real time modding tool download Modding Software. Regardless of your modding skill level, this eBook will show you the general steps and hints on how to make modifications for games. The sections are all bundled into one freely available offline package for your convenience. These are the sections. . File Name: modifygamesgeneral.zip Author: Game Innovator License: Freeware (Free) File Size: 717 Kb Runs on: Windows All. A Proper Empire: Terra Incognita is a modding project for the computer game Empire: Total War. APE:TI extensively modifies most of the gameplay aspects of the original games.. File Name: APE-TI_1_0_1_to_1_0_2.zip Author: terraincognita License: Freeware (Free) File Size: 18 Mb Runs on: N/A. C4me aims to provide a convenient way of editing XML files (and, in a distant future, even more modding -related files) for modifications for Sid Meier's Civilization 4. It's now in its infancy and not really usable - join and help changing. . File Name: c4me-a1-bin.zip Author: c4me License: Freeware (Free) File Size: 9.25 Mb Runs on: Windows; Mac; . Armagetron Advanced modding tools! Armagetron is a -clone in 3D that provides a unique gameplay experience. AATools allows you to edit the visual data for Armagetron Advanced from within Blender, a comprehensive, open-source 3d graphics. . File Name: aatools.tar.gz Author: aatools License: Freeware (Free) File Size: 117 Kb Runs on: Windows; Mac; Linux. Export the archived contents from game installation, and then generate modding purpose documentation for reference Export the archived contents from game installation, and then generate modding purpose documentation for reference use.. File Name: D3MkEntityTree.Rev.7.rar Author: d3mkentitytree License: Freeware (Free) File Size: 247 Kb Runs on: Windows. FTE QuakeWorld is a QuakeWorld derivative which mainly focuses on modding and additional features for both users and servers. Supports NetQuake gamecode and protocol, Hexen 2/Quake 2/Quake 3 maps and models, many QuakeC builtin extensions, and. . File Name: ftesrc-v100-all.zip Author: fteqw License: Freeware (Free) File Size: 5.91 Mb Runs on: Windows; BSD; Linux. A Windows remake of the Mac-only game GliderPRO, a puzzle and action game from the early days of Mac computers. This remake is aimed at providing a functioning level editor and modding . . File Name: Glider Forever Author: gliderforever License: Freeware (Free) File Size: 191 Kb Runs on: N/A. ianout is a next generation 2d engine. Our goal is to create a modern engine that has strong modding support and works for linux and windows. It has support for the Fallout 2 graphic assets so I will be excellent to create post apocalyptic games with. . File Name: IanOut-0.8.5.1-Beta-4-linux. tar.gz Author: ianout License: Freeware (Free) File Size: 3.19 Mb Runs on: Windows; Linux. The KOTOR ToolSet project aims to develop a set of GUI tools for modding the Star Wars: Knights of the Old Republic series video games, based on open file format specifications by The KOTOR ToolSet project aims to develop a set of GUI tools for modding the Star Wars: Knights of the Old Republic series video games, based on open file format specifications by BioWare.. File Name: kotorexp-0.2-win32.zip Author: kotortoolset License: Freeware (Free) File Size: 381 Kb Runs on: Windows; Linux. Importer/Exporter plugins for Gothic modding with 3ds max, gmax, Blender, Cinema Importer/Exporter plugins for Gothic modding with 3ds max, gmax, Blender, Cinema 4D.. File Name: KrxImpExp-source-code-Oct-20 -2011.zip Author: krximpexp License: Freeware (Free) File Size: 2.39 Mb Runs on: Windows. Library to handle drawing on cheap 84x48 LCD (PCD8544 controller) used in some Nokia mobile phones (for ex. 3310, 3330, 3210) via LPT port. Contains some demostration software. May be used in various applications: pc modding , system monitoring. . File Name: nokia_lcd-0.1.tar.gz Author: nlcddriver License: Freeware (Free) File Size: 361 Kb Runs on: N/A. A cross-platform, open source Real Time Strategy game engine designed to enable the creation of a wide variety of RTS games, with ease of modding in A cross-platform, open source Real Time Strategy game engine designed to enable the creation of a wide variety of RTS games, with ease of modding in mind.. Подпишитесь, чтобы загрузить Real Time. Are you wondering why your Cims never sleep and keep working and studying all night long? Do you also think that the "days" flying by on the time bar are not so real? A fully-crowded bouncy castle park in the middle of the night is not that nice, right? Well, then this mod is for you! Real Time makes the game more real and way more challenging! You have to prove you are a good city planner and builder! Don't forget to unsubscribe from old and broken mods . See this document for the list of old and broken mods [docs.google.com] . The game time flows slowly . You can configure the speed for the daytime and for the night time. The sunrise and the sunset times depend on the map location and on the day of year. For example, the days in summer are longer than in winter. Citizens grow up slower. 1 in-game day equals to 1 citizen's year. Citizens live up to 85 years, so with Real Time - up to 85 in-game days. Slower aging changes the education system: a child needs 5 in-game days to graduate from an elementary school and become a teen. A teen needs 10 in-game days to graduate from a high school and become a young adult. Finally, a student needs another 5 in-game days to get the highest education level. The Academic Year of the Campus DLC lasts for 7 in-game days The adult citizens go to work in the morning. The children go to school. The adults may also work second shift and even night shift! And even on weekends! See the work shifts overview for details. Expect a lot of traffic! Prepare your roads and plan wisely. Don't underrate the pedestrian paths and pavements! Citizens like to walk and do that often! Citizens need some food for breakfast, so they try to find shops that are closely located to their homes. Make them happy, place some commercial buildings in your residential districts! Like in real life, the citizens will be working hard and will need a break. They will go out for lunch, if you place some commercial buildings near the citizens' workplaces. Citizen now can go on vacation for some days! Families prefer to go on vacation all together (parents and children). The school ends earlier, so the children can have spare time! After work or school, the citizens go shopping or relaxing. They also might find somewhere a freaky bar or a cozy restaurant (a leisure commercial building) and go party! Of course, children stay at home in the late evening. Maybe, the citizens will attend some events like a football match. In addition to the game events, there are some other events for various unique buildings in your city. Tourists can stay in your city for longer, and if you have some hotels, they'll go there for sleepover. In the night time, no one will visit parks; a single exception: you activate the 'Night tours' policy in your park (Park Life DLC). Otherwise, only real badass citizens will go out and party at night (in leisure buildings, if there are any). Some citizens will take night shopping tours though. But not the children or the seniors - they sleep at night. Citizens might go shopping even when they don't need any goods - just for fun! Tourists are not so dumb as usual and also prefer to sleep at night. The buildings will be constructed slowly! And there are restrictions how many construction sites are allowed at the same time in the city. The building construction sites pause at night. The workers there need to sleep too! Citizens switch the lights off when they are going to sleep! And many parks too. When the weather becomes bad, citizens try to shelter from the weather in the buildings. Citizens remember how long they need to get to work and use this in their schedules - they try to be on-time. When waiting for public transport for too long or stuck in a traffic jam, citizens get angry and cancel their journeys. Real Time works best with medium-sized cities (population up to 65.500). With large cities, there are some game limitations that make it difficult for Real Time to keep the citizens behavior realistic. Furthermore, the CPU usage and the graphic adapter load might increase drastically. You can still use Real Time with large cities if you don't mind those inconveniences. Купить 3DCoat Modding Tool. Предлагаем специальную версию программы 3DCoat для модификации скинов оружия и других внутриигровых предметов. Пока что в программе есть поддержка только игры Counter-Strike: Global Offensive, но в дальнейшем будет добавлена возможность модификации техники из World of Tanks и других игр. В данном приложении есть возможность быстро скачать архивы из клиента игры в дистрибутив программы и разархивировать файлы моделей оружия. Создавайте собственные текстуры или наносите на модели оружия готовые. Хорошо реализована в приложении технология бампа, т.е. создание имитации рельефа поверхности. Мы смогли облегчить процесс создания скинов оружия настолько, насколько это возможно. Теперь вам не нужно загружать на свой компьютер массу разнообразного софта для работы с одной моделью. Все процессы - от загрузки модели и её украшения до публикации в мастерской можно сделать при помощи 3DCoat. Смотрите трейлер с демонстрацией возможностей 3DCoat Modding Tool и процесса публикации подготовленных файлов в Workshop_Workbench. Modding Tool. The Modding tool creates data PAKs for the mod. The tool is started from editor menu. This opens dialog window: The button 'Create new mod' opens another dialog window, it is described later in this document. Paks are created for the mod selected in the combo box. Mod folder must exist already. Normalized mod name is filesystem friendly name. It is used as part of pak name. The normalized name is set by: Tag "modid" in mod manifest (it can contain lowercase letters and underscore) Mod name in mod manifest (the name is converted to suitable format) Mod folder name (the name is converted to suitable format) Contents. Tables. The tables are in 'Data/Libs/Tables' (or 'Libs/Tables inside the PAK'). The Modding Tool can store just modified parts of tables to mod PAKs. This allows to use several mods in one time. Name of patch table is ORIGINAL_TABLE_NAME__NORMALIZED_MOD_NAME, e.g. 'poi_type__my_first_mod' is created for 'poi_type'. Suffix of table file is XML (human readable format) and TBL (quick binary format). Steps to create mod tables pak: Ensure no mod is active (otherwise the mod would contain modifications from other mods) Extract and modify table files (by editor or manually) You can test the your modification now in the editor or in the game (in this case you must set sys_pakpriority to 0) Ensure you have PAK with reference tables 'Tables_reference.pak' in folder 'Data' Create diff tables for your mod by pressing button 'Create mod tables'. In few seconds it compares current tables to reference ones and creates diff table files (in case there is a difference). Result dialog should look like this one: Details you can see in editor console or in 'editor.log' Again - you can test the your modification now in the editor or in the game (in this case you must set sys_pakpriority to 0) Pack the diff files by pressing button 'Pack tables'. All table files (*.TBL, *.XML) are packed into file 'mods/MOD_FOLDER/data/tables_patch.pak'. Result dialog should look like this one: Details you can see in editor console or in 'editor.log' Other files (not tables, not localization) The non-table files in folder 'Data' should be packed into file 'mods/MOD_FOLDER/data/data.pak'. Modding tool disables data compression for some files and excludes the tables folder. Steps to create the pak: 1. Extract and modify files (by editor or manually) 2. You can test your modification now in the editor or in the game (in this case you must set sys_pakpriority to 0) 3. Pak the diff files by pressing button 'Pack other files'. Result dialog should look like this one: Details you can see in editor console or in 'editor.log' Localization - text. The localization texts are packed into 'mods/MOD_FOLDER/Localization/LANGUAGE_xml.pak' Steps to create text localization pak: Modify or add the texts in the database Select language in the combo box Push the button 'Create and pack mod texts'. It starts external tool – this tool finds differences in text database and stores the differences into mod pak. This needs several minutes. You should see new window like this one: In case of error the error message is written to this window and messagebox is displayed after external tool ends. Localization - voiceover. The voiceover files are packed into 'mods/MOD_FOLDER/Localization/LANGUAGE.pak'. Only *.ogg files are supported. Steps to create text localization pak: Put your files into folder Localization/Dialog Select language in the combo box. Push the button 'Pack voiceovers'. Result dialog should look like this one: Details you can see in editor console or in 'editor.log' Creating the new mod. Press the button 'Create new mod' in the main modding dialog. This opens the dialog window: Fill the properties and press button 'Create this mod'. This creates mod folder and manifest file. 'Name' and 'Normalized name' are mandatory. The 'Normalized name' can contain lowercase letters and underscore only. This is also name of mod folder. Normalized name is created automatically from the name if checkbox 'Auto create normalized name' is checked. PS3 PS3Xploit v3 HAN SELF Replacer (by @esc0rtd3w) WARNING! This has the potential to corrupt your system and require you to install OFW (Original Firmware) if not used correctly! USE AT YOUR OWN RISK! YOU MUST REPLACE WITH A VALID SIGNED SELF [CEX/DEX] OR THE PS3 WILL BOOT TO RECOVERY!! YOU CANNOT USE ANY MODIFIED OR RE-SIGNED FILES ON OFW, THEY ONLY WORK ON CFW! FILES MUST BE SIGNED BY SONY FOR OFW! DEX SELF FILES DO WORK ON OFW! ALL DEX SELF FILES TESTED ON 4.82 OFW, EXCEPT VSH.SELF. TESTED DEX 4.81 VSH.SELF ON OFW AND HAD TO RE-INSTALL FIRMWARE!! ​ SUPPORTS OFW and CFW HAN "DOES NOT" Need Enabled For This! ​ Download SELF Replacer ZIP archive Extract the files Place desired SELF file on USB flash drive or select one of the internal HDD options** Developer @Evilnat (creator of releases like SEN Enabler and PAUD Unpacker) has created and released 4.88 EVILNAT's COBRA CFW , following the success of 4.87 Evilnat's CFW, the developer provides another trusted CFW release that provides the Cobra Payload and all the features it brings (note: MAMBA is an alternative to the Cobra Payload, Cobra is included in firmware's where as MAMBA is typically injected in a Standard CEX CFW via a homebrew app. See all the details of this CFW Release below. Also Included are: noBD / noBT / noBD & noBT CFW Builds (for damaged console's to make them usable again) ​