<<

s Table of Contents Updated 8 July Table of Contents

Conference at a Glance 3

Reasons to Attend 4 Recently added updates as of 8 July: Production Session Updates, p22

Conference Overview 5 Panel, p25

Conference Schedule 8 Exhibitor Tech Talks, p47

Art Gallery, XYZN: Scale 15 Exhibitor Sessions, p49

Job Fair Participants, p51 Art Papers 16

Computer Animation Festival 17

Courses 18 Don’t Miss the Emerging Technologies 21 Keynote Session:

Production Sessions 22 The Academy of Motion Picture Arts and Sciences Real-Time Live! 26 Marc Davis Lecture Series: Giants’ First Steps Monday, 22 July, 11:30 am-1 pm SIGGRAPH Mobile 27 Eight distinguished animation film directors share their experiences Studio 29 along complex paths to filmmaking success. Talks 33

Technical Papers 36

Exhibitor Tech Talks 47

Exhibitor List 50

Job Fair Participants 51

General Information 52

Technical Materials 53

Registration Fee Information 54

SIGGRAPH 2013 Conference Committee 55

Co-Located Events 56 www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Table of Contents 2 s Table of Contents Updated 8 July

Conference at a Glance Conference schedule subject to change.

Conference Registration Categories F Full Conference Access S Select Conference Access E+ Exhibits Plus E Exhibits Only Ex Exhibitors

Sunday, 21 July Monday, 22 July Tuesday, 23 July Wednesday, 24 July Thursday, 25 July

Registration/ 8 am-6 pm 8:30 am-6 pm 8:30 am-6 pm 8:30 am-6 pm 8:30 am-1pm Merchandise Pickup Center

SIGGRAPH Store 8 am-6 pm 8:30 am-6 pm 8:30 am-6 pm 8:30 am-6 pm 8:30 am-5 pm

F S ACM SIGGRAPH Award Presentations 10:45-11:30 am

F S ACM SIGGRAPH Award Talks 2-3:30 pm

ACM Student Research 2-3:30 pm Competition Final Presentation

F S E+ Ex Art Gallery noon-5:30 pm 9 am-5:30 pm 9 am-5:30 pm 9 am-5:30 pm 9 am-1 pm

F Art Papers 9 am-12:15 pm

F S Ex Birds of a Feather Throughout the week

Business Symposium 8:30 am-6 pm (Additional fee required)

F S Festival 6-8 pm 6-8 pm 6-8 pm 10:45 am-12:30 pm Electronic Theater

F S Computer Animation Festival 9 am-5 pm 9 am-5 pm 9 am-5 pm Daytime Selects

F Courses 9 am-5:15 pm 2-5:15 pm 9 am-5:15 pm 9 am-5:15 pm 9 am-5:15 pm

F S Dailies 6-8 pm

F S E+ Ex noon-5:30 pm 9 am-5:30 pm 9 am-5:30 pm 9 am-5:30 pm 9 am-1 pm Emerging Technologies

F S E+ E Ex Exhibition 9:30 am-6 pm 9:30 am-6 pm 9:30 am-3:30 pm

F S E+ E Ex Exhibitor Tech Talks 9:30 am-6 pm 9:30 am-6 pm 9:30 am-3:30 pm

F S E+ E Ex Exhibits Fast Forward 3:45-5:15 pm

F Geek Bar 9 am-5:15 pm 9 am-5:35 pm 9 am-5:35 pm 9 am-5:35 pm 9 am-5:15 pm

International Center 9 am-6 pm 9 am-6 pm 9 am-6 pm 9 am-6 pm 9 am-3:30 pm

F S E+ E Ex Job Fair 9:30 am-6 pm 9:30 am-6 pm 9:30 am-3:30 pm

F S Ex Keynote Session 11:30 am-1 pm

F Panel 2-3:30 pm

Posters noon-5:30 pm 9 am-5:30 pm 9 am-5:30 pm 9 am-5:30 pm 9 am-5:30 pm

Poster Sessions 12:15-1:15 pm 12:15-1:15 pm

F S Production Sessions 10:45 am-3:30 pm 9-10:30 am 10:45 am-12:15 pm 9 am-5:15 pm 10:45 am-2:15 pm 3:45-5:15 pm 3:45-5:15 pm

F S Real-Time Live! 5:30-7 pm

F Reception 8-10 pm

F SIGGRAPH Mobile 9 am-5:15 pm

Special Events 8-9 pm 8 pm - 12:30 am F S E+ Cut&Paste F S E+ E Ex SIGGRAPH After Dark

F S E+ Ex Studio noon-5:30 pm 9 am-5:30 pm 9 am-5:30 pm 9 am-5:30 pm 9 am-1 pm

F Talks 9-10:30 am 2-3:30 pm 9 am-12:15 pm 9 am-5:35 pm

F Technical Papers 9 am-5:55 pm 9 am-5:35 pm 9 am-5:35 pm 9 am-5:15 pm

F S Technical Papers 6-8 pm Fast Forward www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference at a Glance 3 s Table of Contents Updated 8 July Reasons to Attend SIGGRAPH 2013 If you study, expand, create, use, and/or love computer graphics and interactive techniques, you need to be in Anaheim in July. It’s your only chance this year to meet, learn from, and schmooze with colleagues and friends from 83 countries.

Intellectually engaging Creatively challenging Culturally edifying Big fun

5 full days and nights of learning the latest from the greatest and showing them what’s next, real, and effective.

The result: You and your organization will be inspired and informed. Ready for a successful and rewarding year.

Experts In Residence Essential Resources Consolidate new knowledge and skills by working directly with The SIGGRAPH 2013 Exhibition presents hardware, software, the experts in the field: and services from over 160 of the leading organizations in the industry. Some of them have exactly what you’re looking for, and 152 Technical Papers all of them have good stories to tell about what they do and why. In Exhibitor Tech Talks, they explain how. 120+ Posters World-Class Animation and Visual Effects 75+ Talks (includes Studio and SIGGRAPH Mobile) You’ll see the best of the past year’s work in animated 66+ Birds of a Feather sessions storytelling, scientific visualization, games, and feature films: 23 Courses 80+ Computer Animation Festival pieces 14 Studio projects 45 Dailies presentations 12 Studio workshops 15 Production Sessions 7 Art Papers 10 Real-Time Live! demos And explore ingenious left-brain, right-brain projects in the 15 Art Gallery works Pyrotechnics and 16 Emerging Technologies demos. SIGGRAPH 2013 is just across a major boulevard from Disneyland. Even if you don’t spend some time in the Magic Kingdom, you will probably enjoy its spectacular audio/visual show at 10 pm. Disney displays serious fireworks every night.

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Reasons to Attend 4 s Table of Contents Updated 8 July Conference Overview SIGGRAPH 2013 Experience astounding images, and learn how they were created. Interact with tomorrow’s digital systems, and understand them. Meet the leading international innovators in computer graphics and interactive techniques, and share their knowledge.

At SIGGRAPH 2013, you’ll find all the data, techniques, people, and inspiration you need for another successful year of research, development, creativity, and production.

Conference Registration Categories One-Day registration includes one day admission to all conference programs and events and the Exhibition (Tuesday - Thursday). F Full Conference Access Does not include reception ticket or Full Conference DVD-ROM. S Select Conference Access E+ Exhibits Plus E Exhibits Only Ex Exhibitors

F Reception Celebrate another year of achievement, plan future Monday, 22 July, 8-10 pm | Anaheim Convention Center, collaborations, and share delicious desserts and toast- Arena Outdoor Plaza worthy beverages under the Southern California stars at the SIGGRAPH community’s highest-energy, most-anticipated social event of 2013.

F S #siggraph #awards ACM Student Research Competition ACM SIGGRAPH Awards Presentations Fifteen student posters are selected for judging at SIGGRAPH (Immediately preceding the Keynote Session) 2013. The panel of distinguished judges selects five semi-finalists, who present their work to the judges. Three winners present their posters to SIGGRAPH 2013 attendees. F S #siggraph #awards ACM SIGGRAPH Award Talks F S E+ Ex #siggraph #artgallery The Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics Art Gallery Presented during odd-numbered years, this award recognizes XYZN: Scale long-term creative impact on the field of computer graphics. Unique perspectives that focus on the ability to iteratively scale digital representations at will: in-out-up-down, back and forth, The Computer Graphics Achievement Award + and -. These core functions enable us to change size and Awarded annually to recognize a major accomplishment that: location over time, and at different degrees of resolution. provided a significant advance in the state of the art of computer graphics and is still significant and apparent. F S Ex #siggraph #bof Birds of a Feather (BOF) The Significant New Researcher Award Awarded annually to a researcher who has made a recent Informal presentations, discussions, and demonstrations, significant contribution to the field of computer graphics and designed by and for people who share interests, goals, is new to the field. technologies, environments, or backgrounds.

The Distinguished Artist Award for Lifetime Achievement in F S #siggraph #caf Digital Art Computer Animation Festival Awarded annually to an artist who has created a substantial and important body of work that significantly advances aesthetic The past year’s finest achievements in animation, visual effects, content in the field of digital art. and visualization presented in the Electronic Theater and the Daytime Selects. ACM SIGGRAPH Outstanding Service Award This award is given annually to recognize outstanding service to ACM SIGGRAPH by a volunteer over a significant period of time.

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Overview 5 s Table of Contents Updated 8 July

F #siggraph #courses #siggraph #international Courses International Resources Learn from the experts and gain inside knowledge that’s critical Learn how the industry is evolving worldwide and collaborate to career advancement. Courses range from an introduction with attendees from five continents. The International Center to the foundations of computer graphics and interactive offers informal translation services and space for meetings, techniques to advanced instruction on the most current talks and demonstrations. techniques and topics. F S E+ E Ex #siggraph #jobfair F S #siggraph #dailies Job Fair Dailies Looking for opportunity? Interested in meeting with some A showcase of excellence in modeling, shading, animation, inspiring companies? Discover your future at SIGGRAPH 2013. lighting, effects, and more, plus stories about completing projects In the Job Fair, attendees connect with employers before, during, despite seemingly endless obstacles. Each presenter has one and after the conference via the CreativeHeads.net job board and minute to present an animation and describe the work. candidate profiling system.

F S E+ Ex #siggraph #etech F #siggraph #panels Emerging Technologies Panels Innovative technologies and applications in several fields, Expert panelists share experiences, opinions, insights, from displays and input devices to collaborative environments speculation, disagreement, and controversy with each other and and robotics, and technologies that apply to film and the audience. Panel topics range from motion-controlled gaming game production. to the growing use of virtual production in game and film creation.

F S E+ E Ex #siggraph #exhibits F Exhibition Papers The year’s largest, most comprehensive exhibition of hardware Explore the most advanced research results in computer systems, software tools, and creative services in the computer graphics and interactive techniques. These prestigious juried graphics and interactive techniques marketplace. Established sessions are the most prestigious international forums in their industry leaders and emerging challengers display, discuss, respective fields. and demonstrate the products, systems, techniques, ideas, and inspiration that are creating the digital future. #siggraph #techpapers Technical Papers F S E+ E Ex #siggraph #techtalks SIGGRAPH Technical Papers reveal new directions and define Exhibitor Tech Talks the future of computer graphics and interactive techniques. Emerging themes for 2013 include imaging complex phenomena, SIGGRAPH 2013 exhibitors demonstrate software, hardware, 3D printing, and fabrication of realistic materials. and systems; answer questions; and host one-on-one conversations about how their applications improve professional and technical performance. #siggraph #artpapers Art Papers F S E+ E Ex #siggraph #exhibits Scholars and artists explore the changing roles of artists and Exhibits Fast Forward the methods of art-making in an increasingly networked and computationally mediated world. A sneak peak of the products and announcements that companies plan to make during the Exhibition in a fast paced, entertaining session prior to the Exhibition opening. #siggraph #posters Posters F #siggraph #geekbar In-progress research, student projects, and late-breaking work Geek Bar ranging from applications of computer graphics to in-depth Real-time human networking. Streaming content from the analysis of specific subjects. Posters are on display for attendees SIGGRAPH 2013 session rooms. to browse at their leisure. During Poster Presentations, authors discuss their work with attendees. F S #siggraph #keynote Keynote Session F S #siggraph #production Surprising insight, and entertaining stories from innovators in Production Sessions computer graphics, interactive techniques, and/or related fields. Learn how world-class creative and production talent created the computer animation and visual effects in some of the Computer Animation Festival’s most provocative works. www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Overview 6 s Table of Contents Updated 8 July

F S #siggraph #realtime F S E+ Ex #siggraph #studio Real-Time Live! Studio Demos of the latest trends and techniques that push the Learn, experiment, and create in this collaborative hands-on boundaries of interactive visuals. working environment. Play with the latest in 3D printing, model- ing, and animation software. Bring your ideas to life with tomor- F #siggraph #mobile row’s technologies in gigapixel imaging, motion capture, and SIGGRAPH Mobile more. Talks, panels, workshops, and demonstrations that explore what’s possible, and when, for computers that can remain in F #siggraph #talks their bags at security checkpoints. Talks Discover recent achievements and work in progress in all areas Special Events of computer graphics and interactive techniques: art, design, F S E+ animation, visual effects, interactivity, research, engineering, Cut&Paste and games. A design competition consisting of three teams. F S #siggraph #techpapers F S E+ E Ex Technical Papers Fast Forward SIGGRAPH After Dark The world’s leading experts in computer graphics and interactive Two blockbuster films, “Toy Story” and “Jurassic Park”, in an techniques preview the Technical Papers in provocative, after-dark film show on a giant outdoor screen. sometimes hilarious summaries of the field’s evolution.

#siggraph #symposium SIGGRAPH Business Symposium Sunday, 21 July, 8:30 am-6 pm The Symposium for Content Creation Executives In this co-located, one-day program, seasoned leaders in computer graphics and content creation focus on how to survive and thrive in a constantly disruptive business environment. The special program of talks, panels, and candid dialogue is limited to 250 studio leaders and facility executives in the production and creative communities, investment bankers, lawyers, and government representatives.

Partial List of Business Symposium Sessions:

Panel: Innovating Business Models Panel: The Role of R&D In Production (and Profit) Don McGowan, Moderator Carl Rosendahl, Moderator General Counsel, The Pokémon Company International Carnegie Mellon University

Meredith Amdur Lincoln Wallen VP Digital Strategy, DirecTV CTO, DreamWorks Animation SKG

Phil Ashcroft Scott Cronce Independent Producer VP Technology, Electronic Arts

Matthew Cohen Joe Alter Director of Business Development, Machinima Principal, Joe Alter Inc

Panel: Creative Deal Structures for Growth And Survival Farchad Bidgolirad Head of Film R&D, Ubisoft Entertainment Don McGowan, Moderator General Counsel, The Pokémon Company International Talk: Pre-Visualizing a Road for Financing and Expansion Steve Goldstein Speaker: Partner, Stubbs Alderton & Markiles, LLP Chris Edwards CEO & Creative Director, The Third Floor, Inc. Joleen Winther Hughes Principal, Hughes Media Law Group A separate admission fee is required for the Business Symposium. It is not included in any of the SIGGRAPH 2013 Justine Kasznica registration categories. Schnader Harrison Segal & Lewis LLP

