会社案内 1 Side by Side; Overlapping , Representative Director and Make Them Now
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www.success-corp.co.jp 会社案内 Greetings the Make the games you want, make them stand out, and make them now. from President Representative Director Takato Yoshinari In June of this year(2013) we were able to greet the 35th anniversary of our establishment. The histories of both video games and our company have evolved side by side; overlapping , so to speak. Therefore, may it not be said that we are a unique company within the game industry? In the period of these 35 years, the video game industry has completely changed our lifestyle. From the light-user, who enjoys a game while commuting, and during break time at his or her job, to a heavy-user who has no time to sleep because of playing with a video game, a large segment of society that enjoys the games has been formed throughout the nation. Nowadays, whenever we speak about our lives, we can hardly avoid speaking about video games. To have been witness to the entire formation process of this new game culture and to have been able to contribute to it, we consider ourselves very fortunate. Until now, we have sent out into the world more than 1200 titles of games, and from now on, also, we will make, and fervently, continue to make, as many interesting games as we can, ones which can be easily absorbed by anyone. This company having been allotted the destiny to make games, and with the readiness and willingness to follow it, we are, with pleasure, moving in the direction of further game-making. 1 Business summary Smartphone, Tablet PC, PC game enterprise Not only have we, as a company, a long history and experience of the development of the mobile games, but we have continued to stack up a great amount of development experience of native-applications and server-client HTML-5 games as well. PC browser game enterprise ‘HITSUJI MURA’, which was launched in 2009, ‘METAL SAGA, NEW FRONTIER’ in 2010, ‘RING☆ DREAM’ and ‘NAMEKO DAI-HAN-SYOKU’ in 2012, are our flag ship browser games. We are also helping other game development companies to develop and operate their own online browser games. Pachinko Pachi-slot enterprise The number of pachinko machines developed by us and placed in pachinko parlors throughout the country reaches to about 5% of the total number of machines in operation in Japan. Furthermore, our staff, who love Pachinko and Pachi-slot and have a lot of experience of development, are planning new effects to bring pleasure and excitement to our customers. Developing for the customer Our accumulated library and original tools from more than 1200 projects is one of our strategic advantages. Furthermore, our abundantly experienced staff will take on the entire process from planning and specification design through to development. Computer graphics enterprise The staff of our Japan and China studios will help with your graphics production for all platforms. Console game development and publishing We developed ‘Shanghai’--The Great Wall(in 1994) for multi-platforms, which was the first example of multi-platform development in the console game history. We also realized a ¥1,500 per game price for the first time through the Simple 1500 series (in 1998) followed by the Superlite 1500 (in 1999). Now we have developed approximately 500 console games, including NAMEKO DAI-HAN-SYOKU. Arcade game development enterprise Arcade game development was the starting point of game development for this company which led to the launch of SHANGHAI(1987)(still in operation) TONTON(1987) a shop-front, video-machine* (the first of its kind in the world). COTTON(1991) a similar machine but with ‘side-scroll’ shooting, and, PSYVARIAR(2000) likewise, a shooting game but one which used the ‘BUZZ’ system,* (also, the first of its kind in the world). *Shop-front video was a new kind of arcade game machine for children, which was, and still is, available for play in shopping malls or at fronts of shops. *The ‘BUZZ’ system is a shooting game system in which a player shoots at an enemy. Even if the bullet only grazes, the player gets a point. On-line game enterprise MMORPG [GODIUS], which was launched in 2001, has continued to be popular for more than twelve years, and the service which has supported a large number of users, is continuing, even now, in 2013. Our staff, who have been engaged in online games development for a period longer than any other game staff in the country, have had, until now, the expertise to support the development and management of GODIUS, and, what’s more, will continue to do so for other on-line games also, in the future. 2 Games Developed For PC browser game Nintendo 3DS Smart phone apps Light novel Xbox360 Wii Nintendo DS PSP PlayStation2 © SUCCESS 2010 ALL RIGHTS RESERVED. / © SUCCESS ALL RIGHTS RESERVED. / © 2005 SUCCESS / Crea-Tech / © 2006 SUCCESS / Ξ^h^^Ξ/>/dΞ^z^KDͬΞϮϬϬϯ^h^^ͬΞϮϬϬϰ^h^^ͬΞϮϬϬϲ^h^^ŽƌƉŽƌĂƟŽŶͬ͘/ůůƵƐƚƌĂƚĞĚďLJzŽƐŚŝŽ^ƵŐŝƵƌĂͬ Ξ^h^^ͬZEdZd/EDEdͬΞϮϬϬϱͲϮϬϬϲ^hE^K&dͬ^h^^^ŚĂŶŐŚĂŝ Ξ^hE^K&dĂŶĚƚŚĞǁŽƌĚ͚^ŚĂŶŐŚĂŝ͛ŝƐĂƚƌĂĚĞŵĂƌŬŽĨ^hE^K&dŽŶůLJŝŶ:ĂƉĂŶͬ͘ΞϮϬϬϲ><:<ͬ^h^^ͬ ΞϮϬϬϰh/͕/E͘>/EƚŽ^h^^ͬΞϮϬϬϳ^h^^ͬĞĞtŽƌŬƐͬ © 2006 SUCCESS / Crea-Tech / Ξ//ŶƐƟƚƵƚĞŽ͕͘>ƚĚͬ͘^h^^ͬΞラレコ / © タツノコプロ ぐんまちゃん 25-060022 島観連許諾第732号 ©CSP ©2010熊本県 くまモン#9483 3 Corporate History 1978 June 7 Company is founded with ¥3,000,000 in capital as Success Achievement Tokyo, Ltd July Taito released "Space Invaders" 1979 May 9 Nec released "PC8001" 1980 January Company begins operation of game machines 1981 February 10 Name changed to Success, Ltd 1982 January 6 Company moves to Kamiosaki, in Shinagawa-ku and begins developing game software March 26 Success become a publicly traded corporation 1983 July 15 Nintendo released "Family Computer" 1985 January 10 Company moves to the Maruyama Building in Ebisu, Shibuya-ku, specializing in the development of game software 1987 October 30 NEC-HE released "PC Engine" 1988 August 11 Capital increased to ¥12,000,000 October 29 Sega released "MEGA DRIVE" 1989 April 21 Nintendo released "GAMEBOY" 1990 November 8 Opened the first Office of Research and Development November 21 Nintendo released "Super Famicom” 1991 March 8 Opened the second Office of Research and Development 1993 May 25 Company moves to the Kinokuniya Bldg., in front of JR Ebisu Station 1994 March 20 Matsushita Electric Industrial released "3DO REAL" April 1 Integrated the annexes September 1 Annex opened in Maruyama Bldg. November 22 Sega released "SEGA SATURN" December 23 SCE released "PlayStation" NEC-HE released "PC-FX" 1995 June 1 Annex opened in Oiwake Bldg. Ebisu, Shibuya-ku. 1996 January 27 Company moves to the Yuu Building in East Shibuya June 23 Nintendo released "Nintendo64" 1998 November 14 Annex moved into ASK Bldg. Ebisu, Shibuya-ku November 27 Sega released "Dreamcast" 1999 March 4 Bandai released "WonderSwan" September 14 Network Division, opened in Awaya Bldg., Shibuya-ku 2000 February 29 Company moves to Sei-ei Building in Nishi-Gotanda, Shinagawa-ku February Capital increased to ¥48,000,000 March 4 SCE released "PlayStation 2" March Success begins developing mobile content for J-phone Capital increased to ¥60,000,000 May Capital increased to ¥65,000,000 August Company's stock splits October Capital increased to ¥135,500,000 2001 March 21 Nintendo released "GAMEBOY ADVANCE" May Capital increased to ¥182,750,000 June Capital increased to ¥254,750,000 July Capital increased to ¥326,500,000 September 14 Nintendo released "NINTENDO GAMECUBE" October GS24, the online game service begins 2002 February GS24 online game service begins selling premium content February 22 Microsoft released "Xbox" 2004 February GREE service starts. mixi service starts December 2 Nintendo released "Nintendo DS" SCE released "PSP" 2005 December 10 Microsoft released "Xbox 360" 2006 February 7 Mobage Town service starts November 11 SCE released "PlayStation 3" December 2 Nintendo released "Wii" 2007 February Mobile division is split from company and Success Networks Corporation is founded May Online games division is split from company and Gamespace 24 Corporation is formed 2008 February Capital decreased to ¥65,300,000 March Capital increased to ¥130,990,000 August Capital repurchased November Success amusement establishment 'ArtClip' online service begins 2009 August mixi(Social Networking Service) platform started October Capital decreased to ¥100,000,000 November 'Minna de Kurasou Hitsuji-mura', the web browser-game service, begins December 'METAL SAGA -New Frontier-', the web browser-game service, begins 2010 February GREE(Social Networking Service) platform started October 7 Yahoo!Mobage(Social Networking Service) platform started 2011 February 26 Nintendo released "Nintendo 3DS" June 27 LINE services start June 30 'Nameko Saibai Kit' service start December 17 SCE released "PlayStation Vita" 2012 December 8 Nintendo released "Wii U" 4 Organization Success organization is simple and flexible A new team is set up to tackle each new project. (Dec, 2013) Development Section One devoted to the development of browser, online, and other kinds of multi-platform games. Network Contents Section A section in charge of Browser-games and Smart-phone content, (and which is attached to another network). A section in charge of, in addition, the development of such games as the above, which need servers and networking. Research and Development Section A section in charge of general research & development and new business development. Special Slot-Machine Section A section in charge of the development of pachinko/pachi-slot, liquid-crystal-display software. Computer Graphic Section A section that specializes in 2D and 3D graphic production. Fiduciary Business Section A section in charge of sales for entrusted development. Marketing Section A section in charge of advertising, publicity, promotion and marketing. Administration Section A section comprised of three sections, for accounting, personnel supervision, and general affairs.