Establishment Record for Bose Lake Research Natural Area Within the Nicolet National Forest, Forest County, Wisconsin INTRODUCTION
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Using the MMORPG 'Runescape' to Engage Korean
Using the MMORPG ‘RuneScape’ to Engage Korean EFL (English as a Foreign Language) Young Learners in Learning Vocabulary and Reading Skills Kwengnam Kim Submitted in accordance with the requirements for the degree of Doctor of Philosophy The University of Leeds School of Education October 2015 -I- INTELLECTUAL PROPERTY The candidate confirms that the work submitted is her own and that appropriate credit has been given where reference has been made to the work of others. This copy has been supplied on the understanding that it is copyright material and that no quotation from the thesis may be published without proper acknowledgement. © 2015 The University of Leeds and Kwengnam Kim The right of Kwengnam Kim to be identified as Author of this work has been asserted by her in accordance with the Copyright, Designs and Patents Act 1988. -II- DECLARATION OF AUTHORSHIP The work conducted during the development of this PhD thesis has led to a number of presentations and a guest talk. Papers and extended abstracts from the presentations and a guest talk have been generated and a paper has been published in the BAAL conference' proceedings. A list of the papers arising from this study is presented below. Kim, K. (2012) ‘MMORPG RuneScape and Korean Children’s Vocabulary and Reading Skills’. Paper as Guest Talk is presented at CRELL Seminar in University of Roehampton, London, UK, 31st, October 2012. Kim, K. (2012) ‘Online role-playing game and Korean children’s English vocabulary and reading skills’. Paper is presented in AsiaCALL 2012 (11th International Conference of Computer Assisted Language Learning), in Ho Chi Minh City, Vietnam, 16th-18th, November 2012. -
VGP) Version 2/5/2009
Vessel General Permit (VGP) Version 2/5/2009 United States Environmental Protection Agency (EPA) National Pollutant Discharge Elimination System (NPDES) VESSEL GENERAL PERMIT FOR DISCHARGES INCIDENTAL TO THE NORMAL OPERATION OF VESSELS (VGP) AUTHORIZATION TO DISCHARGE UNDER THE NATIONAL POLLUTANT DISCHARGE ELIMINATION SYSTEM In compliance with the provisions of the Clean Water Act (CWA), as amended (33 U.S.C. 1251 et seq.), any owner or operator of a vessel being operated in a capacity as a means of transportation who: • Is eligible for permit coverage under Part 1.2; • If required by Part 1.5.1, submits a complete and accurate Notice of Intent (NOI) is authorized to discharge in accordance with the requirements of this permit. General effluent limits for all eligible vessels are given in Part 2. Further vessel class or type specific requirements are given in Part 5 for select vessels and apply in addition to any general effluent limits in Part 2. Specific requirements that apply in individual States and Indian Country Lands are found in Part 6. Definitions of permit-specific terms used in this permit are provided in Appendix A. This permit becomes effective on December 19, 2008 for all jurisdictions except Alaska and Hawaii. This permit and the authorization to discharge expire at midnight, December 19, 2013 i Vessel General Permit (VGP) Version 2/5/2009 Signed and issued this 18th day of December, 2008 William K. Honker, Acting Director Robert W. Varney, Water Quality Protection Division, EPA Region Regional Administrator, EPA Region 1 6 Signed and issued this 18th day of December, 2008 Signed and issued this 18th day of December, Barbara A. -
Cyber-Synchronicity: the Concurrence of the Virtual
Cyber-Synchronicity: The Concurrence of the Virtual and the Material via Text-Based Virtual Reality A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Jeffrey S. Smith March 2010 © 2010 Jeffrey S. Smith. All Rights Reserved. This dissertation titled Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality by JEFFREY S. SMITH has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Joseph W. Slade III Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT SMITH, JEFFREY S., Ph.D., March 2010, Mass Communication Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality (384 pp.) Director of Dissertation: Joseph W. Slade III This dissertation investigates the experiences of participants in a text-based virtual reality known as a Multi-User Domain, or MUD. Through in-depth electronic interviews, staff members and players of Aurealan Realms MUD were queried regarding the impact of their participation in the MUD on their perceived sense of self, community, and culture. Second, the interviews were subjected to a qualitative thematic analysis through which the nature of the participant’s phenomenological lived experience is explored with a specific eye toward any significant over or interconnection between each participant’s virtual and material experiences. An extended analysis of the experiences of respondents, combined with supporting material from other academic investigators, provides a map with which to chart the synchronous and synonymous relationship between a participant’s perceived sense of material identity, community, and culture, and her perceived sense of virtual identity, community, and culture. -
