A Critical Inquiry: Paintbrush to Pixels; Developing Paradigms in the Production and Consumption of New Media Art
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ABC Consumer Magazine Concurrent Release - Dec 2007 This Page Is Intentionally Blank Section 1
December 2007 Industry agreed measurement CONSUMER MAGAZINES CONCURRENT RELEASE This page is intentionally blank Contents Section Contents Page No 01 ABC Top 100 Actively Purchased Magazines (UK/RoI) 05 02 ABC Top 100 Magazines - Total Average Net Circulation/Distribution 09 03 ABC Top 100 Magazines - Total Average Net Circulation/Distribution (UK/RoI) 13 04 ABC Top 100 Magazines - Circulation/Distribution Increases/Decreases (UK/RoI) 17 05 ABC Top 100 Magazines - Actively Purchased Increases/Decreases (UK/RoI) 21 06 ABC Top 100 Magazines - Newstrade and Single Copy Sales (UK/RoI) 25 07 ABC Top 100 Magazines - Single Copy Subscription Sales (UK/RoI) 29 08 ABC Market Sectors - Total Average Net Circulation/Distribution 33 09 ABC Market Sectors - Percentage Change 37 10 ABC Trend Data - Total Average Net Circulation/Distribution by title within Market Sector 41 11 ABC Market Sector Circulation/Distribution Analysis 61 12 ABC Publishers and their Publications 93 13 ABC Alphabetical Title Listing 115 14 ABC Group Certificates Ranked by Total Average Net Circulation/Distribution 131 15 ABC Group Certificates and their Components 133 16 ABC Debut Titles 139 17 ABC Issue Variance Report 143 Notes Magazines Included in this Report Inclusion in this report is optional and includes those magazines which have submitted their circulation/distribution figures by the deadline. Circulation/Distribution In this report no distinction is made between Circulation and Distribution in tables which include a Total Average Net figure. Where the Monitored Free Distribution element of a title’s claimed certified copies is more than 80% of the Total Average Net, a Certificate of Distribution has been issued. -
Class Wargames Class Class Wargames Ludic Ludic Subversion Against Spectacular Capitalism
class wargames Class Wargames ludic Ludic subversion against spectacular capitalism subversion Why should radicals be interested in playing wargames? Surely the Left can have no interest in such militarist fantasies? Yet, Guy Debord – the leader of the Situationist International – placed such importance on his class invention of The Game of War that he described it as the most significant of against his accomplishments. wargames Intrigued by this claim, a multinational group of artists, activists and spectacular academics formed Class Wargames to investigate the political and strategic lessons that could be learnt from playing his ludic experiment. While the ideas of the Situationists continue to be highly influential in the development of subversive art and politics, relatively little attention has been paid to their strategic orientation. Determined to correct this deficiency, Class Wargames is committed to exploring how Debord used the capitalism metaphor of the Napoleonic battlefield to propagate a Situationist analysis of modern society. Inspired by his example, its members have also hacked other military simulations: H.G. Wells’ Little Wars; Chris Peers’ Reds versus Reds and Richard Borg’s Commands & Colors. Playing wargames is not a diversion from politics: it is the training ground of tomorrow’s cybernetic communist insurgents. Fusing together historical research on avant-garde artists, political revolutionaries and military theorists with narratives of five years of public performances, Class Wargames provides a strategic and tactical manual for overthrowing the economic, political and ideological hierarchies of early- 21st century neoliberal capitalism. The knowledge required to create a truly human civilisation is there to be discovered on the game board! richard ludic subversion against barbrook spectacular capitalism Minor Compositions An imprint of Autonomedia Front cover painting: Kimathi Donkor, Toussaint L’Ouverture at Bedourete (2004). -
Anticipated Acquisition by Future Plc of Miura (Holdings) Limited
