US 20050023760A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2005/0023760 A1 Chen et al. (43) Pub. Date: Feb. 3, 2005

(54) FISHERMEN POKER Publication Classification (76) Inventors: Hui Chuan Chen, Quincy, MA (US); (51) Int. Cl." ...... A63F 1700 Martin Chi Wong, Quincy, MA (US); (52) U.S. Cl...... 273/292 Brian Lan Wong, Quincy, MA (US) Correspondence Address: (57) ABSTRACT Hui Chuan Chen Apt 3 212 Tafrail Road Fishermen Poker is a 9 cards draw poker game (two decks) Quincy, MA 02169 (US) with bonus when the house dealer is involved in playing. Players can Surrender their hand. It is a 14 cards draw poker Appl. No.: 10/847,486 game (four decks) when the house dealer is not involved in (21) playing, just providing Service. Both two decks Fishermen (22) Filed: Aug. 6, 2004 poker and four decks Fishermen Poker are allowing players to use the same Strategies, Such as, discard cards, draw cards Related U.S. Application Data with additional wagers, pass and fold to play against to dealer or other players. Players have to use their best 5 cards (60) Provisional application No. 60/472,227, filed on May to compare to each other or compare with dealer's best 5 21, 2003. cards. The higher rank poker hand wins the game. US 2005/0023760 A1 Feb. 3, 2005

FISHERMEN POKER 0014 Player has to place additional wager, S3.00, to get the third Substitute . FIELD OF THE INVENTION 0015 Player has to place additional wager, S4.00, to 0001. The invention relates to the traditional poker game get the fourth Substitute card. and other type of poker games and "go fish' card game. The 0016 Player has to place additional wager, S5.00, to invention relates to the games in which multiple players get the fifth substitute card. engage in play Said taking turns, wherein each turn may include taking action associated with cards in their hand, 0017 Player has to place additional wager, S6.00, to drawing cards from the shoe, discarding cards, and exchange get the Sixth Substitute card. cards. 0018 Player has to place additional wager, S7.00, to 0002 There are two major types, draw and stud, poker get the Seventh Substitute card. games. In general, poker is playing by the ranking System, 0019 For four decks Fishermen Poker, there is no check, such as; Royal Flush is the highest rank. Straight Flush is the raise, re-raise, fold, all-in Strategies get involve. Players can Second highest rank. The following ranks are Five of a kind, pass any buying process, fold, and draw cards with addi Four of a kind, Full House, Flush, Straight, Three of a kind, tional wager. Two pairs, One pair and high card. 0020 For four decks Fishermen Poker, players have to 0003) “Go Fish' card game comprising players are dealt use their best five cards to compare to each other. The a predetermined number of cards (for instance, Seven). highest rank of poker hand wins the pot. If two playerS have Players can exchange cards with one another. If one player the identical hand, the pot is split between them. requests a type of card the opponent does not have, the opponent responds by directing the requesting player to "go 0021 For four decks Fishermen Poker, house provides fish' whereupon the requesting player draws a card from a the Service and gets profit from the pot. deck or pile of cards. 0022. Two decks Fishermen Poker is a 9 cards draw poker game with bonus that players using their best 5 cards SUMMARY OF THE INVENTION to compete with dealer's best 5 cards. 0004. The present invention has multiple players engage 0023 Four decks Fishermen Poker also is a 14 cards in play comprising: 1) individual players taking actions draw poker game when dealer is not participating the play. based on the initial seven cards in their hands. 2) Individual When it is using two decks of Standard playing cards without players improving their hand by drawing cards from the joker, it is a house bank game that player can draw two shoe through the exchange process. cards, but dealer cannot draw any cards. 0005 Two decks Fishermen Poker game is playable 0024. To play the two decks Fishermen Poker game, each using two decks of Standard playing 52 cards without joker. player participating in the game makes a Wager by placing It is a 9 cards draw poker game that player using their best the desired wager on the ante betting area, which is the Fisherman. Then, both player and dealer are dealt 7 cards 5 cards to compete with dealer's best 5 cards. initially. If players do not like the hand, the players can 0006 Players can discard two cards and draw two cards; discard two cards they don’t like and get two replace cards each discard card should be place on the eXchange area with to improve their hand by placing the cards (one at a time) half of the ante. Dealer cannot draw any cards. they don’t like with half of their original bet on the exchange area, which is the Fish. Dealer then dealt a card to the player 0007 Players have to place the discard card face down (one at a time) from the shoe. OR, if players do not like the with half of their original bet on the exchange betting area hand, they can Surrender and get half of the bet back. Players in order for dealer to draw a replacement card from the Shoe can play the bonus with S1 only if they are interesting to play to Substitute the discard card. the hand with the ante. 0008 Dealer has to deal the game clockwise. 