Thursday, June22 Session 1 - 8:00 - 9:15 A.M
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Protoculture Addicts
PA #88 // CONTENTS PA A N I M E N E W S N E T W O R K ' S ANIME VOICES 4 Letter From The Publisher PROTOCULTURE¯:paKu]-PROTOCULTURE ADDICTS 5 Page 5 Editorial Issue #88 (Summer 2006) 6 Contributors Spotlight SPOTLIGHTS 98 Letters 25 BASILISK NEWS Overview Character Profiles 8 Anime Releases (R1 DVDs) Story Primer 10 Related Products Releases Shinobi: The live-action movie 12 Manga Releases By Miyako Matsuda & C.J. Pelletier 17 Anime & Manga News 32 URUSEI YATSURA An interview with Robert Woodhead MANGA PREVIEW An Introduction By Zac Bertschy & Therron Martin 53 ES: Eternal Sabbath 35 VIZ MEDIA ANIME WORLD An interview with Alvin Lu By Zac Bertschy 73 Convention Guide 78 Interview ANIME STORIES Hitoshi Ariga 80 Making The Band 55 BEWITCHED AGNES 10 Tips from Full Moon on Becoming a Popstar Okusama Wa Maho Shoujo 82 Fantasia Genre Film Festival By Miyako Matsuda & C.J. Pelletier Sample fileKamikaze Girls 58 BLOOD + The Taste Of Tea By Miyako Matsuda & C. Macdonald 84 The Modern Japanese Music Database Part 35: Home Page 19: Triceratops 60 ELEMENTAL GELADE By Miyako Matsuda REVIEWS 63 GALLERY FAKE 86 Books Howl’s Moving Castle Novel By Miyako Matsuda & C.J. Pelletier Le Guide Phénix Du Manga 65 GUN SWORD Love Hina, Novel Vol. 1 By Miyako Matsuda & C.J. Pelletier 87 Live-Action Lorelei 67 KAMICHU! 88 Manga Kamisama Wa Chugakusei 90 Related Products By Miyako Matsuda CD Soundtracks 69 TIDELINE BLUE Otaku Unite! By Miyako Matsuda & C.J. Pelletier 91 Anime More on: www.protoculture-mag.com & www.animenewsnetwork.com 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ LETTER FROM THE PUBLISHER A N I M E N E W S N E T W O R K ' S PROTOCULTUREPROTOCULTURE¯:paKu]- ADDICTS Over seven years of writing and editing anime reviews, I’ve put a lot of thought into what a Issue #88 (Summer 2006) review should be and should do, as well as what is shouldn’t be and shouldn’t do. -
11Eyes Achannel Accel World Acchi Kocchi Ah! My Goddess Air Gear Air
11eyes AChannel Accel World Acchi Kocchi Ah! My Goddess Air Gear Air Master Amaenaideyo Angel Beats Angelic Layer Another Ao No Exorcist Appleseed XIII Aquarion Arakawa Under The Bridge Argento Soma Asobi no Iku yo Astarotte no Omocha Asu no Yoichi Asura Cryin' B Gata H Kei Baka to Test Bakemonogatari (and sequels) Baki the Grappler Bakugan Bamboo Blade Banner of Stars Basquash BASToF Syndrome Battle Girls: Time Paradox Beelzebub BenTo Betterman Big O Binbougami ga Black Blood Brothers Black Cat Black Lagoon Blassreiter Blood Lad Blood+ Bludgeoning Angel Dokurochan Blue Drop Bobobo Boku wa Tomodachi Sukunai Brave 10 Btooom Burst Angel Busou Renkin Busou Shinki C3 Campione Cardfight Vanguard Casshern Sins Cat Girl Nuku Nuku Chaos;Head Chobits Chrome Shelled Regios Chuunibyou demo Koi ga Shitai Clannad Claymore Code Geass Cowboy Bebop Coyote Ragtime Show Cuticle Tantei Inaba DFrag Dakara Boku wa, H ga Dekinai Dan Doh Dance in the Vampire Bund Danganronpa Danshi Koukousei no Nichijou Daphne in the Brilliant Blue Darker Than Black Date A Live Deadman Wonderland DearS Death Note Dennou Coil Denpa Onna to Seishun Otoko Densetsu no Yuusha no Densetsu Desert Punk Detroit Metal City Devil May Cry Devil Survivor 2 Diabolik Lovers Disgaea Dna2 Dokkoida Dog Days Dororon EnmaKun Meeramera Ebiten Eden of the East Elemental Gelade Elfen Lied Eureka 7 Eureka 7 AO Excel Saga Eyeshield 21 Fight Ippatsu! JuudenChan Fooly Cooly Fruits Basket Full Metal Alchemist Full Metal Panic Futari Milky Holmes GaRei Zero Gatchaman Crowds Genshiken Getbackers Ghost -
The Mobile Suit Gundam Franchise
The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan Akinori (Aki) Nakamura College of Image Arts and Sciences, Ritsumeikan University 56-1 Toji-in Kitamachi, Kita-ku, Kyoto 603-8577 [email protected] Susana Tosca Department of Arts and Communication, Roskilde University Universitetsvej 1, P.O. Box 260 DK-4000 Roskildess line 1 [email protected] ABSTRACT The present study looks at the Mobile Suit Gundam franchise and the role of digital games from the conceptual frameworks of transmedia storytelling and the Japanese media mix. We offer a historical account of the development of “the Mobile Suit Gundam” series from a producer´s perspective and show how a combination of convergent and divergent strategies contributed to the success of the series, with a special focus on games. Our case can show some insight into underdeveloped aspects of the theory of transmedial storytelling and the Japanese media mix. Keywords Transmedia Storytelling, Media mix, Intellectual Property, Business Strategy INTRODUCTION The idea of transmediality is now more relevant than ever in the context of media production. Strong recognizable IPs take for example more and more space in the movie box office, and even the Producers Guild of America ratified a new title “transmedia producer” in 2010 1. This trend is by no means unique to the movie industry, as we also detect similar patterns in other media like television, documentaries, comics, games, publishing, music, journalism or sports, in diverse national and transnational contexts (Freeman & Gambarato, 2018). However, transmedia strategies do not always manage to successfully engage their intended audiences; as the problematic reception of a number of works can demonstrate. -
Copy of Anime Licensing Information
Title Owner Rating Length ANN .hack//G.U. Trilogy Bandai 13UP Movie 7.58655 .hack//Legend of the Twilight Bandai 13UP 12 ep. 6.43177 .hack//ROOTS Bandai 13UP 26 ep. 6.60439 .hack//SIGN Bandai 13UP 26 ep. 6.9994 0091 Funimation TVMA 10 Tokyo Warriors MediaBlasters 13UP 6 ep. 5.03647 2009 Lost Memories ADV R 2009 Lost Memories/Yesterday ADV R 3 x 3 Eyes Geneon 16UP 801 TTS Airbats ADV 15UP A Tree of Palme ADV TV14 Movie 6.72217 Abarashi Family ADV MA AD Police (TV) ADV 15UP AD Police Files Animeigo 17UP Adventures of the MiniGoddess Geneon 13UP 48 ep/7min each 6.48196 Afro Samurai Funimation TVMA Afro Samurai: Resurrection Funimation TVMA Agent Aika Central Park Media 16UP Ah! My Buddha MediaBlasters 13UP 13 ep. 6.28279 Ah! My Goddess Geneon 13UP 5 ep. 7.52072 Ah! My Goddess MediaBlasters 13UP 26 ep. 7.58773 Ah! My Goddess 2: Flights of Fancy Funimation TVPG 24 ep. 7.76708 Ai Yori Aoshi Geneon 13UP 24 ep. 7.25091 Ai Yori Aoshi ~Enishi~ Geneon 13UP 13 ep. 7.14424 Aika R16 Virgin Mission Bandai 16UP Air Funimation 14UP Movie 7.4069 Air Funimation TV14 13 ep. 7.99849 Air Gear Funimation TVMA Akira Geneon R Alien Nine Central Park Media 13UP 4 ep. 6.85277 All Purpose Cultural Cat Girl Nuku Nuku Dash! ADV 15UP All Purpose Cultural Cat Girl Nuku Nuku TV ADV 12UP 14 ep. 6.23837 Amon Saga Manga Video NA Angel Links Bandai 13UP 13 ep. 5.91024 Angel Sanctuary Central Park Media 16UP Angel Tales Bandai 13UP 14 ep. -
The Art Education of Recklessness: Thinking Scholarship Through the Essay
The Art Education of Recklessness: Thinking Scholarship through the Essay DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Stephen Mark Morrow, M.A. Graduate Program in Arts Administration, Education and Policy The Ohio State University 2017 Dissertation Committee: John Richardson, Ph.D., Advisor Jennifer Richardson, Ph.D. Sydney Walker, Ph.D. Copyrighted by Stephen Mark Morrow 2017 Abstract This document has been (for me, writing) and is (for you, reading) a journey. It started with a passing remark in Gilles Deleuze’s 1981 book Francis Bacon: The Logic of Sensation. That remark concerned the cliché. The psychic clichés within us all. The greatest accomplishment of the mind is thinking, which according to Deleuze means clawing through and beyond the cliché. But how? I found in my research that higher education art schools (like the higher education English departments in which I had for years taught) claim to teach thinking, sometimes written as “critical thinking,” in addition to all the necessary skills of artmaking. For this dissertation, I set off on a journey to understand what thinking is, finding that Deleuze’s study of the dogmatic image of thought and its challenger, the new image of thought—a study he calls noo-ology—to be quite useful in understanding the history of the cliché and originality, and for understanding a problematic within the part of art education that purports to use Deleuzian concepts toward original thinking/artmaking. This document is both about original contributions to any field and is my original contribution to the field. -
AMH 4220 Spring 2009 1
AMH 4220 Spring 2009 1 AMH 4220: The United States in the Progressive Era, 1890-1920 Spring 2009 TR 12:30-1:45 208 HCB Instructor: Prof. Jennifer Koslow Office: Bellamy 409 Email: [email protected] Phone: 644-4086 (emails will be answered 9am-4pm Monday - Friday) Office Hours: Tuesday & Thursday Class website: http://campus.fsu.edu/ 2:00-3:00pm and by appointment COURSE DESCRIPTION: Can you have an industrial democracy? This question preoccupied Americans at the turn of the twentieth century. This course looks at the development of the United States as an urban, industrial, and multicultural society from 1890 to 1920. In addition, we will study the attempts of the United States to rise as a world power. This course devotes special attention to the nation’s effort to accommodate old values with new realities. Please be aware that as an upper-division level history course, this class is reading and writing intensive. While this course has no prerequisites, if you have not had a survey course of American History (especially 1877 to the present) then I strongly recommend you secure a textbook and read the few chapters on the Progressive Era. COURSE OBJECTIVES: At the end of this course 1. The student will be able to recount pivotal events from turn-of-the-twentieth century America 2. The student will be able to describe in detail how urbanization, industrialization, and immigration shaped American society 3. The student will be able to write an expository essay 4. The student will be able to analyze a primary source 5. -
SNAFU Con 2012 Schedule! Friday Schedule!
