s Table of Contents Updated 8 May Table of Contents

Conference at a Glance 3

Reasons to Attend 4

Conference Overview 5

Art Gallery, XYZN: Scale 8

Art Papers 9

Computer Animation Festival 10

Courses 11

Emerging Technologies 14

Production Sessions 15

Real-Time Live! 17

SIGGRAPH Mobile 18

Talks 20

Technical Papers 23

Exhibitor Tech Talks 34

Exhibitor List 36

General Information 38

Technical Materials 39

Registration Fee Information 40

SIGGRAPH 2013 Conference Committee 41

Co-Located Events 42

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Table of Contents 2 s Table of Contents Updated 8 May

Conference at a Glance Conference schedule subject to change.

Conference Registration Categories F Full Conference Access S Select Conference Access E+ Exhibits Plus E Exhibits Only Ex Exhibitors

Sunday, 21 July Monday, 22 July Tuesday, 23 July Wednesday, 24 July Thursday, 25 July

Registration/ 8 am-6 pm 8:30 am-6 pm 8:30 am-6 pm 8:30 am-6 pm 8:30 am-1pm Merchandise Pickup Center

SIGGRAPH Store 8 am-6 pm 8:30 am-6 pm 8:30 am-6 pm 8:30 am-6 pm 8:30 am-5 pm F S ACM SIGGRAPH Award Presentations 10:45-11:30 am F S ACM SIGGRAPH Award Talks 2-3:30 pm

ACM Student Research 2-3:30 pm Competition Final Presentation

F S E+ Ex Art Gallery noon-5:30 pm 9 am-5:30 pm 9 am-5:30 pm 9 am-5:30 pm 9 am-1 pm

F Art Papers 9 am-12:15 pm

F S Ex Birds of a Feather Throughout the week

Business Symposium 8:30 am-5:30 pm (Additional fee required)

F S Festival 6-8 pm 6-8 pm 6-8 pm 10:45 am-12:30 pm Electronic Theater

F S Computer Animation Festival 9 am-5 pm 9 am-5 pm 9 am-5 pm Daytime Selects

F Courses 9 am-5:15 pm 2-5:15 pm 9 am-5:15 pm 9 am-5:15 pm 9 am-5:15 pm

F S Dailies 6-8 pm

F S E+ Ex noon-5:30 pm 9 am-5:30 pm 9 am-5:30 pm 9 am-5:30 pm 9 am-1 pm Emerging Technologies

F S E+ E Ex Exhibition 9:30 am-6 pm 9:30 am-6 pm 9:30 am-3:30 pm

F S E+ E Ex Exhibitor Tech Talks 9:30 am-6 pm 9:30 am-6 pm 9:30 am-3:30 pm

F S E+ E Ex Exhibits Fast Forward 3:45-5:15 pm

F Geek Bar 9 am-5:15 pm 9 am-5:35 pm 9 am-5:35 pm 9 am-5:35 pm 9 am-5:15 pm

International Center 9 am-6 pm 9 am-6 pm 9 am-6 pm 9 am-6 pm 9 am-3:30 pm

F S E+ E Ex Job Fair 9:30 am-6 pm 9:30 am-6 pm 9:30 am-3:30 pm

F S Ex Keynote Speaker 11:30 am-1 pm

F Panels 3:45-5:15 pm 2-3:30 pm

Posters noon-5:30 pm 9 am-5:30 pm 9 am-5:30 pm 9 am-5:30 pm 9 am-5:30 pm

Poster Sessions 12:15-1:15 pm 12:15-1:15 pm

F S Production Sessions 10:45 am-3:30 pm 9-10:30 am 10:45 am-12:15 pm 9 am-5:15 pm 10:45 am-2 pm 3:45-5:15 pm 3:45-5:15 pm 3:45-5:15 pm

F S Real-Time Live! 5:30-7 pm

F Reception 8-10 pm

F SIGGRAPH Mobile 9 am-5:15 pm

F S E+ Ex Studio noon-5:30 pm 9 am-5:35 pm 9 am-5:35 pm 9 am-5:35 pm 9 am-1 pm

F Talks 9-10:30 am 2-3:30 pm 9 am-12:15 pm 9 am-5:35 pm

F Technical Papers 9 am-5:55 pm 9 am-5:35 pm 9 am-5:35 pm 9 am-5:15 pm

F S Technical Papers 6-8 pm Fast Forward www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference at a Glance 3 s Table of Contents Updated 8 May Reasons to Attend SIGGRAPH 2013 If you study, expand, create, use, and/or love computer graphics and interactive techniques, you need to be in Anaheim in July. It’s your only chance this year to meet, learn from, and schmooze with colleagues and friends from 83 countries.

Intellectually engaging Creatively challenging Culturally edifying Big fun

5 full days and nights of learning the latest from the greatest and showing them what’s next, real, and effective.

The result: You and your organization will be inspired and informed. Ready for a successful and rewarding year.

Experts In Residence Essential Resources Consolidate new knowledge and skills by working directly with The SIGGRAPH 2013 Exhibition presents hardware, software, the experts in the field: and services from over 160 of the leading organizations in the industry. Some of them have exactly what you’re looking for, and 152 Technical Papers all of them have good stories to tell about what they do and why. In Exhibitor Tech Talks, they explain how. 120+ Posters World-Class Animation and Visual Effects 75+ Talks (includes Studio and SIGGRAPH Mobile) You’ll see the best of the past year’s work in animated 56+ Birds of a Feather sessions storytelling, scientific visualization, games, and feature films: 23 Courses 80+ Computer Animation Festival pieces 12 Studio projects 45 Dailies presentations 11 Studio workshops 17 Production Sessions 7 Art Papers 10 Real-Time Live! demos And explore ingenious left-brain, right-brain projects in the 15 Art Gallery works Pyrotechnics and 16 Emerging Technologies demos. SIGGRAPH 2013 is just across a major boulevard from Disneyland. Even if you don’t spend some time in the Magic Kingdom, you will probably enjoy its spectacular audio/visual show at 10 pm. Disney displays serious fireworks every night.

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Reasons to Attend 4 s Table of Contents Updated 8 May Conference Overview SIGGRAPH 2013 Experience astounding images, and learn how they were created. Interact with tomorrow’s digital systems, and understand them. Meet the leading international innovators in computer graphics and interactive techniques, and share their knowledge.

At SIGGRAPH 2013, you’ll find all the data, techniques, people, and inspiration you need for another successful year of research, development, creativity, and production.

Conference Registration Categories One-Day registration includes one day admission to all conference programs and events and the Exhibition (Tuesday - Thursday). F Full Conference Access Does not include reception ticket or Full Conference DVD-ROM. S Select Conference Access E+ Exhibits Plus E Exhibits Only Ex Exhibitors

F Reception Monday, 22 July, 8-10 pm Anaheim Convention Center, Arena Outdoor Plaza Celebrate another year of achievement, plan future collaborations, and share delicious desserts and toast-worthy beverages under the Southern California stars at the SIGGRAPH community’s highest-energy, most-anticipated social event of 2013.

F S #siggraph #awards ACM Student Research Competition ACM SIGGRAPH Awards Presentations Fifteen student posters are selected for judging at SIGGRAPH (Immediately preceding the Keynote Session) 2013. The panel of distinguished judges selects five semi-finalists, who present their work to the judges. Three winners present their posters to SIGGRAPH 2013 attendees. F S #siggraph #awards ACM SIGGRAPH Award Talks F S E+ Ex #siggraph #artgallery The Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics Art Gallery Presented during odd-numbered years, this award recognizes XYZN: Scale long-term creative impact on the field of computer graphics. Unique perspectives that focus on the ability to iteratively scale digital representations at will: in-out-up-down, back and forth, The Computer Graphics Achievement Award + and -. These core functions enable us to change size and Awarded annually to recognize a major accomplishment that: location over time, and at different degrees of resolution. provided a significant advance in the state of the art of computer graphics and is still significant and apparent. F S Ex #siggraph #bof Birds of a Feather (BOF) The Significant New Researcher Award Awarded annually to a researcher who has made a recent Informal presentations, discussions, and demonstrations, significant contribution to the field of computer graphics and designed by and for people who share interests, goals, is new to the field. technologies, environments, or backgrounds.

The Distinguished Artist Award for Lifetime Achievement in F S #siggraph #caf Digital Art Computer Animation Festival Awarded annually to an artist who has created a substantial and important body of work that significantly advances aesthetic The past year’s finest achievements in animation, visual effects, content in the field of digital art. and visualization presented in the Electronic Theater and the Daytime Selects. ACM SIGGRAPH Outstanding Service Award This award is given annually to recognize outstanding service to ACM SIGGRAPH by a volunteer over a significant period of time.

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Overview 5 s Table of Contents Updated 8 May

F #siggraph #courses #siggraph #international Courses International Resources Learn from the experts and gain inside knowledge that’s critical Learn how the industry is evolving worldwide and collaborate to career advancement. Courses range from an introduction with attendees from five continents. The International Center to the foundations of computer graphics and interactive offers informal translation services and space for meetings, techniques to advanced instruction on the most current talks and demonstrations. techniques and topics. F S E+ E Ex #siggraph #jobfair F S #siggraph #dailies Job Fair Dailies Looking for opportunity? Interested in meeting with some A showcase of excellence in modeling, shading, animation, inspiring companies? Discover your future at SIGGRAPH 2013. lighting, effects, and more, plus stories about completing projects In the Job Fair, attendees connect with employers before, during, despite seemingly endless obstacles. Each presenter has one and after the conference via the CreativeHeads.net job board and minute to present an animation and describe the work. candidate profiling system.

F S E+ Ex #siggraph #etech F #siggraph #panels Emerging Technologies Panels Innovative technologies and applications in several fields, Expert panelists share experiences, opinions, insights, from displays and input devices to collaborative environments speculation, disagreement, and controversy with each other and and robotics, and technologies that apply to film and the audience. Panel topics range from motion-controlled gaming game production. to the growing use of virtual production in game and film creation.

F S E+ E Ex #siggraph #exhibits F Exhibition Papers The year’s largest, most comprehensive exhibition of hardware Explore the most advanced research results in computer systems, software tools, and creative services in the computer graphics and interactive techniques. These prestigious juried graphics and interactive techniques marketplace. Established sessions are the most prestigious international forums in their industry leaders and emerging challengers display, discuss, respective fields. and demonstrate the products, systems, techniques, ideas, and inspiration that are creating the digital future. #siggraph #techpapers Technical Papers F S E+ E Ex #siggraph #techtalks SIGGRAPH Technical Papers reveal new directions and define Exhibitor Tech Talks the future of computer graphics and interactive techniques. Emerging themes for 2013 include imaging complex phenomena, SIGGRAPH 2013 exhibitors demonstrate software, hardware, 3D printing, and fabrication of realistic materials. and systems; answer questions; and host one-on-one conversations about how their applications improve professional and technical performance. #siggraph #artpapers Art Papers F S E+ E Ex #siggraph #exhibits Scholars and artists explore the changing roles of artists and Exhibits Fast Forward the methods of art-making in an increasingly networked and computationally mediated world. A sneak peak of the products and announcements that companies plan to make during the Exhibition in a fast paced, entertaining session prior to the Exhibition opening. #siggraph #posters Posters F #siggraph #geekbar In-progress research, student projects, and late-breaking work Geek Bar ranging from applications of computer graphics to in-depth Real-time human networking. Streaming content from the analysis of specific subjects. Posters are on display for attendees SIGGRAPH 2013 session rooms. to browse at their leisure. During Poster Presentations, authors discuss their work with attendees. F S #siggraph #keynote Keynote Session F S #siggraph #production Surprising insight, and entertaining stories from innovators in Production Sessions computer graphics, interactive techniques, and/or related fields. Learn how world-class creative and production talent created the computer animation and visual effects in some of the Computer Animation Festival’s most provocative works. www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Overview 6 s Table of Contents Updated 8 May

F S #siggraph #realtime Real-Time Live! #siggraph #symposium Demos of the latest trends and techniques that push the SIGGRAPH Business Symposium boundaries of interactive visuals. Sunday, 21 July, 8 am-5:30 pm The Symposium for Content Creation Executives F #siggraph #mobile In this co-located, one-day program, seasoned leaders SIGGRAPH Mobile in computer graphics and content creation focus on how Talks, panels, workshops, and demonstrations that explore to survive and thrive in a constantly disruptive business what’s possible, and when, for computers that can remain in environment. The special program of talks, panels, and candid their bags at security checkpoints. dialogue is limited to 250 studio leaders and facility executives in the production and creative communities, investment bankers, lawyers, and government representatives. F S E+ Ex #siggraph #studio Studio A separate admission fee is required for the Business Learn, experiment, and create in this collaborative hands-on Symposium. It is not included in any of the SIGGRAPH 2013 working environment. Try out a wide range of new techniques registration categories. and media with help from experienced hands. Play with the latest in 3D printing, modeling, and animation software. Bring your ideas to life with tomorrow’s technologies in gigapixel imaging, motion capture, and more.

F #siggraph #talks Talks Discover recent achievements and work in progress in all areas of computer graphics and interactive techniques: art, design, animation, visual effects, interactivity, research, engineering, and games.

F S #siggraph #techpapers Technical Papers Fast Forward The world’s leading experts in computer graphics and interactive techniques preview the Technical Papers in provocative, sometimes hilarious summaries of the field’s evolution.

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Overview 7 s Table of Contents Updated 8 May Art Gallery, XYZN: Scale F S E+ Ex #siggraph #artgallery The 4D aesthetics of scale in digital representation: in-out-up-down, back and forth, + and -, past and present.

Reception: Leonardo, Art Papers, and Art Gallery F S E+ Ex #siggraph #artgallery Tuesday, 23 July, 2-3:30 pm Mix and mingle with the artists, designers, and authors whose work was selected for SIGGRAPH 2013. Your hosts: the SIGGRAPH 2013 Art Gallery and Art Papers committees.