Keynote: Disruption in the Battlefield Speaker: Captain Thomas Chaby Executive Officer, Naval Special Warfare Center www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Overview 7 s Table of Contents Updated 8 July Conference Schedule (Subject to change) Registration/Merchandise Pickup Center Art Gallery, Emerging Technologies, Sunday, 21 July 8 am-6 pm Posters*, Studio Monday, 22 July-Wednesday 24 July 8:30 am-6 pm Sunday, 21 July Noon-5:30 pm Thursday, 25 July 8:30 am-1 pm Monday, 22 July-Wednesday 24 July 9 am-5:30 pm Thursday, 25 July 9 am-1 pm *Posters close at 5:30 pm on Thursday, 25 July. Sunday, 21 July Noon-1 pm Course: Turbulent Fluids 8:30 am-6 pm ACM SIGGRAPH Theater Event: IVRC (International Collegiate Virtual Reality 3-4 pm SIGGRAPH Business Symposium Contest) BOF: Learn by Doing: Using Rapid (Not included with SIGGRAPH Prototyping Game Development Events conference registration packages. Noon-1:30 pm to Enhance and Augment the Classroom Experience This is an additional cost. See page 54.) BOF: Madding Crowd 9-10 am 3-5 pm Noon-2 pm BOF: Cross-disciplinary Education BOF: ACM SIGGRAPH Theater Event: – Co-Sponsored by the SIGGRAPH BOF: Studio View of Demo Reels ACM SIGGRAPH Digital Art Community Education Committee & Leonardo 12:30-1:30 pm Education and Art Forum (LEAF) 3:30-5 pm BOF: Ready, Steady, SIGGRAPH BOF: Blender Foundation– 9 am-12:15 pm Artist Showcase and Demos 1-2:30 pm Course: Introduction to Computer Graphics BOF: Blender Foundation–Community 3:45-4:30 pm Meeting Studio Talk: The Bleeding Edge of 3D Course: Mobile Game Creation for Printing and Digital Fabrication Everyone 2-3 pm 9 am-5:15 pm ACM SIGGRAPH Theater Event: 3:45-5:15 pm Overview of SIGGRAPH 2013 Geek Bar SIGGRAPH Mobile Workshop: Make Mobile Apps Quickly 9 am-6 pm BOF: SEAD: Innovation Thinking Talks: Getting Riggy With It International Center 2-3:30 pm 4-5 pm Production Session: The Open Source 9:30-10:30 am BOF: ASIFA-Hollywood Animation Swimming Hole; C’mon In The Water’s Educators Forum: What is the State of BOF: Using New Media Technologies Fine^h^h^h^h Murky to Augment the Experience of Watching Online Animation Instruction Today? Performative Art Studio Talks: 4:30-5:15 pm – Playing Audrey II: Creating a Digital 10-11 am Actor Through Game Technology Emerging Technologies Talks BOF: Visualization for Science and – Skyfarer: A Mixed-Reality Shoulder 5-6 pm Engineering Education Exercise Game ACM SIGGRAPH Theater Event: CG in 10:30-11:30 am – Red Ball–Performing With iPads Mexico ACM SIGGRAPH Theater Event: CG in 6-8 pm Australasia Talks: “Epic” Tale Technical Papers Fast Forward 10:45 am-12:15 pm 2-5:15 pm Preview Production Session: The Making of Course: An Introduction to OpenGL ’s “The Blue Umbrella” Programming 8:30-11 pm BOF: Taipei ACM SIGGRAPH Chapter Course: Recent Advances in Light- Reunion 11 am-Noon Transport Simulation: Theory & Practice BOF: The ACME Network’s ACME Course: The Digital Production Pipeline Animation Online Mentoring Community www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Schedule 8 s Table of Contents Updated 8 July Monday, 22 July Noon-1 pm 3-4 pm 8-9 am BOF: Integrated Help: Information at the BOF: Creating Worlds of Art and Music Time of Need BOF: Tools and Trends Incorporating NVIDIA Exhibitor Sessions: GPU Multisensory Information in Science, NVIDIA Exhibitor Sessions: The Future Ray Tracing and Advanced Rendering Math, and Art Integrative Education of Visual Computing – OpenGL 4.3 on Solutions ARM 9-10 am 3:15-3:30 pm 1-2 pm BOF: 3D Printing From the Experts Dailies Preview BOF: ERC – Funding Opportunities 3:30-4:30 pm NVIDIA Exhibitor Session: Multi-GPU in Europe for Creative Minds From ACM SIGGRAPH Theater Event: CG in Programming for Visual Computing Anywhere in the World Asia 9-10:30 am BOF: Open Source in Graphics Education 3:45-4:30 pm SIGGRAPH Mobile Workshop: 1-3 pm Graphics on the Go Studio Talk: Alternative Performance BOF: Creative Professionals in Capturing Studio Talks: Government – Visualizing Progression in EVE Online 1:30-2:30 pm 3:45-5:15 pm – Biological Printing Exhibits Fast Forward Preview NVIDIA Exhibitor Session: NVIDIA Talks: A Cloud of Shadows IndeX – Enabling Interactive and Scalable Studio Workshop: 3D Scanning and Fine Visualization for Large Data Talks: Catching the Eye Tooning With FaceGen 1:30-3:30 pm 3:45-5:35 pm Talks: Effects Omelette BOF: LA ACM SIGGRAPH Chapter Social Technical Papers: Computational Light Technical Papers: Color & Compositing 2-3 pm Capture Technical Papers: Faces & Hands BOF: SCENE, Novel Representations for Technical Papers: Rods & Shells Digital Scenes Technical Papers: Geometry & Topology 3:45-5:55 pm 9 am-5:35 pm BOF: Industry and Academia Technical Papers: Line Drawing Collaboration for Better Education Geek Bar 4-5 pm 2-3:15 pm 9 am-6 pm BOF: Marilyn Friedman Meetup Studio Talks: Computer Animation Festival: – Clara.io: Full-Featured 3D Content BOF: VFX Student and Intern Showcase Daytime Selects Creation for the Web and Cloud Era 4:30-5:15 pm International Center 2-3:30 pm Emerging Technologies Talks 10-11 am ACM SIGGRAPH Award Talks BOF: Art, Science, and Interactivity: Course: Numerical Methods for Linear 4:30-5:30 pm Creating Engaging Experiences in Complementarity Problems in Physics- NVIDIA Exhibitor Sessions: Building Ray Education Based Animation Tracing Applications With OptiX 10:30-11:30 am Course: Story: It’s Not Just for Writers ... 5-6:30 pm Anymore NVIDIA Exhibitor Session: Seamless BOF: Global VFX Pipelines Compute and OpenGL Graphics Studio Workshop: Sketching and Development in Nsight Visual Studio Rapid Visualization (Tales From the Auto 6-7 pm 10:45-11:30 am Industry) BOF: Open Shading Language (OSL) Production Session: Storytelling ACM SIGGRAPH Award Presentations 6-8 pm Through Stereography Industry Panel 11 am-Noon Computer Animation Festival: 2:30-3:30 pm Electronic Theater BOF: SIGGRAPH Education Committee - BOF: Face Off: The Facial Animation Undergraduate Research Alliance 6:30-8 pm Debate 11:30 am-1 pm BOF: The 26th Anniversary CG Show/ 2-5:15 pm SAKE Barrel Opening Party at SIGGRAPH Keynote Session: the Academy of Course: Geometry Processing With 2013 Motion Picture Arts and Science Marc Discrete Exterior Calculus Davis Lecture Series: Giants’ First Steps 8-10 pm Course: Ray Tracing is the Future and Networking Dessert Reception Ever Will Be www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Schedule 9 s Table of Contents Updated 8 July Tuesday, 23 July 9:30-10:30 am 11 am-Noon 9-10 am NVIDIA Nsight Visual Studio Edition BOF: Virtual Globes Using WebGL and Labs Exhibitor Session: Learn How Cesium Intel Exhibitor Session: From Research to Debug OpenGL 4.2 with NVIDIA® to Production, How AVSM and AOIT Nsight™ Visual Studio Edition 3.1 NVIDIA Nsight Visual Studio Edition Made Their Way Into Games Labs Exhibitor Session: Learn How 9:30-11 am to Profile OpenGL 4.2 With NVIDIA® NVIDIA Exhibitor Session: High Nsight™ Visual Studio Edition 3.1 Performance Graphics for 4K and Ultra BOF: Women In Animation International High Resolution Displays 9:30 am-6 pm 11 am-12:30 pm 9-10:30 am Exhibition BOF: CAD Export to the Web Using X3D Art Papers: Early Pioneers of Job Fair 11 am-1 pm Electronic Art 9:45-10:45 am BOF: From Golden Statue to Pink Slip: A Production Session: Industrial Light & Conversation on the State of the Industry Exhibitor Tech Talk: ZSpace—zSpace: Magic Presents: ‘Cancel the Apocalypse’ A Revolutionary Way to Experience 3D – The Visual Effects of “Pacific Rim” 11:15 am-12:15 pm Content Exhibitor Tech Talk: Advanced Micro Course: Lights! Speed! Action! 10:30-11:30 am Devices, Inc.: Real-Time ACES Decoding Fundamentals of Physical Computing for and AMD FirePro GPU-Enabled RRT/ODT Programmers NVIDIA Exhibitor Session: GPU Processing at 4K Programming for Video and Image Studio Talks: Processing Applications Noon-1 pm – A Retailer’s Way Into 3D: IKEA 10:45-11:45 am NVIDIA Exhibitor Sessions: NVIDIA – Interactive Card Weaving Design and TEGRA: Attacking Mobile Entertainment Intel Exhibitor Session: Fast Volumetric Construction With Sword and SHIELD Shadows Using Epipolar Sampling and – Join the Digital Text Revolution 1D Min-Max Binary Trees Noon-1:30 pm Studio Workshop: Pi Drum: Raspberry 10:45 am-12:15 pm ACM SIGGRAPH Theater Event: ISEA Computers, MAXmsp, and PD International Foundation – Open Forum Art Papers: Hybrid Media, Contemporary Practice Technical Papers: Perception 12:15-1:15 pm Production Session: Poster Sessions Technical Papers: Surfaces & Differential Imageworks Presents: Take a Journey Geometry Down the Yellow Brick Road 12:15-1:45 pm 9 am-12:15 pm Intel Exhibitor Session: Faster, Better Production Session: Walt Disney Pixels on the Go and in the Cloud With Course: Advances in New Interfaces for Animation Studios Presents “Frozen”: OpenCL on Intel® Architecture Musical Expression The Craft of Character and Cold 12:30-2 pm Course: Advances in Real-Time Course: Combining GPU Data-Parallel Rendering in Games Part I Computing With OpenGL BOF: ACM SIGGRAPH Carto BOF

9 am-5:35 pm Studio Talks: 12:45-1:45 pm Geek Bar – SmartVCS: Shooting Avatar on Your Exhibitor Tech Talk: Unity Technologies iPad? 9 am-6 pm – Screencasting Strategies: Heuristics for 1-2:30 pm Computer Animation Festival: Using Video Content in 3D Computer BOF: Kinect Scanning Users Daytime Selects Graphics Technological and Aesthetic Education NVIDIA Nsight Visual Studios Edition International Center Labs Exhibitor Session: Learn How Studio Workshop: Hard Surface to Debug OpenGL 4.2 With NVIDIA® Techniques in ZBrush Nsight™ Visual Studio Edition 3.1

Technical Papers: Fluid Grids & Meshes

Technical Papers: Points www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Schedule 10 s Table of Contents Updated 8 July Tuesday, 23 July NVIDIA Nsight Visual Studio Edition Technical Papers: Video & Warping Labs Exhibitor Session: Learn How 1:30-2:30 pm to Profile OpenGL 4.2 With NVIDIA® 4-5 pm Nsight™ Visual Studio Edition 3.1 NVIDIA Exhibitor Sessions: Developing Educators Meet and Greet Next Generation Human Machine Interfaces (HMI) 3-4:30 pm 4-5:30 pm BOF: Kinect Motion Capture Users 2-3 pm BOF: Renderfarming BOF: Open Sourcing the Pipeline Intel Exhibitor Session: Faster Video 4-6 pm Creation With Higher Productivity Using Intel® Developer Tools and OpenCL 3-5 pm BOF: ACCAD/OHIO STATE ALUMNI BOF: Animating Diversity: Creating a New 4:15-5:15 pm 2-3:30 pm Hollywood Narrative BOF: Volume Rendering and Medical ACM SIGGRAPH Theater Event: CG in Visualization Using X3D BOF: Managing Creative Projects Latin America

Production Session: Warner Brothers BOF: REST 3D 4:30-5:15 pm Presents the VFX for “Man of Steel” Emerging Technologies Talks 3:15-4:15 pm Shotgun User Group Session Intel Exhibitor Session: Journey of 4:30-5:30 pm Pixels in Adobe Photoshop on Intel HD Studio Talks: Intel Exhibitor Session: Performance Graphics Tuning Applications for Intel GEN – Fight Our Shadow Robot Graphics for Linux and Android – Romibo Robot Project 3:30-4:15 pm – Mutation ACM SIGGRAPH Theater Event: CG in NVIDIA Exhibitor Session: State of the Latin America: Encontro dos Brasileiros – Art of Virtualized Graphics Studio Workshop: 3D Data Capture Brazilian Meeting NVIDIA Nsight Visual Studio Edition Talks: Multi-Disciplinary Collaboration in 3:30-5 pm Labs Exhibitor Session: Learn How to Debug OpenGL 4.2 With NVIDIA® Education BOF: Web 3D Consortium Town Hall Nsight™ Visual Studio Edition 3.1 Technical Papers: Image-Based Meeting Reconstruction 5:15-6 pm 3:45-4:30 pm ACM SIGGRAPH Theater Event: CG in Technical Papers: Shape Analysis Studio Talk: The Tampa to Anaheim Latin America: Reception Soup-to-Nuts Hackshack Technical Papers: Voxels & Liquids 5:30-6:30 pm 3:45-4:45 pm Leonardo, Art Papers and Art Gallery BOF: OpenSubdiv BOF Reception Exhibitor Tech Talk: SiliconArts— SiliconArts RayCore®: Real-Time Ray 5:30-7 pm 2-5:15 pm Tracing GPU for Mobile and Embedded BOF: Dynamic Simulation in Production Applications Course: Advances in Real-Time Real-Time Live! Rendering in Games Part II 3:45-5:15 pm 6-8 pm Course: OpenSubdiv From Research to Studio Workshop: Motion Capture Industry Adoption Pipeline From Movies to Games Computer Animation Festival: Electronic Theater 2:15-3:15 pm Production Session: Industrial Light & Exhibitor Tech Talk: Imagination Magic Presents: The Visual Effects of ACM SIGGRAPH Pioneer Reception Technologies - Accelerating Look “Start Trek Into Darkness” (Open to Pioneer members only.) Development With Real-Time, Interactive Ray Traced Viewports 3:45-5:35 pm 8-9 pm 3-4 pm Technical Papers: Data-Driven Cut&Paste: Characterized @ SIGGRAPH Animation NVIDIA Exhibitor Session: CUDA Best Practices Technical Papers: Design & Authoring www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Schedule 11 s Table of Contents Updated 8 July Wednesday, 24 July 9:45-10:45 am 11:15 am-12:15 pm 9-10:30 am Exhibitor Tech Talk: Unity Technologies Exhibitor Tech Talk: Advanced Micro Devices, Inc.: FirePro Technologies for Art Talks I 10-11 am Visual Computing BOF: OpenScenegraph Production Session: The Visual Effects 11:30 am-12:30 pm of Marvel’s “Iron Man 3” BOF: Khronos Chapters BOF: Texture Painters BOF Production Session: DreamWorks Animation Presents: A Journey to the 10-11:30 am 11:30 am-1 pm Croodaceous BOF: X3D 4.0 Futures with HTML5, BOF: Augmented and Mixed Reality X3DOM, and AR SIGGRAPH Mobile Panel: 12:15-1:15 pm New Directions and Developments in 10:30-11:30 am Mobile GPU Design Poster Sessions BOF: The Character of an Animator and the Animated Character Studio Workshop: Creating Paths From 12:15-1:45 pm Illustrator to After Effects Intel Exhibitor Sessions: 10:45 am-12:15 pm - New Visual Services on Distributed Talks: Put That in Your Pipe! Art Talks II Displays and the Internet

Technical Papers: Building Structures & Production Session: Presents: - The Intel Science and Technology Layouts The Seamless Fusion of Stop-Motion and Center (ISTC) for Visual Computing Visual Effects Technologies in LAIKA’s 12:45-1:45 pm Technical Papers: Global Feature Films Exhibitor Tech Talk: Unity Technologies 9-11:45 am SIGGRAPH Mobile Talks: Advances in Mobile Graphics 1-1:55 pm Intel Exhibitor Session: Natural User Interaction With Perceptual Computing BOF: KITE – Khronos Initiatives for Studio Workshop: ZBrush Training and Education 9 am-12:15 pm Talks: Game Cinematics & Stereoscopic 1-2 pm Course: Multithreading and VFX Technical Papers: Advanced Rendering BOF: Heterogeneous Systems 9 am-5:15 pm Architecture Foundation Technical Papers: Quads & Meshing SIGGRAPH Mobile Demonstrations 1-2:30 pm 9 am-5:35 pm Technical Papers: Water & Snow With ACM SIGGRAPH Theater Event: CG in Particles USA + Canada Geek Bar 11 am-Noon BOF: JogAmp: 2D/3D & Multimedia 9 am-6 pm ACM SIGGRAPH Theater Event: Digital Across Devices Computer Animation Festival: Content Association of Japan Daytime Selects BOF: Leonardo Community Meeting BOF: Teaching CG & VFX Online International Center 1:30-2:30 pm BOF: Practical Acceleration of Alembic NVIDIA Nsight Visual Studio Edition 9:30-10:30 am Labs Exhibitor Session: Learn How NVIDIA Nsight Visual Studio Edition BOF: Khronos Camera Control Open to Profile OpenGL 4.2 With NVIDIA® Standard Initiative Labs Exhibitor Session: Learn How Nsight™ Visual Studio Edition 3.1 to Profile OpenGL 4.2 With NVIDIA® NVIDIA Nsight Visual Studio Edition Nsight™ Visual Studio Edition 3.1 2-3 pm Labs Exhibitor Session: Learn How to Profile OpenGL 4.2 With NVIDIA® Nsight™ BOF: COLLADA/gITF 9:30 am-6 pm Visual Studio Edition 3.1 Exhibition Intel Exhibitor Session: Advantages of Multi-core CPUs vs GPUs for Volumetric Job Fair Ray Casting

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Schedule 12 s Table of Contents Updated 8 July Wednesday, 24 July 3-3:55 pm 4-5 pm 2-3:30 pm BOF: WebCL ACM SIGGRAPH Theater Event: CG in Africa + Middle East BOF: Computer Graphics for Simulation NVIDIA Nsight Visual Studio Edition Labs Exhibitor Session: Learn How 4:30-5:15 pm Production Session: OLM Digital to Debug OpenGL 4.2 with NVIDIA® Presents the Anime Spirit: From Emerging Technologies Talks Nsight™ Visual Studio Edition 3.1 Pokémon, Pac-Man to Live Action Films 4:30-5:30 pm 3-4 pm Shotgun Pipeline User Group (Tank) Intel Exhibitor Session: From Virtual to BOF: OpenCL Session Reality – How High Fidelity Visualization Based on Autodesk Rapid RT Technology SIGGRAPH Mobile Talks: 3-5 pm is Accelerating Product Design Decisions Mobile Case Studies BOF: Motion Graphics NVIDIA Nsight Visual Studio Edition Studio Talks: BOF: Managing Remote Creative Labs Exhibitor Session: Learn How – 2.5D Graphics in Mobile Apps Using Projects–Online Collaboration to Profile OpenGL 4.2 with NVIDIA® “Corona SDK” Nsight™ Visual Studio Edition 3.1 – Alternative Digital Fine Art Printmaking 3:15-4:15 pm Intel Exhibitor Session: High 5:15-6 pm – Collaborative Rephotography Performance Computing, Analysis and ACM SIGGRAPH Theater Event: CG in Visualization With Xeon and Xeon Phi on Africa +Middle East Reception Studio Workshop: Drawing Machines TACC Stampede 5:30-7:30 pm Technical Papers: 3:45-4:30 pm Deformation & Distortion BOF: Clemson Digital Production Arts Studio Talk: Air Painting with Corel Reunion Technical Papers: Materials Painter Freestyle and the Leap Motion Controller: A Revolutionary New Way to 6-6:55 pm Technical Papers: Paint! Surface Reconstruction BOF: WebGL 3:45-4:45 pm 2-5:15 pm 6-8 pm Exhibitor Tech Talk: Web3D Consortium: Course: Efficient Real-Time Shadows Computer Animation Festival: X3D – Your Solution for Real-Time, Electronic Theater Interactive, Mobile 3D Graphic Course: OpenVDB: An Open-Source Data Structure and Toolkit for High- Dailies Resolution Volumes 3:45-5:15 pm Production Session: 6:30-9 pm 2:15-3:15 pm Presents: The Fantastical World of Epic BOF: Purdue University Birds of a Exhibitor Tech Talk: Imagination Feather Technologies -- The Architecture of High- SIGGRAPH Mobile Talks: New Mobile Techniques End Mobile Graphics Hardware 7-7:55 pm 2:30-4 pm Studio Workshop: Preparing Files for BOF: OpenGL ACM SIGGRAPH Theater Event: CG 3D Printing in Europe, Just Bring It! Europe Still 8-8:55 pm Standing Strong? 3:45-5:35 pm BOF: OpenGL ES Technical Papers: Artistic Rendering & 2:30-4:30 pm Stylization 8 pm-12:30 am BOF: Christians in Computer Animation SIGGRAPH After Dark Technical Papers: Sounds & Solids

Technical Papers: Structures, Faces & Building

4-4:55 pm BOF: OpenCL www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Schedule 13 s Table of Contents Updated 8 July Thursday, 25 July Technical Papers: Precomputed Rendering 9-10 am Intel Exhibitor Session: New Flexible Technical Papers: Surface Modeling High Efficient Intel Iris/Iris Pro Quick Sync Video 10:45 am-12:30 pm Computer Animation Festival: 9-10:30 am Electronic Theater Course: A Practical Guide to Art/Science Collaborations 11 am-Noon ACM SIGGRAPH Theater Event: Join Course: Dynamic 2D/3D Registration for the International Resources Committee the Kinect in 2014!

Studio Talks: Tower of the Dragon 12:15-1:45 pm Talks: Face the Facts Intel Exhibitor Session: ISPC: A SPMD Compiler for Xeon Phi & CP – Tutorial Technical Papers: Sampling 12:30-1 pm Technical Papers: Skinning & BOF: FINE - Freeview Immersive Deformation Networked Experience

9 am-12:15 pm 12:45-2:15 pm Course: Physically Based Shading in Production Session: Scare School 101: Theory and Practice The Making of Disney•Pixar’s “Monsters University” 9 am-5:15 pm Geek Bar 2-3:30 pm ACM Student Research Competition 9:30 am-3:30 pm Final Presentation Exhibition Panel: The State of the Visual Effects International Center Industry

Job Fair Technical Papers: 3D Printing

10:45-11:45 am Technical Papers: Hardware Rendering

Intel Exhibitor Session: Bring Out the Technical Papers: Laplacians, Light Field Best in Pixels: Video Pipe in Bake a Pi & Layouts

10:45 -11:45 am 2-5:15 pm Production Session: Rhythm & Hues Course: Rendering Massive Virtual Studios Presents: How to Bake a Pi Worlds

SIGGRAPH Mobile Workshop: Mobile 3:45-5:15 pm Visual Computing in C++ on Android Talks: A Corps of Cores, of Course! Studio Workshop: Creating Paths From Illustrator to After Effects Talks: Movie Sampler

Talks: Complete Fabrication Technical Papers: Appearance Fabrication Talks: Rendering Grab Bag 3:45-5:35 pm Technical Papers: Display Hardware Talks: It’s Raining Monsters www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Schedule 14 s Table of Contents Updated 8 July Art Gallery, XYZN: Scale F S E+ Ex #siggraph #artgallery Aesthetics of scale in digital representation: in-out-up-down, back and forth, + and -, past and present.

Reception: Leonardo, Art Papers, and Art Gallery F S E+ Ex #siggraph #artgallery Tuesday, 23 July, 2-3:30 pm Mix and mingle with the artists, designers, and authors whose work was selected for SIGGRAPH 2013. Your hosts: the SIGGRAPH 2013 Art Gallery and Art Papers committees.

Sponsored by Leonardo/ISAST and The MIT Press

Cloud Pink Rhumb Lines This Exquisite Forest Yunsil Heo Barbara Keating Chris Milk Hyunwoo Bang E CLIPS Aaron Koblin Seoul National University Google, Inc. James McAleer

Digiti Sonus Sam Keating Traces: Plankton on the Move Yoon Chung Han Cynthia Rubin University of California, Santa Barbara C B Rubin Studio Shared Skies Byeong-jun Han Kim Abeles Susanne Menden-Deuer Korea University Abeles Studio Elizabeth Harvey University of Rhode Island

Drawing Machine Spatial Hyperlink Jerry Fishenden Independent Composer/Developer Robert Twomey Wan-Ying Lai University of Washington Ming-Chang Wu Shen-Guan Shih National Taiwan University of Science and Visualizing Federal Spending Expressive Maps Technology Rebecca Ruige Xu Santiago Lombeyda Missouri State University California Institute of Technology SwarmVision Sean Hongsheng Zhai George Legrady Red Dot Blue Square LLC Four Mountains Marco Pinter Mark Stock Danny Bazo Water Columns Independent Artist University of California, Santa Barbara Mark Weston University of South Florida

Hybrid Basketry - Interweaving The Long View Digital Practice Within Daniel Lunk Water Columns Contemporary Craft Lee Cherry Mark Weston Jim Martin University of South Florida Amit Zoran Dwayne Martin MIT Media Lab Pat Fitzgerald North Carolina State University

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Art Gallery 15 s Table of Contents Updated 8 July Art Papers F #siggraph #artpapers In collaboration with Leonardo/ISAST, SIGGRAPH 2013 features not only artists and artwork, but also the processes and theoretical frameworks for making art and contextualizing its place in society.

