The Warrior of GODAN ZAIYAN
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Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
Dragon Magazine #236
The dying game y first PC was a fighter named Random. I had just read “Let’s go!” we cried as one. Roger Zelazny’s Nine Princes in Amber and thought that Mike held up the map for us to see, though Jeff and I weren’t Random was a hipper name than Corwin, even though the lat- allowed to touch it. The first room had maybe ten doors in it. ter was clearly the man. He lasted exactly one encounter. Orcs. One portal looked especially inviting, with multi-colored veils My second PC was a thief named Roulette, which I thought drawn before an archway. I pointed, and the others agreed. was a clever name. Roulette enjoyed a longer career: roughly “Are you sure you want to go there?” asked Mike. one session. Near the end, after suffering through Roulette’s “Yeah. I want a vorpal sword,” I said greedily. determined efforts to search every 10’-square of floor, wall, and “It’s the most dangerous place in the dungeon,” he warned. ceiling in the dungeon, Jeff the DM decided on a whim that the “I’ll wait and see what happens to him,” said Jeff. The coward. wall my thief had just searched was, in fact, coated with contact “C’mon, guys! If we work together, we can make it.” I really poison. I rolled a three to save. wanted a vorpal sword. One by one they demurred, until I Thus ensued my first player-DM argument. There wasn’t declared I’d go by myself and keep all the treasure I found. -
Monster Encyclopedia: Aarakocra This Is a Series of Articles About Specific Monsters from D&D's History
Monster ENCyclopedia: Aarakocra This is a series of articles about specific monsters from D&D's history. Each entry takes a look at the origin of one D&D creature, and tracks its appearances and evolution across different editions. This entry covers the first creature to appear in any alphabetical listing of the denizens of the worlds of D&D: the aarakocra. Contents Origins Aarakocra and magic items Wildemount 1st Edition Al-Qadim Miniatures 2nd Edition Dark Sun Computer games 3rd Edition Dragonlance Aarakocra names 4th Edition Forgotten Realms Comparative statistics 5th Edition Greyhawk References Aarakocra gods Planescape Aarakocra and other monsters Spelljammer Origins Avian humanoids are a staple feature in the folklore of many human cultures, from the alkonost of Russian mythology to the peris of Persian legends. Some Egyptian gods were depicted with the heads of birds (Horus and Thoth) or with wings attached to their arms (Isis and Nephthys). Bird people have featured in fantasy fiction at least as far back as 1750. In The Life and Adventures of Peter Wilkins, a Cornish Man by Robert Paltock, the titular character travels to the island of Normnbdsgrsutt which is inhabited by people who can fly with the aid of a membrane. Fiend Folio (1981) It isn’t surprising then, that Dungeon & Dragons has its own race of humanoid avians. The aarakocra (or “bird-man” as the entry title suggests as an alternative) made its debut in the Fiend Folio, credited to Lawrence Schick. Compared to many of the other creatures in the book, the aarakocra gets a generous amount of space, with a full page dedicated to its appearance, combat tactics, reproductive cycle, and culture. -
Dragon #361 Table of Contents
Dragon #361 Table of Contents Dragon #361 This issue features even more detailed 4th Edition coverage, on everything from dwarves to bulettes. We'll also be featuring a crossover between the Exemplars of Evil and Elder Evils supplements to prepare you for Dungeon's "Essence of Evil" adventure, more members of the Infernal Aristocracy, more Realmslore and Expeditionary Dispatches, and a new Ecology. Plus, coming in December, a new D&D Insider Presents cartoon, featuring a pair of creatures who've undergone quite a change of scenery in the new edition. A Fractured Family Bill's Holiday Present Elvish Strife, Separation, and Rebirth Ampersand Dragon Features This month, Bill has a present for everyone. It's a In the younger days of creation, a fey race walked detailed