The Road of Kings Road the City States States City 3
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CONTENTS The Road of Kings Contents Credits 2 KOTH: Hub of Overland Trade Routes 71 Introduction 3 KUSH and the THE BLACK COAST 75 AQUILONIA: The Proudest Kingdom of the World 4 NEMEDIA: The Dragon Throne 86 ARGOS: The Maritime Kingdom 14 NORDHEIM: ASGARD - Home BORDER KINGDOM: The of the Æsir 92 Haunted Land 18 NORDHEIM: VANAHEIM - Home BRYTHUNIA: The Pastoral Kingdom 25 of the Vanir 95 CIMMERIA: Land of Darkness OPHIR: The Kingdom of Gold 100 and Night 32 PICTISH WILDERNESS: Land of CORINTHIA: The Land of Painted Devils 104 Mountainous City States 37 SHEM: The Pastoral Lands 110 GHULIST: The Hairy Hillmen STYGIA: The Serpent of the South 121 of The Himelians 42 TURAN: Kingdom of Barbaric HYPERBOREA: Bleak Plains Splendour 130 and Broken Hills 47 VENDHYA: The Golden Kingdom 139 HYRKANIA: The Riders of ZAMORA: Towers of the Steppe 51 Spider-Haunted Mystery 151 IRANISTAN: Land of Gaudy Silks ZINGARA: Land of Chivalry and Spired Helmets 58 and Conspiracy 157 KHAURAN: Land of The Queen Other Peoples of the of Sorrow 62 Hyborian Age 164 KHITAI: Land of the Ancients 65 Notables of the Hyborian Age 168 KHORAJA: A Kothic Piece of Shem 69 Games Mastering Conan 180 License 192 The Road of Kings is © 2004 Conan Properties International LLC. CONAN®, CONAN THE BARBARIAN® and related logos, character, names, and distinctive likenesses thereof are trademarks of Conan Properties International LLC unless otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorized User. Conan The Roleplaying Game is released under version 1.0 of the Open Game License. Reproduction of non-Open Game Content of this work by any means without the written permission of the pulisher is expressly forbidden. See Page 192 for the text of this license. With the exception of the character creation rules detailing the mechanics of assigning dice roll results to abilities and the advancement of character levels, all game mechanics and statistics (including the game mechanics of all feats, skills, classes, creatures, spells and the combat chapter) are declared open content. Printed in China 1 Credits Author Playtesters CREDITS Vincent Darlage Morgan Nash, Chiara Mac Call, Hayden Nash, Adam Taylor, Ian Over, Simon English, Rafael Dei Svaldi, Guilherme Dei Svaldi, Gustavo Emmel, Editor and Line Leonel Caldela, André Mendes Rotta, H Barker, Development Wesley R. Gassaway, Betty Gassaway, Danny Richard Neale Gordon, Raven Gordon, Michael Dunmire, Vincent Darlage, Bob Probst, Chris Bradley, Craig Pekar, Jason Durall, Mark ‘Neo’ Howe, Cover Art Mark Billanie, Mark Sizer, Michael J Young, Alan Chris Quilliams Moore, Jamie Godfrey, Daniel Scothorne, Daniel Haslam, Christy Ward, Jason Ward, Jason Hohler, Kevin French, William Dvorak, Jack Cox, Brent Map of Hyboria Strickland, Melissa Strickland, Adam Crossingham, Clayton Bunce Alex Aplin, Paul Evans, David Little, Nick Lowson, Dougal McLachan, Mark Steedman, Sam Vail, Character Sheet Alan Marson, Robert Hall, Trevor Kerslake, Alexander Sascha Coyner André Chabot, Antonio Eleuteri, Emilia Eleuteri, Francesco Cascone, Claudio Mormile, Angelo Mormile, Paul O’Neal, Patrick O’Neal, Chuy Interior Artists Hernandez, Butch Mercado, D’Angelo Ramos, Alejandro Villen, Andrew Dobell, Chad Jay Hafner, Eric D. Schurger, Geissler G. Golding, Sergesketter, Chris Quilliams, Jason Walton, Brian Fulford, Richard D. Cserep, Jason Waltrip, Jesus Barony, Ronald Smith James Williams, Scott Bradley. Proofreading Special Thanks Ian Finch & Mark Quennell Theodore Bergquist & Fredrik Malmberg at Conan Properties. Additional Support Paul Tucker Continuing support for Conan The Roleplaying Game can be found at www.conan.com, www.mongoosepublishing.com and in the pages of Signs and Portents magazine. 2 Introduction Introduction Welcome to Hyboria Robert E. Howard and the other It is our world, yet it is not a world any of us Conan writers, artists and film makers have woven would recognise. It is a world that is dimmer than a fascinating tapestry of wealth, poverty, pitch the memory of a fleeting dream, yet is bright as black evil and epic struggles for life in a world the glowing dimness of a dying ember lying amid determined to kill even the hardiest. Herein is the coals of a lost fire. It is a world of the distant written the descriptions of this harsh world: proud past, from a time before our recorded history, a lands of tarnished civility burning with civil wars; time that is forgotten by us… almost. Much as barbaric wildernesses of savage killers hunting the ghost of Conan may have stood behind Bob with primitive weapons; dreaming kingdoms of Howard of Texas and told his tales for us to enjoy, dark priests worshipping with bloodied daggers; the ghosts of that far-flung age may come to us noble demesnes of arrogant knights fighting with to tell their tales, so we may live them again and grim determination; ancient realms of haunted thrill to their adventures. towers lurking with baleful menace; towering crags of icy rock slumbering with hidden peoples; Open up the book of Von Junzt, which lies grim and great seas of crimson waves brimming with and foreboding in front of you, and read about cruel pirates. an age undreamed of by modern science. Open the tome called Nameless Cults, where is written As the Road of Kings takes a traveller through a translation of the Nemedian Chronicles, and the glittering and decadent realms of the lost read of black eons known to us as the Hyborian Hyborian Age, so too does this tome work toward Age… the same end. These fabled lands of ancient times are the shimmering background of Conan the Roleplaying Game, the gleaming backdrop against which your action is set. These cultures, the grand forbearers of more modern times, are magnificent and degraded all at the same time. Each culture has its dark, rotten core and its flashy exterior, its gilt mask of civility. 3 AQUILONIA The Proudest Kingdom of Aquilonia the World Aquilonia is broken up into provinces, many of which are further ‘The proudest kingdom of subdivided into smaller fiefs or civil territories. Many of these the world was Aquilonia, boundaries are poorly defined or in dispute, with the lands near reigning supreme in the the country’s borders further confused. This is extremely evident in dreaming west.’ the west, where the Westermarck, which considers itself to be part of Aquilonia, is separated by Gunderland, which does not despite The Nemedian Chronicles an agreement to the contrary. The divisions tend to undermine the sovereignty of the king and lead to inefficient government by the AQUILONIA IS THE most advanced and powerful of the counts, barons and those subordinate to the upper nobility. Hyborian kingdoms, with a proud, relatively wealthy populace. Its politics are rife with intrigue, murder and horror, with countless The counts and barons of Aquilonia hold noble titles and fiefs from plots and intrigues amidst the barons and counts who maintain the king granting them official power. The granting of these fiefs is ancient feuds from generation to generation. With frontiers that are done by a patent, or contract, wherein the noble swears fealty to the often tested by Picts, Cimmerians, Nemedians and Ophireans there king and the king grants the noble all rights pertaining to the land is opportunity within its borders for warrior and courtier alike. proffered as fief, including an accompanying title of nobility. These noble titles are inherited through the male line, although the king Nearly twenty five million people live in the various counties, may remove a title at his pleasure. The eldest son or the husband of baronies, villages, towns and cities of Aquilonia. Two of the great an eldest daughter almost always inherits the noble title. The actual Hyborian metropolises can be found in Aquilonia: Tarantia and property of the fief, however, can be divided among the lord’s heirs Shamar. King Conan’s census following his great victory in the as may see fit. If a dispute over inheritance occurs, especially in a Year of the Dragon revealed fifty other large towns and cities, nearly case where a nobleman produced no heir, the king may intercede three hundred smaller towns and over thirty thousand villages, with and name an heir. almost a half million residents living in innumerable hamlets, thorps or individual farms and homesteads. Unfortunately, the political and military structure of Aquilonia tends to maintain only the illusion of unity beneath the king. The Aquilonia represents the pinnacle of Hyborian age society – a realm counts and barons frequently can and do ignore the edicts and of enlightenment and prosperity. Even so, its forms of government commands of the king. Although the king rules all of Aquilonia in and its treatment of the various economic classes of people fall back theory, the true practice of power shows that the king rules Tarantia on ancient Hyborian traditions instead of a more efficient form and its surrounding manors only. Many times in Aquilonia’s history of government. Aquilonia has a feudal government, being ruled by a king, who divides up the land and the responsibilities of the kingdom among various barons and counts, who then subdivide up their properties and responsibilities further. The reigning monarch ‘I found Aquilonia in the of Aquilonia is King Conan who took, and has defended, his crown grip of a pig like you – one by force of arms. who traced his genealogy for a thousand years. The land Aquilonia is an impressively large kingdom, larger even than was torn with the wars of the its king can effectively rule. Without a surfeit of troops barons, and the people cried out under enough to enforce his will everywhere, Aquilonia is left suppression and taxation. Today no with a fragmented government of local powers, counts Aquilonian noble dares maltreat and barons, who perform civil and military functions in the name of the king for an equally fragmented the humblest of my subjects, and the kingdom subdivided into numerous fiefs taxes of the people are lighter than and sub-fiefs.