regional Middle School This exploratory study examined the use of 3D technology by teachers and students in four middle school history/social studies classrooms. As part of a university- developed 3D Printing 4 Teaching & Learning project, teachers integrated 3D modeling and printing into curriculum topics in world geography, U.S. history, and government/civics. Multiple sets of data were collected documenting classroom implementation of 3D technology. Seven key insights emerged: Teachers and students initially found it challenging to imagine ways to use 3D printed physical objects to represent social science concepts; students found 3D printing projects were a positive, self-fulfilling way to show their ideas about history topics; teachers and students found the 3D modeling program difficult to use; 3D modeling and printing altered the teacher-as-expert/student-as-novice relationship; 3D modeling and printing changed how teaching and learning happened in history/social studies classrooms; partnering with content and technical experts was an important element of success; and some teachers shifted their thinking about the value of using 3D printing in history/social studies classes. These insights can help facilitate the integration of 3D technologies in history/social studies classrooms. -
Offworld Trading Company V1.21 Brings Updated Language Support
Offworld Trading Company v1.21 brings updated language support for both base game and DLCs The best selling economic real-time strategy game now have updated translations in Simplified Chinese, Russian, German, and more. Plymouth, MI. – November 1, 2018 - Today, Stardock announced the release of v1.21 for Offworld Trading Company, a game in which players take on the role of entrepreneur and travel to Mars for an economic showdown against rival companies. The version update improves localization for several languages and adds some balance updates that enhance the gameplay experience. In Offworld Trading Company, players buy out the competition and take control of the Martian market in a strategy game where money, not military force, is their greatest weapon. The real-time, player-driven market is the foundation of the game, allowing players to buy and sell resources and materials - even the food and water that the colonists need to survive. Players will also have to deal with some underhanded black market methods of sabotage, like pirate raiders, hackers trying to disrupt production, covert electromagnetic pulses, and more. The game supports online match play with up to 8 players, as well as single player campaigns, skirmishes, or daily challenges. For more serious players, ranked ladder games will give them the opportunity to earn ranks and prove their worth. The v1.21 update adds improved localization in both the base game and all of Offworld Trading Company’s DLC for the following languages: ● Simplified Chinese ● German ● French ● Spanish ● Korean ● Polish ● Russian ● Brazilian Portuguese Offworld Trading Company is $19.99 through Steam or Stardock. -
Endowments and Funds As of June 30, 2010
2009-2010 Contributors E ND O W M E N TS A ND FUNDS Many donors choose to establish named endowments or funds, which provide critical support for productions and projects in general or specific program areas. They also offer special recognition opportunities. The following is a list of named endowments and funds as of June 30, 2010. The Vincent Astor Endowment for Literacy Programming The Arlene and Milton D. Berkman Philanthropic Fund Lillian and H. Huber Boscowitz Arts and Humanities Endowment The Aron Bromberg / Abe Raskin Partners Fund Irving Caesar Lifetime Trust for Music Programming The Joanne Toor Cummings Endowment for Children’s Programming FJC – A Foundation of Philanthropic Funds The Rita and Herbert Z. Gold Fund for Children’s Programming The Lillian Goldman Programming Endowment The M.J. Harrison/Rutgers University Broadcast Fellowship Program The Robert and Harriet Heilbrunn Programming Endowment The JLS/RAS Foundation Endowed Income Fund The John Daghlian Kazanjian Endowment The Anna-Maria and Stephen Kellen Arts Fund The Bernard Kiefson Endowment for Nature Programming The Reginald F. Lewis Endowment for Minority Fellowship Programs The Frits and Rita Markus Endowment for Science and Nature Programming The Abby R. Mauzé Endowment Fund for Arts and Humanities Programming The George Leonard Mitchell Fund The Henry and Lucy Moses Endowment for Children’s Programming The Abby and George O’Neill Program Endowment Fund The George Page Endowment for Science and Nature Programming The Dr. Edward A. Raymond Endowment for Science and Nature Programming Dr. Helen Rehr Endowment for Education and Outreach Blanchette Hooker Rockefeller Fund Endowment for Humanities Programming May and Samuel Rudin Family Foundation Minority Fellowship Program The Dorothy Schiff Endowment for News and Public Affairs Programming The Hubert J. -
Game Changer: Investing in Digital Play to Advance Children’S Learning and Health, New York: the Joan Ganz Cooney Center at Sesame Workshop
