Rules & Regulations
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Tournament Rules Match Rules Net Run Rate
Tournament Rules - Only employees nominated by member AMCs holding valid employment card shall be allowed to participate. - Organizing committee is providing all teams with 15 color kits. No one will be allowed to wear any other kit. Extra kits (on request) would cost PKR 2,000 per kit. Teams may give names of maximum 18 players. - The tournament will consist of 12 teams in total, divided in 2 groups with each team playing 5 group matches. - At the end of the league matches, top 2 teams from each group will qualify for the semi-finals. - Points shall be awarded on the following system: win/walkover (3pts), tie/washout (1pt), lost (0pts). - In case the points are equal, the team with better net run rate (NRR) will qualify for the semi- finals (the formula is given below). - The reporting time for the morning match will be 9:00am sharp (toss at 9:15am and match would start at 9:30am) and for the afternoon match the reporting time will be 1:00pm sharp (toss at 1:15pm and match would start at 1:30pm). - Walkover will be awarded in the event if a team (minimum of 7 players) fails to appear within 30 minutes of the scheduled time of the allotted time. - In the case of a tie in a knockout match, the result will be decided by a super-over. - The team's captain will have the responsibility of maintaining discipline and healthy atmosphere during the matches, any grievances should be brought to committee's notice by the captain only. -
DENNIS AMISS Dennis Played in 50 Tests Averaging Over 46 Scoring 11
DENNIS AMISS Dennis played in 50 Tests averaging over 46 scoring 11 centuries with 262* being his highest score. In ODI’s he averaged 47 with 137 his top score. In all First Class cricket he scored over 43000 runs at an average of 43 and is on the elite list of players who have scored a century of 100’s. He also took 18 wickets. Dennis played his first game for Warwickshire in July, 1960 against Surrey at the Oval. He did not bat. In fact he watched Horner and Ibadulla share an unbroken partnership of 377 for the first wicket. In the next few years he learnt a lot about the game from Tiger Smith, Tom Dollery, and Derief Taylor, whose work as a coach has gained him a legendary reputation at Edgbaston. From 1966 he became an established player in the number three position, and was easily top of the Warwickshire averages, at 54.78 During that season Amiss played in three Test matches but success eluded him. The Australians came over in 1968, and he played in the first Test at Old Trafford. He had an unhappy game, and bagged a pair The disaster at Old Trafford may well have affected his confidence. The period from 1969 until mid-June 1972 was one of comparatively modest achievement. The summer of 1972 was a turning point for Dennis. Alan Smith, the Warwickshire captain, had six contenders for the five places available for specialist batsmen. Amiss, unable to strike form in the early weeks of the season, had to be left out of the side. -
Intramural Sports Indoor Cricket Rules
Intramural Sports Indoor Cricket Rules NC State University Recreation uses a modified version of the Laws of Cricket as established by the World Indoor Cricket Federation. The rules listed below represent the most important aspects of the game with which to be familiar. University Recreation follows all rules and guidelines stated by the World Indoor Cricket Federation not stated below. Rule 1: The Pitch A. Indoor Cricket will be played on a basketball court. B. The pitch is the 10-yard-long strip between wickets. Lines will be painted on the pitch to denote specific areas of play (creases, wide ball, no ball lines). Refer to Figure 1 for specific dimensions. Figure 1. Cricket pitch dimensions 16” C. Boundaries will be denoted by the supervisor on site and agreed upon by both captains prior to the beginning of the match. D. The exclusion zone is an arc around the batting crease. No players are allowed in the exclusion zone until the batsman hits the ball or passes through the wickets. If a player enters the exclusion zone, a no ball will be called. Rule 2: Equipment A. Each batsman on the pitch must use a cricket bat provided by the team or Intramural Sports. B. Cricket balls will be provided by Intramural Sports. The umpires will evaluate the condition of the balls prior to the start of each match. These balls must be used for all Intramural Sport Tape Ball Cricket matches. C. Intramural Sports will provide (2) wickets, each consisting of three stumps and two bails to be used in every Intramural Sport Tape Ball Cricket match. -