preview of the 4th Edition Elf! This isn't the borders between the world and the Feywild. just a tidbit but a full-scale look at the elf entry They were not yet the elves, eladrin, or drow that from the Player's Handbook. You won't find it they would become -- after generations of strife anywhereIssue else. Archive and bloodshed. by Bill Slavicsek by James Wyatt Infernal Aristocracy Why I'm Thankful The Dukes of Hell, Part II Ampersand Dragon Features This month, Bill talks about the rewards of being You thought we were done? It's impossible to the director of all things D&D, plus Desert of count the number of diabolical, unique Desolation news and information about the 4th personalities scheming in Hell. We've got five Edition preview book coming this December. -
Dragon #373.Pdf
ISSUE 373 | MARCH 2009 A Dungeons & Dragons® Roleplaying Game Supplement TM Contents FEATURES 5 ART OF THE KILL By Robert J. Schwalb 24 Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill himself. 24 PARTY BUILDING 101 By Robert J. Schwalb With Player’s Handbook 2 on shelves this month, it’s time to re- examine party composition, and see what your group really needs. 35 35 CODEX OF BETRAYAL: THE BUTCHER OF NESSUS By Ari Marmell This article details the archdevil Alloces, creator of some of the Nine Hells most hideous—and useful—monstrous creations. 45 BESTIARY: MONSTERS OF ALLOCES By Ari Marmell 45 The companion to this issue’s Codex of Betrayal features new monsters created by the archdevil Alloces to supplement the armies of the Nine Hells. 53 COLUMNS 4 EDITORIAL 53 EcOLOGY OF THE SHARN By Brian R. James 62 DESIGN & DEVELOpmENT: RACES This classic monster of the Realms gets new treatment By James Wyatt as a monster for any D&D campaign, as well as D&D’s newest race from Player’s Handbook 2, is unveiled updates on the activities of sharn in the Forgotten and discussed in detail. Realms. 66 DESIGN & DEVELOpmENT: PRIMAL POWER By Mike Mearls and James Wyatt Mike, James and other members of RPG R&D discuss the primal power source. 70 CONFESSIONS OF A FULL-TIME WIZARD By Shelly Mazzanoble Shelly continues her quest to become D&D’s first player representative 75 D&D ALUMNI ON THE COVER By Bart Carroll and Steve Winter Illustration by Jason A. -
The Great Flanaess River Adventure
RCI The Great Flanaess River Adventure (“Greyhawk or Bust”) By The Oliver Brothers A CAMPAIGN ADVENTURE TAKING CHARACTERS FROM LEVELS 1-10+ This campaign is the ultimate hex crawl, taking the newly formed adventuring party by canoe from the northern reaches of Blackmoor to the “Gem of the Flanaess” - Greyhawk– via the Velverdyva River , a journey consisting of 94 hexes and 2,820 miles! The journey of a lifetime awaits your new characters in this river campaign. Organized in 15 chapters, consisting of over 500 pages, and a dozen major adventures, the ultimate goal of this campaign is very simple: Greyhawk or bust! Get ready to return to the greatest world in the history of role playing games for some old school, classic, first edition, Advanced Dungeons & Dragons. Dedicated to Gary Gygax and Dave Arneson For bringing us together as “brothers-in-arms” Where'er thou sail'st who sailed with me, Though now thou climbest loftier mounts, And fairer rivers dost ascend, Be thou my Muse, my Brother. I am bound, I am bound, for a distant shore, By a lonely isle, by a far Azore, There it is, there it is, the treasure I seek, On the barren sands of a desolate creek. I sailed [down] a river with a pleasant wind, New lands, new people, and new thoughts to find; Many fair reaches and headlands appeared, And many dangers were there to be feared. -Henry David Thoreau, A Week on the Concord and Merrimack Rivers Table of Contents Title RC (River Campaign) Module # Introduction RCI Chapter 1: Blackmoor RC1 Chapter 2: Burneal Forest RC2 Chapter 3: Tiger & Wolf Nomads RC3 Chapter 4: Lake Quag RC4 Chapter 5: Clatspur Range RC5 Chapter 6: Yatil Mountains RC6 Chapter 7: Highfolk RC7 Chapter 8: Veluna RC8 Chapter 9: Dapple Wood RC9 Chapter 10: Iron Wood RC10 Chapter 11: Verbobonc RC11 Chapter 12: Gnarley Forest RC12 Chapter 13: Dyvers RC13 Chapter 14: Nyr Dyv RC14 Chapter 15: Greyhawk! RC15 Preface enough to journey by canoe to the Gem of the Flanaess, they will soon find out. -
