Getting Started Plug and Play
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Linux Sound Subsystem Documentation Release 4.13.0-Rc4+
Linux Sound Subsystem Documentation Release 4.13.0-rc4+ The kernel development community Sep 05, 2017 CONTENTS 1 ALSA Kernel API Documentation 1 1.1 The ALSA Driver API ............................................ 1 1.2 Writing an ALSA Driver ........................................... 89 2 Designs and Implementations 145 2.1 Standard ALSA Control Names ...................................... 145 2.2 ALSA PCM channel-mapping API ..................................... 147 2.3 ALSA Compress-Offload API ........................................ 149 2.4 ALSA PCM Timestamping ......................................... 152 2.5 ALSA Jack Controls ............................................. 155 2.6 Tracepoints in ALSA ............................................ 156 2.7 Proc Files of ALSA Drivers ......................................... 158 2.8 Notes on Power-Saving Mode ....................................... 161 2.9 Notes on Kernel OSS-Emulation ..................................... 161 2.10 OSS Sequencer Emulation on ALSA ................................... 165 3 ALSA SoC Layer 171 3.1 ALSA SoC Layer Overview ......................................... 171 3.2 ASoC Codec Class Driver ......................................... 172 3.3 ASoC Digital Audio Interface (DAI) .................................... 174 3.4 Dynamic Audio Power Management for Portable Devices ...................... 175 3.5 ASoC Platform Driver ............................................ 180 3.6 ASoC Machine Driver ............................................ 181 3.7 Audio Pops -
You Door Know Vvhor You've
The Independent l _. NewsletterNewslefter for Ensoniq Users r T You Don'tDoor Know vvhorWhat You've In This Issue .. Got Till It's Gone: Got Till l’r's Gone: Articles:Articles. : The MRD-lMRD-101 a1 MR Disk from Ensoniq ZR-76ZR-76 Specifications Pat FFinniganinnigan Ensoniq ................................................................................................. ........... 3 ~14-f-1'1-I-' :1.‘-:1.’-:i":!.'-2117:‘. :» ~ ~ _ _ August. Mac owners need Stuffitt to unun-binhex-binhex NNAMMAMM News: Ensoniq Makes Keyboards! ~¢. the file; PC’ersPC'ers need WinZip or other unZIP Sam Mims ....................................................... ............................................. 5 app to decompress these filesfiles.. Go to w3.en-w3.en soniq.com,soniq.corn, click on the "Download"“Download” link, The X Sounds select the "Musical“Musical Instrument Files"Files” link, and Garth HHjeltejelte .............................................................................................. 6 select the "MR61171"“MR6l/71” link. Click on the 1 MRDMRD-101-IOI link and specify a folder to save it'it in. Once you'veyou’ve pulled it down, decodeldecode/ decompress it, copy to a 1.4 Mb floppy, stuffsniff ReviewsRGVIGWSZ: it into your MR-61176MR-61/76 and press that load buttonbutton... ... Ensoniq MRDMRD-101-IO 1 For: MR-6I,MR-61, MRMR-76,-76, MR Rack. Pat FFinniganinnigan .............................................................................. cover Product: MRDMRD--l101 0 I Sound & Sequence Disk. The Roses Price: FreeFree.. This is -
Soundfont Player™ 1.0 Operation Manual
SoundFont Player™ 1.0 Operation Manual E-MU World Headquarters E-MU / ENSONIQ P.O. Box 660015 Scotts Valley, CA 95067-0015 Telephone: (+1) 831-438-1921 Fax: (+1) 831-438-8612 www.soundfont.com www.emu.com SoundFont Player™ 1.0 Operation Manual E-MU World Headquarters E-MU / ENSONIQ P.O. Box 660015 Scotts Valley, CA 95067-0015 Telephone: (+1) 831-438-1921 Fax: (+1) 831-438-8612 Internet: www.soundfont.com www.emu.com SoundFont Player Operation Manual Page 1 This manual is © 2001 E-MU / ENSONIQ. All Rights Reserved Legal Information The following are worldwide trademarks, owned or exclusively licensed by E-mu Systems, Inc, dba E-MU / ENSONIQ, registered in the United States of America as indicated by ®, and in various other countries of the world: E-mu®, E-mu Systems®, the E-mu logo, Ensoniq®, the Ensoniq logo, the E-MU / ENSONIQ logo, Orbit The Dance Planet, Planet Phatt The Swing System, Proteus®, SoundFont®, the SoundFont logo, SoundFont Player,. Sound Blaster and Creative are registered trademarks of Creative Technology Ltd. Audigy, Environmental Audio, the Environmental Audio logo, and Environmental Audio Extensions are trademarks of Creative Technology Ltd. in the United States and/or other countries. Windows is a trademark of Microsoft Corporation in the United States and/or other countries. All other brand and product names are trademarks or registered trademarks of their respective holders. SoundFont Player Operation Manual Page 2 Table of Introduction ...................................................................................6 -
Sound Blaster AWE 32/64 HOWTO
Sound Blaster AWE 32/64 HOWTO di Marcus Brinkmann < [email protected] > v1.2, 11 gennaio 1998, tradotto il 2 agosto 1998 Questo documento descrive come installare e configurare una Soundblaster 32 (SB AWE 32, SB AWE 64) della Creative Labs inc. sotto Linux utilizzando l’Awe Sound Driver Extension scritto da Takashi Iwai. Viene trattato inoltre l’utilizzo di tools e player particolari per la serie AWE della SB. Il sistema operativo di riferimento utilizzato per questo HOWTO `eDebian GNU/Linux System, ma dovrebbe funzionare su ogni altra distribuzione Linux. Traduzione di Samuele Tonon< Samuele Tonon > Contents 1 Introduzione 2 1.1 Ringraziamenti ............................................ 2 1.2 Nota per la versione italiana ..................................... 2 1.3 Politica di distribuzione ....................................... 2 2 Prima di iniziare 3 2.1 Introduzione .............................................. 3 2.2 Note generali sulle schede SB AWE ................................. 3 2.3 Note sulle schede PnP (Plug and Play) ............................... 3 2.4 Note generali sul caricamento dei moduli del kernel ........................ 4 2.5 Note generali sui driver sonori del kernel .............................. 4 3 Come installare il supporto SB AWE per il suono 5 3.1 Requisiti ................................................ 5 3.2 Iniziamo ................................................ 5 3.3 Compilare il kernel .......................................... 6 3.4 Riavvio ............................................... -