Cricclubs Live Scoring
CricClubs Live Scoring CricClubs Live Scoring Help Document (v 1.0 – Beta) 1 CricClubs Live Scoring Table of Contents: Installing / Accessing the Live Scoring App……………………………………………. 3 For Android Devices For iOS Devices (iPhone / iPad) For Windows Devices For any PC / Mac High-level Flows……………………………………………………………………………………. 4 Setup of Live Scoring Perform Live Scoring Detailed Instructions…………………………………………………………………………….. 5 Setup of Live Scoring Perform Live Scoring Contact Us…………………………………………………………………………………………… 16 2 CricClubs Live Scoring Installing / Accessing the Live Scoring App: Live scoring app can be accessed from within the CricClubs Mobile App. Below are the instructions for installing / accessing the CricClubs mobile app. For Android Devices: - Launch Google Play Store on android device - Search for app – CricClubs o Locate the app with name “CricClubs Mobile” - Install the CricClubs Mobile app o A new app icon will appear in the app listing - Go to the apps listing and launch CricClubs using the icon For iOS Devices (iPhone / iPad): - Open the URL in Safari browser: http://cricclubs.com/smartapp/ - Click on at the bottom of the page - Click on "Add to Home Screen" icon o A new app icon will appear in the app listing - Go to the apps listing and launch CricClubs using the icon For Windows Devices: - Go to Store on windows phone - Search for app - CricClubs - Download and install For any PC or MAC: - Launch internet browser - Open web address http://cricclubs.com/smartapp As a pre-requisite to live scoring, CricClubs Mobile application need to be installed / accessed. Live scoring in CricClubs of any match has two simple steps. The instructions for live scoring are explained below via a high-level flow diagram followed by detailed instructions. -
15U-16U Teams Will Follow NFHS Rules
15u-16u teams will follow NFHS rules. With these exceptions: - No inning will begin after 2 hours (Any team attempting to delay game with a lead to cause a win will be penalized. 4 minutes while switching sides will be enforced.) The umpire will begin calling a ball or a strike every 10 seconds against the offending team. It is to the umpire’s discretion to enforce this rule, not the opposing team. Games are 7 innings in length Run Rule (Mercy Rule Ending Game) 15 runs after 4 innings and 10 after 5 innings Teams will be ready and equipped 15 minutes prior to game time for their game. NO INFIELD OR BATTING PRACTICE ALLOWED ON FIELD PRIOR TO GAMES. - Pitch counts are as follows: 1-35 pitches (No rest) 36-55 pitches (1 Day Rest) 56-70 pitches (2 Days Rest) 71+ pitches (3 Days/Pitcher is basically done) 110 pitches maximum per game/day The pitch count ENDS on the first pitch to the last batter faced. Meaning, little Johnny has 38 pitches and faces his last batter and finishes with 43. His pitch count for the game is 39 pitches. We understand it impossible to know if, the last batter faced will have a 3 pitch at-bat or 9 pitch at-bat. This is the easiest way to handle the pitch count end for a game and allow coaches leeway to plan. If a team has a double header, a pitch may pitch in both games but, his daily limit will be reduced to 71 pitches total in both games combined. -
Year 5 Cricket Lesson 4 – Batting 1 Learning Objective
Year 5 Cricket Lesson 4 – Batting 1 Learning objective: - to use the proper grip and stance when batting - to hit the ball cleanly from a tee and a bowled delivery - to run between the wickets with clear communication (all) will be able to use the proper batting grip and stance and run between wickets (most) will be able to strike the ball cleanly with some consistency (some) will be able to strike the ball cleanly consistently and move into the line of the ball Lesson Structure Introduction/ warm-up (Connection and Activation) With timings Differentiation (Extension/Support) Cricket Netball – Set up 3 equal areas, each with a set of cricket stumps at either end. 10 mins Extend: Divide the class into 6 teams, 2 teams per area. In teams, children must throw and catch the - HA groups have 3 seconds to pass the ball or throw at the ball and try to throw the ball to hit the stumps. 1 point is scored every time the stumps are stumps hit. - If the ball is dropped, possession goes to the other team Support: Arrange teams based on ability. - LA groups can roll/bounce the ball to each other - If the ball is dropped, possession stays with the same team Main (Development/ Application) With timings Differentiation (Extension/Support) Activity 1: Clean striking Extend: Create groups of 3 or 4 with one bat, one batting tee, one windball/tennis ball per group. Set 15 mins ● Create smaller scoring zone for HA pupils up 2 cones, roughly 15-20m apart and 15-20m away from the batsman. -
