Internet Trends 2017 – Code Conference
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On-Premise Vs. Cloud
WHITEPAPER Content Management for Mobile Devices: Smartphones, Use Cases and Best Practices in a Mobile-Centric World JULY 2013 TABLE OF CONTENTS Executive Summary 3 Mobile-Delivered Content Is Growing Globally 3 Start with Smartphones 4 Challenges and Opportunities 5 Use Cases Drive Mobile Content Strategy 6 Overcoming Barriers To Implementation 7 Best Practices: Build For Success 8 Conclusions 9 About CrownPeak 10 2 Executive Summary In an environment where mobile web traffic tripled last year and mobile data users are expected to outpace desktop users by next year, the need for mobile-optimized content management is clear. Yet implementing content management systems has traditionally been a slow and resource-intensive process. One emerging strategy for successfully deploying mobile content is to focus on optimizing for smartphones, which offer both the largest and most stable mobile development platform. This approach has already proven successful in a number of market sectors and offers the advantages of simplicity, flexibility, and cost-effectiveness. A second strategy has been to leverage the new generation of Web Content Management systems. These systems combine breakthroughs in productivity with the ability to natively optimize content for mobile delivery, they work seamlessly with legacy systems, and typically do not require IT resources. The result is a significantly lower implementation and operation costs when compared to traditional content management solutions. Web Content Management (WCM) systems have traditionally been both time- and cost-intensive, requiring significant resources from expert developers and in- house IT. This paper recommends adoption of such a smartphone-centric strategy with a next-generation WCM to create a flexible, scalable, interoperable mobile content management solution, without impacting legacy systems or compromising data integrity. -
Internet Economy 25 Years After .Com
THE INTERNET ECONOMY 25 YEARS AFTER .COM TRANSFORMING COMMERCE & LIFE March 2010 25Robert D. Atkinson, Stephen J. Ezell, Scott M. Andes, Daniel D. Castro, and Richard Bennett THE INTERNET ECONOMY 25 YEARS AFTER .COM TRANSFORMING COMMERCE & LIFE March 2010 Robert D. Atkinson, Stephen J. Ezell, Scott M. Andes, Daniel D. Castro, and Richard Bennett The Information Technology & Innovation Foundation I Ac KNOW L EDGEMEN T S The authors would like to thank the following individuals for providing input to the report: Monique Martineau, Lisa Mendelow, and Stephen Norton. Any errors or omissions are the authors’ alone. ABOUT THE AUTHORS Dr. Robert D. Atkinson is President of the Information Technology and Innovation Foundation. Stephen J. Ezell is a Senior Analyst at the Information Technology and Innovation Foundation. Scott M. Andes is a Research Analyst at the Information Technology and Innovation Foundation. Daniel D. Castro is a Senior Analyst at the Information Technology and Innovation Foundation. Richard Bennett is a Research Fellow at the Information Technology and Innovation Foundation. ABOUT THE INFORMATION TECHNOLOGY AND INNOVATION FOUNDATION The Information Technology and Innovation Foundation (ITIF) is a Washington, DC-based think tank at the cutting edge of designing innovation policies and exploring how advances in technology will create new economic opportunities to improve the quality of life. Non-profit, and non-partisan, we offer pragmatic ideas that break free of economic philosophies born in eras long before the first punch card computer and well before the rise of modern China and pervasive globalization. ITIF, founded in 2006, is dedicated to conceiving and promoting the new ways of thinking about technology-driven productivity, competitiveness, and globalization that the 21st century demands. -
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
Global / China Internet Trends
Global / China Internet Trends Shantou University / Cheung Kong Graduate School of Business / Hong Kong University November 7, 2005 [email protected] [email protected] 1 Outline • Attributes of Winning Companies • Global Internet • China Internet • Your Questions 2 Attributes of Winning Companies 3 Attributes of Winning Companies… 1. Large market opportunities - it is better to have 10%, and rising, market share of a $1 billion market than 100% of a $100M market 2. Good technology/service that offers a significant value/service proposition to its customers 3. Simple, direct mission and strong culture 4. Missionary (not mercenary), passionate, maniacally-focused founder(s) 5. Technology magnets (never underestimate the power of great engineers) 6. Great management team / board of directors / committed partners 7. Ability to lead change and embrace chaos 8. Leading/sustainable market position with first-mover advantage 9. Brand leadership, leading reach and market share 10.Global presence 4 …Attributes of Winning Companies 11. Insane customer focus and rapidly growing customer base 12. Stickiness and customer loyalty 13. Extensible product line(s) with focus on constant improvement and regeneration 14. Clear, broad distribution plans 15. Opportunity to increase customer “touch points” 16. Strong business and milestone momentum 17. Annuity-like business with sustainable operating leverage assisted by barriers-to-entry 18. High gross margins 19. Path to improving operating margins 20. Low-cost infrastructure and development efforts 5 Global Internet 6 Internet Data Points: Global… Global N. America = 23% of Internet users in 2005; was 66% in 1995 S. Korea Broadband penetration of 70%+ - No. 1 in world China More Internet users < age of 30 than anywhere 7 …Internet Data Points: Communications… Broadband 179MM global subscribers (+45% Y/Y, CQ2); 57MM in Asia; 45MM in N. -
AWS Is How Game Tech Volume 2
Behind great games, there’s game tech. AWS is How Game Tech Volume 2 AWS IS HOW GAME TECH EDITION Volume 2 2 Player profile Player Player ID: Eric Morales Classification: Reconnecting through tech Head of AWS Game Tech EMEA Player history Stockholm Joined Gamer since 59°32′N 18°06′E July 2015 1995 Over the past year, many of us have felt compelled to escape into a game, even if only for a few hours. Technology has been our salvation and our solace. When we’ve been forced to stay apart, tech has helped us to feel connected, whether by racing strangers through virtual cities or teaming up to battle awesome foes in Wolcen: Lords of Mayhem. There has, perhaps, never been a greater keep pushing forward on a bumpy road and instead of sticking to a plan that no longer Perhaps one of the key things we can need for the escape that gaming gives when to somersaulto a ne ont w one. fits. New ideas come through all the time learn from these studios is that adversity us. So I’d like to say an extra thank you to and you have to embrace them.” can spark the creativity we need to build Building on AWS gives studios the chance the studios we’re featuring in this issue. something truly spectacular. In many to experiment, innovate, and make For some of the developers we spoke Without you, lockdown would have been games, your character levels up and gets mistakes in order to keep forging ahead. to, the pandemic has been just one of just a little bit harder for so many millions stronger regardless of your own skill, which I’m 100 percent with Roberta Lucca many hurdles they’ve overcome. -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
Annual Review
annual review 2017 our board Ukie Annual Review 2016/17 contents 02 foreword 04 Noirin Carmody - Chair Harvey Eagle chair’s report Owner and COO Xbox UK Marketing Director Our initiatives Revolution Software Microsoft 06 ceo’s report Ian Livingstone CBE - Vice Chair Miles Jacobson OBE Chairman Studio Director Playmob Sports Interactive 08 a year in westminster and brussels askaboutgames Dave Gould - Treasurer Veronique Lallier askaboutgames.com Snr Director of Sales UK & Export European Managing Director 12 Take 2 Interactive Hi-Rez Studios research and analysis Without house background Simon Barratt Warwick Light 16 Director UK Managing Director and Vice President ukie’s year in numbers Sony Interactive Entertainment Barog Game Labs INSPIRATIONAL COMPUTING 18 Katherine Bidwell Phil Mansell Digital Schoolhouse acting locally thinking globally Co-Founder CEO digitalschoolhouse.org.ukWith house background State of Play Games Jagex 20 ukie’s global trade programme Neil Boyd Andy Payne OBE INSPIRATIONAL COMPUTING European Anti-Piracy Counsel CEO Nintendo Europe AppyNation 22 the digital schoolhouse Shaun Campbell Kirsty Rigden Games London UK Country Manager Operations Director games.london 24 Electronic Arts FuturLab inspiring talent John Clark Ella Romanos 26 Senior Vice President, Commercial Director promoting a positive image Publishing Rocket Lolly Games SEGA Europe Students 27 Rob Cooper Roy Stackhouse making the most of your IP Managing Director Northern Europe and Vice President - UK, Ireland & Benelux Ukie Students Export Territories -
NOX UK Manual 2
NOX™ PCCD MANUAL Warning: To Owners Of Projection Televisions Still pictures or images may cause permanent picture-tube damage or mark the phosphor of the CRT. Avoid repeated or extended use of video games on large-screen projection televisions. Epilepsy Warning Please Read Before Using This Game Or Allowing Your Children To Use It. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor. Precautions To Take During Use • Do not stand too close to the screen. Sit a good distance away from the screen, as far away as the length of the cable allows. • Preferably play the game on a small screen. • Avoid playing if you are tired or have not had much sleep. • Make sure that the room in which you are playing is well lit. • Rest for at least 10 to 15 minutes per hour while playing a video game. -
Amazon.Com, Inc. Securities Litigation 01-CV-00358-Consolidated
Case 2:01-cv-00358-RSL Document 30 Filed 10/05/01 Page 1 of 215 1 THE HONORABLE ROBERT S. LASNIK 2 3 4 5 6 vi 7 øA1.S Al OUT 8 9 UNITE STAThS15iSTRICT COURT WESTERN DISTRICT OF WASHINGTON 10 AT SEATTLE 11 MAXiNE MARCUS, et al., On Behalf of Master File No. C-01-0358-L Themselves and All Others Similarly Situated, CLASS ACTION 12 Plaintiffs, CONSOLIDATED COMPLAINT FOR 13 VS. VIOLATION OF THE SECURITIES 14 EXCHANGE ACT OF 1934 AMAZON COM, INC., JEFFREY P. BEZOS, 15 WARREN C. JENSON, JOSEPH GALLI, JR., THOMAS A. ALBERG, L. JOHN DOERR, 16 MARK J BRITTO, JOEL R. SPIEGEL, SCOTT D. COOK, JOY D. COVEY, 17 'RICHARD L. DALZELL, JOHN D. RISHER, KAVITARK R. SHRIRAM, PATRICIA Q. 18 STONESIFER, JIMMY WRIGHT, ICELYN J. BRANNON, MARY E. ENGSTROM, 19 KLEJNER PERKINS CAUF1ELD & BYERS, MORGAN STANLEY DEAN WITTER, 20 CREDIT SUISSE FIRST BOSTON, MARY MEEKER, JAMIE KIGGEN and USE BUYER, 21 Defendants. 22 In re AMAZON.COM, INC. SECURITIES 23 LITIGATION 24 This Document Relates To: 25 ALL ACTIONS 26 11111111 II 1111111111 11111 III III liii 1111111111111 111111 Milberg Weiss Bershad Hynes & Le955 600 West Broadway, Suite 18 0 111111 11111 11111 liii III III 11111 11111111 San Diego, CA 92191 CV 01-00358 #00000030 TeIephone 619/231-058 Fax: 619/2j.23 Case 2:01-cv-00358-RSL Document 30 Filed 10/05/01 Page 2 of 215 TA L TABLE OF CONTENTS 2 Page 3 4 INTRODUCTION AND OVERVIEW I 5 JURISDICTION AND VENUE .............................36 6 THE PARTIES ........................... -
Report of the Special Litigation Committee of the Board of Directors of Zynga Inc
REPORT OF THE SPECIAL LITIGATION COMMITTEE OF THE BOARD OF DIRECTORS OF ZYNGA INC. February 27, 2018 TABLE OF CONTENTS INTRODUCTION ........................................................................................... 1 SUMMARY OF THE STOCKHOLDER DERIVATIVE ACTIONS ........... 5 A. The Three Derivative Lawsuits ................................................................ 7 B. The Nominal Defendant .........................................................................11 C. The Defendants ......................................................................................12 D. The Allegations ......................................................................................15 1. Allegations that Defendants Breached the Fiduciary Duty of Loyalty ....................................................................................17 a) Allegations Relating to Knowledge of Material, Adverse Information .........................................................19 b) Allegations Relating to Director Conflicts........................25 2. Allegations that Defendants Breached the Fiduciary Duty of Care .........................................................................................26 E. Timeline of the Derivative Lawsuits .....................................................28 FORMATION OF THE SPECIAL LITIGATION COMMITTEE .............. 31 A. The Members of the SLC .......................................................................34 B. Compensation ........................................................................................36 -
In the Archives Here As .PDF File
Biting the Hand 6/12/01 Jessica M. Mulligan Page 1 Biting the Hand: A Compilation of the Columns to Date Copyright 1999 by Jessica M. Mulligan Table of Contents 1 YEAR 1999 COLUMNS ...................................................................................................2 1.1 WELCOME TO MY WORLD; NOW BITE ME....................................................................2 1.2 NASTY, INCONVENIENT QUESTIONS, PART DEUX...........................................................5 1.3 PRESSING THE FLESH II: THE INTERACTIVE SEQUEL.......................................................8 1.4 MORE BUGS: A CASUALTY OF THE XMAS RUSH?.........................................................10 1.5 IN THE BIZ..................................................................................................................13 1.6 JACK AND THE BEANCOUNTER....................................................................................15 1.7 COLOR ME BONEHEADED ............................................................................................19 1.8 AH, SWEET MYSTERY OF LIFE ................................................................................22 1.9 THE CONFERENCE FORMERLY KNOWN AS THE COMPUTER GAME DEVELOPER’S CONFERENCE .........................................................................................................................24 1.10 THIS FRAGGED CORPSE BROUGHT TO YOU BY ...........................................................27 1.11 OH, NO! I FORGOT TO HAVE CHILDREN!....................................................................29 -
MARK S. THOMSON, on Behalf of Himself: No
IN THE UNITED STATES DISTRICT COURT FOR THE SOUTHERN DISTRICT OF NEW YORK ___________________________________ MARK S. THOMSON, on behalf of himself: No. ___________________ and all others similarly situated, : : CLASS ACTION COMPLAINT Plaintiff, : FOR VIOLATIONS OF THE : FEDERAL SECURITIES LAWS v. : : MORGAN STANLEY DEAN WITTER : & CO. and MARY MEEKER, : : Defendants. : JURY TRIAL DEMANDED ___________________________________ : Plaintiff, by his undersigned attorneys, individually and on behalf of the Class described below, upon actual knowledge with respect to the allegations related to plaintiff’s purchase of the common stock of Amazon.com, Inc. (“Amazon” or the “Company”), and upon information and belief with respect to the remaining allegations, based upon, inter alia, the investigation of plaintiff’s counsel, which included, among other things, a review of public statements made by defendants and their employees, Securities and Exchange Commission (“SEC”) filings, and press releases and media reports, brings this Complaint (the “Complaint”) against defendants named herein, and alleges as follows: SUMMARY OF THE ACTION 1. In October 1999, Fortune named defendant Mary Meeker (“Meeker) the third most powerful woman in business, commenting, “[h]er brave bets – AOL in ‘93, Netscape in ‘95, e-commerce in ‘97, business to business in ‘99 – have earned her eight “ten-baggers”, stocks that have risen tenfold. Morgan Stanley’s “We’ve got Mary” pitch to clients has been key to its prominence in Internet financing. Her power is awesome: If she ever says “Hold Amazon.com”, Internet investors will lose billions.” 2. Fortune almost got it right. Investors did lose billions, but not because Meeker said “Hold Amazon.com”. Rather, investors were damaged by Meeker’s false and misleading statements encouraging investors to continue buying shares of Amazon.