Bradley Immel's Music Production Tips, Best Practices, & More
Bradley Immel’s Music Production Tips, Best Practices, & More Most Applicable in Logic Pro X Last Updated: 11 // 18 // 2020 This document is intended to be a collection of tips and tricks that I have picked up over the years. These suggestions are in no way rules or restrictions - always trust your ear, and always explore! Anything stated here may be a bad habit/idea - it’s what I’ve landed upon, but I’m sure it will change. Please share this with anyone who may get some use out of it (: Please offer your own tips, feedback, etc. and I will try it out and hopefully include it here! General Vocab Reverb : the difference between singing in your closet vs. singing in a church or a stairwell. That shimmery-ringing-but-not-quite-an-echo is reverb - the sound of sound bouncing off the walls and making it back to your ear. A reverb is the mark of a space. Bounce : to take a track, audio file, section of a project, or entire project and compile it into a single audio file. It will include the sound of all plugins, panning, automation, etc. (unless you specifically bypass them). Used for exporting audio, turning MIDI into audio (good for sharing a Logic project in which you used non-Logic MIDI samples with someone else), and general project utility. Gain : confusing - lots of semantics around it. A measure of loudness/volume. Generally refers to the input level. For example, if you are recording a track, you set your gain as the amount of signal to let in (to your computer/interface/compressor unit/whatever) and set your volume as the amount of signal to send out (through your speakers/headphones).
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