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Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
WWDC15 Graphics and Games
Graphics and Games #WWDC15 Enhancements to SceneKit Session 606 Thomas Goossens Amaury Balliet Sébastien Métrot © 2015 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. GameKit APIs High-Level APIs SceneKit SpriteKit Services Model I/O GameplayKit GameController Low-Level APIs Metal OpenGL SceneKit Since Mountain Lion Since iOS 8 SceneKit Particles Physics Physics Fields SpriteKit Scene Editor Scene Editor Available in Xcode 7 Scene Editor Can open and edit DAE, OBJ, Alembic, STL, and PLY files New native file format (SceneKit archives) Scene Editor SceneKit file format SCNScene archived with NSKeyedArchiver NSKeyedArchiver.archiveRootObject(scnScene, toFile: aFile) SCN Scene Editor Build your game levels Scene Editor Particles Physics Physics Fields Actions Scene Editor Shader Modifiers Ambient Occlusion Demo Scene Editor Amaury Balliet Behind the Scene Thomas Goossens Behind the Scene Concept phase Behind the Scene 3D modeling Behind the Scene Production • Final models • Textures • Lighting • Skinned character Behind the Scene Make it awesome • Particles • 2D overlays • Vegetation • Fog Game Sample Collisions with walls Rendered Mesh Collision Mesh Collisions with the Ground Collisions with the Ground Collisions with the Ground Collisions with the Ground Collisions with the Ground Collisions with the Ground Collisions with the Ground Collisions with the Ground Collisions with the Ground Collisions with the Ground Animations Animations Game Sample Animated elements Skinning -
Rights Reserved. Permission to Make Digital Or Hard Copies of All Or Part Of
Copyright © 1994, by the author(s). All rights reserved. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission. MICROSOFT WINDOWS NT AND THE COMPETITION FOR DESKTOP COMPUTING by Brad Peters, William R. Bush, and A. Richard Newton Memorandum No. UCB/ERL M94/3 31 January 1994 MICROSOFT WINDOWS NT AND THE COMPETITION FOR DESKTOP COMPUTING by Brad Peters, William R. Bush, and A. Richard Newton Memorandum No. UCB/ERL M94/3 31 January 1994 MICROSOFT WINDOWS NT AND THE COMPETITION FOR DESKTOP COMPUTING by Brad Peters, William R. Bush, and A. Richard Newton Memorandum No. UCB/ERL M94/3 31 January 1994 ELECTRONICS RESEARCH LABORATORY College ofEngineering University ofCalifornia, Berkeley 94720 MICROSOFT WINDOWS NT AND THE COMPETITION FOR DESKTOP COMPUTING by Brad Peters, William R. Bush, and A. Richard Newton Memorandum No. UCB/ERL M94/3 31 January 1994 ELECTRONICS RESEARCH LABORATORY College ofEngineering University ofCalifornia, Berkeley 94720 Microsoft Windows NT And The Competition for Desktop Computing January 1994 Department ofElectrical Engineering and Computer Sciences University ofCalifornia Berkeley, California 94720 Abstract This report contains two papers, An Introduction to Microsoft Windows NT And Its Competitors, and The Status ofWindows NT and Its Competitors At The End of1993. The first paper, written in April 1993,presents an overview of the technology of Windows NT, and analyzes the competitors and competitive factors in the desktop operating system race. -
Automatic Graph Drawing Lecture 15 Early HCI @Apple/Xerox
Inf-GraphDraw: Automatic Graph Drawing Lecture 15 Early HCI @Apple/Xerox Reinhard von Hanxleden [email protected] 1 [Wikipedia] • One of the first highly successful mass- produced microcomputer products • 5–6 millions produced from 1977 to 1993 • Designed to look like a home appliance • It’s success caused IBM to build the PC • Influenced by Breakout • Visicalc, earliest spreadsheet, first ran on Apple IIe 1981: Xerox Star • Officially named Xerox 8010 Information System • First commercial system to incorporate various technologies that have since become standard in personal computers: • Bitmapped display, window-based graphical user interface • Icons, folders, mouse (two-button) • Ethernet networking, file servers, print servers, and e- mail. • Sold with software based on Lisp (early functional/AI language) and Smalltalk (early OO language) [Wikipedia, Fair Use] Xerox Star Evolution of “Document” Icon Shape [Wikipedia, CC BY-SA 3.0] 1983: Apple Lisa [Wikipedia, CC BY-SA 2.0 fr] Apple Lisa • One of the first personal computers with a graphical user interface (GUI) • In 1982, Steve Jobs (Cofounder of Apple, with Steve Wozniak) was forced out of Lisa project, moved on into existing Macintosh project, and redefined Mac as cheaper, more usable version of Lisa • Lisa was challenged by relatively high price, insufficient SW library, unreliable floppy disks, and immediate release of Macintosh • Sold just about 10,000 units in two years • Introduced several advanced features that would not reappear on Mac or PC for many years Lisa Office -