A History of Aeronautics
A History of Aeronautics E. Charles Vivian A History of Aeronautics Table of Contents A History of Aeronautics..........................................................................................................................................1 E. Charles Vivian...........................................................................................................................................1 FOREWORD.................................................................................................................................................2 PART I. THE EVOLUTION OF THE AEROPLANE...............................................................................................2 I. THE PERIOD OF LEGEND......................................................................................................................3 II. EARLY EXPERIMENTS.........................................................................................................................6 III. SIR GEORGE CAYLEY−−THOMAS WALKER................................................................................16 IV. THE MIDDLE NINETEENTH CENTURY.........................................................................................21 V. WENHAM, LE BRIS, AND SOME OTHERS......................................................................................26 VI. THE AGE OF THE GIANTS................................................................................................................30 VII. LILIENTHAL AND PILCHER...........................................................................................................34 -
8 Guilt in Dayz Marcus Carter and Fraser Allison Guilt in Dayz
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Sydney eScholarship FOR REPOSITORY USE ONLY DO NOT DISTRIBUTE 8 Guilt in DayZ Marcus Carter and Fraser Allison Guilt in DayZ Marcus Carter and Fraser Allison © Massachusetts Institute of Technology All Rights Reserved I get a sick feeling in my stomach when I kill someone. —Player #1431’s response to the question “Do you ever feel bad killing another player in DayZ ?” Death in most games is simply a metaphor for failure (Bartle 2010). Killing another player in a first-person shooter (FPS) game such as Call of Duty (Infinity Ward 2003) is generally considered to be as transgressive as taking an opponent’s pawn in chess. In an early exploratory study of players’ experiences and processing of violence in digital videogames, Christoph Klimmt and his colleagues concluded that “moral man- agement does not apply to multiplayer combat games” (2006, 325). In other words, player killing is not a violation of moral codes or a source of moral concern for players. Subsequent studies of player experiences of guilt and moral concern in violent video- games (Hartmann, Toz, and Brandon 2010; Hartmann and Vorderer 2010; Gollwitzer and Melzer 2012) have consequently focused on the moral experiences associated with single-player games and the engagement with transgressive fictional, virtual narrative content. This is not the case, however, for DayZ (Bohemia Interactive 2017), a zombie- themed FPS survival game in which players experience levels of moral concern and anguish that might be considered extreme for a multiplayer digital game. -
Page 1 of 279 FLORIDA LRC DECISIONS
FLORIDA LRC DECISIONS. January 01, 2012 to Date 2019/06/19 TITLE / EDITION OR ISSUE / AUTHOR OR EDITOR ACTION RULE MEETING (Titles beginning with "A", "An", or "The" will be listed according to the (Rejected / AUTH. DATE second/next word in title.) Approved) (Rejectio (YYYY/MM/DD) ns) 10 DAI THOU TUONG TRUNG QUAC. BY DONG VAN. REJECTED 3D 2017/07/06 10 DAI VAN HAO TRUNG QUOC. PUBLISHER NHA XUAT BAN VAN HOC. REJECTED 3D 2017/07/06 10 POWER REPORTS. SUPPLEMENT TO MEN'S HEALTH REJECTED 3IJ 2013/03/28 10 WORST PSYCHOPATHS: THE MOST DEPRAVED KILLERS IN HISTORY. BY VICTOR REJECTED 3M 2017/06/01 MCQUEEN. 100 + YEARS OF CASE LAW PROVIDING RIGHTS TO TRAVEL ON ROADS WITHOUT A APPROVED 2018/08/09 LICENSE. 100 AMAZING FACTS ABOUT THE NEGRO. BY J. A. ROGERS. APPROVED 2015/10/14 100 BEST SOLITAIRE GAMES. BY SLOANE LEE, ETAL REJECTED 3M 2013/07/17 100 CARD GAMES FOR ALL THE FAMILY. BY JEREMY HARWOOD. REJECTED 3M 2016/06/22 100 COOL MUSHROOMS. BY MICHAEL KUO & ANDY METHVEN. REJECTED 3C 2019/02/06 100 DEADLY SKILLS SURVIVAL EDITION. BY CLINT EVERSON, NAVEL SEAL, RET. REJECTED 3M 2018/09/12 100 HOT AND SEXY STORIES. BY ANTONIA ALLUPATO. © 2012. APPROVED 2014/12/17 100 HOT SEX POSITIONS. BY TRACEY COX. REJECTED 3I 3J 2014/12/17 100 MOST INFAMOUS CRIMINALS. BY JO DURDEN SMITH. APPROVED 2019/01/09 100 NO- EQUIPMENT WORKOUTS. BY NEILA REY. REJECTED 3M 2018/03/21 100 WAYS TO WIN A TEN-SPOT. BY PAUL ZENON REJECTED 3E, 3M 2015/09/09 1000 BIKER TATTOOS. -
Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning Frank G
