Astro Boy Study Guide
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UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
Aardman in Archive Exploring Digital Archival Research Through a History of Aardman Animations
Aardman in Archive Exploring Digital Archival Research through a History of Aardman Animations Rebecca Adrian Aardman in Archive | Exploring Digital Archival Research through a History of Aardman Animations Rebecca Adrian Aardman in Archive: Exploring Digital Archival Research through a History of Aardman Animations Copyright © 2018 by Rebecca Adrian All rights reserved. Cover image: BTS19_rgb - TM &2005 DreamWorks Animation SKG and TM Aardman Animations Ltd. A thesis submitted in partial fulfilment of the requirements for the degree of Master of Arts in Media and Performance Studies at Utrecht University. Author Rebecca A. E. E. Adrian Student number 4117379 Thesis supervisor Judith Keilbach Second reader Frank Kessler Date 17 August 2018 Contents Acknowledgements vi Abstract vii Introduction 1 1 // Stop-Motion Animation and Aardman 4 1.1 | Lack of Histories of Stop-Motion Animation and Aardman 4 1.2 | Marketing, Glocalisation and the Success of Aardman 7 1.3 | The Influence of the British Television Landscape 10 2 // Digital Archival Research 12 2.1 | Digital Surrogates in Archival Research 12 2.2 | Authenticity versus Accessibility 13 2.3 | Expanded Excavation and Search Limitations 14 2.4 | Prestige of Substance or Form 14 2.5 | Critical Engagement 15 3 // A History of Aardman in the British Television Landscape 18 3.1 | Aardman’s Origins and Children’s TV in the 1970s 18 3.1.1 | A Changing Attitude towards Television 19 3.2 | Animated Shorts and Channel 4 in the 1980s 20 3.2.1 | Broadcasting Act 1980 20 3.2.2 | Aardman and Channel -
Representations and Reality: Defining the Ongoing Relationship Between Anime and Otaku Cultures By: Priscilla Pham
Representations and Reality: Defining the Ongoing Relationship between Anime and Otaku Cultures By: Priscilla Pham Submitted to OCAD University in partial fulfillment of the requirements for the degree of Master of Arts in Contemporary Art, Design, and New Media Art Histories Toronto, Ontario, Canada, April 2021 © Priscilla Pham, 2021 Abstract This major research paper investigates the ongoing relationship between anime and otaku culture through four case studies; each study considers a single situation that demonstrates how this relationship changes through different interactions with representation. The first case study considers the early transmedia interventions that began to engage fans. The second uses Takashi Murakami’s theory of Superflat to connect the origins of the otaku with the interactions otaku have with representation. The third examines the shifting role of the otaku from that of consumer to producer by means of engagement with the hierarchies of perception, multiple identities, and displays of sexualities in the production of fan-created works. The final case study reflects on the 2.5D phenomenon, through which 2D representations are brought to 3D environments. Together, these case studies reveal the drivers of the otaku evolution and that the anime–otaku relationship exists on a spectrum that teeters between reality and representation. i Acknowledgements I would like to express my deepest gratitude to my primary advisor, Ala Roushan, for her continued support and confidence in my writing throughout this paper’s development. Her constructive advice, constant guidance, and critical insights helped me form this paper. Thank you to Dr. David McIntosh, my secondary reader, for his knowledge on anime and the otaku world, which allowed me to change my perspective of a world that I am constantly lost in. -
Cartooning America: the Fleischer Brothers Story
NEH Application Cover Sheet (TR-261087) Media Projects Production PROJECT DIRECTOR Ms. Kathryn Pierce Dietz E-mail: [email protected] Executive Producer and Project Director Phone: 781-956-2212 338 Rosemary Street Fax: Needham, MA 02494-3257 USA Field of expertise: Philosophy, General INSTITUTION Filmmakers Collaborative, Inc. Melrose, MA 02176-3933 APPLICATION INFORMATION Title: Cartooning America: The Fleischer Brothers Story Grant period: From 2018-09-03 to 2019-04-19 Project field(s): U.S. History; Film History and Criticism; Media Studies Description of project: Cartooning America: The Fleischer Brothers Story is a 60-minute film about a family of artists and inventors who revolutionized animation and created some of the funniest and most irreverent cartoon characters of all time. They began working in the early 1900s, at the same time as Walt Disney, but while Disney went on to become a household name, the Fleischers are barely remembered. Our film will change this, introducing a wide national audience to a family of brothers – Max, Dave, Lou, Joe, and Charlie – who created Fleischer Studios and a roster of animated characters who reflected the rough and tumble sensibilities of their own Jewish immigrant neighborhood in Brooklyn, New York. “The Fleischer story involves the glory of American Jazz culture, union brawls on Broadway, gangsters, sex, and southern segregation,” says advisor Tom Sito. Advisor Jerry Beck adds, “It is a story of rags to riches – and then back to rags – leaving a legacy of iconic cinema and evergreen entertainment.” BUDGET Outright Request 600,000.00 Cost Sharing 90,000.00 Matching Request 0.00 Total Budget 690,000.00 Total NEH 600,000.00 GRANT ADMINISTRATOR Ms. -
