Undertale – the Little Indie Game That Could a Journey Through a Land of Magic, Monsters, and Heart
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Undertale – The Little Indie Game That Could A journey through a land of magic, monsters, and heart By Stephen Weir When Gone Home was first released, video game critics were tripping over each other praise it. Despite its shallow gameplay and clichéd plot, it received a disturbing amount of perfect 10 scores, which instigated heated discussions about the game’s merits. Gone Home’s intention to tell an emotional, relatable human story through video game mechanics set the stage for debates internet-wide, which often turned political due to Gone Home’s progressive themes. However, as a video game, Gone Home utterly failed. Its disdain for traditional games came through its intentionally archaic design; its reliance on 90’s nostalgia to forge an emotional connection came across as manipulative and its resolution was predictable. It pandered to the petulant “video game critic” clique – a group of people that demonstrate a reluctance to enjoy gaming for what it is. Also, Gone Home was barely a game. Undertale is a pseudo-RPG from Toby Fox of Homestuck fame. Like Gone Home, Undertale gleefully disposes of conventionality. Where the former failed to make a meaningful connection with the player, though, Undertale picks up the slack. If Gone Home was the anti-video game, Undertale is the anti-anti-video game. Taking place under a mountain, Undertale tells the story of an ambiguously gendered child lost in a land of monsters and mysteries. An RPG that involves a child in a monster-infested land isn’t unusual, but where Undertale differentiates itself is in its central mechanic. It’s an RPG where nobody has to die. Fighting a spider who throws baked goods at you is a typical battle in Undertale. The protagonist child, with the player’s help, has the option of flirting, talking, or negotiating their way out of battles with aggressive monsters. This may lead to a nonviolent resolution via ”sparing” your enemy. Unfortunately, no experience is gained from this approach. No experience means no leveling up. An RPG where you can avoid leveling up is quite ambitious. Then again, you could disregard all pacifist options and fight ‘til your last breath. If you would rather kill monsters instead of befriending them, you can. No matter the path you take, Undertale can handle it. After your turn is over, Undertale reveals more of its hand. Dodging enemy attacks is entirely up to you. Taking inspiration from “bullet hell” shoot ‘em ups like Touhou, attacks must be manually maneuvered around. The true genius of this system is the way it contextualizes enemy movement. If an enemy is upset, it may fight you with its tears. If an enemy is curious and wants to pet cute humans, you’ll have to evade its paw. Reading an enemy’s emotional state can prepare you for what’s ahead and there’s a layer of metaphor to every attack in the game. Half the fun comes from this analysis. Even the common enemies in Undertale have wild and unique personalities. Undertale’s best moments are also punctuated by its incredible soundtrack, composed by Toby Fox himself, which turns some of the sillier moments into strangely epic encounters. The game makes good use of leitmotifs, which return during pivotal moments and emotionally resonate with the player. There’s a reason YouTube is littered with covers and remixes of Undertale songs. I’d love to explain further, but I don’t want to spoil the fun. It’s difficult to describe what makes Undertale so special without ruining its many surprises. Similar to its spiritual forbearer Earthbound, an active inspiration for the game, Undertale toys with well-worn tropes of its genre. This leads to a steady stream of standout moments – moments you’ll instantly want to discuss with others. You can’t go two minutes on the internet without seeing something related to Undertale and I believe its memetic nature is partially why. Despite its humble graphics and unassuming presentation, it struck a chord with people thanks to smart worldbuilding, writing, music, and mechanics. The game was designed to encourage sharing the experience. And it did just that. Yes, you read that correctly. Play Undertale. In times like these, something with the heart, determination, and unabashed enthusiasm of Undertale deserves all the players in the world. It rewards exploration and out-of-the-box thinking. It's funny, dynamic, sad, cute, terrifying and joyous. It wants you to enjoy yourself. It wants you to remember it. You are completely in charge of what happens to you in Undertale. So, are you going to have a good time? Or... .