www.-corp.co.jp

会社案内 1 side by side; overlapping , Representative Director and make them now. them and make Takato Yoshinari make them stand out, them stand make Make the games you want, you games the Make In June of this year(2013) we were able to greet the 35th anniversary of our establishment. In June of this year(2013) we were our company have evolved The histories of both video games and so to speak. Therefore, may it not be said that we are a unique company within the game so to speak. Therefore, may it not industry? the industry has completely changed our In the period of these 35 years, a game while commuting, and during break time at his lifestyle. From the light-user, who enjoys or her job, to a heavy-user who has no time to sleep because of playing with a video game, a large segment of society that enjoys the games has been formed throughout the nation. Nowadays, whenever we speak about our lives, we can hardly avoid speaking about video games. have to and culture game new of this process formation entire the to To have been witness been able to contribute to it, we consider ourselves very fortunate. Until now, we have sent out into the world more than 1200 titles of games, and from now can, we as games interesting many as make, to continue fervently, and make, will we also, on, destiny the allotted been having company This anyone. by absorbed easily be can which ones to make games, and with the readiness and willingness to follow it, we are, with pleasure, moving in the direction of further game-making. Greetings from the President 2 ☆ ‘RING , On-line game enterprise game On-line Developing for the customer PC browser game enterprise game PC browser Computer graphics enterprise graphics Computer Pachinko Pachi-slot enterprise Arcade game development enterprise development and publishing and development game Console , Tablet PC, PC game enterprise game PC PC, Tablet Smartphone, ‘HITSUJI MURA’, which was launched in 2009, ‘METAL SAGA, NEW FRONTIER’ in 2010 which was launched in 2009, ‘METAL ‘HITSUJI MURA’, ship browser games. DAI-HAN-SYOKU’ in 2012, are our flag DREAM’ and ‘NAMEKO develop and operate their own online browser other game development companies to We are also helping games. Arcade game development was the starting point of game development for this company which led to the Arcade game development was the starting point of game development for this its of first video-machine* (the shop-front, a operation) TONTON(1987) in SHANGHAI(1987)(still launch of and, PSYVARIAR(2000) kind in the world). COTTON(1991) a similar machine but with ‘side-scroll’ shooting, its kind in the world). likewise, a shooting game but one which used the ‘BUZZ’ system,* (also, the first of Our accumulated library and original tools from more than 1200 projects is one of our strategic advantages. advantages. strategic our of one is projects 1200 than more from tools original and library accumulated Our staff will take on the entire process from planning and specification Furthermore, our abundantly experienced design through to development. We developed ‘Shanghai’--The Great Wall(in 1994) for multi-platforms, which was the first example of of example first the was which multi-platforms, for 1994) Wall(in Great ‘Shanghai’--The developed We the price for game per a ¥1,500 realized also We history. game console in the multi-platform development 1998) followed by the Superlite 1500 (in 1999). first time through the Simple 1500 series (in Now we have developed approximately 500 console games, including NAMEKO DAI-HAN-SYOKU. Not only have we, as a company, a long history and experience of the development of the mobile games, development of the experience of the a long history and have we, as a company, Not only and native-applications of experience development of amount great a up stack to have continued we but games as well. server-client HTML-5 *Shop-front video was a new kind of arcade game machine for children, which was, and still is, available for for available is, still and was, which children, for machine game arcade of kind new a was video *Shop-front play in shopping malls or at fronts of shops. Even if the bullet only *The ‘BUZZ’ system is a shooting game system in which a player shoots at an enemy. grazes, the player gets a point. The staff of our and studios will help with your graphics production for all platforms. The staff of our Japan and China studios MMORPG [GODIUS], which was launched in 2001, has continued to be popular for more than twelve even now, in 2013. Our years, and the service which has supported a large number of users, is continuing, in staff game other any than longer period a for development games online in engaged been have who staff, GODIUS, of management and development the support to expertise the now, until had, have country, the and, what’s more, will continue to do so for other on-line games also, in the future. The number of pachinko machines developed by us and placed The number of pachinko machines developed in pachinko parlors throughout the country machines in operation in Japan. reaches to about 5% of the total number of and Pachi-slot and have a lot of experience of development, are Furthermore, our staff, who love Pachinko excitement to our customers. planning new effects to bring pleasure and Business summary 3 © タツノコプロ / PlayStation2 DS Nintendo ラレコ Smart phone apps phone Smart Ξ//ŶƐƟƚƵƚĞŽ͕͘>ƚĚͬ͘^h^^ͬΞ For PC browser game browser PC For © 2006 SUCCESS / Crea-Tech / / Crea-Tech © 2006 SUCCESS Light novel Nintendo 3DS PSP © SUCCESS 2010 ALL RIGHTS RESERVED. / © SUCCESS ALL RIGHTS RESERVED. / © 2005 SUCCESS / Crea-Tech / © 2006 SUCCESS / / © 2006 SUCCESS / Crea-Tech / © 2005 SUCCESS RESERVED. ALL RIGHTS / © SUCCESS RESERVED. 2010 ALL RIGHTS © SUCCESS Ξ^h^^Ξ/>/dΞ^z^KDͬΞϮϬϬϯ^h^^ͬΞϮϬϬϰ^h^^ͬΞϮϬϬϲ^h^^ŽƌƉŽƌĂƟŽŶͬ͘/ůůƵƐƚƌĂƚĞĚďLJzŽƐŚŝŽ^ƵŐŝƵƌĂͬ Ξ^h^^ͬZEdZd/EDEdͬΞϮϬϬϱͲϮϬϬϲ^hE^K&dͬ^h^^^ŚĂŶŐŚĂŝ ΞϮϬϬϲ><:<ͬ^h^^ͬ Ξ^hE^K&dĂŶĚƚŚĞǁŽƌĚ͚^ŚĂŶŐŚĂŝ͛ŝƐĂƚƌĂĚĞŵĂƌŬŽĨ^hE^K&dŽŶůLJŝŶ:ĂƉĂŶͬ͘ ΞϮϬϬϳ^h^^ͬĞĞtŽƌŬƐͬ ΞϮϬϬϰh/͕/E͘>/EƚŽ^h^^ͬ Xbox360 ぐんまちゃん 25-060022 島観連許諾第732号 ©CSP ©2010熊本県 くまモン#9483 25-060022 島観連許諾第732号 ©CSP ©2010熊本県 ぐんまちゃん Games Developed Corporate History Corporate