Kotatsu Japanese Animation Film Festival 2017 in Partnership with the Japan Foundation
Kotatsu Japanese Animation Film Festival 2017 In partnership with the Japan Foundation Chapter - September 29th - October 1st, 2017 Aberystwyth Arts Centre – October 28th, 2017 The Largest Festival of Japanese Animation in Wales Announces Dates, Locations and Films for 2017 The Kotatsu Japanese Animation Festival returns to Wales for another edition in 2017 with audiences able to enjoy a whole host of Welsh premieres, a Japanese marketplace, and a Q&A and special film screening hosted by an important figure from the Japanese animation industry. The festival begins in Cardiff at Chapter Arts on the evening of Friday, September 29th with a screening of Masaaki Yuasa’s film The Night is Short, Walk on Girl (2017), a charming romantic romp featuring a love-sick student chasing a girl through the streets of Kyoto, encountering magic and weird situations as he does so. Festival head, Eiko Ishii Meredith will be on hand to host the opening ceremony and a party to celebrate the start of the festival which will last until October 01st and include a diverse array of films from near-future tales Napping Princess (2017) to the internationally famous mega-hit Your Name (2016). The Cardiff portion of the festival ends with a screening of another Yuasa film, the much-requested Mind Game (2004), a film definitely sure to please fans of surreal and adventurous animation. This is the perfect chance for people to see it on the big-screen since it is rarely screened. A selection of these films will then be screened at the Aberystywth Arts Centre on October 28th as Kotatsu helps to widen access to Japanese animated films to audiences in different locations. -
Animé & Tetsuwan Atomu
Lunds universitet Tina Davidsson Språk- och litteraturcentrum FIVK01 Filmvetenskap Handledare: Lars Gustaf Andersson 2011-01-21 Animé & Tetsuwan Atomu Japans första animerade superhjälte 1 INNEHÅLLSFÖRTECKING 1 INLEDNING....................................................................................................................................2 1.1 Vad är Animé?.............................................................................................................................2 1.2 Den unika animén.......................................................................................................................3 1.3 Syfte och frågeställningar ..........................................................................................................5 1.4 Avgränsning och disposition.......................................................................................................6 1.5 Metod och Teori..........................................................................................................................6 1.5 Tidigare forskning.......................................................................................................................8 2 BAKGRUND....................................................................................................................................9 2.1 Animés framväxt.........................................................................................................................9 2.2 Barn av sin tid: Genus...............................................................................................................11 -
PERSDOSSIER Anima2010