Sponsored by Leonardo/ISAST and The MIT Press

Cloud Pink Rhumb Lines This Exquisite Forest Yunsil Heo Barbara Keating Sabah Kosoy Hyunwoo Bang E CLIPS Google, Inc. Seoul National University James McAleer Traces: Plankton on the Move Digiti Sonus Sam Keating Cynthia Rubin Yoon Chung Han C B Rubin Studio University of California, Santa Barbara Shared Skies Susanne Menden-Deuer Byeong-jun Han Kim Abeles Elizabeth Harvey Korea University Abeles Studio University of Rhode Island

Jerry Fishenden Drawing Machine Spatial Hyperlink Independent Composer/Developer Robert Twomey Wan-Ying Lai University of Washington Ming-Chang Wu Shen-Guan Shih Visualizing Federal Spending National Taiwan University of Science and Rebecca Ruige Xu Expressive Maps Technology Missouri State University Santiago Lombeyda California Institute of Technology Sean Hongsheng Zhai SwarmVision Red Dot Blue Square LLC George Legrady Four Mountains Marco Pinter Water Columns Mark Stock Danny Bazo Mark Weston Independent Artist University of California, Santa Barbara University of South Florida

Hybrid Basketry - Interweaving The Long View Water Columns Digital Practice Within Daniel Link Mark Weston Lee Cherry University of South Florida Contemporary Craft Jim Martin Amit Zoran Dwayne Martin MIT Media Lab Pat Fitzgerald North Carolina State University

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Art Gallery 8 s Table of Contents Updated 8 May Art Papers F #siggraph #artpapers In collaboration with Leonardo/ISAST, SIGGRAPH 2013 features not only artists and artwork, but also the processes and theoretical frameworks for making art and contextualizing its place in society.

Explore the changing roles of artists and the methods of art-making in an increasingly networked and computationally mediated world. Present excellent ideas in accessible ways. Inform artistic disciplines, set standards, and stimulate future trends.

The papers are published in a special issue of Leonardo, The Journal of the International Society of the Arts, Sciences and Technology. The issue also includes visual documentation of the works exhibited in the Art Gallery. Publication of this special issue coincides with SIGGRAPH 2013.

Early Pioneers of Electronic Art Hybrid Media, Null By Morse: Historical Optical Tuesday, 23 July, 9-10:30 am Contemporary Practice Communication to Smartphones An installation artwork that critiques Session Chair: Tuesday, 23 July, 10:45 am-12:15 pm some current concepts of innovation Tad Hirsch, University of Washington Session Chair: by combining vintage communication The Electric “Now Indigo Blue”: Synthetic Teri Rueb, University at Buffalo technology with smartphones. Color and Video Synthesis Circa 1969 Hybrid Basketry: Interweaving Digital How the Abe Video Synthesizer, built at Practice Within Contemporary Craft Tom Schofield WGBH in 1969, created the foundation In Hybrid Basketry, 3D printed structures Newcastle University for colorism in the history of electronic are shaped to allow growth and computer art. development of hand-woven patterns. Ut Pictura Poesis: Drawing into Space While the 3D printed plastic contributes The implications of a conceptual drawing Carolyn Kane the aesthetics of the digital curvatures project in which lines of coherent light Hunter College, City University of New York and manifolds, the hand-woven reed, are inscribed on the geometry of space jute, and canvas fibers infuse the baskets as a support. The drawings interrogate The Emergence and Growth of understood advantages of diagrams Evolutionary Art 1980-1993 with a unique organic appeal. by placing their simple denotative What was the aesthetic and scientific Amit Zoran visual structures in a context that has background of the first evolutionary MIT Media Lab no metaphorical equivalent in human artworks of the 1980s, in particular those experience. of British artist William Latham? KIMA - A Holographic Telepresence Environment Based on Cymatic David Griffin Nicholas Lambert Principles OCAD University Birkbeck College In KIMA, presence is conveyed William Latham through sound as the essence of Frederic Fol Leymarie communication. A holographic screen Goldsmiths College, University Of London display allows for real-time interaction with cymatic patterns and modulation Early History of French of the shared soundscape. Computer Graphics This analysis of the emergence of Oliver Gingrich computer graphics in France (1970- Alain Renaud Bournemouth University 1990) explores pioneering examples of computer-mediated creativity. Eugenia Emets Artist Cécile Welker Université Sorbonne Nouvelle - Paris and École Nationale supérieure des Arts Décoratifs de Paris

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Art Papers 9 s Table of Contents Updated 8 May Computer Animation Festival F S #siggraph #caf

Image Credit: ”Little Talks” - Of Monsters and Men © 2012 Mihai Wilson & Marcella Moser, WeWereMonkeys

In 2013, SIGGRAPH’s Computer Animation Festival celebrates its 40th year as the world’s leading festival of the most innovative and accomplished computer graphics. The Computer Animation Festival is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival. Since 1999, several works originally presented in the Computer Animation Festival have been nominated for or have received a “Best Animated Short” Academy Award.

The SIGGRAPH 2013 Computer Animation Festival presents: Electronic Theater Showing Monday through Thursday, the Electronic Theater showcases an eclectic mix of the finest work in computer graphics from the last 12 months.

Daytime Selects The most creative, innovative, and aesthetic computer graphics presented by submission category, including: Animated Shorts, Visual Effects, Real-Time Graphics, Music Videos, Commercials, and Visualization.

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Computer Animation Festival 10 s Table of Contents — Courses — Updated 8 May Courses F #siggraph #courses

Learn from the experts in the field and gain inside knowledge that can be critical to career advancement. Courses are structured sessions that often include elements of interactive demonstration, performance, or other imaginative approaches to teaching.

Full Conference Access registration allows attendees access to all SIGGRAPH 2013 Courses. Seating is on a first-come, first-served basis. Please be sure to arrive early for the Course you wish to attend.

SIGGRAPH University [NEW] Introduction to Computer Introduction to Four SIGGRAPH 2013 Courses will Graphics Modern OpenGL be recorded and archived for the new Sunday, 21 July, 9 am-12:15 pm Sunday, 21 July, 2-5:15 pm online SIGGRAPH University, a year- Introductory Introductory round resource for learning the basic Andrew Glassner Edward Angel principles of computer graphics and The Imaginary Institute University of New Mexico interactive techniques: The Digital Production Pipeline Dave Shreiner ARM Sunday, 21 July, 2-5:15 pm Mobile Game Creation Introductory for Everyone Darin Grant Sunday, 21 July, 9 am-12:15 pm Method Studios Introductory Kim Libreri Project Anarchy from Havok LucasFilm Joel Van Eenwyk, Havok Field Application Engineer Steve Lavietes Imageworks

Unity Game Engine from Unity 3D Jonathan Gibbs PDI / Dreamworks Corona Game Engine from Corona Labs Barbara Ford Grant Walter Luh, Founder/ How to Make Good Pictures, LLC CEO of Corona Labs

Sunday, 21 July Turbulent Fluids Monday, 22 July Sunday, 21 July, 2-5:15 pm Recent Advances in Advanced Numerical Methods for Linear Light-Transport Simulation: For developers interested in Complementarity Problems in Theory & Practice implementing fluid solvers, this course Physics-Based Animation Sunday, 21 July, 2-5:15 pm provides the knowledge to apply Monday, 22 July, 2-3:30 pm Intermediate powerful turbulence models. For artists Intermediate A survey of recent advances in robust who are curious about the technology, it Linear Complementarity Problems light-transport simulation methods. provides a better understanding of when (LCPs) are popular mathematical models Based on a clear exposition of the path- and how to make use of the different for contact forces and fluid-solid wall- integral framework, the course discusses turbulence methods. boundary conditions, but they are a wide range of algorithms and the issues notoriously hard to solve. The practical that arise when these advanced methods Nils Thuerey numerical methods presented in this ScanlineVFX GmbH are applied in practice. course may help researchers explore Theodore Kim LCPs as models for other problems or Jaroslav Krivanek University of California, Santa Barbara improve current applications. Charles University in Prague Tobias Pfaff Kenny Erleben Iliyan Georgiev University of California, Berkeley Københavns Universitet Universität des Saarlandes

Anton S. Kaplanyan Karlsruher Institut für Technologie

Juan Cañada Next Limit Technologies www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Courses 11 s Table of Contents — Courses — Updated 8 May Story: It’s Not Just for Writers extensions of DEC that improve Combining GPU Data-Parallel … Anymore efficiency, accuracy, and versatility. Computing With OpenGL Monday, 22 July, 2-3:30 pm Tuesday, 23 July, 10:45 am-12:15 pm Introductory Fernando de Goes Introductory Keenan Crane This visual presentation explains the Mathieu Desbrun Data-parallel computing is a paradigm elements of classic story structure Peter Schröder in which the same analysis is applied California Institute of Technology normally found in complete screenwriting to different data elements. Many courses in a condensed format applications in visual computing work this for programmers, technical artists, Tuesday, 23 July way. This course explains data-parallel designers, and artists who make movies, solutions and shows how each is used animation, VFX, and games come to life. Lights! Speed! Action! to solve visual computing problems and Fundamentals of Physical interface with the rendering engine. Craig Caldwell Computing for Programmers University of Utah Mike Bailey Tuesday, 23 July, 9-10:30 am Oregon State University Introductory Ray Tracing is the Future This course covers the use of basic and Ever Will Be electronics and hardware interfacing in Advances in Real-Time Monday, 22 July, 2-5:15 pm simple physical-computing components, Rendering in Games Part 2 Advanced including LEDs, servos, motors, sensors, Tuesday, 23 July, 2-5:15 pm Advanced New technologies for parallel ray and switches. tracing and upcoming hardware have Natasha Tatarchuk Bungie Studios the potential to finally democratize ray Erik Brunvand tracing as a disruptive technology. While University of Utah ray tracing usually is associated with OpenSubdiv From Research photorealistic image synthesis, it could Advances in Real-Time to Industry Adoption also overcome rasterization in mobile Rendering in Games Part 1 Tuesday, 23 July, 2- 5:15 pm hardware. Tuesday, 23 July, 9 am-12:15 pm Intermediate Advanced This course describes recent research Alexander Keller Tero Karras This course summarizes the best on open-source technology for GPU- Research graphics practices and research from accelerated subdivision surfaces and the game-development community and how it is applied in animated film Ingo Wald provides practical and production-proven production and creation of real-time Intel Corporation algorithms. content for mobile devices. Timo Aila Samuli Laine Natasha Tatarchuk Charles Loop NVIDIA Research Bungie Studios Microsoft Research

Jacco Bikker Dirk Van Gelder NHTV University of Applied Sciences Breda Advances in New Interfaces Animation Studios for Musical Expression Christiaan Gribble Nathan Litke Tuesday, 23 July, 9 am-12:15 pm DigitalFish, Inc. SURVICE Engineering Company Introductory

Won-Jong Lee In this introduction to NIME, the Rachid El Guerrab Samsung conference on New Interfaces for Baback Elmieh Motorola Mobility LLC Musical Expression, attendees learn key James McCombe aspects of the theory and practice of Imagination Technologies Limited Manuel Kraemer musical interface design. Case studies Pixar Animation Studios include augmented and sensor-based Geometry Processing With instruments, and camera-based, mobile, Discrete Exterior Calculus and networked music making. Monday, 22 July, 2-5:15 pm Intermediate Sidney Fels The University of British Columbia How fundamental geometry processing tools (smoothing, parameterization, Michael Lyons editing, geodesics, etc.) can be Ritsumeikan University implemented quickly, robustly, and efficiently within a single common framework: Discrete Exterior Calculus (DEC). The course also reviews recent www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Courses 12 s Table of Contents — Courses — Updated 8 May Wednesday, 24 July Efficient Real-Time Shadows Physically Based Shading in Wednesday, 24 July, 2-5:15 pm Theory and Practice Multithreading and VFX Intermediate Thursday, 25 July, 9 am-12:15 pm Wednesday, 24 July, 9 am-12:15 pm This course presents modern techniques Intermediate Intermediate for computing shadows. The focus is on Physically based shading is transforming Practical application of multithreading in real-time solutions, but recent promising the approach to production rendering. rigging, animation, dynamics, simulation, interactive and offline approaches are With physically based models, artists and rendering for film and games, as well covered as well. The course covers basic and technicians can easily create realistic as a threading implementation for a full- theory and many applied insights from materials that behave well under a variety scale commercial application that covers the movie and game industries, which of lighting conditions. Building upon all of these areas. are valuable for practitioners in academia previous incarnations of the course, and industry. the instructors present further research James Reinders on the subject from film and game Intel Corporation Elmar Eisemann production. Delft University of Technology George ElKoura Ulf Assarsson Pixar Animation Studios Stephen McAuley Chalmers University Of Technology Stephen Hill Ubisoft Entertainment Erwin Coumans Michael Schwarz Advanced Micro Devices, Inc. Weta Digital Adam Martinez Michal Valient Ron Henderson Guerrilla Games Ryusuke Villemin Martin Watt Michael Wimmer Pixar Animation Studios DreamWorks Animation Technische Universität Wien Matt Pettineo Ready at Dawn Studios, LLC Jeff Lait Side Effects Software Dimitar Lazarov Thursday, 25 July Treyarch A Practical Guide to Art/ David Neubelt OpenVDB: An Open-Source Ready at Dawn Studios, LLC Data Structure and Toolkit for Science Collaborations Thursday, 25 July, 9-10:30 am Brian Karis Epic Games, Inc. High-Resolution Volumes Introductory Wednesday, 24 July, 2-5:15 pm Christophe Hery Intermediate A practical guide to the role of Art/ Pixar Animation Studios Science collaborations, including This course introduces both novice Naty Hoffman examples of projects, their motivations, end-users and expert developers to 2K and their outcomes. The course analyzes the fundamentals of the OpenVDB data Zap Andersson important elements of successful Autodesk structure and accompanying toolset, and cases, based on research and personal describes how OpenVDB is currently experiences from professionals in Rendering Massive applied in movie production and relevant fields. Virtual Worlds commercial third-party software. Thursday, 25 July, 2-5:15 pm Dan Sandin Intermediate Ken Museth Daria Tsoupikova DreamWorks Animation University of Illinois at Chicago This course explores issues associated with rendering massive virtual worlds Jeff Lait Helen-Nicole Kostis Side Effects Software Inc. in real time. Topics include: procedural content generation, data compression John Johanson Dynamic 2D/3D Registration and transmission, out-of-core rendering, 3.0, Inc. for the Kinect and virtual texture applications. Thursday, 25 July, 9-10:30 am Jeff Budsberg Introductory Graham Sellers Ron Henderson Juraj Obert Mihai Alden Recent technical advances in RGB-D Advanced Micro Devices, Inc. Peter Cucka David Hill sensors have opened new possibilities Patrick Cozzi Andrew Pearce for real-time, portable, accurate, and University of Pennsylvania DreamWorks Animation affordable systems for motion capture. Kevin Ring This course summarizes the ingredients Analytical Graphics, Inc. required to build facial motion capture Emil Persson systems using RGB-D devices such as Joel de Vahl Avalanche Studios the Microsoft Kinect. J.M.P. van Waveren Id Software, LLC Sofien Bouaziz Mark Pauly École Polytechnique Fédérale de Lausanne www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Courses 13 s Table of Contents Updated 8 May Emerging Technologies F S E+ Ex #siggraph #etech Interact with the latest systems before they become hot topics in mainstream media and blogs. Emerging Technologies presents innovative technologies and applications in several fields, from displays and input devices to collaborative environments and robotics, and technologies that apply to film and game production.