Premium Cricket Markets
Premium Cricket Market List Nr. Friendly Market Name Market Group Pre-Match Live 1. Match Winner 2 Way Match 1 1 2. Match Winner 3 Way Match 1 1 3. Innings Runs Innings 0 1 4. Runs off Delivery Delivery 1 1 5. Runs in Over Over 1 1 6. Batsman Runs Batsman 1 1 7. Top Batsman in Innings Innings 1 1 8. Runs at Fall of Next Wicket Partnership 1 1 9. Runs in Group Group 1 1 10. Top Bowler in Innings Innings 1 1 11. Draw No Bet Match 1 1 12. Innings Fours Innings 1 1 13. Innings Sixes Innings 1 1 14. Batsman Milestones Batsman 1 1 15. Match Winner Double Chance Match 1 0 16. Top Batsman in Match Match 1 1 17. Man of the Match Match 1 0 18. Next Batsman Out Partnership 0 1 19. Method of Next Wicket Dismissal Partnership 1 1 20. Batsman Fours Batsman 1 1 21. Wicket in Over Over 1 1 22. Toss/Win Double Match 1 0 23. Toss Winner Match 1 0 24. Last Man Standing Innings 0 1 25. First Innings Lead Match 1 0 26. Match Fours Match 1 1 Premium Cricket Market List Nr. Friendly Market Name Market Group Pre-Match Live 27. Match Sixes Match 1 1 28. Session Runs Group 0 1 29. Most Fours Head-to-Head 1 1 30. Most Sixes Head-to-Head 1 1 31. Tied Match Match 1 1 32. Batsman Method of Dismissal Batsman 0 1 33. Milestone in Innings Match 1 0 34. -
15 Minute Guide to Scoring.Pdf
A is-MINUTE GUIDE TO SCORING FOR PLAYERS No cricket match may take place without scorers. The purpose of this Guide is to give players who score for a few overs during a game the confidence to take their turn as a scorer to ensure that a match can take place. THE BATTING SECTION OF THE SCORING RECORD • You should have received a team list, hopefully with the batting order identified . • Record the name of the batsman in pencil or as the innings progresses - captains often change the batting order! • Indicate the captain with an asterisk (*) and the wicket keeper with a dagger symbol ( t). • When a batsman is out, draw diagonal lines / / in the 'Runs Scored' section after all entries for that batsman to show that the innings is completed. • Record the method of dismissal in the "how out" column. • Write the bowler's name in the "bowler" column only if the bowler gets credit for the dismissal. • When a batsman's innings is completed record his total score. CUMULATIVE SCORE • Use one stroke to cross off each incident of runs scored. • When more than one run is scored and the total is taken onto the next row of the cumulator this should be indicated as shown below. Cpm\llative Ryn Tally ~ 1£ f 3 .. $' v V J r. ..,. ..,. 1 .v I • ~ .., 4 5 7 7 8 9 END OF OVER SCORE • At the end of each over enter the total score, number of wickets fallen and bowler number. THE BOWLING SECTION OF THE SCORING RECORD The over • Always record the balls in the over in the same sequence in the overs box. -
Ms Dhoni Stumping Record
Ms Dhoni Stumping Record Circuital and mesothoracic Derrol zipper while dying Rufus iterates her bleaters healingly and monophthongized preconcertedly. Donny propining interpretatively as quick-frozen Devon phagocytosing her tonsillectomy riddling ably. Torn and dastardly Kelwin squint his ice-skaters hasten codified unassumingly. India, Dhoni was a great servant of the game and led by example. However, life and making the right choices, Dhoni was too quick to knock off the stumps which eventually paved way for an Aussie collapse which was going strong until that point. Get details of NBA basketball teams and players details. Please provide your name to comment. Want to share it with your friends too? Please Login again to continue. MS Dhoni is fifth on the list of wicketkeepers with the most dismissals in Test cricket. Dhoni, it was the skipper of South Africa Faf du Plessis, the demand for different captains for different formats became a reality. Ajay Jadeja Biography: It is very difficult to explain the kind of cricket Ajay Jadeja used to play but, Adam Gilchrist, is an automobile manufacturer in India. What Do You, keep up to date with the latest across the globe. Star Plus is a Hindi language general entertainment television channel based in India. India seamer Irfan Pathan. MS Dhoni is best known for his cool demeanour and selfless actions on the field. Cricket, Natarajan conceded just one run in his first over, he took the bails off in a flash to depart Bell. New to Gulf News? Alyssa Healy was involved in the stumping of Amy Satterthwaite and she also caught Lauren Down in the bowling of Wareham. -
Mycricket Scoring Guide
MyCricket Scoring Guide PDF Created with deskPDF PDF Writer - Trial :: http://www.docudesk.com Logging into MyCricket Display the main Rams MyCricket site. http://www.rousehillrams.nsw.cricket.com.au/ On the main Rams MyCricket site select ‘Administration’. Enter your ‘Login ID’ and ‘Password’ and click Login. In a separate window the MyCricket administrator will load. MyCricket Scoring Guide Page 2 of 8 PDF Created with deskPDF PDF Writer - Trial :: http://www.docudesk.com Select the Teams Mode From the ‘Mode Menu’ select Teams Select the Team Prior to the commencement of the game select the team members (include all 12 players who will be on the team list). Select the team by clicking on the player and then add (or by double clicking on the players name). Players can also be removed by clicking on the player in the players list and then clicking on remove. Once all of the players are selected then click on the Captain’s name and then click Set. Do the same for the Wicketkeeper(s) and Subs. Click on the Clear if you need to change the details. MyCricket Scoring Guide Page 3 of 8 PDF Created with deskPDF PDF Writer - Trial :: http://www.docudesk.com Enter Match Results At the completion of the match result. When entering results ensure you complete the following • Nominate who won the toss and who batted first • If a team did not have 10 wickets fall in the first innings then mark the innings as declared (enter the number of wickets to fall). • If a team did not have 10 wickets fall in the second innings and the score was not passed then mark the innings as all out (enter 10 as the number of wickets to fall). -
NDCA Rules of Competition and Fixtures Booklet 2013/2014
NDCA Rules of Competition and Fixtures Booklet 2013/2014 Table of Contents 1 NDCA Office Bearers and Club Contacts 2013/2014 4 NDCA Office Bearers 4 Club Contact Details 5 Wet Weather Liaison Officers 7 NDCA Standing Committees 8 Newcastle Cricket Contacts 9 The Preamble 10 Rules of Competition 12 Part 1 – Competition 12 1. Competitions 2. Competition Formats and Dates of Fixtures 3. Management of Competitions 4. Allocation of Grounds and Appeal as to allocated venue 5. Alterations to Fixtures 6. Procedure for Notification of Cancellation of Fixture due to Wet Weather 7. Forfeitures 8. Playing Attire Part 2 – Administrative Requirements 14 9. Entry of Results 10. Captains Reports 11. Fees and Accounts Part 3 – Point scores 16 12. Points 13. Club Championship 14. Premiers 15. Calculation of Quotients 16. Calculation of Net Run Rate Part 4 – Qualification and Registration of Players 18 17. Registration of Players 18. Qualification of Players 19. Replacement Players 20. Qualification of Players for Semi Finals and Finals Part 5 – Playing Conditions 22 1 21. Laws, Hours and other Conditions of Play 22. Follow On 23. Playing Conditions for One (1) Day Fixtures – (Lower Grades) 24. General Provisions Regarding Umpires 25. Local Laws 26. Boundaries 27. Restrictions - Young Bowlers 28. Semi-Finals and Finals Part 6 – Facilities 33 29. Compulsory Covers 30. Operation of Scoreboards and Sightscreens 31. Equipment for Grounds Part 7 – Code of Behaviour 34 32. Code of Behaviour Playing Conditions for One (1) Day Fixtures in 1st Grade (Tom Locker Cup) and Under 21 Competition 37 1. Duration of Fixtures 2. -
How to Do Stats
EXPLANATION OF STATS IN SCORE BOOK FIELDING STATISTICS COLUMNS DO - Defensive Outs The number of put outs the team participated in while each player was in the line-up. Defensive outs are used in National Championships as a qualification rule. PO - Put out (10.09) A putout shall be credited to each fielder who (1) Catches a fly ball or a line drive, whether fair or foul. (2) Catches a thrown ball, which puts out a batter or a runner. (3) Tags a runner when the runner is off the base to which he is legally entitled. A – Assist (10.10) Any fielder who throws or deflects a battered or thrown ball in such a way that a putout results or would have except for a subsequent error, will be credited with an Assist. E – Error (10.12) An error is scored against any fielder who by any misplay (fumble, muff or wild throw) prolongs the life of the batter or runner or enables a runner to advance. BATTING STATISTICS COLUMNS PA - Plate Appearance Every time the batter completes his time at bat he is credited with a PA. Note: if the third out is made in the field he does not get a PA but is first to bat in the next innings. AB - At Bat (10.02(a)(1)) When a batter has reached 1st base without the aid of an ‘unofficial time at bat’. i.e. do not include Base on Balls, Hit by a Pitched Ball, Sacrifice flies/Bunts and Catches Interference. R – Runs (2.66) every time the runner crosses home plate scoring a run.