Persdossier Inhoudstafel 1 ‐ Edito 02 2 – Films 04 * Competitie, Jury en Prijzen 05 * Langspeelfilms 07 * Kortfilms 18 * Retrospectieven en evenementen 20 3 ‐ Futuranima 26 4 ‐ Kinderprogramma 31 5 ‐ Off‐festival: Cosplay, tentoonstelling, affiche, muziek 34 6 – Genodigden, lijst en biografieën 38 7 ‐ Praktische informatie 47 * Programma, dag per dag, uur per uur 48 * Info en tarieven 54 8 ‐ Decentralisaties 56 9 ‐ Partners van Anima 2010 59 10‐ Organisatie 62 1 Anima 2010 ‐ Een fris hoofd, een heldere geest en een warm hart Heb je een kater van de winter? Ben je de kou beu? Krijg je een punthoofd van al dat slechte nieuws? In dat geval kan ANIMA soelaas bieden! ANIMA zal je hoofd verfrissen, je geest verhelderen en je hart verwarmen. Een stevige animatiefilmkuur: er bestaat geen beter medicijn om je gelaat terug in de plooi te krijgen. Neem dus eens goed diep adem en kom van 12 tot 20 februari naar het Flageygebouw. Daar hebben doorwinterde optimisten een deugddoend festival bekokstoofd… Dit jaar opent ANIMA met Mary and Max, de nieuwste langspeler van de Australiër Adam Elliot. Deze atypische, hilarische en ook tedere film waarin we de stemmen van o.m. Eric Bana, Toni Collette en Philip Seymour Hoffman horen, won de Grand Prix voor de beste langspeler van het recentste festival van Annecy ex aequo met Coraline van Henry Selick. ANIMA, dat is eerst en vooral een internationale competitie voor langspelers die tijdens de voorbije 18 maanden werden afgewerkt. Dit jaar werden niet minder dan 10 films weerhouden: 5 voor kinderen en evenveel voor volwassenen. Het publiek kan een van de deelnemende films bekronen. -
Tezuka Osamu Booklist
The Japan Foundation Toronto Library’s collection of Tezuka Osamu’s Works & Related Reading Manga Works by Tezuka Osamu Language Call number Adolf : volumes 1 - 5 English MANGA_E TEZ ADO 1995 Apollo's song English MANGA_E TEZ APO 2007 Astro boy : volumes 1-12 English MANGA_E TEZ AST 2002 Ayako English MANGA_E TEZ AYA 2010 Black Jack : volumes 1-3 English MANGA_E TEZ BLA 2008 The book of human insects English MANGA_E TEZ THE 2011 Budda : volumes 1~14 ブッダ:第1-14巻 日本語 MANGA_J TEZ BUD 2011 Buddha : volumes 1-8 English MANGA_E TEZ BUD 2003 Burakku Jakku : volumes 1~22 ブラックジャック:第1-22巻 日本語 MANGA_J TEZ BUR 2004 Dororo : Volumes 1-3 English MANGA_E TEZ DOR 2008 Hi no tori : Hinotori No. 12, Girisha, Roma hen 日本語 MANGA_J TEZ HIN 1987 火の鳥 : Hinotori. No. 12, ギリシャ・ローマ編 Lost World English MANGA_E TEZ LOS 2003 Message to Adolf : parts 1 & 2 English MANGA_E TEZ MES 2012 Metropolis English MANGA_E TEZ MET 2003 MW English MANGA_E TEZ MW 2007 Nextworld : volumes 1 &2 English MANGA_E TEZ NEX 2003 Ode to Kirihito English MANGA_E TEZ ODE 2006 Phoenix : volumes 1-12 English MANGA_E TEZ PHO 2003 Princess knight : parts 1 & 2 English MANGA_E TEZ PRI 2011 Shintakarajima : boken manga monogatari 新寳島 : 冒険漫画物語 日本語 MANGA_J TEZ SHI 2009 Shintakarajima tokuhon 新寶島 読本 日本語 MANGA_J TEZ SHI 2009 Swallowing the Earth English MANGA_E TEZ SWA 2009 Tetsuwan Atomu : volumes 1~17 鉄腕アトム:第 1-17 巻 日本語 MANGA_J TEZ TET 1979 Tezuka Osamu no Dizuni manga : Banbi, Pinokio : kara fukkokuban 日本語 REF TEZ TEZ 2005 手塚治虫のディズニー漫画 : バンビ, ピノキオ : カラー復刻版 Triton of the sea : volumes 1-2 English MANGA_E TEZ TRI 2013 The Twin Knights English MANGA_E TEZ TWI 2013 Tezuka Osamu kessakusen "kazoku"手塚治虫傑作選 家族 日本語 MANGA_J TEZ KAZ 2008 Books About Tezuka and the History of Manga Author Call Number The art of Osamu Tezuka : god of manga McCarthy, Helen 741.5 M32 2009 The Astro Boy essays : Osamu Tezuka, Mighty Atom, and the manga/anime Schodt, Frederik L. -
Tezuka Dossier.Indd
Dossier de premsa Organitza Col·labora Del 31 d’octubre del 2019 al 6 de gener del 2020 Organitza i produeix: FICOMIC amb la col·laboració del Museu Nacional d’Art de Catalunya Comissari: Stéphane Beaujean Sala d’exposicions temporals 2 Astro Boy © Tezuka productions • El mangaka Osamu Tezuka, també conegut com a Déu del Manga per la seva immensa aportació a la vinyeta japonesa, és el protagonista d’una exposició que es podrà veure durant gairebé un parell de mesos al Museu Nacional d’Art de Catalunya, i que està integrada per gairebé 200 originals d’aquest autor. • L’exposició ha estat produïda per FICOMIC gràcies a l’estreta col·laboració amb el Mu- seu Nacional d’Art de Catalunya, Tezuka Productions i el Festival de la Bande Desinneè d’Angulema. Osamu Tezuka, el Déu del Manga és una mostra sense precedents al nos- tre país, que vol donar a conèixer de més a prop l’obra d’un creador vital per entendre l’evolució del manga després de la Segona Guerra Mundial, i també a un dels autors de manga més prestigiosos i prolífi cs a nivell mundial. • Osamu Tezuka, el Déu del Manga es podrà visitar a partir del 31 d’octubre d’aquest any, coincidint amb l’inici de la 25a edició del Manga Barcelona, fi ns al 6 de gener de 2020. 3 Fénix © Tezuka productions Oda a Kirihito © Tezuka productions El còmic al Museu Nacional Aquest projecte forma part de l’acord de col·laboració entre FICOMIC i el Museu Nacional d’Art de Catalunya gràcies al qual també es va produir l’exposició Corto Maltés, de Juan Díaz Canales i Rubén Pellejero, o la més recent El Víbora. -
Nostalgia in Anime: Redefining Japanese Cultural Identity in Global Media Texts
