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The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
About Reaching Children Through Entertainment a Publication of Brunico Communications Inc.1996 - 2006
US$7.95 in the U.S. CA$8.95 in Canada 1 US$9.95 outside of Canada & the U.S. May 2006 ® About reaching children through entertainment A Publication of Brunico Communications Inc.1996 - 2006 www.stelorproductions.com NTED IN USPS CANADA Approved Polywrap AFSM 100 NUMBER 40050265 PRI 40050265 NUMBER CANADA POST AGREEMENT POST CANADA Redefi ning Trust In Internet Security.™ Approved by Parents. Loved by Kids. Protected by PiXkey.™ Stelor Productions © 2006 The Googles from Goo are a creation of Steven A. Silvers KKS3996.STELOR.inddS3996.STELOR.indd 1 44/26/06/26/06 88:42:04:42:04 PMPM HHOWOW WWILLILL YYOUOU MAKEMAKE TTHEHE BESTBEST UUSESE OOFF DDIGITALIGITAL TTRENDSRENDS AANDND GGROWROW YYOUROUR BBRANDRAND AACROSSCROSS EEMERGINGMERGING MMEDIAEDIA PPLATFORMS?LATFORMS? WHAT YOU NEED TO KNOW TO GROW YOUR KIDS BRAND ACROSS EMERGING MEDIA PLATFORMS SSPEAKERSPEAKERS IINCLUDE:NCLUDE: Jacqueline Moen Paul Marcum VP & GM, KOL GM, Youth Content AOL Yahoo! John Evershed Co-founder & CEO Larry Seidman Doug Murphy Mondo Media CEO EVP Business Development Dimensional Branding Group Nelvana Ltd. Paul Jelinek Robin Fisher Roffer Deron Triff VP, Digital Media Products CEO, Chief Creative Offi cer VP, Business Development Nickelodeon Big Fish Marketing, Inc Scholastic Media Presented by: The Must Attend Event for Execs Looking to Build Kids Entertainment Brands, Including: Supported by: • Brand / IP Managers • Marketers • Licensors • Content Producers / Distributors • Advertising & Promotion Agencies ™Brand Building in the Kids Digital Space title, tagline and logo are trademarks of, • Digital Media Executives and the event is produced by Brunico Marketing Inc. *$100 discount off full one-day conference rate of $750 by April 17, 2006. -
BAB I PENDAHULUAN 1.1 Latar Belakang Berkomunikasi
BAB I PENDAHULUAN 1.1 Latar Belakang Berkomunikasi merupakan hal dasar dalam berinterakasi dengan orang lain. Berkomunikasi merupakan isyarat penyampaian pesan kepada seseorang atau sekelompok orang baik secara langsung (tatap muka) atau melalui media seperti: surat kabar, majalah, radio atau televisi (Dedy Mulayana, 2006:61). Keberhasilan proses komunikasi tergantung pada teknik penyampaian pesan dan pemilihan jenis informasi yang akan disampaikan. Mereka mempunyai cara tersendiri dalam memindahkan rangkaian imajinasi, termasuk ide, dan kreatifitas jika komunikasi tersebut melalui sebuah media cetak. Maka dari itu manusia tidak pernah lepas dari berkomunikasi. Televisi juga merupakan media komunikasi audio visual yang tercipta dari hasil perkembangan bentuk komunikasi. Televisi sebagai media massa modern, berbeda dengan media massa tradisional dimana media massa tradisional komunikatornya bertatap muka dengan komunikannya (face to face communication). Dari beberapa media massa yang ada, televisi merupakan media massa elektronik yang paling akhir kehadirannya. Meskipun demikian, televisi dinilai sebagai media massa yang paling efektif saat ini, dan banyak menarik simpati kalangan masyarakat luas karena perkembangan teknologinya begitu cepat. (Deddy Iskandar Muda, 2005: 4). Televisi menampilkan produk-produk audio visual yang bermuatan informatif dan hiburan. Muatan informatif meliputi berita dan muatan hiburan meliputi sinetron, FTV, serial animasi, kuis dan lain-lain. Sebagai produk berupa hiburan serial animasi merupakan salah satu yang paling diminati khususnya anak-anak. Serial kartun atau serial animasi adalah sebuah serial televisi yang terdiri dari beberapa subjudul yang berjalan didalam 1 judul utama, biasanya berkaitan antar 1 judul dengan yang lain, dan dibuat dengan tehnik animasi. Durasi setiap episode bergantung kepada jenisnya. (David, 2011). Berbagai macam cerita serial animasi banyak bermunculan di televisi dengan genrenya masing-masing. -