Game 2 changer: June 2009 Investing in digital play to advance children's learning and health Ann My Thai David Lowenstein Dixie Ching David Rejeski The Joan Ganz Cooney Center at Sesame Workshop © The Joan Ganz Cooney Center !""#. All rights reserved. The mission of the Joan Ganz Cooney Center at Sesame Workshop is to foster innovation in children’s learning through digital media. The Center supports action research, encourages partnerships to connect child development experts and educators with interactive media and technology leaders, and mobilizes public and private investment in promising and proven new media technologies for children. For more information, visit www.joanganzcooneycenter.org. The Joan Ganz Cooney Center is committed to disseminating useful and timely research. Working closely with our Cooney Fellows, national advisers, media scholars, and practitioners, the Center publishes industry, policy, and research briefs examining key issues in the $eld of digital media and learning. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, or any information storage and retrieval system, without permission from The Joan Ganz Cooney Center at Sesame Workshop. A full-text PDF of this document is available for free download from www.joanganzcooneycenter.org. Individual print copies of this publication are available for %&' via check, money order, or purchase order sent to the address below. Bulk-rate prices are available on request. For permission to reproduce excerpts from this report, please contact: Attn: Publications Department The Joan Ganz Cooney Center Sesame Workshop One Lincoln Plaza New York, NY &""!( p: !&! '#' ()'* f: !&! +,' ,("+ [email protected] Suggested citation: Thai, A., Lowenstein, D., Ching, D., & Rejeski, D. -
An Exploratory Study of Human Performance in Image Geolocation Tasks
An Exploratory Study of Human Performance in Image Geolocation Tasks Sneha Mehta, Chris North, Kurt Luther Department of Computer Science and Center for Human–Computer Interaction Virginia Tech, Blacksburg, VA, USA fsnehamehta, north, [email protected] Abstract Identifying the precise location where a photo was taken is an important task in domains ranging from journalism to counter-terrorism. Yet, geolocation of arbitrary images is dif- ficult for computer vision techniques and time-consuming for expert analysts. Understanding how humans perform geolo- cation can suggest rich opportunities for improvement, but little is known about their processes. This paper presents an exploratory study of image geolocation tasks performed by novice and expert humans on a diverse image dataset we de- veloped. Our findings include a model of sensemaking strate- gies, a taxonomy of image clues, and key challenges and de- sign ideas for image sensemaking and crowdsourcing. 1 Introduction Figure 1: Sample image panoramas for different location factors. Clockwise from top left: Bankok, Thailand (Tropical, high, non- Image sensemaking, the process of researching and identi- English); Nevada, USA (Desert, low, English); Kutahya,¨ Turkey fying unfamiliar subject matter in an image with little or no (Mediterranean, low, non-English); Kempton, Tasmania (Temper- context, is an important task in many domains. For exam- ate, low, English). ple, scientists must recognize animals or plants in remote or satellite imagery, archivists must identify visual materials 2 Related Work in their collections, and intelligence analysts must interpret Researchers have used crowdsourcing to answer questions photos of terrorist activity. about images (Noronha et al. 2011; Bigham et al. -
Update 22 November 2017 Best Game Yang Baru Masuk
Downloaded from: justpaste.it/premiumlink UPDATE 22 NOVEMBER 2017 BEST GAME YANG BARU MASUK DAFTAR LIST NieR Automata - (10DVD) Full CPY Releases REKOMENDASI SPESIFIKASI PC PALING RENDAH BISA MAIN GAME BERAT/BESAR TAHUN 2017 SET LOW / MID FPS 30 KURANG LEBIH VERSI INTEL DAN NVIDIA TERENDAH: PROCIE: INTEL I3 RAM: 6GB VGA: NVIDIA GTX 660 WINDOWS 7 VERSI AMD TERENDAH: PROCIE: AMD A6-7400K RAM: 6GB VGA: AMD R7 360 WINDOWS 7 REKOMENDASI SPESIFIKASI PC PALING STABIL FPS 40-+ SET HIGH / ULTRA: PROCIE INTEL I7 6700 / AMD RYZEN 7 1700 RAM 16GB DUAL CHANNEL / QUAD CHANNEL DDR3 / UP VGA NVIDIA GTX 1060 6GB / AMD RX 570 HARDDISK SEAGATE / WD, SATA 6GB/S 5400RPM / UP SSD OPERATING SYSTEM SANDISK / SAMSUNG MOTHERBOARD MSI / ASUS / GIGABYTE / ASROCK PSU 500W CORSAIR / ENERMAX WINDOWS 10 CEK SPESIFIKASI PC UNTUK GAME YANG ANDA INGIN MAINKAN http://www.game-debate.com/ ------------------------------------------------------------------------------------------------------------------------------ -------- LANGKAH COPY & INSTAL PALING LANCAR KLIK DI SINI Order game lain kirim email ke [email protected] dan akan kami berikan link menuju halaman pembelian game tersebut di Tokopedia / Kaskus ------------------------------------------------------------------------------------------------------------------------------ -------- Download List Untuk di simpan Offline LINK DOWNLOAD TIDAK BISA DI BUKA ATAU ERROR, COBA LINK DOWNLOAD LAIN SEMUA SITUS DI BAWAH INI SUDAH DI VERIFIKASI DAN SUDAH SAYA COBA DOWNLOAD SENDIRI, ADALAH TEMPAT DOWNLOAD PALING MUDAH OPENLOAD.CO CLICKNUPLOAD.ORG FILECLOUD.IO SENDIT.CLOUD SENDSPACE.COM UPLOD.CC UPPIT.COM ZIPPYSHARE.COM DOWNACE.COM FILEBEBO.COM SOLIDFILES.COM TUSFILES.NET ------------------------------------------------------------------------------------------------------------------------------ -------- List Online: TEKAN CTR L+F UNTUK MENCARI JUDUL GAME EVOLUSI GRAFIK GAME DAN GAMEPLAY MENINGKAT MULAI TAHUN 2013 UNTUK MENCARI GAME TAHUN 2013 KE ATAS TEKAN CTRL+F KETIK 12 NOVEMBER 2013 1. -
2012 Annual Report
2012 ANNUAL REPORT Table of Contents Letter from the President & CEO ......................................................................................................................5 About The Paley Center for Media ................................................................................................................... 7 Board Lists Board of Trustees ........................................................................................................................................8 Los Angeles Board of Governors ................................................................................................................ 10 Public Programs Media As Community Events ......................................................................................................................14 INSIDEMEDIA/ONSTAGE Events ................................................................................................................15 PALEYDOCFEST ......................................................................................................................................20 PALEYFEST: Fall TV Preview Parties ...........................................................................................................21 PALEYFEST: William S. Paley Television Festival ......................................................................................... 22 Special Screenings .................................................................................................................................... 23 Robert M. -
