N64 Controller to Wiimote Adapter Instruction Sheet Document Rev.1.1 for Adapter V1.5 – 2013­02­01

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N64 Controller to Wiimote Adapter Instruction Sheet Document Rev.1.1 for Adapter V1.5 – 2013­02­01 N64 controller to wiimote adapter instruction sheet Document rev.1.1 for adapter v1.5 ± 2013-02-01 1. Button mappings To the wiimote, the adapter appears to be a standard Classic controller. Based on game specific button assignments, the following mappings were developped to restore or be as close as possible to the original N64 game button usage. Classic controller (the adapter) N64 Mapping 0 Mapping 1 Mapping 2 Mapping 3 Mapping 4 Mapping 5 A A A A A A A B B B B B B B Start plus plus plus plus plus plus L L ZR & ZL D-Down D-Down ZR & ZL L R R R R ZR & ZL R R Z ZR & ZL L L L & R L L D-up D-up D-up D-up D-up D-up D-up D-down D-down D-down D-down D-down D-down D-down D-left D-left D-left D-left D-left D-left D-left D-right D-right D-right D-right D-right D-right D-right C-Up C-Up C-Up C-Up C-Up N/A C-Up C-down C-down C-down C-down C-down+X N/A C-down C-left C-left C-left C-left C-left+Y Y C-left C-right C-right C-right C-right C-down X C-right To enable a specific mapping, press down the corresponding button combination: Mapping ID Activation Recommended games Mapping 0 L+R+Z+D-up Mario 64, Kirby 64 Mapping 1 L+R+Z+D-down Mario Kart 64, Mario Kart Wii Mapping 2 L+R+Z+D-left Ocarina of time, Majora©s mask, Paper Mario Mapping 3 L+R+Z+D-right Super Smash Bros Mapping 4 L+R+Z+C-up Sin and punishment Mapping 5 L+R+Z+C-down Ogre Battle 64 2. Response curve Default L+R+Z+A Default curve Alternate L+R+Z+B Alternate curve 3. Hints The selected mapping and response curve are stored in the adapter and automatically recalled when the adapter powers up. No need to reconfigure each time! Copyright (C) 2013 raphnet technologies inc. Wii and Nintendo 64 are registered trademarks of Nintendo. We are not affiliated with Nintendo. Adaptateur manette N64 à wiimote ± Feuille d©instructions Document rev.1.1 pour adaptateurs v1.5 ± 2013-02-01 1. Équivalences des boutons Du côté wiimote, l©adaptateur est vu comme une manette classique. Selon l©usage des boutons fait par les jeux, les ªmappingsº suivants on été mis au point afin de restaurer autant que possible l©usage d©origine sur la console N64. Manette classique (L©adaptateur) N64 Mapping 0 Mapping 1 Mapping 2 Mapping 3 Mapping 4 Mapping 5 A A A A A A A B B B B B B B Start plus plus plus plus plus plus L L ZR & ZL D-Down D-Down ZR & ZL L R R R R ZR & ZL R R Z ZR & ZL L L L & R L L D-up D-up D-up D-up D-up D-up D-up D-down D-down D-down D-down D-down D-down D-down D-left D-left D-left D-left D-left D-left D-left D-right D-right D-right D-right D-right D-right D-right C-Up C-Up C-Up C-Up C-Up N/A C-Up C-down C-down C-down C-down C-down+X N/A C-down C-left C-left C-left C-left C-left+Y Y C-left C-right C-right C-right C-right C-down X C-right Pour activer un ªmappingº particulier, il suffit d©enfoncer les boutons formant la combinaison liée au mapping voulu: Mapping ID Activation Jeux recommandés Mapping 0 L+R+Z+D-up Mario 64, Kirby 64 Mapping 1 L+R+Z+D-down Mario Kart 64, Mario Kart Wii Mapping 2 L+R+Z+D-left Ocarina of time, Majora©s mask, Paper Mario Mapping 3 L+R+Z+D-right Super Smash Bros Mapping 4 L+R+Z+C-up Sin and punishment Mapping 5 L+R+Z+C-down Ogre Battle 64 2. Courbe de réponse Default L+R+Z+A Courbe par défaut Alternate L+R+Z+B Courbe alternative 3. Astuces Le mapping ainsi que la courbe chosie sont storés dans la mémoire de l©adaptateur et réactivés automatiquement lorsque l©adaptateur est mis sous tension. Il n©est donc pas nécessaire de reconfigurer à chaque fois! Copyright (C) 2013 raphnet technologies inc. Les marques Wii et Nintendo 64 sont des marques déposées de Nintendo. Nous ne sommes pas affiliés avec Nintendo. N64コントローラー→Wiiリモコン変換アダプター アダプターv1.5用 ・ 2013年03月04日 1. ボタンの割り当て このアダプターは、クラシックコントローラとしてWiiリモコンに接続します。実物のゲームコントローラを再現しているた め、下記の表はそれぞれのボタンの役割を表しています。 クラシックコントローラ (アダプター) N64 モード 0 モード 1 モード 2 モード 3 モード 4 モード 5 A A A A A A A B B B B B B B Start plus plus plus plus plus plus L L ZR & ZL D-Down D-Down ZR & ZL L R R R R ZR & ZL R R Z ZR & ZL L L L & R L L D-up D-up D-up D-up D-up D-up D-up D-down D-down D-down D-down D-down D-down D-down D-left D-left D-left D-left D-left D-left D-left D-right D-right D-right D-right D-right D-right D-right C-Up C-Up C-Up C-Up C-Up N/A C-Up C-down C-down C-down C-down C-down+X N/A C-down C-left C-left C-left C-left C-left+Y Y C-left C-right C-right C-right C-right C-down X C-right 選んだモードを有効にするため、対応するボタンの組み合わせを押して下さい。 モード 組み合わせ 特に合っているゲーム モード 0 L+R+Z+D-up Mario 64, Kirby 64 モード 1 L+R+Z+D-down Mario Kart 64, Mario Kart Wii モード 2 L+R+Z+D-left Ocarina of time, Majora's mask, Paper Mario モード 3 L+R+Z+D-right Super Smash Bros モード 4 L+R+Z+C-up Sin and punishment モード 5 L+R+Z+C-down Ogre Battle 64 2. アナログ変換カーブ 普通 L+R+Z+A 普通 弱 L+R+Z+B 弱 3. コツ 一回選らんだ役割とカーブはモードを変更するまで、自動的にセーブされます。 Copyright (C) 2013 raphnet technologies inc. WiiやNintendo 64などは、任天堂の商標です。Raphnet technologiesとは、提携していません。.
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