0025. When Fishermen Poker game is using four decks of Standard playing cards without joker, it is a player against 0009 Players get paid even money for ante if their hand player poker game, dealer dose not participate the playing. beat dealer's hand. Players get dealt 7 cards initially. They have to use the best 0.010 Four decks Fishermen Poker is a 14 cards draw five cards compete to each other to win the pot. To play the poker game that players are dealt Seven cards at the begin game, each player participating in the game makes a mini ning. PlayerS have to use their best five cards to compete mum wager. Then, dealer deal 7 cards to each player. If with each other to win the pot. Dealer dose not participate players do not like the hand, the players can discard Seven the playing. cards they don’t like and get Seven replacement cards to improve their hand by placing the cards (one at a time) they 0.011 For four decks Fishermen Poker, players use dis don’t like with additional wager on the exchange area, which card cards and buying new cards (exchange) as Strategy to is the Fish. Dealer then deal a card to the player (one at a improve their own hand. The buying wager as following: time) from the shoe to replace the card player does not want. 0012 Player has to place additional wager, S1.00, to , raise, re-raise, check, and all-in are using in get the first Substitute card. Four Decks Fishermen Poker. 0013 Player has to place additional wager, S2.00, to 1. The method of playing Fishermen Poker card game get the Second Substitute card. comprising: players (1 to 10 players) making an Ante wager US 2005/0023760 A1 Feb. 3, 2005 and additional wager to buy the exchange (replacement) cards. The game is playable using two or four Standard decks -continued of 52 cards without joker. Three of a kind 5 to 1 Straight 8 to 1 (a) Two decks Fishermen Poker is a 9 cards draw poker Flush 10 to 1 game that player using their best 5 cards to compare Full house 30 to 1 with dealer's best 5 cards, but dealer cannot draw any Four of a kind 50 to 1 cards. It is a house bank game that playerS can draw two Five of a kind 2OO to 1 cards one at a time with the additional wager, one half Straight Flush 3OO to 1 of their ante, and discard card. Royal flush SOO to 1 (b) Four decks Fishermen Poker is a 14 cards draw poker 5. The method of claim 1, wherein players can only place game that players using their best five cards to compare S1.00 on the bonus circle to bet the bonus above, the method with each other. Dealer dose not participate the playing. of claim 1. The bonus only good for the initiate five card out (c) Both two decks and four decks Fishermen Poker are of 7 cards that were drawn for the hand. Players can still win using the traditional poker hands to play the game. the bonus after they surrender their hand. Such as, Royal Flush is the highest rank. Straight Flush 6. The method of claim 1, wherein players can request to is the Second highest rank. The following ranks are Five replace two cards at the most with half of their original bet of a kind, Four of a kind, Full House, Flush, Straight, for each card. Three of a kind, Two pairs, One pair and high card. 7. The method of claim 1, wherein players are dealt 7 2. To play the two decks Fishermen Poker game, each cards face down initially. After player view the hand, he/she player participating in the game makes a Wager by placing can Surrender the hand and get half of the ante back. the desired wager on the ante betting area, which is the 8. The method of claim 1, wherein the game is dealt Fisherman. Then, both player and dealer are dealt 7 cards clockwise. The eXchange proceSS is also followed the clock initially. If players do not like the hand, the players can wise. Players who want to exchange the cards should place discard two cards they don’t like and get two replacement the discard card face down with half of the original bet on cards to improve their hand by placing the cards (one at a the additional betting area said the Fish. Dealer then deals time) they don't like with half of their original bet on the one card to the player. Then, dealer has to go to next player. eXchange area, which is the Fish. Dealer then dealt a card to After every player has the first eXchange card or pass, the the player (one at a time) from the shoe. This replacement player who want to improve his/her hand again can place the processing is taking in a rotation manner that each player second discard card face down with half of the original bet takes a turn to exchange the card from the dealer. OR, if on the Fish and get the Second eXchange card. players do not like the hand, they can Surrender and get half 9. The method of claim 1, wherein players can choose not of their original bet back. Players can play the bonus with S1 to exchange any card on the first round of buying process only if they are interesting to play the hand with the ante. (skip the first buying process). Players then buy a card on the Players get paid even money for ante if their hand beat Second buying process. dealers hand. 10. The method of claim 1, wherein players have to set up 3. When it is using four decks of Standard playing cards their own hand. On the final determination, playerS have to without joker, it is a player against player poker game, dealer choose the best five card and leave them on the final five card dose not participate the playing. Players (2 to 14) get dealt area Said Fishermen. 7 cards initially. They have to use the best five cards compete 11. The method of claim 1, wherein dealer has to take the to each other to win the pot. To play the game, each player buying wager and discard cards before turn over the dealer's participating in the game makes a minimum wager. Then, hand. dealer deal 7 cards to each player. If players do not like the 12. The method of claim 1, wherein dealer cannot get any hand, the players can discard Seven cards they don’t like and Substitute cards. Dealer has to use the best five cards out of get Seven replacement cards to improve their hand by the Seven cards to Set up the hand. placing the cards (one at a time) they don’t like with 13. The method of claim 3, wherein four decks Fishermen additional wager on the exchange area, which is the Fish. Poker is not a house-bank game. It is a player against player Dealer then deal a card to the player (one at a time) from the poker game. shoe to replace the card player does not want. This replace 14. The method of claim 3, wherein layers get dealt 7 ment processing is taking in a rotation manner that each cards initially. They have to use the best five cards compete player takes a turn to exchange the card from the dealer. No to each other to win the pot. Surrender, no raise, no re-raise, no check, no fold and all-in 15. The method of claim 3, wherein each player partici are using in Four Decks Fishermen Poker. pating in the game makes a minimum wager. Then, dealer 4. The method of claim 1, wherein player has to place the deal the initial 7 cards to each player. If playerS do not like bonus wager, S1.00, and ante before the 7 cards is dealt to the hand, the players can discard Seven cards they don’t like him/her. The bonus only good for the initiate five cards out one at a time. The player can get Seven replacement cards to of 7 cards that were drawn for the hand. The bonus chart is improve their hand by placing the cards (one at a time) they followed: don’t like with additional wager on the exchange area, which is the Fish. This replacement processing is taking in a rotation manner that each player takes a turn to exchange the One pair 1 to 1 card from the dealer. Two pairs 2 to 1 16. The method of claim 3, wherein the first discard card should be place on the Fish (exchange area) with S1.00. US 2005/0023760 A1 Feb. 3, 2005

17. The method of claim 3, wherein the second discard 23. The method of claim 3, wherein dealer deals the card should be place on the Fish (exchange area) with S2.00. replacement cards one at a time following the clockwise. 18. The method of claim 3, wherein the third discard card Every player should have a chance to decide whether he/she wants to buy the replacement card or not in every round of should be place on the Fish (exchange area) with S3.00. buying process. 19. The method of claim 3, wherein the fourth discard 24. The method of claim 3, wherein there is no Surrender, card should be place on the Fish (exchange area) with $4.00. no raise, no re-raise, no check, no fold and all-in Strategy 20. The method of claim 3, wherein the fifth discard card using in Four Decks Fishermen Poker. should be place on the Fish (exchange area) with $5.00. 25. The method of claim 3, wherein player can skip the 21. The method of claim 3, wherein the six discard card first buying replacement card processing, and buying a should be place on the Fish (exchange area) with S6.00. replacement card on the second round with S2.00 or buying 22. The method of claim 3, wherein the seven discard card a replacement card on the third round with S3.00 and so on. should be place on the Fish (exchange area) with S7.00. k k k k k