Creative® Sound Blaster® Audiopci TM
® ® TM Creative Sound Blaster AudioPCI 128 MODEL CT5801 Creative’s Industry-Standard 1373-Based Sound Card Delivers High Quality Digital Audio The model CT5801 Sound Blaster® AudioPCITM 128 for Hewlett-Packard, is an outstanding sound card solution that delivers excellent audio quality and features at an affordable price. The Sound Blaster AudioPCI 128 is driven by Creative’s industry-standard ES1373 DSP engine, coupled with AC97 version 2.1 CODEC, providing the next generation of audio performance while maintaining full Sound Blaster 16 legacy compatibility. Audio - Primary Features The Sound Blaster AudioPCI 128 is a complete digital audio recording and playback system, capable of 16- bit/48KHz fidelity. The Sound Blaster AudioPCI 128 delivers 128-voice polyphony for wavetable audio, real- time DSP effects including reverb, chorus and spatialization, plus real-time bass and treble equalization control. In addition, the Sound Blaster AudioPCI 128 supports 3D Positional Audio, Microsoft’s DirectSound, DirectSound 3D, Environmental Audio Extensions (EAX) for DirectSound3D, and support for the Aureal A3D API, which allows applications written to the A3D API to run on the Sound Blaster AudioPCI 128. A stereo 2w/channel amplifier is also included. Compatibility The Sound Blaster AudioPCI 128 is fully Plug and Play compliant for ease of use in either genuine DOS, DOS Box, Windows Millenium, Windows 95/98/98SE, Windows NT, and Windows 2000 applications, and is fully Sound Blaster 16 compatible in MS-DOS utilizing a patented method of Sound Blaster emulation developed by Creative. In addition, the AudioPCI 128 offers full General MIDI capability, and also supports Microsoft’s PC98, PC99, and Multimedia PC Level II and III specifications. -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games. -
C-Media Xear 3D Sound Solution CMI8738 4/6-Channel PCI Audio Single Chip
C-Media XeaR 3D Sound Solution CMI8738 4/6-Channel PCI Audio Single Chip User Manual C-Media CMI8738 XeaR 3D Technology Sound Solution User Manual Rev. 2.1 Table of Contents Preface………………………..………………………………………………………2 1. C-Media CMI8738 Audio Chip Advantages………………………………….3 1.1 C3D HRTF Positional Sound Solution..……………………………………..3 1.2 EnvironmentFX Sound Effects……………………………………………….5 1.3 XeaR Technology………………………………………………………………6 2. Product Specification………………………………………………………….10 3. Installation/Uninstallation P rocedure ...……………………………………..11 4. C-Media Power Mixer…………………….…………………………………….16 5. Windows Applications--Audio Rack………………………………….……..22 6. Multi-Channel Audio Demo……………………………….…………………..28 Appendix A —Connectors and Jumpers ……………………………………….35 Appendix B —The 4 Speakers System …………………………………………37 Appendix C —SPDIF I/O Function ……………………………………………….39 Appendix D —Solution For Mini Disc Players …………………………………40 Appendix E —Recording From SPDIF-In ……………………………………….43 2 C-Media CMI8738 XeaR 3D Technology Sound Solution User Manual Rev. 2.1 Preface The manual is a user guide for using C-Media CMI8738 PCI multi-channel audio device correctly and it also provides the overview of the versatile product features and value-added advance audio technology such as 3D, EAXTM , XeaR, etc.. The document is protected by copyright and all rights are reserved. No part of this manual can be reproduced by any form without prior permission of C-Media Inc.. This PCI Audio Adapter offers a new generation PCI audio solution: it utilizes the state-of-the- art CRL® 3D Audio technology (HRTF 3D positional audio), and supports Microsoft® DirectSound ® 3D and Aureal®’s A3D® interfaces. Better yet, it supports 2/4/6 speakers and DLS based (Downloadable Sound) wave table music synthesizer which supports the DirectMusic®. -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
PDE Printed Guide.Fm
1 ( ) 2 15 ( ) 3 ( ) 4 ( ) 14 13 5 12 6 7 8 11 9 10 1 Congratulations ZEN Vision:M™ is the new digital player from Creative. Read on to learn how to get started with your new player! Contents About Your Player ................................................................................... 2 Using the Navigation Controls ............................................................... 3 Getting Started ....................................................................................... 4 Managing Music and Data .................................................................... 10 Understanding Your Player .................................................................. 11 Managing Your Player .......................................................................... 12 Personalizing Your Player .................................................................... 21 Connecting Your Player to a TV ............................................................ 24 FAQ ....................................................................................................... 25 Information Diagrams .......................................................................... 26 General Specifications ........................................................................ 28 Copyright and License .......................................................................... 30 2 About Your Player About Your Player Unfold the last page of this booklet, and reference the image there against the names and descriptions below. 1Power switch 10 Dock -
C5realms-Refcard
Hardware and System Creating Backup Copies: Requirements: You should create backup copies of your Chal lenge of the Five Realms disks before beginning game Challenge of The Five Realms requires an IBM AT or play. To do so, you will need the same number and kind 100% compatible model computer. The game requires a of dis~s that were included in your game. Copy the color monitor with an MCGA (256 color) or VGA (256 color) disks using the DOS command. graphics system. Additionally, your computer must have DISKCOPY A: A: at least 600k of free RAM memory for game play, and must Follow the prompts on the screen. Consult your DOS utilize the MS-DOS 3.3 (or higher) operating system. manual if you have any questions about the DISKCOPY command. Interface Options: Challenge of the Five Realms can be played from the Installing the Game: keyboard, or with a mouse or joystick. The mouse or To install Challenge of the Five Realms onto your hard joystick can be used in conjunction with the keyboard. drive, insert Disk A into your floppy drive and type: When using a mouse or joystick, the full range of keyboard INSTALL <enter> commands is still available. Follow the directions on the screen to install your disks The game also supports AdLib, Roland, Covox, to your hard drive. After the installation process has been Sound Blaster, and Sound Master cards. completed , type C5 from the prompt to begin the game. Game Program Copyright and Manual Copyright © 1992 MicroProse Software Inc. All rights reserved. Updates and new product information on the BBS - (412) 838-11 86 Challenge of The Five Realms: Spellbound in the World of Nhagardia is a registered trademark of MicroProse Software Inc. -
Creative Openal Programmer's Reference
Creative OpenAL Programmer’s Reference Version 1.0 Table of Contents ABOUT THIS DOCUMENT....................................................................................................................... 4 INTRODUCTION............................................................................................................................................ 4 INTENDED AUDIENCE.................................................................................................................................. 4 OTHER OPENAL RESOURCES ...................................................................................................................... 4 INTRODUCTION TO OPENAL................................................................................................................ 5 INITIALIZING/EXITING................................................................................................................................. 5 LISTENER PROPERTIES ................................................................................................................................6 BUFFER PROPERTIES ................................................................................................................................... 7 SOURCE PROPERTIES ................................................................................................................................... 7 QUEUING BUFFERS ON A SOURCE ............................................................................................................... 9 DOPPLER SHIFT ........................................................................................................................................ -
Creative Labs Sound Blaster Z Sound Card Manual.Pdf
SB1500 / SB1502 SB1506 User’s Guide Introduction Congratulations on your purchase of Creative's latest audio revolution, Sound Blaster Z-Series! With cutting edge technology from the leaders in PC audio, Sound Blaster Z-Series will give you years of reliable entertainment on your PCI Express (PCIe®) enabled personal computer. This User Guide contains software installation and usage information for your audio card. System Requirements Minimum Requirements ® ® l Intel Core™2 Duo or AMD processor equivalent (Core™2 2.0 GHz, AMD processor equivalent or faster recommended) l Intel or AMD compatible motherboard ® ® l Microsoft Windows 8 32-bit or 64-bit; Windows 7 32-bit or 64-bit l 1 GB RAM l >600 MB of free hard disk space l Available PCI Express slot* l CD or DVD drive for software installation l High quality headphones or powered amplified speakers (available separately) Additional Requirements (where applicable) DVD-Video l 6x or faster DVD drive ® ® ® ® l DVD player software such as InterVideo WinDVD or CyberLink PowerDVD (latest version recommended) installed. l 5.1 speakers for optimal listening experience Notes l *Some motherboards reserve the PCI Express x16 slots for video cards only. Use a x1 or x4 slot instead. For more information, consult the documentation of your motherboard. l Other applications may have higher system requirements. For more information, consult the documentation of your application. Introduction 1 More Help For the latest news and products for Sound Blaster, visit www.soundblaster.com. The site also includes information on making purchases, technical help, and the latest driver updates. Using Creative Software AutoUpdate Locating, downloading, and installing updates for your Creative products is now simpler and faster with the web-based Creative Software AutoUpdate system.