Sunil Mukherjee

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Sunil Mukherjee Sunil Sunil Mukherjee Mukherjee San Francisco, CA Senior Game Artist Summary Senior Environmental Artist with 20+ years industry experience and 11 games shipped Classically trained in fine art and illustration, I have a deep understanding of representational art and how to apply that knowledge in a gaming context to create environments that are visually engaging, unique, and enhance the player experience. I enjoy keeping up with industry trends and incorporating new software and techniques in my creative work practices. I am at heart a collaborator. I believe that mutual support, thoughtful critique, open sharing of ideas, and building camaraderie creates a team environment that fosters creativity and yields an amazing final product. Experience Toys for Bob (Activision Blizzard) / Senior Environmental Artist ​ APRIL 2003 - AUGUST 2017 NOVATO, CA Titles Shipped: Skylanders: ● Madagascar: Escape 2 Africa (2008) ● Imaginators (2016) ● Tony Hawk's Downhill Jam (2006) ● Trap Team (2014) ● Madagascar (2005) ● Giants (2012) ● Shrek SuperSlam (2005) ● Disney's Extreme Skate Adventure (2003) ● Spyro's Adventure (2011) ​ Responsibilities: ● Building entire levels from concept design, to iteration and revision, to final implementation of assets ● Consultation with art directors and concept artists to optimize the level’s impact on overall visual direction of the game ● Modeling of initial concepts using Maya and 3DsMax ● Sculpting details in ZBrush ● Baking textures in XNormal ● Painting textures in Substance ● Compiling final textures in Photoshop ● Implementing fully rendered final object model in the game engine ● Checking to ensure the work fits the overall vision for the look of the game ● Understanding the limitations of particular consoles, production timelines, and industry demands, then working accordingly to create best possible artwork ● Collaboration with artistic team, providing and receiving critique, exchanging ideas, and supporting colleagues in creating the best product possible Skills Software Proficiency: Industry Skills: ​ ​ Maya High poly / Low poly modeling Adobe Photoshop Digital sculpting ZBrush UV mapping 3D Studio Max Texture baking Crazy Bump Physically based Rendering nDO Concept work XNormal Specializing in organic and natural environments Substance Traditional drawing and painting skills UnReal Engine Additional Independent Contractor, 2D & 3D Artwork, UI Design Experience JULY 1998 - MARCH 2003 SF BAY AREA Clients & projects included: ● FrontPath, Inc. - UI design for early personal internet device, including concept sketches and final demo of look and feel of the device ● S3 - Creation of 2-D and 3-D artwork for marketing demos to show capabilities of the Savage 4 graphic accelerator chip ● Psygnosis, Inc. - Texture mapping low-poly models and animation for unreleased game, "Reapers" Microprose / 2D - 3D Artist ​ MARCH 1993 - JUNE 1998 ALAMEDA, CA Titles Shipped: ● Star Trek: Generations (1997) ● Star Trek: The Next Generation - "A Final Unity” (1995) Responsibilities: ● Creation of high resolution 3-D models of human figures ● Animation of characters & conversion to sprites ● Creation of low-poly models, texture mapping & animation of insects ● Creation of textures and 2-D graphics for levels and User Interface ● Production of traditionally painted and digital background illustrations ● Digitization and 8 bit color reduction of paintings using custom palette manipulation & processing with Debabelizer ● Concept design & production of storyboard scenes for movie sequences ● Production & animation of 2-D likeness of Star Trek characters ● Conceptual development and design of original characters Storyboard Express / Storyboard Production Artist ​ JUNE 1991 - JUNE 1992 SAN FRANCISCO, CA Responsibilities: ● Conception, design & creation of storyboards for advertising clients Education Academy of Art University SAN FRANCISCO, CA ​ Bachelor of Fine Arts Degree in Illustration awarded June 1992 ● Recipient of the 1990 John Larreq Scholarship & 1991 James Sanford Scholarship for ​ achievement in illustration ● Exhibitor in the 1992 & 1993 New York Society of Illustrators Student Competitions ● Distinguished honors at 1990, 1991 & 1992 Academy of Art’s Illustration Spring Shows ● Awards included Best Illustration in Show; Best Drawing in Color; Best Figure Painting, Best Sketchbook, Best Illustrative Drawing University of Mumbai MUMBAI, INDIA ​ Bachelor of Arts Degree in Business and Sociology awarded May 1987 .
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