AIREAL: Tactile Gaming Marc Christie Moshe Mahler IRISA, Université de Rennes 1 Eric Brockmeyer Experiences in Free Air Karl Willis Rajinder Sodhi Anatole Lécuyer Disney Research Pittsburgh University of Illinois INRIA Matthew Glisson Skyfarer: A Mixed-Reality Ivan Poupyrev Disney Research Pittsburgh IllumiRoom: Peripheral Shoulder Exercise Game Projected Illusions for Marientina Gotsis Interactive Experiences Vangelis Lympouridis David Turpin An Autostereoscopic Projector Brett Jones Fotos Frangoudes Array Optimized for 3D Facial University of Illinois, Urbana-Champaign University of Southern California Display Hrvoje Benko Koki Nagano Somboon Maneekobkunwong Eyal Ofek University of Southern California Rancho Los Amigos National Andrew Wilson Rehabilitation Center Microsoft Research Andrew Jones USC Institute for Creative Technologies Maryalice Jordan-Marsh Incendiary Reflection: Evoking University of Southern California Jing Liu University of California at Santa Cruz Emotion Through Deformed Facial Feedback TransWall Jay Busch Shigeo Yoshida Heejeong Heo Paul Debevec Sho Sakurai Seungki Kim Mark Bolas Takuji Narumi Hyungkun Park Xueming Yu Tomohiro Tanikawa Jeeyong Chung USC Institute for Creative Technologies Michitaka Hirose Geehyuk Lee The University of Tokyo Woohun Lee Korea Advanced Institute of Science and AquaTop Display: A True Technology “Immersive” Water Display Light-in-Flight: Transient Imaging Using Photonic Mixer System VibroTracker: A Vibrotactile Devices Yasushi Matoba Sensor for Tracking Objects Yoichi Takahashi Felix Heide Matthias Hullin Leo Miyashita Taro Tokui Yuko Zou Shin Phuong James Gregson Wolfgang Heidrich Masatoshi Ishikawa Shingo Yamano The University of Tokyo Hideki Koike The University of British Columbia The University of Electro-Communications MicroTips: Augmenting WAYLA: Novel Gaming Foveated 3D Display Information for Microscopic Experience Through Unique Mark Finch Inspection Gaze Interaction John Snyder Jungman Chung Wein Chang Brian Guenter Kyungwon Yun Po-an Shen Microsoft Research Hyunwoo Bang Kushal Ponnam Seoul National University Carnegie Mellon University, Madeira Interactive Technologies Institute HapSeat: A Novel Approach to Simulate Motion in Audio/Visual Near-Eye Light-Field Displays Helena Barbosa Madeira Interactive Technology Institute Experiences Douglas Lanman Fabien Danieau David Luebke Monchu Chen Technicolor Research & Innovation, INRIA NVIDIA Research Carnegie Mellon University, Madeira Interactive Technologies Institute Julien Fleureau Philippe Guillotel PAPILLON: Expressive Eyes for Sergi Bermúdez Nicolas Mollet Interactive Characters Madeira Interactive Technology Institute Technicolor Research & Innovation Ivan Poupyrev

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Emerging Technologies 14 s Table of Contents Updated 8 May Production Sessions F S E+ #siggraph #caf Learn how world-class creative and production talent created the computer animation and visual effects in some of the Computer Animation Festival’s most provocative works.

Image credit: © 2013 Warner Bros. Courtesy of Industrial Light & Magic

A preliminary list of SIGGRAPH 2013 Production Sessions: Industrial Light & Magic Presents: The Seamless The presentation will address the Presents: ‘Cancel the Fusion of Stop-Motion and following: Apocalypse’–The Visual Effects Visual Effects Technologies in • The use of Maya and Zbrush to enhance of “Pacific Rim” LAIKA’s Feature Films practical sculpts From aliens that threaten Earth’s very LAIKA, the Oregon-based animation existence to massive human-piloted studio behind the remarkable features • 3D Printed material and subsurface robots, this panel will discuss the ParaNorman (2012), Coraline (2009) scattering to allow puppet builders to break free of previous design limitations wide-ranging scope of Industrial Light and The Boxtrolls (in theaters 17 & Magic’s effects work on Guillermo October 2014) has inspired audiences • The advancements in color 3D printing and del Toro’s science fiction epic “Pacific – and industry professionals – with the enabling of puppet builders to evolve Rim.” The artists will cover creative and an unprecedented visual artistry. beyond prior design limitations technical challenges overcome in the Animators breathe life into meticulously • The use of in-house developed silicones areas of asset development, character hand-crafted puppets while visual which enable character performance animation, lighting, digital environments, effects artists seamlessly enhance previously unseen in stop-motion animation advanced fluid simulation work and more. the performance with cutting-edge technologies. This unparalleled fusion • The utilization of 3D Printers to pre-vis Panelists puppet construction issues and control how of stop- motion and computer graphics practical materials perform John Knoll has garnered the studio two Oscar Hal Hickel • The use of laser cutting fabrics to enhance Lindy De Quattro nominations and worldwide acclaim. In the design and functionality of the puppets Eddie Pasquarello this session, Georgina Hayns and Brian costumes McLean address the key interdependent and collaborative relationships between • Production puppets will be displayed during these uniquely different but critically the presentation important departments. Panelists Georgina Hayns Creative Supervisor, Puppet Fabrication

Brian McLean Director of Rapid Prototype www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Production Sessions 15 s Table of Contents Updated 8 May OLM Digital Presents the Anime Sony Pictures Imageworks Walt Disney Animation and Spirit: From Pokémon, Pac-Man Presents: Take a Journey Down Pixar Animation Presents: to Live Action Films the Yellow Brick Road Scare School 101: The Making Anime has gained great popularity in Sony Pictures Imageworks, under of “Monsters University” the world for its unique expressiveness the direction of VFX supervisor Scott The filmmaking team will guide attendees in contrast to animation. OLM Stokdyk, created the majority of the through the production process of Digital, a digital production company visual effects for Disney’s OZ THE GREAT the summer 2013 Disney•Pixar film, in Tokyo, keeps trying new anime AND POWERFUL. “Monsters University”. Twelve years after styles, making the Pokémon movies the original film, see how creators rebuilt over 15 years. This session presents As a cinematic prequel to L. Frank the Monster world; updated familiar the company’s various works in 2D Baum’s first book “The Wonderful Wizard characters into college-age versions anime, 3DCG and live action films. The of Oz,” the film explores the backstory of themselves; designed, built and lit a showcase focuses on how the anime of the wizard character. The goal of the campus fit for a monster; and populated spirit of OLM Digital is put into various film was to create a beautiful stylized the university with a student body of visual forms. The brand-new Pac- environment for the land of Oz and bring diverse, unique and terrifying monster Man animated TV series, which is a to life computer graphics characters that types. collaborative work with Sprite Animation accompany Oz on his journey, including Studios, is also one of the highlights of Finley the monkey, the porcelain China Walt Disney Animation Studios this session. Girl, and various creatures that surprise Presents “Frozen”: The Craft of them along the way. Panelists Character and Cold Koichiro Sato Panelists The team from Walt Disney Animation CGI Director OLM Digital Scott Stokdyk Studios gives a first-time, behind-the- Senior VFX Supervisor scenes look at the their November 27, Masashi Kobayashi 2013 film, “Frozen”. Attendees will learn CGI Producer OLM Digital Troy Saliba how the team of artists and technologists Animation Supervisor Moto Sakakibara created the film’s characters through CEO and Creative Director Francisco De Jesus visual development, rigging, animation Sprite Animation Studios Digital Effects Supervisor and advanced rendering tools and discover how the elements of cold–ice, Ken Anjyo R&D Supervisor OLM Digital snow and frost–were brought to life through new simulation techniques. Rhythm & Hues Studios Presents: How to Bake a Pi Learn first-hand about the story behind the Oscar-winning visuals of “Life of Pi” as Rhythm & Hues takes you on a journey from script to screen through a world of vast oceans, carnivorous islands, flying fish, bioluminescent jellyfish, whales and tigers. Leaders from the visual effects team will discuss in detail how they attempted to tackle the project, share the hard lessons learned along the way and explain the complex process used to seamlessly combine live-action with extensive digital environments and hand-crafted character animation in a fully-stereo pipeline that required a total rethink of much of the traditional vfx process.

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Production Sessions 16 s Table of Contents Updated 8 May Real-Time Live! F S #siggraph #realtime The premier showcase for the latest trends and techniques that push the boundaries of interactive visuals. A fast-paced, 90 minute show of cutting-edge, aesthetically stimulating real-time work.

Image Credit: Butterfly Effect, Renaldas Zioma, Unity Technologies

Adding More Life to Your Javier von der Pahlen Slice:Drop - Collaborative Etienne Danvoye Characters With TressFX Bernardo Antoniazzi Medical Imaging in the Browser Jason Lacroix Michael Eheler Daniel Haehn Square Enix Co., Ltd. Zbynek Kysela Nicolas Rannou Activision, Inc. Rudolph Pienaar P. Ellen Grant Boston Children’s Hospital Butterfly Effect Curtis Beeson Renaldas Zioma Steve Burke Unity Technologies Mark Daly NVIDIA Corporation Spontaneous Fantasia J-Walt Adamczyk Digital Ira: High-Resolution Facial Performance Playback Massive Destruction Square Graham Fyffe in Real Time USC Institute for Creative Technologies Matthias Müller-Fischer Thomas Mann Nuttapong Chentanez Still Jorge Jimenez Tae-Yong Kim Activision, Inc. Bryan Galdrikian Daniel Szymanski NVIDIA Corporation Andreas Rose Framefield GmbH Oleg Alexander Jay Busch Paul Graham Real-Time Crowd Direction Wolf Budgenhagen Borom Tunwattanapong With Creation: Horde Still Koki Nagano Philip Taylor Ryosuke Ichikari Fabric Engine Inc. Paul Debevec Unreal Engine 4 Andrew Jones Infiltrator Demonstration USC Institute for Creative Technologies Shadertoy: Live Coding Dana Cowley for Reactive Shaders Brian Karis Epic Games, Inc. Inigo Quilez Pol Jeremias Beautypi

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Real-Time Live! 17 s Table of Contents Updated 8 May SIGGRAPH Mobile F #siggraph #mobile Today smartphones, tablets combine serious graphics hardware with very cool software, good cameras, full-color screens, and high-resolution sensors that deliver precision space-time data everywhere in the world. What’s next? In talks, workshops, and demonstrations, SIGGRAPH Mobile explores what’s possible, and when for computers that can remain in their bags at security checkpoints.

SIGGRAPH Mobile Panel SIGGRAPH Talks: Sketching Data: Lessons Learned From Wednesday, 24 July, 9-10:30 am Advances in Mobile Graphics a Formative User Evaluation Wednesday, 24 July, 10:45 am-12:15 pm Jacquelyn Martino New Directions and Developments in Rachel Bellamy Mobile GPU Design Unity: The Chase - Pushing the Limits of Paul Matchen Eric Demers Modern Mobile GPU Harold Ossher QUALCOMM Incorporated John Richards Renaldas Zioma Cal Swart Ole Ciliox IBM Research Barthold Lichtenbelt Unity Technologies NVIDIA Corporation Moving to Mobile Graphics and GPGPU: SIGGRAPH Talks: David Blythe Forget Everything You Know Intel Corporation New Mobile Techniques Andrew Garrard Wednesday, 24 July, 3:45-5:15 pm Samsung Research UK Dave Shreiner Multi-Channel Acoustic Data ARM Inc. Challenges With High-Quality Transmission to Ad-Hoc Mobile James McCombe Mobile Graphics Phone Arrays Imagination Technologies Limited Sam Martin Roman Frigg Geomerics Ltd. Thomas Gross Anand Shimpi ETH Zürich AnandTech, Inc. Marius Bjørge Sandeep Kakarlapudi Stefan Mangold Jan-Harald Fredriksen Disney Research Zürich ARM Holdings, plc Reliable Product Visualization on Mobile Devices SIGGRAPH Talks: Jan Hermes Mobile Case Studies Andrea Weidlich Wednesday, 24 July, 2-3:30 pm Realtime Technology AG The Collaborative Composite Image, Create Games in Real-Time Across the MAG Project Mobile Devices Susan Lakin David Halbstein Ashraf Samy Hegab Rochester Institute of Technology MultiPlay.io

Red Ball - Performing With iPads OpenCL - OpenGL ES Interop: A Case Study of Processing Live Video Streams Marla Schweppe Rochester Institute of Technology on a Mobile Device Adrian Bucur Darren Stevenson Samsung Research UK PUSH Physical Theatre

Social Reform Through Mobile Gaming (Seed.Genesis) Alexis Polanco Danielle Esmaya Nathaniel Martin Bradley Chun Mateusz Mrowiec Joseph Hewitt New Jersey Institute of Technology

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | SIGGRAPH Mobile 18 s Table of Contents Updated 8 May SIGGRAPH Mobile Multi-Channel Acoustic Data SIGGRAPH Mobile Workshops Demonstrations Transmission to Ad-Hoc Mobile Presented in the Studio Phone Arrays A Portable Exploratorium: Graphics on the Go For show environments like cinemas or Creating Hands-On Learning Learn how to make cross-platform Experiences for the iPad theaters, this new mobile application graphics applications for mobile devices. Everyone with a smartphone or tablet is creates a reliable communication channel carrying around a portable laboratory, yet from the event to groups of mobile Gil Irizarry few museums and educational content phones located in the audience, based Conoa providers have taken advantage of this to on cooperative diversity in audio data Make Mobile Apps Quickly create innovative learning experiences. transmission. Representatives from the Exploratorium Using a variety of free open-source tools, Roman Frigg build mobile apps quickly and easily. are meeting this challenge through Thomas Gross development of two recent apps, Color ETH Zürich Gil Irizarry Uncovered and Sound Uncovered. Conoa Stefan Mangold Jean Cheng Disney Research Zürich Exploratorium Mobile Visual Computing in ourcam: On-Site Programming C++ on Android CreatAR Environment for Digital Photography This workshop teaches the basics Make anything ... anywhere with the This integrated development environment to get started quickly with your the creatAR mobile app, which finally on a mobile device has a visual visual-computing project on Android makes augmented-reality creation easy programming language and a program- using native C++ code, from setting for smartphone and tablet users. Anyone sharing function, and stores specific up tools to running your first native with a smartphone or tablet can create techniques for taking digital photos and application, and it dives into deeper whatever they want wherever they want methods for building media within the topics, including computer vision with simply by asking for it. Recreate your digital camera for prototyping on-the-fly OpenCV, camera control on FCam, and world with creatAR. photographic ideas at any location. performance tuning.

Mark Skwarek Ryo Oshima Yun-Ta Tsai Polytechnic Institute of New York University, Yasuaki Kakehi Orazio Gallo New York City College of Technology Keio University Kihwan Kim Kari Pulli NVIDIA Research Animesh Anand Red Ball - Performing With iPads Polytechnic Institute of New York University PUSH Physical Theatre, a Rochester- Create Games in Real Time Across based group, added iPads to their Mobile Devices traditional tools of magic, mime, and movement in the performance of Drag, drop, edit, 3D models, levels, UI, Red Ball. and source code in real time across iOS, Android, and Windows Phone. Marla Schweppe Rochester Institute of Technology Ashraf Samy Hegab MultiPlay.io Darren Stevenson PUSH Physical Theatre Enhanced Mobile Products Visualization in Augmented Showcase Sphero Augmented Reality: Using MobileAR and Leap Motion When Balls Become Beavers to enhance product-visualization A moving robot fiducial takes augmented experiences on any mobile device. reality on mobile devices to a entirely The system improves the tracking new level. quality of hands, reduces the latency caused in augmented-reality showcases, Jonathan Carroll Fabrizio Polo and increases user expectations of Orbotix, Inc. handheld products.

Junming Peng Fraunhofer IDM @ NTU

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | SIGGRAPH Mobile 19 s Table of Contents — Talks — Updated 8 May Talks F #siggraph #talk SIGGRAPH 2013 Talks highlight the latest developments before publication, present ideas that are still in progress, or showcase how computer graphics and interactive techniques are actually implemented and used, in graphics production or other fields.

Full Conference Access registration allows attendees access to all SIGGRAPH 2013 Talks. Seating is on a first-come, first-served basis. Please be sure to arrive early for the Talk you wish to attend.

Sunday, 21 July Monday, 22 July “Epic” Tale Getting Riggy With It Catching the Eye Sunday, 21 July, 2-3:30 pm Sunday 21 July, 3:45-5:35 pm Monday, 22 July, 9-10:30 am Session Chair: Session Chair: Session Chair: Craig Barnes, Navteq Mikki Rose, Sony Imageworks Cindy Grimm, Oregon State University Near-Eye Light Field Displays Crafting the Vision Effect: An Interactive, Pixels to Parks: New Animation Douglas Lanman Particle-Based Hologram for “Epic” Techniques for Fantasyland David Luebke Andrew Schneider Akhil Madhani NVIDIA Research Matthew Roach Walt Disney Imagineering Justin Gladis , Inc. Survey and Evaluation of Tone-Mapping Justin Walker Operators for HDR Video Gene Lee Directable Fluids for the Distinct Worlds Aaron Adams Gabriel Eilertsen Walt Disney Animation Studios Jonas Unger of “Epic” Linköpings universitet Ilan Gabai Alexis Wieland Alen Lai Walt Disney Imagineering Robert Wanat David Quirus Rafal Mantiuk Diego Garzon Bangor University Blue Sky Studios, Inc. Evan Goldberg Walt Disney Animation Studios Coded-Exposure HDR Light-Field Video Procedural Texturing in “Epic” Mixing Dynamics and Blend Shapes Recording Hugo Ayala Jamie Macdougall for “Hulk” David Schedl Clemens Birklbauer Chris Chapman Julien Cohen Bengio Oliver Bimber Blue Sky Studios, Inc. John Doublestein Johannes Kepler Universität Linz Chase Cooper Bats, Birds, and Boggans: Industrial Light & Magic On-Set Depth Capturing for VFX The Simulated Armies of “Epic” Simplicial Interpolation for Productions Using Time of Flight Thierry Dervieux-Lecocq David Gatenby Animating the Hulk Simon Spielmann Volker Helzle Mark Adams Julien Cohen Bengio Filmakademie Baden-Württemberg Justin Bisceglio Rony Goldenthal Blue Sky Studios, Inc. Industrial Light & Magic Rahul Nair Heidelberg University BlockParty 2: Visual Procedural Rigging for Film, TV, and Games Rachel Rose Effects Omelette Mike Jutan Monday, 22 July, 9-10:30 am John Doublestein Industrial Light & Magic Session Chair: Mark Carlson, DreamWorks Animation Enhanced Dual Quaternion Skinning for “Man of Steel”: Procedural City Building Production Use and Destruction Gene Lee Sarah Harries Andy Lin Double Negative Visual Effects Matt Schiller Scott Peters Mark McLaughlin Simulating Fluids Using a Coupled Frank Hanner Voxel-Particle Data Model Walt Disney Animation Studios Dan Bailey Double Negative Visual Effects

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Talks 20 s Table of Contents — Talks — Updated 8 May Jack’s Frost: Controllable Magic Frost Creating a Nimble New Curriculum for Thursday, 25 July Simulations for “Rise of the Guardians” Digital Media Artists David Lipton Nicola Marae Allain Face the Facts Ben Sutherland SUNY Empire State College Ken Museth Thursday, 25 July, 9-10:30 am DreamWorks Animation Best Practices in Short Animation Session Chair: Emily Whiting, ETH Zürich Production in Private/Public A Deformer-Based Approach to Bubbles and Foam in “Partysaurus Rex” Partnerships: An Agile Approach Facial Rigging Adam Harder Mark Jones Gene Lee Chris Mangnall Sean Craig Pixar Canada John Kahwaty Seneca College of Applied Arts and Greg Smith Technology Andy Lin Matt Schiller A Cloud of Shadows Walt Disney Animation Studios Monday, 22 July, 9-10:30 am Wednesday, 24 July Session Chair: Marc Olano, University of Driving High-Resolution Facial Maryland, Baltimore County Put That in Your Pipe! Blendshapes With Video Performance Imperfect Voxelized Shadow Volumes Wednesday, 24 July, 9-10:30 am Capture Graham Fyffe Chris Wyman Session Chair: Mat Selby, Sony Pictures USC Institute for Creative Technologies NVIDIA Corporation Imageworks

Zeng Dai TidScene: Pixar’s Pipeline Backplane Hair Growth by Means of Sparse University of Iowa Arun Rao Modeling and Advection Pixar Animation Studios Ashraf Ghoniem Sub-Pixel Shadow Mapping Ken Museth DreamWorks Animation Pascal Lecocq Lurch!: Interactive Rendering Pipeline Pascal Gautron Automation Jean-Eudes Marvie Alexander Kolliopoulos Incendiary Reflection: Evoking Emotion Gaël Sourimant Pixar Animation Studios Through Deformed Facial Feedback Technicolor Research & Innovation Shigeo Yoshida ReviewTool: A Database-Driven Visual Sho Sakurai Lighting Technology of “The Last of Us” Takuji Narumi Effects Editing Application Michal Iwanicki Tomohiro Tanikawa Damien Fagnou Naughty Dog, Inc. Michitaka Hirose Christopher Cameron The University of Tokyo Adam Valdez Interactive Indirect Lighting Computed in Moving Picture Company the Cloud Complete Fabrication Cyril Crassin Pronto: Scheduling the Un-Schedulable Thursday, 25 July, 10:45 am-12:15 pm David Luebke Hannes Ricklefs Session Chair: Michael Mara Moving Picture Company Morgan McGuire Scott Schaefer, Texas A&M University Brent Oster Peter Shirley D-Tech Me: Fabricating 3D Figurines With Peter-Pike Sloan Game Cinematics & Personalized Faces Chris Wyman Stereoscopic Jose Rafael Tena NVIDIA Corporation Wednesday, 24 July, 10:45 am-12:15 pm Moshe Mahler Thabo Beeler Session Chair: Riccard Linde, Iain Matthews Activision Publishing @ Central Max Grosse Tuesday, 23 July Hengchin Yeh Zerg Rush Hour: Simulating Swarms for Disney Research Multi-Disciplinary Collaboration StarCraft 2 Cinematics in Education Matt Cordner Sketch-Based Pipeline for Mass Bill La Barge Tuesday, 23 July, 2-3:30 pm Blizzard Entertainment Customization Session Chair: Glenn Goldman, Kristian Hildebrand New Jersey Institute of Technology Marc Alexa Blizzard Entertainment - Diablo III Technische Universität Berlin Exploring the Intersection of Art, Music, Cinematics Wing Effects and Technology Christopher Yang Isosurface Stuffing Improved: Acute Hosuk Chang Susan Lakin Bill La Barge Lattices and Feature Matching Joe Geigel Jeremy Pilgrim Crawford Doran Rochester Institute of Technology Blizzard Entertainment Athena Chang Robert Bridson Arts/Tech Collaboration With Embedded The University of British Columbia Systems and Kinetic Art A Practical Guide to Native Stereoscopic Erik Brunvand Productions University of Utah Parag Havaldar Sony Pictures Imageworks

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Talks 21 s Table of Contents — Talks — Updated 8 May Constructable: Interactive Construction A Corps of Cores, of Course! It’s Raining Monsters of Functional Mechanical Devices Thursday, 25 July, 3:45-5:15 pm Thursday, 25 July, 3:45-5:35 pm Stefanie Mueller Pedro Lopes Session Chair: Abe Wiley, Session Chair: Juan Buhler Advanced Micro Devices, Inc. Konstantin Kaefer Creating a Monster: Artistic and Bastian Kruck Embree Ray Tracing Kernels for CPUs Technical Challenges Patrick Baudisch Hasso-Plattner-Institut für and the Xeon Phi Architecture Michael Honsel Softwaresystemtechnik GmbH) Sven Woop Pixar Animation Studios Intel Labs Crowds at “Monsters University” Rendering Grab Bag Louis Feng James Northrup Thursday, 25 July, 10:45 am-12:15 pm Intel Corporation Michael Frederickson Hemagiri Arumugam Session Chair: Pete Segal, Luxology Ingo Wald Pixar Animation Studios SnugBlur!: Contraint-Preserving Carsten Benthin Intel Labs Motion Blur Vegetation on “Monsters University” William Kerr Antony Carysforth David Ryu Parallel JavaScript: Bringing the Omar Elafifi Pixar Animation Studios Compute Power of Multi-Core CPUs and Nathan Fariss GPUs to the World of Web Graphics Henry Garcia Pencil-Tracing Mirage: Principle Stephan Herhut Edgar Rodriguez Christine Waggoner and its Evaluation Richard Hudson Jaswanth Sreeram Pixar Animation Studios Katsuhisa Kanazawa Tatiana Shpeisman Tokyo Healthcare University Intel Labs Lighting “The Blue Umbrella” Brian Boyd Yuma Sakato Pixar Animation Studios Tokiichiro Takahashi Movie Sampler Tokyo Denki University Thursday, 25 July, 3:45-5:15 pm Rainy Rain Raining Screen-Space Curvature for Production- Session Chair: Eric Tabellion, Michael O’Brien Quality Rendering and Compositing PDI/DreamWorks Allen Hemberger Cody Harrington Nicolas Mellado Oz: The Great and Volumetric Amit Baadkar Pascal Barla Magnus Wrenninge Pixar Animation Studios Gaël Guennebaud Chris Kulla Patrick Reuter Viktor Lundqvist INRIA Sony Pictures Imageworks

Gregory Duquesne Rendering Fur for “Life of Pi” Luxology LLC Ivan Neulander Toshi Kato Discrete Texture Design Using a Kevin Beason Programmable Approach Rhythm & Hues Hugo Loi INRIA-LJK CNRS BSSRDF Importance Sampling Alan King Thomas Hurtut Solid Angle SL L’Université Paris Descartes, Sorbonne Paris Cité Christopher Kulla Alejandro Conty Romain Vergne Sony Pictures Imageworks Joëlle Thollot INRIA-LJK CNRS Marcos Fajardo Solid Angle SL

A Monster’s Guide to Cheating in GI Class Byron Bashforth Beth Albright Jonathan Hoffman George Nguyen Pixar Animation Studios

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Talks 22 s Table of Contents — Technical Papers — Updated 8 May Technical Papers F #siggraph #techpapers SIGGRAPH Technical Papers is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. At the conference, paper authors provide brief overviews of their work in the Technical Papers Fast Forward session.

Technical Papers are published as a special issue of ACM Transactions on Graphics. In addition to papers selected by the SIGGRAPH 2013 Technical Papers Jury, the conference presents papers that have been published in ACM Transactions on Graphics during the past year.

Full Conference Access registration allows attendees access to all SIGGRAPH 2013 Technical Papers. Seating is on a first-come served basis. Please be sure to arrive early for the Technical Papers session you wish to attend.

Monday, 22 July F S Technical Papers Geometry & Topology Color & Compositing Fast Forward Monday, 22 July, 9-10:30 am Monday, 22 July, 9-10:30 am Sunday, 21 July, 6-8 pm Session Chair: Alla Sheffer, Session Chair: Alexander Hornung, Celebrate another year of The University of British Columbia Disney Research, Zürich achievement, plan future An Efficient Computation of Handle-and- User-Assisted Image Compositing for collaborations, and share delicious Tunnel Loops Via Reeb Graphs Photographic Lighting desserts and toast-worthy Tamal Dey Ivaylo Boyadzhiev beverages under the Southern Fengtao Fan Cornell University Yusu Wang California stars at the SIGGRAPH The Ohio State University Sylvain Paris community’s highest-energy, most- Adobe Research anticipated social event of 2013. Robust Inside-Outside Segmentation Using Generalized Winding Numbers Kavita Bala Alec Jacobson Cornell University Ladislav Kavan Olga Sorkine-Hornung Probabilistic Color-by-Numbers: ETH Zürich Suggesting Pattern Colorizations Using Factor Graphs Putting Holes in Holey Geometry: Sharon Lin Topology Change for Arbitrary Surfaces Daniel Ritchie Gilbert Bernstein Matthew Fisher University of Washington Pat Hanrahan Stanford University Chris Wojtan Institute of Science and Technology Austria Optimizing Color Consistency in Photo Collections MeshGit: Diffing and Merging Meshes for Yoav HaCohen Polygonal Modeling The Hebrew University of Jerusalem Jonathan Denning Dartmouth College Eli Shechtman Adobe Research Fabio Pellacini Sapienza-Università Di Roma, Dartmouth Dan Goldman College Adobe Systems Incorporated

Dani Lischinski The Hebrew University of Jerusalem

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 23 s Table of Contents — Technical Papers — Updated 8 May Example-Based Video Color Grading Computational Light Capture A Reconfigurable Camera Add-On for Nicolas Bonneel Monday, 22 July, 3:45-5:35 pm High-Dynamic-Range, Multi-Spectral, Harvard University Polarization, and Light-Field Imaging Session Chair: Kari Pulli, NVIDIA Research Alkhazur Manakov Kalyan Sunkavalli Universität des Saarlandes, Sylvain Paris Femto-Photography–Capturing and Max-Planck-Institut für Informatik Adobe Systems Incorporated Visualizing the Propagation of Light Andreas Velten John Restrepo Hanspeter Pfister Di Wu Universität des Saarlandes Harvard University MIT Media Lab Oliver Klehm Ramon Hegedus Faces & Hands Adrian Jarabo Universidad de Zaragoza Max-Planck-Institut für Informatik Monday, 22 July, 9-10:30 am Elmar Eisemann Session Chair: Yaser Sheikh, Belen Masia TU Delft Carnegie Mellon University Universidad de Zaragoza, MIT Media Lab

Online Modeling For Real-Time Christopher Barsi Hans-Peter Seidel Facial Animation Chinmaya Joshi Max-Planck-Institut für Informatik Sofien Bouaziz Everett Lawson École Polytechnique Fédérale de Lausanne MIT Media Lab Ivo Ihrke Universität des Saarlandes, Max-Planck-Institut für Informatik Yangang Wang Moungi Bawendi Tsinghua University Massachusetts Institute of Technology Rods & Shells Mark Pauly Diego Gutierrez École Polytechnique Fédérale de Lausanne Universidad de Zaragoza Monday, 22 July, 3:45-5:35 pm Session Chair: 3D Shape Regression for Real-Time Ramesh Raskar Doug James, Cornell University MIT Media Lab Facial Animation Super Space Clothoids Chen Cao Romain Casati Yanlin Weng Low-Budget Transient Imaging Using Photonic Mixer Devices Florence Bertails-Descoubes Zhejiang University INRIA Rhone-Alpes Felix Heide Steve Lin Matthias Hullin Microsoft Research Asia James Gregson Thin Skin Elastodynamics Wolfgang Heidrich Duo Li The University of British Columbia Kun Zhou Shinjiro Sueda Zhejiang University Debanga Neog High-Quality Computational Imaging Dinesh Pai The University Of British Columbia Real-Time Facial Animation With Through Simple Lenses On-the-Fly Correctives Felix Heide Mushfiqur Rouf Embedded Thin Shells for Hao Li Matthias Hullin Wrinkle Simulation University of Southern California, The University of British Columbia Industrial Light & Magic Paul Kry Olivier Rémillard Björn Labitzke McGill University Jihun Yu University of Siegen Yuting Ye Industrial Light & Magic Folding and Crumpling Adaptive Sheets Wolfgang Heidrich Rahul Narain The University of British Columbia Chris Bregler Tobias Pfaff| New York University, Industrial Light & Magic James O’Brien Compressive Light-Field Photography University of California, Berkeley Video-Based Hand Manipulation Capture Using Overcomplete Dictionaries and Through Composite Motion Control Optimized Projections Adaptive Fracture Simulation of Yangang Wang Kshitij Marwah Multi-Layered Thin Plates Tsinghua University Gordon Wetzstein Oleksiy Busaryev MIT Media Lab Tamal Dey Jianyuan Min Huamin Wang Jianjie Zhang Yosuke Bando The Ohio State University Texas A&M University Toshiba Corporation, MIT Media Lab

Yebin Liu Ramesh Raskar Qionghai Dai MIT Media Lab Tsinghua University

Jinxiang Chai Texas A&M University

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 24 s Table of Contents — Technical Papers — Updated 8 May Line Drawing Stereoscopic 3D Line Drawing Understanding the Role of Phase Monday, 22 July, 3:45-5:55 pm Yongjin Kim Function in Translucent Appearance Pohang University of Science and Technology Ioannis Gkioulekas Session Chair: Harvard School of Engineering Adam Finkelstein, Princeton University Yunjin Lee and Applied Sciences Handwriting Beautification Using Ajou University Tokens Means Bei Xiao Henry Kang Massachusetts Institute of Technology C. Lawrence Zitnick University of Missouri-St. Louis Microsoft Research Shuang Zhao Seungyong Lee Cornell University Real-Time Drawing Assistance Pohang University of Science and Technology Through Crowdsourcing Edward H. Adelson Alex Limpaecher Massachusetts Institute of Technology Nicolas Feltman Tuesday, 23 July Adrien Treuille Todd Zickler Carnegie Mellon University Harvard School of Engineering Perception and Applied Sciences Michael Cohen Tuesday, 23 July, 9-10:30 am Microsoft Research Redmond Session Chair: Diego Gutierrez, Kavita Bala Universidad de Zaragoza Cornell University Style and Abstraction in Portrait Sketching Exposing Photo Manipulation With Surfaces & Differential Itamar Berger Inconsistent Shadows Ariel Shamir Eric Kee Geometry Interdisciplinary Cente Herzliya Dartmouth College Tuesday, 23 July, 9-10:30 am Session Chair: Yaron Lipman, Moshe Mahler James O’Brien Weizmann Institute of Science Disney Research Pittsburgh University of California, Berkeley Globally Optimal Direction Fields Elizabeth Carter Hany Farid Felix Knöppel Carnegie Mellon University Dartmouth College Technische Universität Berlin

Jessica Hodgins Gloss Perception in Painterly and Keenan Crane Carnegie Mellon University, Cartoon Rendering California Institute of Technology Disney Research Pittsburgh Adrien Bousseau INRIA Ulrich Pinkall Topology-Driven Vectorization of Technische Universität Berlin Clean Line Drawings James P. O’Shea Gioacchino Noris University of California, Berkeley Peter Schröder Alexander Hornung California Institute of Technology Robert W. Sumner Frédo Durand Disney Research Zürich Massachusetts Institute of Technology CSAIL Geodesics in Heat: A New Approach to Computing Distance Based on Heat Flow Maryann Simmons Ravi Ramamoorthi Walt Disney Animation Studios Keenan Crane Maneesh Agrawala California Institute of Technology University of California, Berkeley Markus Gross Disney Research Zürich and ETH Zürich Clarisse Weischedel Perception of Perspective Distortions in Max Wardetzky Image-Based Rendering University of Göttingen Interpreting Concept Sketches Peter Vangorp Tianjia Shao REVES/INRIA, Sophia-Antipolis, University of Weighted Averages on Surfaces Tsinghua University Giessen, Max-Planck-Institut für Informatik Daniele Panozzo ETH Zürich Wilmot Li Christian Richardt Adobe Research REVES/INRIA Sophia-Antipolis Ilya Baran Belmont Technology Incorporated, Adobe Kun Zhou Emily Cooper Research, Disney Research Zürich Zhejiang University University of California, Berkeley Olga Diamanti Weiwei Xu Gaurav Chaurasia Olga Sorkine-Hornung Hangzhou Normal University REVES/INRIA Sophia Antipolis ETH Zürich

Baining Guo Martin Banks Microsoft Research Asia University of California, Berkeley

Niloy Mitra George Drettakis University College London REVES/INRIA Sophia-Antipolis

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 25 s Table of Contents — Technical Papers — Updated 8 May Robust Fairing Via Conformal Points Voxels & Liquids Curvature Flow Tuesday, 23 July, 10:45 am-12:15 pm Tuesday, 23 July, 2-3:30 pm Keenan Crane California Institute of Technology Session Chair: Tamy Boubekeur, Session Chair: Andrew Selle, Telecom Paris Tech Walt Disney Animation Studios Ulrich Pinkall Edge-Aware Point Set Resampling VDB: High-Resolution Sparse Volumes Technische Universität Berlin Hui Huang With Dynamic Topology Shenzhen Institute of Advanced Technology Ken Museth Peter Schröder DreamWorks Animation California Institute of Technology Shihao Wu South china University of Technology A Two-Continua Approach to Eulerian Simulation of Water Spray Fluid Grids & Meshes Minglun Gong Tuesday, 23 July, 10:45 am-12:15 pm Memorial University of Newfoundland Michael Nielsen Ole Østerby Session Chair: Chris Wojtan, Aarhus Universitet Institute of Science and Technology Daniel Cohen-Or Austria Tel-Aviv University Liquid Surface Tracking With Subspace Fluid Re-Simulation Uri Ascher Error Compensation Theodore Kim The University of British Columbia Morten Bojsen-Hansen John Delaney Chris Wojtan University of California, Santa Barbara Hao Zhang Institute of Science and Technology Austria Simon Fraser University Synthesizing Waves From Closest-Point Turbulence for Animated Height Fields Mesh Denoising via L_0 Minimization Liquid Surfaces Michael Nielsen Lei He Theodore Kim Aarhus Universitet Scott Schaefer University of California, Santa Barbara Texas A&M University Andreas Söderström Nils Thuerey Weta Digital L1-Medial Skeleton of Point Cloud Scanline VFX Hui Huang Robert Bridson Shenzhen VisuCA Key Lab, Simon Fraser Jerry Tessendorf The University of British Columbia University Clemson University

A New Grid Structure for Shihao Wu South China University of Technology Domain Extension Shape Analysis Tuesday, 23 July, 2-3:30 pm Bo Zhu Daniel Cohen-Or Wenlong Lu Tel-Aviv University Session Chair: Misha Kazhdan, Matthew Cong Johns Hopkins University Stanford University Minglun Gong Memorial University of Newfoundland Co-Hierarchical Analysis of Byungmoon Kim Hao Zhang Shape Structures Adobe Systems Incorporated Simon Fraser University Oliver van Kaick Simon Fraser University Ronald Fedkiw Guiqing Li Stanford University South China University of Technology Kai Xu National University of Defense Technology Baoquan Chen Simulating Liquids and Solid Liquid Shenzhen VisuCA Key Lab, Simon Fraser Interactions With Langragian Meshes University Hao Zhang Simon Fraser University Pascal Clausen Martin Wicke Semantic Decomposition and Jonathan R. Shewchuk Reconstruction of Residential Scenes Yanzhen Wang James F. O’Brien from LiDAR Data National University of Defense Technology University of California, Berkeley Hui Lin Jizhou Gao Shuyang Sun University of Kentucky Simon Fraser University

Yu Zhou Ariel Shamir Guiliang Lu The Interdisciplinary Center Herzliya Nanjing University Daniel Cohen-Or Mao Ye Tel Aviv University Chenxi Zhang University of Kentucky

Ligang Liu University of Science and Technology of China

Ruigang Yang University of Kentucky

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 26 s Table of Contents — Technical Papers — Updated 8 May Learning Part-Based Templates From Image-Based Reconstruction Video & Warping Large Collections of 3D Shapes Tuesday, 23 July, 2-3:30 pm Tuesday, 23 July, 3:45-5:35 pm Vladimir Kim Princeton University Session Chair: Wojciech Matusik, Session Chair: Eli Shechtman, Massachusetts Institute of Technology, Adobe Systems CSAIL Wilmot Li Automated Video Looping With Adobe Systems Incorporated Scene Reconstruction From High Progressive Dynamism Spatio-Angular Resolution Light Fields Zicheng Liao Niloy Mitra Changil Kim University of Illinois at Urbana-Champaign University College London ETH Zürich, Disney Research Zürich Neel Joshi Siddhartha Chaudhuri Henning Zimmer Hugues Hoppe Princeton University ETH Zürich Microsoft Research

Stephen DiVerdi Yael Pritch Bundled Camera Paths for Adobe Systems Incorporated, Google Inc. Alexander Sorkine-Hornung Video Stabilization Disney Research Zürich Thomas Funkhouser Shuaicheng Liu National University of Singapore Princeton University Markus Gross ETH Zürich, Disney Research Zürich Qualitative Organization of Collections of Lu Yuan Microsoft Research Asia Shapes via Quartet Analysis Image-Based Reconstruction and Shi-Sheng Huang Synthesis of Dense Foliage Ping Tan Tsinghua University Derek Bradley National University of Singapore Disney Research Zürich Ariel Shamir Jian Sun Interdisciplinary Cente Herzliya Derek Nowrouzezahrai Microsoft Research Asia Université de Montréal Chao-Hui Shen Rectangling Panoramic Images Tsinghua University Paul Beardsley via Warping Disney Research Zürich Hao Zhang Kaiming He Simon Fraser University Microsoft Research Asia Dynamic Hair Manipulation in Images and Videos Alla Sheffer Huiwen Chang The University of British Columbia Menglei Chai Tsinghua University Zhejiang University Shi-Min Hu Jian Sun Tsinghua University Lvdi Wang Microsoft Research Asia Microsoft Research Asia Daniel Cohen-Or Phase-Based Video Motion Processing Tel Aviv University Yanlin Weng Neal Wadhwa Xiaogang Jin Michael Rubinstein Kun Zhou Map-Based Exploration of Intrinsic Zhejiang University Shape Differences and Variability Frédo Durand William T. Freeman Raif Rustamov Structure-Aware Hair Capture Massachusetts Institute of Technology CSAIL Stanford University Linjie Luo Princeton University Maks Ovsjanikov Depth Synthesis and Local Warps for École Polytechnique Plausible Image-Based Navigation Hao Li University of Southern California, Gaurav Chaurasia Omri Azencot Industrial Light & Magic Sylvain Duchene Mirela Ben-Chen INRIA Sophia Antipolis Technion-Israel Institute of Technology Szymon Rusinkiewicz Princeton University Olga Sorkine-Hornung Frederic Chazal ETH Zurich INRIA Saclay - Île-de-France George Drettakis Leonidas Guibas REVES/INRIA Sophia Antipolis Stanford University

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 27 s Table of Contents — Technical Papers — Updated 8 May Design & Authoring Data-Driven Animation Wednesday, 24 July Tuesday, 23 July, 3:45-5:35 pm Tuesday, 23 July, 3:45-5:35 pm Session Chair: Session Chair: Building Structures & Layouts Jehee Lee, Seoul National University Jinxiang Chai, Texas A&M University Wednesday, 24 July, 9-10:30 am Make It Stand: Balancing Shapes Non-Polynomial Galerkin Projection Session Chair: for 3D Fabrication on Deforming Meshes Bedrich Benes, Purdue University Romain Prevost Matt Stanton Designing Unreinforced Masonry Models Emily Whiting Yu Sheng Daniele Panozzo ETH Zürich Carnegie Mellon University Philippe Block Olga Sorkine-Hornung Sylvain Lefebvre Martin Wicke ETH Zürich INRIA Otherlab Computing Self-Supporting Surfaces Olga Sorkine-Hornung Federico Perazzi ETH Zürich Amos Yuen By Regular Triangulation Srinivasa Narasimhan Yang Liu Adrien Treuille Microsoft Research Asia Computational Design of Actuated Carnegie Mellon University Deformable Characters Hao Pan Melina Skouras Near-Exhaustive Precomputation of The University of Hong Kong ETH Zürich Secondary Cloth Effects John Snyder Doyub Kim Bernhard Thomaszewski Microsoft Research Stelian Coros Carnegie Mellon University Bernd Bickel Wenping Wang Disney Research Zürich Woojong Koh The University of Hong Kong Rahul Narain Markus Gross University of California, Berkeley Baining Guo Disney Research Zürich, ETH Zürich Microsoft Research Asia Kayvon Fatahalian Adrien Treuille Computational Design of Carnegie Mellon University On the Equilibrium of Simplicial Mechanical Characters Masonry Structures Stelian Coros James O’Brien Fernando de Goes Bernhard Thomaszewski University of California, Berkeley California Institute of Technology Gioacchino Noris Disney Research Zürich Modeling Friction and Air Effects Pierre Alliez INRIA Sophia Antipolis - Méditerranée Shinjiro Sueda Between Cloth and Deformable Bodies Moira Forberg Zhili Chen Disney Research Huamin Wang Houman Owhadi Renguo Feng Mathieu Desbrun California Institute of Technology Robert Sumner The Ohio State University Disney Research Zürich Flow Reconstruction for Data Driven Reciprocal Frame Structures Made Easy Wojciech Matusik Traffic Animation Chi-Wing Fu* Massachusetts Institute of Technology CSAIL David Wilkie Peng Song* University of North Carolina at Chapel Hill Goswami Prashant Bernd Bickel Jianmin Zheng Nanyang Technological University Disney Research Zürich Jason Sewall Intel Corporation Niloy Mitra Interactive Authoring of University College London Simulation-Ready Plants Ming Lin University of North Carolina at Chapel Hill Yili Zhao Daniel Cohen-Or Jernej Barbic Tel Aviv University University of Southern California Dynamic-Element Textures Chongyang Ma *Joint primary authors Parsing Sewing Patterns Into The University of British Columbia, 3D Garment Tsinghua University Floraine Berthouzoz University of California, Berkele Li-Yi Wei The University of Hong Kong, Microsoft Research Akash Garg Danny Kaufman Eitan Grinspun Sylvain Lefebvre Columbia University INRIA

Maneesh Agrawala Xin Tong University of California, Berkeley Microsoft Research Asia

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 28 s Table of Contents — Technical Papers — Updated 8 May Global Quads & Meshing Advanced Rendering Wednesday, 24 July, 9-10:30 am Wednesday, 24 July, 10:45 am-12:15 pm Wednesday, 24 July, 10:45 am-12:15 pm Session Chair: Session Chair: Session Chair: Steve Marschner, Cornell University Denis Zorin, New York University Holly Rushmeier, Yale University Robust Adaptive Photon Tracing Sketch-Based Generation and Editing Asynchronous Adaptive Anti-Aliasing Using Photon-Path Visibility of Quad Meshes Using Shared Memory Toshiya Hachisuka Kenshi Takayama Rasmus Barringer Aarhus Universitet Daniele Panozzo Lund University ETH Zürich Henrik Wann Jensen Tomas Akenine-Möller University of California, San Diego Alexander Sorkine-Hornung Lund University and Intel Corporation Disney Research Zürich Adaptive Progressive Photon Mapping High-Resolution Sparse Voxel DAGs Olga Sorkine-Hornung Anton Kaplanyan ETH Zürich Viktor Kämpe Carsten Dachsbacher Erik Sintorn Karlsruher Institut für Technologie Ulf Assarsson Integer-Grid Maps for Reliable Chalmers University of Technology Gradient-Domain Metropolis Quad Meshing Light Transport David Bommes 5D Covariance Tracing for Efficient Depth INRIA Sophia Antipolis-Méditerranée Jaakko Lehtinen of Field and Motion Blur Tero Karras Laurent Belcour Samuli Laine Marcel Campen Grenoble Université NVIDIA Research Hans-Christian Ebke RWTH Aachen University Cyril Soler Miika Aittala INRIA Rhône-Alpes Aalto University, NVIDIA Research Pierre Alliez INRIA Sophia Antipolis-Méditerranée Kartic Subr Frédo Durand University College London Massachusetts Institute of Technology CSAIL Leif Kobbelt RWTH Aachen University Nicolas Holzschuch Timo Aila INRIA Rhône-Alpes NVIDIA Research Particle-Based Anisotropic Surface Meshing Frédo Durand Axis-Aligned Filtering for Interactive Zichun Zhong Massachusetts Institute of Technology, CSAIL Physically-Based Diffuse Xiaohu Guo Indirect Lighting University of Texas at Dallas Spectral Appearance Changes Induced Soham Uday Mehta by Light Exposure Brandon Wang Wenping Wang The University of Hong Kong Bradley W. Kimmel Ravi Ramamoorthi Gladimir V.G. Baranoski University of California, Berkeley T. Francis Chen Bruno Lévy Daniel Yim Frédo Durand INRIA Nancy-Grand Est Erik Miranda Massachusetts Institute of Technology University of Waterloo Feng Sun The University of Hong Kong Water & Snow With Particles Yang Liu Wednesday, 24 July, 10:45 am-12:15 pm NVIDIA Corporation Session Chair: Robert Bridson, Weihua Mao University of British Columbia University of Texas Southwestern A Material-Point Method for Medical Center at Dallas Snow Simulation Alexey Stomakhin Anisotropic Delaunay Meshes Craig Schroeder of Surfaces University of California, Jean-Daniel Boissonnat INRIA Sophia-Antipolis Lawrence Chai Walt Disney Animation Studios Kan-Le Shi Tsinghua University Joseph Teran University of California, Los Angeles

Jane Tournois Andrew Selle GeometryFactory Walt Disney Animation Studios

Mariette Yvinec Highly Adaptive Liquid Simulations INRIA Sophia-Antipolis on Tetrahedral Meshes Ryoichi Ando Kyushu University

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 29 s Table of Contents — Technical Papers — Updated 8 May

Nils Thuerey Joachim De Deken Dense Scene Reconstruction ScanlineVFX GmbH Pixar Animation Studios with Points of Interest Qian-Yi Zhou Chris Wojtan Henrik Wann Jensen Vladlen Koltun Institute of Science and Technology Austria University of California, San Diego Stanford University

Position-Based Fluids Acquiring Reflectance and Shape Scalable Real-Time Volumetric Surface Miles Macklin From Continuous Spherical Harmonic Reconstruction Matthias Müller Illumination Jiawen Chen NVIDIA Corporation Borom Tunwattanapong Dennis Bautembach Graham Fyffe Shahram Izadi Reconstructing Surfaces of Particle- Paul Graham Microsoft Research Based Fluids Using Anisotropic Kernels Jay Busch Xueming Yu Jihun Yu USC Institute for Creative Technologies Industrial Light & Magic Sounds & Solids Wednesday, 24 July, 3:45-5:35 pm Abhijeet Ghosh Greg Turk Imperial College London Session Chair: Paul Kry, McGill University Georgia Institute of Technology Wave-Based Sound Propagation in Paul Debevec USC Institute for Creative Technologies Large Open Scenes Using an Deformation & Distortion Equivalent-Source Formulation Wednesday, 24 July, 2-3:30 pm Practical SVBRDF Capture in the Ravish Mehra University of North Carolina at Chapel Hill Session Chair: Ilya Baran, Frequency Domain Belmont Technology Incorporated Miika Aittala Nikunj Raghuvanshi Controlled-Distortion Constrained Global Aalto University, NVIDIA Research Microsoft Research Parametrization Tim Weyrich Lakulish Antani Ashish Myles University College London Denis Zorin Anish Chandak New York University Sean Curtis Jaakko Lehtinen Dinesh Manocha NVIDIA Research, Aalto University University of North Carolina at Chapel Hill Injective and Bounded Distortion Mappings in 3D OpenSurfaces: A Richly Annotated Example-Guided Physically Based Noam Aigerman Catalog of Surface Appearance Modal Sound Synthesis Yaron Lipman Weizmann Institute of Science Sean Bell Zhimin Ren Paul Upchurch Hengchin Yeh Noah Snavely Ming C. Lin Subspace Integration With Local Kavita Bala University of North Carolina at Chapel Hill Deformations Cornell University David Harmon Denis Zorin Eulerian-on-Lagrangian Simulation New York University Surface Reconstruction Ye Fan Joshua Litven Wednesday, 24 July, 2-3:30 pm David Levin Planar Shape Interpolation With Session Chair: Dinesh Pai Bounded Distortion Richard Zhang, Simon Fraser University The University of British Columbia Renjie Chen Technion - Israel Institute of Technology Screened Poisson-Surface Radial View Based Culling for Continuous Reconstruction Self-Collision Detection of Skeletal Ofir Weber Michael Kazhdan Models Daniel Keren The Johns Hopkins University University of Haifa Sai-Keung Wong Wen-Chieh Lin Hugues Hoppe Chun-Hung Hung Mirela Ben-Chen Microsoft Research Yi-Jheng Huang Technion - Israel Institute of Technology Lii Shing-Yeu A Benchmark for Surface Reconstruction National Chiao Tung University Materials Matthew Berger University of Utah Real Time Dynamic Fracture With Wednesday, 24 July, 2-3:30 pm Volumetric Approximate Convex Session Chair: Szymon Rusinkiewicz, Joshua A. Levine Decompositions Princeton University Clemson University Matthias Mueller-Fischer A Practical Microcylinder Appearance Nuttapong Chentanez Luis Gustavo Nonato Tae-Yong Kim Model for Cloth Rendering Universidade de São Paulo NVIDIA Corporation Iman Sadeghi University of California, San Diego Gabriel Taubin Brown University Oleg Bisker Canfield Scientific, Inc. Claudio T. Silva Polytechnic Institute of New York University

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 30 s Table of Contents — Technical Papers — Updated 8 May Artistic Rendering & Stylization Opacity Optimization for 3D Line Fields Hongbo Fu CIty University of Hong Kong Wednesday, 24 July, 3:45-5:35 pm Tobias Günther Christian Roessl Session Chair: Wilmot Li, Adobe Systems Holger Theisel Wei-Lun Sun Otto-von-Guericke-Universität Magdeburg Shi-Min Hu Painting by Feature: Texture Boundaries Tsinghua University for Example-Based Image Creation Michal Lukac Structures, Faces & Building O-Snap: Optimization-Based Snapping Jakub Fiser Czech Technical University in Prague Wednesday, 24 July, 3:45-5:35 pm for Modeling Architecture Session Chair: Murat Arikan Jean-Charles Bazin Li-Yi Wei, The University of Hong Kong Technische Universität Wien ETH Zürich Layered Analysis of Irregular Façades via Michael Schwärzler Ondrej Jamriska Symmetry Maximization Zentrum für Virtual Reality und Czech Technical University in Prague Hao Zhang Visualisierung Forschungs-GmbH Simon Fraser University Alexander Sorkine-Hornung Simon Flöry Disney Research Zürich Kai Xu Michael Wimmer National University of Defense Technology, Technische Universität Wien Daniel Sykora Shenzhen Institutes of Advanced Technology Czech Technical University in Prague Stefan Malerhofer Wei Jiang Zentrum für Virtual Reality und National University of Defense Technology Visualisierung Forschungs-GmbH RealBrush: Painting With Examples of Physical Media Jinjie Lin Jingwan Lu Shenzhen Institute of Advanced Technology Thursday, 25 July Princeton University Daniel Cohen-Or Skinning & Deformation Connelly Barnes Tel Aviv University Adobe Systems Incorporated Thursday, 25 July, 9-10:30 am Baoquan Chen Session Chair: Joseph Teran, Stephen DiVerdi Shenzhen Institutes of Advanced Technology University of California, Los Angeles Google Inc., Adobe Systems Incorporated Two-Layer Sparse Compression of Procedural Façade Variations From Adam Finkelstein Dense-Weight Blend Skinning Single Layout Princeton University Binh Le Fan Bao Zhigang Deng Arizona State University Depicting Stylized Materials With Vector University of Houston Shade Trees Michael Schwarz Implicit Skinning: Real-Time Skin Jorge Lopez-Moreno Arizona State University, Cornell University Stefan Popov Deformation With Contact Modeling Adrien Bousseau Peter Wonka Rodolphe Vaillant REVES/INRIA Sophia-Antipolis Arizona State University, King Abdullah Loïc Barthe University of Science and Technology Université de Toulouse Maneesh Agrawala University of California, Berkeley Gael Guennebaud Generating and Exploring Good INRIA George Drettakis Building Layouts REVES/INRIA Sophia-Antipolis Fan Bao Marie-Paule Cani Arizona State University Grenoble Universités, INRIA Grenoble Stylizing Animation By Example Dongming Yan Pierre Bénard Brian Wyvill King Abdullah. University of Science and University of Bath University of Toronto Technology Damien Rohmer Forrester Cole Niloy Mitra Michael Kass École supérieure de chimie physique King Abdullah. University of Science and électronique de Lyon, INRIA Pixar Animation Studios Technology, University College London Olivier Gourmel Igor Mordatch Peter Wonka University of Washington Mathias Paulin Arizona State University, King Abdullah. Université de Toulouse University of Science and Technology James Hegarty Stanford University *Cages: A Multi-Level, Multi-Cage Based Sketch2Scene: Sketch-Based System for Mesh Deformation Co-Retrieval and Co-Placement of Martin Sebastian Senn Francisco González García Kurt Fleischer 3D Models Teresa Paradinas Davide Pesare Kun Xu Narcis Coll Pixar Animation Studios Kang Chen Gustavo Patow Tsinghua University Universitat de Girona Katherine Breeden Stanford University