Explore the changing roles of artists and the methods of art-making in an increasingly networked and computationally mediated world. Present excellent ideas in accessible ways. Inform artistic disciplines, set standards, and stimulate future trends.

The papers are published in a special issue of Leonardo, The Journal of the International Society of the Arts, Sciences and Technology. The issue also includes visual documentation of the works exhibited in the Art Gallery. Publication of this special issue coincides with SIGGRAPH 2013.

Early Pioneers of Electronic Art Hybrid Media, Null By Morse: Historical Optical Tuesday, 23 July, 9-10:30 am Contemporary Practice Communication to Smartphones An installation artwork that critiques Session Chair: Tuesday, 23 July, 10:45 am-12:15 pm some current concepts of innovation Tad Hirsch, University of Washington Session Chair: by combining vintage communication The Electric “Now Indigo Blue”: Synthetic Teri Rueb, University at Buffalo technology with smartphones. Color and Video Synthesis Circa 1969 Hybrid Basketry: Interweaving Digital How the Abe Video Synthesizer, built at Practice Within Contemporary Craft Tom Schofield WGBH in 1969, created the foundation In Hybrid Basketry, 3D printed structures Newcastle University for colorism in the history of electronic are shaped to allow growth and computer art. development of hand-woven patterns. Ut Pictura Poesis: Drawing into Space While the 3D printed plastic contributes The implications of a conceptual drawing Carolyn Kane the aesthetics of the digital curvatures project in which lines of coherent light Hunter College, City University of New York and manifolds, the hand-woven reed, are inscribed on the geometry of space jute, and canvas fibers infuse the baskets as a support. The drawings interrogate The Emergence and Growth of understood advantages of diagrams Evolutionary Art 1980-1993 with a unique organic appeal. by placing their simple denotative What was the aesthetic and scientific Amit Zoran visual structures in a context that has background of the first evolutionary MIT Media Lab no metaphorical equivalent in human artworks of the 1980s, in particular those experience. of British artist William Latham? KIMA - A Holographic Telepresence Environment Based on Cymatic David Griffin Nicholas Lambert Principles OCAD University Birkbeck College In KIMA, presence is conveyed William Latham through sound as the essence of Frederic Fol Leymarie communication. A holographic screen Goldsmiths College, University Of London display allows for real-time interaction with cymatic patterns and modulation Early History of French of the shared soundscape. Computer Graphics This analysis of the emergence of Oliver Gingrich computer graphics in France (1970- Alain Renaud Bournemouth University 1990) explores pioneering examples of computer-mediated creativity. Eugenia Emets Artist Cécile Welker Université Sorbonne Nouvelle - Paris and École Nationale supérieure des Arts Décoratifs de Paris

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Art Papers 16 s Table of Contents Updated 8 July Computer Animation Festival F S #siggraph #caf

Image Credit: ”Little Talks” - Of Monsters and Men © 2012 Mihai Wilson & Marcella Moser, WeWereMonkeys

In 2013, SIGGRAPH’s Computer Animation Festival celebrates its 40th year as the world’s leading festival of the most innovative and accomplished computer graphics. The Computer Animation Festival is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival. Since 1999, several works originally presented in the Computer Animation Festival have been nominated for or have received a “Best Animated Short” Academy Award.

The SIGGRAPH 2013 Computer Animation Festival presents: Electronic Theater Showing Monday through Thursday, the Electronic Theater showcases an eclectic mix of the finest work in computer graphics from the last 12 months.

Daytime Selects The most creative, innovative, and aesthetic computer graphics presented by submission category, including: Animated Shorts, Visual Effects, Real-Time Graphics, Music Videos, Commercials, and Visualization.

Production Sessions Learn how world-class creative and production talent created the computer animation and visual effects in some of the Computer Animation Festival’s most provocative works.

Real-Time Live! Live presentations reviewing the year’s most innovative real-time graphics, celebrating interactive rendering techniques across all fields and hardware platforms.

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Computer Animation Festival 17 s Table of Contents — Courses — Updated 8 July Courses F #siggraph #courses

Learn from the experts in the field and gain inside knowledge that can be critical to career advancement. Courses are structured sessions that often include elements of interactive demonstration, performance, or other imaginative approaches to teaching.

Full Conference Access registration allows attendees access to all SIGGRAPH 2013 Courses. Seating is on a first-come, first-served basis. Please be sure to arrive early for the Course you wish to attend.

SIGGRAPH University [NEW] Introduction to Computer Introduction to Four SIGGRAPH 2013 Courses will Graphics Modern OpenGL be recorded and archived for the new Sunday, 21 July, 9 am-12:15 pm Sunday, 21 July, 2-5:15 pm online SIGGRAPH University, a year- Introductory Introductory round resource for learning the basic Andrew Glassner Edward Angel principles of computer graphics and The Imaginary Institute University of New Mexico interactive techniques: Joe Robins Dave Shreiner ARM The Digital Production Pipeline Mobile Game Creation Sunday, 21 July, 2-5:15 pm for Everyone Introductory Sunday, 21 July, 9 am-12:15 pm Darin Grant Introductory Method Studios Project Anarchy from Havok Michael Stein Joel Van Eenwyk, MPC Havok Field Application Engineer Steve Lavietes Unity Game Engine from Unity 3D Jonathan Gibbs Corona Game Engine from Corona Labs PDI / Dreamworks Walter Luh, Founder/ Barbara Ford Grant CEO of Corona Labs How to Make Good Pictures, LLC

Sunday, 21 July Turbulent Fluids Monday, 22 July Sunday, 21 July, 2-5:15 pm Recent Advances in Advanced Numerical Methods for Linear Light-Transport Simulation: For developers interested in Complementarity Problems in Theory & Practice implementing fluid solvers, this course Physics-Based Animation Sunday, 21 July, 2-5:15 pm provides the knowledge to apply Monday, 22 July, 2-3:30 pm Intermediate powerful turbulence models. For artists Intermediate A survey of recent advances in robust who are curious about the technology, it Linear Complementarity Problems light-transport simulation methods. provides a better understanding of when (LCPs) are popular mathematical models Based on a clear exposition of the path- and how to make use of the different for contact forces and fluid-solid wall- integral framework, the course discusses turbulence methods. boundary conditions, but they are a wide range of algorithms and the issues notoriously hard to solve. The practical that arise when these advanced methods Nils Thuerey numerical methods presented in this ScanlineVFX GmbH are applied in practice. course may help researchers explore Theodore Kim LCPs as models for other problems or Jaroslav Krivanek University of California, Santa Barbara improve current applications. Charles University in Prague Tobias Pfaff Kenny Erleben Iliyan Georgiev University of California, Berkeley Københavns Universitet Universität des Saarlandes

Anton S. Kaplanyan Karlsruher Institut für Technologie

Juan Cañada Next Limit Technologies www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Courses 18 s Table of Contents — Courses — Updated 8 July Story: It’s Not Just for Writers extensions of DEC that improve Combining GPU Data-Parallel … Anymore efficiency, accuracy, and versatility. Computing With OpenGL Monday, 22 July, 2-3:30 pm Tuesday, 23 July, 10:45 am-12:15 pm Introductory Fernando de Goes Introductory Keenan Crane This visual presentation explains the Mathieu Desbrun Data-parallel computing is a paradigm elements of classic story structure Peter Schröder in which the same analysis is applied California Institute of Technology normally found in complete screenwriting to different data elements. Many courses in a condensed format applications in visual computing work this for programmers, technical artists, Tuesday, 23 July way. This course explains data-parallel designers, and artists who make movies, solutions and shows how each is used animation, VFX, and games come to life. Lights! Speed! Action! to solve visual computing problems and Fundamentals of Physical interface with the rendering engine. Craig Caldwell Computing for Programmers University of Utah Mike Bailey Tuesday, 23 July, 9-10:30 am Oregon State University Introductory Ray Tracing is the Future This course covers the use of basic and Ever Will Be electronics and hardware interfacing in Advances in Real-Time Monday, 22 July, 2-5:15 pm simple physical-computing components, Rendering in Games Part 2 Advanced including LEDs, servos, motors, sensors, Tuesday, 23 July, 2-5:15 pm Advanced New technologies for parallel ray and switches. tracing and upcoming hardware have Natasha Tatarchuk Bungie Studios the potential to finally democratize ray Erik Brunvand tracing as a disruptive technology. While University of Utah ray tracing usually is associated with OpenSubdiv From Research photorealistic image synthesis, it could Advances in Real-Time to Industry Adoption also overcome rasterization in mobile Rendering in Games Part 1 Tuesday, 23 July, 2- 5:15 pm hardware. Tuesday, 23 July, 9 am-12:15 pm Intermediate Advanced This course describes recent research Alexander Keller Tero Karras This course summarizes the best on open-source technology for GPU- NVIDIA Research graphics practices and research from accelerated subdivision surfaces and the game-development community and how it is applied in animated film Ingo Wald provides practical and production-proven production and creation of real-time Intel Corporation algorithms. content for mobile devices. Timo Aila Samuli Laine Natasha Tatarchuk Charles Loop NVIDIA Research Bungie Studios Microsoft Research

Jacco Bikker Dirk Van Gelder NHTV University of Applied Sciences Breda Advances in New Interfaces Pixar Animation Studios for Musical Expression Christiaan Gribble Nathan Litke Tuesday, 23 July, 9 am-12:15 pm DigitalFish, Inc. SURVICE Engineering Company Introductory

Won-Jong Lee In this introduction to NIME, the Rachid El Guerrab Samsung conference on New Interfaces for Baback Elmieh Motorola Mobility LLC Musical Expression, attendees learn key James McCombe aspects of the theory and practice of Imagination Technologies Limited Manuel Kraemer musical interface design. Case studies Pixar Animation Studios include augmented and sensor-based Geometry Processing With instruments, and camera-based, mobile, Discrete Exterior Calculus and networked music making. Monday, 22 July, 2-5:15 pm Intermediate Sidney Fels The University of British Columbia How fundamental geometry processing tools (smoothing, parameterization, Michael Lyons editing, geodesics, etc.) can be Ritsumeikan University implemented quickly, robustly, and efficiently within a single common framework: Discrete Exterior Calculus (DEC). The course also reviews recent www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Courses 19 s Table of Contents — Courses — Updated 8 July Wednesday, 24 July Efficient Real-Time Shadows Physically Based Shading in Wednesday, 24 July, 2-5:15 pm Theory and Practice Multithreading and VFX Intermediate Thursday, 25 July, 9 am-12:15 pm Wednesday, 24 July, 9 am-12:15 pm This course presents modern techniques Intermediate Intermediate for computing shadows. The focus is on Physically based shading is transforming Practical application of multithreading in real-time solutions, but recent promising the approach to production rendering. rigging, animation, dynamics, simulation, interactive and offline approaches are With physically based models, artists and rendering for film and games, as well covered as well. The course covers basic and technicians can easily create realistic as a threading implementation for a full- theory and many applied insights from materials that behave well under a variety scale commercial application that covers the movie and game industries, which of lighting conditions. Building upon all of these areas. are valuable for practitioners in academia previous incarnations of the course, and industry. the instructors present further research James Reinders on the subject from film and game Intel Corporation Elmar Eisemann production. Delft University of Technology George ElKoura Ulf Assarsson Pixar Animation Studios Stephen McAuley Chalmers University Of Technology Stephen Hill Ubisoft Entertainment Erwin Coumans Michael Schwarz Advanced Micro Devices, Inc. Weta Digital Adam Martinez Nikolas Kasyan Sony Pictures Imageworks Ron Henderson Crytek Ryusuke Villemin Martin Watt Michael Wimmer Pixar Animation Studios DreamWorks Animation Technische Universität Wien Matt Pettineo Ready at Dawn Studios, LLC Edward Lam Side Effects Software Dimitar Lazarov Thursday, 25 July Treyarch A Practical Guide to Art/ David Neubelt OpenVDB: An Open-Source Ready at Dawn Studios, LLC Data Structure and Toolkit for Science Collaborations Thursday, 25 July, 9-10:30 am Brian Karis Epic Games, Inc. High-Resolution Volumes Introductory Wednesday, 24 July, 2-5:15 pm Christophe Hery Intermediate A practical guide to the role of Art/ Pixar Animation Studios Science collaborations, including This course introduces both novice Naty Hoffman examples of projects, their motivations, end-users and expert developers to 2K and their outcomes. The course analyzes the fundamentals of the OpenVDB data Håkan Zap Andersson important elements of successful Autodesk Inc. structure and accompanying toolset, and cases, based on research and personal describes how OpenVDB is currently experiences from professionals in Rendering Massive applied in movie production and relevant fields. Virtual Worlds commercial third-party software. Thursday, 25 July, 2-5:15 pm Dan Sandin Intermediate Ken Museth Daria Tsoupikova DreamWorks Animation University of Illinois at Chicago This course explores issues associated with rendering massive virtual worlds Jeff Lait Helen-Nicole Kostis Side Effects Software Inc. in real time. Topics include: procedural content generation, data compression John Johansson Dynamic 2D/3D Registration and transmission, out-of-core rendering, 3.0, Inc. for the Kinect and virtual texture applications. Thursday, 25 July, 9-10:30 am Jeff Budsberg Introductory Graham Sellers Ron Henderson Juraj Obert Mihai Alden Recent technical advances in RGB-D Advanced Micro Devices, Inc. Peter Cucka David Hill sensors have opened new possibilities Patrick Cozzi Andrew Pearce for real-time, portable, accurate, and University of Pennsylvania DreamWorks Animation affordable systems for motion capture. Kevin Ring This course summarizes the ingredients Analytical Graphics, Inc. required to build facial motion capture Emil Persson systems using RGB-D devices such as Joel de Vahl Avalanche Studios the Microsoft Kinect. J.M.P. van Waveren Id Software, LLC Sofien Bouaziz Mark Pauly École Polytechnique Fédérale de Lausanne www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Courses 20 s Table of Contents Updated 8 July Emerging Technologies F S E+ Ex #siggraph #etech

AGATHE: A Tool for HapSeat: A Novel Approach to PAPILLON: Expressive Eyes Personalized Rehabilitation Simulate Motion in Audio/Visual for Interactive Characters of Cognitive Functions Experiences Eric Brockmeyer Evelyne Klinger Fabien Danieau Ivan Poupyrev Arts et Métiers ParisTech Technicolor Research & Innovation, INRIA Moshe Mahler Disney Research Pittsburgh Julien Fleureau Joanna Dauner AIREAL: Tactile Gaming Philippe Guillotel Berlin University of Arts Experiences in Free Air Nicolas Mollet Technicolor Research & Innovation James Krahe Rajinder Sodhi Yuri Suzuki University of Illinois Alex Rothera Marc Christie Disney Research Pittsburgh IRISA, Université de Rennes 1 Matthew Glisson Ivan Poupyrev Alex Rothera Anatole Lécuyer Skyfarer: A Mixed-Reality Disney Research Pittsburgh INRIA Shoulder Exercise Game

Joanna Dauner Marientina Gotsis Berlin University of Arts IllumiRoom: Peripheral Vangelis Lympouridis David Turpin Projected Illusions for Fotos Frangoudes An Autostereoscopic Projector Interactive Experiences University of Southern California Array Optimized for 3D Facial Brett Jones Somboon Maneekobkunwong University of Illinois, Urbana-Champaign Rancho Los Amigos National Display Rehabilitation Center Koki Nagano Hrvoje Benko University of Southern California Eyal Ofek Maryalice Jordan-Marsh Andrew Wilson University of Southern California Andrew Jones Microsoft Research USC Institute for Creative Technologies TransWall Jing Liu Incendiary Reflection: Evoking Heejeong Heo University of California at Santa Cruz Emotion Through Deformed Seungki Kim Hyungkun Park Facial Feedback Jeeyong Chung Jay Busch Shigeo Yoshida Geehyuk Lee Paul Debevec Sho Sakurai Woohun Lee Mark Bolas Takuji Narumi Korea Advanced Institute of Xueming Yu Tomohiro Tanikawa Science and Technology USC Institute for Creative Technologies Michitaka Hirose The University of Tokyo VibroTracker: A Vibrotactile AquaTop Display: A True Sensor for Tracking Objects “Immersive” Water Display Light-in-Flight: Transient Leo Miyashita System Imaging Using Photonic Mixer Yuko Zou Yasushi Matoba Devices Masatoshi Ishikawa Yoichi Takahashi Felix Heide The University of Tokyo Taro Tokui Matthias Hullin Shin Phuong James Gregson Shingo Yamano Wolfgang Heidrich WAYLA: Novel Gaming Hideki Koike The University of British Columbia The University of Electro-Communications Experience Through Unique Gaze Interaction MicroTips: Augmenting Wein Chang EMY: Full-Body Exoskeleton Po-an Shen Information for Microscopic Yann Perrot Kushal Ponnam Alexandre Verney Inspection Carnegie Mellon University, Madeira Interactive Boris Moriniere Jungman Chung Technologies Institute Philippe Garrec Kyungwon Yun Helena Barbosa CEA LIST Hyunwoo Bang Madeira Interactive Technology Institute Seoul National University Monchu Chen Foveated 3D Display Carnegie Mellon University, Madeira Interactive Technologies Institute Mark Finch Near-Eye Light-Field Displays John Snyder Douglas Lanman Sergi Bermúdez Brian Guenter David Luebke Madeira Interactive Technology Institute Microsoft Research NVIDIA Research

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Emerging Technologies 21 s Table of Contents Updated 8 July Production Sessions F S #siggraph #caf Learn how world-class creative and production talent created the computer animation and visual effects in some of the Computer Animation Festival’s most provocative works.

Image credit: © 2013 Warner Bros. Courtesy of Industrial Light & Magic

The Making of Pixar’s “The Blue The Open Source Swimming Topics Include: Umbrella” Hole; C’mon In The Water’s Sunday, 21 July, 10:45 am-12:15 pm Fine^h^h^h^h Murky What are some legality challenges that arise when implementing OSS into a A screening of Pixar’s “The Blue Sunday, 21 July, 2-3:30 pm company’s pipeline? Umbrella” will be followed by a “Making- Open Source Software (OSS) has of” presentation with the director become an integral piece of the ever- The benefits and disadvantages between Saschka Unseld. He will retrace his expanding Animation and Visual Effects closed source and open source software journey from discovery of the idea all the industry. With OSS firmly implemented way through the Pixar story process and into many studios’ production and The future of OSS in various studio onto the big screen. Get a behind-the- development pipelines, what has been settings scenes look at the artistry and technology gained? Professionals within these fields that went into every frame and then will discuss the challenges and benefits Updates and new developments from the re-watch “The Blue Umbrella” with new of using OSS, reflecting on how the panelists eyes. industry has changed as a result. They will look back on their own innovations Panelists Speaker that have become widespread within the Rob Bredow Saschka Unseld community, in addition to revealing what Sony Pictures Imageworks Director of “The Blue Umbrella” future developments are in the works. Andrew Pearce DreamWorks Animation The panelists represent a community of developers and enthusiasts who Bill Polson encourage open collaboration, as they Pixar Animation Studios share their thoughts and experiences with the world. Ton Roosendaal Blender Foundation

Kevin Gambrel Disney Animation Studios

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Production Sessions 22 s Table of Contents — Production Sessions — Updated 8 July Monday, 22 July Tuesday, 23 July Walt Disney Animation Studios Presents “Frozen”: The Craft of Storytelling Through ‘Cancel the Apocalypse’ Character and Cold Stereography Industry Panel – Industrial Light & Magic Tuesday, 23 July, 10:45 am-12:15 pm Monday, 22 July, 2-3:30 pm Presents: The Visual Effects of “Pacific Rim” The team from Walt Disney Animation This panel brings together the Studios gives a first-time, behind-the- Tuesday, 23 July, 9-10:30 am Stereoscopic supervisors from some scenes look at their November 2013 of the leading studios in the computer From aliens that threaten Earth’s very film, “Frozen”. Attendees learn how the animation industry to discuss the artistry existence to massive human-piloted team of artists and technologists created of the Stereo process and to show how robots, this panel discusses the wide- the film’s characters through visual storytelling is enhanced through the use ranging scope of Industrial Light & development, rigging, animation, and of stereo. Magic’s effects work on Guillermo del advanced rendering tools, and discover Toro’s science fiction epic “Pacific Rim”. how the elements of cold - ice, snow and From the beginning, stereography has The artists cover creative and technical frost - were brought to life through new been seen as either a gimmick, a trend, challenges overcome in the areas of simulation techniques. or a technical process done in post asset development, character animation, production. But now, stereography lighting, digital environments, advanced fluid simulation work, and more. Warner Brothers Presents the has moved into the filmmakers tool VFX for “Man of Steel” belt – filmmakers have begun using Panelists Tuesday, 23 July, 2-3:30 pm stereography to raise and lower the emotional temperature of a film in the , Visual Effects Supervisor The Visual Effects teams from MPC, Weta Industrial Light & Magic same way as lighting, color, composition, Digital, Double Negative, Scanline and and the choice of lens. , Animation Supervisor LookFX will each provide a unique insight Industrial Light & Magic into their work on Man of Steel. This In this panel we will discuss the varied session is designed to highlight signature moments from the film and show how approaches that each studio has Sony Pictures Imageworks creative contributions came from around used. We will discuss our individual Presents: Take a Journey Down the globe to help deliver one of the year’s philosophies and our interactions with the the Yellow Brick Road directors in the execution of each of our most exciting films. The final Q&A with all Tuesday, 23 July, 10:45 am-12:15 pm films. We will present specific examples five VFX studios is not to be missed. from recent movies. Sony Pictures Imageworks, under the direction of VFX supervisor Scott Panelists Panelists Stokdyk, created the majority of the , Visual Effects Supervisor Weta Digital Dan Abramovich, Stero Supervisor visual effects for Disney’s “Oz the Great Blue Sky Studios and Powerful”. , Visual Effects Supervisor MPC Robert Neuman, Stereo Supervisor Walt Disney Animation Studios As a cinematic prequel to L. Frank Baum’s first book, The Wonderful Wizard Ged Wright, Visual Effects Supervisor Double Negative Joshua Hollander, Director of 3D Production of Oz, the film explores the backstory Pixar Animation Studios of the wizard character. The goal of the Stephan Trojansky, President/Sr. VFX film was to create a beautiful stylized Supervisor Rob Engle, Freelance Stereo Supervisor environment for the land of Oz and bring Scanline VFX Gil Zimmerman, Head of Layout to life computer graphics characters that Max Ivins, Visual Effects Supervisor DreamWorks Animation accompany Oz on his journey, including LOOK Effects Finley the monkey, the porcelain China Girl, and various creatures that surprise them along the way.

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Production Sessions 23 s Table of Contents — Production Sessions — Updated 8 July Tuesday, 23 July Wednesday, 24 July The presentation will address the following: Industrial Light & Magic The Visual Effects of Marvel’s “Iron Man 3” The use of Maya and Zbrush to enhance Presents: The Visual Effects of practical sculpts; “Star Trek Into Darkness” Wednesday, 24 July, 9-10:30 am Tuesday, 23 July, 3:45-5:15 pm In Marvel’s “Iron Man 3,” from Director 3D Printed material and subsurface scattering Shane Black, brash-but-brilliant to allow puppet builders to break free of Visual Effects Supervisor previous design limitations; and the team from ILM discuss the visual industrialist Tony Stark/Iron Man goes effects challenges overcome for the on a harrowing quest to find the enemy The advancements in color 3D printing and the intergalactic manhunt portrayed in J.J. who has destroyed his personal world. enabling of puppet builders to evolve beyond prior design limitations; Abrams’ “Star Trek Into Darkness”. From Marvel Studios, Digital Domain, Scanline VFX, and Weta Digital take SIGGRAPH the on-set approach to the effects work The use of in-house developed silicones which to constructing a Starfleet and building audiences through their VFX journey as enable character performance previously and destroying future San Francisco they created some of the movie’s most unseen in stop-motion animation; and London, the panelists will cover the heart-stopping moments – the house attack sequence, the dramatic ‘barrel of The utilization of 3D Printers to pre-vis puppet creative solutions developed for the film. construction issues and control how practical monkeys’ sky rescue and the climactic materials perform; Panelists final battle. Roger Guyett, Visual Effects Supervisor/ The use of laser cutting fabrics to enhance Second Unit Director Panelists the design and functionality of the puppets costumes. Victoria Alonso, EVP of Visual Effects and Post Production, Marvel Studios/Executive Paul Kavanagh, Animation Supervisor Producer Iron Man 3 Production puppets will be displayed during the presentation. , VFX Supervisor, ‘Iron Man 3’ Panelists DreamWorks Animation Georgina Hayns Presents: A Journey to the Guy Williams, VFX Supervisor, Weta Digital Creative Supervisor, Puppet Fabrication Croodaceous Wednesday, 23 July, 9-10:30 am Geoff Baumann, CG Supervisor, Digital Brian McLean Domain Director of Rapid Prototype, LAIKA, Inc. A behind-the-scenes look at DreamWorks Animation’s hit film “The Croods” directed Bryan Grill, VFX Supervisor, Scanline VFX OLM Digital Presents the Anime by Chris Sanders and Kirk DeMicco. The Spirit: From Pokémon, Pac-Man session explores the artistic and technical LAIKA Presents: The Seamless to Live Action Films challenges of bringing uniquely designed, Fusion of Stop-Motion and Wednesday, 24 July, 2-3:30 pm appealing, gritty and at times dangerous Visual Effects Technologies in prehistoric characters, creatures and LAIKA’s Feature Films Anime has gained great popularity in environments to life, all with the ultimate Wednesday, 24 July, 10:45 am-12:15 pm the world for its unique expressiveness goal of delivering an insightful emotional in contrast to animation. OLM LAIKA, the Oregon-based animation family journey set against a pending Digital, a digital production company in studio behind the remarkable features natural disaster. The artistic leadership Tokyo, keeps trying new anime styles, ParaNorman (2012), Coraline (2009) of the film will talk about the aesthetic making the Pokémon movies over and The Boxtrolls (in theaters 26 decisions made along with the technical 15 years. This session presents the September 2014) has inspired and workflow innovations necessary to company’s various works in 2D/3D hybrid audiences – and industry professionals accomplish the film. anime, 3DCG, S3D anime and live-action – with an unprecedented visual artistry. films. It focuses on how the anime spirit Panelists Animators breathe life into meticulously of OLM Digital is applied to various Chris Sanders, Director hand-crafted puppets while visual visual forms. The brand-new Pac-Man effects artists seamlessly enhance animated TV series, a collaborative work Matt Baer, Head of Effects the performance with cutting-edge with Sprite Animation Studios, is also one technologies. This unparalleled fusion of the highlights of this session. Mark Edwards, Head of Lighting of stop- motion and computer graphics has garnered the studio two Oscar Panelists Damon Crowe, Character Effects Supervisor nominations and worldwide acclaim. In Yasuhiro Mikami, CGI Director this session, Georgina Hayns and Brian Masashi Kobayashi, CGI Producer McLean address the key interdependent OLM Digital, Inc. and collaborative relationships between Moto Sakakibara, CEO and Creative Director these uniquely different but critically Sprite Animation Studios important departments. Ken Anjyo, R&D supervisor OLM Digital, Inc. www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Production Sessions 24 s Table of Contents — Production Sessions — Updated 8 July Wednesday, 24 July Rhythm & Hues Studios Presents: How to Bake a Pi Blue Sky Studios Presents: The Thursday, 25 July, 10:45 am-12:15 pm Panels Fantastical World of Epic Get a first-hand look at the story Panels are moderated Wednesday, 24 July, 3:45-5:15 pm behind the stunning, Oscar-winning discussion on At Blue Sky Studios we have always visuals of “Life of Pi” as Rhythm & taken inspiration from nature, and that is Hues takes you on a journey from important topics, certainly true of our latest movie, Epic. script to screen through a world of with expert panelists For example, the armor of the Leafmen vast oceans, carnivorous islands, flying chosen by the was inspired by the multi-segmented fish, bioluminescent jellyfish, whales, exoskeleton of crickets. Their costumes and tigers. Leaders from the visual organizers to provide use iris petals instead of muslin fabric, effects team discuss in detail how they a wide range of and thistle down instead of tulle. Looking attempted to tackle the project, share at real-world physics, Leafmen could the hard lessons learned along the way, perspectives. jump more than twice their height, and and explain the complex process used their sense of time would be sped up by to seamlessly combine live-action with The State of the Visual the change of scale, which was taken extensive digital environments and Effects Industry into consideration during animation. hand-crafted character animation in a Thursday, 25 July, 2-3:30 pm Along with that, the selective use of a fully stereo pipeline that required a total wider-than-usual lens package helped rethink of much of the traditional VFX This panel explores the wide variety us tell a story about a seemingly distant process. of business practices and issues and fantastical world that feels right at surrounding the current state of visual effects production from your fingertips. We plan to show this Scare School 101: The Making process, along with portions of Epic, several perspectives: visual effects of Disney•Pixar’s “Monsters artists, visual effects producers, which demonstrate these points. We University” will show some of the reference material and visual effects company owners Thursday, 25 July, 12:45-2:15 pm that designers and animators used as and executives. Topics include the inspiration and how our cinematography The filmmaking team will guide attendees industry’s business history, current was carefully mapped out in order to through the production process of business pros and cons, and better serve our story-telling endeavor. the summer 2013 Disney•Pixar film, future prospects for an industry in “Monsters University”. Twelve years after transition. Panelists the original film, see how creators rebuilt Mike Knapp, Art Director the Monster world; updated familiar Moderator characters into college-age versions Jim Hillin, Visual Effects Supervisor, Indie Feature “Home” Galen Chu, Supervising Animator of themselves; designed, built and lit a campus fit for a monster; and populated Renato Falcão, Cinematographer the university with a student body of diverse, unique and terrifying monster Panelists types. Dave Rand, Senior Visual Effects Artist

Scott Squires, Visual Effects Supervisor

Scott Ross

Steve Kaplan, Labor Organizer, The Animation Guild, Local 839 IATSE

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Production Sessions / Panel 25 s Table of Contents Updated 8 July Real-Time Live! F S #siggraph #realtime The premier showcase for the latest trends and techniques that push the boundaries of interactive visuals. A fast-paced, 90 minute show of cutting-edge, aesthetically stimulating real-time work.

Image Credit: Butterfly Effect, Renaldas Zioma, Unity Technologies

Adding More Life to Your Javier von der Pahlen Slice:Drop - Collaborative Etienne Danvoye Characters With TressFX Bernardo Antoniazzi Medical Imaging in the Browser Jason Lacroix Michael Eheler Daniel Haehn Co., Ltd. Zbynek Kysela Nicolas Rannou Activision, Inc. Rudolph Pienaar P. Ellen Grant Boston Children’s Hospital Butterfly Effect Curtis Beeson Renaldas Zioma Steve Burke Unity Technologies Mark Daly NVIDIA Corporation Spontaneous Fantasia J-Walt Adamczyk Digital Ira: High-Resolution Facial Performance Playback Massive Destruction Square Graham Fyffe in Real Time USC Institute for Creative Technologies Matthias Müller-Fischer Thomas Mann Nuttapong Chentanez Still Jorge Jimenez Tae-Yong Kim Activision, Inc. Bryan Galdrikian Daniel Szymanski NVIDIA Corporation Andreas Rose Framefield GmbH Oleg Alexander Jay Busch Paul Graham Real-Time Crowd Direction Wolf Budgenhagen Borom Tunwattanapong With Creation: Horde Still Koki Nagano Philip Taylor Ryosuke Ichikari Fabric Engine Inc. Paul Debevec Unreal Engine 4 Andrew Jones Infiltrator Demonstration USC Institute for Creative Technologies Shadertoy: Live Coding Dana Cowley for Reactive Shaders Brian Karis Epic Games, Inc. Inigo Quilez Pol Jeremias Beautypi

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Real-Time Live! 26 s Table of Contents Updated 8 July SIGGRAPH Mobile F #siggraph #mobile Today smartphones, tablets combine serious graphics hardware with very cool software, good cameras, full-color screens, and high-resolution sensors that deliver precision space-time data everywhere in the world. What’s next? In talks, workshops, and demonstrations, SIGGRAPH Mobile explores what’s possible, and when for computers that can remain in their bags at security checkpoints.

SIGGRAPH Mobile Panel SIGGRAPH Mobile Talks: Sketching Data: Lessons Learned From Wednesday, 24 July, 9-10:30 am Advances in Mobile Graphics a Formative User Evaluation Wednesday, 24 July, 10:45 am-12:15 pm Jacquelyn Martino New Directions and Developments in Rachel Bellamy Mobile GPU Design Unity: The Chase - Pushing the Limits of Paul Matchen Eric Demers Modern Mobile GPU Harold Ossher QUALCOMM Incorporated John Richards Renaldas Zioma Cal Swart Ole Ciliox IBM Research Barthold Lichtenbelt Unity Technologies NVIDIA Corporation Moving to Mobile Graphics and GPGPU: SIGGRAPH Mobile Talks: David Blythe Forget Everything You Know Intel Corporation New Mobile Techniques Andrew Garrard Wednesday, 24 July, 3:45-5:15 pm Samsung Research UK Dave Shreiner Multi-Channel Acoustic Data ARM Inc. Challenges With High-Quality Transmission to Ad-Hoc Mobile James McCombe Mobile Graphics Phone Arrays Imagination Technologies Limited Sam Martin Roman Frigg Geomerics Ltd. Thomas Gross Anand Shimpi ETH Zürich AnandTech, Inc. Marius Bjørge Sandeep Kakarlapudi Stefan Mangold Jan-Harald Fredriksen Disney Research Zürich ARM Holdings, plc Reliable Product Visualization on Mobile Devices SIGGRAPH Mobile Talks: Jan Hermes Mobile Case Studies Andrea Weidlich Wednesday, 24 July, 2-3:30 pm Realtime Technology AG The Collaborative Composite Image, Create Games in Real-Time Across the MAG Project Mobile Devices Susan Lakin David Halbstein Ashraf Samy Hegab Rochester Institute of Technology MultiPlay.io

Red Ball - Performing With iPads OpenCL - OpenGL ES Interop: A Case Study of Processing Live Video Streams Marla Schweppe Rochester Institute of Technology on a Mobile Device Adrian Bucur Darren Stevenson Samsung Research UK PUSH Physical Theatre

Social Reform Through Mobile Gaming (Seed.Genesis) Alexis Polanco Danielle Esmaya Nathaniel Martin Bradley Chun Mateusz Mrowiec Joseph Hewitt New Jersey Institute of Technology

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | SIGGRAPH Mobile 27 s Table of Contents Updated 8 July SIGGRAPH Mobile Multi-Channel Acoustic Data SIGGRAPH Mobile Workshops Demonstrations Transmission to Ad-Hoc Mobile Presented in the Studio Phone Arrays A Portable Exploratorium: Make Mobile Apps Quickly Creating Hands-On Learning For show environments like cinemas or Sunday, 21 July, 3:45-5:15 pm Experiences for the iPad theaters, this new mobile application Learn how to make cross-platform creates a reliable communication channel Everyone with a smartphone or tablet is graphics applications for mobile devices. carrying around a portable laboratory, yet from the event to groups of mobile phones located in the audience, based few museums and educational content Gil Irizarry providers have taken advantage of this to on cooperative diversity in audio data Conoa create innovative learning experiences. transmission. Representatives from the Exploratorium Graphics on the Go Roman Frigg Monday, 22 July, 9-10:30 am are meeting this challenge through Thomas Gross development of two recent apps, Color ETH Zürich Using a variety of free open-source tools, Uncovered and Sound Uncovered. build mobile apps quickly and easily. Stefan Mangold Disney Research Zürich Jean Cheng Gil Irizarry Exploratorium Conoa ourcam: On-Site Programming CreatAR Environment for Digital Photography Mobile Visual Computing in Make anything ... anywhere with the This integrated development environment C++ on Android the creatAR mobile app, which finally on a mobile device has a visual Thursday, 25 July, 10:45 am-12:15 pm makes augmented-reality creation easy programming language and a program- This workshop teaches the basics for smartphone and tablet users. Anyone sharing function, and stores specific to get started quickly with your with a smartphone or tablet can create techniques for taking digital photos and visual-computing project on Android whatever they want wherever they want methods for building media within the using native C++ code, from setting simply by asking for it. Recreate your digital camera for prototyping on-the-fly up tools to running your first native world with creatAR. photographic ideas at any location. application, and it dives into deeper topics, including computer vision with Mark Skwarek Ryo Oshima Polytechnic Institute of New York University, Yasuaki Kakehi OpenCV, camera control on FCam, and New York City College of Technology Keio University performance tuning.

Animesh Anand Sphero Augmented Reality: Yun-Ta Tsai Polytechnic Institute of New York University When Balls Become Beavers Orazio Gallo David Pajak A moving robot fiducial takes augmented Create Games in Real Time Across Kari Pulli NVIDIA Research Mobile Devices reality on mobile devices to a entirely new level. Drag, drop, edit, 3D models, levels, UI, and source code in real time across iOS, Jonathan Carroll Android, and Windows Phone. Fabrizio Polo Orbotix, Inc. Ashraf Samy Hegab MultiPlay.io

Enhanced Mobile Products Visualization in Augmented Showcase Using MobileAR and Leap Motion to enhance product-visualization experiences on any mobile device. The system improves the tracking quality of hands, reduces the latency caused in augmented-reality showcases, and increases user expectations of handheld products.

Junming Peng Fraunhofer IDM @ NTU

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | SIGGRAPH Mobile 28 s Table of Contents Updated 8 July Studio F S E+ Ex #siggraph #studio A hands-on creative space for art and design of all kinds, where the latest technologies and brightest minds come together to learn, experiment, and create. Play with the latest in 3D printing, modeling, and animation software.

Full Conference Access, Select Conference Access, Exhibits Plus and Exhibitors registration allows attendees access to the Studio. Please be sure to arrive early for the Studio Talks and workshops you wish to attend. Seating is on a first-come, first-served basis.

