Analysis of Netflix Architecture and Business Model
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
My Friend P2p
MY FRIEND P2P Music and Internet for the Modern Entrepreneur Lucas Pedersen Bachelor’s Thesis December 2010 Degree Program in Media Digital Sound and Commercial Music Tampereen ammattikorkeakoulu Tampere University of Applied Sciences 2 ABSTRACT Tampere University of Applied Sciences Degree Program in Media Digital Sound and Commercial Music PEDERSEN, LUCAS: My Friend p2p – Music and Internet for the Modern Entrepreneur Bachelor’s thesis 81 pages December 2010 _______________________________________________________________ The music industry is undergoing an extensive transformation due to the digital revolution. New technologies such as the PC, the internet, and the iPod are empowering the consumer and the musician while disrupting the recording industry models. The aim of my thesis was to acknowledge how spectacular these new technologies are, and what kind of business structure shifts we can expect to see in the near future. I start by presenting the underlying causes for the changes and go on to studying the main effects they have developed into. I then analyze the results of these changes from the perspective of a particular entrepreneur and offer a business idea in tune with the adjustments in supply and demand. Overwhelmed with accessibility caused by democratized tools of production and distribution, music consumers are reevaluating recorded music in relation to other music products. The recording industry is shrinking but the overall music industry is growing. The results strongly suggest that value does not disappear, it simply relocates. It is important that both musicians and industry professionals understand what their customers value and how to provide them with precisely that. _______________________________________________________________ Key Words: Music business, digital revolution, internet, piracy, marketing. -
Raider of the Lost Art - What Kind of a Product Is Film?
Raider of the Lost Art - What Kind of a Product is Film? Marketing Master's thesis Niklas Rinne 2013 Department of Marketing Aalto University School of Business Powered by TCPDF (www.tcpdf.org) Abstract Purpose of this study Film is a complex product that can be used in many different ways. The age of the digitalization has affected not only the product itself, but the way we consume it as well. If once film could be seen as a magical experience, then nowadays it reminds more of a disposable product. New innovations give us the freedom of enjoying it whenever and wherever. My objective in this research is to reveal the current value of film. How do we perceive films nowadays, how do we watch them and in the end what kind of a product film is in 2013? Methodology The theoretical framework discussed the literature relating to postmodernism, consumer culture theory, hedonic consumption, and downloading. The empirical part of the study is of the qualitative manner. The long interviews (McCracken, 1988) were used as data collection for the study. The ten participants all had a different approach to film, some worked with film and some studied film. Through these discussions I found ten different perceptions of film and ways of using film. The discussions revealed not only interesting ideas and concepts about the format of art itself. The question “how we use film “eventually lead to a much more fascinating question “why is it that we use film in that specific way”… Findings Every time an individual puts a film on, he/she has a goal. -
Tube Convolutional Neural Network (T-CNN) for Action Detection in Videos
Tube Convolutional Neural Network (T-CNN) for Action Detection in Videos Rui Hou, Chen Chen, Mubarak Shah Center for Research in Computer Vision (CRCV), University of Central Florida (UCF) [email protected], [email protected], [email protected] Abstract Deep learning has been demonstrated to achieve excel- lent results for image classification and object detection. However, the impact of deep learning on video analysis has been limited due to complexity of video data and lack of an- notations. Previous convolutional neural networks (CNN) based video action detection approaches usually consist of two major steps: frame-level action proposal generation and association of proposals across frames. Also, most of these methods employ two-stream CNN framework to han- dle spatial and temporal feature separately. In this paper, we propose an end-to-end deep network called Tube Con- volutional Neural Network (T-CNN) for action detection in videos. The proposed architecture is a unified deep net- work that is able to recognize and localize action based on 3D convolution features. A video is first divided into equal length clips and next for each clip a set of tube pro- Figure 1: Overview of the proposed Tube Convolutional posals are generated based on 3D Convolutional Network Neural Network (T-CNN). (ConvNet) features. Finally, the tube proposals of differ- ent clips are linked together employing network flow and spatio-temporal action detection is performed using these tracking based approaches [32]. Moreover, in order to cap- linked video proposals. Extensive experiments on several ture both spatial and temporal information of an action, two- video datasets demonstrate the superior performance of T- stream networks (a spatial CNN and a motion CNN) are CNN for classifying and localizing actions in both trimmed used. -
Render for CNN: Viewpoint Estimation in Images Using Cnns Trained with Rendered 3D Model Views
Render for CNN: Viewpoint Estimation in Images Using CNNs Trained with Rendered 3D Model Views Hao Su∗, Charles R. Qi∗, Yangyan Li, Leonidas J. Guibas Stanford University Abstract Object viewpoint estimation from 2D images is an ConvoluƟonal Neural Network essential task in computer vision. However, two issues hinder its progress: scarcity of training data with viewpoint annotations, and a lack of powerful features. Inspired by the growing availability of 3D models, we propose a framework to address both issues by combining render-based image synthesis and CNNs (Convolutional Neural Networks). We believe that 3D models have the potential in generating a large number of images of high variation, which can be well exploited by deep CNN with a high learning capacity. Figure 1. System overview. We synthesize training images by overlaying images rendered from large 3D model collections on Towards this goal, we propose a scalable and overfit- top of real images. CNN is trained to map images to the ground resistant image synthesis pipeline, together with a novel truth object viewpoints. The training data is a combination of CNN specifically tailored for the viewpoint estimation task. real images and synthesized images. The learned CNN is applied Experimentally, we show that the viewpoint estimation from to estimate the viewpoints of objects in real images. Project our pipeline can significantly outperform state-of-the-art homepage is at https://shapenet.cs.stanford.edu/ methods on PASCAL 3D+ benchmark. projects/RenderForCNN 1. Introduction However, this is contrary to the recent finding — features learned by task-specific supervision leads to much better 3D recognition is a cornerstone problem in many vi- task performance [16, 11, 14]. -
Voddler Launches Liveshelf Global Video Streaming Service, Featuring Viewshare, Legal Sharing of Films
Voddler launches LiveShelf global video streaming service, featuring ViewShare, legal sharing of films Stockholm-based Voddler, the next-generation video service, today began its global roll-out of Voddler LiveShelf. This groundbreaking service connects viewers and content owners directly with each other, via an online LiveShelf, for video streaming to connected devices anywhere. It also allows users to invite their friends to watch the films they have on their LiveShelf, whether uploaded or purchased online, a feature named ViewShare. This makes Voddler the world’s first legal film sharing service and the first streaming service to offer premium content globally from the world’s leading content owners. Voddler LiveShelf is powered by VoddlerNet, Voddler’s patented and proprietary streaming solution, which has already been streaming movies to 1.2 million users across Scandinavia and Spain for the past few years. Voddler, the next-generation video platform and to date Scandinavia’s leading VOD-service, today began rolling out it global solution Voddler LiveShelf. The LiveShelf simplifies a fragmented and confusing home entertainment environment, allowing end-users to collect and watch their favorite content – both from online and offline sources – on their LiveShelf. Voddler’s patented streaming solution VoddlerNet makes every user’s LiveShelf accessible, with guaranteed streaming quality, on any connected device. - Today we launched the Voddler LiveShelf for global distribution. Content owners now have an unprecedented opportunity to stream their movies and series to consumers globally. Users decide which of these films to add to their individual LiveShelf by buying or renting them directly online. Users can also upload their own existing movie files. -
Calls, Clicks & Smes
Interactive Local Media A TKG Continuous Advisory Service White Paper #05-03 November 1, 2005 From Reach to Targeting: The Transformation of TV in the Internet Age By Michael Boland Copyright © 2005 The Kelsey Group All Rights Reserved. This published material may not be duplicated or copied in any form without the express prior written consent of The Kelsey Group. Misuse of these materials may expose the infringer to civil or criminal liabilities under Federal Law. The Kelsey Group disclaims any warranty with respect to these materials and, in addition, The Kelsey Group disclaims any liability for direct, indirect or consequential damages that may result from the use of the information and data contained in these materials. 600 Executive Drive • Princeton • NJ • 08540 • (609) 921-7200 • Fax (609) 921-2112 Advisory Services • Research • Consulting • [email protected] Executive Summary The Internet Protocol Television (IPTV) revolution is upon us. The transformation of television that began with the VCR and gained significant momentum with TiVo is now accelerating dramatically with “on-demand” cable, video search and IPTV. Billions of dollars are at stake, and a complex and competitive landscape is also starting to emerge. It includes traditional media companies (News Corp., Viacom), Internet search engines and portals (America Online, Google, Yahoo!), telcos (BellSouth, SBC, Verizon) and the cable companies themselves (Comcast, Cox Communications). Why is all this happening now? While there was a great deal of hype in the 1990s about TV-Internet convergence, or “interactive TV,” previous attempts failed in part because of low broadband penetration, costly storage and inferior video-streaming technologies. -
Libro De Comunicaciones Vii Congreso Internacional Ae-Ic
LIBRO DE COMUNICACIONES VII CONGRESO INTERNACIONAL AE-IC UNA ACTIVIDAD DE CON EL PATROCINIO DE ORGANIZADA CON CON LA COLABORACIÓN Y EL APOYO DE VII Congreso Internacional de la AE-IC COMUNICACIÓN Y DIVERSIDAD VALENCIA del 28 al 30 de OCTUBRE de 2020 LIBRO DE COMUNICACIONES 2 Actas del VII Congreso Internacional de la AE-IC ‘Comunicación y Diversidad’ 28 al 30 de octubre de 2020, Valencia, España Asociación Española de Investigación de la Comunicación Universidad Complutense de Madrid. Facultad de Ciencias de la Información Departamento CAP – AE-IC Avda. Complutense s/n. 28040 Madrid – España [email protected] - www.ae-ic.org © Asociación Española de Investigación de la Comunicación, 2020 ISBN: 978-84-09-20962-0 Licencia Creative Commons: Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional (CC BY-NC-ND 4.0) Edición: octubre de 2020 Título: Actas del VII Congreso Internacional de la AE-IC Subtitulo: Comunicación y Diversidad. Autores: VV.AA. Maquetación: José María Jiménez Con el patrocinio de: VII Congreso Internacional de la AE-IC. - ´COMUNICACIÓN Y DIVERSIDAD´. Valencia del 28 al 30 de octubre de 2020 3 UNA ACTIVIDAD DE ORGANIZADA CON CON EL PATROCINIO DE CON LA COLABORACIÓN Y EL APOYO DE 4 CONTENIDOS Discursos Discurso de Miquel Francés. Presidente del Comité de Organización Local. ....................... 17 Discurso de Enrique Bustamante. Presidente de AEIC y de la Comisión Mixta Organizadora .................................................................................................................. 19 Sobre el VII Congreso AE-IC ................................................................................................ 25 Plenarias Adriana Amado. Conversación digital: de masas locales a casas globales. ......................... 28 Lorna Chacón Martínez. Los medios públicos como garantía de diversidad e inclusión: el caso del SINART en Costa Rica. -
Precise and High-Throughput Analysis of Maize Cob Geometry Using Deep
Kienbaum et al. Plant Methods (2021) 17:91 https://doi.org/10.1186/s13007-021-00787-6 Plant Methods METHODOLOGY Open Access DeepCob: precise and high-throughput analysis of maize cob geometry using deep learning with an application in genebank phenomics Lydia Kienbaum1, Miguel Correa Abondano1, Raul Blas2 and Karl Schmid1,3* Abstract Background: Maize cobs are an important component of crop yield that exhibit a high diversity in size, shape and color in native landraces and modern varieties. Various phenotyping approaches were developed to measure maize cob parameters in a high throughput fashion. More recently, deep learning methods like convolutional neural networks (CNNs) became available and were shown to be highly useful for high-throughput plant phenotyping. We aimed at comparing classical image segmentation with deep learning methods for maize cob image segmentation and phenotyping using a large image dataset of native maize landrace diversity from Peru. Results: Comparison of three image analysis methods showed that a Mask R-CNN trained on a diverse set of maize cob images was highly superior to classical image analysis using the Felzenszwalb-Huttenlocher algorithm and a Window-based CNN due to its robustness to image quality and object segmentation accuracy ( r = 0.99 ). We inte- grated Mask R-CNN into a high-throughput pipeline to segment both maize cobs and rulers in images and perform an automated quantitative analysis of eight phenotypic traits, including diameter, length, ellipticity, asymmetry, aspect ratio and average values of red, green and blue color channels for cob color. Statistical analysis identifed key training parameters for efcient iterative model updating. -
Julian E. Zelizer
Julian E. Zelizer Julian E. Zelizer Department of History and Woodrow Wilson School Princeton University 136 Dickinson Hall Princeton, NJ 08544-1174 Phone: 609-258-8846 Cell Phone: 609-751-4147 Department FAX: 609-258-5326 Faculty Appointments Professor of History and Public Affairs, Princeton University, 2007-Present. Faculty Associate, Center for the Study for the Study of Democratic Politics, 2007-Present. Professor of History, Boston University, 2004-2007. Faculty Associate, Center for American Political Studies, Harvard University, 2004-2007. Associate Professor, Department of Public Administration and Policy, State University of New York at Albany, 2002-2004. Joint appointment with the Department of Political Science. Affiliated Faculty, Center of Policy Research, State University of New York at Albany, 2002- 2004. Associate Professor, Department of History, State University of New York at Albany, 1999- 2002. Joint Appointment with Department of Public Administration and Policy, 1999-2002. Assistant Professor, Department of History, State University of New York at Albany, 1996- 1999. Education Ph.D., Department of History, The Johns Hopkins University, 1996. M.A., with four Distinctions, Department of History, The Johns Hopkins University, 1993. B.A., Summa Cum Laude with Highest Honors in History, Brandeis University, 1991. Editorial Positions Co-Editor, Politics and Society in Twentieth Century America book series, Princeton University Press, 2002-Present. Editorial Board, The Journal of Policy History, 2002-Present. Books Jimmy Carter (New York: Times Books, Forthcoming, Fall 2010). 2 Conservatives in Power: The Reagan Years, 1981-1989 (Boston: Bedford, Forthcoming, Fall 2010). Arsenal of Democracy: The Politics of National Security--From World War II to the War on Terrorism (New York: Basic Books, 2010). -
INITIATING COVERAGE Lucisano Media Group S.P.A
OTTOBRE 14, 2014 INITIATING COVERAGE Lucisano Media Group S.p.A. (LMG) announced 1H2014 results, according to which the top-line grew by 10% yoy, from € 14.3mn in 1H2013 to € 15.7mn in 1H2014. 51% of revenues were generated from productions, 42% from movie exhibition (Stella Film) and the rest from content distribution. Having reached € 6.8mn EBITDA in the first half (with a 30% yoy increase), the company’s EBITDA margin improved slightly to 43%, from 42% in FY2013. LMG’s bottom-line was € 1.3mn in 1H2014, with a 1.5times yoy increase. These results are in line with our Kevin TEMPESTINI expectations. +39.02.83424007 [email protected] In 1H2014, Lucisano released two of its own motion picture productions, namely Matrimonio da Favola (in April) and Pane e Burlesque (in May), which together Füsun BEKTAŞ generated € 6.4mn revenues (theatrical as well as sale of rights, Pay TV and Free +39.02.83424008 TV revenues, DVD sales, tax credits and regional funds). In addition, the company [email protected] recorded other € 1.7mn of revenues in the production segment, which arrived as product placement revenues and internal tax credits earned from the films in the pipeline and from the sale of its own LMG content in the library. All in all, with € 8.1mn of turnover, production remained to be the top contributor (with 51%) to LMG’s net sales. LMG Relative Price Chart Stella Film, LMG’s 100% subsidiary active in the movie exhibition segment Volume Lucisano Media Group S.p.A. operating 55 screens around the country, generated € 6.5mn of sales (42% of the Ftse Aim Italia Index 5 top-line), which includes not only direct revenues from ticket sales but also 0 indirect revenues from services such as advertising and parking as well as -5 -4.40 commercial goods and food & beverage sales. -
Anders Sjöman Is Head of Communications at Swedish-Based Video-On-Demand Provider Voddler, Which He Joined in 2010
www-old.carseywolf.ucsb.edu Carsey-Wolf Center at UC Santa Barbara 13-17 minutes Anders Sjöman is head of communications at Swedish-based video-on-demand provider Voddler, which he joined in 2010. He has experience in public relations, as a researcher for the Harvard Business School in Paris, and as head of production for Englishtown.com, an online language school. MIP spoke with Sjöman in Stockholm from over 5500 miles away in our UC Santa Barbara offices where we asked him about the origins and growth of the streaming company Voddler, including its initial encounters with the major studios. Sjöman also shared important insights into the growth of video-on- demand services in Europe, bringing an important international dimension to debates about consumer desires, regulation, and policy. Origins of Voddler and Dealing with Studios Tell us about the origins of Voddler. As a company, Voddler was founded in 2006 but it was launched as a video-on-demand (VOD) service in the fall of 2009. It’s been fully operational since the summer of 2010. Like all good start-up stories, Voddler began with three guys in a basement. In our particular story, they were trying to figure out how to deliver large data files online. They were simply interested in how to do online distribution more efficiently. In practical terms they asked, “How could you make video streaming more efficient? Video is one of the largest data files out there. How can you do that more efficiently?” So they came up with an idea that we now use for our streaming.