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 31 s Table of Contents — Technical Papers — Updated 8 May Cubic Mean Value Coordinates Surface Modeling Interactive Albedo Editing in Xianying Li Thursday, 25 July, 10:45 am-12:15 pm Path-Traced Volumetric Materials TsingHua University Milos Hasan Session Chair: Alyn Rockwood, Autodesk Inc. Tao Ju InterNext Graphics Institute Washington University in St. Louis Toric Degenerations of Bézier Patches Ravi Ramamoorthi Luis David Garcia-Puente University of California, Berkeley Shi-Min Hu Sam Houston State University Tsinghua University Global Illumination With Radiance Frank Sottile Regression Functions Sampling Texas A&M University Peiran Ren Tsinghua University Thursday, 25 July, 9-10:30 am Chungang Zhu Session Chair: Philip Dutré, KU Leuven Dalian University of Technology Jiaping Wang Minmin Gong Line-Segment Sampling With A Unified Interpolary Subdivision Scheme Steve Lin Blue-Noise Properties for Quadrilateral Meshes Xin Tong Xin Sun Microsoft Research Asia Chongyang Deng Microsoft Research Asia Hangzhou Dianzi University Baining Guo Kun Zhou Microsoft Research Asia and Weiyin Ma Zhejiang University Tsinghua University City University of Hong Kong

Jie Guo Modular Flux Transfer: Efficient Nanjing University, Institute of Software, A Gradient-Based Implicit Blend Rendering of High-Resolution Volumes Chinese Academy of Sciences Olivier Gourmel with Repeated Structures Loic Barthe IRIT, Université de Toulouse, CNRS, France Shuang Zhao Guofu Xie Cornell University Jingui Pan Nanjing University Marie-Paule Cani Laboratoire Jean Kuntzmann, Grenoble Milos Hasan Autodesk Inc. Wencheng Wang Universités, CNRS, INRIA Grenoble, France Nanjing University, Institute of Software, Chinese Academy of Sciences Brian Wyvill Ravi Ramamoorthi University of Victoria University of California, Berkeley Baining Guo Microsoft Research Asia Adrien Bernhardt Kavita Bala Laboratoire Jean Kuntzmann, Grenoble Cornell University Blue-Noise Sampling With Universités, CNRS, INRIA Grenoble, France Controlled Aliasing Mathias Paulin Display Hardware Designing blue-noise sampling patterns IRIT, Université de Toulouse, France Thursday, 25 July, 10:45 am-12:15 pm by directly specifying their power spectra and studying under what conditions such Session Chair: Frédo Durand, patterns are realizable, and how they can be Herbert Grasberger Massachusetts Institute of Technology, University of Victoria constructed in practice. CSAIL

Daniel Heck Adaptive Image Synthesis for Thomas Schlömer Precomputed Rendering Compressive Displays Oliver Deussen Thursday, 25 July, 10:45 am-12:15 pm Felix Heide Universität Konstanz Session Chair: Wojciech Jarosz, The University of British Columbia Disney Research, Zürich Gap Processing for Adaptive Maximal Gordon Wetzstein Poisson-Disk Sampling Path-Space Manipulation of Ramesh Raskar Physically-Based Light Transport MIT Media Lab Dong-Ming Yan Peter Wonka Thorsten-Walther Schmidt King Abdullah University of Science and Jan Novák Wolfgang Heidrich Technology Johannes Meng The University of British Columbia Anton Kaplanyan Tim Reiner Content-Adaptive Lenticular Prints Gaussian-Jittered Sampling for Bias- Karlsruher Institut für Technologie Variance Trade-off in Stochastic James Tompkin Disney Research Integration Derek Nowrouzezahrai Kartic Subr Université de Montréal Jan Kautz Simon Heinzle Disney Research Zürich University College London Carsten Dachsbacher Karlsruher Institut für Technologie Jan Kautz University College London

Wojciech Matusik Massachusetts Institute of Technology

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 32 s Table of Contents — Technical Papers — Updated 8 May

3D + 2D TV: 3D Displays With no A Hardware Unit for Fast SAH-Optimised Synthesis of Tiled Patterns Using Cohosting for Viewers Without Glasses BVH Construction Factor Graphs Steven Scher Michael Doyle Yi-Ting Yeh Jing Liu Colin Fowler Katherine Breeden Rajan Vaish Michael Manzke Lingfeng Yang University of California, Santa Cruz Trinity College Dublin Matthew Fisher Pat Hanrahan Stanford University Prabath Gunawardane Cardinality-Constrained Texture Filtering Google Josiah Manson Scott Schaefer Appearance Fabrication James Davis Texas A&M University University of California, Santa Cruz Thursday, 25 July, 3:45-5:15 pm Analytic Displacement Mapping Using Session Chair: Jan Kautz, AIREAL: Interactive Tactile Experiences Hardware Tessellation University College London in Free Air Matthias Nießner Fabricating BRDFs at High Spatial Rajinder Sodhi Friedrich-Alexander-Universität Resolution Using Wave Optics University of Illinois Erlangen-Nürnberg Anat Levin Ivan Poupyrev Daniel Glazner Charles Loop The Weizmann Institute of Science Matthew Glisson Microsoft Research Ali Israr Disney Research Pittsburgh, Ying Xiong A Sort-Based Deferred Shading Harvard University Architecture for Decoupled Sampling Petrik Clarberg Frédo Durand 3D Printing Robert Toth William Freeman Thursday, 25 July, 2-3:30 pm Jacob Munkberg Wojciech Matusik Intel Corporation Massachusetts Institute of Technology CSAIL Session Chair: Bernd Bickel, Disney Research Zürich Todd Zickler Harvard University Spec2Fab: A Reducer-Tuner Model for Laplacians, Light Field & Translating Specifications to 3D Prints Layouts Bi-Scale Appearance Fabrication Desai Chen Thursday, 25 July, 2-3:30 pm Yanxiang Lan David Levin Session Chair: Andrew Nealen, Tsinghua University Pitchaya Sitthi-Amorn Polytechnic Institute of New York Piotr Didyk University Wojciech Matusik Yue Dong Massachusetts Institute of Technology CSAIL Efficient Preconditioning of Laplacian Microsoft Research Asia Matrices for Computer Graphics OpenFab: A Programmable Pipeline for Dilip Krishnan Fabio Pellacini Multi-Material Fabrication New York University Sapienza Università Di Roma, Dartmouth College Kiril Vidimce Szu-Po Wang Richard Szeliski Microsoft Research Xin Tong Microsoft Research Asia Jonathan Ragan-Kelley Wojciech Matusik Raanan Fattal Massachusetts Institute of Technology CSAIL Hebrew University of Jerusalem Fabricating Translucent Materials Using Continuous Pigment Mixtures Worst-Case Structural Analysis Near-Invariant Blur for Depth and Marios Papas Qingnan Zhou 2D Motion via Time-Varying Light ETH Zürich, Disney Research Zürich Julian Panetta Field Analysis Christian Regg Denis Zorin Yosuke Bando New York University Wojciech Jarosz Toshiba Corporation and MIT Media Lab Bernd Bickel Disney Research Zürich InfraStructs: Fabricating Information Henry Holtzman Inside Physical Objects for Imaging in the Ramesh Raskar Steve Marschner Terahertz Region MIT Media Lab Cornell University Karl Willis Carnegie Mellon University Terrain Generation Using Procedural Philip Jackson Models Based on Hydrology Walt Disney Imagineering Andrew Wilson Jean-David Génevaux Microsoft Research Eric Galin Wojciech Matusik Eric Guérin Massachusetts Institute of Technology CSAIL Adrien Peytavie Hardware Rendering Laboratoire d’InfoRmatique en Image et Markus Gross Thursday, 25 July, 2-3:30 pm Systèmes d’information ETH Zürich, Disney Research Zürich

Session Chair: Diego Nehab, Bedrich Benes Instituto Nacional de Matemática Purdue University Pura e Aplicada

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 33 s Table of Contents Updated 8 May Exhibitor Tech Talks F S E+ E Ex #siggraph #techtalks Comprehensive summaries of the latest technologies in computer graphics and interactive techniques. SIGGRAPH 2013 exhibitors demonstrate software, hardware, and systems; answer questions; and host one-on-one conversations about how their applications improve professional and technical performance.

Tuesday, 23 July Wednesday, 24 July zSpace Unity Tuesday, 23 July, 9:45-10:45 am Wednesday, 24 July, 9:45-10:45 am zSpace: A Revolutionary Way to Experience 3D Content The Architecture of High-End Mobile Graphics Hardware Concise summary of how you can use this new integrated The first half of this talk highlights the key aspects of PowerVR system for visualizing and interacting with 3D content in your GPUs, including information on the new PowerVR Series6 application. architecture - the architecture behind high-end mobile devices set to ship in the next 6-12 months. It provides an overview Advanced Micro Devices, Inc. of how the hardware works and compares Series6 against PowerVR Series5/5XT and conventional GPU solutions. The Tuesday, 23 July, 11:15 am-12:15 pm second half concentrates on the dos and don’ts of graphics Unity Technology on PowerVR hardware, detailing performance-analysis tools and crucial rules for getting great performance on PowerVR Tuesday, 23 July, 12:45-1:45 pm hardware. Imagination Technologies Tuesday, 23 July, 2:15-3:15 pm Accelerating Look Development With Real-Time, Interactive Ray Traced Viewports SiliconArts Imagination Technologies recently launched the Caustic Tuesday, 23 July, 3:45-4:45 pm Visualizer ray traced viewport plugins for Autodesk 3ds Max Siliconarts RayCore®: Real-Time Ray Tracing GPU for Mobile and Maya. When coupled with the Caustic Series2 ray tracing and Embedded Applications accelerator boards, these plugins bring real-time, interactive ray tracing to even the earliest stages of modeling and lighting Need to run immersive and interactive 3D in mobile and pipelines. Artists using 3ds Max and Maya will learn how this embedded applications? Here’s how to make it happen with solution can help them make better-informed creative choices today’s most innovative RayCore® GPU, a fully hardwired in both modeling and lighting pipelines. This saves cost by real-time ray tracing GPU. reducing unnecessary and time-consuming preview renders of characters and backgrounds, compared to working with traditional OpenGL or Direct3D viewports.

Advanced Micro Devices, Inc. Wednesday, 24 July, 11:15 am-12:15 pm

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Exhibitor Tech Talks 34 s Table of Contents Updated 8 May Unity Wednesday, 24 July, 12:45-1:45 pm NVIDIA Exhibitor Sessions The Architecture of High-End Mobile Graphics Hardware Sunday, 21 July and Monday, 22 July Room 211 AB The first half of this talk highlights the key aspects of PowerVR GPUs, including information on the new PowerVR Series6 Explore the impact of GPUs on state-of-the-art interactive architecture - the architecture behind high-end mobile devices graphics, simulation and rendering. Join NVIDIA for set to ship in the next 6-12 months. It provides an overview of engaging talks and technical deep dives covering how the hardware works and compares Series6 against PowerVR everything from advances in GPU-accelerated ray Series5/5XT and conventional GPU solutions. The second half tracing to new developer tools. Get insight into today’s concentrates on the dos and don’ts of graphics on PowerVR most exciting applications—and a glimpse into the next hardware, detailing performance-analysis tools and crucial rules generation of groundbreaking advancements. for getting great performance on PowerVR hardware.

Accelerating Look Development With Real-Time, Interactive Ray Traced Viewports Imagination Technologies recently launched the Caustic Visualizer ray traced viewport plugins for Autodesk 3ds Max and Maya. When coupled with the Caustic Series2 ray tracing accelerator boards, these plugins bring real-time, interactive ray tracing to even the earliest stages of modeling and lighting pipelines. Artists using 3ds Max and Maya will learn how this solution can help them make better-informed creative choices in both modeling and lighting pipelines. This saves cost by reducing unnecessary and time-consuming preview renders of characters and backgrounds, compared to working with traditional OpenGL or Direct3D viewports.

Imagination Technologies Wednesday, 24 July, 2:15-3:15 pm

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Exhibitor Tech Talks 35 s Table of Contents Updated 8 May

Exhibitor List (As of 3 May) F S E+ E Ex #siggraph #exhibits Children under 16 are not permitted in the Exhibition. Age verification is required.

Exhibits Fast Forward A sneak peak of the products and announcements that companies plan to make during the Exhibition in a fast paced, entertaining session prior to the Exhibition opening.

