The Aesthetic Intensity of Superheroes
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Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Magazines V17N9.Qxd
Feb COF C1:Customer 1/6/2012 2:54 PM Page 1 ORDERS DUE th 18FEB 2012 FEB E COMIC H T SHOP’S CATALOG 02 FEBRUARY COF Apparel Shirt Ad:Layout 1 1/11/2012 1:45 PM Page 1 DC HEROES: “SUPER POWERS” Available only TURQUOISE T-SHIRT from your local comic shop! PREORDER NOW! SPIDER-MAN: DEADPOOL: “POOL SHOT” PLASTIC MAN: “DOUBLE VISION” BLACK T-SHIRT “ALL TIED UP” BURGUNDY T-SHIRT PREORDER NOW! CHARCOAL T-SHIRT PREORDER NOW! PREORDER NOW! COF Gem Page February:gem page v18n1.qxd 1/11/2012 1:29 PM Page 1 STAR WARS: MASS EFFECT: BLOOD TIES— HOMEWORLDS #1 BOBA FETT IS DEAD #1 DARK HORSE COMICS (OF 4) DARK HORSE COMICS WONDER WOMAN #8 DC COMICS RICHARD STARK’S PARKER: STIEG LARSSON’S THE SCORE HC THE GIRL WITH THE DRAGON IDW PUBLISHING TATTOO SPECIAL #1 DC COMICS / VERTIGO SECRET #1 IMAGE COMICS AMERICA’S GOT POWERS #1 (OF 6) AVENGERS VS. X-MEN: IMAGE COMICS VS. #1 (OF 6) MARVEL COMICS COF FI page:FI 1/12/2012 10:00 AM Page 1 FEATURED ITEMS COMICS & GRAPHIC NOVELS Girl Genius Volume 11: Agatha Heterodyne and the Hammerless Bell TP/HC G AIRSHIP ENTERTAINMENT Strawberry Shortcake Volume 1: Berry Fun TP G APE ENTERTAINMENT Bart Simpson‘s Pal, Milhouse #1 G BONGO COMICS Fanboys Vs. Zombies #1 G BOOM! STUDIOS 1 1 Roger Langridge‘s Snarked! Volume 1 TP G BOOM! STUDIOS/KABOOM! Lady Death Origins: Cursed #1 G BOUNDLESS COMICS The Shadow #1 G D. E./DYNAMITE ENTERTAINMENT The Shadow: Blood & Judgment TP G D. -
Earth-11 Jumpchain Yes, This Is Just for Waifus
Earth-11 Jumpchain Yes, this is just for waifus This is a world of superhumans and aliens, one that may seem very familiar at first. However, this isn’t the normal world of DC Comics. No, this is one of its parallel dimensions, one where everybody is an opposite-gender reflection of their mainline counterparts. It’s largely the same besides that one difference, so the events that happened in the primary universe are likely to have happened here as well. The battle between good and evil continues on as it always does, on Earth, in space, and in other dimensions. Superwoman, Batwoman, Wonder Man, and the rest of the Justice League fight to protect the Earth from both from it’s own internal crime and corruption and from extraterrestrial threats. The Guardians of the Universe head the Green Lantern Corps to police the 3800 sectors of outer space, of which Kylie Rayner is one of the premier members. On New Genesis and Apokolips in the Fourth World, Highmother and Darkseid, the Black Queen vie for power, never quite breaking from their ancient stalemate. You receive 1000 CP to make your place in this world. You can purchase special abilities, equipment, superpowers, and friends to help you out on your adventures. Continuity You can start at any date within your chosen continuity. Golden Age The original timeline, beginning in 1938 with the first adventure of Superwoman. Before long she was joined by Batwoman, Wonder Man, and the Justice Society of America. The JSA is the primary superhero team of this Earth, comprised of the Flash, Green Lantern, Hawkwoman, Dr. -
A Chilling Look Back at Jeph Loeb and Tim Sale's
Jeph Loeb Sale and Tim at A back chilling look Batman and Scarecrow TM & © DC Comics. All Rights Reserved. 0 9 No.60 Oct. 201 2 $ 8 . 9 5 1 82658 27762 8 COMiCs HALLOWEEN HEROES AND VILLAINS: • SOLOMON GRUNDY • MAN-WOLF • LORD PUMPKIN • and RUTLAND, VERMONT’s Halloween Parade , bROnzE AGE AnD bEYOnD ’ s SCARECROW i . Volume 1, Number 60 October 2012 Comics’ Bronze Age and Beyond! The Retro Comics Experience! EDITOR-IN-CHIEF Michael Eury PUBLISHER John Morrow DESIGNER Rich J. Fowlks COVER ARTIST Tim Sale COVER COLORIST Glenn Whitmore COVER DESIGNER Michael Kronenberg PROOFREADER Rob Smentek SPECIAL THANKS Scott Andrews Tony Isabella Frank Balkin David Anthony Kraft Mike W. Barr Josh Kushins BACK SEAT DRIVER: Editorial by Michael Eury . .2 Bat-Blog Aaron Lopresti FLASHBACK: Looking Back at Batman: The Long Halloween . .3 Al Bradford Robert Menzies Tim Sale and Greg Wright recall working with Jeph Loeb on this landmark series Jarrod Buttery Dennis O’Neil INTERVIEW: It’s a Matter of Color: with Gregory Wright . .14 Dewey Cassell James Robinson The celebrated color artist (and writer and editor) discusses his interpretations of Tim Sale’s art Nicholas Connor Jerry Robinson Estate Gerry Conway Patrick Robinson BRING ON THE BAD GUYS: The Scarecrow . .19 Bob Cosgrove Rootology The history of one of Batman’s oldest foes, with comments from Barr, Davis, Friedrich, Grant, Jonathan Crane Brian Sagar and O’Neil, plus Golden Age great Jerry Robinson in one of his last interviews Dan Danko Tim Sale FLASHBACK: Marvel Comics’ Scarecrow . .31 Alan Davis Bill Schelly Yep, there was another Scarecrow in comics—an anti-hero with a patchy career at Marvel DC Comics John Schwirian PRINCE STREET NEWS: A Visit to the (Great) Pumpkin Patch . -
Crossmedia Adaptation and the Development of Continuity in the Dc Animated Universe
“INFINITE EARTHS”: CROSSMEDIA ADAPTATION AND THE DEVELOPMENT OF CONTINUITY IN THE DC ANIMATED UNIVERSE Alex Nader A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2015 Committee: Jeff Brown, Advisor Becca Cragin © 2015 Alexander Nader All Rights Reserved iii ABSTRACT Jeff Brown, Advisor This thesis examines the process of adapting comic book properties into other visual media. I focus on the DC Animated Universe, the popular adaptation of DC Comics characters and concepts into all-ages programming. This adapted universe started with Batman: The Animated Series and comprised several shows on multiple networks, all of which fit into a shared universe based on their comic book counterparts. The adaptation of these properties is heavily reliant to intertextuality across DC Comics media. The shared universe developed within the television medium acted as an early example of comic book media adapting the idea of shared universes, a process that has been replicated with extreme financial success by DC and Marvel (in various stages of fruition). I address the process of adapting DC Comics properties in television, dividing it into “strict” or “loose” adaptations, as well as derivative adaptations that add new material to the comic book canon. This process was initially slow, exploding after the first series (Batman: The Animated Series) changed networks and Saturday morning cartoons flourished, allowing for more opportunities for producers to create content. References, crossover episodes, and the later series Justice League Unlimited allowed producers to utilize this shared universe to develop otherwise impossible adaptations that often became lasting additions to DC Comics publishing. -
Not All Superheroes Were Created Equal
00 gresh fm i-xii, 1-6 8/13/04 1:54 PM Page i THE SCIENCE OF SUPERVILLAINS Lois H. Gresh Robert Weinberg John Wiley & Sons, Inc. 00 gresh fm i-xii, 1-6 8/13/04 1:54 PM Page ii Copyright © 2005 by Lois H. Gresh and Robert Weinberg. All rights reserved Introduction © Chris Claremont. All rights reserved Published by John Wiley & Sons, Inc., Hoboken, New Jersey Published simultaneously in Canada No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600, or on the web at www.copyright.com. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008. Limit of Liability/Disclaimer of Warranty: While the publisher and the author have used their best efforts in preparing this book, they make no representations or warranties with respect to the accuracy or completeness of the contents of this book and specifically disclaim any implied war- ranties of merchantability or fitness for a particular purpose. No warranty may be created or extended by sales representatives or written sales materials. -
Section 1: MIT Facts and History
1 MIT Facts and History Economic Information 9 Technology Licensing Office 9 People 9 Students 10 Undergraduate Students 11 Graduate Students 12 Degrees 13 Alumni 13 Postdoctoral Appointments 14 Faculty and Staff 15 Awards and Honors of Current Faculty and Staff 16 Awards Highlights 17 Fields of Study 18 Research Laboratories, Centers, and Programs 19 Academic and Research Affiliations 20 Education Highlights 23 Research Highlights 26 7 MIT Facts and History The Massachusetts Institute of Technology is one nologies for artificial limbs, and the magnetic core of the world’s preeminent research universities, memory that enabled the development of digital dedicated to advancing knowledge and educating computers. Exciting areas of research and education students in science, technology, and other areas of today include neuroscience and the study of the scholarship that will best serve the nation and the brain and mind, bioengineering, energy, the envi- world. It is known for rigorous academic programs, ronment and sustainable development, informa- cutting-edge research, a diverse campus commu- tion sciences and technology, new media, financial nity, and its long-standing commitment to working technology, and entrepreneurship. with the public and private sectors to bring new knowledge to bear on the world’s great challenges. University research is one of the mainsprings of growth in an economy that is increasingly defined William Barton Rogers, the Institute’s founding pres- by technology. A study released in February 2009 ident, believed that education should be both broad by the Kauffman Foundation estimates that MIT and useful, enabling students to participate in “the graduates had founded 25,800 active companies. -
The Role of MIT
Entrepreneurial Impact: The Role of MIT Edward B. Roberts and Charles Eesley MIT Sloan School of Management February 2009 © 2009 by Edward B. Roberts. All rights reserved. ENTREPRENEURIAL IMPACT: THE ROLE OF MIT Entrepreneurial Impact: The Role of MIT Edward B. Roberts and Charles Eesley Edward B. Roberts is the David Sarnoff Professor of Management of Technology, MIT Sloan School of Management, and founder/chair of the MIT Entrepreneurship Center, which is sponsored in part by the Ewing Marion Kauffman Foundation. Charles Eesley is a doctoral candidate in the Technological Innovation & Entrepreneurship Group at the MIT Sloan School of Management and the recipient of a Kauffman Dissertation Fellowship. We thank MIT, the MIT Entrepreneurship Center, the Kauffman Foundation, and Gideon Gartner for their generous support of our research. The views expressed herein are those of the authors and do not necessarily reflect the views of the Ewing Marion Kauffman Foundation or MIT. Any mistakes are the authors’. ENTREPRENEURIAL IMPACT: THE ROLE OF MIT 1 TABLE OF CONTENTS Executive Summary................................................................................................................................4 Economic Impact of MIT Alumni Entrepreneurs......................................................................................4 The Types of Companies MIT Graduates Create......................................................................................5 The MIT Entrepreneurial Ecosystem ........................................................................................................6 -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Superman(Jjabrams).Pdf
L, July 26, 2002 SUPERMAN FADE IN: . .. INT. TV MONITOR - DAY TIGHT ON a video image of a news telecast. Ex ~t th efs no one there -- just the empty newsdesk. Odd. e Suddenly a NEWSCASTER appears behind the desk - rushed and unkempt. Fumbles with his clip mic trembling. It's unsettling; be looks up at us, desperately to sound confident. But his voice Nm?!3CASTER Ladies and gentlen. If you are watching this, and are taking shelter underground, we strongly urg you -- all of vou -- to do so immediately. Anywhere-- anywhere e are, anywhere you can find. (beat) At this hour, all we know is that there are visitors on this planet-- and that there's a conflict between 'v them-- the Giza Pyramids have been @ destroyed-- sections of Paris. Massive fires are raging from Venezuela to Chile-- a great deal of Seoul, Korea ... no longer exists ... All this man wants to-do is cry. But he's a realize now that werite been SLOWLY PUSHING IN NEWSCASTER ( con t ' d ) Only weeks ago this report would've seemed.. ludicrous. Aliens.. usi Earth as a battleground. .. ( then, with growing venom: ) ... but that was before Superman. (beat1 It turns out that our faith was naive. Premature. Perhaps, given Y the state pf the world. .- simply desperate-- .. , Something urgent is YELLED from behind the c Newscaster looks off, ' fied -- he yells but it's masked by a SHATT!L'RING -- FLYING GLASS -- the video . .. camera SHAKES -- . -.~. &+,. 9' .. .-. .. .. .: . .I _ - - . - .. ( CONTINUED) . 2. CONTINUED: 4 -. A TERRIBLE WHI.STLE, then an EXPIX)SION -- '1 WHIPPED OUT OF FRAME in the same horrible inst . -
Why No Wonder Woman?
Why No Wonder Woman? A REPORT ON THE HISTORY OF WONDER WOMAN AND A CALL TO ACTION!! Created for Wonder Woman Fans Everywhere Introduction by Jacki Zehner with Report Written by Laura Moore April 15th, 2013 Wonder Woman - p. 2 April 15th, 2013 AN INTRODUCTION AND FRAMING “The destiny of the world is determined less by battles that are lost and won than by the stories it loves and believes in” – Harold Goddard. I believe in the story of Wonder Woman. I always have. Not the literal baby being made from clay story, but the metaphorical one. I believe in a story where a woman is the hero and not the victim. I believe in a story where a woman is strong and not weak. Where a woman can fall in love with a man, but she doesnʼt need a man. Where a woman can stand on her own two feet. And above all else, I believe in a story where a woman has superpowers that she uses to help others, and yes, I believe that a woman can help save the world. “Wonder Woman was created as a distinctly feminist role model whose mission was to bring the Amazon ideals of love, peace, and sexual equality to ʻa world torn by the hatred of men.ʼ”1 While the story of Wonder Woman began back in 1941, I did not discover her until much later, and my introduction didnʼt come at the hands of comic books. Instead, when I was a little girl I used to watch the television show starring Lynda Carter, and the animated television series, Super Friends. -
A Celebration of Superheroes Virtual Conference 2021 May 01-May 08 #Depaulheroes
1 A Celebration of Superheroes Virtual Conference 2021 May 01-May 08 #DePaulHeroes Conference organizer: Paul Booth ([email protected]) with Elise Fong and Rebecca Woods 2 ACKNOWLEDGMENTS This has been a strange year, to be sure. My appreciation to everyone who has stuck with us throughout the trials and tribulations of the pandemic. The 2020 Celebration of Superheroes was postponed until 2021, and then went virtual – but throughout it all, over 90% of our speakers, both our keynotes, our featured speakers, and most of our vendors stuck with us. Thank you all so much! This conference couldn’t have happened without help from: • The College of Communication at DePaul University (especially Gina Christodoulou, Michael DeAngelis, Aaron Krupp, Lexa Murphy, and Lea Palmeno) • The University Research Council at DePaul University • The School of Cinematic Arts, The Latin American/Latino Studies Program, and the Center for Latino Research at DePaul University • My research assistants, Elise Fong and Rebecca Woods • Our Keynotes, Dr. Frederick Aldama and Sarah Kuhn (thank you!) • All our speakers… • And all of you! Conference book and swag We are selling our conference book and conference swag again this year! It’s all virtual, so check out our website popcultureconference.com to see how you can order. All proceeds from book sales benefit Global Girl Media, and all proceeds from swag benefit this year’s charity, Vigilant Love. DISCORD and Popcultureconference.com As a virtual conference, A Celebration of Superheroes is using Discord as our conference ‘hub’ and our website PopCultureConference.com as our presentation space. While live keynotes, featured speakers, and special events will take place on Zoom on May 01, Discord is where you will be able to continue the conversation spurred by a given event and our website is where you can find the panels.