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ADVENTURES FROM ALONG THE ROAD Sample file Foreword Welcome to Adventures From Along the Road, a Contents collection of four unique encounters, each with their own story to tell. Travelling between core Introduction 1 locations is common in the world of DUNGEONS & DRAGONS, so I thought as I About0 . 1 the Adventures ........................................... 1 Using0 . 2 This Book .................................................. 2 was creating these one-shots for my party that others could benefit from little distractions as Ch. 1: A Party to Die For 2 they make their way onto bigger and better Adventure0 . 3 Synopsis ............................................. 3 things. Running0 . 4 the Adventure......................................... 3 I want to express my thanks to Steve Orr and Important0 . 5 Characters........................................... 4 Laura Hirsbrunner, both for their time The0 . 6 Thirsty Badger .............................................. 5 dedication, beyond-valuable feedback, and Aftermath0 . 7 ............................................................ 9 making this product what it is now. Another Ch. 2: Telmone's Invisible special thanks for my playtesters, stress testing Dilemma 9 this adventures in the ways only they know how Adventure0 . 8 Synopsis ............................................. 10 to do. Adventure0 . 9 Hooks ................................................. 10 My last thanks is to you, in picking up this Important0 . 1 Characters........................................... 11 Telmone’s0 . 1 Tower of Wizardry ................................ 12 product, you’ve helped add value to the hours I Aftermath0 . 1 2 ............................................................ 14 spent lovingly putting this all together. Hopefully there is a little bit of everything in each Ch. 3: A Small Problem Made adventure, that yourself, and your party will Bigger 14 enjoy. Adventure0 . 1 3 Synopsis ............................................. 15 Adventure0 . 1 4 Hooks ................................................. 15 Important0 . 1 5 Characters........................................... 15 An0 . 1 6 Ambush of Goblin Proportions ........................ 17 Credits The0 . 1 7 Snake’s Grove ............................................... 19 Aftermath0 . 1 8 ............................................................ 20 Designer: Matthew Whitby Ch. 4: A Prisoner's Shadow 20 Editor: Steve Orr Adventure0 . 1 9 Synopsis ............................................. 21 Scenario Consultant: Laura Hirsbrunner Background0 . 2 ......................................................... 21 Adventure0 . 2 1 Hooks ................................................. 22 Latex Template Creator: Romain Dal Maso Important0 . 2 Characters........................................... 22 Illustration Art: All art found within have been Path0 . 2 3 of Shadows.................................................. 23 The0 . 2 4 Prisoner Dilemma......................................... 25 gathered from royalty free commercial images or Aftermath0 . 2 5 ............................................................ 26 created solely for the purpose of this document. Appendix A: Magical Items 27 Playtesters: Adrian Barahona, Nathan Hughes, Adam Katona, Oliver Scholten, Ryan Spick, Appendix B: Monsters 28 Evelyn Tan, and Ozan Vardal. Animated0 . 2 6 Spellbooks ........................................... 28 Drunken0 . 2 7 Civilians ................................................ 29 Ekarin0 . 2 8 ................................................................. 30 Shadow0 . 2 9 of the Fallen-Aasimar .............................. 30 Legal DUNGEONS & DRAGONS, D&D, Wizards of the Coast, List of Tables Forgotten Realms, Ravenloft, Eberron, the dragon Invisible0.1 Encounter in Telmone’s Tower ........................ 11 ampersand, Ravnica and all other Wizards of the Coast Animals0.2 of the Travelling Menagerie ............................. 