3D Consortium CyberGlove Systems Integrated Media Technologies

3D3 Solutions DePaul University College of Computing IntegrityWare, Inc. and Digital Media 3Dconnexion Intel Corporation Design Innovate Inc. 3dMD Intellane Co., Ltd. Digia Norway AS 5th Kind IO Industries DigiPen Institute of Technology Academy of Art University Isotropix Digiteyezer ACUTE3D Jasper Dimensional Imaging Addison-Wesley Joe Alter, Inc. Double Summit LLC Advanced Micro Devices, Inc. JourneyEd Eizo Inc. Animation Magazine, Inc. Khronos Group EMC Isilon Arc Productions King Abdullah University EnvisionTEC of Science and Technology ARM Epson America Inc. Kobold Charakteranimation ASC-American Cinematographer Esri Konrad Group Avere Systems Exocortex Korea Creative Content Agency (KOCCA) Awe Company Ltd. Faceshift AG Legend 3D Axceleon Inc. Faceware Technologies Leonar3do International Inc. Beijing Enochview Digital Art Co., Ltd. FARO Technologies, Inc. Lightcraft Technology Beijing Noitom Technology Ltd. Flixel Photos Inc. LightWorks British Columbia, Canada Delegation ForgeFX Simulators Luxion, Inc. BOXX Technologies, Inc. Fusion-io Massive Software Canon U.S.A. Inc. FXGear, Inc. MAXON Cap Digital Green Forest MCOR Technologies Ltd. Carnegie Mellon Entertainment Technology Center Hitachi Data Systems Motion Analysis Corporation cebas Visual Technology Inc. IATSE Mr. X

Christie Digital Systems IdN magazine MyPlanet Digital

CinemaSuites IEEE Computer Society NEC Display Solutions Ltd.

Computer Graphics World Imagination Technologies New York University School of Continuing and Professional Studies (SCPS) ConceptShare Imagineer Systems Ltd. NewTek/Lightwave CRC Press - Focal Press Infinite Z

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Exhibitor List 36 s Table of Contents Updated 8 May

Next Limit Technologies Stratasys 3D Printers & Production Systems NorPix Inc. Synaptop NVIDIA Corporation Tandent Vision Science, Inc. Ontario Canada Delegation TechViz OpenNI The CGAL Project Optis SAS The Foundry Visionmongers OptiTrack The University of the Arts Panasas Thinkbox Software Inc. Peer 1 Hosting Toei Co., Ltd. PipelineFX, LLC Toon Boom Animation Inc. Pixar Animation Studios Topaz Labs Pixologic, Inc. Unity Technologies PNY Technologies VanArts Point Grey Research, Inc. Vancouver Animation School Pond5, Inc. Vancouver Film School Purdue University VanGogh Imaging QUALCOMM Incorporated Verod Quebec Film and Television Council – ActionMtl Vicon

Reallusion Inc. Voices

Renderlife Wacom Technology

Ringling College of Art and Design WD

Rochester Institute of Technology – Web3D Consortium School of Film and Animation WorldViz Rocket Science XYZ RGB Sandboxr ZoomRP.com SCAD

Shapeways

Shotgun Software, Inc.

Side Effects Software

Siliconarts, Inc.

Smith Micro Software

Source Graphics

SpeedTree

Spheron VR AG

Springer

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Exhibitor List 37 s Table of Contents Updated 8 May General Information

Age Requirement Anaheim Convention Center Camera and Recording Policies Children under 16 are not permitted in the 800 West Katella Avenue No cameras or recording devices are Exhibition. Age verification is required. Anaheim, California 92802 USA permitted at SIGGRAPH 2013. Abuse of this policy will result in the loss of the Airport Shuttle Bus Discounts Accessibility individual’s registration credentials. SIGGRAPH 2013 has partnered The convention center is handicap with SuperShuttle to offer affordable accessible. If you have special needs SIGGRAPH 2013 employs a professional transportation to and from the John or requirements, please call Conference photographer and reserves the right to Wayne Airport (SNA) and the Los Angeles Management at: +1.312.673.5868 use all images this photographer takes International Airport (LAX). during the conference for publication and Food Services promotion of future ACM SIGGRAPH To/From SNA A variety of food truck vendors and events. Shared Ride Van: concessions are available throughout Hotel Reservations $9 per passenger, one way the convention center and outdoor (up to 9 passengers) plaza space. Visit the SIGGRAPH 2013 web site to access the easy-to-use online hotel Town Car Service (to SNA): Internet Access reservation system, which includes $68 per sedan (up to 4 passengers) Free wireless access is available for complete information on housing policies, SIGGRAPH 2013 in all conference procedures, and rates: Town Car Service (from SNA): locations within the Anaheim Convention www.siggraph.org/s2013 $75 per sedan (up to 4 passengers) Center [except in the Exhibit Hall]. Or contact: To/From LAX Parking onPeak Shared Ride Van: +1.714.765.8950 SIGGRAPH 2013 Travel Partner $14 per passenger, one way (up to 9 SIGGRAPH 2013 attendees can park at +1.800.631.5557 passengers) the Anaheim Convention Center parking +1.312.527.7300 lot. Parking is $12. [email protected] Town Car Service (to LAX): $102 per sedan (up to 4 passengers) Luggage and Coat Check SIGGRAPH 2013 has negotiated discount Luggage and coat-check services rates for hotels in Anaheim. These Town Car Service (from LAX): ($2 for coat or small handbag and $3 discounts are available to SIGGRAPH $108 per sedan (up to 4 passengers) for luggage or large items) are available 2013 attendees only. Please make at the Anaheim Convention Center from your hotel reservation by 17 June. These discounted rates are valid from five Sunday, 21 July through Thursday, Reservations made after 17 June are days before the conference to five days 25 July. based on availability only and rates may after it closes. increase. Bookstore If you book your shuttle reservation Hotel-Convention Center BreakPoint Books offers the latest and Shuttle Bus Service through the SIGGRAPH 2013 web site, greatest books, CDs, and DVDs on you earn miles on American Airlines, computer animation, graphic design, All SIGGRAPH 2013 conference hotels United Airlines, Delta, and Frontier gaming, 3D graphics, modeling, and are within walking distance of the Airlines. digital artistry. The bookstore features Anaheim Convention Center, therefore recent books by SIGGRAPH 2013 SIGGRAPH 2013 will not be providing Book by phone at 800.258.3826 speakers and award winners. To suggest daily shuttle service. (toll free) or +1.310.222.5500, books, CDs, or DVDs that should be extension 4. To receive the discount, available in the bookstore, contact: you must mention the SIGGRAPH 2013 discount code: PK7AU Breakpoint Books [email protected]

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | General Information 38 s Table of Contents Updated 8 May Technical Materials

Full Conference DVD-ROM ($75 Member/$115 Non-Member)

This digital publication contains the electronic version of the Technical Papers, including images and supplemental material; all of the class and tutorial notes, including supplemental material (movies, source code, HTML presentations); and the permanent record of the Art Papers, Courses, Emerging Technologies, Panels, Posters, SIGGRAPH Mobile, Studio Talks, Talks, and the permanent record of the Art Gallery and the Computer Animation Festival.

Conference Proceedings Printed Conference Proceedings - ACM TOG 32(4) - are available from ACM. Send email to [email protected] to inquire about availability and pricing.

Leonardo, the Journal of the International Society of the Arts, Sciences and Technology (ISAST) (Special Issue) ($17 Member/$25 Non-Member)

This publication contains the permanent record of the juried Art Gallery content, including Art Papers.

To order these materials after the conference, contact:

ACM Member Services 800.342.6626 (Continental US and Canada) +1.212.626.0500 (International and New York Metro area) +1.212.944.1318 fax [email protected]

SIGGRAPH Encore On-Demand Video SIGGRAPH Encore On-Demand includes more than 1,500 sessions recorded at SIGGRAPH conferences dating back to 2003. The 2013 conference session recordings will be available on DVD-ROM and online at SIGGRAPH Encore On-Demand.

Please note, the on-demand content will go online shortly after the conference, while the DVD-ROM will be shipped to you in approximately 8 to 10 weeks. For more information and access to other SIGGRAPH Encore products, please visit: http://encore.siggraph.org

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Materials 39 s Table of Contents Updated 8 May Registration Fee Information

Conference Registration Categories New Registration Categories F Full Conference Access For SIGGRAPH 2013, registration categories S Select Conference Access have been revised to simplify the registration E+ Exhibits Plus process, clarify the programs available in E Exhibits Only each category, and enhance the value of the One-Day registration includes one day admission to all conference programs and events and the Exhibition (Tuesday–Thursday). Does not include reception ticket or Full Conference DVD-ROM. conference for each attendee.

F Full Conference S Select Conference E+ E Full Conference One-Day Select Conference One-Day Exhibits Plus Exhibits Only Member: On or before 31 May $895 $325 $295 $125 $125 $45 On or before 28 June $1070 $375 $325 $150 At SIGGRAPH 2013 $1170 $425 $350 $175 Non Member: On or before 31 May $1045 $375 $350 $150 $150 $45 On or before 28 June $1195 $425 $375 $175 At SIGGRAPH 2013 $1320 $475 $400 $200 Student: On or before 31 May $395 $175 $250 $95 $95 $45 On or before 28 June $445 $200 $275 $125 At SIGGRAPH 2013 $495 $225 $300 $145 Add the SIGGRAPH Business Symposium at the rate of: $175

Art Gallery X X X X X Awards Presentation (Monday) X O X O X = Included in registration Birds of a Feather X X X X Computer Animation Festival - X X X X O = Included if one day badge Daytime Select is purchased for that event Computer Animation Festival - X O X O day. Electronic Theater Courses X X Dailies (Wednesday) X O X O Emerging Technologies X X X X X Exhibition (Tuesday - Thursday) X X X X X X Exhibitor Tech Talks X X X X X X Fast Forward - Technical Papers X O X O X (Sunday) Fast Forward - Exhibits (Monday) X X X X X X International Resources X X X X Job Fair (Tuesday - Thursday) X X X X X X Keynote Session (Monday) X O X O Panels X X Papers - Art (Tuesday) X O Papers - Technical X X Posters X X X X Production Sessions X X X X Reception* (Monday) X Real-Time Live! (Tuesday) X O X O SIGGRAPH Mobile (Wednesday) X O Studio X X X X X Talks X X Full Conference DVD X

Note: Lost badges cannot be replaced. If you lose your badge, you must purchase a new registration.

Technical materials included with your registration must be picked up at the SIGGRAPH 2013 Merchandise Pickup Center.

* Reception Ticket: To be admitted to the Reception, you must have a ticket. Your registration badge does not provide access.

Refund and Cancellation Deadline Cancellation requests for refunds must be made in writing and received on or before Friday, 28 June. No refunds will be issue after this date. There is a refund processing fee of $US75. Exhibits Only registrations are not refundable.

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Registration 40 s Table of Contents Updated 8 May SIGGRAPH 2013 Conference Committee ACM SIGGRAPH is a diverse group of researchers, artists, developers, filmmakers, scientists, and other professionals who share an interest in computer graphics and interactive techniques. The community values excellence, passion, integrity, volunteerism, and cross-disciplinary interaction.

SIGGRAPH 2013 Conference Chair Education Director Publications Mk Haley Glenn Goldman Stephen N. Spencer Disney Research New Jersey Institute of Technology ACM SIGGRAPH Publications Committee Chair ACM SIGGRAPH Conference Emerging Technologies Chair University of Washington Chief Staff Executive Dylan Moore Gregg H. Talley Real-Time Live! Chair Talley Management Group, Inc. Exhibition Management Abraham Wiley Hall-Erickson, Inc. Advanced Micro Devices, Inc. SIGGRAPH 2013 Conference Manager Angela Anderson Games Chair Registration Talley Management Group, Inc. Chris Williams Convention Data Services JumpStart Art Gallery Chair SIGGRAPH 2014 Conference Chair Victoria Szabo General Services David Shreiner Duke University Freeman Decorating Company ARM, Inc.

Art Papers Chair General Submissions Chair SIGGRAPH Mobile Chair Tad Hirsch Chris Wyman Lars Erik Holmquist University of Washington University of Iowa Yahoo! Labs

Audio/Visual Support Graphic Design/Editing/Web Site Student Volunteers Program Chair AVW-TELAV Audio Visual Solutions Q LTD Gracie Arenas-Strittmatter Tiburon Business Symposium GraphicsNet Evan Hirsch DB Burnett Studio Chair Engine Co. 4 Patricia Clark International Resources Co-Chairs Computer Animation Festival Director Sandro Alberti Technical Papers Chair Jason RM Smith Universidad de Guadalajara Marc Alexa Technische Universität Berlin Conference Administration Scott Lang Talley Management Group, Inc. Bergen County Academies Travel Agent onPeak Conference Management/ Leonardo Coordinator Marketing and Media Martha Kostack Web Programming SmithBucklin Corporation Talley Management Group, Inc. The OPAL Group

Courses Chair Operations Director Paul S. Strauss Cabral Rock Google, Inc. Image Engine Design Inc.

Dailies Chair Posters Coordinator Mark Elendt Kurt Luther Side Effects Software Inc. Carnegie Mellon University

Donation Chair Production Sessions Chair Irene Colorado Jerome Solomon Chesapeake Arts Center Cogswell Polytechnical College

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Committee 41 s Table of Contents Updated 8 May Co-Located Events Presented in cooperation with ACM SIGGRAPH, these small symposia are related to important aspects of computer graphics and interactive techniques.

For registration information: s2013.siggraph.org/attendees/co-located-events

ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2013 http://sca2013.cs.tamu.edu/previous.html 19-21 July Sheraton Park Hotel

Digital Production Symposium 2013 (DigiPro2013) http://olm.co.jp/digipro2013/ 20 July Disney’s Grand Californian Hotel & Spa

Expressive 2013 (CAe + NPar + SBIM) http://www.cl.cam.ac.uk/conference/expressive-2013/ 19-21 July Hilton Anaheim

High-Performance Graphics 2013 http://highperformancegraphics.org/ 19-21 July Hilton Anaheim

SUI’13 ACM Symposium on Spatial User Interaction http://sui.ict.usc.edu/ 20-21 July USC Institute for Creative Technologies

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Co-Located Events 42