Studio Talks Sunday, 21 July, 4:45-5:30 pm Interactive Card Weaving Design and Construction Explorations and explanations at the Emerging Technologies Talks forefront of creative practice: sessions Yuki Igarashi Jun Mitani on design computing, gaming, mobile Monday, 22 July, 9-10:30 am University of Tsukuba devices, and many other aspects of Visualizing Progression in EVE Online cyber adventure. Orvar Halldorsson Join the Digital Text Revolution Amar Birgir Jonsson Morgan McGuire Sunday, 21 July, 2-3:30 pm CCP Games Williams College Playing Audrey II: Creating a Digital Actor Biological Printing Tuesday, 23 July, 10:45 am-12:15 pm Through Game Technology Robert Smith SmartVCS: Shooting Avatar on Your Monica Evans New York Institute of Technology Kathryn Evans iPad? The University of Texas at Dallas Monday, 22 July, 2-3:15 pm Girish Balakrishnan Paul Diefenbach Skyfarer: A Mixed-Reality Shoulder Clara.io: Full-Featured 3D Content Drexel University Exercise Game Creation for the Web and Cloud Era Marientina Gotsis Ben Houston Screencasting Strategies: Heuristics for Vangelis Lympouridis Exocortex Technologies, Inc. Using Video Content in 3D Computer David Turpin Graphics Technological and Aesthetic Fotos Frangoudes Catherine Leung Education University of Southern California Seneca College of Applied Arts and Technology Shaun Foster David Halbstein Somboon Maneekobkunwong Rochester Institute of Technology Rancho Los Amigos National Rehabilitation Monday, 22 July, 3:15-3:30 pm Center Dailies Preview Tuesday, 23 July, 2-3:30 pm Maryalice Jordan-Marsh Fight Our Shadow Robot University of Southern California Monday, 22 July, 3:45-4:30 pm Hiroshi Suzuki Alternative Performance Capturing Haro Hayami Red Ball - Performing With iPads Hisashi Sato Michael Bußler Kanagawa Institute of Technology Marla Schweppe Simon Spielmann Rochester Institute of Technology Volker Helzle Nicole Rothermel Romibo Robot Project Darren Stevenson Filmakademie Baden-Württemberg Aubrey Shick PUSH Physical Theatre Carnegie Mellon University Monday, 22 July, 4:45-5:30 pm Sunday, 21 July, 3:45-4:30 pm Emerging Technologies Talks Mutation The Bleeding Edge of 3D Printing and Phillip Renato Digital Fabrication Tuesday, 23 July, 9-10:30 am Kendall College of Art and Design Daniel Collins Arizona State University/Herberger Institute A Retailer’s Way Into 3D: IKEA Tuesday, 23 July, 3:45-4:30 pm for Design and the Arts Martin Enthed IKEA Communications AB The Tampa to Anaheim Soup-to-Nuts Robert Michael Smith Hackshack New York Institute of Technology Anat Pollack Mark Weston Bre Petis University of South Florida MakerBot Industries, LLC

John William Penn Tuesday, 23 July, 4:45-5:30 pm JWP Design Emerging Technologies Talks Don Vance Arizona State University www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Studio 29 s Table of Contents Updated 8 July Wednesday, 24 July, 9-10:30 am Studio Workshops Tuesday, 23 July, 2-3:30 pm Art Talks 1 A series of in-depth workshops taught 3D Data Capture by the best in the industry (maximum Daniel Collins Wednesday, 24 July, 10:45 am-12:15 pm capacity: 40 persons per workshop; first Arizona State University/Herberger Institute for Design and the Arts Art Talks II come, first served). Aubrey Wigner Wednesday, 24 July, 2-3:30 pm Sunday, 21 July, 3:45-5:15 pm Arizona State University 2.5D Graphics in Mobile Apps Using SIGGRAPH Mobile Workshop: Make Mobile Apps Quickly Dan Gustafson “Corona SDK” Next Engine Walter Luh Gil Irizarry Conoa Corona Labs Jacki Schklar 3DMD Alternative Digital Fine Art Printmaking Monday, 22 July, 9-10:30 am Lyn Bishop SIGGRAPH Mobile Workshop: Denise Grauzinis-Bartels Denise Lyn Bishop Fine Art Graphics on the Go 4D Dynamics Gil Irizarry Joseph Hudy Nance Paternoster Conoa Digital Artist Arizona State University/Herberger Institute for Design and the Arts Monday, 22 July, 2-3:30 pm Collaborative Rephotography Sketching and Rapid Visualization Chris Lane Ruth West 3DMD University of North Texas (Tales From the Auto Industry) Michael Torpey Tuesday, 23 July, 3:45-5:15 pm Abby Halley Kia Design Center America Daniel Gordon Motion Capture Pipeline From Movies Washington University in St. Louis Monday, 22 July, 3:45-5:15 pm to Games 3D Scanning and Fine Tooning With Kan Anant Jarlath O’Neil-Dunne PhaseSpace, Inc. University of Vermont FaceGen Ketrina Yim Oliver Hotz PhaseSpace, Inc. Robert Pless Origami Digital Washington University in St. Louis Tuesday, 23 July, 9-10:30 am Wednesday, 24 July, 9-10:30 am Wednesday, 24 July, 3:45-4:30 pm Pi Drum: Raspberry Computers, Creating Paths From Illustrator to After Air Painting with Corel Painter Freestyle MAXmsp, and PD Effects and the Leap Motion Controller: A Miller Puckette Ben Levy Revolutionary New Way to Paint! University of California, San Diego Arizona State University Jeremy Sutton Sutton Studios & Gallery Byron Lahey Hilary Harp Wednesday, 24 July, 10:45 am-12:15 pm Wednesday, 24 July, 4:45-5:30 pm Arizona State University ZBrush Thomas Roussel Emerging Technologies Talks Barry Moon Pixologic Arizona State University Thursday, 25 July, 9-10:30 am Wednesday, 24 July, 2-3:30 pm Tuesday, 23 July, 10:45 am-12:15 pm Tower of the Dragon Drawing Machines Tracy McSheery Hard Surface Techniques in ZBrush Ginger Alford PhaseSpace, Inc. Timothy Jones Trinity Valley School Jumpstart Thursday, 25 July, 10:45 am-12:15 pm Erik Brunvand SIGGRAPH Mobile Talk: Mobile Visual University of Utah Computing in C++ on Android Yun-Ta Tsai Wednesday, 24 July, 3:45-5:15 pm Orazio Gallo Preparing Files for 3D Printing David Pajak Kari Pulli Donald Vance NVIDIA Research Michael Bortfeld Arizona State University/Herberger Institute for Design and the Arts

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Studio 30 s Table of Contents Updated 8 July Studio Projects Fight Our Shadow Robot Romibo Robot Project Air Painting & More: Revolutionary New A digital workshop that offers paper-craft An overview of the Romibo Project, which Ways to Paint! activities transforming characters from is designing a low-cost research tool for Experience air painting with the Leap 2D to 3D and into interactive game play. social robotics and STEM education. Motion Controller and Corel Painter Freestyle, an exciting new digital-painting Hiroshi Suzuki Aubrey Shick Haruo Hayami Carnegie Mellon University paradigm in which you control your brush Hisashi Sato Kanagawa Institute of Technology strokes through the finger movements in SmartVCS: Shooting Avatar on Your the air, plus the latest in photo painting iPad? with Corel Painter and painting on the Interactive Card-Weaving Design and With accessible hardware such as multi- iPad. Construction touch tablets and the latest video game An interactive system to assist design motion controllers, there is an opportunity Jeremy Suton of original weaving patterns and their Sutton Studios & Gallery to develop a new virtual-camera system construction. Users can design the color utilizing only consumer technologies and of each warp yarn, the direction of four CUMOS+: Cubic Kaleidoscope Workshop openly accessible game engines. yarns passing through each card, and the In this workshop for producing cubic direction and number of rotations of the Girish Balakrishnan kaleidoscopes, attendees draw pictures cards. Drexel University on a computer and use a cutting plotter to cut them into polycarbonate mirrors. Yuki Igarashi The Importance of Being Earnest: Then they incorporate colorful light into Jun Mitani The Steampunk Version University of Tsukuba the interior of the cubic kaleidoscope, Attendees are invited to participate in using color-seal film and permanent- iPi Mocap: Multi-Kinect Motion Capture this project to create a unique animation marker pens. Technology during SIGGRAPH 2013.

Minori Yamazaki A multi-Kinect, markerless motion Kan Anant Keisuke Shuto capture technology. With two depth- Tracy McSheery Junichi Kanebako sensing cameras positioned in front PhaseSpace, Inc. Hiroko Uchiyama Joshibi University of Art and Design and in back of the actor, the system accurately captures fine details of human The Tampa-to-Anaheim Soup-to-Nuts digiplastySIGGRAPH motion. Hackshack Digiplasty is an on-going digital-sculpture This DIY workshop provides tools to Michael Nikonov develop ad-hoc solutions to issues of experiment that focuses on shared- Pavel Sorokin control geometry authoring and editing. Andrey Bibitchev everyday life. Projects include creating DigiplastySIGGRAPH explores shared- Vasily Maslov microphones, speakers, solenoid iPi Soft LLC control editing for character creation and instruments, and paper circuits. Small projects provide instruction in 3D animation. Pi Drums modeling, electronics, strategies for James Stewart PI Drums are ordinary drums clockwork mechanization, and armchair Makai Smith transformed into programmable engineering. Eleonor Lindvall electronic instruments. Program your digiplasty own interactive musical interfaces using Anat Pollack the Pure Data graphical programming Mark Weston Electromagnetic and Radiation Spaces University of South Florida environment and Raspberry PI An open collaborative research project computers. that investigates hidden physical processes in our everyday environment, Barry Moon which is saturated by electromagnetic Arizona State University waves, especially ionic radiation. The project investigates the effect Miller Puckette University of California, San Diego of electromagnetic waves and ionic radiation on living cells and organisms. Hilary Harp Byron Lahey Robert Lisek Arizona State University Institute for Research in Science and Art

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Studio 31 s Table of Contents Updated 8 July

Wurm Hole One-Minute Portrait Sculptures In this project, inspired by the Austrian performance artist Erwin Wurm, attendees perch on a custom CNC platform that rotates while a 3D IR sensor continuously scans their bodies over a 12-foot vertical arc. Output is sent to 3D printers for creation of souvenir “one- minute” portrait sculptures.

Daniel Collins Aubrey Wigner Don Vance Arizona State University

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Studio 32 s Table of Contents — Talks — Updated 8 July Talks F #siggraph #talk SIGGRAPH 2013 Talks highlight the latest developments before publication, present ideas that are still in progress, or showcase how computer graphics and interactive techniques are actually implemented and used, in graphics production or other fields.

Full Conference Access registration allows attendees access to all SIGGRAPH 2013 Talks. Seating is on a first-come, first-served basis. Please be sure to arrive early for the Talk you wish to attend.

Sunday, 21 July Monday, 22 July “Epic” Tale Getting Riggy With It Catching the Eye Sunday, 21 July, 2-3:30 pm Sunday 21 July, 3:45-5:35 pm Monday, 22 July, 9-10:30 am Session Chair: Session Chair: Session Chair: Craig Barnes, Navteq Mikki Rose, Sony Imageworks Cindy Grimm, Oregon State University Near-Eye Light Field Displays Crafting the Vision Effect: An Interactive, Pixels to Parks: New Animation Douglas Lanman Particle-Based Hologram for “Epic” Techniques for Fantasyland David Luebke Andrew Schneider Akhil Madhani NVIDIA Research Matthew Roach Walt Disney Imagineering Justin Gladis Blue Sky Studios, Inc. Survey and Evaluation of Tone-Mapping Justin Walker Operators for HDR Video Gene Lee Directable Fluids for the Distinct Worlds Aaron Adams Gabriel Eilertsen Walt Disney Animation Studios Jonas Unger of “Epic” Linköpings universitet Ilan Gabai Alexis Wieland Alen Lai Walt Disney Imagineering Robert Wanat David Quirus Rafal Mantiuk Diego Garzon Bangor University Blue Sky Studios, Inc. Evan Goldberg Walt Disney Animation Studios Coded-Exposure HDR Light-Field Video Procedural Texturing in “Epic” Mixing Dynamics and Blend Shapes Recording Hugo Ayala Jamie Macdougall for “Hulk” David Schedl Clemens Birklbauer Chris Chapman Julien Cohen Bengio Oliver Bimber Blue Sky Studios, Inc. John Doublestein Johannes Kepler Universität Linz Chase Cooper Bats, Birds, and Boggans: Industrial Light & Magic On-Set Depth Capturing for VFX The Simulated Armies of “Epic” Simplicial Interpolation for Productions Using Time of Flight Thierry Dervieux-Lecocq David Gatenby Animating the Hulk Simon Spielmann Volker Helzle Mark Adams Julien Cohen Bengio Filmakademie Baden-Württemberg Justin Bisceglio Rony Goldenthal Blue Sky Studios, Inc. Industrial Light & Magic Rahul Nair Heidelberg University BlockParty 2: Visual Procedural Rigging for Film, TV, and Games Rachel Rose Effects Omelette Mike Jutan Monday, 22 July, 9-10:30 am John Doublestein Industrial Light & Magic Session Chair: Mark Carlson, DreamWorks Animation Enhanced Dual Quaternion Skinning for “Man of Steel”: Procedural City Building Production Use and Destruction Gene Lee Sarah Harries Andy Lin Double Negative Visual Effects Matt Schiller Scott Peters Mark McLaughlin Simulating Fluids Using a Coupled Frank Hanner Voxel-Particle Data Model Walt Disney Animation Studios Dan Bailey Double Negative Visual Effects

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Talks 33 s Table of Contents — Talks — Updated 8 July Jack’s Frost: Controllable Magic Frost Creating a Nimble New Curriculum for Thursday, 25 July Simulations for “Rise of the Guardians” Digital Media Artists David Lipton Nicola Marae Allain Face the Facts Ben Sutherland SUNY Empire State College Ken Museth Thursday, 25 July, 9-10:30 am DreamWorks Animation Best Practices in Short Animation Session Chair: Emily Whiting, ETH Zürich Production in Private/Public A Deformer-Based Approach to Bubbles and Foam in “Partysaurus Rex” Partnerships: An Agile Approach Facial Rigging Adam Harder Mark Jones Gene Lee Chris Mangnall Sean Craig Pixar Canada John Kahwaty Seneca College of Applied Arts and Greg Smith Technology Andy Lin Matt Schiller A Cloud of Shadows Walt Disney Animation Studios Monday, 22 July, 9-10:30 am Wednesday, 24 July Session Chair: Marc Olano, University of Driving High-Resolution Facial Maryland, Baltimore County Put That in Your Pipe! Blendshapes With Video Performance Imperfect Voxelized Shadow Volumes Wednesday, 24 July, 9-10:30 am Capture Graham Fyffe Chris Wyman Session Chair: Mat Selby, Sony Pictures USC Institute for Creative Technologies NVIDIA Corporation Imageworks

Zeng Dai TidScene: Pixar’s Pipeline Backplane Hair Growth by Means of Sparse University of Iowa Arun Rao Modeling and Advection Pixar Animation Studios Ashraf Ghoniem Sub-Pixel Shadow Mapping Ken Museth DreamWorks Animation Pascal Lecocq Lurch!: Interactive Rendering Pipeline Pascal Gautron Automation Jean-Eudes Marvie Alexander Kolliopoulos Incendiary Reflection: Evoking Emotion Gaël Sourimant Pixar Animation Studios Through Deformed Facial Feedback Technicolor Research & Innovation Shigeo Yoshida ReviewTool: A Database-Driven Visual Sho Sakurai Lighting Technology of “The Last of Us” Takuji Narumi Effects Editing Application Michal Iwanicki Tomohiro Tanikawa Damien Fagnou Naughty Dog, Inc. Michitaka Hirose Christopher Cameron The University of Tokyo Interactive Indirect Lighting Computed in Moving Picture Company the Cloud Complete Fabrication Cyril Crassin Pronto: Scheduling the Un-Schedulable Thursday, 25 July, 10:45 am-12:15 pm David Luebke Hannes Ricklefs Session Chair: Michael Mara Moving Picture Company Morgan McGuire Scott Schaefer, Texas A&M University Brent Oster Peter Shirley D-Tech Me: Fabricating 3D Figurines With Peter-Pike Sloan Game Cinematics & Personalized Faces Chris Wyman Stereoscopic Jose Rafael Tena NVIDIA Corporation Wednesday, 24 July, 10:45 am-12:15 pm Moshe Mahler Thabo Beeler Session Chair: Riccard Linde, Iain Matthews Activision Publishing @ Central Max Grosse Tuesday, 23 July Hengchin Yeh Zerg Rush Hour: Simulating Swarms for Disney Research Multi-Disciplinary Collaboration StarCraft 2 Cinematics in Education Matt Cordner Sketch-Based Pipeline for Mass Bill La Barge Tuesday, 23 July, 2-3:30 pm Blizzard Entertainment Customization Session Chair: Glenn Goldman, Kristian Hildebrand New Jersey Institute of Technology Marc Alexa Blizzard Entertainment - Diablo III Technische Universität Berlin Exploring the Intersection of Art, Music, Cinematics Wing Effects and Technology Christopher Yang Isosurface Stuffing Improved: Acute Hosuk Chang Susan Lakin Bill La Barge Lattices and Feature Matching Joe Geigel Jeremy Pilgrim Crawford Doran Rochester Institute of Technology Blizzard Entertainment Athena Chang Robert Bridson Arts/Tech Collaboration With Embedded The University of British Columbia Systems and Kinetic Art A Practical Guide to Native Stereoscopic Erik Brunvand Productions University of Utah Parag Havaldar Sony Pictures Imageworks

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Talks 34 s Table of Contents — Talks — Updated 8 July Constructable: Interactive Construction A Corps of Cores, of Course! It’s Raining Monsters of Functional Mechanical Devices Thursday, 25 July, 3:45-5:15 pm Thursday, 25 July, 3:45-5:35 pm Stefanie Mueller Pedro Lopes Session Chair: Abe Wiley, Session Chair: Juan Buhler Advanced Micro Devices, Inc. Konstantin Kaefer Creating a Monster: Artistic and Bastian Kruck Embree Ray Tracing Kernels for CPUs Technical Challenges Patrick Baudisch Hasso-Plattner-Institut für and the Xeon Phi Architecture Michael Honsel Softwaresystemtechnik GmbH) Sven Woop Pixar Animation Studios Intel Labs Crowds at “Monsters University” Rendering Grab Bag Louis Feng James Northrup Thursday, 25 July, 10:45 am-12:15 pm Intel Corporation Michael Frederickson Hemagiri Arumugam Session Chair: Pete Segal, Luxology Ingo Wald Pixar Animation Studios SnugBlur!: Contraint-Preserving Carsten Benthin Intel Labs Motion Blur Vegetation on “Monsters University” William Kerr Antony Carysforth David Ryu Parallel JavaScript: Bringing the Omar Elafifi Pixar Animation Studios Compute Power of Multi-Core CPUs and Nathan Fariss GPUs to the World of Web Graphics Henry Garcia Pencil-Tracing Mirage: Principle Stephan Herhut Edgar Rodriguez Christine Waggoner and its Evaluation Richard Hudson Jaswanth Sreeram Pixar Animation Studios Katsuhisa Kanazawa Tatiana Shpeisman Tokyo Healthcare University Intel Labs Lighting “The Blue Umbrella” Brian Boyd Yuma Sakato Pixar Animation Studios Tokiichiro Takahashi Movie Sampler Tokyo Denki University Thursday, 25 July, 3:45-5:15 pm Rainy Rain Raining Screen-Space Curvature for Production- Session Chair: Eric Tabellion, Michael O’Brien Quality Rendering and Compositing PDI/DreamWorks Allen Hemberger Cody Harrington Nicolas Mellado Oz: The Great and Volumetric Amit Baadkar Pascal Barla Magnus Wrenninge Pixar Animation Studios Gaël Guennebaud Chris Kulla Patrick Reuter Viktor Lundqvist INRIA Sony Pictures Imageworks

Gregory Duquesne Rendering Fur for “Life of Pi” Luxology LLC Ivan Neulander Toshi Kato Discrete Texture Design Using a Kevin Beason Programmable Approach Rhythm & Hues Hugo Loi INRIA-LJK CNRS BSSRDF Importance Sampling Alan King Thomas Hurtut Solid Angle SL L’Université Paris Descartes, Sorbonne Paris Cité Christopher Kulla Alejandro Conty Romain Vergne Sony Pictures Imageworks Joëlle Thollot INRIA-LJK CNRS Marcos Fajardo Solid Angle SL

A Monster’s Guide to Cheating in GI Class Byron Bashforth Beth Albright Jonathan Hoffman George Nguyen Pixar Animation Studios

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Talks 35 s Table of Contents — Technical Papers — Updated 8 July Technical Papers F #siggraph #techpapers SIGGRAPH Technical Papers is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. At the conference, paper authors provide brief overviews of their work in the Technical Papers Fast Forward session.

Technical Papers are published as a special issue of ACM Transactions on Graphics. In addition to papers selected by the SIGGRAPH 2013 Technical Papers Jury, the conference presents papers that have been published in ACM Transactions on Graphics during the past year.

Full Conference Access registration allows attendees access to all SIGGRAPH 2013 Technical Papers. Seating is on a first-come served basis. Please be sure to arrive early for the Technical Papers session you wish to attend.