180 IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, VOL. 7, NO. 2, JUNE 2015 Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning Frank G. Glavin and Michael G. Madden Abstract—In current state-of-the-art commercial first person late the most kills. Objective based games also exist where the shooter games, computer controlled bots, also known as non- emphasis is no longer on kills and deaths but on specific tasks player characters, can often be easily distinguishable from those in the game which, when successfully completed, result in ac- controlled by humans. Tell-tale signs such as failed navigation, “sixth sense” knowledge of human players' whereabouts and quiring points for your team. Two examples of such games are deterministic, scripted behaviors are some of the causes of this. We ‘Capture the Flag’ and ‘Domination’. The former involves re- propose, however, that one of the biggest indicators of nonhuman- trieving a flag from the enemies' base and returning it to your like behavior in these games can be found in the weapon shooting base without dying. The latter involves keeping control of pre- capability of the bot. Consistently perfect accuracy and “locking defined areas on the map for as long as possible. All of these on” to opponents in their visual field from any distance are in- dicative capabilities of bots that are not found in human players. game types require, first and foremost, that the player is profi- Traditionally, the bot is handicapped in some way with either a cient when it comes to combat. -
The Raf Harrier Story
THE RAF HARRIER STORY ROYAL AIR FORCE HISTORICAL SOCIETY 2 The opinions expressed in this publication are those of the contributors concerned and are not necessarily those held by the Royal Air Force Historical Society. Copyright 2006: Royal Air Force Historical Society First published in the UK in 2006 by the Royal Air Force Historical Society All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical including photocopying, recording or by any information storage and retrieval system, without permission from the Publisher in writing. ISBN 0-9530345-2-6 Printed by Advance Book Printing Unit 9 Northmoor Park Church Road Northmoor OX29 5UH 3 ROYAL AIR FORCE HISTORICAL SOCIETY President Marshal of the Royal Air Force Sir Michael Beetham GCB CBE DFC AFC Vice-President Air Marshal Sir Frederick Sowrey KCB CBE AFC Committee Chairman Air Vice-Marshal N B Baldwin CB CBE FRAeS Vice-Chairman Group Captain J D Heron OBE Secretary Group Captain K J Dearman Membership Secretary Dr Jack Dunham PhD CPsychol AMRAeS Treasurer J Boyes TD CA Members Air Commodore H A Probert MBE MA *J S Cox Esq BA MA *Dr M A Fopp MA FMA FIMgt *Group Captain N Parton BSc (Hons) MA MDA MPhil CEng FRAeS RAF *Wing Commander D Robertson RAF Wing Commander C Cummings Editor & Publications Wing Commander C G Jefford MBE BA Manager *Ex Officio 4 CONTENTS EARLY HISTORICAL PERSPECTIVES AND EMERGING 8 STAFF TARGETS by Air Chf Mshl Sir Patrick Hine JET LIFT by Prof John F Coplin 14 EVOLUTION OF THE PEGASUS VECTORED -
Learning Human Behavior from Observation for Gaming Applications
University of Central Florida STARS Electronic Theses and Dissertations, 2004-2019 2007 Learning Human Behavior From Observation For Gaming Applications Christopher Moriarty University of Central Florida Part of the Computer Engineering Commons Find similar works at: https://stars.library.ucf.edu/etd University of Central Florida Libraries http://library.ucf.edu This Masters Thesis (Open Access) is brought to you for free and open access by STARS. It has been accepted for inclusion in Electronic Theses and Dissertations, 2004-2019 by an authorized administrator of STARS. For more information, please contact [email protected]. STARS Citation Moriarty, Christopher, "Learning Human Behavior From Observation For Gaming Applications" (2007). Electronic Theses and Dissertations, 2004-2019. 3269. https://stars.library.ucf.edu/etd/3269 LEARNING HUMAN BEHAVIOR FROM OBSERVATION FOR GAMING APPLICATIONS by CHRIS MORIARTY B.S. University of Central Florida, 2005 A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in the School of Electrical Engineering and Computer Science in the College of Engineering and Computer Science at the University of Central Florida Orlando, Florida Summer Term 2007 © 2007 Christopher Moriarty ii ABSTRACT The gaming industry has reached a point where improving graphics has only a small effect on how much a player will enjoy a game. One focus has turned to adding more humanlike characteristics into computer game agents. Machine learning techniques are being used scarcely in games, although they do offer powerful means for creating humanlike behaviors in agents. The first person shooter (FPS), Quake 2, is an open source game that offers a multi-agent environment to create game agents (bots) in. -
Wisconsin's Wildlife Action Plan (2005-2015)
Wisconsin’s Wildlife Action Plan (2005-2015) IMPLEMENTATION: Priority Conservation Actions & Conservation Opportunity Areas Prepared by: Wisconsin Department of Natural Resources with Assistance from Conservation Partners, June 30th, 2008 06/19/2008 page 2 of 93 Wisconsin’s Wildlife Action Plan (2005-2015) IMPLEMENTATION: Priority Conservation Actions & Conservation Opportunity Areas Acknowledgments Wisconsin’s Wildlife Action Plan is a roadmap of conservation actions needed to ensure our wildlife and natural communities will be with us in the future. The original plan provides an immense volume of data useful to help guide conservation decisions. All of the individuals acknowledged for their work compiling the plan have a continuous appreciation from the state of Wisconsin for their commitment to SGCN. Implementing the conservation actions is a priority for the state of Wisconsin. To put forward a strategy for implementation, there was a need to develop a process for priority decision-making, narrowing the list of actions to a more manageable number, and identifying opportunity areas to best apply conservation actions. A subset of the Department’s ecologists and conservation scientists were assigned the task of developing the implementation strategy. Their dedicated commitment and tireless efforts for wildlife species and natural community conservation led this document. Principle Process Coordinators Tara Bergeson – Wildlife Action Plan Implementation Coordinator Dawn Hinebaugh – Data Coordinator Terrell Hyde – Assistant Zoologist (Prioritization -
Public Law 111-11
PUBLIC LAW 111–11—MAR. 30, 2009 123 STAT. 991 Public Law 111–11 111th Congress An Act To designate certain land as components of the National Wilderness Preservation System, to authorize certain programs and activities in the Department of the Mar. 30, 2009 Interior and the Department of Agriculture, and for other purposes. [H.R. 146] Be it enacted by the Senate and House of Representatives of the United States of America in Congress assembled, Omnibus Public Land SECTION 1. SHORT TITLE; TABLE OF CONTENTS. Management Act (a) SHORT TITLE.—This Act may be cited as the ‘‘Omnibus of 2009. Public Land Management Act of 2009’’. 16 USC 1 note. (b) TABLE OF CONTENTS.—The table of contents of this Act is as follows: Sec. 1. Short title; table of contents. TITLE I—ADDITIONS TO THE NATIONAL WILDERNESS PRESERVATION SYSTEM Subtitle A—Wild Monongahela Wilderness Sec. 1001. Designation of wilderness, Monongahela National Forest, West Virginia. Sec. 1002. Boundary adjustment, Laurel Fork South Wilderness, Monongahela Na tional Forest. Sec. 1003. Monongahela National Forest boundary confirmation. Sec. 1004. Enhanced Trail Opportunities. Subtitle B—Virginia Ridge and Valley Wilderness Sec. 1101. Definitions. Sec. 1102. Designation of additional National Forest System land in Jefferson Na tional Forest as wilderness or a wilderness study area. Sec. 1103. Designation of Kimberling Creek Potential Wilderness Area, Jefferson National Forest, Virginia. Sec. 1104. Seng Mountain and Bear Creek Scenic Areas, Jefferson National Forest, Virginia. Sec. 1105. Trail plan and development. Sec. 1106. Maps and boundary descriptions. Sec. 1107. Effective date. Subtitle C—Mt. Hood Wilderness, Oregon Sec. -
Page 1464 TITLE 16—CONSERVATION § 1132
§ 1132 TITLE 16—CONSERVATION Page 1464 Department and agency having jurisdiction of, and reports submitted to Congress regard- thereover immediately before its inclusion in ing pending additions, eliminations, or modi- the National Wilderness Preservation System fications. Maps, legal descriptions, and regula- unless otherwise provided by Act of Congress. tions pertaining to wilderness areas within No appropriation shall be available for the pay- their respective jurisdictions also shall be ment of expenses or salaries for the administra- available to the public in the offices of re- tion of the National Wilderness Preservation gional foresters, national forest supervisors, System as a separate unit nor shall any appro- priations be available for additional personnel and forest rangers. stated as being required solely for the purpose of managing or administering areas solely because (b) Review by Secretary of Agriculture of classi- they are included within the National Wilder- fications as primitive areas; Presidential rec- ness Preservation System. ommendations to Congress; approval of Con- (c) ‘‘Wilderness’’ defined gress; size of primitive areas; Gore Range-Ea- A wilderness, in contrast with those areas gles Nest Primitive Area, Colorado where man and his own works dominate the The Secretary of Agriculture shall, within ten landscape, is hereby recognized as an area where years after September 3, 1964, review, as to its the earth and its community of life are un- suitability or nonsuitability for preservation as trammeled by man, where man himself is a visi- wilderness, each area in the national forests tor who does not remain. An area of wilderness classified on September 3, 1964 by the Secretary is further defined to mean in this chapter an area of undeveloped Federal land retaining its of Agriculture or the Chief of the Forest Service primeval character and influence, without per- as ‘‘primitive’’ and report his findings to the manent improvements or human habitation, President.