ALLIANCE SUMMER 2013 SALE BOOK Quantities Are Limited, Prices
ALLIANCE SUMMER 2013 SALE BOOK Quantities are limited, prices good while supply lasts Sale ends Friday, August 16, 2013 Contact your Account Rep or order online at retailerservices.alliance-games.com Stock Code Description Price Discount SALE PRICE AAG FOFCD1 FOF Fog of War Deck $18.00 80 $3.60 ADV DMGK003 Magikano V3 (DVD) $29.98 95 $1.50 APL 0818 THIRD REICH: RUMORS OF WAR $29.99 80 $6.00 APL 0822 GWAS: SEA OF TROUBLES $29.99 80 $6.00 APL 1808 Panzer Grenadier: North of Elsenborn $9.99 85 $1.50 APL 1816 Panzer Grenadier: Siegfried Line $9.99 80 $2.00 APL 1823 PG: Divizione Corazzata $9.99 75 $2.50 ARY GG-SP1 Armory Spray Primer (White) $5.95 52 $2.86 ARY GG-SP2 Armory Spray Primer (Grey) $5.95 52 $2.86 ARY GG-SP3 Armory Spray Primer (Black) $5.95 52 $2.86 ARY GG-SPM Armory Spray Primer (Matte Sealer) $5.95 52 $2.86 ASI FE01 Fealty $30.00 75 $7.50 ASM 49765 Space Pirates $59.99 75 $15.00 ASM 700500 Lady Alice $42.99 60 $17.20 ASM AGE01US Age Of Gods $39.99 75 $10.00 ASM ALP01US Expedition Altiplano $19.99 70 $6.00 ASM BBQ01US Barbeque Party $19.99 75 $5.00 ASM CARO01US Carole $14.99 70 $4.50 ASM DIX03US Dixit: Odyssey (expansion) $29.99 65 $10.50 ASM DIXJ01 Dixit Jinx (stand alone) $14.99 70 $4.50 ASM DM01US Draco Mundis Board Game $32.99 80 $6.60 ASM DRAG001 River Dragons $39.99 52 $19.20 ASM DT02US Dungeon Twister: Paladins & Dragons $21.99 65 $7.70 ASM ECL02 Eclipse: Rise Of The Ancients Expansion $49.99 52 $24.00 ASM ECLI01 Eclipse: New Dawn For The Galaxy $99.99 52 $48.00 ASM EYE01US Eye For An Eye $12.99 75 $3.25 ASM FD04US Formula -
Underdarktm U Nderdark
UnderdarkTM U nderdark For use with these 4th Edition DUNGEONS & DRAGONS core products: Player’s Handbook® core rulebooks Dungeon Master’s Guide® core rulebooks Monster Manual® core rulebooks D&D® Miniatures D&D™ Dungeon Tiles ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins Underdark™ ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager Andy Collins Production Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). -
Complete Dragon & Dungeon Magazine Spells V3.0
Complete Dragon and Dungeon Magazine 3.5 Spells - Introduction WHO AM I? INTRODUCTION Plain and simple: nobody. I’m not a graphic artist. I do not design layouts for magazines or newsletters of any sort. INTRODUCTION TO V3.0 While I would love to say who I am, I’d rather not be hassled The inclusion of DUNGEON MAGAZINE in this compilation for creating this compilation for the gaming community. I yielded only 10 new spells none of which had images often go by the name of EldritchHorror or some variation associated with them. All of them were Sor/Wiz spells with and sometimes can be found as Strider. the exception of the two Epic level spells. Most of the spells Look for my other compilations: Arms and Equipment, found in DUNGEON MAGAZINE already come from another Feats, Flaws, and Fighting Styles, and Magic Items. source. There are no new Spellbooks and no new Domains. Adding these spells doesn’t significantly change much at all but is done more for uniformity between the compilations. INTRODUCTION Collected here is a listing of all the spells found in DRAGON MAGAZINE issues 309-362. Most of the spells in the earlier issues have found their way into the SPELL COMPENDIUM. Other spells appear in various printed books. These spells have not been reproduced here. Even though there may be slight differences between the spells in the magazine and the spells in the books, it is my belief that newer issues and newer printed material supersedes anything that came before it. There is one exception to this reprinting rule. -
394 Dragon.Pdf