Anticipated acquisition by Future plc of Miura (Holdings) Limited Decision on relevant merger situation and substantial lessening of competition ME/6624/16 The CMA’s decision on reference under section 33(1)of the Enterprise Act 2002 given on 7 October 2016. Full text of the decision published on 14 November 2016. Please note that [] indicates figures or text which have been deleted or replaced in ranges at the request of the parties for reasons of commercial confidentiality. CONTENTS Page SUMMARY ................................................................................................................. 2 ASSESSMENT ........................................................................................................... 4 Parties ................................................................................................................... 4 Transaction ........................................................................................................... 4 Jurisdiction ............................................................................................................ 4 Counterfactual....................................................................................................... 5 Overlap between the Parties ................................................................................. 6 Background ........................................................................................................... 7 Magazines – two-sided market ....................................................................... -
Our Zinio Service Provides Full Access to Current and Back Issues of Emagazine Title Genre
Our Zinio service provides full access to current and back issues of eMagazine Title Genre 25 Beautiful Homes Home & Garden Amateur Gardening Home & Garden Auto Express Automotive BBC Good Food Food & Cooking BBC History History British GQ Men Computer Shopper Computer & Technology Cosmopolitan UK Women Countryfile Outdoor Good Housekeeping UK Home & Garden Health & Fitness Health & Fitness Hello! Entertainment Homes & Gardens Home & Garden Ideal Home Home & Garden Marie Claire UK Women Men’s Health UK Health & Fitness Mother & Baby Family & Parenting National Geographic Interactive Science & Nature New Scientist International Edition Science & Nature Olive Magazine Food & Cooking SFX Entertainment Sky at Night Science & Nature T3 Computer & Technology Total Film Entertainment Viz Lifestyle Webuser Computer & Technology Who Do You Think You Are History Woman Women Woman & Home Women Woman’s Own Women And access to back issues only of eMagazine Titles .Net Good to Know Recipes 3D World Gramophone Amateur Photographer Guitarist Android Harper’s Bazaar Artists & Illustrators House Beautiful Astronomy Imagine Fx BBC Easycook iPad & iPhone BBC Wildlife Italia! Beautiful Kitchens Kitchen Garden Best Macformat Billboard MacUser Bloomberg Business Week Men’s Fitness US Brides UK Micromart Britain Military History Business Traveller Motorboat & Yachting CCO Magazine Mountain Biking UK Coast Music Tech Magazine Computer Music National Geographic Traveller Country Homes & Interiors New York Review Of Books Country Living UK Newsweek Crosstitcher -
Contemporary Art and New Media: Hybrid Discourse Or Digital Divide?
21 Contemporary Art and New Media Digital Divide or Hybrid Discourse? Edward A. Shanken Since the mid‐1990s, new media art (NMA) has become an important force for economic and cultural development internationally, establishing its own major institutions.1 Collaborative, transdisciplinary research at the intersections of art, science, and technology also has gained esteem and institutional support, with inter- disciplinary PhD programs proliferating around the world. During the same period, mainstream contemporary art (MCA) experienced dramatic growth in its market and popularity, propelled by economic prosperity and the propagation of interna- tional museums, art fairs, and biennial exhibitions. This dynamic environment has nurtured tremendous creativity and invention by artists, curators, theorists, and pedagogues operating in both domains. Yet rarely does the mainstream artworld converge with the new media artworld. As a result, their discourses have become increasingly divergent. MCA practice and writing are remarkably rich with ideas about the relationship between art and society. Indeed, they are frequently engaged with issues that pertain to global connectivity and sociability in digital, networked culture. Given the proliferation of computation and the Internet, it perhaps was inevitable that central discourses in MCA would employ, if not appropriate, key terms of digital culture, such as “interactivity,” “participation,” “programming,” and “networks.” But the use of these terms in MCA literature typically lacks a deep understanding of the scientific and technological mechanisms of new media, the critical discourses that theorize their implications, and the interdisciplinary artistic practices that are co‐extensive with them. Similarly, mainstream discourses typically dismiss NMA on the basis of its technological form or immateriality, without fully appreciating its theoretical richness, or the conceptual parallels it shares with MCA. -
The New Audiences Programme 1998–2003
The New Audiences Programme 1998–2003 1 Contents 1 Foreword by Tessa Jowell, Secretary of State for 3 Culture, Media and Sport 2 Foreword by Peter Hewitt 4 3 Acknowledgements 5 4 Executive summary 6 5 Introduction 22 6 General audiences 29 7 Young people 65 8 Diversity 91 9 Disability 121 10 Families 145 11 Social inclusion 163 12 Rural 184 13 Older people 201 14 General findings 212 15 Conclusions 225 Appendix 1: New Audiences Programme aims and strands 229 Appendix 2: Research findings 240 2 1 Foreword by Tessa Jowell, Secretary of State for Culture, Media and Sport The Arts Council’s New Audiences Programme has been a huge success. Although there had been programmes in previous years to increase audiences, this initiative was the first time that Government had provided significant funding over a long period, exclusively to attract new and different people to the richness of the arts in this country. I have the great good fortune to be able to experience the arts regularly. I have seen, first hand, much of the incredible range of work that is being put on every day of the week across the country. Not everyone is so fortunate, however. We are all aware of the traditional obstacles to having a direct experience of the arts: disability, domestic circumstances, or even simply the feasibility of getting to – and from – a theatre or concert hall safely and affordably. But sometimes there is an even greater obstacle – the sense that the arts are ‘not for me’. New Audiences has sought to tackle this, with a range of innovative schemes, all of which are described in this report. -
What Digital Camera’S Technical Team Is Put Through a Series of Tests
AUGUST 2016 Panasonic WHAT DIGITAL TZ100 • 1in sensor • 10x Camera zoom p68 WHAT TO BUY & HOW TO USE IT Technique Focus stacking, for ultra-sharp shots p33 Fujinon XF 100-400mm f/4.5-5.6 lens p72 Full test Canon EOS 80D How to shoot underwater 24.2MP CMOS sensor • 45 AF points • ISO 100-16,000 • Fully articulated screen p17 Technique The fi ve best Summer DSLRs under loving The hardest £1000 season to shoot? Not any more! Technique Technique Make depth of fi eld work for you p40 The UK’s most comprehensive listings Wondering about the latest gear? Find out how we rate 536 cameras and lenses WELCOME AUGUST 2016 WELCOME p50 Summer loving Tests you can trust To ensure the camera you buy doesn’t disappoint, every camera that passes through the hands of What Digital Camera’s technical team is put through a series of tests. From high-spec DSLRs through to entry-level compacts, they are p17 Essential guide to underwater subjected to a series of rigorous tests in our lab, with results analysed by the very best industry software. This makes our reviews the most authoritative in the UK. We test for colour – different sensors and camera image processors can interpret colour differently. We then get down to the nitty-gritty of resolution, with our lab tests showing us exactly how much detail each camera can resolve. Then we look at Image Noise. Finally, we get out and shoot with every camera and lens in real- world conditions just as you will, to fi nd out how they perform. -
New Media 10101 Art and Technology (Detail of Still), 2014-2020