NOSTALGIA IN ANIME: REDEFINING JAPANESE CULTURAL IDENTITY IN GLOBAL MEDIA TEXTS A Thesis submitted to the Faculty of the Graduate School of Arts and Sciences of Georgetown University in partial fulfillment of the requirements for the degree of Masters of Arts in Communication, Culture and Technology By Susan S. Noh, B.A. Washington, DC April 24, 2017 Copyright 2017 by Susan S. Noh All Rights Reserved ii NOSTALGIA IN ANIME: REDEFINING JAPANESE CULTURAL IDENTITY IN GLOBAL MEDIA TEXT Susan S. Noh, B.A. Thesis Advisor: Michael S. Macovski, Ph.D. ABSTRACT Anime has become a ubiquitous facet of the transnational global media flow, and continues to serve as a unique and acknowledged example of a non-Western media form that has successfully penetrated the global market. Because of its remarkable popularity abroad and a trend towards invasive localization techniques, there have been observations made by Japanese culture scholars, such as Koichi Iwabuchi, who claim that anime is a stateless medium that is unsuitable for representing any true or authentic depiction of Japanese culture and identity. In this paper, I will be exploring this notion of statelessness within the anime medium and reveal how unique sociocultural tensions are reflected centrally within anime narratives or at the contextual peripheries, in which the narrative acts as an indirect response to larger societal concerns. In particular, I apply the notions of reflective and restorative nostalgia, as outlined by Svetlana Boym to reveal how modern Japanese identity is recreated and redefined through anime. In this sense, while anime may appeal to a larger global public, it is far from being a culturally stateless medium. -
The Problematic Internationalization Strategy of the Japanese Manga
By Ching-Heng Melody Tu Configuring Appropriate Support: The Problematic Internationalization Strategy of the Japanese Manga and Anime Industry Global Markets, Local Creativities Master’s Program at Erasmus University Rotterdam Erasmus University Rotterdam 2019/7/10 Table of Contents Chapter 1. Introduction ............................................................................................. 4 1.1 Purpose .................................................................................................. 6 1.2 Research Question ................................................................................. 7 1.3 Conceptual Framework ........................................................................ 10 1.4 The Research Method .......................................................................... 12 1.5 Research Scope and Limitation of the Study ......................................... 13 1.5.1 Research Scope ............................................................................... 13 1.5.2 Limitations of the Study .................................................................. 14 1.6 Definition of Terms .............................................................................. 15 1.6.1 Manga ............................................................................................. 15 1.6.2 Anime.............................................................................................. 15 1.6.3 Fansub ............................................................................................ 16 1.7 -
The Animated Movie Guide
THE ANIMATED MOVIE GUIDE Jerry Beck Contributing Writers Martin Goodman Andrew Leal W. R. Miller Fred Patten An A Cappella Book Library of Congress Cataloging-in-Publication Data Beck, Jerry. The animated movie guide / Jerry Beck.— 1st ed. p. cm. “An A Cappella book.” Includes index. ISBN 1-55652-591-5 1. Animated films—Catalogs. I. Title. NC1765.B367 2005 016.79143’75—dc22 2005008629 Front cover design: Leslie Cabarga Interior design: Rattray Design All images courtesy of Cartoon Research Inc. Front cover images (clockwise from top left): Photograph from the motion picture Shrek ™ & © 2001 DreamWorks L.L.C. and PDI, reprinted with permission by DreamWorks Animation; Photograph from the motion picture Ghost in the Shell 2 ™ & © 2004 DreamWorks L.L.C. and PDI, reprinted with permission by DreamWorks Animation; Mutant Aliens © Bill Plympton; Gulliver’s Travels. Back cover images (left to right): Johnny the Giant Killer, Gulliver’s Travels, The Snow Queen © 2005 by Jerry Beck All rights reserved First edition Published by A Cappella Books An Imprint of Chicago Review Press, Incorporated 814 North Franklin Street Chicago, Illinois 60610 ISBN 1-55652-591-5 Printed in the United States of America 5 4 3 2 1 For Marea Contents Acknowledgments vii Introduction ix About the Author and Contributors’ Biographies xiii Chronological List of Animated Features xv Alphabetical Entries 1 Appendix 1: Limited Release Animated Features 325 Appendix 2: Top 60 Animated Features Never Theatrically Released in the United States 327 Appendix 3: Top 20 Live-Action Films Featuring Great Animation 333 Index 335 Acknowledgments his book would not be as complete, as accurate, or as fun without the help of my ded- icated friends and enthusiastic colleagues.