ISSUE 394 | DEcEmbEr 2010 A Dungeons & Dragons ® Roleplaying Game Supplement ® Contents Features 5 the Executioner Assassin 42 Bazaar of the Bizarre By Rodney Thompson By Matt Sernett Assassins embrace shadow magic and pledge a shard of their souls to the Who knows when a thing thought to exist only in the mind of bards might Shadowfell to gain their power. We’re pleased to present all 30 levels of the leap into the lives of those around it as readily as any story might fire their executioner assassin! imaginations? Such is the case with these four legendary items. 25 totems of the Far Realm 48 reFlavoring Powers By Jim Auwaerter and Galen Mullins By David Gibson Throughout the world, there are those who find themselves touched by Every power comes with its own flavor text that describes how the power the Far Realm. Most fight back and try to reject it, but the Aberrant Soul looks when it’s used. Those descriptions aren’t set in stone; players can embraces it to create a totemic link with an aberrant creature. customize them for the theme of the character or feel of the campaign. 33 channel Divinity: Corellon 51 class Acts: RunePriests By Robert J. Schwalb By Robert J. Schwalb Corellon is the originator of arcane magic, having seeded its power in the Among the many relics left from the Dawn War are the terrifying Runes of world. It is said he himself planted the first forests, and the most ancient Unmaking, which the gods locked secreted away to protect mortals. -
Ggolems and Oozes Are Among the Most Feared Dungeon
ISSU E 367 | SEPTEM BER 2008 TM A D ungeons® R oleplaying & D ragons Game Supplement Contents FEATURES 5 EPIC FAERÛN By Richard Baker Heroes of the Realms find new options at epic levels 5 with these new epic destinies. 11 ECOLOGY OF THE GENASI By Rodney Thompson Learn about the history, society, and culture of one of the new races from the Forgotten Realms Campaign Guide. 22 INTELLIGENT ITEMS By Logan Bonner Only in Dragon! New rules for intelligent magic items 22 in your D&D game. 31 CHILDREN OF DARKNESS By Robert J. Schwalb Most drow worship the spider queen Lolth, chafing under her rule, but glorying in destruction in her name. But some rebel drow fight their heritage, and choose a path less traveled. 42 BESTIARY: GOLEMS AND OOZES 31 By Greg Bilsland New dungeon guardians for your latest adventure. 47 PLAYING GNOLLS 47 By Keith Baker COLUMNS If you’ve always wanted to play a gnoll PC, now’s your chance. This article comes with plenty of information on gnoll adventurers, along with racial feats for your gnoll hero. 4 EDITORIAL 55 CLASS ACTS: SWORDMAGE By Greg Bilsland 67 DESIGN & DEVELOPMENT: THE EVOLUTION OF MAGIC ITEMS New powers and options for your first By Andy Collins and Mike Mearls swordmage character, created straight out of the Learn about the design and development teams’ approach Forgotten Realms Player’s Guide. 55 to magic items. 58 REALMSLORE: AURIL’S HALL 69 CONFESSIONS OF A FULL-TIME WIZARD By Brian James By Shelly Mazzanoble The hall of the Frostmaiden is explored here, Shelly discusses how her experience as a DM has made her a better player. -
COMPLETE DIVINE™ a Player’S Guide to Divine Magic for All Classes DAVID NOONAN
COMPLETE DIVINE™ A Player’s Guide to Divine Magic for All Classes DAVID NOONAN DEVELOPMENT TEAM ART DIRECTOR MIKE DONAIS (LEAD), RICH BAKER, DAWN MURIN ANDY COLLINS COVER ARTIST EDITOR HENRY HIGGINBOTHAM ROSS WATSON INTERIOR ARTISTS MANAGING EDITOR KYLE ANDERSON, TOM BAXA, STEVEN GWENDOLYN F.M. KESTREL BELLEDIN, CRIS DORNAUS, WAYNE ENGLAND, JEREMY JARVIS, DENNIS CRABAPPLE MCCLAIN, DESIGN MANAGER RAVEN MIMURA, WILLIAM O’CONNOR, JIM ED STARK PAVELEC, WAYNE REYNOLDS, SCOTT ROLLER, DEVELOPMENT MANAGER RICHARD SARDINHA, RON SPENCER, ARNIE ANDREW FINCH SWEKEL, FRANZ VOHWINKEL DIRECTOR OF RPG R&D GRAPHIC DESIGNER BILL SLAVICSEK DAWN MURIN PRODUCTION MANAGER CARTOGRAPHER JOSH FISCHER TODD GAMBLE IMAGE TECHNICIAN GRAPHIC PRODUCTION SPECIALIST BOB JORDAN ANGELIKA LOKOTZ Resources: Miniatures Handbook by Jonathan Tweet, Mike Donais, Skaff Elias, and Rob Heinsoo; Defenders of the Faith by Rich Redman and James Wyatt; Masters of the Wild by David Eckelberry and Mike Selinker; Return to the Temple of Elemental Evil by Monte Cook; FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Faiths and Pantheons by Eric L. Boyd and Erik Mona; and “Champions of Virtue” in Dragon #282 by James Wyatt. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission.