3732-Sample.Pdf
Total Page:16
File Type:pdf, Size:1020Kb
Sample file CREDITS DESIGNERS ART DIRECTOR D&D DAVID NOONAN, WILL MCDERMOTT, DAWN MURIN STEPHEN SCHUBERT COVER ARTIST DEVELOPMENT TEAM DAVID HUDNUT ANDY COLLINS, ROB WATKINS INTERIOR ARTISTS EDITORS WAYNE ENGLAND, DOUG KOVACS, CHUCK LUKACS, ROBERTO MARCHESI, OHN ATELIFF ARY ARLI J D. R , G S MARK NELSON, ERIC POLAK, MANAGING EDITOR WAYNE REYNOLDS, FRANZ VOHWINKEL KIM MOHAN GRAPHIC DESIGNER DEE BARNETT DESIGN MANAGER CHRISTOPHER PERKINS CARTOGRAPHER TODD GAMBLE DEVELOPMENT MANAGER GRAPHIC PRODUCTION SPECIALIST JESSE DECKER ERIN DORRIES SENIOR ART DIRECTOR RPG IMAGE TECHNICIAN STACY LONGSTREET JASON WILEY DIRECTOR OF RPG R&D PRODUCTION MANAGERS BILL SLAVICSEK JOSH FISCHER, RANDALL CREWS Special thanks: Cisco Lopez-Fresquet Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN (Questions?) 1-800-324-6496 620–86090–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2005 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Heroes of Battle, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. All characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2005 Wizards of the Coast, Inc. SampleVisit our website at www.wizards.com/dnd file Strategic Advantages . .70 Chapter 6: Magic of War . 121 Using Strategic Planning . .70 Spells on the Battlefi eld . 121 Contents Bardic Knowledge . .71 Communications . 121 Divination Spells . .71 Artillery . 121 Introduction . .4 Knowledge Skill . .71 Troop Enhancement . 121 What’s in This Book . .4 Leadership . .71 Terrain Alteration . 122 What You Need to Play . .4 Scouting . .71 Other Spell Uses . 123 Chapter 1: The War Campaign . .5 Terrain and Fortifi cations . .72 New Spells . 123 What Is a Battlefi eld Adventure? . .5 The Morale Check . .72 Spell Descriptions . 124 Think Big/Play Small . .6 When to Use the Morale Check . .72 Acid Rain . 124 Player Character Roles . .7 Making Morale Checks . .72 Aerial Alarm . 124 Pacing . .7 The Rally Check . .73 Animate Legion . 124 CONTENTS Campaign Planning . .9 Commanders . .75 Animate Siege Weapon . 125 TABLE OF Dealing with Rank and Orders . .9 Commander Rating . .75 Battlefi eld Fortifi cation . 125 Treasure in a War Campaign . .10 Commander Auras . .75 Battlefi eld Illumination . 125 Strategic Downtime . .12 Victory Points . .78 Battlemagic Perception . 125 Adventuring off the Battlefi eld . .13 Assist Friendly Troops . .79 Blaze of Light . 125 Military Organization . .15 Attack Enemy Siege Engines . .79 Boiling Oil . 125 Defeat Enemy Units . .79 Consecrate Battlefi eld . 126 Chapter 2: Building Adventures . .17 Disrupt Enemy Command . .80 Crisis of Confi dence . 126 Hooking the PCs . .18 Disrupt Enemy Communications . .80 Desecrate Battlefi eld . 126 Designing the Battlefi eld . .18 Disrupt Enemy Supply . .80 Drums of War . 126 The Course of Events . .20 Protect Defensive Point . .81 Early Twilight . 126 The Adventure Flowchart . .21 Protect Intrinsic Point . .81 Hurtling Stone . 127 Making Memorable Encounters . .21 Protect Maneuver Point . .81 Leomund’s Billet . 127 Encounter Pacing . .22 Protect Offensive Point . .82 Molten Strike . 127 Filling in the Boxes . .24 Provide Intelligence . .82 Resounding Voice . 127 Designing a Fantasy Army . .24 Seize Defensive Point . .83 Shrieking Blast . 127 The 60-Minute Army . .24 Seize Intrinsic Point . .83 Spiritual Cavalry . 127 Building Battlefi eld Encounter Maps . .28 Seize Maneuver Point . .84 Spiritual Charger . 128 Terrain . .28 Seize Offensive Point . .84 Status, Greater . 128 Barriers and Obstacles . .32 Recognition Points . .84 Trip Vine . 128 Earthworks . .35 Earning Recognition Points . .84 Magic Items . 129 Other Hazards . .36 Other Ways to Earn Magic Armor Special Ability Ancient Battlefi elds . .38 Recognition Points . .88 Descriptions . 129 Rewards . .41 Spending Recognition Points . .88 Specifi c Armors and Shields . 129 The Victory Point Framework . .41 Promotions . .91 Heraldic Crests . 130 When Things Go Off the Chart . .42 Battlefi eld Award Summary . .92 Magic Weapon Special Ability Random Encounters . .43 Descriptions . 130 Chapter 5: The Military Character . .93 Chapter 3: Battlefield Encounters . .45 Rods . 131 Skills . .93 Sample Battlefi eld Encounters . .46 Wondrous Items . 131 Feats . .96 Cut Supply Line (4th) . .46 Standards . 132 Ballista Profi ciency . .96 Reinforcements (4th) . .46 Magic Siege Engines . 133 Block Arrow . .96 Destroy Artillery (6th) . .47 Magic Siege Engine Coordinated Shot . .96 Prisoner Exchange (6th) . .48 Special Ability Descriptions . 134 Courageous Rally . .97 Left Behind (8th) . .49 Specifi c Siege Engines Expanded Aura of Courage . .97 Take Out the Trebuchet (8th) . .50 and Ammunition . 134 Expert Siege Engineer . .97 Get ’em Out Alive! (10th) . .51 Appendix I: Sample Armies . 137 Extra Followers . .97 King of the Hill (10th) . .53 Human Large Kingdom . 137 Guerrilla Scout . ..