New Media 10101 Art and Technology (detail of still), 2014-2020. RGB.VGA.VOLT James H. Connolly, James H. Connolly, AUGUST 15 – SEPTEMBER 26, 2020 PENINSULA SCHOOL OF ART ART AND TECHNOLOGY NEW MEDIA Technology is the application of scientific knowledge for New Media 10101 focuses on artists practical purposes, and art and science have a long history of using digital technologies in a ‘New Media art’ and ‘digital art’ are often used pushing each other forward. The camera obscura has been variety of ways. Some use software interchangeably, but New Media is best understood around for thousands of years, but it took an 1829 collaboration made for artists and designers in as an umbrella term that encompasses many narrower between French amateur scientist Nicéphore Niépce and the process of creating physical disciplines, including video, digital, computer, sound, artist Louise Deguarre to create a way to permanently works of art. Emily Scheider Berens interactive, bio-technical, virtual reality, installation, web, capture its images with a reasonable exposure time. The son describes herself as a ‘Tra-Digital’ artist. and 3-D printed art, to name a few. However, much of the work in New Media though the years is connected to one of a master weaver, Joseph Marie Jacquard invented the first She combines traditional drawing and or more of the following practices: programmable loom, which was operated using punched printmaking techniques with digital cards and led to the invention of early computers. imaging and collage processes to Collaboration create the intricately detailed works on For philosophical or practical reasons, New Media artists paper featured in the exhibition. -
New Media Art
New Media Art Gabriela Avram New Media Art p Older names like "Digital art," "Computer art," "Multimedia art," and "Interactive art" are often used interchangeably. p New Media art = a subset of two broader categories: Art and Technology and Media art. ■ Art and Technology refers to practices such as Electronic art, Robotic art, and Genomic art, that involve technologies which are new but not necessarily media-related. ■ Media art includes Video art, Transmission art, and Experimental Film -- art forms that incorporate media technologies which by the 1990s were no longer new. Banksy piece auction Historical roots p 1920’s -the Dada movement emerged in several European cities (Zürich, Berlin, Cologne, Paris, and New York). Artists were disturbed by what they perceived as the self-destructive bourgeois hubris that led to the First World War; they began to experiment with radically new artistic practices and ideas . p Dada was a reaction to the industrialization of warfare and the mechanical reproduction of texts and images; p New Media art can be seen as a response to the information technology revolution and the digitization of cultural forms. Old and new p Fragmented juxtapositions of borrowed images and texts in works like Shu Lea Cheang's Brandon and Diane Ludin's Genetic Response System 3.0 (2001) are reminiscent of the collages of Raoul Hausmann, Hannah Höch, and Francis Picabia. Old and new p New Media art works involving direct appropriation, e.g. Alexei Shulgin's WWWArt Award or RSG's Prepared PlayStation (2005) – inspired by Marcel Duchamp's readymades. Old and new p Activist New Media art projects like Electronic Disturbance Theater's FloodNet and Fran Illich's Borderhack- relate to the work of George Grosz, John Heartfield, and other Berlin Dadaists who blurred the boundaries between art and political action serve as important precedents for . -
Contemporary Art and New Media: Digital Divide Or Hybrid Discourse
Contemporary Art and New Media: Digital Divide or Hybrid Discourse? Edward A. Shanken DXARTS University of Washington, Washington-DC, United States [email protected] Since the mid-1990s, new media art (NMA) has become an important force for economic and cultural development internationally, establishing its own major institutions.1 Collaborative, transdisciplinary research at the intersections of art, science, and technology also has gained esteem and institutional support, with interdisciplinary Ph.D. programs proliferating around the world. During the same period, mainstream contemporary art (MCA) experienced dramatic growth in its market and popularity, propelled by economic prosperity and the propagation of international museums, art fairs, and biennial exhibitions. This dynamic environ- ment has nurtured tremendous creativity and invention by artists, curators, theo- rists and pedagogues operating in both domains. Yet rarely does the mainstream artworld converge with the new media artworld. As a result, their discourses have become increasingly divergent. MCA practice and writing are remarkably rich with ideas about the relationship between art and society. Indeed, they are frequently engaged with issues that per- tain to global connectivity and sociability in digital, networked culture. Given the proliferation of computation and the Internet, it perhaps was inevitable that central 1 This essay is forthcoming in Christiane Paul, ed. A Companion to Digital Art. London: Wiley-Bla- ckwell. Portions were previously published in the following: “Contemporary Art and New Media: Outli- ne for Developing a Hybrid Discourse” ISEA2010 Proceedings; “Alternative Nows and Thens To-Be” Alternative Now (online festival reader) Wroslaw: WRO2011 Biennial of Media Arts, 2011; reprinted in in Repasando el Futuro (English/Spanish) Barcelona: ArtFutura, 2011, 13-27; “Response to Do- menico Quaranta’s ‘The Postmedia Perspective’” Rhizome.org 26 Jan 2011; and “Edward Shanken on ‘Is New Media Accepted in the Artworld?’” Artfagcity, 6 Sep, 2011. -
Monika Fleischmann & Wolfgang Strauss
5th May Local Time UYT (UTC -3) 11:30 Opening 12:00 Inaugural Lecture “Imagine a space filled with data - the architecture of interactivity” Monika Fleischmann & Wolfgang Strauss (Germany) Special Invitee: Derrick de Kerckhove (Italy) Introduction & Moderation: Anja Pratschke (Brazil) Contributions: Margit Rosen, Daniel Becker (Germany), Karin Ohlenschlaeger (Spain) and Ryszard W. Kluszczyński (Poland) Resume In a retrospective Monika Fleischmann and Wolfgang Strauss discuss their participatory concepts and interactive artworks from the late 1980s to the time when participation became possible on the Internet in the 2000s. They do this with the concept of the ‚thinking space‘ (Denkraum, Aby Warburg, 1929), and understand it as an „evocative object in a culture of simulation“ (Sherry Turkle, 2004), or as ‚a space filled with data‘ that is intended to stimulate learning and thinking. Their artwork shows the development of the interface from a physical object like a table to a virtual environment like a mixed reality stage. With the advent of the Internet, the interface changes to an operative image (Sybille Krämer, 2009). In "Berlin, Cyber City" (1989), after the fall oft he Berlin wall, visitors dive into virtual Berlin with a sensor in their hands and gain new perspectives. They discuss the current situation around an interactive table and take on "a position in the world that is not their own" (Hannah Arendt, 1960). With "Home of the Brain" (1990), the artists not only reflect on the new medium, but the discourse itself is shown as a philosophical debate in a virtual exhibition, which the visitor accesses with head mounted display and data gloves. -
TI MEDIA LIMITED IPSO Annual Report
TI MEDIA LIMITED IPSO Annual Report Period covered: 01 January 2019 – 31 December 2019 (“Relevant Period”) 1.0 Factual Information about the Regulated Entity 1.1 A List of Titles Published During the Relevant Period, TI Media Limited published a total of 55 print/digital and 39 online regulated publications as set out below. Print and Digital: No Publications Circulation - Circulation - Circulation - Print (Average) Digital Combined (Average) (Average) 1 25 Beautiful Homes 53,175 5,132 58,307 2 Amateur Gardening 23,952 - 23,952 3 Amateur Photographer 10,277 2,867 13,144 4 Angler's Mail 8,471 - 8,471 5 Chat 172,281 - 172,281 6 Chat It's Fate 26,441 - 26,441 7 Chat Monthly 34,605 - 34,605 8 Country Homes and Interiors 59,852 3,756 63,608 9 Country Life 39,829 731 40,560 10 Cycling Weekly 14,406 2,432 16,838 11 Decanter 17,959 - 17,959 12 Easy Gardens 13,555 - 13,555 13 Golf Monthly 30,474 2,408 32,882 14 Fit & Well 9,177 0 9,177 15 Homes & Gardens 78,371 4,124 82,495 16 Horse & Hound 26,043 805 26,848 17 Ideal Home 113,451 5,278 118,729 18 Ideal Home Complete Guide to Christmas 62,929 - 62,929 19 Livingetc 50,362 5,357 55,719 20 Marie Claire (last issue went on sale 115,404 4,729 120,133 October 2019) 21 Motor Boat & Yachting 7,733 2,519 10,252 22 Mountain Bike Rider 9,053 2,791 11,844 23 Now (last issue went on sale April 2019) 44,709 - 44,709 24 Pick Me Up 76,757 - 76,757 25 Pick Me Up Special 20,846 - 20,846 26 Practical Boatowner 14,987 - 14,987 Page | 1 27 Rugby World 16,320 984 17,304 28 Scandi at home 8,800 0 8,800 29 Shooting Times