1978 June 7 Company is founded with ¥3,000,000 in capital as Success Achievement Tokyo, Ltd July Taito released "Space Invaders" 1979 May 9 Nec released "PC8001" 1980 January Company begins operation of game machines 1981 February 10 Name changed to Success, Ltd 1982 January 6 Company moves to Kamiosaki, in Shinagawa-ku and begins developing game software March 26 Success become a publicly traded corporation 1983 July 15 Nintendo released "Family Computer" 1985 January 10 Company moves to the Maruyama Building in Ebisu, Shibuya-ku, specializing in the development of game software 1987 October 30 NEC-HE released "PC Engine" 1988 August 11 Capital increased to ¥12,000,000 October 29 released "MEGA DRIVE" 1989 April 21 Nintendo released "GAMEBOY" 1990 November 8 Opened the first Office of Research and Development November 21 Nintendo released "Super Famicom” 1991 March 8 Opened the second Office of Research and Development 1993 May 25 Company moves to the Kinokuniya Bldg., in front of JR Ebisu Station 1994 March 20 Matsushita Electric Industrial released "3DO REAL" April 1 Integrated the annexes September 1 Annex opened in Maruyama Bldg. November 22 Sega released "" December 23 SCE released "PlayStation" NEC-HE released "PC-FX" 1995 June 1 Annex opened in Oiwake Bldg. Ebisu, Shibuya-ku. 1996 January 27 Company moves to the Yuu Building in East Shibuya June 23 Nintendo released "Nintendo64" 1998 November 14 Annex moved into ASK Bldg. Ebisu, Shibuya-ku November 27 Sega released "" 1999 March 4 released "WonderSwan" September 14 Network Division, opened in Awaya Bldg., Shibuya-ku 2000 February 29 Company moves to Sei-ei Building in Nishi-Gotanda, Shinagawa-ku February Capital increased to ¥48,000,000 March 4 SCE released "PlayStation 2" March Success begins developing mobile content for J-phone Capital increased to ¥60,000,000 May Capital increased to ¥65,000,000 August Company's stock splits October Capital increased to ¥135,500,000 2001 March 21 Nintendo released "GAMEBOY ADVANCE" May Capital increased to ¥182,750,000 June Capital increased to ¥254,750,000 July Capital increased to ¥326,500,000 September 14 Nintendo released "NINTENDO GAMECUBE" October GS24, the online game service begins 2002 February GS24 online game service begins selling premium content February 22 Microsoft released "" 2004 February GREE service starts. mixi service starts December 2 Nintendo released "Nintendo DS" SCE released "PSP" 2005 December 10 Microsoft released "" 2006 February 7 Mobage Town service starts November 11 SCE released "PlayStation 3" December 2 Nintendo released "Wii" 2007 February Mobile division is split from company and Success Networks Corporation is founded May Online games division is split from company and Gamespace 24 Corporation is formed 2008 February Capital decreased to ¥65,300,000 March Capital increased to ¥130,990,000 August Capital repurchased November Success amusement establishment 'ArtClip' online service begins 2009 August mixi(Social Networking Service) platform started October Capital decreased to ¥100,000,000 November 'Minna de Kurasou Hitsuji-mura', the -game service, begins December 'METAL SAGA -New Frontier-', the web browser-game service, begins 2010 February GREE(Social Networking Service) platform started October 7 Yahoo!Mobage(Social Networking Service) platform started 2011 February 26 Nintendo released "Nintendo 3DS" June 27 LINE services start June 30 'Nameko Saibai Kit' service start December 17 SCE released "PlayStation Vita" 2012 December 8 Nintendo released ""