Monday, 22 July F S Technical Papers Geometry & Topology Color & Compositing Fast Forward Monday, 22 July, 9-10:30 am Monday, 22 July, 9-10:30 am Sunday, 21 July, 6-8 pm Session Chair: Alla Sheffer, Session Chair: Alexander Hornung, Celebrate another year of The University of British Columbia Disney Research, Zürich achievement, plan future An Efficient Computation of Handle-and- User-Assisted Image Compositing for collaborations, and share delicious Tunnel Loops Via Reeb Graphs Photographic Lighting desserts and toast-worthy Tamal Dey Ivaylo Boyadzhiev beverages under the Southern Fengtao Fan Cornell University Yusu Wang California stars at the SIGGRAPH The Ohio State University Sylvain Paris community’s highest-energy, most- Adobe Research anticipated social event of 2013. Robust Inside-Outside Segmentation Using Generalized Winding Numbers Kavita Bala Alec Jacobson Cornell University Ladislav Kavan Olga Sorkine-Hornung Probabilistic Color-by-Numbers: ETH Zürich Suggesting Pattern Colorizations Using Factor Graphs Putting Holes in Holey Geometry: Sharon Lin Topology Change for Arbitrary Surfaces Daniel Ritchie Gilbert Bernstein Matthew Fisher University of Washington Pat Hanrahan Stanford University Chris Wojtan Institute of Science and Technology Austria Optimizing Color Consistency in Photo Collections MeshGit: Diffing and Merging Meshes for Yoav HaCohen Polygonal Modeling The Hebrew University of Jerusalem Jonathan Denning Dartmouth College Eli Shechtman Adobe Research Fabio Pellacini Sapienza-Università Di Roma, Dartmouth Dan Goldman College Adobe Systems Incorporated

Dani Lischinski The Hebrew University of Jerusalem

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 36 s Table of Contents — Technical Papers — Updated 8 July Example-Based Video Color Grading Computational Light Capture A Reconfigurable Camera Add-On for Nicolas Bonneel Monday, 22 July, 3:45-5:35 pm High-Dynamic-Range, Multi-Spectral, Harvard University Polarization, and Light-Field Imaging Session Chair: Kari Pulli, NVIDIA Research Alkhazur Manakov Kalyan Sunkavalli Universität des Saarlandes, Sylvain Paris Femto-Photography–Capturing and Max-Planck-Institut für Informatik Adobe Systems Incorporated Visualizing the Propagation of Light Andreas Velten John Restrepo Hanspeter Pfister Di Wu Universität des Saarlandes Harvard University MIT Media Lab Oliver Klehm Ramon Hegedus Faces & Hands Adrian Jarabo Universidad de Zaragoza Max-Planck-Institut für Informatik Monday, 22 July, 9-10:30 am Elmar Eisemann Session Chair: Yaser Sheikh, Belen Masia TU Delft Carnegie Mellon University Universidad de Zaragoza, MIT Media Lab

Online Modeling For Real-Time Christopher Barsi Hans-Peter Seidel Facial Animation Chinmaya Joshi Max-Planck-Institut für Informatik Sofien Bouaziz Everett Lawson École Polytechnique Fédérale de Lausanne MIT Media Lab Ivo Ihrke Universität des Saarlandes, Max-Planck-Institut für Informatik Yangang Wang Moungi Bawendi Tsinghua University Massachusetts Institute of Technology Rods & Shells Mark Pauly Diego Gutierrez École Polytechnique Fédérale de Lausanne Universidad de Zaragoza Monday, 22 July, 3:45-5:35 pm Session Chair: 3D Shape Regression for Real-Time Ramesh Raskar Doug James, Cornell University MIT Media Lab Facial Animation Super Space Clothoids Chen Cao Romain Casati Yanlin Weng Low-Budget Transient Imaging Using Photonic Mixer Devices Florence Bertails-Descoubes Zhejiang University INRIA Rhone-Alpes Felix Heide Steve Lin Matthias Hullin Microsoft Research Asia James Gregson Thin Skin Elastodynamics Wolfgang Heidrich Duo Li The University of British Columbia Kun Zhou Shinjiro Sueda Zhejiang University Debanga Neog High-Quality Computational Imaging Dinesh Pai The University Of British Columbia Real-Time Facial Animation With Through Simple Lenses On-the-Fly Correctives Felix Heide Mushfiqur Rouf Embedded Thin Shells for Hao Li Matthias Hullin Wrinkle Simulation University of Southern California, The University of British Columbia Industrial Light & Magic Paul Kry Olivier Rémillard Björn Labitzke McGill University Jihun Yu University of Siegen Yuting Ye Industrial Light & Magic Folding and Crumpling Adaptive Sheets Wolfgang Heidrich Rahul Narain The University of British Columbia Chris Bregler Tobias Pfaff| New York University, Industrial Light & Magic James O’Brien Compressive Light-Field Photography University of California, Berkeley Video-Based Hand Manipulation Capture Using Overcomplete Dictionaries and Through Composite Motion Control Optimized Projections Adaptive Fracture Simulation of Yangang Wang Kshitij Marwah Multi-Layered Thin Plates Tsinghua University Gordon Wetzstein Oleksiy Busaryev MIT Media Lab Tamal Dey Jianyuan Min Huamin Wang Jianjie Zhang Yosuke Bando The Ohio State University Texas A&M University Toshiba Corporation, MIT Media Lab

Yebin Liu Ramesh Raskar Qionghai Dai MIT Media Lab Tsinghua University

Jinxiang Chai Texas A&M University

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 37 s Table of Contents — Technical Papers — Updated 8 July Line Drawing Stereoscopic 3D Line Drawing Understanding the Role of Phase Monday, 22 July, 3:45-5:55 pm Yongjin Kim Function in Translucent Appearance Pohang University of Science and Technology Ioannis Gkioulekas Session Chair: Harvard School of Engineering Adam Finkelstein, Princeton University Yunjin Lee and Applied Sciences Handwriting Beautification Using Ajou University Tokens Means Bei Xiao Henry Kang Massachusetts Institute of Technology C. Lawrence Zitnick University of Missouri-St. Louis Microsoft Research Shuang Zhao Seungyong Lee Cornell University Real-Time Drawing Assistance Pohang University of Science and Technology Through Crowdsourcing Edward H. Adelson Alex Limpaecher Massachusetts Institute of Technology Nicolas Feltman Tuesday, 23 July Adrien Treuille Todd Zickler Carnegie Mellon University Harvard School of Engineering Perception and Applied Sciences Michael Cohen Tuesday, 23 July, 9-10:30 am Microsoft Research Redmond Session Chair: Diego Gutierrez, Kavita Bala Universidad de Zaragoza Cornell University Style and Abstraction in Portrait Sketching Exposing Photo Manipulation With Surfaces & Differential Itamar Berger Inconsistent Shadows Ariel Shamir Eric Kee Geometry Interdisciplinary Cente Herzliya Dartmouth College Tuesday, 23 July, 9-10:30 am Session Chair: Yaron Lipman, Moshe Mahler James O’Brien Weizmann Institute of Science Disney Research Pittsburgh University of California, Berkeley Globally Optimal Direction Fields Elizabeth Carter Hany Farid Felix Knöppel Carnegie Mellon University Dartmouth College Technische Universität Berlin

Jessica Hodgins Gloss Perception in Painterly and Keenan Crane Carnegie Mellon University, Cartoon Rendering California Institute of Technology Disney Research Pittsburgh Adrien Bousseau INRIA Ulrich Pinkall Topology-Driven Vectorization of Technische Universität Berlin Clean Line Drawings James P. O’Shea Gioacchino Noris University of California, Berkeley Peter Schröder Alexander Hornung California Institute of Technology Robert W. Sumner Frédo Durand Disney Research Zürich Massachusetts Institute of Technology CSAIL Geodesics in Heat: A New Approach to Computing Distance Based on Heat Flow Maryann Simmons Ravi Ramamoorthi Walt Disney Animation Studios Keenan Crane Maneesh Agrawala California Institute of Technology University of California, Berkeley Markus Gross Disney Research Zürich and ETH Zürich Clarisse Weischedel Perception of Perspective Distortions in Max Wardetzky Image-Based Rendering University of Göttingen Interpreting Concept Sketches Peter Vangorp Tianjia Shao REVES/INRIA, Sophia-Antipolis, University of Weighted Averages on Surfaces Tsinghua University Giessen, Max-Planck-Institut für Informatik Daniele Panozzo ETH Zürich Wilmot Li Christian Richardt Adobe Research REVES/INRIA Sophia-Antipolis Ilya Baran Belmont Technology Incorporated, Adobe Kun Zhou Emily Cooper Research, Disney Research Zürich Zhejiang University University of California, Berkeley Olga Diamanti Weiwei Xu Gaurav Chaurasia Olga Sorkine-Hornung Hangzhou Normal University REVES/INRIA Sophia Antipolis ETH Zürich

Baining Guo Martin Banks Microsoft Research Asia University of California, Berkeley

Niloy Mitra George Drettakis University College London REVES/INRIA Sophia-Antipolis

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 38 s Table of Contents — Technical Papers — Updated 8 July Robust Fairing Via Conformal Points Voxels & Liquids Curvature Flow Tuesday, 23 July, 10:45 am-12:15 pm Tuesday, 23 July, 2-3:30 pm Keenan Crane California Institute of Technology Session Chair: Tamy Boubekeur, Session Chair: Andrew Selle, Telecom Paris Tech Walt Disney Animation Studios Ulrich Pinkall Edge-Aware Point Set Resampling VDB: High-Resolution Sparse Volumes Technische Universität Berlin Hui Huang With Dynamic Topology Shenzhen Institute of Advanced Technology Ken Museth Peter Schröder DreamWorks Animation California Institute of Technology Shihao Wu South china University of Technology A Two-Continua Approach to Eulerian Simulation of Water Spray Fluid Grids & Meshes Minglun Gong Tuesday, 23 July, 10:45 am-12:15 pm Memorial University of Newfoundland Michael Nielsen Ole Østerby Session Chair: Chris Wojtan, Aarhus Universitet Institute of Science and Technology Daniel Cohen-Or Austria Tel-Aviv University Liquid Surface Tracking With Subspace Fluid Re-Simulation Uri Ascher Error Compensation Theodore Kim The University of British Columbia Morten Bojsen-Hansen John Delaney Chris Wojtan University of California, Santa Barbara Hao Zhang Institute of Science and Technology Austria Simon Fraser University Synthesizing Waves From Closest-Point Turbulence for Animated Height Fields Mesh Denoising via L_0 Minimization Liquid Surfaces Michael Nielsen Lei He Theodore Kim Aarhus Universitet Scott Schaefer University of California, Santa Barbara Texas A&M University Andreas Söderström Nils Thuerey Weta Digital L1-Medial Skeleton of Point Cloud Scanline VFX Hui Huang Robert Bridson Shenzhen VisuCA Key Lab, Simon Fraser Jerry Tessendorf The University of British Columbia University Clemson University

A New Grid Structure for Shihao Wu South China University of Technology Domain Extension Shape Analysis Tuesday, 23 July, 2-3:30 pm Bo Zhu Daniel Cohen-Or Wenlong Lu Tel-Aviv University Session Chair: Misha Kazhdan, Matthew Cong Johns Hopkins University Stanford University Minglun Gong Memorial University of Newfoundland Co-Hierarchical Analysis of Byungmoon Kim Hao Zhang Shape Structures Adobe Systems Incorporated Simon Fraser University Oliver van Kaick Simon Fraser University Ronald Fedkiw Guiqing Li Stanford University South China University of Technology Kai Xu National University of Defense Technology Baoquan Chen Simulating Liquids and Solid Liquid Shenzhen VisuCA Key Lab, Simon Fraser Interactions With Langragian Meshes University Hao Zhang Simon Fraser University Pascal Clausen Martin Wicke Semantic Decomposition and Jonathan R. Shewchuk Reconstruction of Residential Scenes Yanzhen Wang James F. O’Brien from LiDAR Data National University of Defense Technology University of California, Berkeley Hui Lin Jizhou Gao Shuyang Sun University of Kentucky Simon Fraser University

Yu Zhou Ariel Shamir Guiliang Lu The Interdisciplinary Center Herzliya Nanjing University Daniel Cohen-Or Mao Ye Tel Aviv University Chenxi Zhang University of Kentucky

Ligang Liu University of Science and Technology of China

Ruigang Yang University of Kentucky

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 39 s Table of Contents — Technical Papers — Updated 8 July Learning Part-Based Templates From Image-Based Reconstruction Video & Warping Large Collections of 3D Shapes Tuesday, 23 July, 2-3:30 pm Tuesday, 23 July, 3:45-5:35 pm Vladimir Kim Princeton University Session Chair: Wojciech Matusik, Session Chair: Eli Shechtman, Massachusetts Institute of Technology, Adobe Systems CSAIL Wilmot Li Automated Video Looping With Adobe Systems Incorporated Scene Reconstruction From High Progressive Dynamism Spatio-Angular Resolution Light Fields Zicheng Liao Niloy Mitra Changil Kim University of Illinois at Urbana-Champaign University College London ETH Zürich, Disney Research Zürich Neel Joshi Siddhartha Chaudhuri Henning Zimmer Hugues Hoppe Princeton University ETH Zürich Microsoft Research

Stephen DiVerdi Yael Pritch Bundled Camera Paths for Adobe Systems Incorporated, Google Inc. Alexander Sorkine-Hornung Video Stabilization Disney Research Zürich Thomas Funkhouser Shuaicheng Liu National University of Singapore Princeton University Markus Gross ETH Zürich, Disney Research Zürich Qualitative Organization of Collections of Lu Yuan Microsoft Research Asia Shapes via Quartet Analysis Image-Based Reconstruction and Shi-Sheng Huang Synthesis of Dense Foliage Ping Tan Tsinghua University Derek Bradley National University of Singapore Disney Research Zürich Ariel Shamir Jian Sun Interdisciplinary Cente Herzliya Derek Nowrouzezahrai Microsoft Research Asia Université de Montréal Chao-Hui Shen Rectangling Panoramic Images Tsinghua University Paul Beardsley via Warping Disney Research Zürich Hao Zhang Kaiming He Simon Fraser University Microsoft Research Asia Dynamic Hair Manipulation in Images and Videos Alla Sheffer Huiwen Chang The University of British Columbia Menglei Chai Tsinghua University Zhejiang University Shi-Min Hu Jian Sun Tsinghua University Lvdi Wang Microsoft Research Asia Microsoft Research Asia Daniel Cohen-Or Phase-Based Video Motion Processing Tel Aviv University Yanlin Weng Neal Wadhwa Xiaogang Jin Michael Rubinstein Kun Zhou Map-Based Exploration of Intrinsic Zhejiang University Shape Differences and Variability Frédo Durand William T. Freeman Raif Rustamov Structure-Aware Hair Capture Massachusetts Institute of Technology CSAIL Stanford University Linjie Luo Princeton University Maks Ovsjanikov Depth Synthesis and Local Warps for École Polytechnique Plausible Image-Based Navigation Hao Li University of Southern California, Gaurav Chaurasia Omri Azencot Industrial Light & Magic Sylvain Duchene Mirela Ben-Chen INRIA Sophia Antipolis Technion-Israel Institute of Technology Szymon Rusinkiewicz Princeton University Olga Sorkine-Hornung Frederic Chazal ETH Zurich INRIA Saclay - Île-de-France George Drettakis Leonidas Guibas REVES/INRIA Sophia Antipolis Stanford University

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 40 s Table of Contents — Technical Papers — Updated 8 July Design & Authoring Data-Driven Animation Wednesday, 24 July Tuesday, 23 July, 3:45-5:35 pm Tuesday, 23 July, 3:45-5:35 pm Session Chair: Session Chair: Building Structures & Layouts Jehee Lee, Seoul National University Jinxiang Chai, Texas A&M University Wednesday, 24 July, 9-10:30 am Make It Stand: Balancing Shapes Non-Polynomial Galerkin Projection Session Chair: for 3D Fabrication on Deforming Meshes Bedrich Benes, Purdue University Romain Prevost Matt Stanton Designing Unreinforced Masonry Models Emily Whiting Yu Sheng Daniele Panozzo ETH Zürich Carnegie Mellon University Philippe Block Olga Sorkine-Hornung Sylvain Lefebvre Martin Wicke ETH Zürich INRIA Otherlab Computing Self-Supporting Surfaces Olga Sorkine-Hornung Federico Perazzi ETH Zürich Amos Yuen By Regular Triangulation Srinivasa Narasimhan Yang Liu Adrien Treuille Microsoft Research Asia Computational Design of Actuated Carnegie Mellon University Deformable Characters Hao Pan Melina Skouras Near-Exhaustive Precomputation of The University of Hong Kong ETH Zürich Secondary Cloth Effects John Snyder Doyub Kim Bernhard Thomaszewski Microsoft Research Stelian Coros Carnegie Mellon University Bernd Bickel Wenping Wang Disney Research Zürich Woojong Koh The University of Hong Kong Rahul Narain Markus Gross University of California, Berkeley Baining Guo Disney Research Zürich, ETH Zürich Microsoft Research Asia Kayvon Fatahalian Adrien Treuille Computational Design of Carnegie Mellon University On the Equilibrium of Simplicial Mechanical Characters Masonry Structures Stelian Coros James O’Brien Fernando de Goes Bernhard Thomaszewski University of California, Berkeley California Institute of Technology Gioacchino Noris Disney Research Zürich Modeling Friction and Air Effects Pierre Alliez INRIA Sophia Antipolis - Méditerranée Shinjiro Sueda Between Cloth and Deformable Bodies Moira Forberg Zhili Chen Disney Research Huamin Wang Houman Owhadi Renguo Feng Mathieu Desbrun California Institute of Technology Robert Sumner The Ohio State University Disney Research Zürich Flow Reconstruction for Data Driven Reciprocal Frame Structures Made Easy Wojciech Matusik Traffic Animation Chi-Wing Fu* Massachusetts Institute of Technology CSAIL David Wilkie Peng Song* University of North Carolina at Chapel Hill Goswami Prashant Bernd Bickel Jianmin Zheng Nanyang Technological University Disney Research Zürich Jason Sewall Intel Corporation Niloy Mitra Interactive Authoring of University College London Simulation-Ready Plants Ming Lin University of North Carolina at Chapel Hill Yili Zhao Daniel Cohen-Or Jernej Barbic Tel Aviv University University of Southern California Dynamic-Element Textures Chongyang Ma *Joint primary authors Parsing Sewing Patterns Into The University of British Columbia, 3D Garment Tsinghua University Floraine Berthouzoz University of California, Berkele Li-Yi Wei The University of Hong Kong, Microsoft Research Akash Garg Danny Kaufman Eitan Grinspun Sylvain Lefebvre Columbia University INRIA

Maneesh Agrawala Xin Tong University of California, Berkeley Microsoft Research Asia

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 41 s Table of Contents — Technical Papers — Updated 8 July Global Illumination Quads & Meshing Advanced Rendering Wednesday, 24 July, 9-10:30 am Wednesday, 24 July, 10:45 am-12:15 pm Wednesday, 24 July, 10:45 am-12:15 pm Session Chair: Session Chair: Session Chair: Steve Marschner, Cornell University Denis Zorin, New York University Holly Rushmeier, Yale University Robust Adaptive Photon Tracing Sketch-Based Generation and Editing Asynchronous Adaptive Anti-Aliasing Using Photon-Path Visibility of Quad Meshes Using Shared Memory Toshiya Hachisuka Kenshi Takayama Rasmus Barringer Aarhus Universitet Daniele Panozzo Lund University ETH Zürich Henrik Wann Jensen Tomas Akenine-Möller University of California, San Diego Alexander Sorkine-Hornung Lund University and Intel Corporation Disney Research Zürich Adaptive Progressive Photon Mapping High-Resolution Sparse Voxel DAGs Olga Sorkine-Hornung Anton Kaplanyan ETH Zürich Viktor Kämpe Carsten Dachsbacher Erik Sintorn Karlsruher Institut für Technologie Ulf Assarsson Integer-Grid Maps for Reliable Chalmers University of Technology Gradient-Domain Metropolis Quad Meshing Light Transport David Bommes 5D Covariance Tracing for Efficient Depth INRIA Sophia Antipolis-Méditerranée Jaakko Lehtinen of Field and Motion Blur Tero Karras Laurent Belcour Samuli Laine Marcel Campen Grenoble Université NVIDIA Research Hans-Christian Ebke RWTH Aachen University Cyril Soler Miika Aittala INRIA Rhône-Alpes Aalto University, NVIDIA Research Pierre Alliez INRIA Sophia Antipolis-Méditerranée Kartic Subr Frédo Durand University College London Massachusetts Institute of Technology CSAIL Leif Kobbelt RWTH Aachen University Nicolas Holzschuch Timo Aila INRIA Rhône-Alpes NVIDIA Research Particle-Based Anisotropic Surface Meshing Frédo Durand Axis-Aligned Filtering for Interactive Zichun Zhong Massachusetts Institute of Technology, CSAIL Physically-Based Diffuse Xiaohu Guo Indirect Lighting University of Texas at Dallas Spectral Appearance Changes Induced Soham Uday Mehta by Light Exposure Brandon Wang Wenping Wang The University of Hong Kong Bradley W. Kimmel Ravi Ramamoorthi Gladimir V.G. Baranoski University of California, Berkeley T. Francis Chen Bruno Lévy Daniel Yim Frédo Durand INRIA Nancy-Grand Est Erik Miranda Massachusetts Institute of Technology University of Waterloo Feng Sun The University of Hong Kong Water & Snow With Particles Yang Liu Wednesday, 24 July, 10:45 am-12:15 pm NVIDIA Corporation Session Chair: Robert Bridson, Weihua Mao University of British Columbia University of Texas Southwestern A Material-Point Method for Medical Center at Dallas Snow Simulation Alexey Stomakhin Anisotropic Delaunay Meshes Craig Schroeder of Surfaces University of California, Jean-Daniel Boissonnat INRIA Sophia-Antipolis Lawrence Chai Walt Disney Animation Studios Kan-Le Shi Tsinghua University Joseph Teran University of California, Los Angeles