This Is a Fairy Tale •.• NOT! a Primer on Moving SAS® Applications
This is a Fairy Tale•.• NOT! A Primer on Moving SAS® Applications Across Graphical Operating Systems James Hefner, Entergy Corporation, Beaumont, TX lineup. The PowerPC's PowerOpen operating system should be ABSTRACT able to run Windows, Windows NT, OS/2, Macintosh, and UNIX applications unmodified (using SoftPC to run Windows & OS/2 Currently, most SAS Software application developers have on~ apps). Current plans are to offer these new machines at prices one or two graphical operating systems (such as Microsoft that are highly competitive with the current top-of-the-!ine WindowsTN, or OSFlMoti~ to support. However, the pending offerings by IBM PC manufacturerS and Apple, nol 10 mention release of the SAS System for the Apple® Macintosh®I and the UNIX workstations. This could mean a change in the platform you introduction of new hardware and software such as the PowerPC are currently using, as well as the ability (or need) to be able to and Wabi, means that application developers may have to use and write applications using any of the five operating support two or more graphical operating systems. systems. This paper is intended to assist application developers, both in New Graphical Operating Systems the teaching of the fundamentals of graphical operating systems, and in Ihe moving of SAS/Af® and SAS/EIS® applicalions from In addition to the platforms mentioned above, Apple and IBM are one operating system to another. currently working on the Taligent operating system, which will have an object-oriented, graphical front end. IBM is also INTRODUCTION discussing porling its object·orienled 0512 2.x Workplace Shell 10 a new ver.sion of PC DOS® and AIX®, IBM's version of UNIX (to If you are a SAS' application developer, you may currently be be called Workplace OS). -
MEDIA LAYER and SERVICE LAYER Media Layer
SNS COLLEGE OF ENGINEERING Kurumbapalayam (Po), Coimbatore – 641 107 AN AUTONOMOUS INSTITUTION Accredited by NBA – AICTE and Accredited by NAAC – UGCwith ‘A’ Grade Approved by AICTE, New Delhi & Affiliated to Anna University, Chennai CS8493-OPERATING SYSTEMS MEDIA LAYER AND SERVICE LAYER Media Layer Beautiful graphics and high-fidelity multimedia are hallmarks of the OS X user experience. Take advantage of the technologies of the Media layer to incorporate 2D and 3D graphics, animations, image effects, and professional-grade audio and video functionality into your app. Supported Media Formats OS X supports more than 100 media types, covering a range of audio, video, image, and streaming formats. Table 3-1 lists some of the more common supported file formats. Table 3-1 Partial list of formats supported in OS X Image formats PICT, BMP, GIF, JPEG, TIFF, PNG, DIB, ICO, EPS, PDF Audio file and data AAC, AIFF, WAVE, uLaw, AC3, MPEG-3, MPEG-4 (.mp4, .m4a), .snd, .au, .caf, formats Adaptive multi-rate (.amr) AVI, AVR, DV, M-JPEG, MPEG-1, MPEG-2, MPEG-4, AAC, OpenDML, 3GPP, 3GPP2, Video file formats AMC, H.264, iTunes (.m4v), QuickTime (.mov, .qt) Web streaming HTTP, RTP, RTSP protocols Graphics Technologies A distinctive quality of any OS X app is high-quality graphics in its user interface. And on a Retina display, users are more aware than ever of your app’s graphics. The simplest, most efficient, and most common way to ensure high-quality graphics in your app is to use the standard views and controls of the AppKit framework, along with prerendered images in different resolutions. -
Volume 15, 1~L~Mber 2 April 1994
ISSN 1035-7521 AUUG Inc. Newsletter Volume 15, 1~l~mber 2 April 1994 Registered by Australia Post, Publication Number NBG6524 The AUUG incorporated Newsletter Volume 15 Number 2 April 1994 CONTENTS AUUG General Information ...................... 3 Editorial ............................ 5 AUUG President’s Page ....................... 6 AUUG Corporate Sponsors - A New Level of Participation ............ 7 AUUG Institutional Members ..... : ............... 8 Letters to the Editor ........................ 11 Announcements AUUG Appoints New Business Manager ................ 15 AUUG Freephone Number .................... 16 McKusick does Oz T-shirt .................... 17 Call for Articles for the Australian .................. 18 AUUG & Zircon Systems Reach Agreement ............... 19 AUUG & the Express Book Store Reach Agreement ............ 20 AUUG Local Chapters AUUG Regional Contacts .................... 21 AUUG Inc. - Victorian Chapter ................... 22 Update on AU-tJG Inc. - Victorian Chapter Activities Stephen Prince . 23 From the Western Front Janet Jackson .... 24 WAUG - Meeting Reviews Adrian Booth .... 25 1994 Perth AUUG Summer Conference Overview Adrian Booth .... 26 Impressions of the 1994 Perth AUUG Summer Conference Janet Jackson .... 28 AUUG NSW Chapter Julian Dryden .... 30 AARNet Mail Affiliation., ...................... 31 Book Reviews .......................... 35 Prentice Hall Book Order Form ................... 41 WOodsLane Information ..................... 42 Open System Publications ...................... 43 !AUUGN -
Michael J. Harper Standalone Code
Michael J. Harper Standalone Code LLC 57195 Beaver Drive, PO Box 3846 (541) 362-1840 Sunriver OR 97707 [email protected] @doktahahpah, @standalonecode, www.github.com/mharper, www.standalonecode.com Summary I have been a software developer since 1982 and an independent contractor/consultant since 1992. For the past several years, I have focused on two areas of development: mobile development with iOS and Android and web development with Ruby on Rails. I conceived and implemented the TRX FORCE app — the 12-week conditioning program designed for the US Military — on both iOS and Android — which appeared in the Apple "Strength" commercial. In addition, I have collaborated on the Norton Online Backup iOS app and I built an app named “Circle 8” that helps tourists find their way around Sunriver, OR and its 33+ miles of bike paths. Another project was a trifecta of Rails, iOS, and Android development showcasing how to “Live Like a Local” when visiting the Hotel Monaco DC. I have also implemented Android versions of Circle 8, Analog Analytics, and PEAR Sports (Bluetooth LE heart-rate based real-time coaching). For Star Wars Celebration in Anaheim, CA in April 2015, I implemented an iBeacon-based "Scanner" app that displays "trading cards" for each character scanned. I have been working with iBeacon/AltBeacon technology on iOS, Android, and Linux for Radius Networks for the past year. I discovered Ruby on Rails via the Java Posse podcast when I was doing Java EE development for Symantec circa 2006. I have collaborated on numerous Rails apps since then including Norton Online Backup for Symantec and Hubbub Health for Regence. -
Leveraging Object-Oriented Frameworks
Leveraging Object-Oriented Frameworks Leveraging Object-Oriented Frameworks Table OF contents Introduction Software Development Approaches Procedural Programming Object-Oriented Programming Framework-Oriented Programming Applying Frameworks - An Overview Applying Application-Level Frameworks Applying System-Level Frameworks Key Advantages of Frameworks Taligent's Approach to Frameworks Taligent Frameworks - An Architectural Perspective Taligent Application-Level Frameworks Taligent System-Level Frameworks Taligent Development Environment Frameworks How Taligent is Changing the Programming Model Domain-Specific Frameworks Summary Next Steps Additional Reading Taligent White Papers INTRODUCTION Over the last two decades, software development has changed significantly. Its evolution has been motivated largely by the quest to help developers produce software 1 of 16 Leveraging Object-Oriented Frameworks faster and to deliver more value to end-users. Despite gains, the industry still faces long development cycles which produce software that usually doesn't address business problems adequately--pointing to the limitations of traditional programming and today's system software environments. These limitations have moved the software industry to embrace object-oriented technology (OOT) because of its potential to significantly increase developer productivity and encourage innovation. Taligent believes that OOT indeed has the potential to dramatically improve the software development process. However, we believe the focus should not only be on OOT, but on how this technology is delivered in order to fully realize the benefits that it has to offer. In our view, object-oriented frameworks--extensible sets of object-oriented classes that are integrated to execute well-defined sets of computing behavior--provide the necessary foundation for fully exploiting the promises of OOT. Which is why Taligent is building a new system software platform and integrated development environment based entirely on OOT and object-oriented frameworks. -
3D Apple Games by Tutorials (Up to Date for Ios 10, Xcode 8 and Swift 3) [Englishonlineclub.Com].Pdf
3D iOS Games by Tutorials 3D Apple Games by Tutorials Chris Language Copyright ©2016 Razeware LLC. Notice of Rights All rights reserved. No part of this book or corresponding materials (such as text, images, or source code) may be reproduced or distributed by any means without prior written permission of the copyright owner. Notice of Liability This book and all corresponding materials (such as source code) are provided on an “as is” basis, without warranty of any kind, express of implied, including but not limited to the warranties of merchantability, fitness for a particular purpose, and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in action of contract, tort or otherwise, arising from, out of or in connection with the software or the use of other dealing in the software. Trademarks All trademarks and registered trademarks appearing in this book are the property of their own respective owners. raywenderlich.com 2 3D iOS Games by Tutorials Dedications "To my wife Corné and my daughter Marizé. Thank you for your patience, support, belief, and most of all, your love. Everything I do, I do for you." — Chris Language raywenderlich.com 3 3D iOS Games by Tutorials About the author Chris Language is a seasoned coder with 20+ years of experience. He has fond memories of his childhood and his Commodore 64; more recently he started adding more good memories of life with all his iOS devices. By day, he fights for survival in the corporate jungle of Johannesburg, South Africa. -
101 Ways to Save Apple by James Daly
http://www.wired.com/wired/archive/5.06/apple_pr.html 101 Ways to Save Apple By James Daly An assessment of what can be done to fix a once-great company. Dear Apple, In the movie Independence Day, a PowerBook saves the earth from destruction. Now it's time to return the favor. Unfortunately, even devoted Mac addicts must admit that you look a little beleaguered these days: a confusing product line, little inspiration from the top, software developers fleeing. But who wants to live in a world without you? Not us. So we surveyed a cross section of hardcore Mac fans and came up with 101 ways to get you back on the path to salvation. We chose not to resort to time travel or regurgitate the same old shoulda/coulda/wouldas (you shoulda licensed your OS in 1987, for instance, or coulda upped your price/performance in 1993). We don't believe Apple is rotten to the core. Chrysler nearly went under in the late 1970s and came back to lead its industry. Here's a fresh assessment of what can be done to fix your once-great company using the material at hand. Don't wait for a miracle. You have the power to save the world - and yourself. Edited by James Daly 1. Admit it. You're out of the hardware game. Outsource your hardware production, or scrap it entirely, to compete more directly with Microsoft without the liability of manufacturing boxes. 2. License the Apple name/technology to appliance manufacturers and build GUIs for every possible device - from washing machines to telephones to WebTV. -
Operating Systems, 1997., the Sixth Work
Experience with the Development of a Microkernel-Based, Multiserver Operating System Freeman L. Rawson I11 IBM Austin Abstract and feel” of any operating system in the set while maintaining a single system image that shared as much code as possible among the During the first half the 1990s IBM developed a set . of of personalities operating system products called Worhplace OS that was bused . that offered full compatibility with all of the operating on the Mach 3.0 microkernel and Taligent’s object-oriented systems in the set and with DOSlWindows 3.1 TalOS. These products were intended to be scalable, portable + which offered the choice of a fully object-oriented and capable of concurrently running multiple operating system operating system including both object-oriented interfaces personalities while sharing as much code as possible. The and an object-oriented implementation operating system personalities were constructed out of a set of - which provided real time operation. user-level personality and personality-neutral servers and Since the technologies were modular, the project was libraries. While we made a number of important changes to structured as a set of related products so that customers could Mach 3.0, we maintained its fundamentals and the multi-server buy precisely the parts that they needed. The project as a design throughout our project. In evaluating the resulting system, whole was known as Workplace OS (WPOS) but was often a number ofproblems are apparent. There is no good way to referred to as the “microkemel-based” system because of the factor multiple existing systems into a set of functional servers central role played by the microkernel and because the without making them excessively large and complex.