4 5 ) Dec, 2013 Dec, ( exible l is simple and f Success organization Success A new team is set up to tackle each new project. set up to tackle each new A new team is A section in charge of advertising, publicity, promotion and marketing. A section comprised of three sections, for accounting, affairs. general supervision, and personnel A section in charge of sales for entrusted development. A section in charge of the development of pachinko/pachi-slot, liquid-crystal-display software. A section in charge of Browser-games and Smart-phone content, which(and is attached to another network). A section in charge in addition, of, the development of such games as the above, which need servers and networking. A section that specializes in 2D and 3D graphic production. A section in charge of general research & development and new business development. One devoted to the development of online, browser, multi-platform kinds other of and games. Administration Section Special Slot-Machine Section Fiduciary Business Section Research and Development Section Development and Research Computer Graphic Section Development Section Network Contents Section Marketing Section Marketing Organization Corporate Profile Corporate Access Company Name Company Major clients Major Sales Figures Sales Operations Main Banks Main Establishment Date of Capital employees Number of Fiscal year-end Fiscal Board Members Board Head Office SUCCESS Corporation Seiei Bldg2F(1FJTB) Seiei Bldg.,2F,7-9-5,Nishi-Gotanda,Shinagawa-ku,Tokyo,141-0031Japan 3.1 billionyen(Mayperiodin2013) Tokyu Ikegami Line Osaki Hirokoji Station -3minutes Station Hirokoji Osaki Line Tokyu Ikegami -7minutes Station Line(Metro)-Gotanda Toei Asakusa -7minutes Station Yamanote Gotanda JR Line Softbank MobileCorp. KDDI CORPORATION NTT Docomo,Inc. Konami DigitalEntertainmentCo.,Ltd. ComputerEntertainmentInc. Nintendo Co.,Ltd. NAMCO BANDAIOnlineInc. SQUARE ENIXHOLDINGSCO.,LTD. DeNA Co.,Ltd. mixi, Inc. Japan FinanceCorporation The SawayakaShinkinBank Mizuho Bank,Ltd. Auditing OfficerKatsuraSato Outside directorTsuyoshiOkuda Outside directorDaesilHwang Board MemberMotoakiHigashide Board MemberXiangdongLiu Board MemberTakaraTanaka Representative DirectorTakatoYoshinari May 31 ¥100,000,000 TEL:03-5740-7600 (switchboard)FAX:03-5740-7663 June 7,1978 Pachinko andPachi-slotLCDsoftwaredevelopment development andpublishing Smartphone Applications,Browsergames,OnlineConsolegames Success Corporation (June 2013)200 A2 Exit of Toei Asakusa Line Asakusa Toei of Exit A2 Shibuya Tokyo-Mitsubishi UFJ The Bankof BOOK TSUTAYA Ὁ OFF

TOC ׎ᢊRoute-1 ӭẅẅẅẅ Yamate Ave. dori 1

'ŽƚĂŶĚĂ^ƚĂƟŽŶ

A1 Exit of Toei Asakusa Line Asakusa Toei of Exit A1 Yoshinoya Travel Agency Nippon Daini Keihin Daini West Exit East Exit U-PORT O ƐĂŬŝŚŝƌŽŬŽƵũŝ^ƚĂƟŽŶ Resona Bank Ikegami Line Tokyu Meguro River Tokyo 6