18 product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. ThisSample work contains material that is copyright Wizards of file the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2019 by Matthew Whitby and published under the Community Content Agreement for Dungeon Masters Guild. CONTENTS iii Introduction elcome to Adventures from Along the Road. Telmone's Invisible This book contains four adventures that you can slot anywhere into an existing campaign. They were designed to be events Dilemma of interest, as a party ventures between key Telmone Winterblitz is a wizard of mediocre fame. Her locations in a campaign. Each adventure tower resides in the village of Maresh, where she is well Wprovides something unique, offering a range of experiences liked by the villagers and protects them from the dangers of including tackling entirely invisible environments, handling the world. A connoisseur of artefacts, Telmone has confrontation without conflict, and careful investigation. discovered an item known as the Hidden Flame. A living Rumours of some of these oddities have begun to flame that turns anything its light touches invisible. In a circulate, as stories travel further along the road. series of unfortunate events, Telmone not only turned her entire tower invisible, but also managed to teleport the top — There is said to be an inn, tucked far into the woods, half out into the wild. Injured when her tower plummeted to where the party never ends. The ale is said to be free, the ground, is there anyone who can save the unlucky the patrons beautiful, and, most importantly, the music wizard? unforgettable. Telmone’s Invisible Dilemma is an adaptable adventure, — A handful of people have sworn to have seen a stone for a group of four to five adventurers from 1st to 10th-level. tower suddenly appear in the sky before plummeting The focus is traversing an unknown, unforgiving, and down to the ground. The thunderous impact was invisible environment. heard from miles away, but no one could spot where it landed. A Small Problem Made — There have been strange sightings of hulking beast tracks in the muddy road, combined with the discovery of trees uprooted by something of Bigger considerable force. At the very least, travelling without Gob the Big is a goblin who stumbled across a magical a weapon sounds unwise. item, allowing it to become giant in size, hence the name. In leading its band of goblins, they attacked Aelen Liakiir’s — Folklore tells of an undead monster who has waves of Travelling Menagerie. The resulting conflict sent animals shadows following him, leaving a portion of the forest fleeing in every direction, while Gob the Big lost their Scarf dangerous as it hunts for fallen angels. of Bigness to Ekarin, a poisonous snake. Ekarin proceeded These adventures are now in your hands. The collection to eat Gob the Big and slither off into the forest, leaving a of detours offers a chance to enhance travelling along the path of destruction. Hoping to save his animals, Aelen asks road, because adventuring is not about the destination, it’s for the party to defend his caravan before venturing off to about the journey! chase Ekarin. A Small Problem Made Bigger allows for flexibility on which creatures the party encounters, intended for a party of four to five adventurers of 3rd level. There is a good chance of coming away from this adventure with a few About the Adventures more companions! A Party to Die For The Thirsty Badger offers travellers a much needed rest The Prisoner's Shadow after long hours of walking, being the only inn for miles in A dead messenger is found on the road, missing a shadow. all directions. Recently an entertaining troupe has The body contains a letter pointing towards a nearby enthralled all the patrons to revel in hedonistic delights. derelict chapel. Navigating through the forest, the thick Music flows as does the ale, endlessly into the early hours woods hide many shadows lurking inside. Can the party of the morning. Tibald and Welora, the innkeepers, have make it to the chapel without having their strength drained? lost all control of their inn to the troupe. Little do they know How will they react when they find a prisoner, Cadmus Irsu, the truth, the troupe consists of a devilish teaming of a shackled inside the chapel having fallen to the shadows? satyr, succubi, and incubi. The party also has the chance to meet Koios, an angelic A Party to Die For is tailored for a group of four to five guide, or clash with Uzeld the Vow-Breaker, a deathlock of a 5th-level player characters. It includes some investigation, fiendish patron. intrigue, and tackling conflict through non-violent means. The Prisoner’s Shadow is a delve into darkness, and a debate of what is right and wrong, intended for a party of four to five adventurers of 4th to 5th-level. The adventure Sampleincludes mystery, and dealing withfile powers beyond the characters. Introduction 1 Using This Book Creating a campaign While these adventures were never intended to be part of a Adventures from Along the Road includes four short, full campaign-like experience, they do differ in difficulty, self-contained adventures designed to be completed within theme, and placement. It is possible to link all four a single session. Your mileage may vary as the creativity of adventures around a single town or city; they could be players knows