Delegate Information Pack 2017
Delegation Information Pack Kidscreen Summit Miami 13-16 February 2017 © Bear Hunt Films Ltd 2016 Flix, based on a book by Tomi Ungerer © 2016 Brown Bag Films and Technicolor Entertainment Services France SAS Shane the Chef © Hoho Entertainment Limited. All Rights Reserved. ©Illuminated Films 2017 Horrible Science © Plug-in Media Group Ltd. Organised by: Welcome to the Official UK delegation to Kidscreen 2017 2 We are a party of approximately 65 people, representing various sectors in the children’s content industries and media service providers. Company information At the InterContinental Miami Full details for all the delegation participants and their contact There are 8 tables in the UK “zone”, situated in the There is free WiFi in the public areas of the hotel, information are available on the UK@Kidscreen website: Delegates’ Lounge in the Grand Ballroom of the including the delegates’ Lounge, and there is a http://www.thechildrensmediaconference.com/events/ InterContinental Miami where the Summit takes power supply under each table for laptop or phone ukkidscreen-2017/ place. They will be backed by Dept. for International charging. Trade and UK@Kidscreen branding so that they are UK@Kidscreen brochure easily identifiable, and a video loop of your content Either Sarah, Greg or one of the DIT team will be in will be playing on a 55” monitor. The area is on the the UK zone at most times of the day. They can also 500 copies of the official left of the Ballroom, roughly opposite the designated be contacted at any time using their mobile © Bear Hunt Films Ltd 2016 UK@Kidscreen brochure have ‘Meeting Point A’. -
Download Brochure
MIT INSTITUTE OF DESIGN RAJBAUG, LONI KALBHOR, PUNE 412201 T. 020. 3069 3694/ 95/ 96/ 97 www.mitid.edu.in DESIGN EDUCATION AT MITID Ensure Karman Let Phalam the process is right in action the product evolve by itself CONTENT Who we are 01 Industrial Design 26 Philosophy 02 Product Design 27 Habitat 03 Transport Design 33 Faculty 05 Interior space and furniture Design 39 Infrastructure 14 Retail Design 43 Rajbaug 19 User Experience Design 47 How to get there 21 Communication Design 49 Admissions 22 Graphic Design 51 Design as a career 23 Animation Design 59 Film & Video Design 67 Fashion Design 71 Pre Design 79 Training & placement 86 PHILOSOPHY WHO WE ARE About MAEERs MIT The Maharashtra Academy of Engineering & Educational Research Founded : 1983 (MAEER) was established as a society and trust with the sole aim of creating and developing professional education facilities to train the Education at the MIT Institute of Design has been categorized into aspiring young generation and thus to provide dedicated, ambitious mainly three domains. The first is the domain of ‘skill’, Sadhan. These and skilled professionals to serve the society and the nation at large. are those design skills and design tools that should help students MAEER believes that the union of Science and Spirituality alone SADHAN to communicate convincingly, the outcome of every stage of the will bring Harmony and Peace to The Humanity, as said by Swami design process. For this, they will learn to employ all necessary Vivekananda. The vision of the founders of MAEER is to create a media and materials. -
Person of the Year
® WINTERWINTER 2014 p a rapr yw olyw P ed P r prov pr p Ap BARBARA WILLIAMS 0Ap 0 Ap 0 M 10 FS AFS A S IS PLAYBACK’S USPS U A A NAD ANAD A N C PERSON OF IN C C D ED TED PRIN PR P 5 6 THE YEAR 502 5026 0 00 400 B MBER MB M U N TNU T NU EN E ME EMEN R SHOWRUNNER SURVEY | BEST OF THE YEAR | SUPERSIZED MEDIA STRATEGIES GRE GR G AGRE A T OST OS O P AP DA P A ANA AN AAp publicacation of Bruruunico Communications Ltd. CANADA POST AGREEMENT NUMBER 40050265 PRINTED IN CANADA USPS AFSM 100 Approved Polywrap CANADA POST AGREEMENT NUMBER 40050265 PRINTED IN USPS AFSM 100 Approved CANA C 001_cover_Winter14.indd 1 2014-11-13 5:27 PM CONTENTS WINTER 20142014 Supersized strategies: Media cos are exploring new frontiers in the hunt for consumer loyalty 16 Faded glory: The fate of fi lm in a digital world 24 Humanitarian Award: Paul Haggis on building hope for Haiti 45 20 Not just for laughs: Showrunners weigh in on the state of comedy ON THE COVER New in screens 8 Media company of the year 28 Key exec moves, changing viewer habits and Blue Ant Media goes multinational milestones in Canadian fi lm and TV Producer of the year 22 Programmer profi le: DHX 12 Paperny Entertainment’s “extreme” strategy Michael Goldsmith on pushing the boundaries of kids programming Channel of the year 30 Discovery Canada’s winning approach Mohawk Girls 15 Talking “Sex and the City, Mohawk-style” Directors of the year 34 with Rezolution Pictures Xavier Dolan and Michael Dowse make waves in 2014 Person of the year 26 Our Winter 2014 cover Barbara Williams takes the spotlight Shows of the year 38 features Barbara Williams, at the helm of Shaw Media Vikings battles its way to the top, while CTV EVP broadcasting and and Proper Television cook up a hit president of Shaw Media. -
001 - the First Youtube Videos I Watched (2006-2007)
No Cameras Allowed by Computer Clan #001 - The First YouTube Videos I Watched (2006-2007) Show Notes: YouTube Videos Ken Discussed: Harmonic Balance by Derek Hugger The Incredible Mouth Band Is It a Good Idea to Microwave This? Shoes Transcription*: [inaudible] You guys, how are you all doing? If you're new here, welcome. My name is Krazy Ken. And today we're jumping into the first official episode of my brand new podcast. No cameras allowed. So if you haven't listened to episode zero, zero, zero, yet I highly recommend you do, because that will kind of break everything down for you as to why I'm here and what we're going to be doing. So I will pause for a moment to let you do that. Okay. That should be enough time. So we're moving on now with our first episode. And I thought before we dove into more of the behind the scenes stories and everything for current projects and past projects in Estancia and going back and forth through time and all that stuff, I thought, why not start before the channel even existed? And just talk about some of the stuff I watched on YouTube way back, like in Oh six and Oh seven when YouTube was very young. And we can also talk a little bit about what you do was like back then. So yeah, I thought that'd be a fun place to start. So let's time travel back to 2006. That was the first time I discovered YouTube. -
Charleston Places New Requirements on Keg Permits
Eastern Illinois University The Keep September 2005 9-30-2005 Daily Eastern News: September 30, 2005 Eastern Illinois University Follow this and additional works at: http://thekeep.eiu.edu/den_2005_sep Recommended Citation Eastern Illinois University, "Daily Eastern News: September 30, 2005" (2005). September. 21. http://thekeep.eiu.edu/den_2005_sep/21 This Article is brought to you for free and open access by the 2005 at The Keep. It has been accepted for inclusion in September by an authorized administrator of The Keep. For more information, please contact [email protected]. t(TelJ the truth and don't be afraid. " 01 TIE VEliE + Cnwlinc tnt. bar to bar like dnnkta llaltits FIIDIT SEPTEMBER 30 2005 Eastern lllitlois Univ~ity. Charkston cmLE&ISLAn Charleston places new requirements on keg permits Along with filling out a permit when months, we have had an increase in keg you have co include a photocopy," Charleston, the customer needs to go City asking for pwt:hasing a keg, the customer needs pamirs being unreadable or haYing fJ.lsc said Greg Neighbors, manager at to the CharlC!>ton Police Department photo I.D. to to pre.cnr a State-issued photo idenrifi· info." said Deputy Chief Mark Jenkins Gateway Liquors. to fill our a permit between thcir nor· canon, which will be photocopied. of the Charleston PolKX Deparonent. Along with a photocopy of the cus- mal busi.n~ ho~m of8 a.rn. to 5 p.m. ensure accuracy A copy of the identification needs In the past, a copy of the photo tomer's identi6cation, the sales clerks Neighbors said the biggest problem to be attached ro a copy of dle permit, idenrification was not needed, but the have to ~ign the permits to prove they Gateway Liquors has im'Olving keg Bv EarN MlllfR which will be given to the rusromer police deparrment hopes thrs will verified the informarion. -
Ouroboros: the Evolution from Industrialized Mass Production to Auteurism in American Animation
University of Central Florida STARS Electronic Theses and Dissertations, 2020- 2020 Ouroboros: The Evolution From Industrialized Mass Production to Auteurism in American Animation Heather Knott University of Central Florida Part of the Film Production Commons, and the Illustration Commons Find similar works at: https://stars.library.ucf.edu/etd2020 University of Central Florida Libraries http://library.ucf.edu This Masters Thesis (Open Access) is brought to you for free and open access by STARS. It has been accepted for inclusion in Electronic Theses and Dissertations, 2020- by an authorized administrator of STARS. For more information, please contact [email protected]. STARS Citation Knott, Heather, "Ouroboros: The Evolution From Industrialized Mass Production to Auteurism in American Animation" (2020). Electronic Theses and Dissertations, 2020-. 78. https://stars.library.ucf.edu/etd2020/78 OUROBOROS: THE EVOLUTION FROM INDUSTRIALIZED MASS PRODUCTION TO AUTEURISM IN AMERICAN ANIMATION by HEATHER KNOTT B.S. Florida State University, 2007 B.A. University of Central Florida, 2011 A thesis submitted in partial fulfillment of the requirements for the degree of Master of Fine Arts in the School of Visual Arts and Design in the College of Arts and Humanities at the University of Central Florida Orlando, Florida Spring Term 2020 © 2020 Heather Knott ii ABSTRACT The evolution of animation in the United States and its resulting classification varies significantly from its global counterparts. Through a convergence of complex cultural, regulatory, and entrepreneurial influences, the medium's experimental artistic principals have remained firmly rooted in the mass-production style studio pipeline codified by Hollywood. Through the advent of academically centered animation education, the development of the internet, self-distribution, and the growing affordability of industry level hardware and software, the industry has expanded beyond the traditional narrow scope. -
Eastern News: January 30, 2004 Eastern Illinois University
Eastern Illinois University The Keep January 2004 1-30-2004 Daily Eastern News: January 30, 2004 Eastern Illinois University Follow this and additional works at: http://thekeep.eiu.edu/den_2004_jan Recommended Citation Eastern Illinois University, "Daily Eastern News: January 30, 2004" (2004). January. 13. http://thekeep.eiu.edu/den_2004_jan/13 This Article is brought to you for free and open access by the 2004 at The Keep. It has been accepted for inclusion in January by an authorized administrator of The Keep. For more information, please contact [email protected]. January 3o, 2o04 • F R1 D A y and don't be afraid." 1;8 ' "Thllthetruth • D~I~ VO LUM E 87 , NUMB ER 89 ~ = :- THE Super Sunday THE OA I LYEASTE RN NE WS. C0 M lllADoaJrenttlv there is some sort of EASTERN NEWS game going on this weekend. Going against the grain + UrbanFunk 48-years-old, I do tricks like that Spectacular offers maybe three times a week when it comes to my part of the show," unique experience Alex said. "It has taken my entire life to learn to do tricks like that By Gregory McElroy and all the other dancing that I AC TI VITIES REPOR TE R do." BREAK also performed an The University Board present organized break dance battle and DA ILY EAS TE RN NEWS PHOTO BY STE PHE N HAAS ed BREAK: The Urban Funk got the audience to participate Spectacular, a group of street by pulling a handful of them on The durable artificial surface Pro Grass in O'Brien dancers based out of New York stage, teaching them some of Stadium is one reason the Indianapolis Colts are City, Thursday evening. -
Jay Boor Steve Groll
FOR IMMEDIATE RELEASE SEGA ANNOUNCES HAPPY TREE FRIENDS FALSE ALARM™ FOR PC DOWNLOAD AND XBOX LIVE ARCADE Game will be Based on the Animated, International, Multi-platform Franchise from Mondo Media LONDON & SAN FRANCISCO (May 10, 2007) – SEGA Europe Ltd. and SEGA® of America, Inc. today announced an exclusive agreement with the award-winning production studio, Mondo Media, to create video game content based on the popular animated series, Happy Tree Friends™. Currently under development by Stainless Studios, Happy Tree Friends False Alarm™ is scheduled for release via digital download on PC and Microsoft’s Xbox Live® Arcade in Autumn 2007. Happy Tree Friends is a popular Internet phenomenon that debuted as a television series on G4 TV in the U.S and on MTV in several European countries. Selling over one million DVD copies worldwide, Happy Tree Friends continues to thrill audiences online and maintains its position as a top ten most downloaded podcast on iTunes. Now taking the spotlight with its very own interactive game, Happy Tree Friends False Alarm features the furry woodland creatures in a host of dismembering and ill-fated calamities. “The Happy Tree Friends have a unique and dark type of humour that has attracted many fans” commented Gary Knight, European Marketing Director, SEGA Europe Ltd. “We are excited to be working with Mondo Media creating a title that not only captures the essence of this type of comedy, but that will also appeal to gamers and followers of the show alike” Playing unlike any other action title on the market with its physics-based reactive environment, Happy Tree Friends False Alarm is an action-puzzle game that enables players to control one of three characters. -
Craig Bartlett's Past Life • Edutainment and The
Vol.Vol. 3 3 IssueIssue 99 DecemberDecember 1998 1998 AmusementAmusement ParksParks && FamilyFamily EntertainmentEntertainment “It’s Tough to be a Bug” at Disney’s Animal Kingdom “Rugrats” and “Bug’s Life” Reviewed! Craig Bartlett’s Past Life • Edutainment and the Internet • Plus, avant-garde master Harry Smith TABLE OF CONTENTS DECEMBER 1998 VOL.3 NO.9 Table of Contents December 1998 Vol. 3, No. 9 4 Editor’s Notebook Wow! It’s an interactive future! 6 Letters: [email protected] 8 Dig This! IMAX invents a new technology that allows animators to animate in thin air! AMUSEMENT PARKS 10 The Mouse’s Wild Side: Disney’s New Animal Kingdom Walt Disney World is the proud site of a new Disney theme park: Animal Kingdom. Joseph Szadkowski reports on this new destination which combines adventure, education and fun. 15 Craig Bartlett’s Charmed Past Life Did you know that before Hey Arnold!, Craig Bartlett completed several projects for amusement parks and World’s Fairs? Joe Bevilacqua looks into Craig Bartlett’s past life... 1998 19 Theme Parks in the Digital Age Clark Dodsworth lends his considerable insight as to what we can expect from the amusement park of the future. Interactive robotic fauna? Digital characters with artificial intelligence and synthetic personali- ties? You bet! 23 Disneyland: From Dream to Reality Katie Mason relates Disneyland’s history from Walt’s dream to an attraction which has drawn over 400 million visitors since its opening day, July 17, 1955. FAMILY ANIMATION 26 Edutainment and the Internet Contrary to popular belief, the Internet and kids are made for each other.