Heroes of Battle, All Other Wizards of the Coast Product Names, and Their Respective Logos Are Trademarks of Wizards of the Coast, Inc., in the U.S.A

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Heroes of Battle, All Other Wizards of the Coast Product Names, and Their Respective Logos Are Trademarks of Wizards of the Coast, Inc., in the U.S.A CREDITS DESIGNERSDavid Noonan, Will McDermott, ART DIRECTORDawn Murin D&D Stephen Schubert COVERDavid HudnutARTIST DEVELOPMENTAndy Collins, Rob Watkins TEAM INTERIORWayne England, DougARTISTS Kovacs, EDITORS Chuck Lukacs, Roberto Marchesi, John D. Rateliff, Gary Sarli Mark Nelson, Eric Polak, Wayne Reynolds, Franz Vohwinkel MANAGINGKim Mohan EDITOR GRAPHICDee Barnett DESIGNER DESIGNChristopher MANAGER Perkins CARTOGRAPHERTodd Gamble DEVELOPMENT MANAGER Jesse Decker GRAPHIC PRODUCTIONErin Dorries SPECIALIST SENIOR ART DIRECTOR RPG Stacy Longstreet IMAGE JasonTECHNICIAN Wiley DIRECTORBill SlavicsekOF RPG R&D PRODUCTIONJosh Fischer, Randall MANAGERS Crews Special thanks: Cisco Lopez-Fresquet Dungeons & Dragons Dungeons & Dragons Based on the original ® rules created by Gary Gygax and Dave Arneson and the new game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. Wizards of the Coast This ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN (Questions?) 1-800-324-6496 620–86090–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2005 Dungeons & Dragons Dungeon Master Wizards of the Coast , D&D, , d20, d20 System, , Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Heroes of Battle, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. All characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2005 Wizards of the Coast, Inc. Visit our website at www.wizards.com/dnd Strategic Advantages . .70 Chapter 6: Magic of War . .121 Using Strategic Planning . .70 Spells on the Battlefield . .121 Contents Bardic Knowledge . .71 Communications . .121 Divination Spells . .71 Artillery . .121 Introduction . .4 Knowledge Skill . .71 Troop Enhancement . .121 What’s in This Book . .4 Leadership . .71 Terrain Alteration . .122 What You Need to Play . .4 Scouting . .71 Other Spell Uses . .123 Chapter 1: The War Campaign . .5 Terrain and Fortifications . .72 New Spells . .123 What Is a Battlefield Adventure? . .5 The Morale Check . .72 Spell Descriptions . .124 Think Big/Play Small . .6 When to Use the Morale Check . .72 Acid Rain . .124 Player Character Roles . .7 Making Morale Checks . .72 Aerial Alarm . .124 Pacing . .7 The Rally Check . .73 Animate Legion . .124 CONTENTS Campaign Planning . .9 Commanders . .75 Animate Siege Weapon . .125 OF TABLE Dealing with Rank and Orders . .9 Commander Rating . .75 Battlefield Fortification . .125 Treasure in a War Campaign . .10 Commander Auras . .75 Battlefield Illumination . .125 Strategic Downtime . .12 Victory Points . .78 Battlemagic Perception . .125 Adventuring off the Battlefield . .13 Assist Friendly Troops . .79 Blaze of Light . .125 Military Organization . .15 Attack Enemy Siege Engines . .79 Boiling Oil . .125 Defeat Enemy Units . .79 Consecrate Battlefield . .126 Chapter 2: Building Adventures . .17 Disrupt Enemy Command . 80 Crisis of Confidence . .126 Hooking the PCs . .18 Disrupt Enemy Communications . 80 Desecrate Battlefield . .126 Designing the Battlefield . .18 Disrupt Enemy Supply . 80 Drums of War . .126 The Course of Events . 20 Protect Defensive Point . .81 Early Twilight . .126 The Adventure Flowchart . .21 Protect Intrinsic Point . .81 Hurtling Stone . .127 Making Memorable Encounters . .21 Protect Maneuver Point . .81 Leomund’s Billet . .127 Encounter Pacing . 22 Protect Offensive Point . .82 Molten Strike . .127 Filling in the Boxes . 24 Provide Intelligence . .82 Resounding Voice . .127 Designing a Fantasy Army . 24 Seize Defensive Point . .83 Shrieking Blast . .127 The 60-Minute Army . 24 Seize Intrinsic Point . .83 Spiritual Cavalry . .127 Building Battlefield Encounter Maps . 28 Seize Maneuver Point . 84 Spiritual Charger . .128 Terrain . 28 Seize Offensive Point . 84 Status, Greater . .128 Barriers and Obstacles . .32 Recognition Points . 84 Trip Vine . .128 Earthworks . .35 Earning Recognition Points . 84 Magic Items . .129 Other Hazards . .36 Other Ways to Earn Magic Armor Special Ability Ancient Battlefields . .38 Recognition Points . 88 Descriptions . .129 Rewards . .41 Spending Recognition Points . 88 Specific Armors and Shields . .129 The Victory Point Framework . .41 Promotions . .91 Heraldic Crests . .130 When Things Go Off the Chart . .42 Battlefield Award Summary . 92 Magic Weapon Special Ability Random Encounters . .43 Descriptions . .130 Chapter 5: The Military Character . .93 Chapter 3: Battlefield Encounters . .45 Rods . .131 Skills . .93 Sample Battlefield Encounters . 46 Wondrous Items . .131 Feats . 96 Cut Supply Line (4th) . 46 Standards . .132 Ballista Proficiency . 96 Reinforcements (4th) . 46 Magic Siege Engines . .133 Block Arrow . 96 Destroy Artillery (6th) . .47 Magic Siege Engine Coordinated Shot . 96 Prisoner Exchange (6th) . 48 Special Ability Descriptions . .134 Courageous Rally . 97 Left Behind (8th) . .49 Specific Siege Engines Expanded Aura of Courage . 97 Take Out the Trebuchet (8th) . .50 and Ammunition . .134 Expert Siege Engineer . 97 Get ’em Out Alive! (10th) . .51 Appendix I: Sample Armies . .137 Extra Followers . 97 King of the Hill (10th) . .53 Human Large Kingdom . .137 Guerrilla Scout . 97 Specific Units . .53 Human Small Kingdom . .138 Guerrilla Warrior . 97 Army of Nature’s Wrath . .53 Human Clan Structure . .138 Improved Cohort . .98 Pelarch’s Unliving Legion . .55 Elf . .139 Inspirational Leadership . .98 Tanar’ric Horde . .57 Drow . .139 Mounted Mobility . .98 Baatezu Brigade . .58 Dwarf . .139 Natural Leader . .98 Army of the Alliance . .59 Gnome . .140 Plunging Shot . 99 Against the Giants . .61 Orc . .140 Practiced Cohort . 99 Goblin Raiders . .61 Goblinoids . .140 Ready Shot . 99 XP on the Battlefield . .61 Lizardfolk . .141 Shield Wall . 99 Is it a Challenge? . .61 Giant Races . .141 Veteran Knowledge . 99 XP in Supported Encounters . .62 Appendix II: Sample Soldiers.
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