2010 Annual Report
2010 ANNUAL REPORT Table of Contents Letter from the President & CEO ......................................................................................................................5 About The Paley Center for Media ................................................................................................................... 7 Board Lists Board of Trustees ........................................................................................................................................8 Los Angeles Board of Governors ................................................................................................................ 10 Media Council Board of Governors ..............................................................................................................12 Public Programs Media As Community Events ......................................................................................................................14 INSIDEMEDIA Events .................................................................................................................................14 PALEYDOCFEST ......................................................................................................................................20 PALEYFEST: Fall TV Preview Parties ...........................................................................................................21 PALEYFEST: William S. Paley Television Festival ......................................................................................... 22 Robert M. -
Geography: Place & Liveability
Geography: Place & Liveability Learning Area(s) Geography Year(s) 6, 7 Description AC Geography : Year 6 A diverse and connected world takes a global view of geography and focuses particularly on the concepts of place and interconnections. Students learn about the diversity of peoples and cultures around the world, the indigenous peoples of other countries, the diversity of countries across the world and within the Asia region. They reflect on cultural differences and similarities, and on the meaning and significance of intercultural understanding. The focus of study becomes global, as students examine Australias connections with other countries and events in places throughout the world, and think about their own and other peoples knowledge of other countries and places. Studentsmental maps of the world and their understanding of place are further developed through learning the locations of the major countries in the Asia region, and investigating the geographical diversity and variety of connections between people and places. AC Geography : Year 7 There are two units of study in the Year 7 curriculum for Geography: Water in the world and Place and liveability. Place and liveability focuses on the concept of place through an investigation of liveability. This unit examines factors that influence liveability and how it is perceived, the idea that places provide us with the services and facilities needed to support and enhance our lives, and that spaces are planned and managed by people. It develops students’ ability to evaluate the liveability of their own place and to investigate whether it can be improved through planning. The liveability of places is investigated using studies drawn from Australia and Europe Unit Focus Students will explore features of a range of countries and the factors that influence where and how people live. -
About Stardock® a Quick Guide to GDC 2015
About Stardock® A Quick Guide to GDC 2015 History Stardock was founded in 1993 by college student Brad Wardell to help pay for school. Since then, it has grown into a leader in Windows consumer software development and publishing with millions of users worldwide. Headquartered in Michigan, Stardock employees over 100 people worldwide and continues to specialize in consumer software development and publishing. Notable products Stardock today is best known for both its desktop enhancements such as Start8, Fences, ObjectDock and WindowBlinds as well as its PC games such as Sins of a Solar Empire, Galactic Civilizations and Fallen Enchantress. What’s next Stardock pioneered digital distribution technology which led to the creation of its Impulse® digital distribution platform that it sold to GameStop in 2011. Stardock used that capital to invest in a series of promising start-ups. In 2015, the results of Stardock’s investment initiative have begun to become public such as Soren Johnson’s Offworld Trading Company, Bruce Shelley’s Servo and now Oxide’s Ashes of the Singularity game projects. 2015 also sees Stardock release two new games from its own studio, the fantasy strategy game Sorcerer King and the latest installment to its critically acclaimed Galactic Civilizations series. These initiatives are the leading edge of a series of new companies and titles that are currently in development. Road Map: Major releases 2Q2015 Sorcerer King release 2Q2015 Galactic Civilizations III release 3Q2015 Servo scheduled release 1Q2016 Offworld Trading Company release 1Q2016 Ashes of the Singularity release 2Q2016 [unannounced game release] 2Q2016 [unannounced game release] 3Q2016 [unannounced game release] 3Q2016 [unannounced game release] GDC 2015 notables 1.