SNAFU Con 2012 Schedule! Welcome to SNAFU Con 2012! You hold in your hands the power to see the future! Or the past. It really depends on your perspective a the time, but that's neither here nor there. Or maybe it's both here and there. Anyway! This is the SNAFU Con 2012 schedule. It is your best chance at making sure you know where to be when cool things are happening. We would love to tell you that cool things are happening everywhere all the time no matter where you are around here, but that, too, is a matter of perspective and taste. We are PACKED with programming this year! You should have no problem keeping busy, no matter what your taste happens to be. We do recommend you find some time to sleep, though. We have all been working hard to make this an absolutely epic year. Enjoy!!! Photo Booth This year we've added a new area for schedule and that is our photography studio. Our photography staff will be all around con taking pictures, but there are set times when our head of photography will be set up and taking free cosplay (or non- cosplay) pictures! We will post the pics on our Facebook page after con! Don't forget to read your con book to find out what all these awesome things are that are going on! Key: Times to BUY Grayed Out The room is closed. Nothing to see here, move along. Vendor Hours Artist Alley Hours Plain Text Something is going on! Friday 1pm – 7pm 12pm – 9pm Bold! Special guests are involved in this panel/event! Saturday 11am – 7pm 9am – 8pm Italics Video programming happening. -
Dossier De Reference
DURANDAL LEGILIS 2014 DOSSIER DE REFERENCE 1 Sommaire 1. Naissance de Mobile Suit Gundam et explications : Page 3 2. Les caractéristiques de Gundam : Page 4 3. Les différentes dimensions : Page 7 4. Importance dans la culture populaire : Page 15 2 1 : Naissance de Mobile Suit Gundam et explications Mobile Suit Gundam (Kidō Senshi Gandamu en Japonais) ou Gundam plus couramment est une franchise d’animation Japonaise créée par Yoshiyuki Tomino et Hajime Yatate pour le studio d’animation Sunrise en 1979. Elle appartient au genre « Mecha », restant assez classique dans son thème de science-fiction mais est très innovatrice de par sa volonté du réalisme, aussi bien à travers sa narration qu’à ses éléments technologiques. Malgré des débuts difficiles, Gundam à réussi à se faire un nom en 1980 jusqu’à nos jours. Aujourd’hui, la franchise comporte une trentaine de séries, d’OAV (Original Animation Video) et de films. Mais aussi une dizaine de mangas, de romans, de jeux-vidéos et même de parodies (SD Gundam). En 1979, les japonais voyaient débarquer sur leurs écrans une nouvelle série de science- fiction nommée Kidô Senshi Gundam (appelée plus communément Mobile Suit Gundam). Dans cette série il y avait des mechas, mais pour la première fois depuis des années, le rôle de ces robots n'est pas super important. Ici, ces monstres de métal ne sont pas indestructibles, ils ne sont pas des armes ultimes et sont encore moins destinés à sauver le monde d'une menace extra-terreste (par exemple). Pour la première fois dans une série d'animation de science-fiction avec des mechas, les personnages jouent un rôle déterminant dans une guerre qui fait rage. -
Impressions of Robot Design in Japanese Anime Series “Mobile Suit Gundam” – a Study Using Plastic Models –
International Journal of Affective Engineering Vol.16 No.3 pp.165-171 (2017) doi: 10.5057/ijae.IJAE-D-16-00041 ORIGINAL ARTICLE Impressions of Robot Design in Japanese Anime Series “Mobile Suit Gundam” – A Study using Plastic Models – Naoto HAYASHI and Masashi YAMADA Graduate School of Engineering, Kanazawa Institute of Technology, 7-1 Ohgigaoka, Nonoichi, Ishikawa 921-8501, Japan Abstract: This study focused on the impressions of robot design in the Japanese robot anime series, “Mobile Suit Gundam”. In Experiment 1, the impressions of robot design were measured using semantic differential method. Results of the factor analysis showed that the impressions of the robot design were illustrated by a three dimensional space, which was spanned by ‘Massiveness,’ ‘Coolness’ and ‘Roundness.’ ‘Moe’ is one of the most important keywords in robot design. The results of a multiple-regression analysis showed that Moe was felt deeply for a massive, cool and box-shaped robot. In Experiment 2, the differences between robots of scale models and super-deformed models were investigated. The results showed that the scale models were designed to be cool and the super-deformed models were designed to be cute. Keywords: Gundam, Moe, Anime, Robot design, Semantic differential method robots. In these stories, the virtuous characters win in the 1. INTRODUCTION end, like conventional robot anime. In the present study, the differences of the impressions of robot design between In recent years, Japanese animated movies (anime), the Universal Century and the Another Gundam series video games and cartoons have been called “Cool Japan” were investigated. contents and have been exported overseas. -
Nadia: the Secret of Blue Water Kids on the Slope
Nadia: The Secret of Blue Water-The World's Fair, Paris, 1889: a young Bodacious Space Pirates -Most high school girls would expect small gifts inventor crosses paths with an enigmatic girl and her pet lion. Suddenly they from their parents, like an allowance or something. However, Marika Kato find themselves pursued by villainous trio intent upon stealing the magical gets... a pirate ship!? It seems her estranged father suddenly died and left her in Blue Water. Thus begins an epic adventure inspired by Jules Verne's charge of his space pirate crew. If she doesn't accept, then the crew's letter of masterpiece 20,000 Leagues Under the Sea. Join Nadia and Jean as they travel marque expires. So she becomes the new captain. How hard can piracy be? the high seas in search of Nadia's homeland and her past, their only clue the Kids on The Slope - The story of Kids on the Slope really starts rolling mysterious jewel Nadia wears. Can they unravel the Secret of the Blue Water before it is too late? when the classical piano-trained Kaoru encounters Sentaro and falls head-over-heels in love with jazz. One thing to look out for is the performance Yona of the Dawn-Set in a fictional place that draws inspiration from a scene of an excellent jazz piece in every episode. Up-and-coming young jazz mixture of Japanese, Korean and Chinese cultures, the story follows the musicians are employed here, with Takashi Matsunaga (Kaoru) on piano and redemption of Yona, the sole princess to the Kingdom of Kouka. -
Char's Counterattack © 1998, 2002 Sotsu Agency • Sunrise
TT HH EE AA NN II MM EE && MM AA NN GG AA MM AA GG AA ZZ II NN EE $$ 44 .. 99 55 UU SS // CC AA NN PROTOCULTURE PROTOCULTUREAA DD DD II CC TT SS MAGAZINE www.protoculture-mag.com 7373 •• cosmocosmo wwarriorarrior zerozero •• ccowboyowboy bebopbebop thethe moviemovie •• jojojosjos bizarrebizarre Sample file adventureadventure •• natsunatsu hehe nono totobirabira •• projectproject armsarms •• sakurasakura warswars •• scryedscryed •• slayersslayers premiumpremium •• NEWSNEWS && REVIEWSREVIEWS CHAR’S COUNTERATTACK CHAR’S COUNTERATTACK C o v e r 2 o f 2 Sample file CONTENTS 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ PROTOCULTURE ✾ PRESENTATION ........................................................................................................... 4 STAFF NEWS ANIME & MANGA NEWS: Japan / North America ............................................................... 5, 10 Claude J. Pelletier [CJP] — Publisher / Manager ANIME RELEASES (VHS / DVD) & PRODUCTS (Live-Action, Soundtracks, etc.) .............................. 6 Miyako Matsuda [MM] — Editor / Translator MANGA RELEASES / MANGA SELECTION / MANGA NEWS .......................................................... 7 Martin Ouellette [MO] — Editor JAPANESE DVD (R2) RELEASES .............................................................................................. 9 NEW RELEASES ..................................................................................................................... 11 Contributing Editors Aaron K. Dawe, Asaka Dawe, Keith Dawe Kevin Lillard, Gerry -
Sample File PRESENTATION 3 PROTOCULTURE ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ ✾ PRESENTATION
Sample file PRESENTATION 3 PROTOCULTURE ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ ✾ PRESENTATION .......................................................................................................... 4 STAFF NEWS ANIME & MANGA NEWS: Japan / North America ..................................................................... 5 [CJP] — Publisher / Manager Claude J. Pelletier ANIME RELEASES (VHS / DVD) & PRODUCTS (Live-Action, Soundtracks, etc.) .............................. 6 Miyako Matsuda [MM] — Editor / Translator MANGA RELEASES / MANGA SELECTION ................................................................................. 7 Martin Ouellette [MO] — Editor JAPANESE DVD (R2) RELEASES .............................................................................................. 9 NEW RELEASES ..................................................................................................................... 10 Contributing Editors Aaron K. Dawe, Asaka Dawe, Keith Dawe Kevin Lillard, Gerry Poulos, James S. Taylor REVIEWS MANGA .............................................................................................................................. 30 Layout MODELS .............................................................................................................................. 32 The Safe House, Pierre Ouellette / Jeff Fortier ANIME ................................................................................................................................. 50 Cover Mobile Fighter G Gundam SPOTLIGHT: