3732-Sample.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

3732-Sample.Pdf Sample file CREDITS DESIGNERS ART DIRECTOR D&D DAVID NOONAN, WILL MCDERMOTT, DAWN MURIN STEPHEN SCHUBERT COVER ARTIST DEVELOPMENT TEAM DAVID HUDNUT ANDY COLLINS, ROB WATKINS INTERIOR ARTISTS EDITORS WAYNE ENGLAND, DOUG KOVACS, CHUCK LUKACS, ROBERTO MARCHESI, OHN ATELIFF ARY ARLI J D. R , G S MARK NELSON, ERIC POLAK, MANAGING EDITOR WAYNE REYNOLDS, FRANZ VOHWINKEL KIM MOHAN GRAPHIC DESIGNER DEE BARNETT DESIGN MANAGER CHRISTOPHER PERKINS CARTOGRAPHER TODD GAMBLE DEVELOPMENT MANAGER GRAPHIC PRODUCTION SPECIALIST JESSE DECKER ERIN DORRIES SENIOR ART DIRECTOR RPG IMAGE TECHNICIAN STACY LONGSTREET JASON WILEY DIRECTOR OF RPG R&D PRODUCTION MANAGERS BILL SLAVICSEK JOSH FISCHER, RANDALL CREWS Special thanks: Cisco Lopez-Fresquet Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN (Questions?) 1-800-324-6496 620–86090–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2005 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Heroes of Battle, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. All characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2005 Wizards of the Coast, Inc. SampleVisit our website at www.wizards.com/dnd file Strategic Advantages . .70 Chapter 6: Magic of War . 121 Using Strategic Planning . .70 Spells on the Battlefi eld . 121 Contents Bardic Knowledge . .71 Communications . 121 Divination Spells . .71 Artillery . 121 Introduction . .4 Knowledge Skill . .71 Troop Enhancement . 121 What’s in This Book . .4 Leadership . .71 Terrain Alteration . 122 What You Need to Play . .4 Scouting . .71 Other Spell Uses . 123 Chapter 1: The War Campaign . .5 Terrain and Fortifi cations . .72 New Spells . 123 What Is a Battlefi eld Adventure? . .5 The Morale Check . .72 Spell Descriptions . 124 Think Big/Play Small . .6 When to Use the Morale Check . .72 Acid Rain . 124 Player Character Roles . .7 Making Morale Checks . .72 Aerial Alarm . 124 Pacing . .7 The Rally Check . .73 Animate Legion . 124 CONTENTS Campaign Planning . .9 Commanders . .75 Animate Siege Weapon . 125 TABLE OF Dealing with Rank and Orders . .9 Commander Rating . .75 Battlefi eld Fortifi cation . 125 Treasure in a War Campaign . .10 Commander Auras . .75 Battlefi eld Illumination . 125 Strategic Downtime . .12 Victory Points . .78 Battlemagic Perception . 125 Adventuring off the Battlefi eld . .13 Assist Friendly Troops . .79 Blaze of Light . 125 Military Organization . .15 Attack Enemy Siege Engines . .79 Boiling Oil . 125 Defeat Enemy Units . .79 Consecrate Battlefi eld . 126 Chapter 2: Building Adventures . .17 Disrupt Enemy Command . .80 Crisis of Confi dence . 126 Hooking the PCs . .18 Disrupt Enemy Communications . .80 Desecrate Battlefi eld . 126 Designing the Battlefi eld . .18 Disrupt Enemy Supply . .80 Drums of War . 126 The Course of Events . .20 Protect Defensive Point . .81 Early Twilight . 126 The Adventure Flowchart . .21 Protect Intrinsic Point . .81 Hurtling Stone . 127 Making Memorable Encounters . .21 Protect Maneuver Point . .81 Leomund’s Billet . 127 Encounter Pacing . .22 Protect Offensive Point . .82 Molten Strike . 127 Filling in the Boxes . .24 Provide Intelligence . .82 Resounding Voice . 127 Designing a Fantasy Army . .24 Seize Defensive Point . .83 Shrieking Blast . 127 The 60-Minute Army . .24 Seize Intrinsic Point . .83 Spiritual Cavalry . 127 Building Battlefi eld Encounter Maps . .28 Seize Maneuver Point . .84 Spiritual Charger . 128 Terrain . .28 Seize Offensive Point . .84 Status, Greater . 128 Barriers and Obstacles . .32 Recognition Points . .84 Trip Vine . 128 Earthworks . .35 Earning Recognition Points . .84 Magic Items . 129 Other Hazards . .36 Other Ways to Earn Magic Armor Special Ability Ancient Battlefi elds . .38 Recognition Points . .88 Descriptions . 129 Rewards . .41 Spending Recognition Points . .88 Specifi c Armors and Shields . 129 The Victory Point Framework . .41 Promotions . .91 Heraldic Crests . 130 When Things Go Off the Chart . .42 Battlefi eld Award Summary . .92 Magic Weapon Special Ability Random Encounters . .43 Descriptions . 130 Chapter 5: The Military Character . .93 Chapter 3: Battlefield Encounters . .45 Rods . 131 Skills . .93 Sample Battlefi eld Encounters . .46 Wondrous Items . 131 Feats . .96 Cut Supply Line (4th) . .46 Standards . 132 Ballista Profi ciency . .96 Reinforcements (4th) . .46 Magic Siege Engines . 133 Block Arrow . .96 Destroy Artillery (6th) . .47 Magic Siege Engine Coordinated Shot . .96 Prisoner Exchange (6th) . .48 Special Ability Descriptions . 134 Courageous Rally . .97 Left Behind (8th) . .49 Specifi c Siege Engines Expanded Aura of Courage . .97 Take Out the Trebuchet (8th) . .50 and Ammunition . 134 Expert Siege Engineer . .97 Get ’em Out Alive! (10th) . .51 Appendix I: Sample Armies . 137 Extra Followers . .97 King of the Hill (10th) . .53 Human Large Kingdom . 137 Guerrilla Scout . ..
Recommended publications
  • Dungeon Crawl Classics #63: the Warbringer's
    TABLE OF CONTENTS Official Tournament Results ......................................................................8 Introduction ........................................................................................................9 Adventure Summary ...........................................................................................9 Game Masters Section .....................................................................................10 Round One: Background Story .................................................................11 Round One Encounter Table ......................................................................11 Player Beginning ................................................................................................13 Round Two: Consulting the Oracle ......................................................35 Round Two Encounter Table .....................................................................35 Player Beginning ................................................................................................35 Round Three: The Island Shrine ..............................................................60 Round Three Encounter Table ..................................................................61 Player Beginning ...............................................................................................62 Appendix A: New Monsters.............................................................................78 Appendix B: New Items ......................................................................................79
    [Show full text]
  • DCC Empire of the East Is Copyright © 2020 Goodman Games LLC
    EMPIRE OF THE EAST A POST-APOCALYPTIC SCIENCE FANTASY SETTING FOR DCC RPG Based on the EMPIRE OF THE EAST book series by Fred Saberhagen Sample file EMPIRE OF THE EAST A POST-APOCALYPTIC SCIENCE FANTASY SETTING FOR DCC RPG Based on the EMPIRE OF THE EAST book series by Fred Saberhagen Empire of the East book series created and written by Fred Saberhagen • Adapted and written by Jason Vey • Additional writing: Jim Wampler and Harley Stroh • Editor: Rev. Dak J. Ultimak • Additional editing and proofreading: Jen Brinkman • Cover art: Ian Miller • Cartography: William McAusland and Stefan Poag • Interior art: Chris Arneson, Fred Dailey, Cliff Kurowski, Doug Kovacs, William McAusland, Bradley McDevitt, Ian Miller, Jesse Mohn, Peter Mullen, Russ Nicholson and Stefan Poag • Art direction: Joseph Goodman & Harley Stroh • Art direction & layout: Matt Hildebrand DCC Empire of the East is copyright © 2020 Goodman Games LLC. Empire of the East book series is copyright JSS Literary Productions LLC. Dungeon Crawl Classics is a trademark of Goodman Games LLC. DCC RPG is published under the Open Game License. Refer to the OGL in this work for additional information. www.goodman-games.com Sample file Characters CHAPTER ONE PAGE 8 Magic CHAPTER TWO PAGE 14 Monsters CHAPTER THREE PAGE 42 Personalities of the Changeling Earth CHAPTER FOUR PAGE 50 Science, Technology and Magic CHAPTER FIVE PAGE 66 Adventures CHAPTER SIX PAGE 72 Character Sheets SamplePAGE 85 file CHAPTER ONE CHARACTERS Mewick was there, thrusting with a long dagger, swinging a war-hatchet that looked like some peasants’ tool save for its swordlike basket hilt.Sample Even with one of the barracks cleaned file out, the Free Folk inside the stockade were still outnumbered.
    [Show full text]
  • 209113-Sample.Pdf
    Sample file Credits Designer: Tyler ‘Walrock’ Reed Special Thanks: The Discord of Many Things, /r/unearthedar- DM’s Guild: walrockhomebrew.com cana, /r/dndnext, /u/skybug12, /u/Smyris, and all our backers Patreon: patreon.com/walrockhomebrew on Patreon! Twitter: @WalrockHomebrew Blog: walrock-homebrew.blogspot.com Legal: DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Illustrators via Adobe Stock License: Bernardojbp, Gekata1989, Ravnica and all other Wizards of the Coast product names, and Ekaterina Glazkova, Iulia Kovalova, Tithi Luadthong, Viktoria their respective logos are trademarks of Wizards of the Coast in Manuilova, Marina, Mollicart, Anna Nenasheva, info@ the USA and other countries. nextmars.com, Saphatthachat, Kate Vigdis, Zhenliu Illustrators via DM’s Guild Licence: David Michael Beck, Ed This work contains material that is copyright Wizards of the Coast Cox, Stephen Crowe, Michael Dutton, Wayne England, Tomas and/or other authors. Such material is used with permission under Giorello, Rebecca Guay, Fred Hopper, Doug Kovacs, David the Community Content Agreement for Dungeon Masters Guild. Martin, Mats Minnigan, Jim Nelson, Steve Prescott, Anne Stokes, Joel Thomas, Eva Widermann Some artwork © 2015 Dean Spencer, used with permission. All Illustrators via Individual Licence: Daniele Ariuolo, Gary Dupuis, rights reserved. Some artwork copyright Kii W - https://twitter. Forrest Imel, Vagelio Kaliva, Matt Morrow, David Revoy, com/kiichan - used with permission. Some artwork © 2015 Vage- Dean Spencer lio Kaliva, used with permission. All rights reserved. Illustrators via Public Domain: Boris Kustodiev All other original material in this work is copyright 2020 by Walrock Homebrew and published under the Community Content Agree- ment for Dungeon Masters Guild.
    [Show full text]
  • Alliance Game Distributors Alc Studio Alderac
    GAMES ALLIANCE GAME DISTRIBUTORS ALDERAC ARC DREAM ENTERTAINMENT GROUP PUBLISHING GAMES GAME TRADE MAGAZINE #216 GTM contains articles on gameplay, previews and reviews, game related fiction, and self contained games and game modules, along with solicitation information on upcoming game and hobby supply releases. GTM 216 ....................................$3.99 THINK IT UP! DELTA GREEN RPG: ART FROM PREVIOUS ISSUE How many professions starting with the EXTREMOPHILIA letter ‘M’ can you name in one minute? Every miracle has its price! Delta Green: Who will give the longest female name Extremophilia brings the Agents to Helena, starting with ‘W’, or the shortest drink Montana, where people are going insane starting with ‘R’? Think fast, or your and dying of a bizarre fungal infection. ALC STUDIO opponents will run ahead of you! In Think But, this is no fungus that ever evolved on It Up!, the fast-paced party game of letters, Earth. It’s something far older, far stranger, words, smarts, and speed, you don’t need and far more dangerous! Scheduled to to be the most knowledgeable to win, ship in December 2017. just smart enough to answer faster than S2P APU8111.............................$19.99 anyone else! AEG 5894 ..................................$19.99 ALLIGATOR ALLEY ENTERTAINMENT IF YOU ARE INTERESTED IN WHAT YOU SEE ON THESE PAGES, ASK YOUR LOCAL RETAILER TO RESERVE IT FOR YOU! RETAILER LOCAL ASK YOUR SEE ON THESE PAGES, YOU ARE INTERESTED IN WHAT IF YOU DELTA GREEN RPG: OBSERVER EFFECT If we look too deeply into the roiling chaos of reality, chaos may look back! The Olympian Holobeam Array, funded in part by the U.S.
    [Show full text]
  • Dungeon Crawl Classics: Saga of the Witch Queen
    Sample file Sample file Sample file Dungeon Crawl Classics Saga of the Witch Queen By Harley Stroh Sample file Credits Table of Contents Writer: Harley Stroh Notes . .2 First Edition Conversion: Jon Hershberger Legacy of the Savage Kings . .3 Cover Artist: Brad McDevitt The Lost Passage of the Drow . .33 Interior Artists: Ian Armstrong, Jim Holloway, Doug Kovacs, War of the Witch Queen . .51 Brad McDevitt, Jesse Mohn, Stefan Poag, William McAusland Appendix 1: New Items . .71 Cartographer: Jeremy Simmons Graphic Designer: Joseph Goodman Appendix 2: New Races . .73 Editors: Joseph Goodman, Jon Hershberger Appendix 3: Player Handouts . .74 Proofreaders: Mike Ferguson, Tom McVicar Third Edition Playtesters: Donovan Atkinson, Ed Bass, Isaiah Choczynski, Christine M. Doering, David McFarland, Cindy Moore, Scott Moore, Andy J. Paras, Deneb Pirrone, Estevan Puerto, Aeryn Rudel, Gerard Sanders, Andrew Schmidt, Hannibal “The Cannibal” Shareef; Alex Anderegg and the Knights of the Patio: Christopher "Silverfyre" McCoy, Christina "Tiny Silver Goat" Talley, Heidi "Whatever" Baker, Mark Baker First Edition Playtesters: Rebecca Ore (“JediWife”), Lawrence Ore (“JediOre”), Terry Miller (“Ragnar1965”), Trevor Carlile, If you like this adventure, be sure to look for the rest of the Bryan Lightfoot, Allan T. Grohe, Jr. (“Grodog”), Brad Skillen, Jeff Dungeon Crawl Classics series at your local game store. Huebert, Mark Janzen, Mick Wade, and Tom McVicar. Log on to www.goodman-games.com for freebies, news, special offers, and more. 1 Publisher’s Note In the distant past of 2004, a little-known author by the name of Harley Stroh sent Goodman Games an unsolicited sub- mission. Fortune smiled upon the submission, which chanced to arrive on my birthday.
    [Show full text]
  • Acting up in Lankhmar Is an Adventure for DCC Lankhmar De- Signed for Four 2Nd-Level Characters
    By Michael Curtis • Cover artist: William McAusland Cartography: Stefan Poag • Editor: Jen Brinkman Interior artists: Tom Galambos, Doug Kovacs, Brad McDevitt Art direction: Joseph Goodman • Layout: Matt Hildebrand Playtesters: Michael Bolam, Alana Davis, Sam Dester, Nick Mizer, Jim K. A LEVEL 32 ADVENTURE Weaver (NTRPG Con 2015); Tim Deschene, Mathew Gray, Jeff Jeppesen, Connor Skach, Matt Sturm, Aaron Talley, Sean Talley, Jim Tinklenberg, Brent Tomlonovic, Jenn Tomlonovic, Troy Wilhelmson (Gen Con 2015); Timothy Deschene, Kerry Dolan, James Laham, John LeBlanc, Kostas Nikolaidis, Edwin Stahlnecker, Michael Webster (Total Con 2018); Michael Bolam, Bob Brinkman, Jen Brinkman, “Weird” Dave Coulson, Tim Deschene, David Hoskins, Haley Skach (Gary Con 2018) DCC RPG is copyright © 2012 Goodman Games. Dungeon Crawl Classics is a trademark of Goodman Games. DCC RPG is published under the Open Game License. Refer to the OGL in this work for additional information. www.goodman-games.com Page 1 INTRODUCTION BACKGROUND elcome to the fantastic world of Nehwon, home to the allo of Ratskitter Court is the leader of one of crime-ridden metropolis of Lankhmar, the City of the Lankhmar’s troupes of actors, mummers, dancers, WBlack Toga, and residence of its questionable heroes, Jand street performers, a band of troubadours known Fafhrd and the Gray Mouser! Based on the legendary works as the Dungsweep Players. Jallo and his fellow Dungsweeps of Fritz Leiber, DCC Lankhmar allows judges and players to eke out a meager living entertaining Lankhmar’s lower class, experience their own adventures in Nehwon, ones to rival the providing an afternoon’s diversion from the harsh realities of tales of Fafhrd and Gray Mouser.
    [Show full text]
  • Last Call at the Blind Tyrant
    NEW GOODMAN RELEASES! • See Inside Cover Issue 3 MAR 2010 4E RPG Magazine Fiendish Fey! The Hideous KNAVE Hags! Multiclass AMON LORD OF WRATH! Last Call at the Blind Tyrant PLUS REGULAR FEATURES: $3.99 DEAR ARCHMAGE ABBY, D20 QUESTIONS, AND MORE! VISIT US ONLINE AT WWW.GOODMAN-GAMES.COM FREE E-BOOK EDITION! Goodman Games has partnered with RPGNo w to provide print purchasers of Level Up with a free PDF e-book edition! Simply visit the page for this product at www.goodman-games.com for download instructions. Use download code cefb9c5flu23 Code is good for one use per customer . Don’t steal! We can’t pay to produce this magazine if this code is mis-used. COLUMNS & SIDEBARS FEATURES EDITORIAL ROADS TO ADVENTURE 2 LAST CALL AT THE BLIND TYRANT .....................................................4 STORE SPOTLIGHT: MYRIAD GAMES 27 PC PEARLS JACK’S ULTRASHORT REVIEWS THE KNAVE MULTICLASS .................................................................. 14 48 BLACKDIRGE’S BESTIARY STORE SPOTLIGHT: YOTTAQUEST 54 THE UGLY SIDE OF FEY .................................................................. 22 DEAR ARCHMAGE ABBY BEYOND THE BOOKSHELF 55 AMON, LORD OF WRATH .................................................................30 LEVEL UP • Volume 1, Issue 3 • March 2010 AZAGAR’S ADVICE FOR ADVENTURERS © 2010 Goodman Games ARMORED & DANGEROUS, PART I ..................................................36 Editor-in-Chief: Aeryn “Blackdirge” Rudel Writers: Chris Dias, Lee Hammock, Brendan LaSalle, GM GEMS Adrian Pommier, Aeryn “Blackdirge” Rudel,
    [Show full text]
  • DCC70-Jewels-Preview.Pdf
    A LEVEL 3 ADVENTURE By Harley Stroh • Cover artist and cartographer: Doug Kovacs • Editor: Aeryn “Blackdirge” Rudel • Interior artists: Jeff Easley, Jim Holloway, Doug Kovacs, Russ Nicholson, Stefan Poag • Art direction & layout: Joseph Goodman Playtesters: The Expendables (Dave and Rae Brown, Michael Crane, Doug Keester, Kate and Mark Zaynard) and the many other excellent playtesters at GenghisCon, Tacticon, and North Texas RPG Convention whose names we neglected to record. Special thanks to the crew that trekked up from New Mexico to get this one started and finished. DCC RPG and this adventure are copyright © 2012 Goodman Games. Dungeon Crawl Classics is a trademark of Goodman Games. DCC RPG is published under the Open Game License. Refer to the OGL in this work for additional information. SECOND PRINTING www.goodman-games.com Page 1 IntroductIon Adventure BAckground Remember the good old days, when adventures were un- t the end of a forgotten back alley, in the weird derground, NPCs were there to be killed, and the finale of and otherworldly marketplace of faiths known as every dungeon was the dragon on the 20th level? Those Athe Bazaar of the Gods, stand the ruins of a forgot- days are back. Dungeon Crawl Classics adventures don’t ten chapel. All that remains are a fallen staircase, a mound waste your time with long-winded speeches, weird cam- of toppled stones, and a sickly, leafless tree placed squarely paign settings, or NPCs who aren’t meant to be killed. Each in the center of the ruins. adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret While such ruins are not uncommon in Punjar, the City of a doors you know are there somewhere.
    [Show full text]
  • Frostburn: Mastering the Perils of Ice and Snow, and Their Respective Logos, and Wizards Product Names Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
    CREDITS DESIGNERS ART DIRECTOR WOLFGANG BAUR, JAMES JACOBS, Dawn Murin GEORGE STRAYTON COVER ARTIST DEVELOPMENT TEAM Sam Wood RICHARD BAKER (LEAD), ANDREW J. FINCH, DAVID NOONAN, JAMES WYATT INTERIOR ARTISTS Steve Bel l edin, Mitch Cotie, Ed Cox, EDITOR Dennis Crabappl e McCl ain, Steve El l is, GREG COLLINS David Griffith, David Hudnut, MANAGING EDITOR Dana Knutson, Doug Kovacs, Dan Scott GWENDOLYN F.M. KESTREL GRAPHIC DESIGNER DESIGN MANAGERS Dee Barnett, Trish Yochum CHRISTOPHER PERKINS, ED STARK CARTOGRAPHERS DEVELOPMENT MANAGER James Jacobs, Todd Gambl e ANDREW J. FINCH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK Erin Dorries PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS Robert Jordan Resources: Epic Level Handbook, Arms and Equipment Guide, FORGOTTEN REALMS Campaign Setting, World of Greyhawk Campaign Setting, Living Greyhawk Gazetteer, Monsters of Faerûn, Races of Faerûn, Oriental Adventures, Dragon Magazine, and Book of Vile Darkness. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This Wizards of the Coast ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O.
    [Show full text]
  • COMPENDIUM of SECRET KNOWLEDGE Rule Options for DCC Lankhmar
    COMPENDIUM OF SECRET KNOWLEDGE Rule Options For DCC Lankhmar TABLE OF CONTENTS Part One: Character Creation ................................................. 3 INTRODUCTION Places of Origin ..................................................................... 4 CC Lankhmar is designed to be 100% compat- ible with Dungeon Crawl Classics RPG. It was the Benisons and Dooms ............................................................ 7 authors’ intent that every DCC RPG judge could Duse the information presented here with their home cam- DCC RPG Classes in Lankhmar ...................................... 13 paigns in several ways. First, judges who had no interest in Part Two: Magic ..................................................................... 16 adjudicating adventures set in Lankhmar could still utilize the new monsters, spells, and patrons as part of their cam- Part Three: Combat and Healing ......................................... 31 paign, cherry-picking what they desired. Secondly, judges Combat ................................................................................. 31 could run a by-the-book DCC RPG campaign in Nehwon, using all the rules, classes, and so forth directly from the Healing Without Magic ..................................................... 31 DCC rulebook. Lastly, judges desiring a true “literary” Part Four: Luck in Lankhmar ............................................... 35 DCC Lankhmar campaign, one emulating Leiber’s fantas- tic stories, would have a host of new and entirely optional Fleeting Luck
    [Show full text]
  • COMPLETE WARRIOR™ a Player’S Guide to Combat for All Classes ANDY COLLINS, DAVID NOONAN, ED STARK
    COMPLETE WARRIOR™ A Player’s Guide to Combat for All Classes ANDY COLLINS, DAVID NOONAN, ED STARK ADDITIONAL DESIGN ART DIRECTOR JESSE DECKER DAWN MURIN DEVELOPMENT TEAM COVER ARTIST MICHAEL DONAIS (LEAD), ANDREW J. FINCH, WAYNE REYNOLDS RICHARD BAKER, DAVID ECKELBERRY INTERIOR ARTISTS EDITORS BRENT CHUMLEY, ED COX, WAYNE ENGLAND, DALE DONOVAN, KIM MOHAN REBECCA GUAY-MITCHELL, JEREMY JARVIS, MANAGING EDITOR DOUG KOVACS, GINGER KUBIC, JOHN AND KIM MOHAN LAURA LAKEY, DAVID MARTIN, DENNIS CRABAPPLE MCCLAIN, DESIGN MANAGER MATT MITCHELL, STEVE PRESCOTT, ED STARK WAYNE REYNOLDS, DAVID ROACH, MARK SMYLIE,BRIAN SNODDY, RON SPENCER, DEVELOPMENT MANAGER JOEL THOMAS ANDREW J. FINCH GRAPHIC DESIGNER DIRECTOR OF RPG R&D DAWN MURIN BILL SLAVICSEK VICE PRESIDENT OF PUBLISHING GRAPHIC PRODUCTION SPECIALIST MARY KIRCHOFF ANGELIKA LOKOTZ PROJECT MANAGER IMAGE TECHNICIAN MARTIN DURHAM JASON WILEY PRODUCTION MANAGER ORIGINAL INTERIOR DESIGN CHAS DELONG SEAN GLENN Sources: Sword and Fist by Jason Carl; Tome and Blood by Bruce R. Cordell and Skip Williams; Defenders of the Faith by Rich Redman and James Wyatt; Masters of the Wild by David Eckelberry and Mike Selinker; Song and Silence by David Noonan and John Rateliff; Oriental Adventures by James Wyatt; Epic Level Handbook by Andy Collins, Bruce R. Cordell, and Thomas M. Reid; various Dragon magazine issues and contributors including Andy Collins, Monte Cook, and Kolja Liquette. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content.
    [Show full text]
  • 27999-Sample.Pdf
    Sample file 620_17862_Chp1.indd 1 4/19/05 3:50:57 PM CREDITS DESIGN SENIOR ART DIRECTOR, D&D BRUCE R. CORDELL, KOLJA RAVEN LIQUETTE, STACY LONGSTREET TRAVIS STOUT COVER ARTIST ADDITIONAL DESIGN HENRY HIGGINBOTHAM JENNIFER CLARKE WILKES INTERIOR ARTISTS DEVELOPMENT TEAM STEVEN BELLEDIN, DENNIS CRABAPPLE, ANDY COLLINS, BRUCE R. CORDELL, JEFF EASLEY, WAYNE ENGLAND, FRED STEPHEN SCHUBERT HOOPER, DOUG KOVACS, DAVID MARTIN, JIM NELSON, WILLIAM O’CONNOR, EDITORS MICHAEL PHILLIPPI, WAYNE REYNOLDS, JENNIFER CLARKE WILKES, CHRIS SIMS DAN SCOTT, FRANZ VOHWINKEL MANAGING EDITOR GRAPHIC DESIGNERS CHRIS THOMASSON DEE BARNETT, KARIN JAQUES EDITING MANAGER CARTOGRAPHER KIM MOHAN MIKE SCHLEY DESIGN MANAGER GRAPHIC PRODUCTION SPECIALIST CHRISTOPHER PERKINS ERIN DORRIES DEVELOPMENT MANAGER IMAGE TECHNICIAN JESSE DECKER JASON WILEY DIRECTOR OF RPG R&D PRODUCTION MANAGERS BILL SLAVICSEK JOSH FISCHER, RANDALL CREWS Special Thanks: Andre “Ziggy” Byrne, Barbara Liquette, Andy Poon, Richard Stephenson. Resources: Complete Adventurer by Jesse Decker; Complete Arcane by Richard Baker; Complete Warrior by Andy Collins, David Noonan, and Ed Stark; EBERRON Campaign Setting by Keith Baker, Bill Slavicsek, and James Wyatt; Epic Level Handbook by Andy Collins and Bruce R. Cordell; Expanded Psionics Handbook by Bruce R. Cordell; Faiths and Pantheons by Eric L. Boyd and Erik Mona; FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Player’s Guide to Faerûn by Richard Baker, Travis Stout, and James Wyatt; Races of Stone by David Noonan, Jesse Decker, and Michelle Lyons; Races of the Wild by Skip Williams; Unapproachable East by Richard Baker, Matt Forbeck, and Sean K Reynolds; Underdark by Bruce R.
    [Show full text]