Jane Tournois Andrew Selle GeometryFactory Walt Disney Animation Studios

Mariette Yvinec Highly Adaptive Liquid Simulations INRIA Sophia-Antipolis on Tetrahedral Meshes Ryoichi Ando Kyushu University

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 42 s Table of Contents — Technical Papers — Updated 8 July

Nils Thuerey Joachim De Deken Dense Scene Reconstruction ScanlineVFX GmbH Pixar Animation Studios with Points of Interest Qian-Yi Zhou Chris Wojtan Henrik Wann Jensen Vladlen Koltun Institute of Science and Technology Austria University of California, San Diego Stanford University

Position-Based Fluids Acquiring Reflectance and Shape Scalable Real-Time Volumetric Surface Miles Macklin From Continuous Spherical Harmonic Reconstruction Matthias Müller Illumination Jiawen Chen NVIDIA Corporation Borom Tunwattanapong Dennis Bautembach Graham Fyffe Shahram Izadi Reconstructing Surfaces of Particle- Paul Graham Microsoft Research Cambridge Based Fluids Using Anisotropic Kernels Jay Busch Xueming Yu Jihun Yu USC Institute for Creative Technologies Industrial Light & Magic Sounds & Solids Wednesday, 24 July, 3:45-5:35 pm Abhijeet Ghosh Greg Turk Imperial College London Session Chair: Paul Kry, McGill University Georgia Institute of Technology Wave-Based Sound Propagation in Paul Debevec USC Institute for Creative Technologies Large Open Scenes Using an Deformation & Distortion Equivalent-Source Formulation Wednesday, 24 July, 2-3:30 pm Practical SVBRDF Capture in the Ravish Mehra University of North Carolina at Chapel Hill Session Chair: Ilya Baran, Frequency Domain Belmont Technology Incorporated Miika Aittala Nikunj Raghuvanshi Controlled-Distortion Constrained Global Aalto University, NVIDIA Research Microsoft Research Parametrization Tim Weyrich Lakulish Antani Ashish Myles University College London Denis Zorin Anish Chandak New York University Sean Curtis Jaakko Lehtinen Dinesh Manocha NVIDIA Research, Aalto University University of North Carolina at Chapel Hill Injective and Bounded Distortion Mappings in 3D OpenSurfaces: A Richly Annotated Example-Guided Physically Based Noam Aigerman Catalog of Surface Appearance Modal Sound Synthesis Yaron Lipman Weizmann Institute of Science Sean Bell Zhimin Ren Paul Upchurch Hengchin Yeh Noah Snavely Ming C. Lin Subspace Integration With Local Kavita Bala University of North Carolina at Chapel Hill Deformations Cornell University David Harmon Denis Zorin Eulerian-on-Lagrangian Simulation New York University Surface Reconstruction Ye Fan Joshua Litven Wednesday, 24 July, 2-3:30 pm David Levin Planar Shape Interpolation With Session Chair: Dinesh Pai Bounded Distortion Richard Zhang, Simon Fraser University The University of British Columbia Renjie Chen Technion - Israel Institute of Technology Screened Poisson-Surface Radial View Based Culling for Continuous Reconstruction Self-Collision Detection of Skeletal Ofir Weber Michael Kazhdan Models Daniel Keren The Johns Hopkins University University of Haifa Sai-Keung Wong Wen-Chieh Lin Hugues Hoppe Chun-Hung Hung Mirela Ben-Chen Microsoft Research Yi-Jheng Huang Technion - Israel Institute of Technology Lii Shing-Yeu A Benchmark for Surface Reconstruction National Chiao Tung University Materials Matthew Berger University of Utah Real Time Dynamic Fracture With Wednesday, 24 July, 2-3:30 pm Volumetric Approximate Convex Session Chair: Szymon Rusinkiewicz, Joshua A. Levine Decompositions Princeton University Clemson University Matthias Mueller-Fischer A Practical Microcylinder Appearance Nuttapong Chentanez Luis Gustavo Nonato Tae-Yong Kim Model for Cloth Rendering Universidade de São Paulo NVIDIA Corporation Iman Sadeghi University of California, San Diego Gabriel Taubin Brown University Oleg Bisker Canfield Scientific, Inc. Claudio T. Silva Polytechnic Institute of New York University

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 43 s Table of Contents — Technical Papers — Updated 8 July Artistic Rendering & Stylization Opacity Optimization for 3D Line Fields Hongbo Fu CIty University of Hong Kong Wednesday, 24 July, 3:45-5:35 pm Tobias Günther Christian Roessl Session Chair: Wilmot Li, Adobe Systems Holger Theisel Wei-Lun Sun Otto-von-Guericke-Universität Magdeburg Shi-Min Hu Painting by Feature: Texture Boundaries Tsinghua University for Example-Based Image Creation Michal Lukac Structures, Faces & Building O-Snap: Optimization-Based Snapping Jakub Fiser Czech Technical University in Prague Wednesday, 24 July, 3:45-5:35 pm for Modeling Architecture Session Chair: Murat Arikan Jean-Charles Bazin Li-Yi Wei, The University of Hong Kong Technische Universität Wien ETH Zürich Layered Analysis of Irregular Façades via Michael Schwärzler Ondrej Jamriska Symmetry Maximization Zentrum für Virtual Reality und Czech Technical University in Prague Hao Zhang Visualisierung Forschungs-GmbH Simon Fraser University Alexander Sorkine-Hornung Simon Flöry Disney Research Zürich Kai Xu Michael Wimmer National University of Defense Technology, Technische Universität Wien Daniel Sykora Shenzhen Institutes of Advanced Technology Czech Technical University in Prague Stefan Malerhofer Wei Jiang Zentrum für Virtual Reality und National University of Defense Technology Visualisierung Forschungs-GmbH RealBrush: Painting With Examples of Physical Media Jinjie Lin Jingwan Lu Shenzhen Institute of Advanced Technology Thursday, 25 July Princeton University Daniel Cohen-Or Skinning & Deformation Connelly Barnes Tel Aviv University Adobe Systems Incorporated Thursday, 25 July, 9-10:30 am Baoquan Chen Session Chair: Joseph Teran, Stephen DiVerdi Shenzhen Institutes of Advanced Technology University of California, Los Angeles Google Inc., Adobe Systems Incorporated Two-Layer Sparse Compression of Procedural Façade Variations From Adam Finkelstein Dense-Weight Blend Skinning Single Layout Princeton University Binh Le Fan Bao Zhigang Deng Arizona State University Depicting Stylized Materials With Vector University of Houston Shade Trees Michael Schwarz Implicit Skinning: Real-Time Skin Jorge Lopez-Moreno Arizona State University, Cornell University Stefan Popov Deformation With Contact Modeling Adrien Bousseau Peter Wonka Rodolphe Vaillant REVES/INRIA Sophia-Antipolis Arizona State University, King Abdullah Loïc Barthe University of Science and Technology Université de Toulouse Maneesh Agrawala University of California, Berkeley Gael Guennebaud Generating and Exploring Good INRIA George Drettakis Building Layouts REVES/INRIA Sophia-Antipolis Fan Bao Marie-Paule Cani Arizona State University Grenoble Universités, INRIA Grenoble Stylizing Animation By Example Dongming Yan Pierre Bénard Brian Wyvill King Abdullah. University of Science and University of Bath University of Toronto Technology Damien Rohmer Forrester Cole Niloy Mitra Michael Kass École supérieure de chimie physique King Abdullah. University of Science and électronique de Lyon, INRIA Pixar Animation Studios Technology, University College London Olivier Gourmel Igor Mordatch Peter Wonka University of Washington Mathias Paulin Arizona State University, King Abdullah. Université de Toulouse University of Science and Technology James Hegarty Stanford University *Cages: A Multi-Level, Multi-Cage Based Sketch2Scene: Sketch-Based System for Mesh Deformation Co-Retrieval and Co-Placement of Martin Sebastian Senn Francisco González García Kurt Fleischer 3D Models Teresa Paradinas Davide Pesare Kun Xu Narcis Coll Pixar Animation Studios Kang Chen Gustavo Patow Tsinghua University Universitat de Girona Katherine Breeden Stanford University

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 44 s Table of Contents — Technical Papers — Updated 8 July Cubic Mean Value Coordinates Surface Modeling Interactive Albedo Editing in Xianying Li Thursday, 25 July, 10:45 am-12:15 pm Path-Traced Volumetric Materials TsingHua University Milos Hasan Session Chair: Alyn Rockwood, Autodesk Inc. Tao Ju InterNext Graphics Institute Washington University in St. Louis Toric Degenerations of Bézier Patches Ravi Ramamoorthi Luis David Garcia-Puente University of California, Berkeley Shi-Min Hu Sam Houston State University Tsinghua University Global Illumination With Radiance Frank Sottile Regression Functions Sampling Texas A&M University Peiran Ren Tsinghua University Thursday, 25 July, 9-10:30 am Chungang Zhu Session Chair: Philip Dutré, KU Leuven Dalian University of Technology Jiaping Wang Minmin Gong Line-Segment Sampling With A Unified Interpolary Subdivision Scheme Steve Lin Blue-Noise Properties for Quadrilateral Meshes Xin Tong Xin Sun Microsoft Research Asia Chongyang Deng Microsoft Research Asia Hangzhou Dianzi University Baining Guo Kun Zhou Microsoft Research Asia and Weiyin Ma Zhejiang University Tsinghua University City University of Hong Kong

Jie Guo Modular Flux Transfer: Efficient Nanjing University, Institute of Software, A Gradient-Based Implicit Blend Rendering of High-Resolution Volumes Chinese Academy of Sciences Olivier Gourmel with Repeated Structures Loic Barthe IRIT, Université de Toulouse, CNRS, France Shuang Zhao Guofu Xie Cornell University Jingui Pan Nanjing University Marie-Paule Cani Laboratoire Jean Kuntzmann, Grenoble Milos Hasan Autodesk Inc. Wencheng Wang Universités, CNRS, INRIA Grenoble, France Nanjing University, Institute of Software, Chinese Academy of Sciences Brian Wyvill Ravi Ramamoorthi University of Victoria University of California, Berkeley Baining Guo Microsoft Research Asia Adrien Bernhardt Kavita Bala Laboratoire Jean Kuntzmann, Grenoble Cornell University Blue-Noise Sampling With Universités, CNRS, INRIA Grenoble, France Controlled Aliasing Mathias Paulin Display Hardware Designing blue-noise sampling patterns IRIT, Université de Toulouse, France Thursday, 25 July, 10:45 am-12:15 pm by directly specifying their power spectra and studying under what conditions such Session Chair: Frédo Durand, patterns are realizable, and how they can be Herbert Grasberger Massachusetts Institute of Technology, University of Victoria constructed in practice. CSAIL

Daniel Heck Adaptive Image Synthesis for Thomas Schlömer Precomputed Rendering Compressive Displays Oliver Deussen Thursday, 25 July, 10:45 am-12:15 pm Felix Heide Universität Konstanz Session Chair: Peter-Pike Sloan, The University of British Columbia Activision Gap Processing for Adaptive Maximal Gordon Wetzstein Poisson-Disk Sampling Path-Space Manipulation of Ramesh Raskar Physically-Based Light Transport MIT Media Lab Dong-Ming Yan Peter Wonka Thorsten-Walther Schmidt King Abdullah University of Science and Jan Novák Wolfgang Heidrich Technology Johannes Meng The University of British Columbia Anton Kaplanyan Tim Reiner Content-Adaptive Lenticular Prints Fourier Analysis of Stochastic Sampling Karlsruher Institut für Technologie Strategies for Assessing Bias and James Tompkin Disney Research Variance in Integration Derek Nowrouzezahrai Kartic Subr Université de Montréal Jan Kautz Simon Heinzle Disney Research Zürich University College London Carsten Dachsbacher Karlsruher Institut für Technologie Jan Kautz University College London

Wojciech Matusik Massachusetts Institute of Technology

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 45 s Table of Contents — Technical Papers — Updated 8 July

3D + 2D TV: 3D Displays With no A Hardware Unit for Fast SAH-Optimised Synthesis of Tiled Patterns Using Cohosting for Viewers Without Glasses BVH Construction Factor Graphs Steven Scher Michael Doyle Yi-Ting Yeh Jing Liu Colin Fowler Katherine Breeden Rajan Vaish Michael Manzke Lingfeng Yang University of California, Santa Cruz Trinity College Dublin Matthew Fisher Pat Hanrahan Stanford University Prabath Gunawardane Cardinality-Constrained Texture Filtering Google Josiah Manson Scott Schaefer Appearance Fabrication James Davis Texas A&M University University of California, Santa Cruz Thursday, 25 July, 3:45-5:15 pm Analytic Displacement Mapping Using Session Chair: Jan Kautz, AIREAL: Interactive Tactile Experiences Hardware Tessellation University College London in Free Air Matthias Nießner Fabricating BRDFs at High Spatial Rajinder Sodhi Friedrich-Alexander-Universität Resolution Using Wave Optics University of Illinois Erlangen-Nürnberg Anat Levin Ivan Poupyrev Daniel Glazner Charles Loop The Weizmann Institute of Science Matthew Glisson Microsoft Research Ali Israr Disney Research Pittsburgh, Ying Xiong A Sort-Based Deferred Shading Harvard University Architecture for Decoupled Sampling Petrik Clarberg Frédo Durand 3D Printing Robert Toth William Freeman Thursday, 25 July, 2-3:30 pm Jacob Munkberg Wojciech Matusik Intel Corporation Massachusetts Institute of Technology CSAIL Session Chair: Bernd Bickel, Disney Research Zürich Todd Zickler Harvard University Spec2Fab: A Reducer-Tuner Model for Laplacians, Light Field & Translating Specifications to 3D Prints Layouts Bi-Scale Appearance Fabrication Desai Chen Thursday, 25 July, 2-3:30 pm Yanxiang Lan David Levin Session Chair: Andrew Nealen, Tsinghua University Pitchaya Sitthi-Amorn Polytechnic Institute of New York Piotr Didyk University Wojciech Matusik Yue Dong Massachusetts Institute of Technology CSAIL Efficient Preconditioning of Laplacian Microsoft Research Asia Matrices for Computer Graphics OpenFab: A Programmable Pipeline for Dilip Krishnan Fabio Pellacini Multi-Material Fabrication New York University Sapienza Università Di Roma, Dartmouth College Kiril Vidimce Szu-Po Wang Richard Szeliski Microsoft Research Xin Tong Microsoft Research Asia Jonathan Ragan-Kelley Wojciech Matusik Raanan Fattal Massachusetts Institute of Technology CSAIL Hebrew University of Jerusalem Fabricating Translucent Materials Using Continuous Pigment Mixtures Worst-Case Structural Analysis Near-Invariant Blur for Depth and Marios Papas ETH Zürich, Disney Research Zürich Qingnan Zhou 2D Motion via Time-Varying Light Julian Panetta Field Analysis Christian Regg Denis Zorin Yosuke Bando New York University Wojciech Jarosz Toshiba Corporation and MIT Media Lab Bernd Bickel Disney Research Zürich InfraStructs: Fabricating Information Henry Holtzman Inside Physical Objects for Imaging in the Ramesh Raskar Steve Marschner Terahertz Region MIT Media Lab Cornell University Karl Willis Carnegie Mellon University Terrain Generation Using Procedural Philip Jackson Models Based on Hydrology Walt Disney Imagineering Andrew Wilson Jean-David Génevaux Microsoft Research Eric Galin Wojciech Matusik Eric Guérin Massachusetts Institute of Technology CSAIL Adrien Peytavie Hardware Rendering Laboratoire d’InfoRmatique en Image et Markus Gross Thursday, 25 July, 2-3:30 pm Systèmes d’information ETH Zürich, Disney Research Zürich

Session Chair: Diego Nehab, Bedrich Benes Instituto Nacional de Matemática Purdue University Pura e Aplicada

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Papers 46 s Table of Contents Updated 8 July Exhibitor Tech Talks F S E+ E Ex #siggraph #techtalks Comprehensive summaries of the latest technologies in computer graphics and interactive techniques. SIGGRAPH 2013 exhibitors demonstrate software, hardware, and systems; answer questions; and host one-on-one conversations about how their applications improve professional and technical performance.

Tuesday, 23 July SiliconArts Tuesday, 23 July, 3:45-4:45 pm zSpace SiliconArts RayCore®: Real-Time Ray Tracing GPU for Mobile Tuesday, 23 July, 9:45-10:45 am and Embedded Applications zSpace: A Revolutionary Way to Experience 3D Content Meet the world’s first and fastest real-time ray tracing Concise summary of how you can use this new integrated technology-enabled mobile GPU, a fully hardwired system system for visualizing and interacting with 3D content in your that runs immersive and interactive 3D content in mobile and application. embedded applications.

Advanced Micro Devices, Inc. Tuesday, 23 July, 11:15 am-12:15 pm Real-Time ACES Decoding and AMD FirePro GPU-Enabled RRT/ ODT Processing at 4K Interactive decoding enables real-time adjustment in scene- referred linear light of color balance, contrast, and effective exposure of high-dynamic-range ACES. Efficient coding/ decoding using floating-point provides extra precision to support these features.

Unity Technologies Tuesday, 23 July, 12:45-1:45 pm

Imagination Technologies Tuesday, 23 July, 2:15-3:15 pm Accelerating Look Development With Real-Time, Interactive Ray Traced Viewports Imagination Technologies recently launched the Caustic Visualizer ray traced viewport plugins for Autodesk 3ds Max and Maya. When coupled with the Caustic Series2 ray tracing accelerator boards, these plugins bring real-time, interactive ray tracing to even the earliest stages of modeling and lighting pipelines. Artists using 3ds Max and Maya will learn how this solution can help them make better-informed creative choices in both modeling and lighting pipelines. This saves cost by reducing unnecessary and time-consuming preview renders of characters and backgrounds, compared to working with traditional OpenGL or Direct3D viewports.

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Exhibitor Tech Talks 47 s Table of Contents Updated 8 July Wednesday, 24 July Unity Technologies Wednesday, 24 July, 9:45-10:45 am

Advanced Micro Devices, Inc. Wednesday, 24 July, 11:15 am-12:15 pm FirePro Technologies for Visual Computing Visual Computing is the combination of two key assets from AMD; Compute and Graphics. Visual Computing needs numerous specific features in graphics and compute in order to become a new experience in Digital Content Creation, Multimedia, or Visual Simulation. AMD FirePro Technology provides these key features, delivering the best experience in Visual Computing.

Unity Technologies Wednesday, 24 July, 12:45-1:45 pm

Imagination Technologies Wednesday, 24 July, 2:15-3:15 pm The Architecture of High-End Mobile Graphics Hardware The first half of this talk highlights the key aspects of PowerVR GPUs, including information on the new PowerVR Series6 architecture - the architecture behind high-end mobile devices set to ship in the next 6-12 months. It provides an overview of how the hardware works and compares Series6 against PowerVR Series5/5XT and conventional GPU solutions. The second half concentrates on the dos and don’ts of graphics on PowerVR hardware, detailing performance-analysis tools and crucial rules for getting great performance on PowerVR hardware.

Web3D Consortium Wednesday, 24 July, 3:45-4:40 pm X3D - Your Solution for Real-Time, Interactive, Mobile 3D Graphics 3D graphics enters a new realm. The Web3D community of content and application developers showcase their innovative 3D applications. Mobile devices running HTML5 browsers display interactive 3D objects merged into real-time video. X3D, with its declarative approach and API bindings is compatible with many web and industry technologies. The data-integration capacities and the rich set of componentized features are rapidly expanding X3D’s value in the mobile, augmented-reality, geolocation, CAD, and medical markets. Come see the latest real-world interactive 3D applications.

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Exhibitor Tech Talks 48 s Table of Contents Updated 8 July

Exhibitor Sessions (As of 10 July) F S E+ E Ex #siggraph #exhibits Children under 16 are not permitted in the Exhibition. Age verification is required. Intel Exhibitor Sessions 10:45-11:45 am NVIDIA Nsight Visual Bring out the Best in Pixels: Video Pipe in Intel Room 201 Graphics Processor Studio Edition Labs Exhibitor Sessions Tuesday, 23 July 12:15-1:45 am 9-10 am ISPC: a SPMD Compiler for Xeon Phi & CPU Room 205 A From Research to Production, How AVSM and – Tutorial AOIT Made Their Way Into Games Tuesday, 23 July 9:30-10:30 am 10:45-11:45 am NVIDIA Exhibitor Sessions Learn How to Debug OpenGL 4.2 with Fast Volumetric Shadows Using Epipolar Room 211 AB NVIDIA® Nsight ™ Visual Studio Edition 3.1 Sampling and 1D Min-Max Binary Trees Monday, 22 July 11 am-Noon 12:15-1:45 pm 9-10 am Learn How to Profile OpenGL 4.2 with Faster, Better Pixels on the Go and in the Multi-GPU Programming for Visual Computing NVIDIA® Nsight ™ Visual Studio Edition 3.1 Cloud with OpenCL* on Intel® Architecture

10:30-11:30 am 1:30-2:30 pm 2-3 pm Seamless Compute and OpenGL Graphics Learn How to Debug OpenGL 4.2 with Faster Video Creation With Higher Productivity Development in Nsight Visual Studio NVIDIA® Nsight ™ Visual Studio Edition 3.1 Using Intel® Developer Tools and OpenCL*

Noon-1 pm 3-4 pm 3:15-4:15 pm The Future of Visual Computing - OpenGL 4.3 Learn How to Profile OpenGL 4.2 with Journey of Pixels in Adobe Photoshop on Intel on ARM NVIDIA® Nsight ™ Visual Studio Edition 3.1 HD Graphics

1:30-2:30 pm 4:30-5:30 pm 4:30-5:30 pm NVIDIA IndeX – Enabling Interactive and Learn How to Debug OpenGL 4.2 with Performance Tuning Applications for Intel GEN Scalable Visualization for Large Data NVIDIA® Nsight ™ Visual Studio Edition 3.1 Graphics for Linux and Android

3-4 pm Wednesday, 24 July GPU Ray Tracing and Advanced Rendering Wednesday, 24 July 9-10 am Solutions 9:30-10:30 am Natural User Interaction with Perceptual Learn How to Profile OpenGL 4.2 with Computing 4:30-5:30 pm NVIDIA® Nsight ™ Visual Studio Edition 3.1 Building Ray Tracing Applications With OptiX 10:45-11:45 am 11 am-Noon Natural User Interaction with Perceptual Learn How to Debug OpenGL 4.2 with Computing Tuesday, 23 July NVIDIA® Nsight ™ Visual Studio Edition 3.1 9-10 am The Intel Science and Technology Center 1:30-2:30 pm (ISTC) for Visual Computing High Performance Graphics for 4K and Ultra High Resolution Displays Learn How to Profile OpenGL 4.2 with NVIDIA® Nsight ™ Visual Studio Edition 3.1 2-3 pm 10:30-11:30 am Advantages of Multi-core CPUs vs. GPUs for 3-4 pm Volumetric Ray Casting GPU Programming for Video and Image Processing Applications Learn How to Debug OpenGL 4.2 with NVIDIA® Nsight ™ Visual Studio Edition 3.1 3:15-4:15 pm Noon-1 pm High-Performance Computing, Analysis and 4:30-5:30 pm Visualization with Xeon and Xeon Phi on TACC NVIDIA TEGRA: Attacking Mobile Stampede Entertainment with Sword and SHIELD Learn How to Profile OpenGL 4.2 with NVIDIA® Nsight ™ Visual Studio Edition 3.1 4:30-5:30 pm 1:30-2:30 pm From Virtual To Reality – How High Fidelity Developing Next Generation Human Machine Shotgun User Group Visualization Based on Autodesk Rapid RT Interfaces (HMI) Technology is Accelerating Product Design Exhibitor Session Decisions 3-4 pm Room 213 A Thursday, 25 July CUDA Best Practices Tuesday, 23 July 2-3:30 pm Shotgun User Group 9-10 am 4:30-5:30 pm New Flexible High Efficient Intel Iris/Iris Pro State of the Art of Virtualized Graphics Wednesday, 24 July 2-3:30 pm Quick Sync Video Shotgun Pipeline User Group (Tank) www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Exhibitor Sessions 49 s Table of Contents Updated 8 July

Exhibitor List (As of 24 May) F S E+ E Ex #siggraph #exhibits Children under 16 are not permitted in the Exhibition. Age verification is required.

Exhibits Fast Forward Monday, 22 July, 3:45-5:15 pm A sneak peak of the products and announcements that companies plan to make during the Exhibition in a fast paced, entertaining session prior to the Exhibition opening.

3D Consortium CyberGlove Systems IO Industries Inc. 3D3 Solutions DePaul University College of Computing Isotropix and Digital Media 3Dconnexion Jasper Design Innovate Inc. 3dMD Joe Alter, Inc. Digia Norway AS 5th Kind JourneyEd DigiPen Institute of Technology Academy of Art University Khronos Group Digiteyezer ACUTE3D Kobold Charakteranimation Dimensional Imaging Addison-Wesley Konrad Group Double Summit LLC Advanced Micro Devices, Inc. Korea Creative Content Agency (KOCCA) Eizo Inc. American Express OPEN Legend 3D EnvisionTEC Animation Magazine, Inc. Lemire Industries DBA Happy Feet Epson America Inc. Arc Productions Leonar3do International Inc. Esri ARM Lightcraft Technology Exocortex ASC-American Cinematographer LightWorks Faceshift AG Avere Systems Luxion, Inc. Faceware Technologies Awe Company Ltd. Massive Software FARO Technologies, Inc. Axceleon Inc. MAXON Flixel Photos Inc. Beijing Enochview Digital Art Co., Ltd. MCOR Technologies Ltd. ForgeFX Simulators Beijing Noitom Technology Ltd. Motion Analysis Corporation Fusion-io Blender Foundation Mr. X FXGear, Inc. British Columbia, Canada Delegation MyPlanet Digital Green Forest BOXX Technologies, Inc. NEC Display Solutions Ltd. Hitachi Data Systems BZP Pro New York University School of Continuing IATSE and Professional Studies (SCPS) Canon U.S.A. Inc. IdN magazine NewTek/Lightwave Cap Digital IEEE Computer Society Next Limit Technologies Carnegie Mellon Entertainment Technology Center Imagination Technologies NorPix Inc. cebas Visual Technology Inc. Imagineer Systems Ltd. NVIDIA Corporation Christie Digital Systems Infinite Z Ontario Canada Delegation Cinema Suite Inc. Integrated Media Technologies OpenNI Computer Graphics World IntegrityWare, Inc. Optis SAS ConceptShare Intel Corporation OptiTrack CRC Press - Focal Press Intellane Co., Ltd. Panasas

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Exhibitor List 50 s Table of Contents Updated 8 July

Peer 1 Hosting Thinkbox Software Inc. PipelineFX, LLC Toei Co., Ltd. Job Fair Participants Pixar Animation Studios Toon Boom Animation Inc. Animal Logic Pixologic, Inc. Topaz Labs Sydney, New South Wales Australia PNY Technologies Unity Technologies Apple, Inc. Point Grey Research, Inc. VanArts Cupertino, California USA

Pond5, Inc. Vancouver Animation School Blizzard Entertainment Irvine, California USA Prefixa International Vancouver Film School Canon U.S.A., Inc. Purdue University VanGogh Imaging Melville, New York USA QUALCOMM Incorporated Verold.com CreativeHeads.net Quebec Film and Television Vicon Hermosa Beach, California USA Council – ActionMtl Voices.com Double Negative Visual Effects Reallusion Inc. London, United Kingdom Wacom Technology Renderlife.com Esri WD Redlands, California USA Ringling College of Art and Design Web3D Consortium Gnomon School of VFX / The Rochester Institute of Technology – WorldViz Gnomon Workshop School of Film and Animation Hollywood, California USA XYZ RGB Rocket Science VFX IGT ZoomRP.com Las Vegas, Nevada USA Sandboxr SCAD Intel Corporation Santa Clara, California USA Shapeways LAIKA, Inc. Shotgun Software, Inc. Hillsboro, Oregon USA

Side Effects Software Method Studios Santa Monica, California USA Siliconarts, Inc. Sketchfab Inc. OLM Digital, Inc. Tokyo, Japan Smith Micro Software Sony Picture Imageworks Source Graphics Culver City, California USA SpeedTree Spheron VR AG Springer Steyer Associates, Inc. Stratasys 3D Printers & Production Systems Synaptop Tandent Vision Science, Inc. TechViz The3DShop.com The CGAL Project The Foundry Visionmongers The University of the Arts

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Exhibitor List / Job Fair Participants 51 s Table of Contents Updated 8 July General Information

Age Requirement Anaheim Convention Center Camera and Recording Policies Children under 16 are not permitted in the 800 West Katella Avenue No cameras or recording devices are Exhibition. Age verification is required. Anaheim, California 92802 USA permitted at SIGGRAPH 2013. Abuse of this policy will result in the loss of the Airport Shuttle Bus Discounts Accessibility individual’s registration credentials. SIGGRAPH 2013 has partnered The convention center is handicap with SuperShuttle to offer affordable accessible. If you have special needs SIGGRAPH 2013 employs a professional transportation to and from the John or requirements, please call Conference photographer and reserves the right to Wayne Airport (SNA) and the Los Angeles Management at: +1.312.673.5868 use all images this photographer takes International Airport (LAX). during the conference for publication and Food Services promotion of future ACM SIGGRAPH To/From SNA A variety of food truck vendors and events. Shared Ride Van: concessions are available throughout Hotel Reservations $9 per passenger, one way the convention center and outdoor (up to 9 passengers) plaza space. Visit the SIGGRAPH 2013 web site to access the easy-to-use online hotel Town Car Service (to SNA): Internet Access reservation system, which includes $68 per sedan (up to 4 passengers) Free wireless access is available for complete information on housing policies, SIGGRAPH 2013 in all conference procedures, and rates: Town Car Service (from SNA): locations within the Anaheim Convention www.siggraph.org/s2013 $75 per sedan (up to 4 passengers) Center [except in the Exhibit Hall]. Or contact: To/From LAX Parking onPeak Shared Ride Van: +1.714.765.8950 SIGGRAPH 2013 Travel Partner $14 per passenger, one way (up to 9 SIGGRAPH 2013 attendees can park at +1.800.631.5557 passengers) the Anaheim Convention Center parking +1.312.527.7300 lot. Parking is $12. [email protected] Town Car Service (to LAX): $102 per sedan (up to 4 passengers) Luggage and Coat Check SIGGRAPH 2013 has negotiated discount Luggage and coat-check services rates for hotels in Anaheim. These Town Car Service (from LAX): ($2 for coat or small handbag and $3 discounts are available to SIGGRAPH $108 per sedan (up to 4 passengers) for luggage or large items) are available 2013 attendees only. Please make at the Anaheim Convention Center from your hotel reservation by 17 June. These discounted rates are valid from five Sunday, 21 July through Thursday, Reservations made after 17 June are days before the conference to five days 25 July. based on availability only and rates may after it closes. increase. Bookstore If you book your shuttle reservation Hotel-Convention Center BreakPoint Books offers the latest and Shuttle Bus Service through the SIGGRAPH 2013 web site, greatest books, CDs, and DVDs on you earn miles on American Airlines, computer animation, graphic design, All SIGGRAPH 2013 conference hotels United Airlines, Delta, and Frontier gaming, 3D graphics, modeling, and are within walking distance of the Airlines. digital artistry. The bookstore features Anaheim Convention Center, therefore recent books by SIGGRAPH 2013 SIGGRAPH 2013 will not be providing Book by phone at 800.258.3826 speakers and award winners. To suggest daily shuttle service. (toll free) or +1.310.222.5500, books, CDs, or DVDs that should be extension 4. To receive the discount, available in the bookstore, contact: you must mention the SIGGRAPH 2013 discount code: PK7AU Breakpoint Books [email protected]

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | General Information 52 s Table of Contents Updated 8 July Technical Materials

Full Conference DVD-ROM ($75 Member/$115 Non-Member)

This digital publication contains the electronic version of the Technical Papers, including images and supplemental material; all of the class and tutorial notes, including supplemental material (movies, source code, HTML presentations); and the permanent record of the Art Papers, Courses, Emerging Technologies, Panels, Posters, SIGGRAPH Mobile, Studio Talks, Talks, and the permanent record of the Art Gallery and the Computer Animation Festival.

Conference Proceedings Printed Conference Proceedings - ACM TOG 32(4) - are available from ACM. Send email to [email protected] to inquire about availability and pricing.

Leonardo, the Journal of the International Society of the Arts, Sciences and Technology (ISAST) (Special Issue) ($17 Member/$25 Non-Member)

This publication contains the permanent record of the juried Art Gallery content, including Art Papers.

To order these materials after the conference, contact:

ACM Member Services 800.342.6626 (Continental US and Canada) +1.212.626.0500 (International and New York Metro area) +1.212.944.1318 fax [email protected]

SIGGRAPH Encore On-Demand Video SIGGRAPH Encore On-Demand includes more than 1,500 sessions recorded at SIGGRAPH conferences dating back to 2003. The 2013 conference session recordings will be available on DVD-ROM and online at SIGGRAPH Encore On-Demand.

Please note, the on-demand content will go online shortly after the conference, while the DVD-ROM will be shipped to you in approximately 8 to 10 weeks. For more information and access to other SIGGRAPH Encore products, please visit: http://encore.siggraph.org

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Technical Materials 53 s Table of Contents Updated 8 July Registration Fee Information

Conference Registration Categories New Registration Categories F Full Conference Access For SIGGRAPH 2013, registration categories S Select Conference Access have been revised to simplify the registration E+ Exhibits Plus process, clarify the programs available in E Exhibits Only each category, and enhance the value of the One-Day registration includes one day admission to all conference programs and events and the Exhibition (Tuesday–Thursday). Does not include reception ticket or Full Conference DVD-ROM. conference for each attendee.

F Full Conference S Select Conference E+ E One-Day One-Day Full Conference Access Select Conference Access Exhibits Plus Exhibits Only Member: On or before 31 May $895 $325 $295 $125 $125 $45 On or before 28 June $1070 $375 $325 $150 At SIGGRAPH 2013 $1170 $425 $350 $175 Non Member: On or before 31 May $1045 $375 $350 $150 $150 $45 On or before 28 June $1195 $425 $375 $175 At SIGGRAPH 2013 $1320 $475 $400 $200 Student: On or before 31 May $395 $175 $250 $95 $95 $45 On or before 28 June $445 $200 $275 $125 At SIGGRAPH 2013 $495 $225 $300 $145 Add the SIGGRAPH Business Symposium at the rate of: $175

Art Gallery X X X X X Awards Presentation (Monday) X O X O X = Included in registration Birds of a Feather X X X X Computer Animation Festival - X X X X O = Included if one day badge Daytime Select is purchased for that event Computer Animation Festival - X O X O day. Electronic Theater Courses X X Dailies (Wednesday) X O X O Emerging Technologies X X X X X Exhibition (Tuesday - Thursday) X X X X X X Exhibitor Tech Talks X X X X X X Fast Forward - Technical Papers X O X O X (Sunday) Fast Forward - Exhibits (Monday) X X X X X X International Resources X X X X Job Fair (Tuesday - Thursday) X X X X X X Keynote Session (Monday) X O X O Panels X X Papers - Art (Tuesday) X O Papers - Technical X X Posters X X X X Production Sessions X X X X Reception* (Monday) X Real-Time Live! (Tuesday) X O X O SIGGRAPH Mobile (Wednesday) X O Studio X X X X X Talks X X Full Conference DVD X

Note: Lost badges cannot be replaced. If you lose your badge, you must purchase a new registration.

Technical materials included with your registration must be picked up at the SIGGRAPH 2013 Merchandise Pickup Center.

* Reception Ticket: To be admitted to the Reception, you must have a ticket. Your registration badge does not provide access.

Refund and Cancellation Deadline Cancellation requests for refunds must be made in writing and received on or before Friday, 28 June. No refunds will be issue after this date. There is a refund processing fee of $US75. Exhibits Only registrations are not refundable.

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Registration 54 s Table of Contents Updated 8 July SIGGRAPH 2013 Conference Committee ACM SIGGRAPH is a diverse group of researchers, artists, developers, filmmakers, scientists, and other professionals who share an interest in computer graphics and interactive techniques. The community values excellence, passion, integrity, volunteerism, and cross-disciplinary interaction.

SIGGRAPH 2013 Conference Chair Education Director Publications Mk Haley Glenn Goldman Stephen N. Spencer Disney Research New Jersey Institute of Technology ACM SIGGRAPH Publications Committee Chair ACM SIGGRAPH Conference Emerging Technologies Chair University of Washington Chief Staff Executive Dylan Moore Gregg H. Talley Real-Time Live! Chair Talley Management Group, Inc. Exhibition Management Abraham Wiley Hall-Erickson, Inc. Advanced Micro Devices, Inc. SIGGRAPH 2013 Conference Manager Angela Anderson Games Chair Registration Talley Management Group, Inc. Chris Williams Convention Data Services JumpStart Art Gallery Chair SIGGRAPH 2014 Conference Chair Victoria Szabo General Services David Shreiner Duke University Freeman Decorating Company ARM, Inc.

Art Papers Chair General Submissions Chair SIGGRAPH Mobile Chair Tad Hirsch Chris Wyman Lars Erik Holmquist University of Washington University of Iowa Yahoo! Labs

Audio/Visual Support Graphic Design/Editing/Web Site Student Volunteers Program Chair Freeman Audio Visual Solutions Q LTD Gracie Arenas-Strittmatter Electronic Arts Tiburon Business Symposium GraphicsNet Evan Hirsch DB Burnett Studio Chair Engine Co. 4 Patricia Clark International Resources Co-Chairs Computer Animation Festival Director Sandro Alberti Technical Papers Chair Jason RM Smith Universidad de Guadalajara Marc Alexa Technische Universität Berlin Conference Administration Scott Lang Talley Management Group, Inc. Bergen County Academies Travel Agent onPeak Conference Management/ Leonardo Coordinator Marketing and Media Martha Kostack Web Programming SmithBucklin Corporation Talley Management Group, Inc. The OPAL Group

Courses Chair Operations Director Paul S. Strauss Cabral Rock Google, Inc. Image Engine Design Inc.

Dailies Chair Posters Coordinator Mark Elendt Kurt Luther Side Effects Software Inc. Carnegie Mellon University

Donation Chair Production Sessions Chair Irene Colorado Jerome Solomon Chesapeake Arts Center Cogswell Polytechnical College

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Conference Committee 55 s Table of Contents Updated 8 July Co-Located Events Presented in cooperation with ACM SIGGRAPH, these small symposia are related to important aspects of computer graphics and interactive techniques.

For registration information: s2013.siggraph.org/attendees/co-located-events

ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2013 http://sca2013.cs.tamu.edu/previous.html 19-21 July Sheraton Park Hotel

Digital Production Symposium 2013 (DigiPro2013) http://olm.co.jp/digipro2013/ 20 July Disney’s Grand Californian Hotel & Spa

Expressive 2013 (CAe + NPar + SBIM) http://www.cl.cam.ac.uk/conference/expressive-2013/ 19-21 July Hilton Anaheim

High-Performance Graphics 2013 http://highperformancegraphics.org/ 19-21 July Hilton Anaheim

SUI’13 ACM Symposium on Spatial User Interaction http://sui.ict.usc.edu/ 20-21 July USC Institute for Creative Technologies

www.siggraph.org/s2013 SIGGRAPH 2013 Advance Program | Co-Located Events 56